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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NL3D::CPSTailDot Class Reference</h1>These particle are like dot, but a tail is following them.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps__tail__dot_8h-source.html">ps_tail_dot.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPSTailDot:
+<p><center><img src="classNL3D_1_1CPSTailDot.gif" usemap="#NL3D::CPSTailDot_map" border="0"></center>
+<map name="NL3D::CPSTailDot_map">
+<area href="classNL3D_1_1CPSRibbonBase.html" alt="NL3D::CPSRibbonBase" shape="rect" coords="89,224,258,248">
+<area href="classNL3D_1_1CPSColoredParticle.html" alt="NL3D::CPSColoredParticle" shape="rect" coords="268,224,437,248">
+<area href="classNL3D_1_1CPSMaterial.html" alt="NL3D::CPSMaterial" shape="rect" coords="447,224,616,248">
+<area href="classNL3D_1_1CPSParticle.html" alt="NL3D::CPSParticle" shape="rect" coords="0,168,169,192">
+<area href="structNL3D_1_1CPSTailParticle.html" alt="NL3D::CPSTailParticle" shape="rect" coords="179,168,348,192">
+<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="0,112,169,136">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,169,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,169,24">
+</map>
+<a href="classNL3D_1_1CPSTailDot-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Vertex buffers &amp; their corresponding index buffers. We keep a map of pretextured vertex buffer (with or without colors).</h2></td></tr>
+<tr><td colspan=2>Vb for ribbons that have the same size are shared.<br><br></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::hash_map&lt; <a class="el" href="memory__common_8h.html#a15">uint</a>,<br>
+ <a class="el" href="structNL3D_1_1CPSTailDot_1_1CVBnPB.html">CVBnPB</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#z738_0">TVBMap</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="structNL3D_1_1CPSTailDot_1_1CVBnPB.html">CVBnPB</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#z738_1">getVBnPB</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get a vertex buffer and a primitive suited for the current ribbon.</em> <a href="#z738_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#z738_2">getNumRibbonsInVB</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the number of ribbons contained in a vb for a given length. (e.g the number of ribbons that can be batched).</em> <a href="#z738_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSTailDot.html#z738_0">TVBMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#z738_3">_VBMap</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSTailDot.html#z738_0">TVBMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#z738_4">_FadedVBMap</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSTailDot.html#z738_0">TVBMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#z738_5">_ColoredVBMap</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSTailDot.html#z738_0">TVBMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#z738_6">_FadedColoredVBMap</a></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#a0">step</a> (<a class="el" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>inherited from <a class="el" href="classNL3D_1_1CPSParticle.html">CPSParticle</a>.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#a1">hasTransparentFaces</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return true if there are transparent faces in the object.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#a2">hasOpaqueFaces</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return true if there are Opaque faces in the object.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#a3">getMaxNumFaces</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the max number of faces needed for display. This is needed for LOD balancing.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Object</div></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#z736_0">CPSTailDot</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>ctor.</em> <a href="#z736_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#z736_1">~CPSTailDot</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>dtor.</em> <a href="#z736_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#z736_2">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serialisation. Derivers must override this, and call their parent version.</em> <a href="#z736_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#z736_3">NLMISC_DECLARE_CLASS</a> (CPSTailDot)</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Behaviour</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#z737_0">setColorFading</a> (bool onOff=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>(de)activate color fading when its done, colors fades to black along the tail.</em> <a href="#z737_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#z737_1">getColorFading</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Test wether color fading is activated.</em> <a href="#z737_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#z737_2">setSystemBasis</a> (bool yes)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>tells in which basis is the tail It requires one transform per particle if it is not the same as the located that hold that particle The default is false.</em> <a href="#z737_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#z737_3">isInSystemBasis</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return true if the tails are in the system basis.</em> <a href="#z737_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#b0">newElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>We support Auto-LOD for ribbons, although there is a built-in LOD (that change the geometry rather than the number of ribbons) that gives better result (both can be used simultaneously).</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#b1">deleteElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>inherited from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html">CPSLocatedBindable</a>.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#b2">resize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>inherited from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html">CPSLocatedBindable</a>.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#b3">getSizeOwner</a> (void)</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#b4">getColorOwner</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>deriver must return their owner there.</em> <a href="#b4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#c0">updateMatAndVbForColor</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>update the material and the vb so that they match the color scheme. Inherited from <a class="el" href="classNL3D_1_1CPSColoredParticle.html">CPSColoredParticle</a>.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#c1">displayRibbons</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> nbRibbons, <a class="el" href="memory__common_8h.html#a11">uint32</a> srcStep)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>display a set of ribbons.</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#c2">touch</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#c3">updateMaterial</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#c4">setupGlobalColor</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#o0">_ColorFading</a>: 1</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#o1">_GlobalColor</a>: 1</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSTailDot.html#o2">_Touch</a>: 1</td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+These particle are like dot, but a tail is following them.
