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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPSRibbonLookAt Class Reference</h1>A ribbon look at particle.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps__ribbon__look__at_8h-source.html">ps_ribbon_look_at.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPSRibbonLookAt:
+<p><center><img src="classNL3D_1_1CPSRibbonLookAt.gif" usemap="#NL3D::CPSRibbonLookAt_map" border="0"></center>
+<map name="NL3D::CPSRibbonLookAt_map">
+<area href="classNL3D_1_1CPSRibbonBase.html" alt="NL3D::CPSRibbonBase" shape="rect" coords="110,224,321,248">
+<area href="classNL3D_1_1CPSSizedParticle.html" alt="NL3D::CPSSizedParticle" shape="rect" coords="331,224,542,248">
+<area href="classNL3D_1_1CPSColoredParticle.html" alt="NL3D::CPSColoredParticle" shape="rect" coords="552,224,763,248">
+<area href="classNL3D_1_1CPSMaterial.html" alt="NL3D::CPSMaterial" shape="rect" coords="773,224,984,248">
+<area href="structNL3D_1_1CPSTexturedParticleNoAnim.html" alt="NL3D::CPSTexturedParticleNoAnim" shape="rect" coords="994,224,1205,248">
+<area href="classNL3D_1_1CPSParticle.html" alt="NL3D::CPSParticle" shape="rect" coords="0,168,211,192">
+<area href="structNL3D_1_1CPSTailParticle.html" alt="NL3D::CPSTailParticle" shape="rect" coords="221,168,432,192">
+<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="0,112,211,136">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,211,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,211,24">
+</map>
+<a href="classNL3D_1_1CPSRibbonLookAt-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Vertex buffers &amp; their corresponding index buffers. We keep a map of pretextured vertex buffer (with or without colors).</h2></td></tr>
+<tr><td colspan=2>Vb for ribbons that have the same size are shared.<br><br></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::hash_map&lt; <a class="el" href="memory__common_8h.html#a15">uint</a>,<br>
+ <a class="el" href="structNL3D_1_1CPSRibbonLookAt_1_1CVBnPB.html">CVBnPB</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z734_0">TVBMap</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="structNL3D_1_1CPSRibbonLookAt_1_1CVBnPB.html">CVBnPB</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z734_1">getVBnPB</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get a vertex buffer and a primitive suited for the current ribbon.</em> <a href="#z734_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z734_2">getNumRibbonsInVB</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the number of ribbons contained in a vb for a given length. (e.g the number of ribbons that can be batched).</em> <a href="#z734_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z734_0">TVBMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z734_3">_VBMap</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z734_0">TVBMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z734_4">_ColoredVBMap</a></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#a0">step</a> (<a class="el" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>inherited from <a class="el" href="classNL3D_1_1CPSParticle.html">CPSParticle</a>.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#a1">hasTransparentFaces</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return true if there are transparent faces in the object.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#a2">hasOpaqueFaces</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return true if there are Opaque faces in the object.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#a3">getMaxNumFaces</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the max number of faces needed for display. This is needed for LOD balancing.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Object</div></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z731_0">CPSRibbonLookAt</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>ctor.</em> <a href="#z731_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z731_1">~CPSRibbonLookAt</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>dtor.</em> <a href="#z731_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z731_2">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serialisation. Derivers must override this, and call their parent version.</em> <a href="#z731_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z731_3">NLMISC_DECLARE_CLASS</a> (CPSRibbonLookAt)</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Texture</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z732_0">setTexture</a> (CSmartPtr&lt; <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> &gt; tex)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Version 4 : added <a class="el" href="classNL3D_1_1CPSRibbonBase.html">CPSRibbonBase</a> has a base class instead of <a class="el" href="classNL3D_1_1CPSParticle.html">CPSParticle</a>.</em> <a href="#z732_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z732_1">getTexture</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the texture used for this particle.