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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNL3D_1_1CPSMagneticForce-members.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/docs/doxygen/nel/classNL3D_1_1CPSMagneticForce-members.html b/docs/doxygen/nel/classNL3D_1_1CPSMagneticForce-members.html new file mode 100644 index 00000000..a9799436 --- /dev/null +++ b/docs/doxygen/nel/classNL3D_1_1CPSMagneticForce-members.html @@ -0,0 +1,173 @@ +<!doctype html public "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd"> +<HTML> +<HEAD> + <TITLE>nevrax.org : docs</TITLE> + <LINK REL=stylesheet TYPE="text/css" HREF="http://www.nevrax.org/inc/css/nevrax.css"> + <link href="doxygen.css" rel="stylesheet" type="text/css"> +</HEAD> +<BODY MARGINHEIGHT="0" MARGINWIDTH="0"> + +<!-- uplinks --> +<TABLE CELLSPACING=0 CELLPADDING=0 BORDER=0> + <TR> + <TD WIDTH=16><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=140 BGCOLOR=#dddddd><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD WIDTH=16><IMG 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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CPSMagneticForce Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CPSMagneticForce.html">NL3D::CPSMagneticForce</a>, including all inherited members.<table> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n4">_Active</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#n0">_Dir</a></td><td><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html">NL3D::CPSDirectionnalForce</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n1">_ExternID</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#n1">_GlobalValueHandle</a></td><td><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html">NL3D::CPSDirectionnalForce</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html#n1">_IntensityScheme</a></td><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html">NL3D::CPSForceIntensity</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html#n0">_K</a></td><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html">NL3D::CPSForceIntensity</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n2">_LOD</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n3">_Name</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#n0">_Owner</a></td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#n0">_Targets</a></td><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html">NL3D::CPSTargetLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForce.html#a9">attachTarget</a>(CPSLocated *ptr)</td><td><a class="el" href="classNL3D_1_1CPSForce.html">NL3D::CPSForce</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForce.html#b3">basisChanged</a>(bool systemBasis)</td><td><a class="el" href="classNL3D_1_1CPSForce.html">NL3D::CPSForce</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b3">bounceOccured</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForce.html#b1">cancelIntegrable</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSForce.html">NL3D::CPSForce</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a8">completeBBox</a>(NLMISC::CAABBox &box) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a22">computeI</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a23">computeJ</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a24">computeK</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#a2">CPSDirectionnalForce</a>(float i=1.f)</td><td><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html">NL3D::CPSDirectionnalForce</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForce.html#a0">CPSForce</a>()</td><td><a class="el" href="classNL3D_1_1CPSForce.html">NL3D::CPSForce</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForce.html#l1">NL3D::CPSForceIntensity</a> class</td><td><a class="el" href="classNL3D_1_1CPSForce.html">NL3D::CPSForce</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html#a0">NL3D::CPSForceIntensity::CPSForceIntensity</a>()</td><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html">NL3D::CPSForceIntensity</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForce.html#l0">CPSLocated</a> class</td><td><a class="el" href="classNL3D_1_1CPSForce.html">NL3D::CPSForce</a></td><td><code> [friend]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_0">CPSLocatedBindable</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMagneticForce.html#a0">CPSMagneticForce</a>(float i=1.f)</td><td><a class="el" href="classNL3D_1_1CPSMagneticForce.html">NL3D::CPSMagneticForce</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html#b2">deleteElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html">NL3D::CPSForceIntensityHelper</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html#b2">deleteForceIntensityElement</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html">NL3D::CPSForceIntensity</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#a1">detachTarget</a>(CPSLocated *ptr)</td><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html">NL3D::CPSTargetLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b4">displayIcon2d</a>(const NLMISC::CVector tab[], uint nbSegs, float scale)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForce.html#a3">doesProduceBBox</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSForce.html">NL3D::CPSForce</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#z719_3">enableGlobalVectorValue</a>(const std::string &name)</td><td><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html">NL3D::CPSDirectionnalForce</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#a9">finalize</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html">NL3D::CPSTargetLocatedBindable</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNLMISC_1_1IClassable.html#a0">getClassName</a>()=0</td><td><a class="el" href="classNLMISC_1_1IClassable.html">NLMISC::IClassable</a></td><td><code> [pure virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#z719_1">getDir</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html">NL3D::CPSDirectionnalForce</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a10">getDriver</a>() const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a34">getExternID</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a11">getFontGenerator</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a12">getFontGenerator</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a13">getFontManager</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a14">getFontManager</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html#b0">getForceIntensityOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html">NL3D::CPSForceIntensityHelper</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#z719_4">getGlobalVectorValueName</a>() const</td><td><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html">NL3D::CPSDirectionnalForce</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html#a2">getIntensity</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html">NL3D::CPSForceIntensity</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html#a6">getIntensityScheme</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html">NL3D::CPSForceIntensity</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html#a7">getIntensityScheme</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html">NL3D::CPSForceIntensity</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a18">getInvertedLocatedMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a16">getInvertedSysMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a20">getInvertedViewMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a17">getLocatedMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a30">getLOD</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a28">getName</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#a4">getNbTargets</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html">NL3D::CPSTargetLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a25">getOwner</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a26">getOwner</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForce.html#a2">getPriority</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSForce.html">NL3D::CPSForce</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a15">getSysMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#a5">getTarget</a>(uint32 