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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNL3D_1_1CLodCharacterShapeBuild.html | |
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ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/bugs/" TITLE="Bugtracking">Bugs</a></td></tr> + <tr><td ALIGN=middle><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="Rubrique license"><img width=18 height=12 hspace=5 border=0 src=http://www.nevrax.org/inc/img/picto-gpl.gif ALT=#></A></td><td><a class='linkbox' href="http://www.nevrax.org/GPL.php3" TITLE="License">License</a></td></tr> + </TABLE> + </TD></TR></TABLE></TD></TR></TABLE> + <!------ End Box ------> + + </TD> + <TD WIDTH=15><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="16" HEIGHT="16" BORDER=0 ALT=""></TD> + <TD ALIGN=left valign=top><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="140" HEIGHT="10" BORDER=0 ALT=""> + +<!-- title --> +<TABLE background="http://www.nevrax.org/inc/img/redline.gif" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td> +<A HREF="http://www.nevrax.org/docs/"><img src="http://www.nevrax.org/inc/img/t_docs.gif" ALT="Docs" HEIGHT=20 BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CLodCharacterShapeBuild Class Reference</h1>A build structure information for building a <a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a> This is the structure exported from the 3D editor. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a>></code> +<p> +<a href="classNL3D_1_1CLodCharacterShapeBuild-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBuild.html#a0">CLodCharacterShapeBuild</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBuild.html#a1">compile</a> (const std::vector< bool > &triangleSelection, <a class="el" href="memory__common_8h.html#a15">uint</a> textureOverSample=25)</td></tr> +<tr><td> </td><td><font size=-1><em>compile the lod: compute Texture Information.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBuild.html#a2">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)</td></tr> +<tr><td> </td><td><font size=-1><em>serial.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfo.html">CPixelInfo</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBuild.html#a3">getTextureInfoPtr</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>get TextureInfo.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBuild.html#a4">getTextureInfoWidth</a> () const</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBuild.html#a5">getTextureInfoHeight</a> () const</td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>std::vector< CVector > </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBuild.html#m0">Vertices</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="structNL3D_1_1CMesh_1_1CSkinWeight.html">CMesh::CSkinWeight</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBuild.html#m1">SkinWeights</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector< CUV > </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBuild.html#m2">UVs</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector< CVector > </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBuild.html#m3">Normals</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector< std::string > </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBuild.html#m4">BonesNames</a></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="memory__common_8h.html#a11">uint32</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBuild.html#m5">TriangleIndices</a></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="classNL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfo.html">CPixelInfo</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBuild.html#o0">_TextureInfo</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBuild.html#o1">_Width</a></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBuild.html#o2">_Height</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A build structure information for building a <a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a> This is the structure exported from the 3D editor. +<p> +<dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2002 </dl> +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape_8h-source.html#l00046">46</a> of file <a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CLodCharacterShapeBuild::CLodCharacterShapeBuild"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CLodCharacterShapeBuild::CLodCharacterShapeBuild </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape_8cpp-source.html#l00057">57</a> of file <a class="el" href="lod__character__shape_8cpp-source.html">lod_character_shape.cpp</a>. +<p> +References <a class="el" href="lod__character__shape_8h-source.html#l00117">_Height</a>, and <a class="el" href="lod__character__shape_8h-source.html#l00117">_Width</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a1" doxytag="NL3D::CLodCharacterShapeBuild::compile"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLodCharacterShapeBuild::compile </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< bool > & </td> + <td class="mdname" nowrap> <em>triangleSelection</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>textureOverSample</em> = 25</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +compile the lod: compute Texture Information. +<p> +<dl compact><dt><b> +Parameters: </b><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em>triangleSelection.</em> </td><td> +If not same size as triangles, not used. Else texture info is filled only with triangles whose their triangleSelection[triId]==true </td></tr> +<tr><td valign=top><em>textureOverSample</em> </td><td> +is rounded to the best square (4,9,...). Prefer a srq(oddVal): 1,9,25,49 etc... NB: overSamples are not averaged, but the nearest sample to the texel center is taken. </td></tr> +</table> +</dl> +<p> +Definition at line <a class="el" href="lod__character__shape_8cpp-source.html#l00065">65</a> of file <a class="el" href="lod__character__shape_8cpp-source.html">lod_character_shape.cpp</a>. +<p> +References <a class="el" href="lod__character__shape_8h-source.html#l00117">_Height</a>, <a class="el" href="lod__character__shape_8h-source.html#l00116">_TextureInfo</a>, <a class="el" href="lod__character__shape_8h-source.html#l00117">_Width</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, <a class="el" href="lod__character__texture_8h-source.html#l00040">NL3D_CLOD_TEXT_HEIGHT</a>, <a class="el" href="lod__character__texture_8h-source.html#l00039">NL3D_CLOD_TEXT_WIDTH</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="lod__character__shape_8h-source.html#l00086">Normals</a>, <a class="el" href="common_8h-source.html#l00143">NLMISC::sqr</a>, <a class="el" href="lod__character__shape_8h-source.html#l00092">TriangleIndices</a>, <a class="el" href="lod__character__shape_8h-source.html#l00083">UVs</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00234">v</a>, <a class="el" href="lod__character__shape_8h-source.html#l00077">Vertices</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CLodCharacterShapeBuild::getTextureInfoHeight"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CLodCharacterShapeBuild::getTextureInfoHeight </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape_8h-source.html#l00111">111</a> of file <a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a>. +<p> +References <a class="el" href="lod__character__shape_8h-source.html#l00117">_Height</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CLodCharacterShapeBuild::getTextureInfoPtr"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfo.html">CLodCharacterShapeBuild::CPixelInfo</a> * NL3D::CLodCharacterShapeBuild::getTextureInfoPtr </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get TextureInfo. +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape_8cpp-source.html#l00312">312</a> of file <a class="el" href="lod__character__shape_8cpp-source.html">lod_character_shape.cpp</a>. +<p> +References <a class="el" href="lod__character__shape_8h-source.html#l00116">_TextureInfo</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CLodCharacterShapeBuild::getTextureInfoWidth"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CLodCharacterShapeBuild::getTextureInfoWidth </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape_8h-source.html#l00110">110</a> of file <a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a>. +<p> +References <a class="el" href="lod__character__shape_8h-source.html#l00117">_Width</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CLodCharacterShapeBuild::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLodCharacterShapeBuild::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serial. +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape_8cpp-source.html#l00272">272</a> of file <a class="el" href="lod__character__shape_8cpp-source.html">lod_character_shape.cpp</a>. +<p> +References <a class="el" href="lod__character__shape_8h-source.html#l00117">_Height</a>, <a class="el" href="lod__character__shape_8h-source.html#l00116">_TextureInfo</a>, <a class="el" href="lod__character__shape_8h-source.html#l00117">_Width</a>, <a class="el" href="lod__character__shape_8h-source.html#l00089">BonesNames</a>, <a class="el" href="lod__character__texture_8h-source.html#l00040">NL3D_CLOD_TEXT_HEIGHT</a>, <a class="el" href="lod__character__texture_8h-source.html#l00039">NL3D_CLOD_TEXT_WIDTH</a>, <a class="el" href="lod__character__shape_8h-source.html#l00086">Normals</a>, <a class="el" href="stream_8h-source.html#l00222">NLMISC::IStream::serial</a>, <a class="el" href="stream_8h-source.html#l00488">NLMISC::IStream::serialCheck</a>, <a class="el" href="stream_8h-source.html#l00312">NLMISC::IStream::serialCont</a>, <a class="el" href="stream_8cpp-source.html#l00253">NLMISC::IStream::serialVersion</a>, <a class="el" href="lod__character__shape_8h-source.html#l00080">SkinWeights</a>, <a class="el" href="lod__character__shape_8h-source.html#l00092">TriangleIndices</a>, <a class="el" href="lod__character__shape_8h-source.html#l00083">UVs</a>, and <a class="el" href="lod__character__shape_8h-source.html#l00077">Vertices</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o2" doxytag="NL3D::CLodCharacterShapeBuild::_Height"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CLodCharacterShapeBuild::_Height<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape_8h-source.html#l00117">117</a> of file <a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a>. +<p> +Referenced by <a class="el" href="lod__character__shape_8cpp-source.html#l00057">CLodCharacterShapeBuild</a>, <a class="el" href="lod__character__shape_8cpp-source.html#l00065">compile</a>, <a class="el" href="lod__character__shape_8h-source.html#l00111">getTextureInfoHeight</a>, and <a class="el" href="lod__character__shape_8cpp-source.html#l00272">serial</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CLodCharacterShapeBuild::_TextureInfo"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="classNL3D_1_1CLodCharacterShapeBuild_1_1CPixelInfo.html">CPixelInfo</a>> NL3D::CLodCharacterShapeBuild::_TextureInfo<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape_8h-source.html#l00116">116</a> of file <a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a>. +<p> +Referenced by <a class="el" href="lod__character__shape_8cpp-source.html#l00065">compile</a>, <a class="el" href="lod__character__shape_8cpp-source.html#l00312">getTextureInfoPtr</a>, and <a class="el" href="lod__character__shape_8cpp-source.html#l00272">serial</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CLodCharacterShapeBuild::_Width"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CLodCharacterShapeBuild::_Width<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape_8h-source.html#l00117">117</a> of file <a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a>. +<p> +Referenced by <a class="el" href="lod__character__shape_8cpp-source.html#l00057">CLodCharacterShapeBuild</a>, <a class="el" href="lod__character__shape_8cpp-source.html#l00065">compile</a>, <a class="el" href="lod__character__shape_8h-source.html#l00110">getTextureInfoWidth</a>, and <a class="el" href="lod__character__shape_8cpp-source.html#l00272">serial</a>. </td> + </tr> +</table> +<a name="m4" doxytag="NL3D::CLodCharacterShapeBuild::BonesNames"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<std::string> NL3D::CLodCharacterShapeBuild::BonesNames + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape_8h-source.html#l00089">89</a> of file <a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a>. +<p> +Referenced by <a class="el" href="lod__character__shape_8cpp-source.html#l00272">serial</a>. </td> + </tr> +</table> +<a name="m3" doxytag="NL3D::CLodCharacterShapeBuild::Normals"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<CVector> NL3D::CLodCharacterShapeBuild::Normals + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape_8h-source.html#l00086">86</a> of file <a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a>. +<p> +Referenced by <a class="el" href="lod__character__shape_8cpp-source.html#l00065">compile</a>, and <a class="el" href="lod__character__shape_8cpp-source.html#l00272">serial</a>. </td> + </tr> +</table> +<a name="m1" doxytag="NL3D::CLodCharacterShapeBuild::SkinWeights"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="structNL3D_1_1CMesh_1_1CSkinWeight.html">CMesh::CSkinWeight</a>> NL3D::CLodCharacterShapeBuild::SkinWeights + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape_8h-source.html#l00080">80</a> of file <a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a>. +<p> +Referenced by <a class="el" href="lod__character__shape_8cpp-source.html#l00272">serial</a>. </td> + </tr> +</table> +<a name="m5" doxytag="NL3D::CLodCharacterShapeBuild::TriangleIndices"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="memory__common_8h.html#a11">uint32</a>> NL3D::CLodCharacterShapeBuild::TriangleIndices + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape_8h-source.html#l00092">92</a> of file <a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a>. +<p> +Referenced by <a class="el" href="lod__character__shape_8cpp-source.html#l00065">compile</a>, and <a class="el" href="lod__character__shape_8cpp-source.html#l00272">serial</a>. </td> + </tr> +</table> +<a name="m2" doxytag="NL3D::CLodCharacterShapeBuild::UVs"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<CUV> NL3D::CLodCharacterShapeBuild::UVs + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape_8h-source.html#l00083">83</a> of file <a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a>. +<p> +Referenced by <a class="el" href="lod__character__shape_8cpp-source.html#l00065">compile</a>, and <a class="el" href="lod__character__shape_8cpp-source.html#l00272">serial</a>. </td> + </tr> +</table> +<a name="m0" doxytag="NL3D::CLodCharacterShapeBuild::Vertices"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<CVector> NL3D::CLodCharacterShapeBuild::Vertices + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape_8h-source.html#l00077">77</a> of file <a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a>. +<p> +Referenced by <a class="el" href="lod__character__shape_8cpp-source.html#l00065">compile</a>, and <a class="el" href="lod__character__shape_8cpp-source.html#l00272">serial</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="lod__character__shape_8h-source.html">lod_character_shape.h</a><li><a class="el" href="lod__character__shape_8cpp-source.html">lod_character_shape.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |