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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CNoise3d Class Reference</h1><code>#include &lt;<a class="el" href="noise__3d_8h-source.html">noise_3d.h</a>&gt;</code>
+<p>
+<a href="classNL3D_1_1CNoise3d-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#a0">CNoise3d</a> (<a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a> *pDriver)</td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#a1">~CNoise3d</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#a2">init</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a367">w</a>=64, <a class="el" href="memory__common_8h.html#a11">uint32</a> h=64, <a class="el" href="memory__common_8h.html#a11">uint32</a> d=32)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#a3">render</a> (<a class="el" href="classNLMISC_1_1CQuadUV.html">NLMISC::CQuadUV</a> &amp;qc, float wpos, float intensity)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#a4">render2passes</a> (<a class="el" href="classNLMISC_1_1CQuadUV.html">NLMISC::CQuadUV</a> &amp;qc, float wpos, float intensity)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#a5">renderGrid</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> nbw, <a class="el" href="memory__common_8h.html#a11">uint32</a> nbh, <a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a367">w</a>, <a class="el" href="memory__common_8h.html#a11">uint32</a> h, float UStart, float VStart, float WStart, float dU, float dV, float dW, float intensity)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#a6">renderGrid2passes</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> nbw, <a class="el" href="memory__common_8h.html#a11">uint32</a> nbh, <a class="el" href="memory__common_8h.html#a11">uint32</a> <a class="el" href="driver__opengl__extension__def_8h.html#a367">w</a>, <a class="el" href="memory__common_8h.html#a11">uint32</a> h, float UStart, float VStart, float WStart, float dU, float dV, float dW, float intensity)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#a7">flush</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#a8">flush2passes</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#a9">getWidth</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#a10">getHeight</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#a11">getDepth</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#o0">_Width</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#o1">_Height</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#o2">_Depth</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#o3">_NbSliceW</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#o4">_NbSliceH</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#o5">_Mem</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="classNL3D_1_1CTextureMem.html">NL3D::CTextureMem</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#o6">_Tex</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#o7">_Intensity</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#o8">_OffS</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#o9">_ScaleW</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#o10">_ScaleH</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#o11">_NbVertices</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">NL3D::CVertexBuffer</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#o12">_VertexBuffer</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMaterial.html">NL3D::CMaterial</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#o13">_Mat</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#o14">_Driver</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CNoise3d.html#o15">_IsDriverSupportEnvCombine4</a></td></tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CNoise3d::CNoise3d"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CNoise3d::CNoise3d </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>pDriver</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8cpp-source.html#l00036">36</a> of file <a class="el" href="noise__3d_8cpp-source.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="noise__3d_8h-source.html#l00088">_Driver</a>, <a class="el" href="noise__3d_8h-source.html#l00089">_IsDriverSupportEnvCombine4</a>, <a class="el" href="noise__3d_8h-source.html#l00086">_Mat</a>, and <a class="el" href="noise__3d_8h-source.html#l00084">_NbVertices</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CNoise3d::~CNoise3d"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CNoise3d::~CNoise3d </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8cpp-source.html#l00045">45</a> of file <a class="el" href="noise__3d_8cpp-source.