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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CPSCylindricVortex Class Reference</h1>a cylindric vortex.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="ps__force_8h-source.html">ps_force.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPSCylindricVortex:
+<p><center><img src="classNL3D_1_1CPSCylindricVortex.gif" usemap="#NL3D::CPSCylindricVortex_map" border="0"></center>
+<map name="NL3D::CPSCylindricVortex_map">
+<area href="classNL3D_1_1CPSForceIntensityHelper.html" alt="NL3D::CPSForceIntensityHelper" shape="rect" coords="107,280,312,304">
+<area href="structNL3D_1_1IPSMover.html" alt="NL3D::IPSMover" shape="rect" coords="322,280,527,304">
+<area href="classNL3D_1_1CPSForce.html" alt="NL3D::CPSForce" shape="rect" coords="0,224,205,248">
+<area href="classNL3D_1_1CPSForceIntensity.html" alt="NL3D::CPSForceIntensity" shape="rect" coords="215,224,420,248">
+<area href="classNL3D_1_1CPSTargetLocatedBindable.html" alt="NL3D::CPSTargetLocatedBindable" shape="rect" coords="0,168,205,192">
+<area href="classNL3D_1_1CPSLocatedBindable.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="0,112,205,136">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,205,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,205,24">
+</map>
+<a href="classNL3D_1_1CPSCylindricVortex-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a0">performDynamic</a> (<a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Compute the force on the targets.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a1">show</a> (<a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a> ellapsedTime)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Show the force (edition mode).</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a2">CPSCylindricVortex</a> (float intensity=1.f)</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a3">supportUniformScaling</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Send back true if uniform scaling can be applied If it sends false, uniform scaling leads to undefine results.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a4">supportNonUniformScaling</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Send back true if non-uniform scaling can be applied If it sends false, non-uniform scaling leads to undefine results (default has no effect).</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a5">setScale</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> k, float scale)</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a6">getScale</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> k) const</td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a7">onlyStoreNormal</a> (void) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>some object may not store a whole matrix (e.g planes) this return true if only a normal is needed to set the orientation of the object.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a8">getNormal</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>if the object only needs a normal, this return the normal. If not, is return (0, 0, 0).</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a9">setNormal</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>, <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> n)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>if the object only stores a normal, this set the normal of the object. Otherwise it has no effect.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a10">setMatrix</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>, const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;m)</td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a11">getMatrix</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>) const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a12">setRadialViscosity</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>)</td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a13">getRadialViscosity</a> (void) const</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a14">setTangentialViscosity</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a368">v</a>)</td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a15">getTangentialViscosity</a> (void) const</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a16">NLMISC_DECLARE_CLASS</a> (CPSCylindricVortex)</td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#a17">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Serial the force definition. MUST be called by deriver during their serialisation.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#b0">getForceIntensityOwner</a> (void)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>inherited from <a class="el" href="classNL3D_1_1CPSForceIntensity.html">CPSForceIntensity</a>.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#b1">newElement</a> (<a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *emitterLocated, <a class="el" href="memory__common_8h.html#a11">uint32</a> emitterIndex)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Generate a new element for this bindable.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#b2">deleteElement</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a358">index</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Delete an element given its index Attributes of the located that hold this bindable are still accessible for of the index given index out of range -&gt; nl_assert.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#b3">resize</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="cf__lexical_8cpp.html#a94">size</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Resize the bindable attributes containers DERIVERS SHOULD CALL THEIR PARENT VERSION should not be called directly.</em> <a href="#b3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CPSAttrib.html">CPSAttrib</a>&lt; <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#n0">_Normal</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a182">TPSAttribFloat</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#n1">_Radius</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#n2">_RadialViscosity</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CPSCylindricVortex.html#n3">_TangentialViscosity</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+a cylindric vortex.
+<p>
+It has a limited extend It has unlimited extension in the z direction The model is aimed at tunability rather than realism
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00729">729</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a2" doxytag="NL3D::CPSCylindricVortex::CPSCylindricVortex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSCylindricVortex::CPSCylindricVortex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>intensity</em> = 1.f </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00739">739</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00984">NL3D::CPSLocatedBindable::_Name</a>, <a class="el" href="ps__force_8h-source.html#l00786">_RadialViscosity</a>, <a class="el" href="ps__force_8h-source.html#l00789">_TangentialViscosity</a>, and <a class="el" href="ps__force_8cpp-source.html#l00168">NL3D::CPSForceIntensity::setIntensity</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="b2" doxytag="NL3D::CPSCylindricVortex::deleteElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSCylindricVortex::deleteElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Delete an element given its index Attributes of the located that hold this bindable are still accessible for of the index given index out of range -&gt; nl_assert.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html#b2">NL3D::CPSForceIntensityHelper</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8cpp-source.html#l00965">965</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00781">_Normal</a>, <a class="el" href="ps__force_8h-source.html#l00783">_Radius</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td>
+ </tr>
+</table>
+<a name="b0" doxytag="NL3D::CPSCylindricVortex::getForceIntensityOwner"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a>* NL3D::CPSCylindricVortex::getForceIntensityOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+inherited from <a class="el" href="classNL3D_1_1CPSForceIntensity.html">CPSForceIntensity</a>.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html#b0">NL3D::CPSForceIntensityHelper</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00778">778</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="ps__force_8h-source.html#l00127">NL3D::CPSForce::CPSLocated</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CPSCylindricVortex::getMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CMatrix NL3D::CPSCylindricVortex::getMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="structNL3D_1_1IPSMover.html#a9">NL3D::IPSMover</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8cpp-source.html#l00940">940</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00781">_Normal</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CPSCylindricVortex::getNormal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> NL3D::CPSCylindricVortex::getNormal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>index</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+if the object only needs a normal, this return the normal. If not, is return (0, 0, 0).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="structNL3D_1_1IPSMover.html#a6">NL3D::IPSMover</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00751">751</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00781">_Normal</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td>
+ </tr>
+</table>
+<a name="a13" doxytag="NL3D::CPSCylindricVortex::getRadialViscosity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSCylindricVortex::getRadialViscosity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00759">759</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00786">_RadialViscosity</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CPSCylindricVortex::getScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> NL3D::CPSCylindricVortex::getScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>k</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="structNL3D_1_1IPSMover.html#a4">NL3D::IPSMover</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00749">749</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00783">_Radius</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::CPSCylindricVortex::getTangentialViscosity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSCylindricVortex::getTangentialViscosity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00762">762</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00789">_TangentialViscosity</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::CPSCylindricVortex::newElement"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSCylindricVortex::newElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CPSLocated.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Generate a new element for this bindable.
+<p>
+They are generated according to the propertie of the class
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html#b1">NL3D::CPSForceIntensityHelper</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8cpp-source.html#l00959">959</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00781">_Normal</a>, and <a class="el" href="ps__force_8h-source.html#l00783">_Radius</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NL3D::CPSCylindricVortex::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSCylindricVortex::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CPSCylindricVortex&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CPSCylindricVortex::onlyStoreNormal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSCylindricVortex::onlyStoreNormal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+some object may not store a whole matrix (e.g planes) this return true if only a normal is needed to set the orientation of the object.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="structNL3D_1_1IPSMover.html#a5">NL3D::IPSMover</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00750">750</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CPSCylindricVortex::performDynamic"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSCylindricVortex::performDynamic </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ellapsedTime</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compute the force on the targets.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSForce.html#a5">NL3D::CPSForce</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8cpp-source.html#l00831">831</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00197">NL3D::CPSForceIntensity::_IntensityScheme</a>, <a class="el" href="ps__force_8h-source.html#l00196">NL3D::CPSForceIntensity::_K</a>, <a class="el" href="ps__force_8h-source.html#l00781">_Normal</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__force_8h-source.html#l00786">_RadialViscosity</a>, <a class="el" href="ps__force_8h-source.html#l00783">_Radius</a>, <a class="el" href="ps__force_8h-source.html#l00789">_TangentialViscosity</a>, <a class="el" href="ps__located_8h-source.html#l01070">NL3D::CPSTargetLocatedBindable::_Targets</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>. </td>
+ </tr>
+</table>
+<a name="b3" doxytag="NL3D::CPSCylindricVortex::resize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSCylindricVortex::resize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>size</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Resize the bindable attributes containers DERIVERS SHOULD CALL THEIR PARENT VERSION should not be called directly.
+<p>
+Call CPSLOcated::resize instead
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html#b3">NL3D::CPSForceIntensityHelper</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8cpp-source.html#l00971">971</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00781">_Normal</a>, <a class="el" href="ps__force_8h-source.html#l00783">_Radius</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NL3D::CPSCylindricVortex::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSCylindricVortex::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Serial the force definition. MUST be called by deriver during their serialisation.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CPSForceIntensityHelper.html#a0">NL3D::CPSForceIntensityHelper</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8cpp-source.html#l00949">949</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CPSCylindricVortex::setMatrix"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSCylindricVortex::setMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>index</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNLMISC_1_1CMatrix.html">NLMISC::CMatrix</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>m</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="structNL3D_1_1IPSMover.html#a8">NL3D::IPSMover</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8cpp-source.html#l00933">933</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00781">_Normal</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CPSCylindricVortex::setNormal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSCylindricVortex::setNormal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>index</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>n</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+if the object only stores a normal, this set the normal of the object. Otherwise it has no effect.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="structNL3D_1_1IPSMover.html#a7">NL3D::IPSMover</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00752">752</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00781">_Normal</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CPSCylindricVortex::setRadialViscosity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSCylindricVortex::setRadialViscosity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>v</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00758">758</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00786">_RadialViscosity</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CPSCylindricVortex::setScale"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSCylindricVortex::setScale </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>k</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>scale</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="structNL3D_1_1IPSMover.html#a2">NL3D::IPSMover</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00748">748</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00783">_Radius</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::CPSCylindricVortex::setTangentialViscosity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSCylindricVortex::setTangentialViscosity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>v</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00761">761</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00789">_TangentialViscosity</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CPSCylindricVortex::show"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSCylindricVortex::show </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="namespaceNL3D.html#a1">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>ellapsedTime</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Show the force (edition mode).