+<p>
+The number of segments in the tails can be tuned.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8h-source.html#l00041">41</a> of file <a class="el" href="ps__tail__dot_8h-source.html">ps_tail_dot.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="z738_0" doxytag="NL3D::CPSTailDot::TVBMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::hash_map&lt;<a class="el" href="memory__common_8h.html#a15">uint</a>, <a class="el" href="structNL3D_1_1CPSTailDot_1_1CVBnPB.html">CVBnPB</a>&gt; NL3D::CPSTailDot::TVBMap<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8h-source.html#l00144">144</a> of file <a class="el" href="ps__tail__dot_8h-source.html">ps_tail_dot.h</a>.
+<p>
+Referenced by <a class="el" href="ps__tail__dot_8cpp-source.html#l00352">getVBnPB</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="z736_0" doxytag="NL3D::CPSTailDot::CPSTailDot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSTailDot::CPSTailDot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ctor.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8cpp-source.html#l00066">66</a> of file <a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00984">NL3D::CPSLocatedBindable::_Name</a>, <a class="el" href="classNL3D_1_1CPSRibbonBase.html#s7s3">NL3D::CPSRibbonBase::Linear</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00111">NL3D::CPSRibbonBase::setInterpolationMode</a>, and <a class="el" href="ps__ribbon__base_8cpp-source.html#l00132">NL3D::CPSRibbonBase::setSegDuration</a>. </td>
+ </tr>
+</table>
+<a name="z736_1" doxytag="NL3D::CPSTailDot::~CPSTailDot"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSTailDot::~CPSTailDot </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+dtor.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8cpp-source.html#l00074">74</a> of file <a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="b1" doxytag="NL3D::CPSTailDot::deleteElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSTailDot::deleteElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+inherited from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html">CPSLocatedBindable</a>.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSRibbonBase.html#b1">NL3D::CPSRibbonBase</a>.
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8cpp-source.html#l00209">209</a> of file <a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00214">NL3D::CPSColoredParticle::deleteColorElement</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::CPSTailDot::displayRibbons"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSTailDot::displayRibbons </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>nbRibbons</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>srcStep</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+display a set of ribbons.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8cpp-source.html#l00231">231</a> of file <a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00205">NL3D::CPSColoredParticle::_ColorScheme</a>, <a class="el" href="ps__tail__dot_8h-source.html#l00160">_GlobalColor</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00808">NL3D::CPSMaterial::_Mat</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__ribbon__base_8h-source.html#l00127">NL3D::CPSRibbonBase::_UsedNbSegs</a>, <a class="el" href="ps__ribbon__base_8h-source.html#l00128">NL3D::CPSRibbonBase::_UsedSegDuration</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00445">NL3D::CPSRibbonBase::computeRibbon</a>, <a class="el" href="ps__located_8h-source.html#l00846">NL3D::CPSLocatedBindable::getDriver</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00412">getNumRibbonsInVB</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00352">getVBnPB</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="ps__located_8cpp-source.html#l01690">NL3D::CPSLocatedBindable::setupDriverModelMatrix</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00486">setupGlobalColor</a>, <a class="el" href="ps__tail__dot_8h-source.html#l00163">touch</a>, and <a class="el" href="ps__tail__dot_8cpp-source.html#l00421">updateMaterial</a>.
+<p>
+Referenced by <a class="el" href="ps__tail__dot_8cpp-source.html#l00161">step</a>. </td>
+ </tr>
+</table>
+<a name="z737_1" doxytag="NL3D::CPSTailDot::getColorFading"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSTailDot::getColorFading </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Test wether color fading is activated.
+<p>
+
+<p>
+Implements <a class="el" href="structNL3D_1_1CPSTailParticle.html#a1">NL3D::CPSTailParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8h-source.html#l00070">70</a> of file <a class="el" href="ps__tail__dot_8h-source.html">ps_tail_dot.h</a>.
+<p>
+References <a class="el" href="ps__tail__dot_8h-source.html#l00159">_ColorFading</a>. </td>
+ </tr>
+</table>
+<a name="b4" doxytag="NL3D::CPSTailDot::getColorOwner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSTailDot::getColorOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+deriver must return their owner there.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSColoredParticle.html#b0">NL3D::CPSColoredParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8h-source.html#l00119">119</a> of file <a class="el" href="ps__tail__dot_8h-source.html">ps_tail_dot.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPSTailDot::getMaxNumFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSTailDot::getMaxNumFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the max number of faces needed for display. This is needed for LOD balancing.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a9">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8cpp-source.html#l00343">343</a> of file <a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a>.
