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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPSMesh Class Reference</h1>This class is for mesh handling.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPSMesh:
+<p><center><img src="classNL3D_1_1CPSMesh.gif" usemap="#NL3D::CPSMesh_map" border="0"></center>
+<map name="NL3D::CPSMesh_map">
+<area href="classNL3D_1_1CPSParticle.html" alt="NL3D::CPSParticle" shape="rect" coords="0,168,208,192">
+<area href="classNL3D_1_1CPSSizedParticle.html" alt="NL3D::CPSSizedParticle" shape="rect" coords="218,168,426,192">
+<area href="classNL3D_1_1CPSRotated3DPlaneParticle.html" alt="NL3D::CPSRotated3DPlaneParticle" shape="rect" coords="436,168,644,192">
+<area href="classNL3D_1_1CPSRotated2DParticle.html" alt="NL3D::CPSRotated2DParticle" shape="rect" coords="654,168,862,192">
+<area href="structNL3D_1_1CPSShapeParticle.html" alt="NL3D::CPSShapeParticle" shape="rect" coords="872,168,1080,192">
+<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="0,112,208,136">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,208,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,208,24">
+</map>
+<a href="classNL3D_1_1CPSMesh-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#a0">CPSMesh</a> (const std::string &amp;shape="")</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>construct the system by using the given shape for mesh.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#a1">setShape</a> (const std::string &amp;shape)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>set a new shape for that kind of particles.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#a2">getShape</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the shape used for those particles.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#a3">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serialisation. Derivers must override this, and call their parent version.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#a4">~CPSMesh</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#a5">NLMISC_DECLARE_CLASS</a> (CPSMesh)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#a6">invalidate</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>invalidate the transformShapes that were inserted in the scene, so they need to be rebuilt during the next rendering.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#a7">hasTransparentFaces</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return true if there are transparent faces in the object.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#a8">hasOpaqueFaces</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return true if there are Opaque faces in the object.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#a9">getMaxNumFaces</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the max number of faces needed for display. This is needed for LOD balancing.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef <a class="el" href="classNL3D_1_1CPSAttrib.html">CPSAttrib</a>&lt; <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#t0">TInstanceCont</a></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#b0">newElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Generate a new element for this bindable.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#b1">deleteElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Delete an element given its index Attributes of the located that hold this bindable are still accessible for the index given index out of range -&gt; nl_assert.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#b2">step</a> (<a class="el" href="namespaceNL3D.html#a484">TPSProcessPass</a> pass, <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime, <a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> realEt)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>process one pass for the particles.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#b3">updatePos</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>in fact we don't draw the meshs, we just update their pos...</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#b4">resize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Resize the bindable attributes containers.</em> <a href="#b4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#b5">getSizeOwner</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>deriver must return their owner there.</em> <a href="#b5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#b6">getAngle2DOwner</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>deriver must return their owner there.</em> <a href="#b6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#b7">getPlaneBasisOwner</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>if this is false, constant size will be used instead of a scheme deriver must return their owner there.</em> <a href="#b7">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::string&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#n0">_Shape</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSMesh.html#t0">TInstanceCont</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#n1">_Instances</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSMesh.html#n2">_Invalidated</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This class is for mesh handling.
+<p>
+It operates with any mesh, but it must insert them in the scene... It is not very adapted for lots of little meshs.. To create the mesh basis, we use <a class="el" href="structNL3D_1_1CPlaneBasis.html">CPlaneBasis</a> here. It give us the I and J vector of the basis for each mesh and compute K ( K = I ^ J)
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__mesh_8h-source.html#l00072">72</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="t0" doxytag="NL3D::CPSMesh::TInstanceCont"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef <a class="el" href="classNL3D_1_1CPSAttrib.html">CPSAttrib</a>&lt;<a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&gt; NL3D::CPSMesh::TInstanceCont<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__mesh_8h-source.html#l00145">145</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CPSMesh::CPSMesh"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSMesh::CPSMesh </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>shape</em> = "" </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+construct the system by using the given shape for mesh.
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__mesh_8h-source.html#l00080">80</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>.
+<p>
+References <a class="el" href="ps__mesh_8h-source.html#l00151">_Invalidated</a>, <a class="el" href="ps__located_8h-source.html#l00984">NL3D::CPSLocatedBindable::_Name</a>, and <a class="el" href="ps__mesh_8h-source.html#l00142">_Shape</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CPSMesh::~CPSMesh"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSMesh::~CPSMesh </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00412">412</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>.