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1CPSForce.html#a6">NL3D::CPSForce</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8cpp-source.html#l00907">907</a> of file <a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a>.
+<p>
+References <a class="el" href="ps__force_8h-source.html#l00781">_Normal</a>, <a class="el" href="ps__located_8h-source.html#l00979">NL3D::CPSLocatedBindable::_Owner</a>, <a class="el" href="ps__force_8h-source.html#l00783">_Radius</a>, <a class="el" href="ps__force_8h-source.html#l00127">NL3D::CPSForce::CPSLocated</a>, <a class="el" href="ps__located_8cpp-source.html#l01493">NL3D::CPSLocatedBindable::CPSLocatedBindable</a>, <a class="el" href="ps__located_8h-source.html#l00846">NL3D::CPSLocatedBindable::getDriver</a>, <a class="el" href="ps__located_8h-source.html#l00853">NL3D::CPSLocatedBindable::getFontGenerator</a>, <a class="el" href="ps__located_8cpp-source.html#l01625">NL3D::CPSLocatedBindable::getFontManager</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="ps__located_8cpp-source.html#l01690">NL3D::CPSLocatedBindable::setupDriverModelMatrix</a>, and <a class="el" href="animation__time_8h-source.html#l00044">NL3D::TAnimationTime</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CPSCylindricVortex::supportNonUniformScaling"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSCylindricVortex::supportNonUniformScaling </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Send back true if non-uniform scaling can be applied If it sends false, non-uniform scaling leads to undefine results (default has no effect).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="structNL3D_1_1IPSMover.html#a1">NL3D::IPSMover</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00747">747</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CPSCylindricVortex::supportUniformScaling"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSCylindricVortex::supportUniformScaling </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Send back true if uniform scaling can be applied If it sends false, uniform scaling leads to undefine results.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="structNL3D_1_1IPSMover.html#a0">NL3D::IPSMover</a>.
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00746">746</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="n0" doxytag="NL3D::CPSCylindricVortex::_Normal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CPSAttrib.html">CPSAttrib</a>&lt;<a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>&gt; NL3D::CPSCylindricVortex::_Normal<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00781">781</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+Referenced by <a class="el" href="ps__force_8cpp-source.html#l00965">deleteElement</a>, <a class="el" href="ps__force_8cpp-source.html#l00940">getMatrix</a>, <a class="el" href="ps__force_8h-source.html#l00751">getNormal</a>, <a class="el" href="ps__force_8cpp-source.html#l00959">newElement</a>, <a class="el" href="ps__force_8cpp-source.html#l00831">performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00971">resize</a>, <a class="el" href="ps__force_8cpp-source.html#l00933">setMatrix</a>, <a class="el" href="ps__force_8h-source.html#l00752">setNormal</a>, and <a class="el" href="ps__force_8cpp-source.html#l00907">show</a>. </td>
+ </tr>
+</table>
+<a name="n2" doxytag="NL3D::CPSCylindricVortex::_RadialViscosity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSCylindricVortex::_RadialViscosity<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00786">786</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+Referenced by <a class="el" href="ps__force_8h-source.html#l00739">CPSCylindricVortex</a>, <a class="el" href="ps__force_8h-source.html#l00759">getRadialViscosity</a>, <a class="el" href="ps__force_8cpp-source.html#l00831">performDynamic</a>, and <a class="el" href="ps__force_8h-source.html#l00758">setRadialViscosity</a>. </td>
+ </tr>
+</table>
+<a name="n1" doxytag="NL3D::CPSCylindricVortex::_Radius"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a182">TPSAttribFloat</a> NL3D::CPSCylindricVortex::_Radius<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00783">783</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+Referenced by <a class="el" href="ps__force_8cpp-source.html#l00965">deleteElement</a>, <a class="el" href="ps__force_8h-source.html#l00749">getScale</a>, <a class="el" href="ps__force_8cpp-source.html#l00959">newElement</a>, <a class="el" href="ps__force_8cpp-source.html#l00831">performDynamic</a>, <a class="el" href="ps__force_8cpp-source.html#l00971">resize</a>, <a class="el" href="ps__force_8h-source.html#l00748">setScale</a>, and <a class="el" href="ps__force_8cpp-source.html#l00907">show</a>. </td>
+ </tr>
+</table>
+<a name="n3" doxytag="NL3D::CPSCylindricVortex::_TangentialViscosity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSCylindricVortex::_TangentialViscosity<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="ps__force_8h-source.html#l00789">789</a> of file <a class="el" href="ps__force_8h-source.html">ps_force.h</a>.
+<p>
+Referenced by <a class="el" href="ps__force_8h-source.html#l00739">CPSCylindricVortex</a>, <a class="el" href="ps__force_8h-source.html#l00762">getTangentialViscosity</a>, <a class="el" href="ps__force_8cpp-source.html#l00831">performDynamic</a>, and <a class="el" href="ps__force_8h-source.html#l00761">setTangentialViscosity</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="ps__force_8h-source.html">ps_force.h</a><li><a class="el" href="ps__force_8cpp-source.html">ps_force.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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