+<p>
+References <a class="el" href="ps__ribbon__base_8h-source.html#l00097">NL3D::CPSRibbonBase::_NbSegs</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z738_2" doxytag="NL3D::CPSTailDot::getNumRibbonsInVB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPSTailDot::getNumRibbonsInVB </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the number of ribbons contained in a vb for a given length. (e.g the number of ribbons that can be batched).
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8cpp-source.html#l00412">412</a> of file <a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a>.
+<p>
+References <a class="el" href="ps__ribbon__base_8h-source.html#l00127">NL3D::CPSRibbonBase::_UsedNbSegs</a>.
+<p>
+Referenced by <a class="el" href="ps__tail__dot_8cpp-source.html#l00231">displayRibbons</a>, and <a class="el" href="ps__tail__dot_8cpp-source.html#l00352">getVBnPB</a>. </td>
+ </tr>
+</table>
+<a name="b3" doxytag="NL3D::CPSTailDot::getSizeOwner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSTailDot::getSizeOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8h-source.html#l00118">118</a> of file <a class="el" href="ps__tail__dot_8h-source.html">ps_tail_dot.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>. </td>
+ </tr>
+</table>
+<a name="z738_1" doxytag="NL3D::CPSTailDot::getVBnPB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="structNL3D_1_1CPSTailDot_1_1CVBnPB.html">CPSTailDot::CVBnPB</a> &amp; NL3D::CPSTailDot::getVBnPB </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get a vertex buffer and a primitive suited for the current ribbon.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8cpp-source.html#l00352">352</a> of file <a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a>.
+<p>
+References <a class="el" href="ps__tail__dot_8cpp-source.html#l00062">_ColoredVBMap</a>, <a class="el" href="ps__tail__dot_8h-source.html#l00159">_ColorFading</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00205">NL3D::CPSColoredParticle::_ColorScheme</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00063">_FadedColoredVBMap</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00061">_FadedVBMap</a>, <a class="el" href="ps__ribbon__base_8h-source.html#l00127">NL3D::CPSRibbonBase::_UsedNbSegs</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00060">_VBMap</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00412">getNumRibbonsInVB</a>, and <a class="el" href="ps__tail__dot_8h-source.html#l00144">TVBMap</a>.
+<p>
+Referenced by <a class="el" href="ps__tail__dot_8cpp-source.html#l00231">displayRibbons</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSTailDot::hasOpaqueFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSTailDot::hasOpaqueFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if there are Opaque faces in the object.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a6">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8cpp-source.html#l00337">337</a> of file <a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a>.
+<p>
+References <a class="el" href="ps__tail__dot_8cpp-source.html#l00330">hasTransparentFaces</a>.
+<p>
+Referenced by <a class="el" href="ps__tail__dot_8cpp-source.html#l00161">step</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSTailDot::hasTransparentFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSTailDot::hasTransparentFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if there are transparent faces in the object.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a5">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8cpp-source.html#l00330">330</a> of file <a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8cpp-source.html#l00531">NL3D::CPSMaterial::getBlendingMode</a>.
+<p>
+Referenced by <a class="el" href="ps__tail__dot_8cpp-source.html#l00337">hasOpaqueFaces</a>, and <a class="el" href="ps__tail__dot_8cpp-source.html#l00161">step</a>. </td>
+ </tr>
+</table>
+<a name="z737_3" doxytag="NL3D::CPSTailDot::isInSystemBasis"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSTailDot::isInSystemBasis </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if the tails are in the system basis.
+<p>
+
+<p>
+Implements <a class="el" href="structNL3D_1_1CPSTailParticle.html#a5">NL3D::CPSTailParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8h-source.html#l00082">82</a> of file <a class="el" href="ps__tail__dot_8h-source.html">ps_tail_dot.h</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NL3D::CPSTailDot::newElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSTailDot::newElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+We support Auto-LOD for ribbons, although there is a built-in LOD (that change the geometry rather than the number of ribbons) that gives better result (both can be used simultaneously).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSRibbonBase.html#b0">NL3D::CPSRibbonBase</a>.
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8cpp-source.html#l00201">201</a> of file <a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00210">NL3D::CPSColoredParticle::newColorElement</a>. </td>
+ </tr>
+</table>
+<a name="z736_3" doxytag="NL3D::CPSTailDot::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSTailDot::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CPSTailDot&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="b2" doxytag="NL3D::CPSTailDot::resize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSTailDot::resize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>size</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+inherited from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html">CPSLocatedBindable</a>.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSRibbonBase.html#b2">NL3D::CPSRibbonBase</a>.
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8cpp-source.html#l00217">217</a> of file <a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00218">NL3D::CPSColoredParticle::resizeColor</a>. </td>
+ </tr>
+</table>
+<a name="z736_2" doxytag="NL3D::CPSTailDot::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSTailDot::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serialisation. Derivers must override this, and call their parent version.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSRibbonBase.html#z728_1">NL3D::CPSRibbonBase</a>.
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8cpp-source.html#l00080">80</a> of file <a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z737_0" doxytag="NL3D::CPSTailDot::setColorFading"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSTailDot::setColorFading </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>onOff</em> = true </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+(de)activate color fading when its done, colors fades to black along the tail.
+<p>
+
+<p>
+Implements <a class="el" href="structNL3D_1_1CPSTailParticle.html#a0">NL3D::CPSTailParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8h-source.html#l00062">62</a> of file <a class="el" href="ps__tail__dot_8h-source.html">ps_tail_dot.h</a>.
+<p>
+References <a class="el" href="ps__tail__dot_8h-source.html#l00159">_ColorFading</a>, and <a class="el" href="ps__tail__dot_8h-source.html#l00163">touch</a>. </td>
+ </tr>
+</table>
+<a name="z737_2" doxytag="NL3D::CPSTailDot::setSystemBasis"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSTailDot::setSystemBasis </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>yes</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+tells in which basis is the tail It requires one transform per particle if it is not the same as the located that hold that particle The default is false.
+<p>
+With that you can control if a rotation of the system will rotate the tail
+<p>
+Implements <a class="el" href="structNL3D_1_1CPSTailParticle.html#a4">NL3D::CPSTailParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8h-source.html#l00079">79</a> of file <a class="el" href="ps__tail__dot_8h-source.html">ps_tail_dot.h</a>. </td>
+ </tr>
+</table>
+<a name="c4" doxytag="NL3D::CPSTailDot::setupGlobalColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSTailDot::setupGlobalColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8cpp-source.html#l00486">486</a> of file <a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00203">NL3D::CPSColoredParticle::_Color</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00808">NL3D::CPSMaterial::_Mat</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="rgba_8h-source.html#l00122">NLMISC::CRGBA::modulateFromColor</a>.
+<p>
+Referenced by <a class="el" href="ps__tail__dot_8cpp-source.html#l00231">displayRibbons</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CPSTailDot::step"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSTailDot::step </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a484">TPSProcessPass</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pass</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ellapsedTime</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>realEt</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+inherited from <a class="el" href="classNL3D_1_1CPSParticle.html">CPSParticle</a>.
+<p>
+<dl compact><dt><b>
+See also: </b><dd>
+_PersistAfterDeath() </dl>
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSParticle.html#a4">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8cpp-source.html#l00161">161</a> of file <a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00808">NL3D::CPSMaterial::_Mat</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__ribbon__base_8h-source.html#l00099">NL3D::CPSRibbonBase::_Parametric</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00081">NL3D::CPSParticle::computeSrcStep</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00231">displayRibbons</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00337">hasOpaqueFaces</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00330">hasTransparentFaces</a>, <a class="el" href="namespaceNL3D.html#a484a170">NL3D::PSBlendRender</a>, <a class="el" href="namespaceNL3D.html#a484a168">NL3D::PSMotion</a>, <a class="el" href="namespaceNL3D.html#a484a169">NL3D::PSSolidRender</a>, <a class="el" href="namespaceNL3D.html#a484a171">NL3D::PSToolRender</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00161">step</a>, <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>, <a class="el" href="particle__system__process_8h-source.html#l00053">NL3D::TPSProcessPass</a>, and <a class="el" href="ps__ribbon__base_8cpp-source.html#l00139">NL3D::CPSRibbonBase::updateGlobals</a>.
+<p>
+Referenced by <a class="el" href="ps__tail__dot_8cpp-source.html#l00161">step</a>. </td>
+ </tr>
+</table>
+<a name="c2" doxytag="NL3D::CPSTailDot::touch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSTailDot::touch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8h-source.html#l00163">163</a> of file <a class="el" href="ps__tail__dot_8h-source.html">ps_tail_dot.h</a>.
+<p>
+References <a class="el" href="ps__tail__dot_8h-source.html#l00161">_Touch</a>.
