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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNL3D_1_1CLandscapeCollisionGrid.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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BORDER=0></A> +</td><td><IMG SRC="http://www.nevrax.org/inc/img/pixel.gif" WIDTH="1" HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CLandscapeCollisionGrid Class Reference</h1>A grid of Tiles Id. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="landscape__collision__grid_8h-source.html">landscape_collision_grid.h</a>></code> +<p> +<a href="classNL3D_1_1CLandscapeCollisionGrid-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeCollisionGrid.html#a0">CLandscapeCollisionGrid</a> (<a class="el" href="classNL3D_1_1CVisualCollisionManager.html">CVisualCollisionManager</a> *owner)</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeCollisionGrid.html#a1">~CLandscapeCollisionGrid</a> ()</td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeCollisionGrid.html#a2">clear</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>clear the chainlist in the quadgrid.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeCollisionGrid.html#a3">build</a> (const std::vector< <a class="el" href="classNL3D_1_1CPatchQuadBlock.html">CPatchQuadBlock</a> * > &quadBlocks, const CVector &delta)</td></tr> +<tr><td> </td><td><font size=-1><em>Build the quadgrid with a array of patchblock.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVisualTileDescNode.html">CVisualTileDescNode</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeCollisionGrid.html#a4">select</a> (const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> &pos)</td></tr> +<tr><td> </td><td><font size=-1><em>select one entry in the chainQuad. pos is a position in World.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Methods</h2></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeCollisionGrid.html#c0">addQuadToGrid</a> (<a class="el" href="memory__common_8h.html#a9">uint16</a> paBlockId, <a class="el" href="memory__common_8h.html#a9">uint16</a> quadId, <a class="el" href="memory__common_8h.html#a14">sint</a> minx, <a class="el" href="memory__common_8h.html#a14">sint</a> maxx, <a class="el" href="memory__common_8h.html#a14">sint</a> miny, <a class="el" href="memory__common_8h.html#a14">sint</a> maxy)</td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVisualCollisionManager.html">CVisualCollisionManager</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeCollisionGrid.html#o0">_Owner</a></td></tr> +<tr><td nowrap align=right valign=top>bool </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeCollisionGrid.html#o1">_Cleared</a></td></tr> +<tr><td> </td><td><font size=-1><em>Array of list of <a class="el" href="classNL3D_1_1CVisualTileDescNode.html">CVisualTileDescNode</a>.</em> <a href="#o1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CVisualTileDescNode.html">CVisualTileDescNode</a> * </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeCollisionGrid.html#o2">_Grid</a> [NL_COLGRID_SIZE *NL_COLGRID_SIZE]</td></tr> +<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a> </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeCollisionGrid.html#o3">_SizePower</a></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="classNL3D_1_1CLandscapeCollisionGrid.html#o4">_Delta</a></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A grid of Tiles Id. +<p> +Each <a class="el" href="classNL3D_1_1CVisualCollisionEntity.html">CVisualCollisionEntity</a> has such a grid. This looks like <a class="el" href="classNL3D_1_1CQuadGrid.html">CQuadGrid</a>, but with special features. <dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2001 </dl> +<p> + +<p> +Definition at line <a class="el" href="landscape__collision__grid_8h-source.html#l00055">55</a> of file <a class="el" href="landscape__collision__grid_8h-source.html">landscape_collision_grid.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CLandscapeCollisionGrid::CLandscapeCollisionGrid"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CLandscapeCollisionGrid::CLandscapeCollisionGrid </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CVisualCollisionManager.html">CVisualCollisionManager</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>owner</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="landscape__collision__grid_8cpp-source.html#l00040">40</a> of file <a class="el" href="landscape__collision__grid_8cpp-source.html">landscape_collision_grid.cpp</a>. +<p> +References <a class="el" href="landscape__collision__grid_8h-source.html#l00082">_Cleared</a>, <a class="el" href="landscape__collision__grid_8h-source.html#l00083">_Grid</a>, <a class="el" href="landscape__collision__grid_8h-source.html#l00078">_Owner</a>, <a class="el" href="landscape__collision__grid_8h-source.html#l00084">_SizePower</a>, <a class="el" href="common_8cpp-source.html#l00350">NLMISC::getPowerOf2</a>, <a class="el" href="common_8cpp-source.html#l00363">NLMISC::isPowerOf2</a>, <a class="el" href="landscape__collision__grid_8h-source.html#l00043">NL_COLGRID_SIZE</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CLandscapeCollisionGrid::~CLandscapeCollisionGrid"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CLandscapeCollisionGrid::~CLandscapeCollisionGrid </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="landscape__collision__grid_8cpp-source.html#l00053">53</a> of file <a class="el" href="landscape__collision__grid_8cpp-source.html">landscape_collision_grid.cpp</a>. +<p> +References <a class="el" href="landscape__collision__grid_8cpp-source.html#l00059">clear</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="c0" doxytag="NL3D::CLandscapeCollisionGrid::addQuadToGrid"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLandscapeCollisionGrid::addQuadToGrid </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>paBlockId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>quadId</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a> </td> + <td class="mdname" nowrap> <em>minx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a> </td> + <td class="mdname" nowrap> <em>maxx</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a> </td> + <td class="mdname" nowrap> <em>miny</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap><a class="el" href="memory__common_8h.html#a14">sint</a> </td> + <td class="mdname" nowrap> <em>maxy</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [private]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="landscape__collision__grid_8cpp-source.html#l00213">213</a> of file <a class="el" href="landscape__collision__grid_8cpp-source.html">landscape_collision_grid.cpp</a>. +<p> +References <a class="el" href="landscape__collision__grid_8h-source.html#l00083">_Grid</a>, <a class="el" href="landscape__collision__grid_8h-source.html#l00078">_Owner</a>, <a class="el" href="landscape__collision__grid_8h-source.html#l00084">_SizePower</a>, <a class="el" href="landscape__collision__grid_8h-source.html#l00043">NL_COLGRID_SIZE</a>, <a class="el" href="debug_8h-source.html#l00254">nlassert</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. +<p> +Referenced by <a class="el" href="landscape__collision__grid_8cpp-source.html#l00147">build</a>. </td> + </tr> +</table> +<a name="a3" doxytag="NL3D::CLandscapeCollisionGrid::build"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLandscapeCollisionGrid::build </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< <a class="el" href="classNL3D_1_1CPatchQuadBlock.html">CPatchQuadBlock</a> * > & </td> + <td class="mdname" nowrap> <em>quadBlocks</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>const CVector & </td> + <td class="mdname" nowrap> <em>delta</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Build the quadgrid with a array of patchblock. +<p> +delta is the vector to apply to tiles coordinate, before insertion in the quadgrid (for precision consideration). +<p> +Definition at line <a class="el" href="landscape__collision__grid_8cpp-source.html#l00147">147</a> of file <a class="el" href="landscape__collision__grid_8cpp-source.html">landscape_collision_grid.cpp</a>. +<p> +References <a class="el" href="landscape__collision__grid_8h-source.html#l00082">_Cleared</a>, <a class="el" href="landscape__collision__grid_8h-source.html#l00085">_Delta</a>, <a class="el" href="landscape__collision__grid_8cpp-source.html#l00213">addQuadToGrid</a>, <a class="el" href="landscape__collision__grid_8cpp-source.html#l00059">clear</a>, <a class="el" href="landscape__collision__grid_8cpp-source.html#l00138">NL3D::fastFloor</a>, <a class="el" href="landscape__collision__grid_8cpp-source.html#l00136">NL3D::fastFloorBegin</a>, <a class="el" href="landscape__collision__grid_8cpp-source.html#l00137">NL3D::fastFloorEnd</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="bit__set_8cpp-source.html#l00038">min</a>, <a class="el" href="patch_8h-source.html#l00062">NL_PATCH_BLOCK_MAX_QUAD</a>, <a class="el" href="patch_8h-source.html#l00063">NL_PATCH_BLOCK_MAX_VERTEX</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CLandscapeCollisionGrid::clear"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CLandscapeCollisionGrid::clear </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +clear the chainlist in the quadgrid. +<p> + +<p> +Definition at line <a class="el" href="landscape__collision__grid_8cpp-source.html#l00059">59</a> of file <a class="el" href="landscape__collision__grid_8cpp-source.html">landscape_collision_grid.cpp</a>. +<p> +References <a class="el" href="landscape__collision__grid_8h-source.html#l00082">_Cleared</a>, <a class="el" href="landscape__collision__grid_8h-source.html#l00083">_Grid</a>, <a class="el" href="landscape__collision__grid_8h-source.html#l00078">_Owner</a>, and <a class="el" href="landscape__collision__grid_8h-source.html#l00043">NL_COLGRID_SIZE</a>. +<p> +Referenced by <a class="el" href="landscape__collision__grid_8cpp-source.html#l00147">build</a>, and <a class="el" href="landscape__collision__grid_8cpp-source.html#l00053">~CLandscapeCollisionGrid</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CLandscapeCollisionGrid::select"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVisualTileDescNode.html">CVisualTileDescNode</a> * NL3D::CLandscapeCollisionGrid::select </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>pos</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +select one entry in the chainQuad. pos is a position in World. +<p> + +<p> +Definition at line <a class="el" href="landscape__collision__grid_8cpp-source.html#l00273">273</a> of file <a class="el" href="landscape__collision__grid_8cpp-source.html">landscape_collision_grid.cpp</a>. +<p> +References <a class="el" href="landscape__collision__grid_8h-source.html#l00085">_Delta</a>, <a class="el" href="landscape__collision__grid_8h-source.html#l00083">_Grid</a>, <a class="el" href="landscape__collision__grid_8h-source.html#l00043">NL_COLGRID_SIZE</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">x</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00233">y</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="o1" doxytag="NL3D::CLandscapeCollisionGrid::_Cleared"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CLandscapeCollisionGrid::_Cleared<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Array of list of <a class="el" href="classNL3D_1_1CVisualTileDescNode.html">CVisualTileDescNode</a>. +<p> + +<p> +Definition at line <a class="el" href="landscape__collision__grid_8h-source.html#l00082">82</a> of file <a class="el" href="landscape__collision__grid_8h-source.html">landscape_collision_grid.h</a>. +<p> +Referenced by <a class="el" href="landscape__collision__grid_8cpp-source.html#l00147">build</a>, <a class="el" href="landscape__collision__grid_8cpp-source.html#l00040">CLandscapeCollisionGrid</a>, and <a class="el" href="landscape__collision__grid_8cpp-source.html#l00059">clear</a>. </td> + </tr> +</table> +<a name="o4" doxytag="NL3D::CLandscapeCollisionGrid::_Delta"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CVector NL3D::CLandscapeCollisionGrid::_Delta<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="landscape__collision__grid_8h-source.html#l00085">85</a> of file <a class="el" href="landscape__collision__grid_8h-source.html">landscape_collision_grid.h</a>. +<p> +Referenced by <a class="el" href="landscape__collision__grid_8cpp-source.html#l00147">build</a>, and <a class="el" href="landscape__collision__grid_8cpp-source.html#l00273">select</a>. </td> + </tr> +</table> +<a name="o2" doxytag="NL3D::CLandscapeCollisionGrid::_Grid"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVisualTileDescNode.html">CVisualTileDescNode</a>* NL3D::CLandscapeCollisionGrid::_Grid[NL_COLGRID_SIZE*NL_COLGRID_SIZE]<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="landscape__collision__grid_8h-source.html#l00083">83</a> of file <a class="el" href="landscape__collision__grid_8h-source.html">landscape_collision_grid.h</a>. +<p> +Referenced by <a class="el" href="landscape__collision__grid_8cpp-source.html#l00213">addQuadToGrid</a>, <a class="el" href="landscape__collision__grid_8cpp-source.html#l00040">CLandscapeCollisionGrid</a>, <a class="el" href="landscape__collision__grid_8cpp-source.html#l00059">clear</a>, and <a class="el" href="landscape__collision__grid_8cpp-source.html#l00273">select</a>. </td> + </tr> +</table> +<a name="o0" doxytag="NL3D::CLandscapeCollisionGrid::_Owner"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CVisualCollisionManager.html">CVisualCollisionManager</a>* NL3D::CLandscapeCollisionGrid::_Owner<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="landscape__collision__grid_8h-source.html#l00078">78</a> of file <a class="el" href="landscape__collision__grid_8h-source.html">landscape_collision_grid.h</a>. +<p> +Referenced by <a class="el" href="landscape__collision__grid_8cpp-source.html#l00213">addQuadToGrid</a>, <a class="el" href="landscape__collision__grid_8cpp-source.html#l00040">CLandscapeCollisionGrid</a>, and <a class="el" href="landscape__collision__grid_8cpp-source.html#l00059">clear</a>. </td> + </tr> +</table> +<a name="o3" doxytag="NL3D::CLandscapeCollisionGrid::_SizePower"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CLandscapeCollisionGrid::_SizePower<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="landscape__collision__grid_8h-source.html#l00084">84</a> of file <a class="el" href="landscape__collision__grid_8h-source.html">landscape_collision_grid.h</a>. +<p> +Referenced by <a class="el" href="landscape__collision__grid_8cpp-source.html#l00213">addQuadToGrid</a>, and <a class="el" href="landscape__collision__grid_8cpp-source.html#l00040">CLandscapeCollisionGrid</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="landscape__collision__grid_8h-source.html">landscape_collision_grid.h</a><li><a class="el" href="landscape__collision__grid_8cpp-source.html">landscape_collision_grid.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG 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