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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPSRotated2DParticle Class Reference</h1>this class adds tunable 2D rotation to a particle, it can be used by public multiple inheritance. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CPSRotated2DParticle: +<p><center><img src="classNL3D_1_1CPSRotated2DParticle.gif" usemap="#NL3D::CPSRotated2DParticle_map" border="0"></center> +<map name="NL3D::CPSRotated2DParticle_map"> +<area href="structNL3D_1_1CDummy2DAngle.html" alt="NL3D::CDummy2DAngle" shape="rect" coords="0,56,176,80"> +<area href="classNL3D_1_1CPSFaceLookAt.html" alt="NL3D::CPSFaceLookAt" shape="rect" coords="186,56,362,80"> +<area href="classNL3D_1_1CPSFanLight.html" alt="NL3D::CPSFanLight" shape="rect" coords="372,56,548,80"> +<area href="classNL3D_1_1CPSMesh.html" alt="NL3D::CPSMesh" shape="rect" coords="558,56,734,80"> +<area href="classNL3D_1_1CPSShockWave.html" alt="NL3D::CPSShockWave" shape="rect" coords="744,56,920,80"> +</map> +<a href="classNL3D_1_1CPSRotated2DParticle-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a0">setAngle2DScheme</a> (<a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>< float > *scheme)</td></tr> +<tr><td> </td><td><font size=-1><em>===================================================================================.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>< float > * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a1">getAngle2DScheme</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>get the angle 2D scheme (NULL if none).</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>< float > * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a2">getAngle2DScheme</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>get the angle 2D scheme (NULL if none) const version.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a3">setAngle2D</a> (float angle)</td></tr> +<tr><td> </td><td><font size=-1><em>===================================================================================.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a4">getAngle2D</a> (void) const</td></tr> +<tr><td> </td><td><font size=-1><em>get the constant.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a5">CPSRotated2DParticle</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>===================================================================================.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>virtual </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a6">~CPSRotated2DParticle</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>===================================================================================.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a7">serialAngle2DScheme</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f) throw (NLMISC::EStream)</td></tr> +<tr><td> </td><td><font size=-1><em>===================================================================================.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>const float * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#d0">getRotTable</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>this return a float table used to speed up rotations of face look at and the like for each angle, there are 4 float : 2 couple of float : a1, b1, a2, b2 a1 * I + b1 * K = up left corner, a2 * I + b2 * K = up right corner, This table must have been initialized with initRotTable.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#d1">initRotTable</a> (void)</td></tr> +<tr><td> </td><td><font size=-1><em>===================================================================================.</em> <a href="#d1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#b0">getAngle2DOwner</a> (void)=0</td></tr> +<tr><td> </td><td><font size=-1><em>deriver must return their owner there.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#b1">newAngle2DElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#b2">deleteAngle2DElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#b3">resizeAngle2D</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr> +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#n0">_Angle2D</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>< float > * </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#n1">_Angle2DScheme</a></td></tr> +<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>float </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#q0">_RotTable</a> [4 *256]</td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#q1">_InitializedRotTab</a> = false</td></tr> +<tr><td> </td><td><font size=-1><em>it is true if the table has been initialized, for debug purposes.</em> <a href="#q1">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +this class adds tunable 2D rotation to a particle, it can be used by public multiple inheritance. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00288">288</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a5" doxytag="NL3D::CPSRotated2DParticle::CPSRotated2DParticle"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSRotated2DParticle::CPSRotated2DParticle </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +===================================================================================. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00258">258</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CPSRotated2DParticle::~CPSRotated2DParticle"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPSRotated2DParticle::~CPSRotated2DParticle </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +===================================================================================. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00263">263</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00345">_Angle2DScheme</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="b2" doxytag="NL3D::CPSRotated2DParticle::deleteAngle2DElement"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::deleteAngle2DElement </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>index</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00357">357</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00345">_Angle2DScheme</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. +<p> +Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00440">NL3D::CPSShockWave::deleteElement</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00238">NL3D::CPSMesh::deleteElement</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00272">NL3D::CPSFanLight::deleteElement</a>, and <a class="el" href="ps__face__look__at_8cpp-source.html#l00553">NL3D::CPSFaceLookAt::deleteElement</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CPSRotated2DParticle::getAngle2D"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CPSRotated2DParticle::getAngle2D </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the constant. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00313">313</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00344">_Angle2D</a>. </td> + </tr> +</table> +<a name="b0" doxytag="NL3D::CPSRotated2DParticle::getAngle2DOwner"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSRotated2DParticle::getAngle2DOwner </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [protected, pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +deriver must return their owner there. +<p> + +<p> +Implemented in <a class="el" href="classNL3D_1_1CPSFaceLookAt.html#b4">NL3D::CPSFaceLookAt</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00361">resizeAngle2D</a>, and <a class="el" href="ps__particle__basic_8cpp-source.html#l00241">setAngle2DScheme</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CPSRotated2DParticle::getAngle2DScheme"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a><float>* NL3D::CPSRotated2DParticle::getAngle2DScheme </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the angle 2D scheme (NULL if none) const version. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00303">303</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00345">_Angle2DScheme</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CPSRotated2DParticle::getAngle2DScheme"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a><float>* NL3D::CPSRotated2DParticle::getAngle2DScheme </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the angle 2D scheme (NULL if none). +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00300">300</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00345">_Angle2DScheme</a>. </td> + </tr> +</table> +<a name="d0" doxytag="NL3D::CPSRotated2DParticle::getRotTable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const float* NL3D::CPSRotated2DParticle::getRotTable </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +this return a float table used to speed up rotations of face look at and the like for each angle, there are 4 float : 2 couple of float : a1, b1, a2, b2 a1 * I + b1 * K = up left corner, a2 * I + b2 * K = up right corner, This table must have been initialized with initRotTable. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00331">331</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8cpp-source.html#l00238">_InitializedRotTab</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00237">_RotTable</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="d1" doxytag="NL3D::CPSRotated2DParticle::initRotTable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::initRotTable </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +===================================================================================. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00293">293</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8cpp-source.html#l00238">_InitializedRotTab</a>, and <a class="el" href="ps__particle__basic_8cpp-source.html#l00237">_RotTable</a>. </td> + </tr> +</table> +<a name="b1" doxytag="NL3D::CPSRotated2DParticle::newAngle2DElement"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::newAngle2DElement </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> * </td> + <td class="mdname" nowrap> <em>emitterLocated</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>emitterIndex</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00353">353</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00345">_Angle2DScheme</a>. +<p> +Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00431">NL3D::CPSShockWave::newElement</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00203">NL3D::CPSMesh::newElement</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00264">NL3D::CPSFanLight::newElement</a>, and <a class="el" href="ps__face__look__at_8cpp-source.html#l00546">NL3D::CPSFaceLookAt::newElement</a>. </td> + </tr> +</table> +<a name="b3" doxytag="NL3D::CPSRotated2DParticle::resizeAngle2D"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::resizeAngle2D </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>size</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline, protected]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00361">361</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00345">_Angle2DScheme</a>, <a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#b0">getAngle2DOwner</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. +<p> +Referenced by <a class="el" href="ps__shockwave_8cpp-source.html#l00449">NL3D::CPSShockWave::resize</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00401">NL3D::CPSMesh::resize</a>, <a class="el" href="ps__fan__light_8cpp-source.html#l00442">NL3D::CPSFanLight::resize</a>, and <a class="el" href="ps__face__look__at_8cpp-source.html#l00560">NL3D::CPSFaceLookAt::resize</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CPSRotated2DParticle::serialAngle2DScheme"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::serialAngle2DScheme </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +===================================================================================. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00269">269</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CPSRotated2DParticle::setAngle2D"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::setAngle2D </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname1" valign="top" nowrap> <em>angle</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +===================================================================================. +<p> +Angles range from 0.0f to 256.0f (2 pi) This discrad any previous scheme <dl compact><dt><b> +See also: </b><dd> +<a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#a0">setAngle2DScheme</a>() </dl> +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00250">250</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00344">_Angle2D</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00345">_Angle2DScheme</a>. </td> + </tr> +</table> +<a name="a0" doxytag="NL3D::CPSRotated2DParticle::setAngle2DScheme"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::setAngle2DScheme </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a>< float > * </td> + <td class="mdname1" valign="top" nowrap> <em>scheme</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +===================================================================================. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00241">241</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +References <a class="el" href="ps__particle__basic_8h-source.html#l00345">_Angle2DScheme</a>, <a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#b0">getAngle2DOwner</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="n0" doxytag="NL3D::CPSRotated2DParticle::_Angle2D"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CPSRotated2DParticle::_Angle2D<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00344">344</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00313">getAngle2D</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00250">setAngle2D</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l00273">NL3D::CPSMesh::updatePos</a>. </td> + </tr> +</table> +<a name="n1" doxytag="NL3D::CPSRotated2DParticle::_Angle2DScheme"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSAttribMaker.html">CPSAttribMaker</a><float>* NL3D::CPSRotated2DParticle::_Angle2DScheme<code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8h-source.html#l00345">345</a> of file <a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00357">deleteAngle2DElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00300">getAngle2DScheme</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00353">newAngle2DElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00361">resizeAngle2D</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00250">setAngle2D</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00241">setAngle2DScheme</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00273">NL3D::CPSMesh::updatePos</a>, and <a class="el" href="ps__particle__basic_8cpp-source.html#l00263">~CPSRotated2DParticle</a>. </td> + </tr> +</table> +<a name="q1" doxytag="NL3D::CPSRotated2DParticle::_InitializedRotTab"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CPSRotated2DParticle::_InitializedRotTab = false<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +it is true if the table has been initialized, for debug purposes. +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00238">238</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00331">getRotTable</a>, and <a class="el" href="ps__particle__basic_8cpp-source.html#l00293">initRotTable</a>. </td> + </tr> +</table> +<a name="q0" doxytag="NL3D::CPSRotated2DParticle::_RotTable"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float NL3D::CPSRotated2DParticle::_RotTable<code> [static, protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="ps__particle__basic_8cpp-source.html#l00237">237</a> of file <a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a>. +<p> +Referenced by <a class="el" href="ps__particle__basic_8h-source.html#l00331">getRotTable</a>, and <a class="el" href="ps__particle__basic_8cpp-source.html#l00293">initRotTable</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="ps__particle__basic_8h-source.html">ps_particle_basic.h</a><li><a class="el" href="ps__particle__basic_8cpp-source.html">ps_particle_basic.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |