From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- .../nel/classNL3D_1_1CParticleSystemClipObs.html | 260 +++++++++++++++++++++ 1 file changed, 260 insertions(+) create mode 100644 docs/doxygen/nel/classNL3D_1_1CParticleSystemClipObs.html (limited to 'docs/doxygen/nel/classNL3D_1_1CParticleSystemClipObs.html') diff --git a/docs/doxygen/nel/classNL3D_1_1CParticleSystemClipObs.html b/docs/doxygen/nel/classNL3D_1_1CParticleSystemClipObs.html new file mode 100644 index 00000000..e975446b --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CParticleSystemClipObs.html @@ -0,0 +1,260 @@ + + + + nevrax.org : docs + + + + + + + + + + + + + + +
# Home   # nevrax.com   
+ + + + +
Nevrax
+ + + + + + + + + + +
+ + +
+ Nevrax.org
+ + + + + + + +
#News
#Mailing-list
#Documentation
#CVS
#Bugs
#License
+
+ + +
+ + +
+Docs + +
+  + + + + + +
Documentation 
+ +
+Main Page   Namespace List   Class Hierarchy   Alphabetical List   Compound List   File List   Namespace Members   Compound Members   File Members   Related Pages   Search  
+

NL3D::CParticleSystemClipObs Class Reference

a clip observer for a particle system. +More... +

+#include <particle_system_model.h> +

+

Inheritance diagram for NL3D::CParticleSystemClipObs: +

+ +NL3D::CTransformClipObs +NL3D::IBaseClipObs +NL3D::IObs +NLMISC::CRefCount + +List of all members. + + + + + + + + +

Public Methods

void traverse (IObs *caller)
 The base doit method. More...

void insertInVisibleList ()
bool checkDestroyCondition (CParticleSystem *ps, CParticleSystemModel *m)
 traverse the sons we must do this before us, because this object may delete himself from the scene. More...


Static Public Methods

IObscreator ()
+

Detailed Description

+a clip observer for a particle system. +

+ +

+Definition at line 322 of file particle_system_model.h.


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + + + + + + + + + + +
bool NL3D::CParticleSystemClipObs::checkDestroyCondition CParticleSystem  ps,
CParticleSystemModel  m
+
+ + + + + +
+   + + +

+traverse the sons we must do this before us, because this object may delete himself from the scene. +

+ +

+Definition at line 748 of file particle_system_model.cpp. +

+References nlassert. +

+Referenced by traverse.

+

+ + + + +
+ + + + + + + + + +
IObs* NL3D::CParticleSystemClipObs::creator   [inline, static]
+
+ + + + + +
+   + + +

+ +

+Reimplemented from NL3D::CTransformClipObs. +

+Definition at line 326 of file particle_system_model.h. +

+References NL3D::IObs::IObs.

+

+ + + + +
+ + + + + + + + + +
void NL3D::CParticleSystemClipObs::insertInVisibleList   [inline]
+
+ + + + + +
+   + + +

+ +

+Definition at line 329 of file particle_system_model.h. +

+References NL3D::IBaseClipObs::AnimDetailObs, NL3D::IBaseClipObs::LoadBalancingObs, NL3D::IObs::Model, and NL3D::IObs::Trav. +

+Referenced by traverse.

+

+ + + + +
+ + + + + + + + + + +
void NL3D::CParticleSystemClipObs::traverse IObs  caller [virtual]
+
+ + + + + +
+   + + +

+The base doit method. +

+The behavior is to:

    +
  • test if HrcObs->WorldVis is visible.
  • test if the observer is clipped with clip() OR IF SKELETON MODEL, USE SKELETON MODEL clip!!
  • if visible and not clipped, set Visible=true (else false). and +
  • if Visible==true, and renderable, add it to the RenderTraversal: RenderTrav->addRenderObs(RenderObs);
  • always traverseSons(), to clip the sons.
+ +

+Reimplemented from NL3D::CTransformClipObs. +

+Definition at line 553 of file particle_system_model.cpp. +

+References checkDestroyCondition, NL3D::CTransformClipObs::Date, H_AUTO, NL3D::IBaseClipObs::HrcObs, insertInVisibleList, NL3D::IObs::Model, nlassert, NL3D::IObs::Trav, NL3D::IObs::traverseSons, and NL3D::IBaseClipObs::Visible.

+


The documentation for this class was generated from the following files: + + + +
                                                                                                                                                                    +
+ + -- cgit v1.2.1