index)</td><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html">NL3D::CPSTargetLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#a6">getTarget</a>(uint32 index) const</td><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html">NL3D::CPSTargetLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForce.html#a1">getType</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSForce.html">NL3D::CPSForce</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a19">getViewMat</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a32">hasEmitters</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a31">hasParticles</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForce.html#a11">integrate</a>(float date, CPSLocated *src, uint32 startIndex, uint32 numObjects, NLMISC::CVector *destPos=NULL, NLMISC::CVector *destSpeed=NULL, bool accumulate=false, uint posStride=sizeof(NLMISC::CVector), uint speedStride=sizeof(NLMISC::CVector))</td><td><a class="el" href="classNL3D_1_1CPSForce.html">NL3D::CPSForce</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForce.html#a12">integrateSingle</a>(float startDate, float deltaT, uint numStep, CPSLocated *src, uint32 indexInLocated, NLMISC::CVector *destPos, bool accumulate=false, uint posStride=sizeof(NLMISC::CVector))</td><td><a class="el" href="classNL3D_1_1CPSForce.html">NL3D::CPSForce</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a1">isActive</a>() const</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForce.html#a8">isIntegrable</a>(void) const</td><td><a class="el" href="classNL3D_1_1CPSForce.html">NL3D::CPSForce</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a36">motionTypeChanged</a>(bool parametric)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html#b1">newElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html">NL3D::CPSForceIntensityHelper</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html#b1">newForceIntensityElement</a>(CPSLocated *emitterLocated, uint32 emitterIndex)</td><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html">NL3D::CPSForceIntensity</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMagneticForce.html#a3">NLMISC_DECLARE_CLASS</a>(CPSMagneticForce)</td><td><a class="el" href="classNL3D_1_1CPSMagneticForce.html">NL3D::CPSMagneticForce</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#b0">notifyTargetRemoved</a>(CPSLocated *ptr)</td><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html">NL3D::CPSTargetLocatedBindable</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMagneticForce.html#a1">performDynamic</a>(TAnimationTime ellapsedTime)</td><td><a class="el" href="classNL3D_1_1CPSMagneticForce.html">NL3D::CPSMagneticForce</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForce.html#b0">registerToTargets</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSForce.html">NL3D::CPSForce</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#a3">releaseAllRef</a>()</td><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html">NL3D::CPSTargetLocatedBindable</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#a2">releaseRefTo</a>(const CParticleSystemProcess *other)</td><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html">NL3D::CPSTargetLocatedBindable</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForce.html#a10">releaseTargetRsc</a>(CPSLocated *target)</td><td><a class="el" href="classNL3D_1_1CPSForce.html">NL3D::CPSForce</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForce.html#b2">renewIntegrable</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSForce.html">NL3D::CPSForce</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html#b3">resize</a>(uint32 size)</td><td><a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html">NL3D::CPSForceIntensityHelper</a></td><td><code> [inline, protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html#b3">resizeForceIntensity</a>(uint32 size)</td><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html">NL3D::CPSForceIntensity</a></td><td><code> [inline, protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSMagneticForce.html#a2">serial</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSMagneticForce.html">NL3D::CPSMagneticForce</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html#a8">serialForceIntensity</a>(NLMISC::IStream &f)</td><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html">NL3D::CPSForceIntensity</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a0">setActive</a>(bool active)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#z719_0">setDir</a>(const NLMISC::CVector &dir)</td><td><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html">NL3D::CPSDirectionnalForce</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a33">setExternID</a>(uint32 id)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html#a3">setIntensity</a>(float value)</td><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html">NL3D::CPSForceIntensity</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html#a4">setIntensityScheme</a>(CPSAttribMaker< float > *scheme)</td><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html">NL3D::CPSForceIntensity</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a29">setLOD</a>(TPSLod lod)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a27">setName</a>(const std::string &name)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [inline]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#b5">setOwner</a>(CPSLocated *psl)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [protected, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#a21">setupDriverModelMatrix</a>(void)</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html#a5">setupFunctor</a>(uint32 indexInLocated)</td><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html">NL3D::CPSForceIntensity</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#a1">show</a>(TAnimationTime ellapsedTime)</td><td><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html">NL3D::CPSDirectionnalForce</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForce.html#a4">step</a>(TPSProcessPass pass, TAnimationTime ellapsedTime, TAnimationTime realEllapsedTime)</td><td><a class="el" href="classNL3D_1_1CPSForce.html">NL3D::CPSForce</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html#z719_2">supportGlobalVectorValue</a>() const</td><td><a class="el" href="classNL3D_1_1CPSDirectionnalForce.html">NL3D::CPSDirectionnalForce</a></td><td><code> [inline, virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#t0">TTargetCont</a> typedef</td><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html">NL3D::CPSTargetLocatedBindable</a></td><td><code> [protected]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html#a1">~CPSForceIntensity</a>()</td><td><a class="el" href="classNL3D_1_1CPSForceIntensity.html">NL3D::CPSForceIntensity</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html#z720_3">~CPSLocatedBindable</a>()</td><td><a class="el" href="classNL3D_1_1CPSLocatedBindable.html">NL3D::CPSLocatedBindable</a></td><td><code> [virtual]</code></td></tr> + <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html#a10">~CPSTargetLocatedBindable</a>()</td><td><a class="el" href="classNL3D_1_1CPSTargetLocatedBindable.html">NL3D::CPSTargetLocatedBindable</a></td><td><code> [virtual]</code></td></tr> +</table> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |