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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CMeshBlockManager Class Reference</h1>A class used to render instances sorted by MeshGeom first, then per material, where possible. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="mesh__block__manager_8h-source.html">mesh_block_manager.h</a>></code> +<p> +<a href="classNL3D_1_1CMeshBlockManager-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBlockManager.html#a0">CMeshBlockManager</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBlockManager.html#a1">~CMeshBlockManager</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBlockManager.html#a2">addInstance</a> (<a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> *meshGeom, <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> *inst, float polygonCount)</td></tr> +<tr><td> </td><td><font size=-1><em>Add an instance of a MeshGeom to render.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBlockManager.html#a3">flush</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="classNL3D_1_1CScene.html">CScene</a> *scene, <a class="el" href="classNL3D_1_1CRenderTrav.html">CRenderTrav</a> *renderTrav)</td></tr> +<tr><td> </td><td><font size=-1><em>Flush the manager and effectively render.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">VBHeap part.</div></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBlockManager.html#z584_0">releaseVBHeaps</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>release all Heaps => clear memory of meshs registered.</em> <a href="#z584_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBlockManager.html#z584_1">addVBHeap</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv, <a class="el" href="memory__common_8h.html#a15">uint</a> vertexFormat, <a class="el" href="memory__common_8h.html#a15">uint</a> maxVertices)</td></tr> +<tr><td> </td><td><font size=-1><em>Add a Heap for a given vertexFormat.</em> <a href="#z584_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBlockManager.html#z584_2">freeMeshVBHeap</a> (<a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> *mesh)</td></tr> +<tr><td> </td><td><font size=-1><em>Called by ~IMeshGeom().</em> <a href="#z584_2">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Types</h2></td></tr> +<tr><td nowrap align=right valign=top>typedef std::map< <a class="el" href="memory__common_8h.html#a15">uint</a>, <a class="el" href="memory__common_8h.html#a15">uint</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBlockManager.html#u0">TVBHeapMap</a></td></tr> +<tr><td> </td><td><font size=-1><em>Heap Map from vertexFormat to VBHeap Id. NB: do not contains 0th.</em> <a href="#u0">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBlockManager.html#c0">allocateMeshVBHeap</a> (<a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> *mesh)</td></tr> +<tr><td> </td><td><font size=-1><em>Try to allocate a MeshGeom into a specific Heap.</em> <a href="#c0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBlockManager.html#c1">render</a> (<a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> *meshGeom, std::vector< <a class="el" href="structNL3D_1_1CMeshBlockManager_1_1CInstanceInfo.html">CInstanceInfo</a> > &rdrInstances)</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMeshBlockManager.html#u0">TVBHeapMap</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBlockManager.html#o0">_VBHeapMap</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="structNL3D_1_1CMeshBlockManager_1_1CVBHeapBlock.html">CVBHeapBlock</a> * > </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBlockManager.html#o1">_VBHeapBlocks</a></td></tr> +<tr><td> </td><td><font size=-1><em>List of Heaps.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMeshGeomRenderContext.html">CMeshGeomRenderContext</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CMeshBlockManager.html#o2">_RenderCtx</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A class used to render instances sorted by MeshGeom first, then per material, where possible. +<p> +This allow optimisation because less renderState swapping are needed. WARNING: if you add MeshGeom to 2 different <a class="el" href="classNL3D_1_1CMeshBlockManager.html">CMeshBlockManager</a> at same times, it won't work, and will certainly crashes (not checked/assert). +<p> +NB VBHeap part works, even if no User interface use it. It don't give greate performance Add, but will may be used. +<p> +<dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2002 </dl> +<p> + +<p> +Definition at line <a class="el" href="mesh__block__manager_8h-source.html#l00056">56</a> of file <a class="el" href="mesh__block__manager_8h-source.html">mesh_block_manager.h</a>.<hr><h2>Member Typedef Documentation</h2> +<a name="u0" doxytag="NL3D::CMeshBlockManager::TVBHeapMap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef std::map<<a class="el" href="memory__common_8h.html#a15">uint</a>, <a class="el" href="memory__common_8h.html#a15">uint</a>> NL3D::CMeshBlockManager::TVBHeapMap<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Heap Map from vertexFormat to VBHeap Id. NB: do not contains 0th. +<p> + +<p> +Definition at line <a class="el" href="mesh__block__manager_8h-source.html#l00122">122</a> of file <a class="el" href="mesh__block__manager_8h-source.html">mesh_block_manager.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CMeshBlockManager::CMeshBlockManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CMeshBlockManager::CMeshBlockManager </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="mesh__block__manager_8cpp-source.html#l00044">44</a> of file <a class="el" href="mesh__block__manager_8cpp-source.html">mesh_block_manager.cpp</a>. +<p> +References <a class="el" href="mesh__block__manager_8h-source.html#l00137">_RenderCtx</a>, and <a class="el" href="mesh__block__manager_8h-source.html#l00128">_VBHeapBlocks</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CMeshBlockManager::~CMeshBlockManager"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CMeshBlockManager::~CMeshBlockManager </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__block__manager_8cpp-source.html#l00059">59</a> of file <a class="el" href="mesh__block__manager_8cpp-source.html">mesh_block_manager.cpp</a>. +<p> +References <a class="el" href="mesh__block__manager_8h-source.html#l00128">_VBHeapBlocks</a>, and <a class="el" href="mesh__block__manager_8cpp-source.html#l00340">releaseVBHeaps</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a2" doxytag="NL3D::CMeshBlockManager::addInstance"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshBlockManager::addInstance </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> * </td> + <td class="mdname" nowrap> <em>meshGeom</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> * </td> + <td class="mdname" nowrap> <em>inst</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>polygonCount</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add an instance of a MeshGeom to render. +<p> +Only <a class="el" href="classNL3D_1_1CMeshBaseInstance.html">CMeshBaseInstance</a> can be added. For now, only <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a> and <a class="el" href="classNL3D_1_1CMeshMRMGeom.html">CMeshMRMGeom</a> are known to work. +<p> +Definition at line <a class="el" href="mesh__block__manager_8cpp-source.html#l00069">69</a> of file <a class="el" href="mesh__block__manager_8cpp-source.html">mesh_block_manager.cpp</a>. +<p> +References <a class="el" href="mesh__block__manager_8h-source.html#l00128">_VBHeapBlocks</a>, <a class="el" href="mesh__block__manager_8cpp-source.html#l00256">allocateMeshVBHeap</a>, and <a class="el" href="mesh__block__manager_8cpp-source.html#l00040">NL3D_MBM_VBHEAP_HEAP_MASK</a>. </td> + </tr> +</table> +<a name="z584_1" doxytag="NL3D::CMeshBlockManager::addVBHeap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CMeshBlockManager::addVBHeap </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> * </td> + <td class="mdname" nowrap> <em>drv</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>vertexFormat</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>maxVertices</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Add a Heap for a given vertexFormat. +<p> +Any meshGeom added with <a class="el" href="classNL3D_1_1CMeshBlockManager.html#a2">addInstance</a>() which has this vertex Format may fit in this heap. return false and fail if the heap can't be allocated or if the heap with same vertexFormat still exist. +<p> +Definition at line <a class="el" href="mesh__block__manager_8cpp-source.html#l00374">374</a> of file <a class="el" href="mesh__block__manager_8cpp-source.html">mesh_block_manager.cpp</a>. +<p> +References <a class="el" href="mesh__block__manager_8h-source.html#l00128">_VBHeapBlocks</a>, and <a class="el" href="mesh__block__manager_8h-source.html#l00123">_VBHeapMap</a>. </td> + </tr> +</table> +<a name="c0" doxytag="NL3D::CMeshBlockManager::allocateMeshVBHeap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshBlockManager::allocateMeshVBHeap </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>mesh</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Try to allocate a MeshGeom into a specific Heap. +<p> + +<p> +Definition at line <a class="el" href="mesh__block__manager_8cpp-source.html#l00256">256</a> of file <a class="el" href="mesh__block__manager_8cpp-source.html">mesh_block_manager.cpp</a>. +<p> +References <a class="el" href="mesh__block__manager_8h-source.html#l00128">_VBHeapBlocks</a>, <a class="el" href="mesh__block__manager_8h-source.html#l00123">_VBHeapMap</a>, and <a class="el" href="mesh__block__manager_8cpp-source.html#l00038">NL3D_MBM_VBHEAP_MESH_SHIFT</a>. +<p> +Referenced by <a class="el" href="mesh__block__manager_8cpp-source.html#l00069">addInstance</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CMeshBlockManager::flush"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshBlockManager::flush </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> * </td> + <td class="mdname" nowrap> <em>drv</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CScene.html">CScene</a> * </td> + <td class="mdname" nowrap> <em>scene</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="classNL3D_1_1CRenderTrav.html">CRenderTrav</a> * </td> + <td class="mdname" nowrap> <em>renderTrav</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Flush the manager and effectively render. +<p> + +<p> +Definition at line <a class="el" href="mesh__block__manager_8cpp-source.html#l00114">114</a> of file <a class="el" href="mesh__block__manager_8cpp-source.html">mesh_block_manager.cpp</a>. +<p> +References <a class="el" href="mesh__block__manager_8h-source.html#l00137">_RenderCtx</a>, <a class="el" href="mesh__block__manager_8h-source.html#l00128">_VBHeapBlocks</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00054">H_AUTO</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, and <a class="el" href="mesh__block__manager_8cpp-source.html#l00179">render</a>. </td> + </tr> +</table> +<a name="z584_2" doxytag="NL3D::CMeshBlockManager::freeMeshVBHeap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshBlockManager::freeMeshVBHeap </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>mesh</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Called by ~IMeshGeom(). +<p> + +<p> +Definition at line <a class="el" href="mesh__block__manager_8cpp-source.html#l00315">315</a> of file <a class="el" href="mesh__block__manager_8cpp-source.html">mesh_block_manager.cpp</a>. +<p> +References <a class="el" href="mesh__block__manager_8h-source.html#l00128">_VBHeapBlocks</a>, <a class="el" href="mesh__block__manager_8cpp-source.html#l00040">NL3D_MBM_VBHEAP_HEAP_MASK</a>, <a class="el" href="mesh__block__manager_8cpp-source.html#l00039">NL3D_MBM_VBHEAP_MESH_MASK</a>, <a class="el" href="mesh__block__manager_8cpp-source.html#l00038">NL3D_MBM_VBHEAP_MESH_SHIFT</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. +<p> +Referenced by <a class="el" href="mesh__block__manager_8cpp-source.html#l00340">releaseVBHeaps</a>. </td> + </tr> +</table> +<a name="z584_0" doxytag="NL3D::CMeshBlockManager::releaseVBHeaps"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshBlockManager::releaseVBHeaps </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +release all Heaps => clear memory of meshs registered. +<p> + +<p> +Definition at line <a class="el" href="mesh__block__manager_8cpp-source.html#l00340">340</a> of file <a class="el" href="mesh__block__manager_8cpp-source.html">mesh_block_manager.cpp</a>. +<p> +References <a class="el" href="mesh__block__manager_8h-source.html#l00128">_VBHeapBlocks</a>, <a class="el" href="mesh__block__manager_8h-source.html#l00123">_VBHeapMap</a>, <a class="el" href="common_8h-source.html#l00177">NLMISC::contReset</a>, <a class="el" href="mesh__block__manager_8cpp-source.html#l00315">freeMeshVBHeap</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. +<p> +Referenced by <a class="el" href="mesh__block__manager_8cpp-source.html#l00059">~CMeshBlockManager</a>. </td> + </tr> +</table> +<a name="c1" doxytag="NL3D::CMeshBlockManager::render"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CMeshBlockManager::render </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IMeshGeom.html">IMeshGeom</a> * </td> + <td class="mdname" nowrap> <em>meshGeom</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>std::vector< <a class="el" href="structNL3D_1_1CMeshBlockManager_1_1CInstanceInfo.html">CInstanceInfo</a> > & </td> + <td class="mdname" nowrap> <em>rdrInstances</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__block__manager_8cpp-source.html#l00179">179</a> of file <a class="el" href="mesh__block__manager_8cpp-source.html">mesh_block_manager.cpp</a>. +<p> +References <a class="el" href="mesh__block__manager_8h-source.html#l00137">_RenderCtx</a>. +<p> +Referenced by <a class="el" href="mesh__block__manager_8cpp-source.html#l00114">flush</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o2" doxytag="NL3D::CMeshBlockManager::_RenderCtx"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMeshGeomRenderContext.html">CMeshGeomRenderContext</a> NL3D::CMeshBlockManager::_RenderCtx<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__block__manager_8h-source.html#l00137">137</a> of file <a class="el" href="mesh__block__manager_8h-source.html">mesh_block_manager.h</a>. +<p> +Referenced by <a class="el" href="mesh__block__manager_8cpp-source.html#l00044">CMeshBlockManager</a>, <a class="el" href="mesh__block__manager_8cpp-source.html#l00114">flush</a>, and <a class="el" href="mesh__block__manager_8cpp-source.html#l00179">render</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CMeshBlockManager::_VBHeapBlocks"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="structNL3D_1_1CMeshBlockManager_1_1CVBHeapBlock.html">CVBHeapBlock</a>*> NL3D::CMeshBlockManager::_VBHeapBlocks<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +List of Heaps. +<p> +NB: 0th heap is special: contains all meshs which can't fit in any VBHeap. +<p> +Definition at line <a class="el" href="mesh__block__manager_8h-source.html#l00128">128</a> of file <a class="el" href="mesh__block__manager_8h-source.html">mesh_block_manager.h</a>. +<p> +Referenced by <a class="el" href="mesh__block__manager_8cpp-source.html#l00069">addInstance</a>, <a class="el" href="mesh__block__manager_8cpp-source.html#l00374">addVBHeap</a>, <a class="el" href="mesh__block__manager_8cpp-source.html#l00256">allocateMeshVBHeap</a>, <a class="el" href="mesh__block__manager_8cpp-source.html#l00044">CMeshBlockManager</a>, <a class="el" href="mesh__block__manager_8cpp-source.html#l00114">flush</a>, <a class="el" href="mesh__block__manager_8cpp-source.html#l00315">freeMeshVBHeap</a>, <a class="el" href="mesh__block__manager_8cpp-source.html#l00340">releaseVBHeaps</a>, and <a class="el" href="mesh__block__manager_8cpp-source.html#l00059">~CMeshBlockManager</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CMeshBlockManager::_VBHeapMap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMeshBlockManager.html#u0">TVBHeapMap</a> NL3D::CMeshBlockManager::_VBHeapMap<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="mesh__block__manager_8h-source.html#l00123">123</a> of file <a class="el" href="mesh__block__manager_8h-source.html">mesh_block_manager.h</a>. +<p> +Referenced by <a class="el" href="mesh__block__manager_8cpp-source.html#l00374">addVBHeap</a>, <a class="el" href="mesh__block__manager_8cpp-source.html#l00256">allocateMeshVBHeap</a>, and <a class="el" href="mesh__block__manager_8cpp-source.html#l00340">releaseVBHeaps</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="mesh__block__manager_8h-source.html">mesh_block_manager.h</a><li><a class="el" href="mesh__block__manager_8cpp-source.html">mesh_block_manager.cpp</a></ul> + 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