+<p>
+References <a class="el" href="ps__mesh_8h-source.html#l00147">_Instances</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="b1" doxytag="NL3D::CPSMesh::deleteElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMesh::deleteElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Delete an element given its index Attributes of the located that hold this bindable are still accessible for the index given index out of range -&gt; nl_assert.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSParticle.html#b2">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00238">238</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>.
+<p>
+References <a class="el" href="ps__mesh_8h-source.html#l00147">_Instances</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00357">NL3D::CPSRotated2DParticle::deleteAngle2DElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00674">NL3D::CPSRotated3DPlaneParticle::deletePlaneBasisElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00272">NL3D::CPSSizedParticle::deleteSizeElement</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="b6" doxytag="NL3D::CPSMesh::getAngle2DOwner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSMesh::getAngle2DOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+deriver must return their owner there.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSRotated2DParticle.html#b0">NL3D::CPSRotated2DParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__mesh_8h-source.html#l00154">154</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CPSMesh::getMaxNumFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CPSMesh::getMaxNumFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the max number of faces needed for display. This is needed for LOD balancing.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a9">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00182">182</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="b7" doxytag="NL3D::CPSMesh::getPlaneBasisOwner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSMesh::getPlaneBasisOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+if this is false, constant size will be used instead of a scheme deriver must return their owner there.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSRotated3DPlaneParticle.html#b0">NL3D::CPSRotated3DPlaneParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__mesh_8h-source.html#l00155">155</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CPSMesh::getShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string NL3D::CPSMesh::getShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the shape used for those particles.
+<p>
+
+<p>
+Implements <a class="el" href="structNL3D_1_1CPSShapeParticle.html#a1">NL3D::CPSShapeParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__mesh_8h-source.html#l00090">90</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>.
+<p>
+References <a class="el" href="ps__mesh_8h-source.html#l00142">_Shape</a>. </td>
+ </tr>
+</table>
+<a name="b5" doxytag="NL3D::CPSMesh::getSizeOwner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSMesh::getSizeOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+deriver must return their owner there.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSSizedParticle.html#b0">NL3D::CPSSizedParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__mesh_8h-source.html#l00153">153</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__located_8h-source.html#l00939">NL3D::CPSLocatedBindable::CPSLocated</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CPSMesh::hasOpaqueFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMesh::hasOpaqueFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if there are Opaque faces in the object.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a6">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00196">196</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CPSMesh::hasTransparentFaces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMesh::hasTransparentFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if there are transparent faces in the object.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSParticle.html#a5">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00189">189</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CPSMesh::invalidate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMesh::invalidate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+invalidate the transformShapes that were inserted in the scene, so they need to be rebuilt during the next rendering.
+<p>
+This is useful for clipping, or when the system has been loaded
+<p>
+Definition at line <a class="el" href="ps__mesh_8h-source.html#l00104">104</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>.
+<p>
+References <a class="el" href="ps__mesh_8h-source.html#l00147">_Instances</a>, and <a class="el" href="ps__mesh_8h-source.html#l00151">_Invalidated</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NL3D::CPSMesh::newElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMesh::newElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Generate a new element for this bindable.
+<p>
+They are generated according to the properties of the class
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSParticle.html#b1">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00203">203</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>.
+<p>
+References <a class="el" href="ps__mesh_8h-source.html#l00147">_Instances</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__mesh_8h-source.html#l00142">_Shape</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00092">NL3D::CreateDummyShape</a>, <a class="el" href="namespaceNL3D.html#a428">NL3D::DummyShapeName</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00353">NL3D::CPSRotated2DParticle::newAngle2DElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00670">NL3D::CPSRotated3DPlaneParticle::newPlaneBasisElement</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00268">NL3D::CPSSizedParticle::newSizeElement</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CPSMesh::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSMesh::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CPSMesh&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="b4" doxytag="NL3D::CPSMesh::resize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMesh::resize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>size</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Resize the bindable attributes containers.
+<p>
+Size is the max number of element to be contained. DERIVERS MUST CALL THEIR PARENT VERSION should not be called directly. Call <a class="el" href="classNL3D_1_1CPSLocated.html#a46">CPSLocated::resize</a> instead
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSParticle.html#b3">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00401">401</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>.
+<p>
+References <a class="el" href="ps__mesh_8h-source.html#l00147">_Instances</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00361">NL3D::CPSRotated2DParticle::resizeAngle2D</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00678">NL3D::CPSRotated3DPlaneParticle::resizePlaneBasis</a>, and <a class="el" href="ps__particle__basic_8h-source.html#l00276">NL3D::CPSSizedParticle::resizeSize</a>.
+<p>
+Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l00273">updatePos</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPSMesh::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMesh::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serialisation. Derivers must override this, and call their parent version.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSParticle.html#a10">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00166">166</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSMesh::setShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMesh::setShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>shape</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set a new shape for that kind of particles.
+<p>
+
+<p>
+Implements <a class="el" href="structNL3D_1_1CPSShapeParticle.html#a0">NL3D::CPSShapeParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__mesh_8h-source.html#l00087">87</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>.
+<p>
+References <a class="el" href="ps__mesh_8h-source.html#l00142">_Shape</a>. </td>
+ </tr>
+</table>
+<a name="b2" doxytag="NL3D::CPSMesh::step"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMesh::step </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a484">TPSProcessPass</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pass</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ellapsedTime</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>realEt</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+process one pass for the particles.
+<p>
+The default behaviour shows the particles
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSParticle.html#a4">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00258">258</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>.
+<p>
+References <a class="el" href="namespaceNL3D.html#a484a169">NL3D::PSSolidRender</a>, <a class="el" href="namespaceNL3D.html#a484a171">NL3D::PSToolRender</a>, <a class="el" href="ps__particle__basic_8cpp-source.html#l00054">NL3D::CPSParticle::showTool</a>, <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>, <a class="el" href="particle__system__process_8h-source.html#l00053">NL3D::TPSProcessPass</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l00273">updatePos</a>. </td>
+ </tr>
+</table>
+<a name="b3" doxytag="NL3D::CPSMesh::updatePos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMesh::updatePos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+in fact we don't draw the meshs, we just update their pos...
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__mesh_8cpp-source.html#l00273">273</a> of file <a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a>.
+<p>
+References <a class="el" href="ps__particle__basic_8h-source.html#l00344">NL3D::CPSRotated2DParticle::_Angle2D</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00345">NL3D::CPSRotated2DParticle::_Angle2DScheme</a>, <a class="el" href="ps__mesh_8h-source.html#l00147">_Instances</a>, <a class="el" href="ps__mesh_8h-source.html#l00151">_Invalidated</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00266">NL3D::CPSSizedParticle::_ParticleSize</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00668">NL3D::CPSRotated3DPlaneParticle::_PlaneBasis</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00666">NL3D::CPSRotated3DPlaneParticle::_PlaneBasisScheme</a>, <a class="el" href="ps__mesh_8h-source.html#l00142">_Shape</a>, <a class="el" href="ps__particle__basic_8h-source.html#l00267">NL3D::CPSSizedParticle::_SizeScheme</a>, <a class="el" href="ps__located_8cpp-source.html#l01642">NL3D::CPSLocatedBindable::getSysMat</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l00401">resize</a>.
+<p>
+Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l00258">step</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n1" doxytag="NL3D::CPSMesh::_Instances"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSMesh.html#t0">TInstanceCont</a> NL3D::CPSMesh::_Instances<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__mesh_8h-source.html#l00147">147</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>.
+<p>
+Referenced by <a class="el" href="ps__mesh_8cpp-source.html#l00238">deleteElement</a>, <a class="el" href="ps__mesh_8h-source.html#l00104">invalidate</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00203">newElement</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00401">resize</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00273">updatePos</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l00412">~CPSMesh</a>. </td>
+ </tr>
+</table>
+<a name="n2" doxytag="NL3D::CPSMesh::_Invalidated"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMesh::_Invalidated<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__mesh_8h-source.html#l00151">151</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>.
+<p>
+Referenced by <a class="el" href="ps__mesh_8h-source.html#l00080">CPSMesh</a>, <a class="el" href="ps__mesh_8h-source.html#l00104">invalidate</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l00273">updatePos</a>. </td>
+ </tr>
+</table>
+<a name="n0" doxytag="NL3D::CPSMesh::_Shape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string NL3D::CPSMesh::_Shape<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__mesh_8h-source.html#l00142">142</a> of file <a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a>.
+<p>
+Referenced by <a class="el" href="ps__mesh_8h-source.html#l00080">CPSMesh</a>, <a class="el" href="ps__mesh_8h-source.html#l00090">getShape</a>, <a class="el" href="ps__mesh_8cpp-source.html#l00203">newElement</a>, <a class="el" href="ps__mesh_8h-source.html#l00087">setShape</a>, and <a class="el" href="ps__mesh_8cpp-source.html#l00273">updatePos</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps__mesh_8h-source.html">ps_mesh.h</a><li><a class="el" href="ps__mesh_8cpp-source.html">ps_mesh.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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