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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+ <TD><B>Documentation</B></TD>
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+<!-- Generated by Doxygen 1.2.14 -->
+<center>
+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CDriverGLStates Class Reference</h1>Class for optimizing calls to openGL states, by caching old ones.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>&gt;</code>
+<p>
+<a href="classNL3D_1_1CDriverGLStates-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Texture Mode setting.</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_0">TTextureMode</a> { <a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_0s0">TextureDisabled</a>,
+<a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_0s1">Texture2D</a>,
+<a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_0s2">TextureCubeMap</a>,
+<a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_0s3">TextureModeCount</a>
+ }</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_1">activeTextureARB</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>same as glActiveTextureARB(). usefull for setTextureMode.</em> <a href="#z421_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_2">forceActiveTextureARB</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>same as active texture arb, but with no cache check.</em> <a href="#z421_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_3">getActiveTextureARB</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>get active texture.</em> <a href="#z421_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_4">setTextureMode</a> (<a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_0">TTextureMode</a> texMode)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>change if needed the texture mode of the current active Texture ARB.</em> <a href="#z421_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_5">resetTextureMode</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#a0">CDriverGLStates</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor. no-op.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#a1">init</a> (bool supportTextureCubeMap)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#a2">forceDefaults</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> nbTextureStages)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Reset all OpenGL states of interest to default, and update caching.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#a3">blendFunc</a> (GLenum <a class="el" href="driver__opengl__extension__def_8h.html#a409">src</a>, GLenum dst)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>glBlendFunc.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#a4">depthFunc</a> (GLenum zcomp)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>glDepthFunc.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#a5">alphaFunc</a> (float threshold)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>glAlphaFunc.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">enable if !0</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z419_0">enableBlend</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> enable)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z419_1">enableCullFace</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> enable)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z419_2">enableAlphaTest</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> enable)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>enable and set good AlphaFunc.</em> <a href="#z419_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z419_3">enableLighting</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> enable)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z419_4">enableZWrite</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> enable)</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Material setting.</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z420_0">setEmissive</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> packedColor, const GLfloat color[4])</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z420_1">setAmbient</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> packedColor, const GLfloat color[4])</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z420_2">setDiffuse</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> packedColor, const GLfloat color[4])</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z420_3">setSpecular</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> packedColor, const GLfloat color[4])</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z420_4">setShininess</a> (float shin)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z420_5">setVertexColorLighted</a> (bool enable)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z420_6">setDepthRange</a> (float zDelta)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z420_7">enableTexGen</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage, bool enable)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z420_8">setTexGenMode</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage, GLint mode)</td></tr>
+<tr><td colspan="2"><div class="groupHeader">Vertex Array enabling.</div></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z422_0">enableVertexArray</a> (bool enable)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z422_1">enableNormalArray</a> (bool enable)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z422_2">enableWeightArray</a> (bool enable)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z422_3">enableColorArray</a> (bool enable)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z422_4">enableSecondaryColorArray</a> (bool enable)</td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z422_5">clientActiveTextureARB</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> stage)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>same as glClientActiveTextureARB(). usefull for enableTexCoordArray.</em> <a href="#z422_5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z422_6">enableTexCoordArray</a> (bool enable)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>NB: caller must call correct <a class="el" href="classNL3D_1_1CDriverGLStates.html#z422_5">clientActiveTextureARB</a>() before.</em> <a href="#z422_6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z422_7">enableVertexAttribArray</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> glIndex, bool enable)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>For vertexProgram.</em> <a href="#z422_7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#z422_8">enableVertexAttribArrayForEXTVertexShader</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> glIndex, bool enable, <a class="el" href="memory__common_8h.html#a15">uint</a> *variants)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Same as enableVertexAttribArray, but for EXTVertexShader (need variant ID).</em> <a href="#z422_8">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o0">_CurBlend</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o1">_CurCullFace</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o2">_CurAlphaTest</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o3">_CurLighting</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o4">_CurZWrite</a></td></tr>
+<tr><td nowrap align=right valign=top>GLenum&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o5">_CurBlendSrc</a></td></tr>
+<tr><td nowrap align=right valign=top>GLenum&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o6">_CurBlendDst</a></td></tr>
+<tr><td nowrap align=right valign=top>GLenum&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o7">_CurDepthFunc</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o8">_CurAlphaTestThreshold</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o9">_CurEmissive</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o10">_CurAmbient</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o11">_CurDiffuse</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o12">_CurSpecular</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o13">_CurShininess</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o14">_VertexColorLighted</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o15">_TextureCubeMapSupported</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o16">_CurrentActiveTextureARB</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_0">TTextureMode</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o17">_TextureMode</a> [8]</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o18">_VertexArrayEnabled</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o19">_NormalArrayEnabled</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o20">_WeightArrayEnabled</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o21">_ColorArrayEnabled</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o22">_SecondaryColorArrayEnabled</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o23">_CurrentClientActiveTextureARB</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o24">_TexCoordArrayEnabled</a> [8]</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o25">_VertexAttribArrayEnabled</a> [CVertexBuffer::NumValue]</td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o26">_TexGen</a> [8]</td></tr>
+<tr><td nowrap align=right valign=top>GLint&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o27">_TexGenMode</a> [8]</td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CDriverGLStates.html#o28">_CurZRangeDelta</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Class for optimizing calls to openGL states, by caching old ones.
+<p>
+All following call with OpenGL must be done with only one instance of this class:<ul>
+<li>glEnable() glDisable() with:<ul>
+<li>GL_BLEND<li>GL_CULL_FACE<li>GL_ALPHA_TEST<li>GL_LIGHTING<li>GL_TEXTURE_2D or GL_TEXTURE_CUBE_MAP_ARB.<li>GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_GEN_R<li>GL_COLOR_MATERIAL</ul>
+<li>glActiveTextureARB()<li>glClientActiveTextureARB()<li>glEnableClientState() glDisableClientState() with:<ul>
+<li>GL_VERTEX_ARRAY<li>GL_NORMAL_ARRAY<li>GL_VERTEX_WEIGHTING_EXT<li>GL_COLOR_ARRAY<li>GL_SECONDARY_COLOR_ARRAY_EXT<li>GL_TEXTURE_COORD_ARRAY<li>GL_VERTEX_ATTRIB_ARRAY0_NV + i.</ul>
+<li>glDepthMask()<li>glAlphaFunc()<li>glBlendFunc()<li>glDepthFunc()<li>glMaterialf() and glMaterialfv() for:<ul>
+<li>GL_EMISSION<li>GL_AMBIENT<li>GL_DIFFUSE<li>GL_SPECULAR<li>GL_SHININESS</ul>
+<li>glDepthRange()<li>glColorMaterial()<li>glTexGeni() </ul>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00078">78</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="z421_0" doxytag="NL3D::CDriverGLStates::TTextureMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::CDriverGLStates::TTextureMode
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="z421_0s0" doxytag="TextureDisabled"></a><em>TextureDisabled</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="z421_0s1" doxytag="Texture2D"></a><em>Texture2D</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="z421_0s2" doxytag="TextureCubeMap"></a><em>TextureCubeMap</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="z421_0s3" doxytag="TextureModeCount"></a><em>TextureModeCount</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00125">125</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00470">setTextureMode</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CDriverGLStates::CDriverGLStates"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CDriverGLStates::CDriverGLStates </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor. no-op.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00037">37</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00182">_TextureCubeMapSupported</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="z421_1" doxytag="NL3D::CDriverGLStates::activeTextureARB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::activeTextureARB </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>stage</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+same as glActiveTextureARB(). usefull for setTextureMode.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00504">504</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00183">_CurrentActiveTextureARB</a>, and <a class="el" href="driver__opengl__extension_8h-source.html#l00176">nglActiveTextureARB</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CDriverGLStates::alphaFunc"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::alphaFunc </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>threshold</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+glAlphaFunc.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00285">285</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00173">_CurAlphaTestThreshold</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CDriverGLStates::blendFunc"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::blendFunc </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">GLenum&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>src</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>GLenum&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>dst</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+glBlendFunc.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00253">253</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00171">_CurBlendDst</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00170">_CurBlendSrc</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00820">src</a>. </td>
+ </tr>
+</table>
+<a name="z422_5" doxytag="NL3D::CDriverGLStates::clientActiveTextureARB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::clientActiveTextureARB </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>stage</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+same as glClientActiveTextureARB(). usefull for enableTexCoordArray.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00585">585</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00191">_CurrentClientActiveTextureARB</a>, and <a class="el" href="driver__opengl__extension_8h-source.html#l00177">nglClientActiveTextureARB</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00622">enableVertexAttribArrayForEXTVertexShader</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CDriverGLStates::depthFunc"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::depthFunc </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">GLenum&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>zcomp</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+glDepthFunc.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00269">269</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00172">_CurDepthFunc</a>. </td>
+ </tr>
+</table>
+<a name="z419_2" doxytag="NL3D::CDriverGLStates::enableAlphaTest"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::enableAlphaTest </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>enable</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+enable and set good AlphaFunc.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00189">189</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00166">_CurAlphaTest</a>. </td>
+ </tr>
+</table>
+<a name="z419_0" doxytag="NL3D::CDriverGLStates::enableBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::enableBlend </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>enable</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00151">151</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00164">_CurBlend</a>. </td>
+ </tr>
+</table>
+<a name="z422_3" doxytag="NL3D::CDriverGLStates::enableColorArray"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::enableColorArray </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>enable</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00558">558</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00189">_ColorArrayEnabled</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00622">enableVertexAttribArrayForEXTVertexShader</a>. </td>
+ </tr>
+</table>
+<a name="z419_1" doxytag="NL3D::CDriverGLStates::enableCullFace"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::enableCullFace </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>enable</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00170">170</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00165">_CurCullFace</a>. </td>
+ </tr>
+</table>
+<a name="z419_3" doxytag="NL3D::CDriverGLStates::enableLighting"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::enableLighting </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>enable</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00213">213</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00167">_CurLighting</a>. </td>
+ </tr>
+</table>
+<a name="z422_1" doxytag="NL3D::CDriverGLStates::enableNormalArray"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::enableNormalArray </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>enable</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00534">534</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00187">_NormalArrayEnabled</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00622">enableVertexAttribArrayForEXTVertexShader</a>. </td>
+ </tr>
+</table>
+<a name="z422_4" doxytag="NL3D::CDriverGLStates::enableSecondaryColorArray"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::enableSecondaryColorArray </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>enable</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00572">572</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00190">_SecondaryColorArrayEnabled</a>. </td>
+ </tr>
+</table>
+<a name="z422_6" doxytag="NL3D::CDriverGLStates::enableTexCoordArray"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::enableTexCoordArray </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>enable</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+NB: caller must call correct <a class="el" href="classNL3D_1_1CDriverGLStates.html#z422_5">clientActiveTextureARB</a>() before.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00595">595</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00191">_CurrentClientActiveTextureARB</a>, and <a class="el" href="driver__opengl__states_8h-source.html#l00192">_TexCoordArrayEnabled</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00622">enableVertexAttribArrayForEXTVertexShader</a>. </td>
+ </tr>
+</table>
+<a name="z420_7" doxytag="NL3D::CDriverGLStates::enableTexGen"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::enableTexGen </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>stage</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>enable</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00415">415</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00195">_TexGen</a>. </td>
+ </tr>
+</table>
+<a name="z422_0" doxytag="NL3D::CDriverGLStates::enableVertexArray"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::enableVertexArray </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>enable</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00522">522</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00186">_VertexArrayEnabled</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00622">enableVertexAttribArrayForEXTVertexShader</a>. </td>
+ </tr>
+</table>
+<a name="z422_7" doxytag="NL3D::CDriverGLStates::enableVertexAttribArray"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::enableVertexAttribArray </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>glIndex</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>enable</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+For vertexProgram.
+<p>
+do not check if supported or not.
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00608">608</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00193">_VertexAttribArrayEnabled</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00102">GL_VERTEX_ATTRIB_ARRAY0_NV</a>. </td>
+ </tr>
+</table>
+<a name="z422_8" doxytag="NL3D::CDriverGLStates::enableVertexAttribArrayForEXTVertexShader"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::enableVertexAttribArrayForEXTVertexShader </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>glIndex</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>enable</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a15">uint</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>variants</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Same as enableVertexAttribArray, but for EXTVertexShader (need variant ID).
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>firstVariantSymbol</em>&nbsp;</td><td>
+the first variant symbol </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00622">622</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00193">_VertexAttribArrayEnabled</a>, <a class="el" href="driver__opengl__states_8cpp-source.html#l00585">clientActiveTextureARB</a>, <a class="el" href="driver__opengl__states_8cpp-source.html#l00558">enableColorArray</a>, <a class="el" href="driver__opengl__states_8cpp-source.html#l00534">enableNormalArray</a>, <a class="el" href="driver__opengl__states_8cpp-source.html#l00595">enableTexCoordArray</a>, <a class="el" href="driver__opengl__states_8cpp-source.html#l00522">enableVertexArray</a>, <a class="el" href="driver__opengl__extension_8h-source.html#l00339">nglDisableVariantClientStateEXT</a>, <a class="el" href="driver__opengl__extension_8h-source.html#l00338">nglEnableVariantClientStateEXT</a>, and <a class="el" href="debug_8h-source.html#l00374">nlstop</a>. </td>
+ </tr>
+</table>
+<a name="z422_2" doxytag="NL3D::CDriverGLStates::enableWeightArray"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::enableWeightArray </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>enable</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00546">546</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00188">_WeightArrayEnabled</a>. </td>
+ </tr>
+</table>
+<a name="z419_4" doxytag="NL3D::CDriverGLStates::enableZWrite"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::enableZWrite </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>enable</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00232">232</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00168">_CurZWrite</a>. </td>
+ </tr>
+</table>
+<a name="z421_2" doxytag="NL3D::CDriverGLStates::forceActiveTextureARB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::forceActiveTextureARB </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>stage</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+same as active texture arb, but with no cache check.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00514">514</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00183">_CurrentActiveTextureARB</a>, and <a class="el" href="driver__opengl__extension_8h-source.html#l00176">nglActiveTextureARB</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CDriverGLStates::forceDefaults"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::forceDefaults </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>nbTextureStages</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Reset all OpenGL states of interest to default, and update caching.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">67</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00166">_CurAlphaTest</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00173">_CurAlphaTestThreshold</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00176">_CurAmbient</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00164">_CurBlend</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00171">_CurBlendDst</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00170">_CurBlendSrc</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00165">_CurCullFace</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00172">_CurDepthFunc</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00177">_CurDiffuse</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00175">_CurEmissive</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00167">_CurLighting</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00183">_CurrentActiveTextureARB</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00191">_CurrentClientActiveTextureARB</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00179">_CurShininess</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00178">_CurSpecular</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00198">_CurZRangeDelta</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00168">_CurZWrite</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00195">_TexGen</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00196">_TexGenMode</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00184">_TextureMode</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00180">_VertexColorLighted</a>, <a class="el" href="driver__opengl__extension_8h-source.html#l00176">nglActiveTextureARB</a>, <a class="el" href="driver__opengl__extension_8h-source.html#l00177">nglClientActiveTextureARB</a>, and <a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_0s0">TextureDisabled</a>. </td>
+ </tr>
+</table>
+<a name="z421_3" doxytag="NL3D::CDriverGLStates::getActiveTextureARB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CDriverGLStates::getActiveTextureARB </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get active texture.
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00131">131</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00183">_CurrentActiveTextureARB</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CDriverGLStates::init"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::init </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>supportTextureCubeMap</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00044">44</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00189">_ColorArrayEnabled</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00187">_NormalArrayEnabled</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00190">_SecondaryColorArrayEnabled</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00192">_TexCoordArrayEnabled</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00182">_TextureCubeMapSupported</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00186">_VertexArrayEnabled</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00193">_VertexAttribArrayEnabled</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00188">_WeightArrayEnabled</a>, and <a class="el" href="material_8h-source.html#l00047">NL3D::IDRV_MAT_MAXTEXTURES</a>. </td>
+ </tr>
+</table>
+<a name="z421_5" doxytag="NL3D::CDriverGLStates::resetTextureMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::resetTextureMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00458">458</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00183">_CurrentActiveTextureARB</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00184">_TextureMode</a>, and <a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_0s0">TextureDisabled</a>. </td>
+ </tr>
+</table>
+<a name="z420_1" doxytag="NL3D::CDriverGLStates::setAmbient"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::setAmbient </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>packedColor</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const GLfloat&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>color</em>[4]</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00312">312</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00176">_CurAmbient</a>. </td>
+ </tr>
+</table>
+<a name="z420_6" doxytag="NL3D::CDriverGLStates::setDepthRange"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::setDepthRange </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>zDelta</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00401">401</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00198">_CurZRangeDelta</a>. </td>
+ </tr>
+</table>
+<a name="z420_2" doxytag="NL3D::CDriverGLStates::setDiffuse"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::setDiffuse </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>packedColor</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const GLfloat&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>color</em>[4]</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00324">324</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00177">_CurDiffuse</a>. </td>
+ </tr>
+</table>
+<a name="z420_0" doxytag="NL3D::CDriverGLStates::setEmissive"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::setEmissive </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>packedColor</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const GLfloat&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>color</em>[4]</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00300">300</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00175">_CurEmissive</a>. </td>
+ </tr>
+</table>
+<a name="z420_4" doxytag="NL3D::CDriverGLStates::setShininess"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::setShininess </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>shin</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00348">348</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00179">_CurShininess</a>. </td>
+ </tr>
+</table>
+<a name="z420_3" doxytag="NL3D::CDriverGLStates::setSpecular"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::setSpecular </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>packedColor</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const GLfloat&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>color</em>[4]</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00336">336</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00178">_CurSpecular</a>. </td>
+ </tr>
+</table>
+<a name="z420_8" doxytag="NL3D::CDriverGLStates::setTexGenMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::setTexGenMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>stage</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>GLint&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>mode</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00440">440</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00196">_TexGenMode</a>. </td>
+ </tr>
+</table>
+<a name="z421_4" doxytag="NL3D::CDriverGLStates::setTextureMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::setTextureMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_0">TTextureMode</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>texMode</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+change if needed the texture mode of the current active Texture ARB.
+<p>
+NB: if CubeMap extension not supported, TextureCubeMap &lt;=&gt; TextureDisabled.
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00470">470</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00183">_CurrentActiveTextureARB</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00184">_TextureMode</a>, <a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_0s1">Texture2D</a>, <a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_0s2">TextureCubeMap</a>, and <a class="el" href="driver__opengl__states_8h-source.html#l00125">TTextureMode</a>. </td>
+ </tr>
+</table>
+<a name="z420_5" doxytag="NL3D::CDriverGLStates::setVertexColorLighted"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CDriverGLStates::setVertexColorLighted </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>enable</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8cpp-source.html#l00371">371</a> of file <a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a>.
+<p>
+References <a class="el" href="driver__opengl__states_8h-source.html#l00177">_CurDiffuse</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00180">_VertexColorLighted</a>, and <a class="el" href="driver__opengl__material_8cpp-source.html#l00068">NL3D::convColor</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o21" doxytag="NL3D::CDriverGLStates::_ColorArrayEnabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CDriverGLStates::_ColorArrayEnabled<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00189">189</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00558">enableColorArray</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00044">init</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CDriverGLStates::_CurAlphaTest"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CDriverGLStates::_CurAlphaTest<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00166">166</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00189">enableAlphaTest</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>. </td>
+ </tr>
+</table>
+<a name="o8" doxytag="NL3D::CDriverGLStates::_CurAlphaTestThreshold"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CDriverGLStates::_CurAlphaTestThreshold<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00173">173</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00285">alphaFunc</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>. </td>
+ </tr>
+</table>
+<a name="o10" doxytag="NL3D::CDriverGLStates::_CurAmbient"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CDriverGLStates::_CurAmbient<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00176">176</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00312">setAmbient</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CDriverGLStates::_CurBlend"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CDriverGLStates::_CurBlend<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00164">164</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00151">enableBlend</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>. </td>
+ </tr>
+</table>
+<a name="o6" doxytag="NL3D::CDriverGLStates::_CurBlendDst"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> GLenum NL3D::CDriverGLStates::_CurBlendDst<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00171">171</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00253">blendFunc</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NL3D::CDriverGLStates::_CurBlendSrc"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> GLenum NL3D::CDriverGLStates::_CurBlendSrc<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00170">170</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00253">blendFunc</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CDriverGLStates::_CurCullFace"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CDriverGLStates::_CurCullFace<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00165">165</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00170">enableCullFace</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>. </td>
+ </tr>
+</table>
+<a name="o7" doxytag="NL3D::CDriverGLStates::_CurDepthFunc"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> GLenum NL3D::CDriverGLStates::_CurDepthFunc<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00172">172</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00269">depthFunc</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>. </td>
+ </tr>
+</table>
+<a name="o11" doxytag="NL3D::CDriverGLStates::_CurDiffuse"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CDriverGLStates::_CurDiffuse<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00177">177</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>, <a class="el" href="driver__opengl__states_8cpp-source.html#l00324">setDiffuse</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00371">setVertexColorLighted</a>. </td>
+ </tr>
+</table>
+<a name="o9" doxytag="NL3D::CDriverGLStates::_CurEmissive"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CDriverGLStates::_CurEmissive<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00175">175</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00300">setEmissive</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CDriverGLStates::_CurLighting"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CDriverGLStates::_CurLighting<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00167">167</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00213">enableLighting</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>. </td>
+ </tr>
+</table>
+<a name="o16" doxytag="NL3D::CDriverGLStates::_CurrentActiveTextureARB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CDriverGLStates::_CurrentActiveTextureARB<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00183">183</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00504">activeTextureARB</a>, <a class="el" href="driver__opengl__states_8cpp-source.html#l00514">forceActiveTextureARB</a>, <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>, <a class="el" href="driver__opengl__states_8h-source.html#l00131">getActiveTextureARB</a>, <a class="el" href="driver__opengl__states_8cpp-source.html#l00458">resetTextureMode</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00470">setTextureMode</a>. </td>
+ </tr>
+</table>
+<a name="o23" doxytag="NL3D::CDriverGLStates::_CurrentClientActiveTextureARB"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CDriverGLStates::_CurrentClientActiveTextureARB<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00191">191</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00585">clientActiveTextureARB</a>, <a class="el" href="driver__opengl__states_8cpp-source.html#l00595">enableTexCoordArray</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>. </td>
+ </tr>
+</table>
+<a name="o13" doxytag="NL3D::CDriverGLStates::_CurShininess"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CDriverGLStates::_CurShininess<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00179">179</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00348">setShininess</a>. </td>
+ </tr>
+</table>
+<a name="o12" doxytag="NL3D::CDriverGLStates::_CurSpecular"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CDriverGLStates::_CurSpecular<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00178">178</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00336">setSpecular</a>. </td>
+ </tr>
+</table>
+<a name="o28" doxytag="NL3D::CDriverGLStates::_CurZRangeDelta"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CDriverGLStates::_CurZRangeDelta<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00198">198</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00401">setDepthRange</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CDriverGLStates::_CurZWrite"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CDriverGLStates::_CurZWrite<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00168">168</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00232">enableZWrite</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>. </td>
+ </tr>
+</table>
+<a name="o19" doxytag="NL3D::CDriverGLStates::_NormalArrayEnabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CDriverGLStates::_NormalArrayEnabled<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00187">187</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00534">enableNormalArray</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00044">init</a>. </td>
+ </tr>
+</table>
+<a name="o22" doxytag="NL3D::CDriverGLStates::_SecondaryColorArrayEnabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CDriverGLStates::_SecondaryColorArrayEnabled<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00190">190</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00572">enableSecondaryColorArray</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00044">init</a>. </td>
+ </tr>
+</table>
+<a name="o24" doxytag="NL3D::CDriverGLStates::_TexCoordArrayEnabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CDriverGLStates::_TexCoordArrayEnabled[8]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00192">192</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00595">enableTexCoordArray</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00044">init</a>. </td>
+ </tr>
+</table>
+<a name="o26" doxytag="NL3D::CDriverGLStates::_TexGen"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CDriverGLStates::_TexGen[8]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00195">195</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00415">enableTexGen</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>. </td>
+ </tr>
+</table>
+<a name="o27" doxytag="NL3D::CDriverGLStates::_TexGenMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> GLint NL3D::CDriverGLStates::_TexGenMode[8]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00196">196</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00440">setTexGenMode</a>. </td>
+ </tr>
+</table>
+<a name="o15" doxytag="NL3D::CDriverGLStates::_TextureCubeMapSupported"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CDriverGLStates::_TextureCubeMapSupported<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00182">182</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00037">CDriverGLStates</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00044">init</a>. </td>
+ </tr>
+</table>
+<a name="o17" doxytag="NL3D::CDriverGLStates::_TextureMode"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CDriverGLStates.html#z421_0">TTextureMode</a> NL3D::CDriverGLStates::_TextureMode[8]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00184">184</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>, <a class="el" href="driver__opengl__states_8cpp-source.html#l00458">resetTextureMode</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00470">setTextureMode</a>. </td>
+ </tr>
+</table>
+<a name="o18" doxytag="NL3D::CDriverGLStates::_VertexArrayEnabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CDriverGLStates::_VertexArrayEnabled<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00186">186</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00522">enableVertexArray</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00044">init</a>. </td>
+ </tr>
+</table>
+<a name="o25" doxytag="NL3D::CDriverGLStates::_VertexAttribArrayEnabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CDriverGLStates::_VertexAttribArrayEnabled[CVertexBuffer::NumValue]<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00193">193</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00608">enableVertexAttribArray</a>, <a class="el" href="driver__opengl__states_8cpp-source.html#l00622">enableVertexAttribArrayForEXTVertexShader</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00044">init</a>. </td>
+ </tr>
+</table>
+<a name="o14" doxytag="NL3D::CDriverGLStates::_VertexColorLighted"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CDriverGLStates::_VertexColorLighted<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00180">180</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00067">forceDefaults</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00371">setVertexColorLighted</a>. </td>
+ </tr>
+</table>
+<a name="o20" doxytag="NL3D::CDriverGLStates::_WeightArrayEnabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CDriverGLStates::_WeightArrayEnabled<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="driver__opengl__states_8h-source.html#l00188">188</a> of file <a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a>.
+<p>
+Referenced by <a class="el" href="driver__opengl__states_8cpp-source.html#l00546">enableWeightArray</a>, and <a class="el" href="driver__opengl__states_8cpp-source.html#l00044">init</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="driver__opengl__states_8h-source.html">driver_opengl_states.h</a><li><a class="el" href="driver__opengl__states_8cpp-source.html">driver_opengl_states.cpp</a></ul>
+
+
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