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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CMeshSkinManager Class Reference</h1>A class used to render Skins in a VBHard, grouped by their skeleton This allow optimisation because less VBuffer swap is needed Also, only 2 Big VBHard is created for all the skins, which improves use of AGP space.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>&gt;</code>
+<p>
+<a href="classNL3D_1_1CMeshSkinManager-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#a0">CMeshSkinManager</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#a1">~CMeshSkinManager</a> ()</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Init/Setup</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z607_0">init</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *driver, <a class="el" href="memory__common_8h.html#a15">uint</a> vertexFormat, <a class="el" href="memory__common_8h.html#a15">uint</a> maxVertices)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>init the manager with a driver, allocate the VBHards, and setup the vertexFormat.</em> <a href="#z607_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z607_1">release</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>release the VBHard. <a class="el" href="classNL3D_1_1CMeshSkinManager.html#z607_0">init</a>() can be called after this.</em> <a href="#z607_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z607_2">enabled</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>false if error at init, eg if driver do no support VBHard, or if no more AGP memory.</em> <a href="#z607_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z607_3">getDriver</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the driver used.</em> <a href="#z607_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z607_4">getVertexFormat</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the vertexFormat.</em> <a href="#z607_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z607_5">getVertexSize</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the vertexSize.</em> <a href="#z607_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z607_6">getMaxVertices</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get max vertices the Buffer allows.</em> <a href="#z607_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Rendering. Those methods must be called only if enabled(), else crash</div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z608_0">lock</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>lock the currently activated VBHard, for future filling.</em> <a href="#z608_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z608_1">unlock</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> numVertices)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>unlock the currently activated VBHard. Tell how many vertices have changed.</em> <a href="#z608_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z608_2">activate</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>activate the currentVBhard as the current VB in the driver, for future rendering.</em> <a href="#z608_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#z608_3">swapVBHard</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Swap to the next VBHard. This allow some parralelism, since CPU fill one VBHard while the other is rendered.</em> <a href="#z608_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <a class="el" href="classNL3D_1_1CMeshSkinManager.html#u1u0">NumVBHard</a> = 2
+ }</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>&lt; <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#o0">_Driver</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>&lt; <a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#o1">_VBHard</a> [NumVBHard]</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#o2">_Enabled</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#o3">_VertexFormat</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#o4">_VertexSize</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#o5">_MaxVertices</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshSkinManager.html#o6">_CurentVBHard</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A class used to render Skins in a VBHard, grouped by their skeleton This allow optimisation because less VBuffer swap is needed Also, only 2 Big VBHard is created for all the skins, which improves use of AGP space.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2002 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00046">46</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="u1" doxytag="NL3D::CMeshSkinManager::@43"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="u1u0" doxytag="NumVBHard"></a><em>NumVBHard</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00095">95</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CMeshSkinManager::CMeshSkinManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshSkinManager::CMeshSkinManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8cpp-source.html#l00036">36</a> of file <a class="el" href="mesh__skin__manager_8cpp-source.html">mesh_skin_manager.cpp</a>.
+<p>
+References <a class="el" href="mesh__skin__manager_8h-source.html#l00104">_CurentVBHard</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00099">_Enabled</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00102">_MaxVertices</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00100">_VertexFormat</a>, and <a class="el" href="mesh__skin__manager_8h-source.html#l00101">_VertexSize</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CMeshSkinManager::~CMeshSkinManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshSkinManager::~CMeshSkinManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8cpp-source.html#l00045">45</a> of file <a class="el" href="mesh__skin__manager_8cpp-source.html">mesh_skin_manager.cpp</a>.
+<p>
+References <a class="el" href="mesh__skin__manager_8cpp-source.html#l00084">release</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z608_2" doxytag="NL3D::CMeshSkinManager::activate"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshSkinManager::activate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+activate the currentVBhard as the current VB in the driver, for future rendering.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8cpp-source.html#l00117">117</a> of file <a class="el" href="mesh__skin__manager_8cpp-source.html">mesh_skin_manager.cpp</a>.
+<p>
+References <a class="el" href="mesh__skin__manager_8h-source.html#l00104">_CurentVBHard</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00097">_Driver</a>, and <a class="el" href="mesh__skin__manager_8h-source.html#l00098">_VBHard</a>. </td>
+ </tr>
+</table>
+<a name="z607_2" doxytag="NL3D::CMeshSkinManager::enabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshSkinManager::enabled </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+false if error at init, eg if driver do no support VBHard, or if no more AGP memory.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00065">65</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>.
+<p>
+References <a class="el" href="mesh__skin__manager_8h-source.html#l00099">_Enabled</a>. </td>
+ </tr>
+</table>
+<a name="z607_3" doxytag="NL3D::CMeshSkinManager::getDriver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a>* NL3D::CMeshSkinManager::getDriver </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the driver used.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00067">67</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>.
+<p>
+References <a class="el" href="mesh__skin__manager_8h-source.html#l00097">_Driver</a>. </td>
+ </tr>
+</table>
+<a name="z607_6" doxytag="NL3D::CMeshSkinManager::getMaxVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshSkinManager::getMaxVertices </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get max vertices the Buffer allows.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00073">73</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>.
+<p>
+References <a class="el" href="mesh__skin__manager_8h-source.html#l00102">_MaxVertices</a>. </td>
+ </tr>
+</table>
+<a name="z607_4" doxytag="NL3D::CMeshSkinManager::getVertexFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshSkinManager::getVertexFormat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the vertexFormat.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00069">69</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>.
+<p>
+References <a class="el" href="mesh__skin__manager_8h-source.html#l00100">_VertexFormat</a>. </td>
+ </tr>
+</table>
+<a name="z607_5" doxytag="NL3D::CMeshSkinManager::getVertexSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshSkinManager::getVertexSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the vertexSize.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00071">71</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>.
+<p>
+References <a class="el" href="mesh__skin__manager_8h-source.html#l00101">_VertexSize</a>. </td>
+ </tr>
+</table>
+<a name="z607_0" doxytag="NL3D::CMeshSkinManager::init"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshSkinManager::init </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>driver</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexFormat</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>maxVertices</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+init the manager with a driver, allocate the VBHards, and setup the vertexFormat.
+<p>
+Must call each time the drive changes
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8cpp-source.html#l00051">51</a> of file <a class="el" href="mesh__skin__manager_8cpp-source.html">mesh_skin_manager.cpp</a>.
+<p>
+References <a class="el" href="mesh__skin__manager_8h-source.html#l00104">_CurentVBHard</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00097">_Driver</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00099">_Enabled</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00102">_MaxVertices</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00098">_VBHard</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00100">_VertexFormat</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00101">_VertexSize</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="classNL3D_1_1CMeshSkinManager.html#u1u0">NumVBHard</a>, and <a class="el" href="mesh__skin__manager_8cpp-source.html#l00084">release</a>. </td>
+ </tr>
+</table>
+<a name="z608_0" doxytag="NL3D::CMeshSkinManager::lock"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> * NL3D::CMeshSkinManager::lock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+lock the currently activated VBHard, for future filling.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8cpp-source.html#l00106">106</a> of file <a class="el" href="mesh__skin__manager_8cpp-source.html">mesh_skin_manager.cpp</a>.
+<p>
+References <a class="el" href="mesh__skin__manager_8h-source.html#l00104">_CurentVBHard</a>, and <a class="el" href="mesh__skin__manager_8h-source.html#l00098">_VBHard</a>. </td>
+ </tr>
+</table>
+<a name="z607_1" doxytag="NL3D::CMeshSkinManager::release"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshSkinManager::release </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+release the VBHard. <a class="el" href="classNL3D_1_1CMeshSkinManager.html#z607_0">init</a>() can be called after this.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8cpp-source.html#l00084">84</a> of file <a class="el" href="mesh__skin__manager_8cpp-source.html">mesh_skin_manager.cpp</a>.
+<p>
+References <a class="el" href="mesh__skin__manager_8h-source.html#l00104">_CurentVBHard</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00097">_Driver</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00099">_Enabled</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00102">_MaxVertices</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00098">_VBHard</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00100">_VertexFormat</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00101">_VertexSize</a>, and <a class="el" href="classNL3D_1_1CMeshSkinManager.html#u1u0">NumVBHard</a>.
+<p>
+Referenced by <a class="el" href="mesh__skin__manager_8cpp-source.html#l00051">init</a>, and <a class="el" href="mesh__skin__manager_8cpp-source.html#l00045">~CMeshSkinManager</a>. </td>
+ </tr>
+</table>
+<a name="z608_3" doxytag="NL3D::CMeshSkinManager::swapVBHard"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshSkinManager::swapVBHard </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Swap to the next VBHard. This allow some parralelism, since CPU fill one VBHard while the other is rendered.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8cpp-source.html#l00122">122</a> of file <a class="el" href="mesh__skin__manager_8cpp-source.html">mesh_skin_manager.cpp</a>.
+<p>
+References <a class="el" href="mesh__skin__manager_8h-source.html#l00104">_CurentVBHard</a>, and <a class="el" href="classNL3D_1_1CMeshSkinManager.html#u1u0">NumVBHard</a>. </td>
+ </tr>
+</table>
+<a name="z608_1" doxytag="NL3D::CMeshSkinManager::unlock"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshSkinManager::unlock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>numVertices</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+unlock the currently activated VBHard. Tell how many vertices have changed.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8cpp-source.html#l00111">111</a> of file <a class="el" href="mesh__skin__manager_8cpp-source.html">mesh_skin_manager.cpp</a>.
+<p>
+References <a class="el" href="mesh__skin__manager_8h-source.html#l00104">_CurentVBHard</a>, and <a class="el" href="mesh__skin__manager_8h-source.html#l00098">_VBHard</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o6" doxytag="NL3D::CMeshSkinManager::_CurentVBHard"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshSkinManager::_CurentVBHard<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00104">104</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__skin__manager_8cpp-source.html#l00117">activate</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00036">CMeshSkinManager</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00051">init</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00106">lock</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00084">release</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00122">swapVBHard</a>, and <a class="el" href="mesh__skin__manager_8cpp-source.html#l00111">unlock</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CMeshSkinManager::_Driver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>&lt;<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a>&gt; NL3D::CMeshSkinManager::_Driver<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00097">97</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__skin__manager_8cpp-source.html#l00117">activate</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00067">getDriver</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00051">init</a>, and <a class="el" href="mesh__skin__manager_8cpp-source.html#l00084">release</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CMeshSkinManager::_Enabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshSkinManager::_Enabled<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00099">99</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__skin__manager_8cpp-source.html#l00036">CMeshSkinManager</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00065">enabled</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00051">init</a>, and <a class="el" href="mesh__skin__manager_8cpp-source.html#l00084">release</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NL3D::CMeshSkinManager::_MaxVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshSkinManager::_MaxVertices<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00102">102</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__skin__manager_8cpp-source.html#l00036">CMeshSkinManager</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00073">getMaxVertices</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00051">init</a>, and <a class="el" href="mesh__skin__manager_8cpp-source.html#l00084">release</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CMeshSkinManager::_VBHard"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CRefPtr.html">NLMISC::CRefPtr</a>&lt;<a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a>&gt; NL3D::CMeshSkinManager::_VBHard[NumVBHard]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00098">98</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__skin__manager_8cpp-source.html#l00117">activate</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00051">init</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00106">lock</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00084">release</a>, and <a class="el" href="mesh__skin__manager_8cpp-source.html#l00111">unlock</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CMeshSkinManager::_VertexFormat"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshSkinManager::_VertexFormat<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00100">100</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__skin__manager_8cpp-source.html#l00036">CMeshSkinManager</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00069">getVertexFormat</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00051">init</a>, and <a class="el" href="mesh__skin__manager_8cpp-source.html#l00084">release</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CMeshSkinManager::_VertexSize"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshSkinManager::_VertexSize<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__skin__manager_8h-source.html#l00101">101</a> of file <a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__skin__manager_8cpp-source.html#l00036">CMeshSkinManager</a>, <a class="el" href="mesh__skin__manager_8h-source.html#l00071">getVertexSize</a>, <a class="el" href="mesh__skin__manager_8cpp-source.html#l00051">init</a>, and <a class="el" href="mesh__skin__manager_8cpp-source.html#l00084">release</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="mesh__skin__manager_8h-source.html">mesh_skin_manager.h</a><li><a class="el" href="mesh__skin__manager_8cpp-source.html">mesh_skin_manager.cpp</a></ul>
+
+
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