+<p>
+Referenced by <a class="el" href="ps__tail__dot_8cpp-source.html#l00231">displayRibbons</a>, <a class="el" href="ps__tail__dot_8h-source.html#l00062">setColorFading</a>, and <a class="el" href="ps__tail__dot_8cpp-source.html#l00225">updateMatAndVbForColor</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CPSTailDot::updateMatAndVbForColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSTailDot::updateMatAndVbForColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+update the material and the vb so that they match the color scheme. Inherited from <a class="el" href="classNL3D_1_1CPSColoredParticle.html">CPSColoredParticle</a>.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSColoredParticle.html#b1">NL3D::CPSColoredParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8cpp-source.html#l00225">225</a> of file <a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a>.
+<p>
+References <a class="el" href="ps__tail__dot_8h-source.html#l00163">touch</a>. </td>
+ </tr>
+</table>
+<a name="c3" doxytag="NL3D::CPSTailDot::updateMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSTailDot::updateMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8cpp-source.html#l00421">421</a> of file <a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00808">NL3D::CPSMaterial::_Mat</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__tail__dot_8h-source.html#l00161">_Touch</a>, <a class="el" href="ps__ribbon_8cpp-source.html#l00042">NL3D::CreateGradientTexture</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00814">NL3D::SetupModulatedStage</a>.
+<p>
+Referenced by <a class="el" href="ps__tail__dot_8cpp-source.html#l00231">displayRibbons</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="z738_5" doxytag="NL3D::CPSTailDot::_ColoredVBMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSTailDot.html#z738_0">CPSTailDot::TVBMap</a> NL3D::CPSTailDot::_ColoredVBMap<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8cpp-source.html#l00062">62</a> of file <a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a>.
+<p>
+Referenced by <a class="el" href="ps__tail__dot_8cpp-source.html#l00352">getVBnPB</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CPSTailDot::_ColorFading"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSTailDot::_ColorFading<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8h-source.html#l00159">159</a> of file <a class="el" href="ps__tail__dot_8h-source.html">ps_tail_dot.h</a>.
+<p>
+Referenced by <a class="el" href="ps__tail__dot_8h-source.html#l00070">getColorFading</a>, <a class="el" href="ps__tail__dot_8cpp-source.html#l00352">getVBnPB</a>, and <a class="el" href="ps__tail__dot_8h-source.html#l00062">setColorFading</a>. </td>
+ </tr>
+</table>
+<a name="z738_6" doxytag="NL3D::CPSTailDot::_FadedColoredVBMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSTailDot.html#z738_0">CPSTailDot::TVBMap</a> NL3D::CPSTailDot::_FadedColoredVBMap<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8cpp-source.html#l00063">63</a> of file <a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a>.
+<p>
+Referenced by <a class="el" href="ps__tail__dot_8cpp-source.html#l00352">getVBnPB</a>. </td>
+ </tr>
+</table>
+<a name="z738_4" doxytag="NL3D::CPSTailDot::_FadedVBMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSTailDot.html#z738_0">CPSTailDot::TVBMap</a> NL3D::CPSTailDot::_FadedVBMap<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8cpp-source.html#l00061">61</a> of file <a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a>.
+<p>
+Referenced by <a class="el" href="ps__tail__dot_8cpp-source.html#l00352">getVBnPB</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CPSTailDot::_GlobalColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSTailDot::_GlobalColor<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8h-source.html#l00160">160</a> of file <a class="el" href="ps__tail__dot_8h-source.html">ps_tail_dot.h</a>.
+<p>
+Referenced by <a class="el" href="ps__tail__dot_8cpp-source.html#l00231">displayRibbons</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CPSTailDot::_Touch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSTailDot::_Touch<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8h-source.html#l00161">161</a> of file <a class="el" href="ps__tail__dot_8h-source.html">ps_tail_dot.h</a>.
+<p>
+Referenced by <a class="el" href="ps__tail__dot_8h-source.html#l00163">touch</a>, and <a class="el" href="ps__tail__dot_8cpp-source.html#l00421">updateMaterial</a>. </td>
+ </tr>
+</table>
+<a name="z738_3" doxytag="NL3D::CPSTailDot::_VBMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSTailDot.html#z738_0">CPSTailDot::TVBMap</a> NL3D::CPSTailDot::_VBMap<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__tail__dot_8cpp-source.html#l00060">60</a> of file <a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a>.
+<p>
+Referenced by <a class="el" href="ps__tail__dot_8cpp-source.html#l00352">getVBnPB</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps__tail__dot_8h-source.html">ps_tail_dot.h</a><li><a class="el" href="ps__tail__dot_8cpp-source.html">ps_tail_dot.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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