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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NL3D::CMeshMultiLod Class Reference</h1>Mesh with several LOD meshes.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="mesh__multi__lod_8h-source.html">mesh_multi_lod.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CMeshMultiLod:
+<p><center><img src="classNL3D_1_1CMeshMultiLod.gif" usemap="#NL3D::CMeshMultiLod_map" border="0"></center>
+<map name="NL3D::CMeshMultiLod_map">
+<area href="classNL3D_1_1CMeshBase.html" alt="NL3D::CMeshBase" shape="rect" coords="74,168,212,192">
+<area href="classNL3D_1_1IShape.html" alt="NL3D::IShape" shape="rect" coords="74,112,212,136">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,56,138,80">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="148,56,286,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="148,0,286,24">
+</map>
+<a href="classNL3D_1_1CMeshMultiLod-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#a0">getMeshGeom</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> slot) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Geometry accessor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#a1">getNumSlotMesh</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get slot mesh count.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#a2">getSlotMesh</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> i, bool &amp;coarseMesh)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a slot mesh.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#a3">isStatic</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Is static mesh ?</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#a4">changeMRMDistanceSetup</a> (float distanceFinest, float distanceMiddle, float distanceCoarsest)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Change MRM Distance setup of the Lod 0 only.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#a5">getNumTriangles</a> (float distance)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>should not be called direclty as the intance of this shape will use 'getNumTrianglesWithCoarsestDist' themselves to get the correct distance.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#a6">getNumTrianglesWithCoarsestDist</a> (float distance, float coarsestMeshDist) const</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Structures for building a multi lod mesh.</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#z604_0">build</a> (<a class="el" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html">CMeshMultiLodBuild</a> &amp;mbuild)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a mesh from material info, and a builded MeshGeom. WARNING: This has a side effect of deleting AnimatedMaterials.</em> <a href="#z604_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">From IShape</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#z605_0">createInstance</a> (<a class="el" href="classNL3D_1_1CScene.html">CScene</a> &amp;scene)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Create a <a class="el" href="classNL3D_1_1CMeshInstance.html">CMeshInstance</a>, which contains materials.</em> <a href="#z605_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#z605_1">clip</a> (const std::vector&lt; CPlane &gt; &amp;pyramid, const CMatrix &amp;worldMatrix)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>clip this mesh in a driver.</em> <a href="#z605_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#z605_2">render</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, bool passOpaque)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classNL3D_1_1CMeshMultiLod.html#z605_2">render</a>() this mesh in a driver.</em> <a href="#z605_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#z605_3">getAABBox</a> (<a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;bbox) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get bbox.</em> <a href="#z605_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#z605_4">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serial this mesh.</em> <a href="#z605_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#z605_5">NLMISC_DECLARE_CLASS</a> (CMeshMultiLod)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Declare name of the shape.</em> <a href="#z605_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Mesh Block Render Interface</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#z606_0">supportMeshBlockRendering</a> (<a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, float &amp;polygonCount) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return !NULL if this shape can support MeshBlock rendering for a special instance.</em> <a href="#z606_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#c0">clear</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Clear the mesh.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#c1">renderMeshGeom</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> slot, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CMeshMultiLodInstance.html">CMeshMultiLodInstance</a> *trans, float numPoylgons, <a class="el" href="memory__common_8h.html#a11">uint32</a> rdrFlags, float <a class="el" href="driver__opengl__extension__def_8h.html#a420">alpha</a>, <a class="el" href="classNL3D_1_1CCoarseMeshManager.html">CCoarseMeshManager</a> *manager)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Render the MeshGeom of a slot, even if coarseMesh.</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#c2">renderCoarseMesh</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> slot, <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CMeshMultiLodInstance.html">CMeshMultiLodInstance</a> *trans, <a class="el" href="classNL3D_1_1CCoarseMeshManager.html">CCoarseMeshManager</a> *manager)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Render the CoarseMesh of a slot. must be a coarseMesh, and shoudl be called only in passOpaque.</em> <a href="#c2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#c3">compileDistMax</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>copileDistMax when builded/loaded.</em> <a href="#c3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#o0">_StaticLod</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Static or dynamic load ?</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html">CMeshSlot</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#o1">_MeshVector</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Vector of meshes.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMultiLod.html#l0">CMeshMultiLodBalancingObs</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Mesh with several LOD meshes.
+<p>
+This mesh handle several meshes of any kind of shape (MRM, standard, coarse meshes..) At run time, it chooses what LOD meshes it must render according to its settings.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Cyril 'Hulud' Corvazier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8h-source.html#l00052">52</a> of file <a class="el" href="mesh__multi__lod_8h-source.html">mesh_multi_lod.h</a>.<hr><h2>Member Function Documentation</h2>
+<a name="z604_0" doxytag="NL3D::CMeshMultiLod::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMultiLod::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshMultiLod_1_1CMeshMultiLodBuild.html">CMeshMultiLodBuild</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>mbuild</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a mesh from material info, and a builded MeshGeom. WARNING: This has a side effect of deleting AnimatedMaterials.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00050">50</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>.
+<p>
+References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>, <a class="el" href="mesh__multi__lod_8h-source.html#l00246">_StaticLod</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00452">clear</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00614">compileDistMax</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CMeshMultiLod::changeMRMDistanceSetup"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMultiLod::changeMRMDistanceSetup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>distanceFinest</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>distanceMiddle</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>distanceCoarsest</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Change MRM Distance setup of the Lod 0 only.
+<p>
+No op if the lod0 is not a <a class="el" href="classNL3D_1_1CMeshMRMGeom.html">CMeshMRMGeom</a> NB: no-op if distanceFinest&lt;0, distanceMiddle&lt;=distanceFinest or if distanceCoarsest&lt;=distanceMiddle. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>distanceFinest</em>&nbsp;</td><td>
+The MRM has its max faces when dist&lt;=distanceFinest. </td></tr>
+<tr><td valign=top><em>distanceMiddle</em>&nbsp;</td><td>
+The MRM has 50% of its faces at dist==distanceMiddle. </td></tr>
+<tr><td valign=top><em>distanceCoarsest</em>&nbsp;</td><td>
+The MRM has faces/Divisor (ie near 0) when dist&gt;=distanceCoarsest. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00636">636</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>.
+<p>
+References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>, and <a class="el" href="mesh__multi__lod_8h-source.html#l00143">getNumSlotMesh</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CMeshMultiLod::clear"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMultiLod::clear </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Clear the mesh.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00452">452</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>.
+<p>
+References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>.
+<p>
+Referenced by <a class="el" href="mesh__multi__lod_8cpp-source.html#l00050">build</a>. </td>
+ </tr>
+</table>
+<a name="z605_1" doxytag="NL3D::CMeshMultiLod::clip"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshMultiLod::clip </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; CPlane &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pyramid</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CMatrix &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>worldMatrix</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+clip this mesh in a driver.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a3">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00217">217</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>.
+<p>
+References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>. </td>
+ </tr>
+</table>
+<a name="c3" doxytag="NL3D::CMeshMultiLod::compileDistMax"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMultiLod::compileDistMax </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+copileDistMax when builded/loaded.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00614">614</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>.
+<p>
+References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>.
+<p>
+Referenced by <a class="el" href="mesh__multi__lod_8cpp-source.html#l00050">build</a>. </td>
+ </tr>
+</table>
+<a name="z605_0" doxytag="NL3D::CMeshMultiLod::createInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> * NL3D::CMeshMultiLod::createInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CScene.html">CScene</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>scene</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Create a <a class="el" href="classNL3D_1_1CMeshInstance.html">CMeshInstance</a>, which contains materials.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a2">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00192">192</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>.
+<p>
+References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>. </td>
+ </tr>
+</table>
+<a name="z605_3" doxytag="NL3D::CMeshMultiLod::getAABBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMultiLod::getAABBox </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1CAABBox.html">NLMISC::CAABBox</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>bbox</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get bbox.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#a6">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00432">432</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>.
+<p>
+References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CMeshMultiLod::getMeshGeom"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> &amp; NL3D::CMeshMultiLod::getMeshGeom </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>slot</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Geometry accessor.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00626">626</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>.
+<p>
+References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>, <a class="el" href="mesh__multi__lod_8h-source.html#l00143">getNumSlotMesh</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CMeshMultiLod::getNumSlotMesh"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshMultiLod::getNumSlotMesh </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get slot mesh count.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8h-source.html#l00143">143</a> of file <a class="el" href="mesh__multi__lod_8h-source.html">mesh_multi_lod.h</a>.
+<p>
+References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>.
+<p>
+Referenced by <a class="el" href="mesh__multi__lod_8cpp-source.html#l00636">changeMRMDistanceSetup</a>, and <a class="el" href="mesh__multi__lod_8cpp-source.html#l00626">getMeshGeom</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CMeshMultiLod::getNumTriangles"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NL3D::CMeshMultiLod::getNumTriangles </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>distance</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+should not be called direclty as the intance of this shape will use 'getNumTrianglesWithCoarsestDist' themselves to get the correct distance.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IShape.html#z791_0">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8h-source.html#l00179">179</a> of file <a class="el" href="mesh__multi__lod_8h-source.html">mesh_multi_lod.h</a>.
+<p>
+References <a class="el" href="mesh__multi__lod_8cpp-source.html#l00369">getNumTrianglesWithCoarsestDist</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CMeshMultiLod::getNumTrianglesWithCoarsestDist"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CMeshMultiLod::getNumTrianglesWithCoarsestDist </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>distance</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>coarsestMeshDist</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00369">369</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>.
+<p>
+References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>.
+<p>
+Referenced by <a class="el" href="mesh__multi__lod_8h-source.html#l00179">getNumTriangles</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CMeshMultiLod::getSlotMesh"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a>* NL3D::CMeshMultiLod::getSlotMesh </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>i</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>coarseMesh</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a slot mesh.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8h-source.html#l00149">149</a> of file <a class="el" href="mesh__multi__lod_8h-source.html">mesh_multi_lod.h</a>.
+<p>
+References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CMeshMultiLod::isStatic"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshMultiLod::isStatic </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Is static mesh ?
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8h-source.html#l00159">159</a> of file <a class="el" href="mesh__multi__lod_8h-source.html">mesh_multi_lod.h</a>.
+<p>
+References <a class="el" href="mesh__multi__lod_8h-source.html#l00246">_StaticLod</a>. </td>
+ </tr>
+</table>
+<a name="z605_5" doxytag="NL3D::CMeshMultiLod::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshMultiLod::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CMeshMultiLod&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Declare name of the shape.
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z605_2" doxytag="NL3D::CMeshMultiLod::render"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMultiLod::render </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>trans</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>passOpaque</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<a class="el" href="classNL3D_1_1CMeshMultiLod.html#z605_2">render</a>() this mesh in a driver.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IShape.html#a4">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00238">238</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>.
+<p>
+References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00544">renderCoarseMesh</a>, and <a class="el" href="mesh__multi__lod_8cpp-source.html#l00494">renderMeshGeom</a>. </td>
+ </tr>
+</table>
+<a name="c2" doxytag="NL3D::CMeshMultiLod::renderCoarseMesh"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMultiLod::renderCoarseMesh </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMeshMultiLodInstance.html">CMeshMultiLodInstance</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>trans</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CCoarseMeshManager.html">CCoarseMeshManager</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>manager</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Render the CoarseMesh of a slot. must be a coarseMesh, and shoudl be called only in passOpaque.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00544">544</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>.
+<p>
+References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.
+<p>
+Referenced by <a class="el" href="mesh__multi__lod_8cpp-source.html#l00238">render</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::CMeshMultiLod::renderMeshGeom"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMultiLod::renderMeshGeom </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>slot</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMeshMultiLodInstance.html">CMeshMultiLodInstance</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>trans</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>numPoylgons</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rdrFlags</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>alpha</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CCoarseMeshManager.html">CCoarseMeshManager</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>manager</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Render the MeshGeom of a slot, even if coarseMesh.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00494">494</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>.
+<p>
+References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00869">alpha</a>.
+<p>
+Referenced by <a class="el" href="mesh__multi__lod_8cpp-source.html#l00238">render</a>. </td>
+ </tr>
+</table>
+<a name="z605_4" doxytag="NL3D::CMeshMultiLod::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMultiLod::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial this mesh.
+<p>
+
+<p>
+Implements <a class="el" href="classNLMISC_1_1IStreamable.html#a0">NLMISC::IStreamable</a>.
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00345">345</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z606_0" doxytag="NL3D::CMeshMultiLod::supportMeshBlockRendering"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> * NL3D::CMeshMultiLod::supportMeshBlockRendering </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>trans</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>polygonCount</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return !NULL if this shape can support MeshBlock rendering for a special instance.
+<p>
+NB: Mesh Block render cannot occurs if the Mesh is Skinned/MeshMorphed. NB: Mesh Block render can occurs only in Opaque pass NB: Mesh block render can occurs only for <a class="el" href="classNL3D_1_1CMeshBase.html">CMeshBase</a> meshes. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>trans</em>&nbsp;</td><td>
+the instance to take into account (meshMultiLod may return NULL in blend transition). </td></tr>
+<tr><td valign=top><em>polygonCount</em>&nbsp;</td><td>
+the number of polygons to render for the meshGeom returned </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the meshgeom to render per block if OK, else NULL (default) </dl>
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IShape.html#z793_0">NL3D::IShape</a>.
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8cpp-source.html#l00657">657</a> of file <a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a>.
+<p>
+References <a class="el" href="mesh__multi__lod_8h-source.html#l00249">_MeshVector</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NL3D::CMeshMultiLod::CMeshMultiLodBalancingObs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CMeshMultiLodBalancingObs<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8h-source.html#l00263">263</a> of file <a class="el" href="mesh__multi__lod_8h-source.html">mesh_multi_lod.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o1" doxytag="NL3D::CMeshMultiLod::_MeshVector"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CMeshMultiLod_1_1CMeshSlot.html">CMeshSlot</a>&gt; NL3D::CMeshMultiLod::_MeshVector<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Vector of meshes.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8h-source.html#l00249">249</a> of file <a class="el" href="mesh__multi__lod_8h-source.html">mesh_multi_lod.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__multi__lod_8cpp-source.html#l00050">build</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00636">changeMRMDistanceSetup</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00452">clear</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00217">clip</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00614">compileDistMax</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00192">createInstance</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00432">getAABBox</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00626">getMeshGeom</a>, <a class="el" href="mesh__multi__lod_8h-source.html#l00143">getNumSlotMesh</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00369">getNumTrianglesWithCoarsestDist</a>, <a class="el" href="mesh__multi__lod_8h-source.html#l00149">getSlotMesh</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00238">render</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00544">renderCoarseMesh</a>, <a class="el" href="mesh__multi__lod_8cpp-source.html#l00494">renderMeshGeom</a>, and <a class="el" href="mesh__multi__lod_8cpp-source.html#l00657">supportMeshBlockRendering</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CMeshMultiLod::_StaticLod"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshMultiLod::_StaticLod<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Static or dynamic load ?
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__multi__lod_8h-source.html#l00246">246</a> of file <a class="el" href="mesh__multi__lod_8h-source.html">mesh_multi_lod.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__multi__lod_8cpp-source.html#l00050">build</a>, and <a class="el" href="mesh__multi__lod_8h-source.html#l00159">isStatic</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="mesh__multi__lod_8h-source.html">mesh_multi_lod.h</a><li><a class="el" href="mesh__multi__lod_8cpp-source.html">mesh_multi_lod.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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