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="noise__3d_8h-source.html#l00086">_Mat</a>, and <a class="el" href="noise__3d_8h-source.html#l00081">_OffS</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a7" doxytag="NL3D::CNoise3d::flush"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CNoise3d::flush </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8cpp-source.html#l00416">416</a> of file <a class="el" href="noise__3d_8cpp-source.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="noise__3d_8h-source.html#l00088">_Driver</a>, <a class="el" href="noise__3d_8h-source.html#l00080">_Intensity</a>, <a class="el" href="noise__3d_8h-source.html#l00089">_IsDriverSupportEnvCombine4</a>, <a class="el" href="noise__3d_8h-source.html#l00086">_Mat</a>, <a class="el" href="noise__3d_8h-source.html#l00084">_NbVertices</a>, <a class="el" href="noise__3d_8h-source.html#l00085">_VertexBuffer</a>, <a class="el" href="classNL3D_1_1IDriver.html#a38">NL3D::IDriver::activeVertexBuffer</a>, <a class="el" href="noise__3d_8cpp-source.html#l00431">flush2passes</a>, <a class="el" href="classNL3D_1_1IDriver.html#a45">NL3D::IDriver::renderQuads</a>, and <a class="el" href="driver__material__inline_8h-source.html#l00118">NL3D::CMaterial::setColor</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CNoise3d::flush2passes"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CNoise3d::flush2passes </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8cpp-source.html#l00431">431</a> of file <a class="el" href="noise__3d_8cpp-source.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="noise__3d_8h-source.html#l00088">_Driver</a>, <a class="el" href="noise__3d_8h-source.html#l00086">_Mat</a>, <a class="el" href="noise__3d_8h-source.html#l00084">_NbVertices</a>, <a class="el" href="noise__3d_8h-source.html#l00085">_VertexBuffer</a>, <a class="el" href="classNL3D_1_1IDriver.html#a38">NL3D::IDriver::activeVertexBuffer</a>, and <a class="el" href="classNL3D_1_1IDriver.html#a45">NL3D::IDriver::renderQuads</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00416">flush</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CNoise3d::getDepth"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CNoise3d::getDepth </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8cpp-source.html#l00452">452</a> of file <a class="el" href="noise__3d_8cpp-source.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="noise__3d_8h-source.html#l00074">_Depth</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CNoise3d::getHeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CNoise3d::getHeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8cpp-source.html#l00446">446</a> of file <a class="el" href="noise__3d_8cpp-source.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="noise__3d_8h-source.html#l00074">_Height</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CNoise3d::getWidth"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CNoise3d::getWidth </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8cpp-source.html#l00440">440</a> of file <a class="el" href="noise__3d_8cpp-source.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="noise__3d_8h-source.html#l00074">_Width</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CNoise3d::init"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CNoise3d::init </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>w</em> = 64, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>h</em> = 64, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>d</em> = 32</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8cpp-source.html#l00053">53</a> of file <a class="el" href="noise__3d_8cpp-source.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="noise__3d_8h-source.html#l00074">_Depth</a>, <a class="el" href="noise__3d_8h-source.html#l00074">_Height</a>, <a class="el" href="noise__3d_8h-source.html#l00086">_Mat</a>, <a class="el" href="noise__3d_8h-source.html#l00077">_Mem</a>, <a class="el" href="noise__3d_8h-source.html#l00075">_NbSliceH</a>, <a class="el" href="noise__3d_8h-source.html#l00075">_NbSliceW</a>, <a class="el" href="noise__3d_8h-source.html#l00081">_OffS</a>, <a class="el" href="noise__3d_8h-source.html#l00082">_ScaleH</a>, <a class="el" href="noise__3d_8h-source.html#l00082">_ScaleW</a>, <a class="el" href="noise__3d_8h-source.html#l00078">_Tex</a>, <a class="el" href="noise__3d_8h-source.html#l00085">_VertexBuffer</a>, <a class="el" href="noise__3d_8h-source.html#l00074">_Width</a>, <a class="el" href="common_8cpp-source.html#l00350">NLMISC::getPowerOf2</a>, <a class="el" href="material_8cpp-source.html#l00057">NL3D::CMaterial::initUnlit</a>, <a class="el" href="common_8cpp-source.html#l00341">NLMISC::raiseToNextPowerOf2</a>, <a class="el" href="driver__material__inline_8h-source.html#l00064">NL3D::CMaterial::setBlend</a>, <a class="el" href="driver__material__inline_8h-source.html#l00091">NL3D::CMaterial::setBlendFunc</a>, <a class="el" href="driver__material__inline_8h-source.html#l00118">NL3D::CMaterial::setColor</a>, <a class="el" href="material_8cpp-source.html#l00257">NL3D::CMaterial::setShader</a>, <a class="el" href="material_8cpp-source.html#l00297">NL3D::CMaterial::setTexture</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00154">NL3D::CVertexBuffer::setVertexFormat</a>, <a class="el" href="driver__material__inline_8h-source.html#l00099">NL3D::CMaterial::setZFunc</a>, <a class="el" href="driver__material__inline_8h-source.html#l00105">NL3D::CMaterial::setZWrite</a>, <a class="el" href="uv_8h-source.html#l00049">NLMISC::CUV::U</a>, <a class="el" href="uv_8h-source.html#l00049">NLMISC::CUV::V</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CNoise3d::render"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CNoise3d::render </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CQuadUV.html">NLMISC::CQuadUV</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>qc</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>wpos</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>intensity</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8cpp-source.html#l00202">202</a> of file <a class="el" href="noise__3d_8cpp-source.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="noise__3d_8h-source.html#l00074">_Depth</a>, <a class="el" href="noise__3d_8h-source.html#l00080">_Intensity</a>, <a class="el" href="noise__3d_8h-source.html#l00089">_IsDriverSupportEnvCombine4</a>, <a class="el" href="noise__3d_8h-source.html#l00075">_NbSliceW</a>, <a class="el" href="noise__3d_8h-source.html#l00084">_NbVertices</a>, <a class="el" href="noise__3d_8h-source.html#l00081">_OffS</a>, <a class="el" href="noise__3d_8h-source.html#l00082">_ScaleH</a>, <a class="el" href="noise__3d_8h-source.html#l00082">_ScaleW</a>, <a class="el" href="noise__3d_8h-source.html#l00085">_VertexBuffer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00391">NL3D::CVertexBuffer::getColorPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00449">NL3D::CVertexBuffer::getNumVertices</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00423">NL3D::CVertexBuffer::getTexCoordPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00364">NL3D::CVertexBuffer::getVertexCoordPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00469">NL3D::CVertexBuffer::getVertexSize</a>, <a class="el" href="noise__3d_8cpp-source.html#l00133">render2passes</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00335">NL3D::CVertexBuffer::setNumVertices</a>, <a class="el" href="uv_8h-source.html#l00049">NLMISC::CUV::U</a>, and <a class="el" href="uv_8h-source.html#l00049">NLMISC::CUV::V</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CNoise3d::render2passes"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CNoise3d::render2passes </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CQuadUV.html">NLMISC::CQuadUV</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>qc</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>wpos</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>intensity</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8cpp-source.html#l00133">133</a> of file <a class="el" href="noise__3d_8cpp-source.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="noise__3d_8h-source.html#l00074">_Depth</a>, <a class="el" href="noise__3d_8h-source.html#l00084">_NbVertices</a>, <a class="el" href="noise__3d_8h-source.html#l00081">_OffS</a>, <a class="el" href="noise__3d_8h-source.html#l00082">_ScaleH</a>, <a class="el" href="noise__3d_8h-source.html#l00082">_ScaleW</a>, <a class="el" href="noise__3d_8h-source.html#l00085">_VertexBuffer</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00869">alpha</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00391">NL3D::CVertexBuffer::getColorPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00449">NL3D::CVertexBuffer::getNumVertices</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00423">NL3D::CVertexBuffer::getTexCoordPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00364">NL3D::CVertexBuffer::getVertexCoordPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00469">NL3D::CVertexBuffer::getVertexSize</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00335">NL3D::CVertexBuffer::setNumVertices</a>, <a class="el" href="uv_8h-source.html#l00049">NLMISC::CUV::U</a>, and <a class="el" href="uv_8h-source.html#l00049">NLMISC::CUV::V</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00202">render</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CNoise3d::renderGrid"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CNoise3d::renderGrid </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>nbw</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>nbh</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>w</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>h</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>UStart</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>VStart</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>WStart</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>dU</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>dV</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>dW</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>intensity</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8cpp-source.html#l00266">266</a> of file <a class="el" href="noise__3d_8cpp-source.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="noise__3d_8h-source.html#l00074">_Depth</a>, <a class="el" href="noise__3d_8h-source.html#l00080">_Intensity</a>, <a class="el" href="noise__3d_8h-source.html#l00089">_IsDriverSupportEnvCombine4</a>, <a class="el" href="noise__3d_8h-source.html#l00075">_NbSliceH</a>, <a class="el" href="noise__3d_8h-source.html#l00075">_NbSliceW</a>, <a class="el" href="noise__3d_8h-source.html#l00084">_NbVertices</a>, <a class="el" href="noise__3d_8h-source.html#l00081">_OffS</a>, <a class="el" href="noise__3d_8h-source.html#l00085">_VertexBuffer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00391">NL3D::CVertexBuffer::getColorPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00449">NL3D::CVertexBuffer::getNumVertices</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00423">NL3D::CVertexBuffer::getTexCoordPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00364">NL3D::CVertexBuffer::getVertexCoordPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00469">NL3D::CVertexBuffer::getVertexSize</a>, <a class="el" href="noise__3d_8cpp-source.html#l00340">renderGrid2passes</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00335">NL3D::CVertexBuffer::setNumVertices</a>, <a class="el" href="uv_8h-source.html#l00049">NLMISC::CUV::U</a>, <a class="el" href="uv_8h-source.html#l00049">NLMISC::CUV::V</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CNoise3d::renderGrid2passes"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CNoise3d::renderGrid2passes </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>nbw</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>nbh</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>w</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>h</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>UStart</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>VStart</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>WStart</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>dU</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>dV</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>dW</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>intensity</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8cpp-source.html#l00340">340</a> of file <a class="el" href="noise__3d_8cpp-source.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="noise__3d_8h-source.html#l00074">_Depth</a>, <a class="el" href="noise__3d_8h-source.html#l00075">_NbSliceH</a>, <a class="el" href="noise__3d_8h-source.html#l00075">_NbSliceW</a>, <a class="el" href="noise__3d_8h-source.html#l00084">_NbVertices</a>, <a class="el" href="noise__3d_8h-source.html#l00081">_OffS</a>, <a class="el" href="noise__3d_8h-source.html#l00085">_VertexBuffer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00391">NL3D::CVertexBuffer::getColorPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00449">NL3D::CVertexBuffer::getNumVertices</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00423">NL3D::CVertexBuffer::getTexCoordPointer</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00364">NL3D::CVertexBuffer::getVertexCoordPointer</a>, <a class="el" href="vertex__buffer_8h-source.html#l00469">NL3D::CVertexBuffer::getVertexSize</a>, <a class="el" href="vertex__buffer_8cpp-source.html#l00335">NL3D::CVertexBuffer::setNumVertices</a>, <a class="el" href="uv_8h-source.html#l00049">NLMISC::CUV::U</a>, <a class="el" href="uv_8h-source.html#l00049">NLMISC::CUV::V</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">w</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00266">renderGrid</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o2" doxytag="NL3D::CNoise3d::_Depth"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CNoise3d::_Depth<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8h-source.html#l00074">74</a> of file <a class="el" href="noise__3d_8h-source.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00452">getDepth</a>, <a class="el" href="noise__3d_8cpp-source.html#l00053">init</a>, <a class="el" href="noise__3d_8cpp-source.html#l00202">render</a>, <a class="el" href="noise__3d_8cpp-source.html#l00133">render2passes</a>, <a class="el" href="noise__3d_8cpp-source.html#l00266">renderGrid</a>, and <a class="el" href="noise__3d_8cpp-source.html#l00340">renderGrid2passes</a>. </td>
+ </tr>
+</table>
+<a name="o14" doxytag="NL3D::CNoise3d::_Driver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IDriver.html">NL3D::IDriver</a>* NL3D::CNoise3d::_Driver<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8h-source.html#l00088">88</a> of file <a class="el" href="noise__3d_8h-source.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00036">CNoise3d</a>, <a class="el" href="noise__3d_8cpp-source.html#l00416">flush</a>, and <a class="el" href="noise__3d_8cpp-source.html#l00431">flush2passes</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CNoise3d::_Height"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CNoise3d::_Height<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8h-source.html#l00074">74</a> of file <a class="el" href="noise__3d_8h-source.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00446">getHeight</a>, and <a class="el" href="noise__3d_8cpp-source.html#l00053">init</a>. </td>
+ </tr>
+</table>
+<a name="o7" doxytag="NL3D::CNoise3d::_Intensity"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CNoise3d::_Intensity<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8h-source.html#l00080">80</a> of file <a class="el" href="noise__3d_8h-source.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00416">flush</a>, <a class="el" href="noise__3d_8cpp-source.html#l00202">render</a>, and <a class="el" href="noise__3d_8cpp-source.html#l00266">renderGrid</a>. </td>
+ </tr>
+</table>
+<a name="o15" doxytag="NL3D::CNoise3d::_IsDriverSupportEnvCombine4"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CNoise3d::_IsDriverSupportEnvCombine4<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8h-source.html#l00089">89</a> of file <a class="el" href="noise__3d_8h-source.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00036">CNoise3d</a>, <a class="el" href="noise__3d_8cpp-source.html#l00416">flush</a>, <a class="el" href="noise__3d_8cpp-source.html#l00202">render</a>, and <a class="el" href="noise__3d_8cpp-source.html#l00266">renderGrid</a>. </td>
+ </tr>
+</table>
+<a name="o13" doxytag="NL3D::CNoise3d::_Mat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMaterial.html">NL3D::CMaterial</a>* NL3D::CNoise3d::_Mat<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8h-source.html#l00086">86</a> of file <a class="el" href="noise__3d_8h-source.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00036">CNoise3d</a>, <a class="el" href="noise__3d_8cpp-source.html#l00416">flush</a>, <a class="el" href="noise__3d_8cpp-source.html#l00431">flush2passes</a>, <a class="el" href="noise__3d_8cpp-source.html#l00053">init</a>, and <a class="el" href="noise__3d_8cpp-source.html#l00045">~CNoise3d</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NL3D::CNoise3d::_Mem"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a>* NL3D::CNoise3d::_Mem<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8h-source.html#l00077">77</a> of file <a class="el" href="noise__3d_8h-source.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00053">init</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CNoise3d::_NbSliceH"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CNoise3d::_NbSliceH<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8h-source.html#l00075">75</a> of file <a class="el" href="noise__3d_8h-source.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00053">init</a>, <a class="el" href="noise__3d_8cpp-source.html#l00266">renderGrid</a>, and <a class="el" href="noise__3d_8cpp-source.html#l00340">renderGrid2passes</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CNoise3d::_NbSliceW"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CNoise3d::_NbSliceW<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8h-source.html#l00075">75</a> of file <a class="el" href="noise__3d_8h-source.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00053">init</a>, <a class="el" href="noise__3d_8cpp-source.html#l00202">render</a>, <a class="el" href="noise__3d_8cpp-source.html#l00266">renderGrid</a>, and <a class="el" href="noise__3d_8cpp-source.html#l00340">renderGrid2passes</a>. </td>
+ </tr>
+</table>
+<a name="o11" doxytag="NL3D::CNoise3d::_NbVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CNoise3d::_NbVertices<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8h-source.html#l00084">84</a> of file <a class="el" href="noise__3d_8h-source.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00036">CNoise3d</a>, <a class="el" href="noise__3d_8cpp-source.html#l00416">flush</a>, <a class="el" href="noise__3d_8cpp-source.html#l00431">flush2passes</a>, <a class="el" href="noise__3d_8cpp-source.html#l00202">render</a>, <a class="el" href="noise__3d_8cpp-source.html#l00133">render2passes</a>, <a class="el" href="noise__3d_8cpp-source.html#l00266">renderGrid</a>, and <a class="el" href="noise__3d_8cpp-source.html#l00340">renderGrid2passes</a>. </td>
+ </tr>
+</table>
+<a name="o8" doxytag="NL3D::CNoise3d::_OffS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CUV.html">NLMISC::CUV</a>* NL3D::CNoise3d::_OffS<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8h-source.html#l00081">81</a> of file <a class="el" href="noise__3d_8h-source.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00053">init</a>, <a class="el" href="noise__3d_8cpp-source.html#l00202">render</a>, <a class="el" href="noise__3d_8cpp-source.html#l00133">render2passes</a>, <a class="el" href="noise__3d_8cpp-source.html#l00266">renderGrid</a>, <a class="el" href="noise__3d_8cpp-source.html#l00340">renderGrid2passes</a>, and <a class="el" href="noise__3d_8cpp-source.html#l00045">~CNoise3d</a>. </td>
+ </tr>
+</table>
+<a name="o10" doxytag="NL3D::CNoise3d::_ScaleH"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CNoise3d::_ScaleH<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8h-source.html#l00082">82</a> of file <a class="el" href="noise__3d_8h-source.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00053">init</a>, <a class="el" href="noise__3d_8cpp-source.html#l00202">render</a>, and <a class="el" href="noise__3d_8cpp-source.html#l00133">render2passes</a>. </td>
+ </tr>
+</table>
+<a name="o9" doxytag="NL3D::CNoise3d::_ScaleW"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CNoise3d::_ScaleW<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8h-source.html#l00082">82</a> of file <a class="el" href="noise__3d_8h-source.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00053">init</a>, <a class="el" href="noise__3d_8cpp-source.html#l00202">render</a>, and <a class="el" href="noise__3d_8cpp-source.html#l00133">render2passes</a>. </td>
+ </tr>
+</table>
+<a name="o6" doxytag="NL3D::CNoise3d::_Tex"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>&lt;<a class="el" href="classNL3D_1_1CTextureMem.html">NL3D::CTextureMem</a>&gt; NL3D::CNoise3d::_Tex<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8h-source.html#l00078">78</a> of file <a class="el" href="noise__3d_8h-source.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00053">init</a>. </td>
+ </tr>
+</table>
+<a name="o12" doxytag="NL3D::CNoise3d::_VertexBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">NL3D::CVertexBuffer</a> NL3D::CNoise3d::_VertexBuffer<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8h-source.html#l00085">85</a> of file <a class="el" href="noise__3d_8h-source.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00416">flush</a>, <a class="el" href="noise__3d_8cpp-source.html#l00431">flush2passes</a>, <a class="el" href="noise__3d_8cpp-source.html#l00053">init</a>, <a class="el" href="noise__3d_8cpp-source.html#l00202">render</a>, <a class="el" href="noise__3d_8cpp-source.html#l00133">render2passes</a>, <a class="el" href="noise__3d_8cpp-source.html#l00266">renderGrid</a>, and <a class="el" href="noise__3d_8cpp-source.html#l00340">renderGrid2passes</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CNoise3d::_Width"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CNoise3d::_Width<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="noise__3d_8h-source.html#l00074">74</a> of file <a class="el" href="noise__3d_8h-source.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="noise__3d_8cpp-source.html#l00440">getWidth</a>, and <a class="el" href="noise__3d_8cpp-source.html#l00053">init</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="noise__3d_8h-source.html">noise_3d.h</a><li><a class="el" href="noise__3d_8cpp-source.html">noise_3d.cpp</a></ul>
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