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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NL3D::CPSSound Class Reference</h1>This is a goup of sound instances sound instance.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPSSound:
+<p><center><img src="classNL3D_1_1CPSSound.gif" usemap="#NL3D::CPSSound_map" border="0"></center>
+<map name="NL3D::CPSSound_map">
+<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="0,112,169,136">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,169,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,169,24">
+</map>
+<a href="classNL3D_1_1CPSSound-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a0">getType</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return this bindable type.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a1">getPriority</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return priority.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a2">step</a> (<a class="el" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>process one pass for the sound.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a3">setSoundName</a> (const std::string &amp;soundName)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set the name of the sound.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const std::string &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a4">getSoundName</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the name of the sound.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a5">setGain</a> (float gain)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set a constant gain. Any previous gain scheme is discarded.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a6">getGain</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the current gain. meaningful only if a scheme is not used.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a7">setGainScheme</a> (<a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *gain)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set a gain scheme.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a8">getGainScheme</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the current gain scheme.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a9">getGainScheme</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the current gain scheme (const version).</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a10">setPitch</a> (float pitch)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set a constant pitch. Any previous pitch scheme is discarded.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a11">getPitch</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the current pitch. meaningful only if a scheme is not used.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a12">setPitchScheme</a> (<a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *pitch)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set a pitch scheme.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a13">getPitchScheme</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the current pitch scheme.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a14">getPitchScheme</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the current pitch scheme (const version).</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a15">setEmissionPercent</a> (float percent)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set a percent of sound emission. If set to 1, it try to emit all sounds.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a16">getEmissionPercent</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the percent of sound emission.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a17">setSpawn</a> (bool enabled=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>tells wether sound emissions are spawned or not.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a18">getSpawn</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>test wether sound spawning is enabled.</em> <a href="#a18">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a19">setMute</a> (bool enabled=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set mute on/off. The default is off. WARNING : It is not saved by this object.</em> <a href="#a19">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a20">getMute</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>test wether mute has been activated.</em> <a href="#a20">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a21">stopSound</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#a22">reactivateSound</a> ()</td></tr>
+<tr><td colspan="2"><div class="groupHeader">object</div></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#z735_0">CPSSound</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>ctor.</em> <a href="#z735_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#z735_1">~CPSSound</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>dtor.</em> <a href="#z735_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#z735_2">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serialisation. Derivers must override this, and call their parent version.</em> <a href="#z735_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#z735_3">NLMISC_DECLARE_CLASS</a> (CPSSound)</td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#b0">newElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Generate a new element for this bindable.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#b1">deleteElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Delete an element given its index Attributes of the located that hold this bindable (pos etc...) are still accessible for the given index.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#b2">resize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Resize the bindable attributes containers should not be called directly.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#b3">removeAllSources</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSAttrib.html">CPSAttrib</a>&lt; <a class="el" href="structNL3D_1_1UPSSoundInstance.html">UPSSoundInstance</a> * &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#n0">_Sounds</a></td></tr>
+<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#n1">_SoundName</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#n2">_Gain</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#n3">_GainScheme</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#n4">_Pitch</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#n5">_PitchScheme</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#n6">_EmissionPercent</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#n7">_SpawnSounds</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#n8">_Mute</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#n9">_SoundStopped</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSSound.html#n10">_SoundReactivated</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This is a goup of sound instances sound instance.
+<p>
+sounds are produced during the motion pass <dl compact><dt><b>
+Author: </b><dd>
+Nicolas Vizerie , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00049">49</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="z735_0" doxytag="NL3D::CPSSound::CPSSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSSound::CPSSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ctor.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8cpp-source.html#l00042">42</a> of file <a class="el" href="ps__sound_8cpp-source.html">ps_sound.cpp</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00984">NL3D::CPSLocatedBindable::_Name</a>. </td>
+ </tr>
+</table>
+<a name="z735_1" doxytag="NL3D::CPSSound::~CPSSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSSound::~CPSSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+dtor.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8cpp-source.html#l00090">90</a> of file <a class="el" href="ps__sound_8cpp-source.html">ps_sound.cpp</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00170">_GainScheme</a>, <a class="el" href="ps__sound_8h-source.html#l00172">_PitchScheme</a>, and <a class="el" href="ps__sound_8cpp-source.html#l00080">removeAllSources</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="b1" doxytag="NL3D::CPSSound::deleteElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSound::deleteElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Delete an element given its index Attributes of the located that hold this bindable (pos etc...) are still accessible for the given index.
+<p>
+index out of range -&gt; nl_assert
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b1">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps__sound_8cpp-source.html#l00355">355</a> of file <a class="el" href="ps__sound_8cpp-source.html">ps_sound.cpp</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00170">_GainScheme</a>, <a class="el" href="ps__sound_8h-source.html#l00172">_PitchScheme</a>, <a class="el" href="ps__sound_8h-source.html#l00167">_Sounds</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>.
+<p>
+Referenced by <a class="el" href="ps__sound_8cpp-source.html#l00080">removeAllSources</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NL3D::CPSSound::getEmissionPercent"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSSound::getEmissionPercent </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the percent of sound emission.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00143">143</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00173">_EmissionPercent</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CPSSound::getGain"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSSound::getGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the current gain. meaningful only if a scheme is not used.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00092">92</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00169">_Gain</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CPSSound::getGainScheme"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSSound::getGainScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the current gain scheme (const version).
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00108">108</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00170">_GainScheme</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CPSSound::getGainScheme"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSSound::getGainScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the current gain scheme.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00102">102</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00170">_GainScheme</a>. </td>
+ </tr>
+</table>
+<a name="a20" doxytag="NL3D::CPSSound::getMute"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSSound::getMute </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+test wether mute has been activated.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00155">155</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00175">_Mute</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CPSSound::getPitch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSSound::getPitch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the current pitch. meaningful only if a scheme is not used.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00117">117</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00171">_Pitch</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::CPSSound::getPitchScheme"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSSound::getPitchScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the current pitch scheme (const version).
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00133">133</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00172">_PitchScheme</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::CPSSound::getPitchScheme"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSSound::getPitchScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the current pitch scheme.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00127">127</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00172">_PitchScheme</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSSound::getPriority"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSSound::getPriority </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return priority.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a3">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00069">69</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CPSSound::getSoundName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::string&amp; NL3D::CPSSound::getSoundName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the name of the sound.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00083">83</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00168">_SoundName</a>. </td>
+ </tr>
+</table>
+<a name="a18" doxytag="NL3D::CPSSound::getSpawn"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSSound::getSpawn </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+test wether sound spawning is enabled.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00149">149</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00174">_SpawnSounds</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CPSSound::getType"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSSound::getType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return this bindable type.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a2">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps__sound_8cpp-source.html#l00097">97</a> of file <a class="el" href="ps__sound_8cpp-source.html">ps_sound.cpp</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00773">NL3D::PSSound</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NL3D::CPSSound::newElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSound::newElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Generate a new element for this bindable.
+<p>
+They are generated according to the propertie of the class
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b0">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps__sound_8cpp-source.html#l00320">320</a> of file <a class="el" href="ps__sound_8cpp-source.html">ps_sound.cpp</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00173">_EmissionPercent</a>, <a class="el" href="ps__sound_8h-source.html#l00170">_GainScheme</a>, <a class="el" href="ps__sound_8h-source.html#l00175">_Mute</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__sound_8h-source.html#l00172">_PitchScheme</a>, <a class="el" href="ps__sound_8h-source.html#l00168">_SoundName</a>, <a class="el" href="ps__sound_8h-source.html#l00167">_Sounds</a>, <a class="el" href="ps__sound_8h-source.html#l00176">_SoundStopped</a>, <a class="el" href="ps__sound_8h-source.html#l00174">_SpawnSounds</a>, <a class="el" href="ps__located_8h-source.html#l00904">NL3D::CPSLocatedBindable::getOwner</a>, <a class="el" href="matrix_8cpp-source.html#l00041">NLMISC::CMatrix::Identity</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.
+<p>
+Referenced by <a class="el" href="ps__sound_8cpp-source.html#l00102">step</a>. </td>
+ </tr>
+</table>
+<a name="z735_3" doxytag="NL3D::CPSSound::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSSound::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CPSSound&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a22" doxytag="NL3D::CPSSound::reactivateSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSound::reactivateSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8cpp-source.html#l00074">74</a> of file <a class="el" href="ps__sound_8cpp-source.html">ps_sound.cpp</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00176">_SoundReactivated</a>. </td>
+ </tr>
+</table>
+<a name="b3" doxytag="NL3D::CPSSound::removeAllSources"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSound::removeAllSources </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8cpp-source.html#l00080">80</a> of file <a class="el" href="ps__sound_8cpp-source.html">ps_sound.cpp</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00167">_Sounds</a>, and <a class="el" href="ps__sound_8cpp-source.html#l00355">deleteElement</a>.
+<p>
+Referenced by <a class="el" href="ps__sound_8cpp-source.html#l00102">step</a>, and <a class="el" href="ps__sound_8cpp-source.html#l00090">~CPSSound</a>. </td>
+ </tr>
+</table>
+<a name="b2" doxytag="NL3D::CPSSound::resize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSound::resize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>size</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Resize the bindable attributes containers should not be called directly.
+<p>
+Call <a class="el" href="classNL3D_1_1CPSLocated.html#a46">CPSLocated::resize</a> instead
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b2">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps__sound_8cpp-source.html#l00366">366</a> of file <a class="el" href="ps__sound_8cpp-source.html">ps_sound.cpp</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00170">_GainScheme</a>, <a class="el" href="ps__sound_8h-source.html#l00172">_PitchScheme</a>, <a class="el" href="ps__sound_8h-source.html#l00167">_Sounds</a>, <a class="el" href="ps__located_8h-source.html#l00904">NL3D::CPSLocatedBindable::getOwner</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z735_2" doxytag="NL3D::CPSSound::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSound::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serialisation. Derivers must override this, and call their parent version.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_1">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps__sound_8cpp-source.html#l00245">245</a> of file <a class="el" href="ps__sound_8cpp-source.html">ps_sound.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::CPSSound::setEmissionPercent"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSound::setEmissionPercent </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>percent</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set a percent of sound emission. If set to 1, it try to emit all sounds.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00139">139</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00173">_EmissionPercent</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CPSSound::setGain"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSound::setGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>gain</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set a constant gain. Any previous gain scheme is discarded.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8cpp-source.html#l00212">212</a> of file <a class="el" href="ps__sound_8cpp-source.html">ps_sound.cpp</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00169">_Gain</a>, and <a class="el" href="ps__sound_8h-source.html#l00170">_GainScheme</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CPSSound::setGainScheme"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSound::setGainScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>gain</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set a gain scheme.
+<p>
+It must have been allocated by new, and is then owned by this object
+<p>
+Definition at line <a class="el" href="ps__sound_8cpp-source.html#l00220">220</a> of file <a class="el" href="ps__sound_8cpp-source.html">ps_sound.cpp</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00170">_GainScheme</a>. </td>
+ </tr>
+</table>
+<a name="a19" doxytag="NL3D::CPSSound::setMute"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSound::setMute </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>enabled</em> = true </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set mute on/off. The default is off. WARNING : It is not saved by this object.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00152">152</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00175">_Mute</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CPSSound::setPitch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSound::setPitch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pitch</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set a constant pitch. Any previous pitch scheme is discarded.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8cpp-source.html#l00229">229</a> of file <a class="el" href="ps__sound_8cpp-source.html">ps_sound.cpp</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00171">_Pitch</a>, and <a class="el" href="ps__sound_8h-source.html#l00172">_PitchScheme</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CPSSound::setPitchScheme"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSound::setPitchScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pitch</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set a pitch scheme.
+<p>
+It must have been allocated by new, and is then owned by this object
+<p>
+Definition at line <a class="el" href="ps__sound_8cpp-source.html#l00236">236</a> of file <a class="el" href="ps__sound_8cpp-source.html">ps_sound.cpp</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00172">_PitchScheme</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPSSound::setSoundName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSound::setSoundName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>soundName</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the name of the sound.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00077">77</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00168">_SoundName</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NL3D::CPSSound::setSpawn"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSound::setSpawn </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>enabled</em> = true </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+tells wether sound emissions are spawned or not.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00146">146</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00174">_SpawnSounds</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSSound::step"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSound::step </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a484">TPSProcessPass</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pass</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ellapsedTime</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>realEt</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+process one pass for the sound.
+<p>
+This is usually done during the motion pass
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a4">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="ps__sound_8cpp-source.html#l00102">102</a> of file <a class="el" href="ps__sound_8cpp-source.html">ps_sound.cpp</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00169">_Gain</a>, <a class="el" href="ps__sound_8h-source.html#l00170">_GainScheme</a>, <a class="el" href="ps__sound_8h-source.html#l00175">_Mute</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__sound_8h-source.html#l00171">_Pitch</a>, <a class="el" href="ps__sound_8h-source.html#l00172">_PitchScheme</a>, <a class="el" href="ps__sound_8h-source.html#l00176">_SoundReactivated</a>, <a class="el" href="ps__sound_8h-source.html#l00167">_Sounds</a>, <a class="el" href="ps__sound_8h-source.html#l00176">_SoundStopped</a>, <a class="el" href="ps__located_8h-source.html#l00904">NL3D::CPSLocatedBindable::getOwner</a>, <a class="el" href="ps__sound_8cpp-source.html#l00320">newElement</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="namespaceNL3D.html#a484a168">NL3D::PSMotion</a>, <a class="el" href="ps__sound_8cpp-source.html#l00080">removeAllSources</a>, <a class="el" href="ps__sound_8cpp-source.html#l00039">NL3D::SoundBufSize</a>, <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>, and <a class="el" href="particle__system__process_8h-source.html#l00053">NL3D::TPSProcessPass</a>. </td>
+ </tr>
+</table>
+<a name="a21" doxytag="NL3D::CPSSound::stopSound"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSound::stopSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8cpp-source.html#l00057">57</a> of file <a class="el" href="ps__sound_8cpp-source.html">ps_sound.cpp</a>.
+<p>
+References <a class="el" href="ps__sound_8h-source.html#l00167">_Sounds</a>, and <a class="el" href="ps__sound_8h-source.html#l00176">_SoundStopped</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n6" doxytag="NL3D::CPSSound::_EmissionPercent"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSSound::_EmissionPercent<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00173">173</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+Referenced by <a class="el" href="ps__sound_8h-source.html#l00143">getEmissionPercent</a>, <a class="el" href="ps__sound_8cpp-source.html#l00320">newElement</a>, and <a class="el" href="ps__sound_8h-source.html#l00139">setEmissionPercent</a>. </td>
+ </tr>
+</table>
+<a name="n2" doxytag="NL3D::CPSSound::_Gain"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSSound::_Gain<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00169">169</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+Referenced by <a class="el" href="ps__sound_8h-source.html#l00092">getGain</a>, <a class="el" href="ps__sound_8cpp-source.html#l00212">setGain</a>, and <a class="el" href="ps__sound_8cpp-source.html#l00102">step</a>. </td>
+ </tr>
+</table>
+<a name="n3" doxytag="NL3D::CPSSound::_GainScheme"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSSound::_GainScheme<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00170">170</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+Referenced by <a class="el" href="ps__sound_8cpp-source.html#l00355">deleteElement</a>, <a class="el" href="ps__sound_8h-source.html#l00102">getGainScheme</a>, <a class="el" href="ps__sound_8cpp-source.html#l00320">newElement</a>, <a class="el" href="ps__sound_8cpp-source.html#l00366">resize</a>, <a class="el" href="ps__sound_8cpp-source.html#l00212">setGain</a>, <a class="el" href="ps__sound_8cpp-source.html#l00220">setGainScheme</a>, <a class="el" href="ps__sound_8cpp-source.html#l00102">step</a>, and <a class="el" href="ps__sound_8cpp-source.html#l00090">~CPSSound</a>. </td>
+ </tr>
+</table>
+<a name="n8" doxytag="NL3D::CPSSound::_Mute"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSSound::_Mute<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00175">175</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+Referenced by <a class="el" href="ps__sound_8h-source.html#l00155">getMute</a>, <a class="el" href="ps__sound_8cpp-source.html#l00320">newElement</a>, <a class="el" href="ps__sound_8h-source.html#l00152">setMute</a>, and <a class="el" href="ps__sound_8cpp-source.html#l00102">step</a>. </td>
+ </tr>
+</table>
+<a name="n4" doxytag="NL3D::CPSSound::_Pitch"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSSound::_Pitch<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00171">171</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+Referenced by <a class="el" href="ps__sound_8h-source.html#l00117">getPitch</a>, <a class="el" href="ps__sound_8cpp-source.html#l00229">setPitch</a>, and <a class="el" href="ps__sound_8cpp-source.html#l00102">step</a>. </td>
+ </tr>
+</table>
+<a name="n5" doxytag="NL3D::CPSSound::_PitchScheme"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSSound::_PitchScheme<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00172">172</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+Referenced by <a class="el" href="ps__sound_8cpp-source.html#l00355">deleteElement</a>, <a class="el" href="ps__sound_8h-source.html#l00127">getPitchScheme</a>, <a class="el" href="ps__sound_8cpp-source.html#l00320">newElement</a>, <a class="el" href="ps__sound_8cpp-source.html#l00366">resize</a>, <a class="el" href="ps__sound_8cpp-source.html#l00229">setPitch</a>, <a class="el" href="ps__sound_8cpp-source.html#l00236">setPitchScheme</a>, <a class="el" href="ps__sound_8cpp-source.html#l00102">step</a>, and <a class="el" href="ps__sound_8cpp-source.html#l00090">~CPSSound</a>. </td>
+ </tr>
+</table>
+<a name="n1" doxytag="NL3D::CPSSound::_SoundName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string NL3D::CPSSound::_SoundName<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00168">168</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+Referenced by <a class="el" href="ps__sound_8h-source.html#l00083">getSoundName</a>, <a class="el" href="ps__sound_8cpp-source.html#l00320">newElement</a>, and <a class="el" href="ps__sound_8h-source.html#l00077">setSoundName</a>. </td>
+ </tr>
+</table>
+<a name="n10" doxytag="NL3D::CPSSound::_SoundReactivated"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSSound::_SoundReactivated<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00176">176</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+Referenced by <a class="el" href="ps__sound_8cpp-source.html#l00074">reactivateSound</a>, and <a class="el" href="ps__sound_8cpp-source.html#l00102">step</a>. </td>
+ </tr>
+</table>
+<a name="n0" doxytag="NL3D::CPSSound::_Sounds"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSAttrib.html">CPSAttrib</a>&lt;<a class="el" href="structNL3D_1_1UPSSoundInstance.html">UPSSoundInstance</a> *&gt; NL3D::CPSSound::_Sounds<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00167">167</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+Referenced by <a class="el" href="ps__sound_8cpp-source.html#l00355">deleteElement</a>, <a class="el" href="ps__sound_8cpp-source.html#l00320">newElement</a>, <a class="el" href="ps__sound_8cpp-source.html#l00080">removeAllSources</a>, <a class="el" href="ps__sound_8cpp-source.html#l00366">resize</a>, <a class="el" href="ps__sound_8cpp-source.html#l00102">step</a>, and <a class="el" href="ps__sound_8cpp-source.html#l00057">stopSound</a>. </td>
+ </tr>
+</table>
+<a name="n9" doxytag="NL3D::CPSSound::_SoundStopped"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSSound::_SoundStopped<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00176">176</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+Referenced by <a class="el" href="ps__sound_8cpp-source.html#l00320">newElement</a>, <a class="el" href="ps__sound_8cpp-source.html#l00102">step</a>, and <a class="el" href="ps__sound_8cpp-source.html#l00057">stopSound</a>. </td>
+ </tr>
+</table>
+<a name="n7" doxytag="NL3D::CPSSound::_SpawnSounds"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSSound::_SpawnSounds<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__sound_8h-source.html#l00174">174</a> of file <a class="el" href="ps__sound_8h-source.html">ps_sound.h</a>.
+<p>
+Referenced by <a class="el" href="ps__sound_8h-source.html#l00149">getSpawn</a>, <a class="el" href="ps__sound_8cpp-source.html#l00320">newElement</a>, and <a class="el" href="ps__sound_8h-source.html#l00146">setSpawn</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps__sound_8h-source.html">ps_sound.h</a><li><a class="el" href="ps__sound_8cpp-source.html">ps_sound.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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