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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CMeshInstance Class Reference</h1>An instance of <a class="el" href="classNL3D_1_1CMesh.html">CMesh</a>.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="mesh__instance_8h-source.html">mesh_instance.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CMeshInstance:
+<p><center><img src="classNL3D_1_1CMeshInstance.gif" usemap="#NL3D::CMeshInstance_map" border="0"></center>
+<map name="NL3D::CMeshInstance_map">
+<area href="classNL3D_1_1CMeshBaseInstance.html" alt="NL3D::CMeshBaseInstance" shape="rect" coords="87,224,252,248">
+<area href="classNL3D_1_1CTransformShape.html" alt="NL3D::CTransformShape" shape="rect" coords="87,168,252,192">
+<area href="classNL3D_1_1CTransform.html" alt="NL3D::CTransform" shape="rect" coords="87,112,252,136">
+<area href="classNL3D_1_1IModel.html" alt="NL3D::IModel" shape="rect" coords="0,56,165,80">
+<area href="classNL3D_1_1ITransformable.html" alt="NL3D::ITransformable" shape="rect" coords="175,56,340,80">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,165,24">
+<area href="classNL3D_1_1IAnimatable.html" alt="NL3D::IAnimatable" shape="rect" coords="175,0,340,24">
+</map>
+<a href="classNL3D_1_1CMeshInstance-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshInstance.html#d0">registerBasic</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Call at the begining of the program, to register the model, and the basic observers.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshInstance.html#b0">CMeshInstance</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshInstance.html#b1">~CMeshInstance</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Destructor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Skinning Behavior.</div></td></tr>
+<tr><td nowrap align=right valign=top>virtual bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshInstance.html#z588_0">isSkinnable</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>I can be skinned if the mesh is.</em> <a href="#z588_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshInstance.html#z588_1">setApplySkin</a> (bool state)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Call when the skin is applied on the skeleton.</em> <a href="#z588_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const std::vector&lt;<br>
+ <a class="el" href="memory__common_8h.html#a10">sint32</a> &gt; *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshInstance.html#z588_2">getSkinBoneUsage</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Called for lod character coloring.</em> <a href="#z588_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshInstance.html#z588_3">renderSkin</a> (float alphaMRM)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Implementation of the renderSkin.</em> <a href="#z588_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IModel.html">IModel</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshInstance.html#f0">creator</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td nowrap align=right valign=top>class&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshInstance.html#l0">CMesh</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An instance of <a class="el" href="classNL3D_1_1CMesh.html">CMesh</a>.
+<p>
+NB: no observers are needed, since same functionnality as <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a>. <dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__instance_8h-source.html#l00055">55</a> of file <a class="el" href="mesh__instance_8h-source.html">mesh_instance.h</a>.<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NL3D::CMeshInstance::CMeshInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshInstance::CMeshInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__instance_8cpp-source.html#l00039">39</a> of file <a class="el" href="mesh__instance_8cpp-source.html">mesh_instance.cpp</a>.
+<p>
+Referenced by <a class="el" href="mesh__instance_8h-source.html#l00088">creator</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::CMeshInstance::~CMeshInstance"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CMeshInstance::~CMeshInstance </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__instance_8cpp-source.html#l00047">47</a> of file <a class="el" href="mesh__instance_8cpp-source.html">mesh_instance.cpp</a>.
+<p>
+References <a class="el" href="transform_8h-source.html#l00402">NL3D::CTransform::_FatherSkeletonModel</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="f0" doxytag="NL3D::CMeshInstance::creator"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IModel.html">IModel</a>* NL3D::CMeshInstance::creator </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CMeshBaseInstance.html#f0">NL3D::CMeshBaseInstance</a>.
+<p>
+Definition at line <a class="el" href="mesh__instance_8h-source.html#l00088">88</a> of file <a class="el" href="mesh__instance_8h-source.html">mesh_instance.h</a>.
+<p>
+References <a class="el" href="mesh__instance_8cpp-source.html#l00039">CMeshInstance</a>, and <a class="el" href="mot_8cpp-source.html#l00464">NL3D::IModel::IModel</a>. </td>
+ </tr>
+</table>
+<a name="z588_2" doxytag="NL3D::CMeshInstance::getSkinBoneUsage"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::vector&lt; <a class="el" href="memory__common_8h.html#a10">sint32</a> &gt; * NL3D::CMeshInstance::getSkinBoneUsage </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Called for lod character coloring.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#z851_2">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="mesh__instance_8cpp-source.html#l00087">87</a> of file <a class="el" href="mesh__instance_8cpp-source.html">mesh_instance.cpp</a>.
+<p>
+References <a class="el" href="transform_8h-source.html#l00402">NL3D::CTransform::_FatherSkeletonModel</a>, <a class="el" href="mesh__instance_8h-source.html#l00089">CMesh</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>. </td>
+ </tr>
+</table>
+<a name="z588_0" doxytag="NL3D::CMeshInstance::isSkinnable"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CMeshInstance::isSkinnable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+I can be skinned if the mesh is.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#z851_0">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="mesh__instance_8cpp-source.html#l00101">101</a> of file <a class="el" href="mesh__instance_8cpp-source.html">mesh_instance.cpp</a>.
+<p>
+References <a class="el" href="mesh__instance_8h-source.html#l00089">CMesh</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>. </td>
+ </tr>
+</table>
+<a name="d0" doxytag="NL3D::CMeshInstance::registerBasic"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshInstance::registerBasic </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Call at the begining of the program, to register the model, and the basic observers.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CMeshBaseInstance.html#d0">NL3D::CMeshBaseInstance</a>.
+<p>
+Definition at line <a class="el" href="mesh__instance_8cpp-source.html#l00061">61</a> of file <a class="el" href="mesh__instance_8cpp-source.html">mesh_instance.cpp</a>.
+<p>
+References <a class="el" href="mesh__base__instance_8h-source.html#l00052">NL3D::MeshBaseInstanceId</a>, and <a class="el" href="mesh__instance_8h-source.html#l00044">NL3D::MeshInstanceId</a>. </td>
+ </tr>
+</table>
+<a name="z588_3" doxytag="NL3D::CMeshInstance::renderSkin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshInstance::renderSkin </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>alphaMRM</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Implementation of the renderSkin.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#z851_3">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="mesh__instance_8cpp-source.html#l00115">115</a> of file <a class="el" href="mesh__instance_8cpp-source.html">mesh_instance.cpp</a>.
+<p>
+References <a class="el" href="mesh__instance_8h-source.html#l00089">CMesh</a>, <a class="el" href="transform_8h-source.html#l00139">NL3D::CTransform::getVisibility</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>. </td>
+ </tr>
+</table>
+<a name="z588_1" doxytag="NL3D::CMeshInstance::setApplySkin"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CMeshInstance::setApplySkin </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>state</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Call when the skin is applied on the skeleton.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#z851_1">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="mesh__instance_8cpp-source.html#l00067">67</a> of file <a class="el" href="mesh__instance_8cpp-source.html">mesh_instance.cpp</a>.
+<p>
+References <a class="el" href="transform_8h-source.html#l00402">NL3D::CTransform::_FatherSkeletonModel</a>, <a class="el" href="mesh__instance_8h-source.html#l00089">CMesh</a>, and <a class="el" href="transform__shape_8h-source.html#l00073">NL3D::CTransformShape::Shape</a>. </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a name="l0" doxytag="NL3D::CMeshInstance::CMesh"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class CMesh<code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="mesh__instance_8h-source.html#l00089">89</a> of file <a class="el" href="mesh__instance_8h-source.html">mesh_instance.h</a>.
+<p>
+Referenced by <a class="el" href="mesh__instance_8cpp-source.html#l00087">getSkinBoneUsage</a>, <a class="el" href="mesh__instance_8cpp-source.html#l00101">isSkinnable</a>, <a class="el" href="mesh__instance_8cpp-source.html#l00115">renderSkin</a>, and <a class="el" href="mesh__instance_8cpp-source.html#l00067">setApplySkin</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="mesh__instance_8h-source.html">mesh_instance.h</a><li><a class="el" href="mesh__instance_8cpp-source.html">mesh_instance.cpp</a></ul>
+
+
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