</em> <a href="#z732_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z732_2">getTexture</a> (void) const</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Behaviour</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z733_0">setColorFading</a> (bool onOff=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>(de)activate color fading when its done, colors fades to black along the tail.</em> <a href="#z733_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z733_1">getColorFading</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Test wether color fading is activated.</em> <a href="#z733_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z733_2">setSystemBasis</a> (bool yes)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>tells in which basis is the tail It requires one transform per particle if it is not the same as the located that hold that particle The default is false.</em> <a href="#z733_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z733_3">isInSystemBasis</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return true if the tails are in the system basis.</em> <a href="#z733_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#b0">newElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>We support Auto-LOD for ribbons, although there is a built-in LOD (that change the geometry rather than the number of ribbons) that gives better result (both can be used simultaneously).</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#b1">deleteElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>inherited from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html">CPSLocatedBindable</a>.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#b2">resize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>inherited from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html">CPSLocatedBindable</a>.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#b3">getSizeOwner</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>deriver must return their owner there.</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#b4">getColorOwner</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>deriver must return their owner there.</em> <a href="#b4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>CSmartPtr&lt; <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#n0">_Tex</a></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#c0">updateMatAndVbForColor</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>update the material and the vb so that they match the color scheme. Inherited from <a class="el" href="classNL3D_1_1CPSColoredParticle.html">CPSColoredParticle</a>.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#c1">displayRibbons</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> nbRibbons, <a class="el" href="memory__common_8h.html#a11">uint32</a> srcStep)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>display a set of ribbons.</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A ribbon look at particle.
+<p>
+It is like a ribbon, but textured (with no animation), and it always faces the user
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8h-source.html#l00041">41</a> of file <a class="el" href="ps__ribbon__look__at_8h-source.html">ps_ribbon_look_at.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="z734_0" doxytag="NL3D::CPSRibbonLookAt::TVBMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::hash_map&lt;<a class="el" href="memory__common_8h.html#a15">uint</a>, <a class="el" href="structNL3D_1_1CPSRibbonLookAt_1_1CVBnPB.html">CVBnPB</a>&gt; NL3D::CPSRibbonLookAt::TVBMap<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8h-source.html#l00148">148</a> of file <a class="el" href="ps__ribbon__look__at_8h-source.html">ps_ribbon_look_at.h</a>.
+<p>
+Referenced by <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00532">getVBnPB</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="z731_0" doxytag="NL3D::CPSRibbonLookAt::CPSRibbonLookAt"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSRibbonLookAt::CPSRibbonLookAt </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ctor.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00055">55</a> of file <a class="el" href="ps__ribbon__look__at_8cpp-source.html">ps_ribbon_look_at.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z731_1" doxytag="NL3D::CPSRibbonLookAt::~CPSRibbonLookAt"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSRibbonLookAt::~CPSRibbonLookAt </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+dtor.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00060">60</a> of file <a class="el" href="ps__ribbon__look__at_8cpp-source.html">ps_ribbon_look_at.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="b1" doxytag="NL3D::CPSRibbonLookAt::deleteElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRibbonLookAt::deleteElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+inherited from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html">CPSLocatedBindable</a>.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSRibbonBase.html#b1">NL3D::CPSRibbonBase</a>.
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00168">168</a> of file <a class="el" href="ps__ribbon__look__at_8cpp-source.html">ps_ribbon_look_at.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00214">NL3D::CPSColoredParticle::deleteColorElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00272">NL3D::CPSSizedParticle::deleteSizeElement</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::CPSRibbonLookAt::displayRibbons"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRibbonLookAt::displayRibbons </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>nbRibbons</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>srcStep</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+display a set of ribbons.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00317">317</a> of file <a class="el" href="ps__ribbon__look__at_8cpp-source.html">ps_ribbon_look_at.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00205">NL3D::CPSColoredParticle::_ColorScheme</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00808">NL3D::CPSMaterial::_Mat</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__ribbon__base_8h-source.html#l00099">NL3D::CPSRibbonBase::_Parametric</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00266">NL3D::CPSSizedParticle::_ParticleSize</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00267">NL3D::CPSSizedParticle::_SizeScheme</a>, <a class="el" href="ps__ribbon__base_8h-source.html#l00127">NL3D::CPSRibbonBase::_UsedNbSegs</a>, <a class="el" href="ps__ribbon__base_8h-source.html#l00128">NL3D::CPSRibbonBase::_UsedSegDuration</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00202">NL3D::BuildSlice</a>, <a class="el" href="ps__ribbon__base_8cpp-source.html#l00445">NL3D::CPSRibbonBase::computeRibbon</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00553">NL3D::CPSMaterial::forceModulateConstantColor</a>, <a class="el" href="ps__located_8h-source.html#l00846">NL3D::CPSLocatedBindable::getDriver</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00578">getNumRibbonsInVB</a>, <a class="el" href="ps__located_8cpp-source.html#l01642">NL3D::CPSLocatedBindable::getSysMat</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00532">getVBnPB</a>, <a class="el" href="ps__located_8cpp-source.html#l01673">NL3D::CPSLocatedBindable::getViewMat</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00192">NL3D::MakeProj</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="ps__located_8cpp-source.html#l01690">NL3D::CPSLocatedBindable::setupDriverModelMatrix</a>, and <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00049">NL3D::TRibbonVect</a>.
+<p>
+Referenced by <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00119">step</a>. </td>
+ </tr>
+</table>
+<a name="z733_1" doxytag="NL3D::CPSRibbonLookAt::getColorFading"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSRibbonLookAt::getColorFading </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Test wether color fading is activated.
+<p>
+NOT SUPPORTED FOR NOW
+<p>
+Implements <a class="el" href="structNL3D_1_1CPSTailParticle.html#a1">NL3D::CPSTailParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8h-source.html#l00077">77</a> of file <a class="el" href="ps__ribbon__look__at_8h-source.html">ps_ribbon_look_at.h</a>. </td>
+ </tr>
+</table>
+<a name="b4" doxytag="NL3D::CPSRibbonLookAt::getColorOwner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSRibbonLookAt::getColorOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+deriver must return their owner there.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSColoredParticle.html#b0">NL3D::CPSColoredParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8h-source.html#l00123">123</a> of file <a class="el" href="ps__ribbon__look__at_8h-source.html">ps_ribbon_look_at.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPSRibbonLookAt::getMaxNumFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSRibbonLookAt::getMaxNumFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the max number of faces needed for display. This is needed for LOD balancing.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a9">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00523">523</a> of file <a class="el" href="ps__ribbon__look__at_8cpp-source.html">ps_ribbon_look_at.cpp</a>.
+<p>
+References <a class="el" href="ps__ribbon__base_8h-source.html#l00097">NL3D::CPSRibbonBase::_NbSegs</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z734_2" doxytag="NL3D::CPSRibbonLookAt::getNumRibbonsInVB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CPSRibbonLookAt::getNumRibbonsInVB </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the number of ribbons contained in a vb for a given length. (e.g the number of ribbons that can be batched).
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00578">578</a> of file <a class="el" href="ps__ribbon__look__at_8cpp-source.html">ps_ribbon_look_at.cpp</a>.
+<p>
+References <a class="el" href="ps__ribbon__base_8h-source.html#l00127">NL3D::CPSRibbonBase::_UsedNbSegs</a>.
+<p>
+Referenced by <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00317">displayRibbons</a>, and <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00532">getVBnPB</a>. </td>
+ </tr>
+</table>
+<a name="b3" doxytag="NL3D::CPSRibbonLookAt::getSizeOwner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSRibbonLookAt::getSizeOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+deriver must return their owner there.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSSizedParticle.html#b0">NL3D::CPSSizedParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8h-source.html#l00122">122</a> of file <a class="el" href="ps__ribbon__look__at_8h-source.html">ps_ribbon_look_at.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>. </td>
+ </tr>
+</table>
+<a name="z732_2" doxytag="NL3D::CPSRibbonLookAt::getTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>* NL3D::CPSRibbonLookAt::getTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="structNL3D_1_1CPSTexturedParticleNoAnim.html#a2">NL3D::CPSTexturedParticleNoAnim</a>.
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8h-source.html#l00063">63</a> of file <a class="el" href="ps__ribbon__look__at_8h-source.html">ps_ribbon_look_at.h</a>.
+<p>
+References <a class="el" href="ps__ribbon__look__at_8h-source.html#l00110">_Tex</a>. </td>
+ </tr>
+</table>
+<a name="z732_1" doxytag="NL3D::CPSRibbonLookAt::getTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>* NL3D::CPSRibbonLookAt::getTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the texture used for this particle.
+<p>
+
+<p>
+Implements <a class="el" href="structNL3D_1_1CPSTexturedParticleNoAnim.html#a1">NL3D::CPSTexturedParticleNoAnim</a>.
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8h-source.html#l00062">62</a> of file <a class="el" href="ps__ribbon__look__at_8h-source.html">ps_ribbon_look_at.h</a>.
+<p>
+References <a class="el" href="ps__ribbon__look__at_8h-source.html#l00110">_Tex</a>. </td>
+ </tr>
+</table>
+<a name="z734_1" doxytag="NL3D::CPSRibbonLookAt::getVBnPB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="structNL3D_1_1CPSRibbonLookAt_1_1CVBnPB.html">CPSRibbonLookAt::CVBnPB</a> &amp; NL3D::CPSRibbonLookAt::getVBnPB </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get a vertex buffer and a primitive suited for the current ribbon.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00532">532</a> of file <a class="el" href="ps__ribbon__look__at_8cpp-source.html">ps_ribbon_look_at.cpp</a>.
+<p>
+References <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00052">_ColoredVBMap</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00205">NL3D::CPSColoredParticle::_ColorScheme</a>, <a class="el" href="ps__ribbon__base_8h-source.html#l00127">NL3D::CPSRibbonBase::_UsedNbSegs</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00051">_VBMap</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00578">getNumRibbonsInVB</a>, and <a class="el" href="ps__ribbon__look__at_8h-source.html#l00148">TVBMap</a>.
+<p>
+Referenced by <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00317">displayRibbons</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSRibbonLookAt::hasOpaqueFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSRibbonLookAt::hasOpaqueFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if there are Opaque faces in the object.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a6">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00517">517</a> of file <a class="el" href="ps__ribbon__look__at_8cpp-source.html">ps_ribbon_look_at.cpp</a>.
+<p>
+References <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00510">hasTransparentFaces</a>.
+<p>
+Referenced by <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00119">step</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSRibbonLookAt::hasTransparentFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSRibbonLookAt::hasTransparentFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if there are transparent faces in the object.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a5">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00510">510</a> of file <a class="el" href="ps__ribbon__look__at_8cpp-source.html">ps_ribbon_look_at.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8cpp-source.html#l00531">NL3D::CPSMaterial::getBlendingMode</a>.
+<p>
+Referenced by <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00517">hasOpaqueFaces</a>, and <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00119">step</a>. </td>
+ </tr>
+</table>
+<a name="z733_3" doxytag="NL3D::CPSRibbonLookAt::isInSystemBasis"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSRibbonLookAt::isInSystemBasis </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if the tails are in the system basis.
+<p>
+
+<p>
+Implements <a class="el" href="structNL3D_1_1CPSTailParticle.html#a5">NL3D::CPSTailParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8h-source.html#l00086">86</a> of file <a class="el" href="ps__ribbon__look__at_8h-source.html">ps_ribbon_look_at.h</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NL3D::CPSRibbonLookAt::newElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRibbonLookAt::newElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+We support Auto-LOD for ribbons, although there is a built-in LOD (that change the geometry rather than the number of ribbons) that gives better result (both can be used simultaneously).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSRibbonBase.html#b0">NL3D::CPSRibbonBase</a>.
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00159">159</a> of file <a class="el" href="ps__ribbon__look__at_8cpp-source.html">ps_ribbon_look_at.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00210">NL3D::CPSColoredParticle::newColorElement</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00268">NL3D::CPSSizedParticle::newSizeElement</a>. </td>
+ </tr>
+</table>
+<a name="z731_3" doxytag="NL3D::CPSRibbonLookAt::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSRibbonLookAt::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CPSRibbonLookAt&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="b2" doxytag="NL3D::CPSRibbonLookAt::resize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRibbonLookAt::resize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>size</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+inherited from <a class="el" href="classNL3D_1_1CPSLocatedBindable.html">CPSLocatedBindable</a>.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSRibbonBase.html#b2">NL3D::CPSRibbonBase</a>.
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00177">177</a> of file <a class="el" href="ps__ribbon__look__at_8cpp-source.html">ps_ribbon_look_at.cpp</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00218">NL3D::CPSColoredParticle::resizeColor</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00276">NL3D::CPSSizedParticle::resizeSize</a>. </td>
+ </tr>
+</table>
+<a name="z731_2" doxytag="NL3D::CPSRibbonLookAt::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRibbonLookAt::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serialisation. Derivers must override this, and call their parent version.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSRibbonBase.html#z728_1">NL3D::CPSRibbonBase</a>.
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00066">66</a> of file <a class="el" href="ps__ribbon__look__at_8cpp-source.html">ps_ribbon_look_at.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z733_0" doxytag="NL3D::CPSRibbonLookAt::setColorFading"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSRibbonLookAt::setColorFading </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>onOff</em> = true </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+(de)activate color fading when its done, colors fades to black along the tail.
+<p>
+NOT SUPPORTED FOR NOW
+<p>
+Implements <a class="el" href="structNL3D_1_1CPSTailParticle.html#a0">NL3D::CPSTailParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8h-source.html#l00072">72</a> of file <a class="el" href="ps__ribbon__look__at_8h-source.html">ps_ribbon_look_at.h</a>. </td>
+ </tr>
+</table>
+<a name="z733_2" doxytag="NL3D::CPSRibbonLookAt::setSystemBasis"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSRibbonLookAt::setSystemBasis </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>yes</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+tells in which basis is the tail It requires one transform per particle if it is not the same as the located that hold that particle The default is false.
+<p>
+With that you can control if a rotation of the system will rotate the tail
+<p>
+Implements <a class="el" href="structNL3D_1_1CPSTailParticle.html#a4">NL3D::CPSTailParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8h-source.html#l00083">83</a> of file <a class="el" href="ps__ribbon__look__at_8h-source.html">ps_ribbon_look_at.h</a>. </td>
+ </tr>
+</table>
+<a name="z732_0" doxytag="NL3D::CPSRibbonLookAt::setTexture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRibbonLookAt::setTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CSmartPtr&lt; <a class="el" href="classNL3D_1_1ITexture.html">ITexture</a> &gt;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>tex</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Version 4 : added <a class="el" href="classNL3D_1_1CPSRibbonBase.html">CPSRibbonBase</a> has a base class instead of <a class="el" href="classNL3D_1_1CPSParticle.html">CPSParticle</a>.
+<p>
+
+<p>
+Implements <a class="el" href="structNL3D_1_1CPSTexturedParticleNoAnim.html#a0">NL3D::CPSTexturedParticleNoAnim</a>.
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00111">111</a> of file <a class="el" href="ps__ribbon__look__at_8cpp-source.html">ps_ribbon_look_at.cpp</a>.
+<p>
+References <a class="el" href="ps__ribbon__look__at_8h-source.html#l00110">_Tex</a>, and <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00186">updateMatAndVbForColor</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CPSRibbonLookAt::step"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRibbonLookAt::step </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a484">TPSProcessPass</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pass</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ellapsedTime</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>realEt</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+inherited from <a class="el" href="classNL3D_1_1CPSParticle.html">CPSParticle</a>.
+<p>
+<dl compact><dt><b>
+See also: </b><dd>
+_PersistAfterDeath() </dl>
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSParticle.html#a4">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00119">119</a> of file <a class="el" href="ps__ribbon__look__at_8cpp-source.html">ps_ribbon_look_at.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00808">NL3D::CPSMaterial::_Mat</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__ribbon__base_8h-source.html#l00099">NL3D::CPSRibbonBase::_Parametric</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00081">NL3D::CPSParticle::computeSrcStep</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00317">displayRibbons</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00517">hasOpaqueFaces</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00510">hasTransparentFaces</a>, <a class="el" href="namespaceNL3D.html#a484a170">NL3D::PSBlendRender</a>, <a class="el" href="namespaceNL3D.html#a484a168">NL3D::PSMotion</a>, <a class="el" href="namespaceNL3D.html#a484a169">NL3D::PSSolidRender</a>, <a class="el" href="namespaceNL3D.html#a484a171">NL3D::PSToolRender</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00119">step</a>, <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>, <a class="el" href="particle__system__process_8h-source.html#l00053">NL3D::TPSProcessPass</a>, and <a class="el" href="ps__ribbon__base_8cpp-source.html#l00139">NL3D::CPSRibbonBase::updateGlobals</a>.
+<p>
+Referenced by <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00119">step</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CPSRibbonLookAt::updateMatAndVbForColor"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRibbonLookAt::updateMatAndVbForColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+update the material and the vb so that they match the color scheme. Inherited from <a class="el" href="classNL3D_1_1CPSColoredParticle.html">CPSColoredParticle</a>.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSColoredParticle.html#b1">NL3D::CPSColoredParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00186">186</a> of file <a class="el" href="ps__ribbon__look__at_8cpp-source.html">ps_ribbon_look_at.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00808">NL3D::CPSMaterial::_Mat</a>, and <a class="el" href="ps__ribbon__look__at_8h-source.html#l00110">_Tex</a>.
+<p>
+Referenced by <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00111">setTexture</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="z734_4" doxytag="NL3D::CPSRibbonLookAt::_ColoredVBMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z734_0">CPSRibbonLookAt::TVBMap</a> NL3D::CPSRibbonLookAt::_ColoredVBMap<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00052">52</a> of file <a class="el" href="ps__ribbon__look__at_8cpp-source.html">ps_ribbon_look_at.cpp</a>.
+<p>
+Referenced by <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00532">getVBnPB</a>. </td>
+ </tr>
+</table>
+<a name="n0" doxytag="NL3D::CPSRibbonLookAt::_Tex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CSmartPtr&lt;<a class="el" href="classNL3D_1_1ITexture.html">ITexture</a>&gt; NL3D::CPSRibbonLookAt::_Tex<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8h-source.html#l00110">110</a> of file <a class="el" href="ps__ribbon__look__at_8h-source.html">ps_ribbon_look_at.h</a>.
+<p>
+Referenced by <a class="el" href="ps__ribbon__look__at_8h-source.html#l00062">getTexture</a>, <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00111">setTexture</a>, and <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00186">updateMatAndVbForColor</a>. </td>
+ </tr>
+</table>
+<a name="z734_3" doxytag="NL3D::CPSRibbonLookAt::_VBMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSRibbonLookAt.html#z734_0">CPSRibbonLookAt::TVBMap</a> NL3D::CPSRibbonLookAt::_VBMap<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00051">51</a> of file <a class="el" href="ps__ribbon__look__at_8cpp-source.html">ps_ribbon_look_at.cpp</a>.
+<p>
+Referenced by <a class="el" href="ps__ribbon__look__at_8cpp-source.html#l00532">getVBnPB</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps__ribbon__look__at_8h-source.html">ps_ribbon_look_at.h</a><li><a class="el" href="ps__ribbon__look__at_8cpp-source.html">ps_ribbon_look_at.cpp</a></ul>
+
+
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+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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