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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NL3D::CLodCharacterShapeBank Class Reference</h1>A Bank of <a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a>.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="lod__character__shape__bank_8h-source.html">lod_character_shape_bank.h</a>&gt;</code>
+<p>
+<a href="classNL3D_1_1CLodCharacterShapeBank-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#a0">CLodCharacterShapeBank</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#a1">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>serial.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">build process</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_0">reset</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>reset the shapeBank.</em> <a href="#z537_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_1">addShape</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Just add a shape to the bank. Use <a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_4">getShapeFullAcces</a>() to fill it. return id of the shape.</em> <a href="#z537_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a10">sint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_2">getShapeIdByName</a> (const std::string &amp;name) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a shapeId by its name.</em> <a href="#z537_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_3">getShape</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> shapeId) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a const ref on a shape. Ptr not valid after <a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_1">addShape</a>(). NULL if not found.</em> <a href="#z537_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_4">getShapeFullAcces</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> shapeId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a ptr on a shape.</em> <a href="#z537_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_5">compile</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>re-compile the shape Bank.</em> <a href="#z537_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_6">getNumShapes</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get number of shape. This is also the MaxID+1.</em> <a href="#z537_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::map&lt; std::string,<br>
+ <a class="el" href="memory__common_8h.html#a11">uint32</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#u0">TStrIdMap</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Map name To Id.</em> <a href="#u0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>typedef TStrIdMap::iterator&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#u1">ItStrIdMap</a></td></tr>
+<tr><td nowrap align=right valign=top>typedef TStrIdMap::const_iterator&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#u2">CstItStrIdMap</a></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#o0">_ShapeArray</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Array of shape.</em> <a href="#o0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#u0">TStrIdMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#o1">_ShapeMap</a></td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Map of shape id.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A Bank of <a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a>.
+<p>
+Can contains at max 65536 shapes. You must call <a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_5">compile</a>() after changing the shape bank. <dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2002 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="lod__character__shape__bank_8h-source.html#l00044">44</a> of file <a class="el" href="lod__character__shape__bank_8h-source.html">lod_character_shape_bank.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="u2" doxytag="NL3D::CLodCharacterShapeBank::CstItStrIdMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef TStrIdMap::const_iterator NL3D::CLodCharacterShapeBank::CstItStrIdMap<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="lod__character__shape__bank_8h-source.html#l00093">93</a> of file <a class="el" href="lod__character__shape__bank_8h-source.html">lod_character_shape_bank.h</a>.
+<p>
+Referenced by <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00062">getShapeIdByName</a>. </td>
+ </tr>
+</table>
+<a name="u1" doxytag="NL3D::CLodCharacterShapeBank::ItStrIdMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef TStrIdMap::iterator NL3D::CLodCharacterShapeBank::ItStrIdMap<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="lod__character__shape__bank_8h-source.html#l00092">92</a> of file <a class="el" href="lod__character__shape__bank_8h-source.html">lod_character_shape_bank.h</a>.
+<p>
+Referenced by <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00090">compile</a>. </td>
+ </tr>
+</table>
+<a name="u0" doxytag="NL3D::CLodCharacterShapeBank::TStrIdMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::map&lt;std::string, <a class="el" href="memory__common_8h.html#a11">uint32</a>&gt; NL3D::CLodCharacterShapeBank::TStrIdMap<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Map name To Id.
+<p>
+
+<p>
+Definition at line <a class="el" href="lod__character__shape__bank_8h-source.html#l00091">91</a> of file <a class="el" href="lod__character__shape__bank_8h-source.html">lod_character_shape_bank.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CLodCharacterShapeBank::CLodCharacterShapeBank"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CLodCharacterShapeBank::CLodCharacterShapeBank </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00041">41</a> of file <a class="el" href="lod__character__shape__bank_8cpp-source.html">lod_character_shape_bank.cpp</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z537_1" doxytag="NL3D::CLodCharacterShapeBank::addShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CLodCharacterShapeBank::addShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Just add a shape to the bank. Use <a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_4">getShapeFullAcces</a>() to fill it. return id of the shape.
+<p>
+
+<p>
+Definition at line <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00053">53</a> of file <a class="el" href="lod__character__shape__bank_8cpp-source.html">lod_character_shape_bank.cpp</a>.
+<p>
+References <a class="el" href="lod__character__shape__bank_8h-source.html#l00099">_ShapeArray</a>. </td>
+ </tr>
+</table>
+<a name="z537_5" doxytag="NL3D::CLodCharacterShapeBank::compile"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CLodCharacterShapeBank::compile </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+re-compile the shape Bank.
+<p>
+This must be called after changing a shape, or after adding all your shapes. It return false if same names have been found, but it is still correctly builded.
+<p>
+Definition at line <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00090">90</a> of file <a class="el" href="lod__character__shape__bank_8cpp-source.html">lod_character_shape_bank.cpp</a>.
+<p>
+References <a class="el" href="lod__character__shape__bank_8h-source.html#l00099">_ShapeArray</a>, <a class="el" href="lod__character__shape__bank_8h-source.html#l00102">_ShapeMap</a>, <a class="el" href="common_8h-source.html#l00177">NLMISC::contReset</a>, <a class="el" href="lod__character__shape__bank_8h-source.html#l00092">ItStrIdMap</a>, and <a class="el" href="debug_8h-source.html#l00114">nlwarning</a>. </td>
+ </tr>
+</table>
+<a name="z537_6" doxytag="NL3D::CLodCharacterShapeBank::getNumShapes"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CLodCharacterShapeBank::getNumShapes </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get number of shape. This is also the MaxID+1.
+<p>
+
+<p>
+Definition at line <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00115">115</a> of file <a class="el" href="lod__character__shape__bank_8cpp-source.html">lod_character_shape_bank.cpp</a>.
+<p>
+References <a class="el" href="lod__character__shape__bank_8h-source.html#l00099">_ShapeArray</a>. </td>
+ </tr>
+</table>
+<a name="z537_3" doxytag="NL3D::CLodCharacterShapeBank::getShape"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a> * NL3D::CLodCharacterShapeBank::getShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>shapeId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a const ref on a shape. Ptr not valid after <a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_1">addShape</a>(). NULL if not found.
+<p>
+
+<p>
+Definition at line <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00072">72</a> of file <a class="el" href="lod__character__shape__bank_8cpp-source.html">lod_character_shape_bank.cpp</a>.
+<p>
+References <a class="el" href="lod__character__shape__bank_8h-source.html#l00099">_ShapeArray</a>. </td>
+ </tr>
+</table>
+<a name="z537_4" doxytag="NL3D::CLodCharacterShapeBank::getShapeFullAcces"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a> * NL3D::CLodCharacterShapeBank::getShapeFullAcces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>shapeId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a ptr on a shape.
+<p>
+Ptr not valid after <a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_1">addShape</a>(). NULL if not found May be used for example to replace the shape
+<p>
+Definition at line <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00081">81</a> of file <a class="el" href="lod__character__shape__bank_8cpp-source.html">lod_character_shape_bank.cpp</a>.
+<p>
+References <a class="el" href="lod__character__shape__bank_8h-source.html#l00099">_ShapeArray</a>. </td>
+ </tr>
+</table>
+<a name="z537_2" doxytag="NL3D::CLodCharacterShapeBank::getShapeIdByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a10">sint32</a> NL3D::CLodCharacterShapeBank::getShapeIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>name</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a shapeId by its name.
+<p>
+-1 if not found. Possible Values are in 0-65535 Call valid only if <a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#z537_5">compile</a>() has been correctly called
+<p>
+Definition at line <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00062">62</a> of file <a class="el" href="lod__character__shape__bank_8cpp-source.html">lod_character_shape_bank.cpp</a>.
+<p>
+References <a class="el" href="lod__character__shape__bank_8h-source.html#l00102">_ShapeMap</a>, and <a class="el" href="lod__character__shape__bank_8h-source.html#l00093">CstItStrIdMap</a>. </td>
+ </tr>
+</table>
+<a name="z537_0" doxytag="NL3D::CLodCharacterShapeBank::reset"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLodCharacterShapeBank::reset </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+reset the shapeBank.
+<p>
+
+<p>
+Definition at line <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00046">46</a> of file <a class="el" href="lod__character__shape__bank_8cpp-source.html">lod_character_shape_bank.cpp</a>.
+<p>
+References <a class="el" href="lod__character__shape__bank_8h-source.html#l00099">_ShapeArray</a>, <a class="el" href="lod__character__shape__bank_8h-source.html#l00102">_ShapeMap</a>, and <a class="el" href="common_8h-source.html#l00177">NLMISC::contReset</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CLodCharacterShapeBank::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CLodCharacterShapeBank::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial.
+<p>
+
+<p>
+Definition at line <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00121">121</a> of file <a class="el" href="lod__character__shape__bank_8cpp-source.html">lod_character_shape_bank.cpp</a>.
+<p>
+References <a class="el" href="lod__character__shape__bank_8h-source.html#l00099">_ShapeArray</a>, <a class="el" href="lod__character__shape__bank_8h-source.html#l00102">_ShapeMap</a>, <a class="el" href="stream_8h-source.html#l00312">NLMISC::IStream::serialCont</a>, and <a class="el" href="stream_8cpp-source.html#l00253">NLMISC::IStream::serialVersion</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CLodCharacterShapeBank::_ShapeArray"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CLodCharacterShape.html">CLodCharacterShape</a>&gt; NL3D::CLodCharacterShapeBank::_ShapeArray<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Array of shape.
+<p>
+
+<p>
+Definition at line <a class="el" href="lod__character__shape__bank_8h-source.html#l00099">99</a> of file <a class="el" href="lod__character__shape__bank_8h-source.html">lod_character_shape_bank.h</a>.
+<p>
+Referenced by <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00053">addShape</a>, <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00090">compile</a>, <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00115">getNumShapes</a>, <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00072">getShape</a>, <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00081">getShapeFullAcces</a>, <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00046">reset</a>, and <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00121">serial</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CLodCharacterShapeBank::_ShapeMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CLodCharacterShapeBank.html#u0">TStrIdMap</a> NL3D::CLodCharacterShapeBank::_ShapeMap<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Map of shape id.
+<p>
+
+<p>
+Definition at line <a class="el" href="lod__character__shape__bank_8h-source.html#l00102">102</a> of file <a class="el" href="lod__character__shape__bank_8h-source.html">lod_character_shape_bank.h</a>.
+<p>
+Referenced by <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00090">compile</a>, <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00062">getShapeIdByName</a>, <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00046">reset</a>, and <a class="el" href="lod__character__shape__bank_8cpp-source.html#l00121">serial</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="lod__character__shape__bank_8h-source.html">lod_character_shape_bank.h</a><li><a class="el" href="lod__character__shape__bank_8cpp-source.html">lod_character_shape_bank.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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