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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CMeshMRMGeom Class Reference</h1>An MRM mesh geometry, with no materials information.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CMeshMRMGeom:
+<p><center><img src="classNL3D_1_1CMeshMRMGeom.gif" usemap="#NL3D::CMeshMRMGeom_map" border="0"></center>
+<map name="NL3D::CMeshMRMGeom_map">
+<area href="classNL3D_1_1IMeshGeom.html" alt="NL3D::IMeshGeom" shape="rect" coords="0,112,152,136">
+<area href="classNLMISC_1_1IStreamable.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,152,80">
+<area href="classNLMISC_1_1IClassable.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,152,24">
+</map>
+<a href="classNL3D_1_1CMeshMRMGeom-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>RawSkin optimisation.</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z598_0">NumCacheVertexNormal1</a> = <a class="el" href="namespaceNL3D.html#a143">NL_BlockByteL1</a> / sizeof(<a class="el" href="classNL3D_1_1CRawVertexNormalSkin1.html">CRawVertexNormalSkin1</a>)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z598_1">NumCacheVertexNormal2</a> = <a class="el" href="namespaceNL3D.html#a143">NL_BlockByteL1</a> / sizeof(<a class="el" href="classNL3D_1_1CRawVertexNormalSkin2.html">CRawVertexNormalSkin2</a>)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z598_2">NumCacheVertexNormal4</a> = <a class="el" href="namespaceNL3D.html#a143">NL_BlockByteL1</a> / sizeof(<a class="el" href="classNL3D_1_1CRawVertexNormalSkin4.html">CRawVertexNormalSkin4</a>)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z598_3">updateRawSkinNormal</a> (bool enabled, <a class="el" href="classNL3D_1_1CMeshMRMInstance.html">CMeshMRMInstance</a> *mi, <a class="el" href="memory__common_8h.html#a14">sint</a> curLodId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>compute RawSkin info in the MRMInstance according to current skin setup.</em> <a href="#z598_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z598_4">dirtMeshDataId</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Increment the refCount, so instances RawSkins are no longer valid.</em> <a href="#z598_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z598_5">applyArrayRawSkinNormal1</a> (<a class="el" href="classNL3D_1_1CRawVertexNormalSkin1.html">CRawVertexNormalSkin1</a> *<a class="el" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="el" href="memory__common_8h.html#a7">uint8</a> *destVertexPtr, <a class="el" href="classNL3D_1_1CMatrix3x4.html">CMatrix3x4</a> *boneMat3x4, <a class="el" href="memory__common_8h.html#a15">uint</a> vertexSize, <a class="el" href="memory__common_8h.html#a15">uint</a> nInf)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z598_6">applyArrayRawSkinNormal2</a> (<a class="el" href="classNL3D_1_1CRawVertexNormalSkin2.html">CRawVertexNormalSkin2</a> *<a class="el" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="el" href="memory__common_8h.html#a7">uint8</a> *destVertexPtr, <a class="el" href="classNL3D_1_1CMatrix3x4.html">CMatrix3x4</a> *boneMat3x4, <a class="el" href="memory__common_8h.html#a15">uint</a> vertexSize, <a class="el" href="memory__common_8h.html#a15">uint</a> nInf)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z598_7">applyArrayRawSkinNormal3</a> (<a class="el" href="classNL3D_1_1CRawVertexNormalSkin4.html">CRawVertexNormalSkin4</a> *<a class="el" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="el" href="memory__common_8h.html#a7">uint8</a> *destVertexPtr, <a class="el" href="classNL3D_1_1CMatrix3x4.html">CMatrix3x4</a> *boneMat3x4, <a class="el" href="memory__common_8h.html#a15">uint</a> vertexSize, <a class="el" href="memory__common_8h.html#a15">uint</a> nInf)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z598_8">applyArrayRawSkinNormal4</a> (<a class="el" href="classNL3D_1_1CRawVertexNormalSkin4.html">CRawVertexNormalSkin4</a> *<a class="el" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="el" href="memory__common_8h.html#a7">uint8</a> *destVertexPtr, <a class="el" href="classNL3D_1_1CMatrix3x4.html">CMatrix3x4</a> *boneMat3x4, <a class="el" href="memory__common_8h.html#a15">uint</a> vertexSize, <a class="el" href="memory__common_8h.html#a15">uint</a> nInf)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z598_9">applyArrayRawSkinNormal1</a> (<a class="el" href="classNL3D_1_1CRawVertexNormalSkin1.html">CRawVertexNormalSkin1</a> *<a class="el" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="el" href="memory__common_8h.html#a7">uint8</a> *destVertexPtr, <a class="el" href="classNL3D_1_1CMatrix3x4SSE.html">CMatrix3x4SSE</a> *boneMat3x4, <a class="el" href="memory__common_8h.html#a15">uint</a> vertexSize, <a class="el" href="memory__common_8h.html#a15">uint</a> nInf)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z598_10">applyArrayRawSkinNormal2</a> (<a class="el" href="classNL3D_1_1CRawVertexNormalSkin2.html">CRawVertexNormalSkin2</a> *<a class="el" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="el" href="memory__common_8h.html#a7">uint8</a> *destVertexPtr, <a class="el" href="classNL3D_1_1CMatrix3x4SSE.html">CMatrix3x4SSE</a> *boneMat3x4, <a class="el" href="memory__common_8h.html#a15">uint</a> vertexSize, <a class="el" href="memory__common_8h.html#a15">uint</a> nInf)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z598_11">applyArrayRawSkinNormal3</a> (<a class="el" href="classNL3D_1_1CRawVertexNormalSkin4.html">CRawVertexNormalSkin4</a> *<a class="el" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="el" href="memory__common_8h.html#a7">uint8</a> *destVertexPtr, <a class="el" href="classNL3D_1_1CMatrix3x4SSE.html">CMatrix3x4SSE</a> *boneMat3x4, <a class="el" href="memory__common_8h.html#a15">uint</a> vertexSize, <a class="el" href="memory__common_8h.html#a15">uint</a> nInf)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z598_12">applyArrayRawSkinNormal4</a> (<a class="el" href="classNL3D_1_1CRawVertexNormalSkin4.html">CRawVertexNormalSkin4</a> *<a class="el" href="driver__opengl__extension__def_8h.html#a409">src</a>, <a class="el" href="memory__common_8h.html#a7">uint8</a> *destVertexPtr, <a class="el" href="classNL3D_1_1CMatrix3x4SSE.html">CMatrix3x4SSE</a> *boneMat3x4, <a class="el" href="memory__common_8h.html#a15">uint</a> vertexSize, <a class="el" href="memory__common_8h.html#a15">uint</a> nInf)</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z598_13">_MeshDataId</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Each time the mesh is loaded/built, this increment.</em> <a href="#z598_13">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Hard VB</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z597_0">updateVertexBufferHard</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="memory__common_8h.html#a11">uint32</a> numVertices)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z597_1">deleteVertexBufferHard</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z597_2">fillAGPSkinPartWithVBHardPtr</a> (<a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">CLod</a> &amp;lod, <a class="el" href="memory__common_8h.html#a7">uint8</a> *vertexDst)</td></tr>
+<tr><td nowrap align=right valign=top>CRefPtr&lt; <a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z597_3">_VBHard</a></td></tr>
+<tr><td nowrap align=right valign=top>CRefPtr&lt; <a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z597_4">_Driver</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z597_5">_VertexBufferHardDirty</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z597_6">_PreciseClipping</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>NB: HERE FOR PACKING ONLY. For clipping. Estimate if we must do a Precise clipping (ie with bboxes).</em> <a href="#z597_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#a0">CMeshMRMGeom</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#a1">~CMeshMRMGeom</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#a2">build</a> (<a class="el" href="structNL3D_1_1CMesh_1_1CMeshBuild.html">CMesh::CMeshBuild</a> &amp;m, std::vector&lt; <a class="el" href="structNL3D_1_1CMesh_1_1CMeshBuild.html">CMesh::CMeshBuild</a> * &gt; &amp;bsList, <a class="el" href="memory__common_8h.html#a15">uint</a> numMaxMaterial, const <a class="el" href="classNL3D_1_1CMRMParameters.html">CMRMParameters</a> &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a357">params</a>=<a class="el" href="classNL3D_1_1CMRMParameters.html">CMRMParameters</a>())</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a mesh, replacing old.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#a3">applyMaterialRemap</a> (const std::vector&lt; <a class="el" href="memory__common_8h.html#a14">sint</a> &gt; &amp;remap)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>change materials Ids (called from <a class="el" href="classNL3D_1_1CMesh.html#a6">CMesh::optimizeMaterialUsage</a>()).</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#a4">changeMRMDistanceSetup</a> (float distanceFinest, float distanceMiddle, float distanceCoarsest)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Change MRM Distance setup.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CMRMLevelDetail.html">CMRMLevelDetail</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#a5">getLevelDetail</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the MRM level detail information.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">From IMeshGeom</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z589_0">initInstance</a> (<a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *mbi)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Init instance info.</em> <a href="#z589_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z589_1">clip</a> (const std::vector&lt; CPlane &gt; &amp;pyramid, const CMatrix &amp;worldMatrix)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>clip this mesh in a driver. true if visible.</em> <a href="#z589_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z589_2">render</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, float polygonCount, <a class="el" href="memory__common_8h.html#a11">uint32</a> rdrFlags, float globalAlpha)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z589_2">render</a>() this mesh in a driver, given an instance and his materials.</em> <a href="#z589_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z589_3">renderSkin</a> (<a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *trans, float alphaMRM)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z589_2">render</a>() this mesh as a skin.</em> <a href="#z589_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z589_4">getNumTriangles</a> (float distance)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get an approximation of the number of triangles this instance will render for a fixed distance.</em> <a href="#z589_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z589_5">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serial this meshGeom.</em> <a href="#z589_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z589_6">NLMISC_DECLARE_CLASS</a> (CMeshMRMGeom)</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Lod management.</div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z590_0">getNbLodLoaded</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the number of LOD currently loaded.</em> <a href="#z590_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z590_1">loadFirstLod</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Load the header and the first lod of a MRM in a stream.</em> <a href="#z590_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z590_2">loadNextLod</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Load next lod of a stream.</em> <a href="#z590_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z590_3">unloadNextLod</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>UnLoad Lod <a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z590_0">getNbLodLoaded</a>()-1 from memory.</em> <a href="#z590_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Geometry accessors</div></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z591_0">getBoundingBox</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the extended axis aligned bounding box of the mesh.</em> <a href="#z591_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z591_1">getVertexBuffer</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the vertex buffer used by the mrm mesh. NB: this VB store all Vertices used by All LODs.</em> <a href="#z591_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const std::vector&lt; <a class="el" href="structNL3D_1_1CMesh_1_1CSkinWeight.html">CMesh::CSkinWeight</a> &gt; &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z591_2">getSkinWeights</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the skinWeights used by the mrm mesh. NB: same size of the vertexBuffer. empty if !<a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z592_0">isSkinned</a>().</em> <a href="#z591_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const std::vector&lt; std::string &gt; &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z591_3">getBonesName</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the bone names of the meshMRM.</em> <a href="#z591_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z591_4">getNbLod</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the number of LOD.</em> <a href="#z591_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z591_5">getNbRdrPass</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> lodId) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the number of rendering pass of a LOD.</em> <a href="#z591_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z591_6">getRdrPassPrimitiveBlock</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> lodId, <a class="el" href="memory__common_8h.html#a15">uint</a> renderingPassIndex) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the primitive block associated with a rendering pass of a LOD.</em> <a href="#z591_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z591_7">getRdrPassMaterial</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> lodId, <a class="el" href="memory__common_8h.html#a15">uint</a> renderingPassIndex) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get the material ID associated with a rendering pass of a LOD.</em> <a href="#z591_7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const std::vector&lt; <a class="el" href="structNL3D_1_1CMRMWedgeGeom.html">CMRMWedgeGeom</a> &gt; &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z591_8">getGeomorphs</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> lodId) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Advanced. get the geomorphs for a special lod.</em> <a href="#z591_8">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Skinning Behavior</div></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z592_0">isSkinned</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return true if the mesh is skinned, else return false.</em> <a href="#z592_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z592_1">computeBonesId</a> (<a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *skeleton)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>If the mesh is skinned, still use normal <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a>.</em> <a href="#z592_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z592_2">updateSkeletonUsage</a> (<a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *sm, bool increment)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>update Skeleton Usage. increment or decrement. computeBonesId must has been called before.</em> <a href="#z592_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const std::vector&lt; <a class="el" href="memory__common_8h.html#a10">sint32</a> &gt; &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z592_3">getSkinBoneUsage</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return array of bones used by the skin. computeBonesId must has been called before.</em> <a href="#z592_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Mesh Block Render Implementation</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z593_0">supportMeshBlockRendering</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>true if this meshGeom support meshBlock rendering.</em> <a href="#z593_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z593_1">sortPerMaterial</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>true if the sort criterion must be by material.</em> <a href="#z593_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z593_2">getNumRdrPasses</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>return the number of renderPasses for this mesh.</em> <a href="#z593_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z593_3">beginMesh</a> (<a class="el" href="classNL3D_1_1CMeshGeomRenderContext.html">CMeshGeomRenderContext</a> &amp;rdrCtx)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The framework call this method when he will render instances of this meshGeom soon.</em> <a href="#z593_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z593_4">activeInstance</a> (<a class="el" href="classNL3D_1_1CMeshGeomRenderContext.html">CMeshGeomRenderContext</a> &amp;rdrCtx, <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *inst, float polygonCount)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The framework call this method any time a change of instance occurs.</em> <a href="#z593_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z593_5">renderPass</a> (<a class="el" href="classNL3D_1_1CMeshGeomRenderContext.html">CMeshGeomRenderContext</a> &amp;rdrCtx, <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *inst, float polygonCount, <a class="el" href="memory__common_8h.html#a15">uint</a> rdrPass)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The framework call this method to render the current renderPass, with the current instance NB: if the material is blended, DON'T render it!!</em> <a href="#z593_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z593_6">endMesh</a> (<a class="el" href="classNL3D_1_1CMeshGeomRenderContext.html">CMeshGeomRenderContext</a> &amp;rdrCtx)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The framework call this method when it has done with this meshGeom.</em> <a href="#z593_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Special SkinGrouping Rendering</div></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z594_0">supportSkinGrouping</a> () const</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z594_1">renderSkinGroupGeom</a> (<a class="el" href="classNL3D_1_1CMeshMRMInstance.html">CMeshMRMInstance</a> *mi, float alphaMRM, <a class="el" href="memory__common_8h.html#a15">uint</a> remainingVertices, <a class="el" href="memory__common_8h.html#a7">uint8</a> *vbDest)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z594_2">renderSkinGroupPrimitives</a> (<a class="el" href="classNL3D_1_1CMeshMRMInstance.html">CMeshMRMInstance</a> *mi, <a class="el" href="memory__common_8h.html#a15">uint</a> baseVertex)</td></tr>
+<tr><td colspan=2><br><h2>Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c0">serialLodVertexData</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f, <a class="el" href="memory__common_8h.html#a15">uint</a> startWedge, <a class="el" href="memory__common_8h.html#a15">uint</a> endWedge)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serial a subset of the vertices.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c1">chooseLod</a> (float alphaMRM, float &amp;alphaLod)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>choose the lod according to the alphaMRM [0,1] given.</em> <a href="#c1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c2">applyGeomorph</a> (std::vector&lt; <a class="el" href="structNL3D_1_1CMRMWedgeGeom.html">CMRMWedgeGeom</a> &gt; &amp;geoms, float alphaLod, <a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a> *currentVBHard)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Apply the geomorph to the _VBuffer, or the VBhard, if exist/used.</em> <a href="#c2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c3">applyGeomorphWithVBHardPtr</a> (std::vector&lt; <a class="el" href="structNL3D_1_1CMRMWedgeGeom.html">CMRMWedgeGeom</a> &gt; &amp;geoms, float alphaLod, <a class="el" href="memory__common_8h.html#a7">uint8</a> *vertexDestPtr)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Apply the geomorph to the VBhard ptr, if not NULL.</em> <a href="#c3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c4">applyGeomorphPosNormalUV0</a> (std::vector&lt; <a class="el" href="structNL3D_1_1CMRMWedgeGeom.html">CMRMWedgeGeom</a> &gt; &amp;geoms, <a class="el" href="memory__common_8h.html#a7">uint8</a> *vertexPtr, <a class="el" href="memory__common_8h.html#a7">uint8</a> *vertexDestPtr, <a class="el" href="memory__common_8h.html#a10">sint32</a> vertexSize, float a, float a1)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Faster, but common geomorph apply.</em> <a href="#c4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c5">bkupOriginalSkinVertices</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Skinning: bkup Vertex/Normal into _OriginalSkin* from VBuffer.</em> <a href="#c5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c6">bkupOriginalSkinVerticesSubset</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> wedgeStart, <a class="el" href="memory__common_8h.html#a15">uint</a> wedgeEnd)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c7">restoreOriginalSkinVertices</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Skinning: restore Vertex/Normal from _OriginalSkin* to VBuffer.</em> <a href="#c7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c8">applySkin</a> (<a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">CLod</a> &amp;lod, const <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *skeleton)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Skinning: Apply skinning to the _VBuffer (before geomorph).</em> <a href="#c8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c9">applySkinWithNormal</a> (<a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">CLod</a> &amp;lod, const <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *skeleton)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The same as apply skin, but with normal modified.</em> <a href="#c9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c10">applySkinWithNormalSSE</a> (<a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">CLod</a> &amp;lod, const <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *skeleton)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c11">applyRawSkinWithNormal</a> (<a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">CLod</a> &amp;lod, <a class="el" href="classNL3D_1_1CRawSkinNormalCache.html">CRawSkinNormalCache</a> &amp;rawSkinLod, const <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *skeleton)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c12">applyRawSkinWithNormalSSE</a> (<a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">CLod</a> &amp;lod, <a class="el" href="classNL3D_1_1CRawSkinNormalCache.html">CRawSkinNormalCache</a> &amp;rawSkinLod, const <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *skeleton)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c13">applySkinWithTangentSpace</a> (<a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">CLod</a> &amp;lod, const <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *skeleton, <a class="el" href="memory__common_8h.html#a15">uint</a> tangentSpaceTexCoord)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The same as apply skin with normal, but with a tangent space added (encoded in a texture coordinate).</em> <a href="#c13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c14">applySkinWithTangentSpaceSSE</a> (<a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">CLod</a> &amp;lod, const <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *skeleton, <a class="el" href="memory__common_8h.html#a15">uint</a> tangentSpaceTexCoord)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c15">restoreOriginalSkinPart</a> (<a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">CLod</a> &amp;lod, <a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a> *currentVBHard)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Skinning: same as <a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c7">restoreOriginalSkinVertices</a>(), but for one Lod only.</em> <a href="#c15">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c16">loadHeader</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>load the header of this mesh. return the version of the header.</em> <a href="#c16">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c17">load</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>load this mesh.</em> <a href="#c17">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c18">save</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>save the entire mesh.</em> <a href="#c18">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c19">buildBoneUsageVer2</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c20">compileRunTime</a> ()</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c21">updateShiftedTriangleCache</a> (<a class="el" href="classNL3D_1_1CMeshMRMInstance.html">CMeshMRMInstance</a> *mi, <a class="el" href="memory__common_8h.html#a14">sint</a> curLodId, <a class="el" href="memory__common_8h.html#a15">uint</a> baseVertex)</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#o0">_Skinned</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Skinning: This tells if the mesh is correctly skinned (suuport skinning).</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; CVector &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#o1">_OriginalSkinVertices</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Skinning: this is the list of vertices (mirror of VBuffer), at the bind Pos.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; CVector &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#o2">_OriginalSkinNormals</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; CVector &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#o3">_OriginalTGSpace</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#o4">_VBufferOriginal</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The Original VBuffer.</em> <a href="#o4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#o5">_VBufferFinal</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>The Final VBuffer.</em> <a href="#o5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="structNL3D_1_1CMesh_1_1CSkinWeight.html">CMesh::CSkinWeight</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#o6">_SkinWeights</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This is the array of SkinWeights, same size as the VB.</em> <a href="#o6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#o7">_BoneIdComputed</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This boolean is true if the bones id have been passed in the skeleton.</em> <a href="#o7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#o8">_BoneIdExtended</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>true if the _BonesIdExt have been computed (for bone Usage).</em> <a href="#o8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#o9">_SupportSkinGrouping</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>if true, then maybe use faster render.</em> <a href="#o9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a7">uint8</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#o10">_LastLodComputed</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Last lod rendered. used with renderSkinGroup*() only.</em> <a href="#o10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; std::string &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#o11">_BonesName</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This array give the name of the local bones.</em> <a href="#o11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="memory__common_8h.html#a10">sint32</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#o12">_BonesId</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>This array give the index in the skeleton of the local bones used. computed at first computeBoneId().</em> <a href="#o12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="memory__common_8h.html#a10">sint32</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#o13">_BonesIdExt</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same as _BonesId but with parent of bones added. (used for bone usage).</em> <a href="#o13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">CLod</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#o14">_Lods</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>List of Lods.</em> <a href="#o14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#o15">_BBox</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>For clipping. this is the BB of all vertices of all Lods.</em> <a href="#o15">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html">CLodInfo</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#o16">_LodInfos</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Info for pre-loading Lods.</em> <a href="#o16">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#o17">_NbLodLoaded</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMeshMorpher.html">CMeshMorpher</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#o18">_MeshMorpher</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="classNL3D_1_1IMeshVertexProgram.html">IMeshVertexProgram</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#o19">_MeshVertexProgram</a></td></tr>
+<tr><td colspan="2"><div class="groupHeader"></div></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMRMLevelDetail.html">CMRMLevelDetail</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z596_0">_LevelDetail</a></td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#l0">CMRMBuilder</a></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Structures for building a MRM mesh.</div></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z595_0">CLod</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An MRM mesh geometry, with no materials information.
+<p>
+To build a <a class="el" href="classNL3D_1_1CMeshMRMGeom.html">CMeshMRMGeom</a>, you should:<ul>
+<li>build a <a class="el" href="structNL3D_1_1CMesh_1_1CMeshBuild.html">CMesh::CMeshBuild</a> meshBuild (see <a class="el" href="classNL3D_1_1CMesh.html">CMesh</a>)<li>call MeshMRMGeom.build(MeshBuild);</ul>
+NB: internally, <a class="el" href="classNL3D_1_1CMeshMRMGeom.html#a2">build</a>() use <a class="el" href="classNL3D_1_1CMRMBuilder.html">CMRMBuilder</a>, a builder of MRM.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00080">80</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CMeshMRMGeom::CMeshMRMGeom"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshMRMGeom::CMeshMRMGeom </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l00203">203</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00432">_BoneIdComputed</a>, <a class="el" href="mesh__mrm_8h-source.html#l00434">_BoneIdExtended</a>, <a class="el" href="mesh__mrm_8h-source.html#l00560">_MeshDataId</a>, <a class="el" href="mesh__mrm_8h-source.html#l00457">_NbLodLoaded</a>, <a class="el" href="mesh__mrm_8h-source.html#l00475">_PreciseClipping</a>, <a class="el" href="mesh__mrm_8h-source.html#l00417">_Skinned</a>, <a class="el" href="mesh__mrm_8h-source.html#l00437">_SupportSkinGrouping</a>, and <a class="el" href="mesh__mrm_8h-source.html#l00472">_VertexBufferHardDirty</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CMeshMRMGeom::~CMeshMRMGeom"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshMRMGeom::~CMeshMRMGeom </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l00217">217</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8cpp-source.html#l02198">deleteVertexBufferHard</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z593_4" doxytag="NL3D::CMeshMRMGeom::activeInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::activeInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshGeomRenderContext.html">CMeshGeomRenderContext</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rdrCtx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>inst</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>polygonCount</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The framework call this method any time a change of instance occurs.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshGeom.html#z586_4">NL3D::IMeshGeom</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02523">2523</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z598_9" doxytag="NL3D::CMeshMRMGeom::applyArrayRawSkinNormal1"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::applyArrayRawSkinNormal1 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CRawVertexNormalSkin1.html">CRawVertexNormalSkin1</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>src</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>destVertexPtr</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMatrix3x4SSE.html">CMatrix3x4SSE</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>boneMat3x4</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexSize</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>nInf</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__skin_8cpp-source.html#l01631">1631</a> of file <a class="el" href="mesh__mrm__skin_8cpp-source.html">mesh_mrm_skin.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z598_5" doxytag="NL3D::CMeshMRMGeom::applyArrayRawSkinNormal1"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::applyArrayRawSkinNormal1 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CRawVertexNormalSkin1.html">CRawVertexNormalSkin1</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>src</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>destVertexPtr</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMatrix3x4.html">CMatrix3x4</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>boneMat3x4</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexSize</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>nInf</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00870">870</a> of file <a class="el" href="mesh__mrm__skin_8cpp-source.html">mesh_mrm_skin.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z598_10" doxytag="NL3D::CMeshMRMGeom::applyArrayRawSkinNormal2"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::applyArrayRawSkinNormal2 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CRawVertexNormalSkin2.html">CRawVertexNormalSkin2</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>src</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>destVertexPtr</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMatrix3x4SSE.html">CMatrix3x4SSE</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>boneMat3x4</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexSize</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>nInf</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__skin_8cpp-source.html#l01673">1673</a> of file <a class="el" href="mesh__mrm__skin_8cpp-source.html">mesh_mrm_skin.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z598_6" doxytag="NL3D::CMeshMRMGeom::applyArrayRawSkinNormal2"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::applyArrayRawSkinNormal2 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CRawVertexNormalSkin2.html">CRawVertexNormalSkin2</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>src</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>destVertexPtr</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMatrix3x4.html">CMatrix3x4</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>boneMat3x4</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexSize</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>nInf</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00912">912</a> of file <a class="el" href="mesh__mrm__skin_8cpp-source.html">mesh_mrm_skin.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z598_11" doxytag="NL3D::CMeshMRMGeom::applyArrayRawSkinNormal3"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::applyArrayRawSkinNormal3 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CRawVertexNormalSkin4.html">CRawVertexNormalSkin4</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>src</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>destVertexPtr</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMatrix3x4SSE.html">CMatrix3x4SSE</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>boneMat3x4</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexSize</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>nInf</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__skin_8cpp-source.html#l01716">1716</a> of file <a class="el" href="mesh__mrm__skin_8cpp-source.html">mesh_mrm_skin.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z598_7" doxytag="NL3D::CMeshMRMGeom::applyArrayRawSkinNormal3"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::applyArrayRawSkinNormal3 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CRawVertexNormalSkin4.html">CRawVertexNormalSkin4</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>src</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>destVertexPtr</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMatrix3x4.html">CMatrix3x4</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>boneMat3x4</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexSize</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>nInf</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00955">955</a> of file <a class="el" href="mesh__mrm__skin_8cpp-source.html">mesh_mrm_skin.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z598_12" doxytag="NL3D::CMeshMRMGeom::applyArrayRawSkinNormal4"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::applyArrayRawSkinNormal4 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CRawVertexNormalSkin4.html">CRawVertexNormalSkin4</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>src</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>destVertexPtr</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMatrix3x4SSE.html">CMatrix3x4SSE</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>boneMat3x4</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexSize</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>nInf</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__skin_8cpp-source.html#l01760">1760</a> of file <a class="el" href="mesh__mrm__skin_8cpp-source.html">mesh_mrm_skin.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z598_8" doxytag="NL3D::CMeshMRMGeom::applyArrayRawSkinNormal4"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::applyArrayRawSkinNormal4 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CRawVertexNormalSkin4.html">CRawVertexNormalSkin4</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>src</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>destVertexPtr</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMatrix3x4.html">CMatrix3x4</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>boneMat3x4</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexSize</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>nInf</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00999">999</a> of file <a class="el" href="mesh__mrm__skin_8cpp-source.html">mesh_mrm_skin.cpp</a>. </td>
+ </tr>
+</table>
+<a name="c2" doxytag="NL3D::CMeshMRMGeom::applyGeomorph"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::applyGeomorph </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="structNL3D_1_1CMRMWedgeGeom.html">CMRMWedgeGeom</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>geoms</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>alphaLod</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>currentVBHard</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Apply the geomorph to the _VBuffer, or the VBhard, if exist/used.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l00473">473</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00426">_VBufferFinal</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00494">applyGeomorphWithVBHardPtr</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00921">render</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01140">renderSkin</a>. </td>
+ </tr>
+</table>
+<a name="c4" doxytag="NL3D::CMeshMRMGeom::applyGeomorphPosNormalUV0"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::applyGeomorphPosNormalUV0 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="structNL3D_1_1CMRMWedgeGeom.html">CMRMWedgeGeom</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>geoms</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexPtr</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexDestPtr</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexSize</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>a</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>a1</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Faster, but common geomorph apply.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l00811">811</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00494">applyGeomorphWithVBHardPtr</a>. </td>
+ </tr>
+</table>
+<a name="c3" doxytag="NL3D::CMeshMRMGeom::applyGeomorphWithVBHardPtr"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::applyGeomorphWithVBHardPtr </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="structNL3D_1_1CMRMWedgeGeom.html">CMRMWedgeGeom</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>geoms</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>alphaLod</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexDestPtr</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Apply the geomorph to the VBhard ptr, if not NULL.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l00494">494</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00426">_VBufferFinal</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00811">applyGeomorphPosNormalUV0</a>, <a class="el" href="common_8h-source.html#l00151">NLMISC::clamp</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00473">applyGeomorph</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01337">renderSkinGroupGeom</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CMeshMRMGeom::applyMaterialRemap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::applyMaterialRemap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; <a class="el" href="memory__common_8h.html#a14">sint</a> &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>remap</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+change materials Ids (called from <a class="el" href="classNL3D_1_1CMesh.html#a6">CMesh::optimizeMaterialUsage</a>()).
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l00458">458</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00450">_Lods</a>, <a class="el" href="mesh__mrm_8h-source.html#l00182">getNbLod</a>, <a class="el" href="mesh__mrm_8h-source.html#l00188">getNbRdrPass</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="c11" doxytag="NL3D::CMeshMRMGeom::applyRawSkinWithNormal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::applyRawSkinWithNormal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">CLod</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>lod</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CRawSkinNormalCache.html">CRawSkinNormalCache</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rawSkinLod</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>skeleton</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__skin_8cpp-source.html#l01045">1045</a> of file <a class="el" href="mesh__mrm__skin_8cpp-source.html">mesh_mrm_skin.cpp</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l01140">renderSkin</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01337">renderSkinGroupGeom</a>. </td>
+ </tr>
+</table>
+<a name="c12" doxytag="NL3D::CMeshMRMGeom::applyRawSkinWithNormalSSE"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::applyRawSkinWithNormalSSE </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">CLod</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>lod</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CRawSkinNormalCache.html">CRawSkinNormalCache</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rawSkinLod</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>skeleton</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__skin_8cpp-source.html#l01807">1807</a> of file <a class="el" href="mesh__mrm__skin_8cpp-source.html">mesh_mrm_skin.cpp</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l01140">renderSkin</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01337">renderSkinGroupGeom</a>. </td>
+ </tr>
+</table>
+<a name="c8" doxytag="NL3D::CMeshMRMGeom::applySkin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::applySkin </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">CLod</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>lod</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>skeleton</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Skinning: Apply skinning to the _VBuffer (before geomorph).
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00205">205</a> of file <a class="el" href="mesh__mrm__skin_8cpp-source.html">mesh_mrm_skin.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00419">_OriginalSkinVertices</a>, <a class="el" href="mesh__mrm_8h-source.html#l00417">_Skinned</a>, <a class="el" href="mesh__mrm_8h-source.html#l00429">_SkinWeights</a>, <a class="el" href="mesh__mrm_8h-source.html#l00426">_VBufferFinal</a>, <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00177">NL3D::computeBoneMatrixes3x4</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, <a class="el" href="mesh_8h-source.html#l00062">NL3D_MESH_SKINNING_MAX_MATRIX</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l01140">renderSkin</a>. </td>
+ </tr>
+</table>
+<a name="c9" doxytag="NL3D::CMeshMRMGeom::applySkinWithNormal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::applySkinWithNormal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">CLod</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>lod</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>skeleton</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The same as apply skin, but with normal modified.
+<p>
+Normal is not normalized. 4 versions from slower to faster.
+<p>
+Definition at line <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00725">725</a> of file <a class="el" href="mesh__mrm__skin_8cpp-source.html">mesh_mrm_skin.cpp</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l01140">renderSkin</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01337">renderSkinGroupGeom</a>. </td>
+ </tr>
+</table>
+<a name="c10" doxytag="NL3D::CMeshMRMGeom::applySkinWithNormalSSE"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::applySkinWithNormalSSE </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">CLod</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>lod</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>skeleton</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__skin_8cpp-source.html#l01487">1487</a> of file <a class="el" href="mesh__mrm__skin_8cpp-source.html">mesh_mrm_skin.cpp</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l01140">renderSkin</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01337">renderSkinGroupGeom</a>. </td>
+ </tr>
+</table>
+<a name="c13" doxytag="NL3D::CMeshMRMGeom::applySkinWithTangentSpace"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::applySkinWithTangentSpace </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">CLod</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>lod</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>skeleton</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tangentSpaceTexCoord</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The same as apply skin with normal, but with a tangent space added (encoded in a texture coordinate).
+<p>
+The tangent space is modified, but not normalized (must be done in a vertex program). 4 versions from slower to faster.
+<p>
+Definition at line <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00789">789</a> of file <a class="el" href="mesh__mrm__skin_8cpp-source.html">mesh_mrm_skin.cpp</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l01140">renderSkin</a>. </td>
+ </tr>
+</table>
+<a name="c14" doxytag="NL3D::CMeshMRMGeom::applySkinWithTangentSpaceSSE"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::applySkinWithTangentSpaceSSE </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">CLod</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>lod</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>skeleton</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>tangentSpaceTexCoord</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__skin_8cpp-source.html#l01550">1550</a> of file <a class="el" href="mesh__mrm__skin_8cpp-source.html">mesh_mrm_skin.cpp</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l01140">renderSkin</a>. </td>
+ </tr>
+</table>
+<a name="z593_3" doxytag="NL3D::CMeshMRMGeom::beginMesh"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::beginMesh </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshGeomRenderContext.html">CMeshGeomRenderContext</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>rdrCtx</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The framework call this method when he will render instances of this meshGeom soon.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshGeom.html#z586_3">NL3D::IMeshGeom</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02519">2519</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>. </td>
+ </tr>
+</table>
+<a name="c5" doxytag="NL3D::CMeshMRMGeom::bkupOriginalSkinVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::bkupOriginalSkinVertices </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Skinning: bkup Vertex/Normal into _OriginalSkin* from VBuffer.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02034">2034</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00417">_Skinned</a>, <a class="el" href="mesh__mrm_8h-source.html#l00426">_VBufferFinal</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02044">bkupOriginalSkinVerticesSubset</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00242">build</a>. </td>
+ </tr>
+</table>
+<a name="c6" doxytag="NL3D::CMeshMRMGeom::bkupOriginalSkinVerticesSubset"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::bkupOriginalSkinVerticesSubset </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>wedgeStart</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>wedgeEnd</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02044">2044</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00492">_MeshVertexProgram</a>, <a class="el" href="mesh__mrm_8h-source.html#l00420">_OriginalSkinNormals</a>, <a class="el" href="mesh__mrm_8h-source.html#l00419">_OriginalSkinVertices</a>, <a class="el" href="mesh__mrm_8h-source.html#l00421">_OriginalTGSpace</a>, <a class="el" href="mesh__mrm_8h-source.html#l00417">_Skinned</a>, <a class="el" href="mesh__mrm_8h-source.html#l00426">_VBufferFinal</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l02034">bkupOriginalSkinVertices</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01907">serialLodVertexData</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CMeshMRMGeom::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="structNL3D_1_1CMesh_1_1CMeshBuild.html">CMesh::CMeshBuild</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>m</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>std::vector&lt; <a class="el" href="structNL3D_1_1CMesh_1_1CMeshBuild.html">CMesh::CMeshBuild</a> * &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>bsList</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>numMaxMaterial</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CMRMParameters.html">CMRMParameters</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>params</em> = <a class="el" href="classNL3D_1_1CMRMParameters.html">CMRMParameters</a>()</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a mesh, replacing old.
+<p>
+this is much slower than <a class="el" href="classNL3D_1_1CMeshGeom.html#a2">CMeshGeom::build</a>(), because it computes the MRM. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>params</em>&nbsp;</td><td>
+parameters of the MRM build process. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l00242">242</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00452">_BBox</a>, <a class="el" href="mesh__mrm_8h-source.html#l00443">_BonesName</a>, <a class="el" href="mesh__mrm_8h-source.html#l00462">_LevelDetail</a>, <a class="el" href="mesh__mrm_8h-source.html#l00456">_LodInfos</a>, <a class="el" href="mesh__mrm_8h-source.html#l00450">_Lods</a>, <a class="el" href="mesh__mrm_8h-source.html#l00489">_MeshMorpher</a>, <a class="el" href="mesh__mrm_8h-source.html#l00492">_MeshVertexProgram</a>, <a class="el" href="mesh__mrm_8h-source.html#l00457">_NbLodLoaded</a>, <a class="el" href="mesh__mrm_8h-source.html#l00417">_Skinned</a>, <a class="el" href="mesh__mrm_8h-source.html#l00429">_SkinWeights</a>, <a class="el" href="mesh__mrm_8h-source.html#l00426">_VBufferFinal</a>, <a class="el" href="mesh__mrm_8h-source.html#l00472">_VertexBufferHardDirty</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02034">bkupOriginalSkinVertices</a>, <a class="el" href="mesh__mrm_8h-source.html#l00355">CLod</a>, <a class="el" href="mesh__mrm_8h-source.html#l00273">CMRMBuilder</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02475">compileRunTime</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02693">dirtMeshDataId</a>, <a class="el" href="mesh_8cpp-source.html#l00058">NL3D::makeBBox</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00240">matrix</a>, <a class="el" href="mesh_8h-source.html#l00062">NL3D_MESH_SKINNING_MAX_MATRIX</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00220">params</a>, <a class="el" href="aabbox_8h-source.html#l00181">NLMISC::CAABBoxExt::setCenter</a>, and <a class="el" href="aabbox_8h-source.html#l00183">NLMISC::CAABBoxExt::setSize</a>. </td>
+ </tr>
+</table>
+<a name="c19" doxytag="NL3D::CMeshMRMGeom::buildBoneUsageVer2"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::buildBoneUsageVer2 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02403">2403</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00445">_BonesId</a>, <a class="el" href="mesh__mrm_8h-source.html#l00429">_SkinWeights</a>, and <a class="el" href="mesh_8h-source.html#l00062">NL3D_MESH_SKINNING_MAX_MATRIX</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l01940">loadFirstLod</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CMeshMRMGeom::changeMRMDistanceSetup"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::changeMRMDistanceSetup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>distanceFinest</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>distanceMiddle</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>distanceCoarsest</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Change MRM Distance setup.
+<p>
+NB: no-op if distanceFinest&lt;0, distanceMiddle&lt;=distanceFinest or if distanceCoarsest&lt;=distanceMiddle. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>distanceFinest</em>&nbsp;</td><td>
+The MRM has its max faces when dist&lt;=distanceFinest. </td></tr>
+<tr><td valign=top><em>distanceMiddle</em>&nbsp;</td><td>
+The MRM has 50% of its faces at dist==distanceMiddle. </td></tr>
+<tr><td valign=top><em>distanceCoarsest</em>&nbsp;</td><td>
+The MRM has faces/Divisor (ie near 0) when dist&gt;=distanceCoarsest. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l00224">224</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00462">_LevelDetail</a>. </td>
+ </tr>
+</table>
+<a name="c1" doxytag="NL3D::CMeshMRMGeom::chooseLod"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CMeshMRMGeom::chooseLod </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>alphaMRM</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>alphaLod</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+choose the lod according to the alphaMRM [0,1] given.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l00892">892</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00450">_Lods</a>, and <a class="el" href="mesh__mrm_8h-source.html#l00457">_NbLodLoaded</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00921">render</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01140">renderSkin</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01337">renderSkinGroupGeom</a>. </td>
+ </tr>
+</table>
+<a name="z589_1" doxytag="NL3D::CMeshMRMGeom::clip"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshMRMGeom::clip </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::vector&lt; CPlane &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>pyramid</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CMatrix &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>worldMatrix</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+clip this mesh in a driver. true if visible.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1IMeshGeom.html#a3">NL3D::IMeshGeom</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l00850">850</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00452">_BBox</a>, <a class="el" href="aabbox_8cpp-source.html#l00264">NLMISC::CAABBoxExt::clipBack</a>, <a class="el" href="aabbox_8h-source.html#l00199">NLMISC::CAABBoxExt::getCenter</a>, and <a class="el" href="aabbox_8h-source.html#l00204">NLMISC::CAABBoxExt::getRadius</a>. </td>
+ </tr>
+</table>
+<a name="c20" doxytag="NL3D::CMeshMRMGeom::compileRunTime"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::compileRunTime </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02475">2475</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00452">_BBox</a>, <a class="el" href="mesh__mrm_8h-source.html#l00450">_Lods</a>, <a class="el" href="mesh__mrm_8h-source.html#l00492">_MeshVertexProgram</a>, <a class="el" href="mesh__mrm_8h-source.html#l00475">_PreciseClipping</a>, <a class="el" href="mesh__mrm_8h-source.html#l00417">_Skinned</a>, <a class="el" href="mesh__mrm_8h-source.html#l00437">_SupportSkinGrouping</a>, <a class="el" href="mesh__mrm_8h-source.html#l00426">_VBufferFinal</a>, <a class="el" href="aabbox_8h-source.html#l00204">NLMISC::CAABBoxExt::getRadius</a>, <a class="el" href="mesh_8h-source.html#l00065">NL3D_MESH_PRECISE_CLIP_THRESHOLD</a>, <a class="el" href="render__trav_8h-source.html#l00059">NL3D_MESH_SKIN_MANAGER_MAXVERTICES</a>, and <a class="el" href="render__trav_8h-source.html#l00058">NL3D_MESH_SKIN_MANAGER_VERTEXFORMAT</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00242">build</a>. </td>
+ </tr>
+</table>
+<a name="z592_1" doxytag="NL3D::CMeshMRMGeom::computeBonesId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::computeBonesId </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>skeleton</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+If the mesh is skinned, still use normal <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a>.
+<p>
+Doens't use VBuffer hard when Skinned, for AGP memory optimisation. See <a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z589_3">renderSkin</a>() note. It's because most of the MRM skins are rendered through renderSkinGroup*() methods, which use a global VBHard NB: meshs which are skinned but not skin applied are not optimized too. But this case is not a "realtime" game situation
+<p>
+Also, if the driver has slow VBhard unlock() (ie ATI gl extension), avoid use of them if MeshMorpher is used.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02282">2282</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00432">_BoneIdComputed</a>, <a class="el" href="mesh__mrm_8h-source.html#l00434">_BoneIdExtended</a>, <a class="el" href="mesh__mrm_8h-source.html#l00445">_BonesId</a>, <a class="el" href="mesh__mrm_8h-source.html#l00447">_BonesIdExt</a>, <a class="el" href="mesh__mrm_8h-source.html#l00443">_BonesName</a>, <a class="el" href="mesh__mrm_8h-source.html#l00450">_Lods</a>, <a class="el" href="mesh__mrm_8h-source.html#l00429">_SkinWeights</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00240">matrix</a>, <a class="el" href="mesh_8h-source.html#l00062">NL3D_MESH_SKINNING_MAX_MATRIX</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>. </td>
+ </tr>
+</table>
+<a name="z597_1" doxytag="NL3D::CMeshMRMGeom::deleteVertexBufferHard"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::deleteVertexBufferHard </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02198">2198</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00471">_Driver</a>, <a class="el" href="mesh__mrm_8h-source.html#l00469">_VBHard</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00217">~CMeshMRMGeom</a>. </td>
+ </tr>
+</table>
+<a name="z598_4" doxytag="NL3D::CMeshMRMGeom::dirtMeshDataId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::dirtMeshDataId </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Increment the refCount, so instances RawSkins are no longer valid.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02693">2693</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00560">_MeshDataId</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00242">build</a>. </td>
+ </tr>
+</table>
+<a name="z593_6" doxytag="NL3D::CMeshMRMGeom::endMesh"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::endMesh </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshGeomRenderContext.html">CMeshGeomRenderContext</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>rdrCtx</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The framework call this method when it has done with this meshGeom.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshGeom.html#z586_6">NL3D::IMeshGeom</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02531">2531</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z597_2" doxytag="NL3D::CMeshMRMGeom::fillAGPSkinPartWithVBHardPtr"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::fillAGPSkinPartWithVBHardPtr </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">CLod</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>lod</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vertexDst</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__skin_8cpp-source.html#l01890">1890</a> of file <a class="el" href="mesh__mrm__skin_8cpp-source.html">mesh_mrm_skin.cpp</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l01337">renderSkinGroupGeom</a>. </td>
+ </tr>
+</table>
+<a name="z591_3" doxytag="NL3D::CMeshMRMGeom::getBonesName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::vector&lt;std::string&gt;&amp; NL3D::CMeshMRMGeom::getBonesName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the bone names of the meshMRM.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00178">178</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00443">_BonesName</a>. </td>
+ </tr>
+</table>
+<a name="z591_0" doxytag="NL3D::CMeshMRMGeom::getBoundingBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a>&amp; NL3D::CMeshMRMGeom::getBoundingBox </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the extended axis aligned bounding box of the mesh.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshGeom.html#z585_1">NL3D::IMeshGeom</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00166">166</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00452">_BBox</a>. </td>
+ </tr>
+</table>
+<a name="z591_8" doxytag="NL3D::CMeshMRMGeom::getGeomorphs"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::vector&lt;<a class="el" href="structNL3D_1_1CMRMWedgeGeom.html">CMRMWedgeGeom</a>&gt;&amp; NL3D::CMeshMRMGeom::getGeomorphs </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>lodId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Advanced. get the geomorphs for a special lod.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00212">212</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00450">_Lods</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CMeshMRMGeom::getLevelDetail"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CMRMLevelDetail.html">CMRMLevelDetail</a>&amp; NL3D::CMeshMRMGeom::getLevelDetail </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the MRM level detail information.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00260">260</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00462">_LevelDetail</a>. </td>
+ </tr>
+</table>
+<a name="z591_4" doxytag="NL3D::CMeshMRMGeom::getNbLod"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshMRMGeom::getNbLod </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the number of LOD.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00182">182</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00450">_Lods</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00458">applyMaterialRemap</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01990">loadNextLod</a>. </td>
+ </tr>
+</table>
+<a name="z590_0" doxytag="NL3D::CMeshMRMGeom::getNbLodLoaded"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshMRMGeom::getNbLodLoaded </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the number of LOD currently loaded.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00136">136</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00457">_NbLodLoaded</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l01990">loadNextLod</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02018">unloadNextLod</a>. </td>
+ </tr>
+</table>
+<a name="z591_5" doxytag="NL3D::CMeshMRMGeom::getNbRdrPass"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshMRMGeom::getNbRdrPass </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>lodId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the number of rendering pass of a LOD.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>lodId</em>&nbsp;</td><td>
+the id of the LOD. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00188">188</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00450">_Lods</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00458">applyMaterialRemap</a>. </td>
+ </tr>
+</table>
+<a name="z593_2" doxytag="NL3D::CMeshMRMGeom::getNumRdrPasses"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshMRMGeom::getNumRdrPasses </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the number of renderPasses for this mesh.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshGeom.html#z586_2">NL3D::IMeshGeom</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02514">2514</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z589_4" doxytag="NL3D::CMeshMRMGeom::getNumTriangles"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CMeshMRMGeom::getNumTriangles </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>distance</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get an approximation of the number of triangles this instance will render for a fixed distance.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshGeom.html#z585_0">NL3D::IMeshGeom</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02189">2189</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00462">_LevelDetail</a>. </td>
+ </tr>
+</table>
+<a name="z591_7" doxytag="NL3D::CMeshMRMGeom::getRdrPassMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CMeshMRMGeom::getRdrPassMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>lodId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>renderingPassIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the material ID associated with a rendering pass of a LOD.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>lodId</em>&nbsp;</td><td>
+the id of the LOD. </td></tr>
+<tr><td valign=top><em>renderingPassIndex</em>&nbsp;</td><td>
+the index of the rendering pass in the matrix block </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00205">205</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00450">_Lods</a>. </td>
+ </tr>
+</table>
+<a name="z591_6" doxytag="NL3D::CMeshMRMGeom::getRdrPassPrimitiveBlock"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CPrimitiveBlock.html">CPrimitiveBlock</a>&amp; NL3D::CMeshMRMGeom::getRdrPassPrimitiveBlock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>lodId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>renderingPassIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the primitive block associated with a rendering pass of a LOD.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>lodId</em>&nbsp;</td><td>
+the id of the LOD. </td></tr>
+<tr><td valign=top><em>renderingPassIndex</em>&nbsp;</td><td>
+the index of the rendering pass </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00195">195</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00450">_Lods</a>. </td>
+ </tr>
+</table>
+<a name="z592_3" doxytag="NL3D::CMeshMRMGeom::getSkinBoneUsage"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::vector&lt;<a class="el" href="memory__common_8h.html#a10">sint32</a>&gt;&amp; NL3D::CMeshMRMGeom::getSkinBoneUsage </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return array of bones used by the skin. computeBonesId must has been called before.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00236">236</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00445">_BonesId</a>. </td>
+ </tr>
+</table>
+<a name="z591_2" doxytag="NL3D::CMeshMRMGeom::getSkinWeights"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::vector&lt;<a class="el" href="structNL3D_1_1CMesh_1_1CSkinWeight.html">CMesh::CSkinWeight</a>&gt;&amp; NL3D::CMeshMRMGeom::getSkinWeights </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the skinWeights used by the mrm mesh. NB: same size of the vertexBuffer. empty if !<a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z592_0">isSkinned</a>().
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00175">175</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00429">_SkinWeights</a>. </td>
+ </tr>
+</table>
+<a name="z591_1" doxytag="NL3D::CMeshMRMGeom::getVertexBuffer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a>&amp; NL3D::CMeshMRMGeom::getVertexBuffer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the vertex buffer used by the mrm mesh. NB: this VB store all Vertices used by All LODs.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00172">172</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00426">_VBufferFinal</a>. </td>
+ </tr>
+</table>
+<a name="z589_0" doxytag="NL3D::CMeshMRMGeom::initInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::initInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>mbi</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Init instance info.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshGeom.html#a2">NL3D::IMeshGeom</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l00841">841</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00492">_MeshVertexProgram</a>. </td>
+ </tr>
+</table>
+<a name="z592_0" doxytag="NL3D::CMeshMRMGeom::isSkinned"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshMRMGeom::isSkinned </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return true if the mesh is skinned, else return false.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00224">224</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00417">_Skinned</a>. </td>
+ </tr>
+</table>
+<a name="c17" doxytag="NL3D::CMeshMRMGeom::load"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::load </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+load this mesh.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l01754">1754</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z590_1" doxytag="NL3D::CMeshMRMGeom::loadFirstLod"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::loadFirstLod </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load the header and the first lod of a MRM in a stream.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>f</em>&nbsp;</td><td>
+the input stream to read. NB: after load, f.getPos() return the position of the second lod in the stream. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l01940">1940</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00456">_LodInfos</a>, <a class="el" href="mesh__mrm_8h-source.html#l00450">_Lods</a>, <a class="el" href="mesh__mrm_8h-source.html#l00457">_NbLodLoaded</a>, <a class="el" href="mesh__mrm_8h-source.html#l00472">_VertexBufferHardDirty</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02403">buildBoneUsageVer2</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01635">loadHeader</a>, <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01907">serialLodVertexData</a>. </td>
+ </tr>
+</table>
+<a name="c16" doxytag="NL3D::CMeshMRMGeom::loadHeader"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CMeshMRMGeom::loadHeader </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+load the header of this mesh. return the version of the header.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l01635">1635</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="common_8h-source.html#l00177">NLMISC::contReset</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l01940">loadFirstLod</a>. </td>
+ </tr>
+</table>
+<a name="z590_2" doxytag="NL3D::CMeshMRMGeom::loadNextLod"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::loadNextLod </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Load next lod of a stream.
+<p>
+use <a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z590_0">getNbLodLoaded</a>() to know what Lod will be loaded. NB: if <a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z590_0">getNbLodLoaded</a>() == <a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z591_4">getNbLod</a>(), no op. <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>f</em>&nbsp;</td><td>
+the same input stream passed to <a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z590_1">loadFirstLod</a>(). NB: after load, f.getPos() is "unedfined" (actually return the position of the next lod in the stream). </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l01990">1990</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00456">_LodInfos</a>, <a class="el" href="mesh__mrm_8h-source.html#l00450">_Lods</a>, <a class="el" href="mesh__mrm_8h-source.html#l00457">_NbLodLoaded</a>, <a class="el" href="mesh__mrm_8h-source.html#l00472">_VertexBufferHardDirty</a>, <a class="el" href="mesh__mrm_8h-source.html#l00182">getNbLod</a>, <a class="el" href="mesh__mrm_8h-source.html#l00136">getNbLodLoaded</a>, <a class="el" href="stream_8cpp-source.html#l00388">NLMISC::IStream::seek</a>, <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01907">serialLodVertexData</a>. </td>
+ </tr>
+</table>
+<a name="z589_6" doxytag="NL3D::CMeshMRMGeom::NLMISC_DECLARE_CLASS"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshMRMGeom::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">CMeshMRMGeom&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a name="z589_2" doxytag="NL3D::CMeshMRMGeom::render"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::render </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>trans</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>polygonCount</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rdrFlags</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>globalAlpha</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z589_2">render</a>() this mesh in a driver, given an instance and his materials.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshGeom.html#a4">NL3D::IMeshGeom</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l00921">921</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00462">_LevelDetail</a>, <a class="el" href="mesh__mrm_8h-source.html#l00450">_Lods</a>, <a class="el" href="mesh__mrm_8h-source.html#l00489">_MeshMorpher</a>, <a class="el" href="mesh__mrm_8h-source.html#l00492">_MeshVertexProgram</a>, <a class="el" href="mesh__mrm_8h-source.html#l00420">_OriginalSkinNormals</a>, <a class="el" href="mesh__mrm_8h-source.html#l00419">_OriginalSkinVertices</a>, <a class="el" href="mesh__mrm_8h-source.html#l00421">_OriginalTGSpace</a>, <a class="el" href="mesh__mrm_8h-source.html#l00417">_Skinned</a>, <a class="el" href="mesh__mrm_8h-source.html#l00469">_VBHard</a>, <a class="el" href="mesh__mrm_8h-source.html#l00426">_VBufferFinal</a>, <a class="el" href="mesh__mrm_8h-source.html#l00424">_VBufferOriginal</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00473">applyGeomorph</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00892">chooseLod</a>, <a class="el" href="mesh__mrm_8h-source.html#l00355">CLod</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00054">H_AUTO</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="fast__floor_8h-source.html#l00125">NL3D::OptFastFloor</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02120">restoreOriginalSkinPart</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02213">updateVertexBufferHard</a>. </td>
+ </tr>
+</table>
+<a name="z593_5" doxytag="NL3D::CMeshMRMGeom::renderPass"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::renderPass </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshGeomRenderContext.html">CMeshGeomRenderContext</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rdrCtx</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>inst</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>polygonCount</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>rdrPass</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The framework call this method to render the current renderPass, with the current instance NB: if the material is blended, DON'T render it!!
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshGeom.html#z586_5">NL3D::IMeshGeom</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02527">2527</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z589_3" doxytag="NL3D::CMeshMRMGeom::renderSkin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::renderSkin </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CTransformShape.html">CTransformShape</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>trans</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>alphaMRM</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z589_2">render</a>() this mesh as a skin.
+<p>
+
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshGeom.html#a5">NL3D::IMeshGeom</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l01140">1140</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00450">_Lods</a>, <a class="el" href="mesh__mrm_8h-source.html#l00489">_MeshMorpher</a>, <a class="el" href="mesh__mrm_8h-source.html#l00492">_MeshVertexProgram</a>, <a class="el" href="mesh__mrm_8h-source.html#l00420">_OriginalSkinNormals</a>, <a class="el" href="mesh__mrm_8h-source.html#l00419">_OriginalSkinVertices</a>, <a class="el" href="mesh__mrm_8h-source.html#l00421">_OriginalTGSpace</a>, <a class="el" href="mesh__mrm_8h-source.html#l00417">_Skinned</a>, <a class="el" href="mesh__mrm_8h-source.html#l00426">_VBufferFinal</a>, <a class="el" href="mesh__mrm_8h-source.html#l00424">_VBufferOriginal</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00473">applyGeomorph</a>, <a class="el" href="mesh__mrm__skin_8cpp-source.html#l01045">applyRawSkinWithNormal</a>, <a class="el" href="mesh__mrm__skin_8cpp-source.html#l01807">applyRawSkinWithNormalSSE</a>, <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00205">applySkin</a>, <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00725">applySkinWithNormal</a>, <a class="el" href="mesh__mrm__skin_8cpp-source.html#l01487">applySkinWithNormalSSE</a>, <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00789">applySkinWithTangentSpace</a>, <a class="el" href="mesh__mrm__skin_8cpp-source.html#l01550">applySkinWithTangentSpaceSSE</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00892">chooseLod</a>, <a class="el" href="mesh__mrm_8h-source.html#l00355">CLod</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00062">H_AUTO_USE</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02701">updateRawSkinNormal</a>. </td>
+ </tr>
+</table>
+<a name="z594_1" doxytag="NL3D::CMeshMRMGeom::renderSkinGroupGeom"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a14">sint</a> NL3D::CMeshMRMGeom::renderSkinGroupGeom </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshMRMInstance.html">CMeshMRMInstance</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mi</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>alphaMRM</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>remainingVertices</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>vbDest</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l01337">1337</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00440">_LastLodComputed</a>, <a class="el" href="mesh__mrm_8h-source.html#l00450">_Lods</a>, <a class="el" href="mesh__mrm_8h-source.html#l00489">_MeshMorpher</a>, <a class="el" href="mesh__mrm_8h-source.html#l00420">_OriginalSkinNormals</a>, <a class="el" href="mesh__mrm_8h-source.html#l00419">_OriginalSkinVertices</a>, <a class="el" href="mesh__mrm_8h-source.html#l00417">_Skinned</a>, <a class="el" href="mesh__mrm_8h-source.html#l00426">_VBufferFinal</a>, <a class="el" href="mesh__mrm_8h-source.html#l00424">_VBufferOriginal</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00494">applyGeomorphWithVBHardPtr</a>, <a class="el" href="mesh__mrm__skin_8cpp-source.html#l01045">applyRawSkinWithNormal</a>, <a class="el" href="mesh__mrm__skin_8cpp-source.html#l01807">applyRawSkinWithNormalSSE</a>, <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00725">applySkinWithNormal</a>, <a class="el" href="mesh__mrm__skin_8cpp-source.html#l01487">applySkinWithNormalSSE</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00892">chooseLod</a>, <a class="el" href="mesh__mrm_8h-source.html#l00355">CLod</a>, <a class="el" href="mesh__mrm__skin_8cpp-source.html#l01890">fillAGPSkinPartWithVBHardPtr</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00062">H_AUTO_USE</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02701">updateRawSkinNormal</a>. </td>
+ </tr>
+</table>
+<a name="z594_2" doxytag="NL3D::CMeshMRMGeom::renderSkinGroupPrimitives"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::renderSkinGroupPrimitives </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshMRMInstance.html">CMeshMRMInstance</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mi</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>baseVertex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l01453">1453</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00440">_LastLodComputed</a>, <a class="el" href="mesh__mrm_8h-source.html#l00450">_Lods</a>, <a class="el" href="mesh__mrm_8h-source.html#l00355">CLod</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00062">H_AUTO_USE</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01548">updateShiftedTriangleCache</a>. </td>
+ </tr>
+</table>
+<a name="c15" doxytag="NL3D::CMeshMRMGeom::restoreOriginalSkinPart"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::restoreOriginalSkinPart </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">CLod</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>lod</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>currentVBHard</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Skinning: same as <a class="el" href="classNL3D_1_1CMeshMRMGeom.html#c7">restoreOriginalSkinVertices</a>(), but for one Lod only.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02120">2120</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00420">_OriginalSkinNormals</a>, <a class="el" href="mesh__mrm_8h-source.html#l00419">_OriginalSkinVertices</a>, <a class="el" href="mesh__mrm_8h-source.html#l00417">_Skinned</a>, <a class="el" href="mesh__mrm_8h-source.html#l00426">_VBufferFinal</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00222">index</a>, <a class="el" href="mesh_8h-source.html#l00062">NL3D_MESH_SKINNING_MAX_MATRIX</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00921">render</a>. </td>
+ </tr>
+</table>
+<a name="c7" doxytag="NL3D::CMeshMRMGeom::restoreOriginalSkinVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::restoreOriginalSkinVertices </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Skinning: restore Vertex/Normal from _OriginalSkin* to VBuffer.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02084">2084</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00492">_MeshVertexProgram</a>, <a class="el" href="mesh__mrm_8h-source.html#l00420">_OriginalSkinNormals</a>, <a class="el" href="mesh__mrm_8h-source.html#l00419">_OriginalSkinVertices</a>, <a class="el" href="mesh__mrm_8h-source.html#l00421">_OriginalTGSpace</a>, <a class="el" href="mesh__mrm_8h-source.html#l00417">_Skinned</a>, <a class="el" href="mesh__mrm_8h-source.html#l00426">_VBufferFinal</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="c18" doxytag="NL3D::CMeshMRMGeom::save"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::save </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+save the entire mesh.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l01789">1789</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="z589_5" doxytag="NL3D::CMeshMRMGeom::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="structNLMISC_1_1EStream.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial this meshGeom.
+<p>
+
+<p>
+Implements <a class="el" href="classNLMISC_1_1IStreamable.html#a0">NLMISC::IStreamable</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l01621">1621</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>. </td>
+ </tr>
+</table>
+<a name="c0" doxytag="NL3D::CMeshMRMGeom::serialLodVertexData"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::serialLodVertexData </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>f</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>startWedge</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>endWedge</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial a subset of the vertices.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l01907">1907</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00429">_SkinWeights</a>, <a class="el" href="mesh__mrm_8h-source.html#l00426">_VBufferFinal</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02044">bkupOriginalSkinVerticesSubset</a>, <a class="el" href="stream__inline_8h-source.html#l00062">NLMISC::IStream::isReading</a>, <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>, and <a class="el" href="stream_8cpp-source.html#l00253">NLMISC::IStream::serialVersion</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l01940">loadFirstLod</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01990">loadNextLod</a>. </td>
+ </tr>
+</table>
+<a name="z593_1" doxytag="NL3D::CMeshMRMGeom::sortPerMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshMRMGeom::sortPerMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+true if the sort criterion must be by material.
+<p>
+Else, sort per instance.
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshGeom.html#z586_1">NL3D::IMeshGeom</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02509">2509</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z593_0" doxytag="NL3D::CMeshMRMGeom::supportMeshBlockRendering"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshMRMGeom::supportMeshBlockRendering </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+true if this meshGeom support meshBlock rendering.
+<p>
+return false if skinned/meshMorphed.
+<p>
+Implements <a class="el" href="classNL3D_1_1IMeshGeom.html#z586_0">NL3D::IMeshGeom</a>.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02502">2502</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z594_0" doxytag="NL3D::CMeshMRMGeom::supportSkinGrouping"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshMRMGeom::supportSkinGrouping </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l01331">1331</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00437">_SupportSkinGrouping</a>. </td>
+ </tr>
+</table>
+<a name="z590_3" doxytag="NL3D::CMeshMRMGeom::unloadNextLod"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::unloadNextLod </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+UnLoad Lod <a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z590_0">getNbLodLoaded</a>()-1 from memory.
+<p>
+use <a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z590_0">getNbLodLoaded</a>()-1 to know what Lod will be unloaded. NB: if <a class="el" href="classNL3D_1_1CMeshMRMGeom.html#z590_0">getNbLodLoaded</a>() &lt;= 1, no op.
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02018">2018</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00450">_Lods</a>, <a class="el" href="mesh__mrm_8h-source.html#l00457">_NbLodLoaded</a>, <a class="el" href="common_8h-source.html#l00177">NLMISC::contReset</a>, and <a class="el" href="mesh__mrm_8h-source.html#l00136">getNbLodLoaded</a>. </td>
+ </tr>
+</table>
+<a name="z598_3" doxytag="NL3D::CMeshMRMGeom::updateRawSkinNormal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::updateRawSkinNormal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>enabled</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CMeshMRMInstance.html">CMeshMRMInstance</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mi</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>curLodId</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+compute RawSkin info in the MRMInstance according to current skin setup.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02701">2701</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00450">_Lods</a>, <a class="el" href="mesh__mrm_8h-source.html#l00560">_MeshDataId</a>, <a class="el" href="mesh__mrm_8h-source.html#l00420">_OriginalSkinNormals</a>, <a class="el" href="mesh__mrm_8h-source.html#l00419">_OriginalSkinVertices</a>, <a class="el" href="mesh__mrm_8h-source.html#l00429">_SkinWeights</a>, <a class="el" href="mesh__mrm_8h-source.html#l00355">CLod</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00054">H_AUTO</a>, <a class="el" href="mesh_8h-source.html#l00062">NL3D_MESH_SKINNING_MAX_MATRIX</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l01140">renderSkin</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01337">renderSkinGroupGeom</a>. </td>
+ </tr>
+</table>
+<a name="c21" doxytag="NL3D::CMeshMRMGeom::updateShiftedTriangleCache"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::updateShiftedTriangleCache </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CMeshMRMInstance.html">CMeshMRMInstance</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mi</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>curLodId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>baseVertex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l01548">1548</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00450">_Lods</a>, <a class="el" href="mesh__mrm_8h-source.html#l00560">_MeshDataId</a>, and <a class="el" href="mesh__mrm_8h-source.html#l00355">CLod</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l01453">renderSkinGroupPrimitives</a>. </td>
+ </tr>
+</table>
+<a name="z592_2" doxytag="NL3D::CMeshMRMGeom::updateSkeletonUsage"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::updateSkeletonUsage </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CSkeletonModel.html">CSkeletonModel</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>sm</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>increment</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+update Skeleton Usage. increment or decrement. computeBonesId must has been called before.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02456">2456</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00447">_BonesIdExt</a>, and <a class="el" href="debug_8h-source.html#l00133">nlerror</a>. </td>
+ </tr>
+</table>
+<a name="z597_0" doxytag="NL3D::CMeshMRMGeom::updateVertexBufferHard"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshMRMGeom::updateVertexBufferHard </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>numVertices</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8cpp-source.html#l02213">2213</a> of file <a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a>.
+<p>
+References <a class="el" href="mesh__mrm_8h-source.html#l00471">_Driver</a>, <a class="el" href="mesh__mrm_8h-source.html#l00489">_MeshMorpher</a>, <a class="el" href="mesh__mrm_8h-source.html#l00417">_Skinned</a>, <a class="el" href="mesh__mrm_8h-source.html#l00469">_VBHard</a>, <a class="el" href="mesh__mrm_8h-source.html#l00426">_VBufferFinal</a>, <a class="el" href="mesh__mrm_8h-source.html#l00472">_VertexBufferHardDirty</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00921">render</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="z595_0" doxytag="NL3D::CMeshMRMGeom::CLod"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CLod<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00355">355</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00242">build</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00921">render</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01140">renderSkin</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01337">renderSkinGroupGeom</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01453">renderSkinGroupPrimitives</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02701">updateRawSkinNormal</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01548">updateShiftedTriangleCache</a>. </td>
+ </tr>
+</table>
+<a name="l0" doxytag="NL3D::CMeshMRMGeom::CMRMBuilder"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CMRMBuilder<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00273">273</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00242">build</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o15" doxytag="NL3D::CMeshMRMGeom::_BBox"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CAABBoxExt.html">NLMISC::CAABBoxExt</a> NL3D::CMeshMRMGeom::_BBox<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+For clipping. this is the BB of all vertices of all Lods.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00452">452</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00242">build</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00850">clip</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02475">compileRunTime</a>, and <a class="el" href="mesh__mrm_8h-source.html#l00166">getBoundingBox</a>. </td>
+ </tr>
+</table>
+<a name="o7" doxytag="NL3D::CMeshMRMGeom::_BoneIdComputed"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshMRMGeom::_BoneIdComputed<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This boolean is true if the bones id have been passed in the skeleton.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00432">432</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00203">CMeshMRMGeom</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02282">computeBonesId</a>. </td>
+ </tr>
+</table>
+<a name="o8" doxytag="NL3D::CMeshMRMGeom::_BoneIdExtended"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshMRMGeom::_BoneIdExtended<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+true if the _BonesIdExt have been computed (for bone Usage).
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00434">434</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00203">CMeshMRMGeom</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02282">computeBonesId</a>. </td>
+ </tr>
+</table>
+<a name="o12" doxytag="NL3D::CMeshMRMGeom::_BonesId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="memory__common_8h.html#a10">sint32</a>&gt; NL3D::CMeshMRMGeom::_BonesId<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This array give the index in the skeleton of the local bones used. computed at first computeBoneId().
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00445">445</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l02403">buildBoneUsageVer2</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02282">computeBonesId</a>, and <a class="el" href="mesh__mrm_8h-source.html#l00236">getSkinBoneUsage</a>. </td>
+ </tr>
+</table>
+<a name="o13" doxytag="NL3D::CMeshMRMGeom::_BonesIdExt"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="memory__common_8h.html#a10">sint32</a>&gt; NL3D::CMeshMRMGeom::_BonesIdExt<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Same as _BonesId but with parent of bones added. (used for bone usage).
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00447">447</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l02282">computeBonesId</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02456">updateSkeletonUsage</a>. </td>
+ </tr>
+</table>
+<a name="o11" doxytag="NL3D::CMeshMRMGeom::_BonesName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;std::string&gt; NL3D::CMeshMRMGeom::_BonesName<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This array give the name of the local bones.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00443">443</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00242">build</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02282">computeBonesId</a>, and <a class="el" href="mesh__mrm_8h-source.html#l00178">getBonesName</a>. </td>
+ </tr>
+</table>
+<a name="z597_4" doxytag="NL3D::CMeshMRMGeom::_Driver"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CRefPtr&lt;<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a>&gt; NL3D::CMeshMRMGeom::_Driver<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00471">471</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l02198">deleteVertexBufferHard</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02213">updateVertexBufferHard</a>. </td>
+ </tr>
+</table>
+<a name="o10" doxytag="NL3D::CMeshMRMGeom::_LastLodComputed"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a7">uint8</a> NL3D::CMeshMRMGeom::_LastLodComputed<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Last lod rendered. used with renderSkinGroup*() only.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00440">440</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l01337">renderSkinGroupGeom</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01453">renderSkinGroupPrimitives</a>. </td>
+ </tr>
+</table>
+<a name="z596_0" doxytag="NL3D::CMeshMRMGeom::_LevelDetail"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMRMLevelDetail.html">CMRMLevelDetail</a> NL3D::CMeshMRMGeom::_LevelDetail<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00462">462</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00242">build</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00224">changeMRMDistanceSetup</a>, <a class="el" href="mesh__mrm_8h-source.html#l00260">getLevelDetail</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02189">getNumTriangles</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l00921">render</a>. </td>
+ </tr>
+</table>
+<a name="o16" doxytag="NL3D::CMeshMRMGeom::_LodInfos"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLodInfo.html">CLodInfo</a>&gt; NL3D::CMeshMRMGeom::_LodInfos<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Info for pre-loading Lods.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00456">456</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00242">build</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01940">loadFirstLod</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01990">loadNextLod</a>. </td>
+ </tr>
+</table>
+<a name="o14" doxytag="NL3D::CMeshMRMGeom::_Lods"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CMeshMRMGeom_1_1CLod.html">CLod</a>&gt; NL3D::CMeshMRMGeom::_Lods<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+List of Lods.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00450">450</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00458">applyMaterialRemap</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00242">build</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00892">chooseLod</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02475">compileRunTime</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02282">computeBonesId</a>, <a class="el" href="mesh__mrm_8h-source.html#l00212">getGeomorphs</a>, <a class="el" href="mesh__mrm_8h-source.html#l00182">getNbLod</a>, <a class="el" href="mesh__mrm_8h-source.html#l00188">getNbRdrPass</a>, <a class="el" href="mesh__mrm_8h-source.html#l00205">getRdrPassMaterial</a>, <a class="el" href="mesh__mrm_8h-source.html#l00195">getRdrPassPrimitiveBlock</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01940">loadFirstLod</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01990">loadNextLod</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00921">render</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01140">renderSkin</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01337">renderSkinGroupGeom</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01453">renderSkinGroupPrimitives</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02018">unloadNextLod</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02701">updateRawSkinNormal</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01548">updateShiftedTriangleCache</a>. </td>
+ </tr>
+</table>
+<a name="z598_13" doxytag="NL3D::CMeshMRMGeom::_MeshDataId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshMRMGeom::_MeshDataId<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Each time the mesh is loaded/built, this increment.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00560">560</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00203">CMeshMRMGeom</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02693">dirtMeshDataId</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02701">updateRawSkinNormal</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01548">updateShiftedTriangleCache</a>. </td>
+ </tr>
+</table>
+<a name="o18" doxytag="NL3D::CMeshMRMGeom::_MeshMorpher"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMeshMorpher.html">CMeshMorpher</a> NL3D::CMeshMRMGeom::_MeshMorpher<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00489">489</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00242">build</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00921">render</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01140">renderSkin</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01337">renderSkinGroupGeom</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02213">updateVertexBufferHard</a>. </td>
+ </tr>
+</table>
+<a name="o19" doxytag="NL3D::CMeshMRMGeom::_MeshVertexProgram"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNLMISC_1_1CSmartPtr.html">NLMISC::CSmartPtr</a>&lt;<a class="el" href="classNL3D_1_1IMeshVertexProgram.html">IMeshVertexProgram</a>&gt; NL3D::CMeshMRMGeom::_MeshVertexProgram<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00492">492</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l02044">bkupOriginalSkinVerticesSubset</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00242">build</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02475">compileRunTime</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00841">initInstance</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00921">render</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01140">renderSkin</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02084">restoreOriginalSkinVertices</a>. </td>
+ </tr>
+</table>
+<a name="o17" doxytag="NL3D::CMeshMRMGeom::_NbLodLoaded"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshMRMGeom::_NbLodLoaded<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00457">457</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00242">build</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00892">chooseLod</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00203">CMeshMRMGeom</a>, <a class="el" href="mesh__mrm_8h-source.html#l00136">getNbLodLoaded</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01940">loadFirstLod</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01990">loadNextLod</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02018">unloadNextLod</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CMeshMRMGeom::_OriginalSkinNormals"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;CVector&gt; NL3D::CMeshMRMGeom::_OriginalSkinNormals<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00420">420</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l02044">bkupOriginalSkinVerticesSubset</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00921">render</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01140">renderSkin</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01337">renderSkinGroupGeom</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02120">restoreOriginalSkinPart</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02084">restoreOriginalSkinVertices</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02701">updateRawSkinNormal</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CMeshMRMGeom::_OriginalSkinVertices"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;CVector&gt; NL3D::CMeshMRMGeom::_OriginalSkinVertices<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Skinning: this is the list of vertices (mirror of VBuffer), at the bind Pos.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00419">419</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00205">applySkin</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02044">bkupOriginalSkinVerticesSubset</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00921">render</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01140">renderSkin</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01337">renderSkinGroupGeom</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02120">restoreOriginalSkinPart</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02084">restoreOriginalSkinVertices</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02701">updateRawSkinNormal</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CMeshMRMGeom::_OriginalTGSpace"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;CVector&gt; NL3D::CMeshMRMGeom::_OriginalTGSpace<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00421">421</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l02044">bkupOriginalSkinVerticesSubset</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00921">render</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01140">renderSkin</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02084">restoreOriginalSkinVertices</a>. </td>
+ </tr>
+</table>
+<a name="z597_6" doxytag="NL3D::CMeshMRMGeom::_PreciseClipping"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshMRMGeom::_PreciseClipping<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+NB: HERE FOR PACKING ONLY. For clipping. Estimate if we must do a Precise clipping (ie with bboxes).
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00475">475</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00203">CMeshMRMGeom</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02475">compileRunTime</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CMeshMRMGeom::_Skinned"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshMRMGeom::_Skinned<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Skinning: This tells if the mesh is correctly skinned (suuport skinning).
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00417">417</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00205">applySkin</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02034">bkupOriginalSkinVertices</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02044">bkupOriginalSkinVerticesSubset</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00242">build</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00203">CMeshMRMGeom</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02475">compileRunTime</a>, <a class="el" href="mesh__mrm_8h-source.html#l00224">isSkinned</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00921">render</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01140">renderSkin</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01337">renderSkinGroupGeom</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02120">restoreOriginalSkinPart</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02084">restoreOriginalSkinVertices</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02213">updateVertexBufferHard</a>. </td>
+ </tr>
+</table>
+<a name="o6" doxytag="NL3D::CMeshMRMGeom::_SkinWeights"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="structNL3D_1_1CMesh_1_1CSkinWeight.html">CMesh::CSkinWeight</a>&gt; NL3D::CMeshMRMGeom::_SkinWeights<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+This is the array of SkinWeights, same size as the VB.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00429">429</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00205">applySkin</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00242">build</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02403">buildBoneUsageVer2</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02282">computeBonesId</a>, <a class="el" href="mesh__mrm_8h-source.html#l00175">getSkinWeights</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01907">serialLodVertexData</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02701">updateRawSkinNormal</a>. </td>
+ </tr>
+</table>
+<a name="o9" doxytag="NL3D::CMeshMRMGeom::_SupportSkinGrouping"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshMRMGeom::_SupportSkinGrouping<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+if true, then maybe use faster render.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00437">437</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00203">CMeshMRMGeom</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02475">compileRunTime</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01331">supportSkinGrouping</a>. </td>
+ </tr>
+</table>
+<a name="z597_3" doxytag="NL3D::CMeshMRMGeom::_VBHard"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CRefPtr&lt;<a class="el" href="classNL3D_1_1IVertexBufferHard.html">IVertexBufferHard</a>&gt; NL3D::CMeshMRMGeom::_VBHard<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00469">469</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l02198">deleteVertexBufferHard</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00921">render</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02213">updateVertexBufferHard</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NL3D::CMeshMRMGeom::_VBufferFinal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CMeshMRMGeom::_VBufferFinal<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The Final VBuffer.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00426">426</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00473">applyGeomorph</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00494">applyGeomorphWithVBHardPtr</a>, <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00205">applySkin</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02034">bkupOriginalSkinVertices</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02044">bkupOriginalSkinVerticesSubset</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00242">build</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02475">compileRunTime</a>, <a class="el" href="mesh__mrm_8h-source.html#l00172">getVertexBuffer</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00921">render</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01140">renderSkin</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01337">renderSkinGroupGeom</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02120">restoreOriginalSkinPart</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l02084">restoreOriginalSkinVertices</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01907">serialLodVertexData</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02213">updateVertexBufferHard</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CMeshMRMGeom::_VBufferOriginal"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVertexBuffer.html">CVertexBuffer</a> NL3D::CMeshMRMGeom::_VBufferOriginal<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The Original VBuffer.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00424">424</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00921">render</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01140">renderSkin</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l01337">renderSkinGroupGeom</a>. </td>
+ </tr>
+</table>
+<a name="z597_5" doxytag="NL3D::CMeshMRMGeom::_VertexBufferHardDirty"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshMRMGeom::_VertexBufferHardDirty<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm_8h-source.html#l00472">472</a> of file <a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__mrm_8cpp-source.html#l00242">build</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l00203">CMeshMRMGeom</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01940">loadFirstLod</a>, <a class="el" href="mesh__mrm_8cpp-source.html#l01990">loadNextLod</a>, and <a class="el" href="mesh__mrm_8cpp-source.html#l02213">updateVertexBufferHard</a>. </td>
+ </tr>
+</table>
+<a name="z598_0" doxytag="NL3D::CMeshMRMGeom::NumCacheVertexNormal1"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshMRMGeom::NumCacheVertexNormal1 = <a class="el" href="namespaceNL3D.html#a143">NL_BlockByteL1</a> / sizeof(<a class="el" href="classNL3D_1_1CRawVertexNormalSkin1.html">CRawVertexNormalSkin1</a>)<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00342">342</a> of file <a class="el" href="mesh__mrm__skin_8cpp-source.html">mesh_mrm_skin.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z598_1" doxytag="NL3D::CMeshMRMGeom::NumCacheVertexNormal2"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshMRMGeom::NumCacheVertexNormal2 = <a class="el" href="namespaceNL3D.html#a143">NL_BlockByteL1</a> / sizeof(<a class="el" href="classNL3D_1_1CRawVertexNormalSkin2.html">CRawVertexNormalSkin2</a>)<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00344">344</a> of file <a class="el" href="mesh__mrm__skin_8cpp-source.html">mesh_mrm_skin.cpp</a>. </td>
+ </tr>
+</table>
+<a name="z598_2" doxytag="NL3D::CMeshMRMGeom::NumCacheVertexNormal4"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CMeshMRMGeom::NumCacheVertexNormal4 = <a class="el" href="namespaceNL3D.html#a143">NL_BlockByteL1</a> / sizeof(<a class="el" href="classNL3D_1_1CRawVertexNormalSkin4.html">CRawVertexNormalSkin4</a>)<code> [static]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__mrm__skin_8cpp-source.html#l00346">346</a> of file <a class="el" href="mesh__mrm__skin_8cpp-source.html">mesh_mrm_skin.cpp</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="mesh__mrm_8h-source.html">mesh_mrm.h</a><li><a class="el" href="mesh__mrm_8cpp-source.html">mesh_mrm.cpp</a><li><a class="el" href="mesh__mrm__skin_8cpp-source.html">mesh_mrm_skin.cpp</a></ul>
+
+
+<!-- footer -->
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