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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNL3D_1_1CLodCharacterShapeBank.html | |
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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CLodCharacterShapeBank Class Reference</h1>A Bank of <a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a>. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="lod__character__shape__bank_8h-source.html">lod_character_shape_bank.h</a>></code> +<p> +<a href="classNL3D_1_1CLodCharacterShapeBank-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#a0">CLodCharacterShapeBank</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#a1">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &f)</td></tr> +<tr><td> </td><td><font size=-1><em>serial.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">build process</div></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_0">reset</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>reset the shapeBank.</em> <a href="#z537_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_1">addShape</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Just add a shape to the bank. Use <a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_4">getShapeFullAcces</a>() to fill it. return id of the shape.</em> <a href="#z537_1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a10">sint32</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_2">getShapeIdByName</a> (const std::string &name) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get a shapeId by its name.</em> <a href="#z537_2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_3">getShape</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> shapeId) const</td></tr> +<tr><td> </td><td><font size=-1><em>Get a const ref on a shape. Ptr not valid after <a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_1">addShape</a>(). NULL if not found.</em> <a href="#z537_3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_4">getShapeFullAcces</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> shapeId)</td></tr> +<tr><td> </td><td><font size=-1><em>Get a ptr on a shape.</em> <a href="#z537_4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_5">compile</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>re-compile the shape Bank.</em> <a href="#z537_5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_6">getNumShapes</a> () const</td></tr> +<tr><td> </td><td><font size=-1><em>get number of shape. This is also the MaxID+1.</em> <a href="#z537_6">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Types</h2></td></tr> +<tr><td nowrap align=right valign=top>typedef std::map< std::string,<br> + <a class="el" href="memory__common_8h.html#a11">uint32</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#u0">TStrIdMap</a></td></tr> +<tr><td> </td><td><font size=-1><em>Map name To Id.</em> <a href="#u0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>typedef TStrIdMap::iterator </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#u1">ItStrIdMap</a></td></tr> +<tr><td nowrap align=right valign=top>typedef TStrIdMap::const_iterator </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#u2">CstItStrIdMap</a></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>std::vector< <a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a> > </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#o0">_ShapeArray</a></td></tr> +<tr><td> </td><td><font size=-1><em>Array of shape.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#u0">TStrIdMap</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#o1">_ShapeMap</a></td></tr> +<tr><td> </td><td><font size=-1><em>Map of shape id.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A Bank of <a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a>. +<p> +Can contains at max 65536 shapes. You must call <a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_5">compile</a>() after changing the shape bank. <dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2002 </dl> +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape__bank_8h-source.html#l00044">44</a> of file <a class="el" href="lod__character__shape__bank_8h-source.html">lod_character_shape_bank.h</a>.<hr><h2>Member Typedef Documentation</h2> +<a name="u2" doxytag="NL3D::CLodCharacterShapeBank::CstItStrIdMap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef TStrIdMap::const_iterator NL3D::CLodCharacterShapeBank::CstItStrIdMap<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape__bank_8h-source.html#l00093">93</a> of file <a class="el" href="lod__character__shape__bank_8h-source.html">lod_character_shape_bank.h</a>. +<p> +Referenced by <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00062">getShapeIdByName</a>. </td> + </tr> +</table> +<a name="u1" doxytag="NL3D::CLodCharacterShapeBank::ItStrIdMap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef TStrIdMap::iterator NL3D::CLodCharacterShapeBank::ItStrIdMap<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape__bank_8h-source.html#l00092">92</a> of file <a class="el" href="lod__character__shape__bank_8h-source.html">lod_character_shape_bank.h</a>. +<p> +Referenced by <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00090">compile</a>. </td> + </tr> +</table> +<a name="u0" doxytag="NL3D::CLodCharacterShapeBank::TStrIdMap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef std::map<std::string, <a class="el" href="memory__common_8h.html#a11">uint32</a>> NL3D::CLodCharacterShapeBank::TStrIdMap<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Map name To Id. +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape__bank_8h-source.html#l00091">91</a> of file <a class="el" href="lod__character__shape__bank_8h-source.html">lod_character_shape_bank.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CLodCharacterShapeBank::CLodCharacterShapeBank"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CLodCharacterShapeBank::CLodCharacterShapeBank </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00041">41</a> of file <a class="el" href="lod__character__shape__bank_8cpp-source.html">lod_character_shape_bank.cpp</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="z537_1" doxytag="NL3D::CLodCharacterShapeBank::addShape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CLodCharacterShapeBank::addShape </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Just add a shape to the bank. Use <a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_4">getShapeFullAcces</a>() to fill it. return id of the shape. +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00053">53</a> of file <a class="el" href="lod__character__shape__bank_8cpp-source.html">lod_character_shape_bank.cpp</a>. +<p> +References <a class="el" href="lod__character__shape__bank_8h-source.html#l00099">_ShapeArray</a>. </td> + </tr> +</table> +<a name="z537_5" doxytag="NL3D::CLodCharacterShapeBank::compile"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CLodCharacterShapeBank::compile </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +re-compile the shape Bank. +<p> +This must be called after changing a shape, or after adding all your shapes. It return false if same names have been found, but it is still correctly builded. +<p> +Definition at line <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00090">90</a> of file <a class="el" href="lod__character__shape__bank_8cpp-source.html">lod_character_shape_bank.cpp</a>. +<p> +References <a class="el" href="lod__character__shape__bank_8h-source.html#l00099">_ShapeArray</a>, <a class="el" href="lod__character__shape__bank_8h-source.html#l00102">_ShapeMap</a>, <a class="el" href="common_8h-source.html#l00177">NLMISC::contReset</a>, <a class="el" href="lod__character__shape__bank_8h-source.html#l00092">ItStrIdMap</a>, and <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>. </td> + </tr> +</table> +<a name="z537_6" doxytag="NL3D::CLodCharacterShapeBank::getNumShapes"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CLodCharacterShapeBank::getNumShapes </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get number of shape. This is also the MaxID+1. +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00115">115</a> of file <a class="el" href="lod__character__shape__bank_8cpp-source.html">lod_character_shape_bank.cpp</a>. +<p> +References <a class="el" href="lod__character__shape__bank_8h-source.html#l00099">_ShapeArray</a>. </td> + </tr> +</table> +<a name="z537_3" doxytag="NL3D::CLodCharacterShapeBank::getShape"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a> * NL3D::CLodCharacterShapeBank::getShape </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>shapeId</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a const ref on a shape. Ptr not valid after <a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_1">addShape</a>(). NULL if not found. +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00072">72</a> of file <a class="el" href="lod__character__shape__bank_8cpp-source.html">lod_character_shape_bank.cpp</a>. +<p> +References <a class="el" href="lod__character__shape__bank_8h-source.html#l00099">_ShapeArray</a>. </td> + </tr> +</table> +<a name="z537_4" doxytag="NL3D::CLodCharacterShapeBank::getShapeFullAcces"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a> * NL3D::CLodCharacterShapeBank::getShapeFullAcces </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a> </td> + <td class="mdname1" valign="top" nowrap> <em>shapeId</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a ptr on a shape. +<p> +Ptr not valid after <a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_1">addShape</a>(). NULL if not found May be used for example to replace the shape +<p> +Definition at line <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00081">81</a> of file <a class="el" href="lod__character__shape__bank_8cpp-source.html">lod_character_shape_bank.cpp</a>. +<p> +References <a class="el" href="lod__character__shape__bank_8h-source.html#l00099">_ShapeArray</a>. </td> + </tr> +</table> +<a name="z537_2" doxytag="NL3D::CLodCharacterShapeBank::getShapeIdByName"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a10">sint32</a> NL3D::CLodCharacterShapeBank::getShapeIdByName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Get a shapeId by its name. +<p> +-1 if not found. Possible Values are in 0-65535 Call valid only if <a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_5">compile</a>() has been correctly called +<p> +Definition at line <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00062">62</a> of file <a class="el" href="lod__character__shape__bank_8cpp-source.html">lod_character_shape_bank.cpp</a>. +<p> +References <a class="el" href="lod__character__shape__bank_8h-source.html#l00102">_ShapeMap</a>, and <a class="el" href="lod__character__shape__bank_8h-source.html#l00093">CstItStrIdMap</a>. </td> + </tr> +</table> +<a name="z537_0" doxytag="NL3D::CLodCharacterShapeBank::reset"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLodCharacterShapeBank::reset </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +reset the shapeBank. +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00046">46</a> of file <a class="el" href="lod__character__shape__bank_8cpp-source.html">lod_character_shape_bank.cpp</a>. +<p> +References <a class="el" href="lod__character__shape__bank_8h-source.html#l00099">_ShapeArray</a>, <a class="el" href="lod__character__shape__bank_8h-source.html#l00102">_ShapeMap</a>, and <a class="el" href="common_8h-source.html#l00177">NLMISC::contReset</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CLodCharacterShapeBank::serial"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLodCharacterShapeBank::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +serial. +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00121">121</a> of file <a class="el" href="lod__character__shape__bank_8cpp-source.html">lod_character_shape_bank.cpp</a>. +<p> +References <a class="el" href="lod__character__shape__bank_8h-source.html#l00099">_ShapeArray</a>, <a class="el" href="lod__character__shape__bank_8h-source.html#l00102">_ShapeMap</a>, <a class="el" href="stream_8h-source.html#l00312">NLMISC::IStream::serialCont</a>, and <a class="el" href="stream_8cpp-source.html#l00253">NLMISC::IStream::serialVersion</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o0" doxytag="NL3D::CLodCharacterShapeBank::_ShapeArray"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a>> NL3D::CLodCharacterShapeBank::_ShapeArray<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Array of shape. +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape__bank_8h-source.html#l00099">99</a> of file <a class="el" href="lod__character__shape__bank_8h-source.html">lod_character_shape_bank.h</a>. +<p> +Referenced by <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00053">addShape</a>, <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00090">compile</a>, <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00115">getNumShapes</a>, <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00072">getShape</a>, <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00081">getShapeFullAcces</a>, <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00046">reset</a>, and <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00121">serial</a>. </td> + </tr> +</table> +<a name="o1" doxytag="NL3D::CLodCharacterShapeBank::_ShapeMap"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#u0">TStrIdMap</a> NL3D::CLodCharacterShapeBank::_ShapeMap<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Map of shape id. +<p> + +<p> +Definition at line <a class="el" href="lod__character__shape__bank_8h-source.html#l00102">102</a> of file <a class="el" href="lod__character__shape__bank_8h-source.html">lod_character_shape_bank.h</a>. +<p> +Referenced by <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00090">compile</a>, <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00062">getShapeIdByName</a>, <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00046">reset</a>, and <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00121">serial</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="lod__character__shape__bank_8h-source.html">lod_character_shape_bank.h</a><li><a class="el" href="lod__character__shape__bank_8cpp-source.html">lod_character_shape_bank.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |