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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CCoarseMeshManager Class Reference</h1>Management of coarse meshes.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="coarse__mesh__manager_8h-source.html">coarse_mesh_manager.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CCoarseMeshManager:
+<p><center><img src="classNL3D_1_1CCoarseMeshManager.gif" usemap="#NL3D::CCoarseMeshManager_map" border="0"></center>
+<map name="NL3D::CCoarseMeshManager_map">
+<area href="classNL3D_1_1CTransform.html" alt="NL3D::CTransform" shape="rect" coords="96,112,278,136">
+<area href="classNL3D_1_1IModel.html" alt="NL3D::IModel" shape="rect" coords="0,56,182,80">
+<area href="classNL3D_1_1ITransformable.html" alt="NL3D::ITransformable" shape="rect" coords="192,56,374,80">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,182,24">
+<area href="classNL3D_1_1IAnimatable.html" alt="NL3D::IAnimatable" shape="rect" coords="192,0,374,24">
+</map>
+<a href="classNL3D_1_1CCoarseMeshManager-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <a class="el" href="classNL3D_1_1CCoarseMeshManager.html#s1s0">CantAddCoarseMesh</a> = 0xffffffff
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshManager.html#a0">CCoarseMeshManager</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshManager.html#a1">setTextureFile</a> (const char *<a class="el" href="cf__lexical_8cpp.html#a95">file</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set texture file to use with this coarse mesh.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a13">uint64</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshManager.html#a2">addMesh</a> (const <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a> &amp;geom)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Add a coarse mesh in the manager.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshManager.html#a3">removeMesh</a> (<a class="el" href="memory__common_8h.html#a13">uint64</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Remove a coarse mesh in the manager.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshManager.html#a4">setMatrixMesh</a> (<a class="el" href="memory__common_8h.html#a13">uint64</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>, const <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a> &amp;geom, const CMatrix &amp;<a class="el" href="driver__opengl__extension__def_8h.html#a370">matrix</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the matrix of a mesh.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshManager.html#a5">setColorMesh</a> (<a class="el" href="memory__common_8h.html#a13">uint64</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>, const <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a> &amp;geom, <a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a> color)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set color of a mesh.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshManager.html#a6">render</a> (<a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *drv)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Render the container.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshManager.html#a7">getMaterial</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get material of the container.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshManager.html#d0">registerBasic</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Register class id.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>typedef std::map&lt; <a class="el" href="memory__common_8h.html#a15">uint</a>, <a class="el" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html">CRenderPass</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshManager.html#u0">TRenderingPassMap</a></td></tr>
+<tr><td colspan=2><br><h2>Static Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a13">uint64</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshManager.html#f0">buildId</a> (<a class="el" href="memory__common_8h.html#a11">uint32</a> renderPassId, <a class="el" href="memory__common_8h.html#a11">uint32</a> renderPassMeshId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Build a manager id.</em> <a href="#f0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshManager.html#f1">getRenderPassId</a> (<a class="el" href="memory__common_8h.html#a13">uint64</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the render pass id.</em> <a href="#f1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshManager.html#f2">getRenderPassMeshId</a> (<a class="el" href="memory__common_8h.html#a13">uint64</a> <a class="el" href="driver__opengl__extension__def_8h.html#a356">id</a>)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the render pass mesh id.</em> <a href="#f2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IModel.html">IModel</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshManager.html#f3">creator</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CCoarseMeshManager.html#u0">TRenderingPassMap</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshManager.html#o0">_RenderPass</a></td></tr>
+<tr><td nowrap align=right valign=top>CSmartPtr&lt; <a class="el" href="classNL3D_1_1CTextureFile.html">CTextureFile</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshManager.html#o1">_Texture</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCoarseMeshManager.html#o2">_Material</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Management of coarse meshes.
+<p>
+This container will render meshes with very low polygon count efficiently.
+<p>
+Coarse meshes are merged in render passes. They are inserted in the render pass depending there number of vertices, with a granularity (NL3D_COARSEMESH_VERTEXBUFFER_GRANULARITY).
+<p>
+If NL3D_COARSEMESH_VERTEXBUFFER_GRANULARITY is 8, all meshes with 1 to 7 vertices will be rendered at the same time using the same vertex buffer, the same material and the same matrix. Then, meshes with 8 to 15 vertices will be rendered at the same time. etc..
+<p>
+Vertices are softly transformed in world space at the "setMatrixMesh" call.
+<p>
+Vertices get a uniform color per instance at the "setColorMesh" call.
+<p>
+All coarse meshes must use a common vertex format. It is a pos + UV vertex format. (NL3D_COARSEMESH_VERTEX_FORMAT_EXPORT)
+<p>
+Internally the <a class="el" href="classNL3D_1_1CCoarseMeshManager.html">CCoarseMeshManager</a> store meshes with pos + UV + color vertex format, to color instances (NL3D_COARSEMESH_VERTEX_FORMAT_MGR)
+<p>
+Coarse meshes must use indexed triangle primitive in a single render pass in a single matrix block.
+<p>
+All coarse meshes musts use a single material. It is a simple mapping with alpha test rendering and a common texture.
+<p>
+The coarse meshes must have been preprocessed to build the common texture and remap the UV mapping coordinates in the new common texture.
+<p>
+The manager must have been setuped with the common texture.
+<p>
+NB: the manager is not renderable, because CoarseMeshManager must be rendered at end of frame in a direct call by <a class="el" href="classNL3D_1_1CRenderTrav.html#z745_3">CRenderTrav::traverse</a>(), after coarse mesh instances added/removed in
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Cyril 'Hulud' Corvazier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="coarse__mesh__manager_8h-source.html#l00103">103</a> of file <a class="el" href="coarse__mesh__manager_8h-source.html">coarse_mesh_manager.h</a>.<hr><h2>Member Typedef Documentation</h2>
+<a name="u0" doxytag="NL3D::CCoarseMeshManager::TRenderingPassMap"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::map&lt; <a class="el" href="memory__common_8h.html#a15">uint</a>, <a class="el" href="classNL3D_1_1CCoarseMeshManager_1_1CRenderPass.html">CRenderPass</a> &gt; NL3D::CCoarseMeshManager::TRenderingPassMap<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="coarse__mesh__manager_8h-source.html#l00309">309</a> of file <a class="el" href="coarse__mesh__manager_8h-source.html">coarse_mesh_manager.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a name="s1" doxytag="NL3D::CCoarseMeshManager::@29"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s1s0" doxytag="CantAddCoarseMesh"></a><em>CantAddCoarseMesh</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="coarse__mesh__manager_8h-source.html#l00107">107</a> of file <a class="el" href="coarse__mesh__manager_8h-source.html">coarse_mesh_manager.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CCoarseMeshManager::CCoarseMeshManager"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CCoarseMeshManager::CCoarseMeshManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00053">53</a> of file <a class="el" href="coarse__mesh__manager_8cpp-source.html">coarse_mesh_manager.cpp</a>.
+<p>
+References <a class="el" href="coarse__mesh__manager_8h-source.html#l00316">_Material</a>, <a class="el" href="coarse__mesh__manager_8h-source.html#l00313">_Texture</a>, <a class="el" href="transform_8h-source.html#l00114">NL3D::CTransform::setOpacity</a>, and <a class="el" href="transform_8h-source.html#l00113">NL3D::CTransform::setTransparency</a>.
+<p>
+Referenced by <a class="el" href="coarse__mesh__manager_8h-source.html#l00318">creator</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a2" doxytag="NL3D::CCoarseMeshManager::addMesh"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a13">uint64</a> NL3D::CCoarseMeshManager::addMesh </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>geom</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add a coarse mesh in the manager.
+<p>
+If an error occured, it returns CantAddCoarseMesh. Error can be too much vertex, wrong vertex format.
+<p>
+Definition at line <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00087">87</a> of file <a class="el" href="coarse__mesh__manager_8cpp-source.html">coarse_mesh_manager.cpp</a>.
+<p>
+References <a class="el" href="coarse__mesh__manager_8h-source.html#l00310">_RenderPass</a>, <a class="el" href="coarse__mesh__manager_8h-source.html#l00159">buildId</a>, <a class="el" href="classNL3D_1_1CCoarseMeshManager.html#s1s0">CantAddCoarseMesh</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00062">H_AUTO_USE</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="coarse__mesh__manager_8h-source.html#l00044">NL3D_COARSEMESH_VERTEXBUFFER_GRANULARITY</a>, and <a class="el" href="coarse__mesh__manager_8h-source.html#l00043">NL3D_COARSEMESH_VERTEXBUFFER_GRANULARITY_MASK</a>. </td>
+ </tr>
+</table>
+<a name="f0" doxytag="NL3D::CCoarseMeshManager::buildId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a13">uint64</a> NL3D::CCoarseMeshManager::buildId </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>renderPassId</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="memory__common_8h.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>renderPassMeshId</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, static, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Build a manager id.
+<p>
+
+<p>
+Definition at line <a class="el" href="coarse__mesh__manager_8h-source.html#l00159">159</a> of file <a class="el" href="coarse__mesh__manager_8h-source.html">coarse_mesh_manager.h</a>.
+<p>
+Referenced by <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00087">addMesh</a>. </td>
+ </tr>
+</table>
+<a name="f3" doxytag="NL3D::CCoarseMeshManager::creator"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IModel.html">IModel</a>* NL3D::CCoarseMeshManager::creator </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#f0">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="coarse__mesh__manager_8h-source.html#l00318">318</a> of file <a class="el" href="coarse__mesh__manager_8h-source.html">coarse_mesh_manager.h</a>.
+<p>
+References <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00053">CCoarseMeshManager</a>, and <a class="el" href="mot_8cpp-source.html#l00464">NL3D::IModel::IModel</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CCoarseMeshManager::getMaterial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a>&amp; NL3D::CCoarseMeshManager::getMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get material of the container.
+<p>
+For rendering purpose only.
+<p>
+Definition at line <a class="el" href="coarse__mesh__manager_8h-source.html#l00152">152</a> of file <a class="el" href="coarse__mesh__manager_8h-source.html">coarse_mesh_manager.h</a>.
+<p>
+References <a class="el" href="coarse__mesh__manager_8h-source.html#l00316">_Material</a>. </td>
+ </tr>
+</table>
+<a name="f1" doxytag="NL3D::CCoarseMeshManager::getRenderPassId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CCoarseMeshManager::getRenderPassId </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a13">uint64</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>id</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the render pass id.
+<p>
+
+<p>
+Definition at line <a class="el" href="coarse__mesh__manager_8h-source.html#l00167">167</a> of file <a class="el" href="coarse__mesh__manager_8h-source.html">coarse_mesh_manager.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>.
+<p>
+Referenced by <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00124">removeMesh</a>, <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00162">setColorMesh</a>, and <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00143">setMatrixMesh</a>. </td>
+ </tr>
+</table>
+<a name="f2" doxytag="NL3D::CCoarseMeshManager::getRenderPassMeshId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a11">uint32</a> NL3D::CCoarseMeshManager::getRenderPassMeshId </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a13">uint64</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>id</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the render pass mesh id.
+<p>
+
+<p>
+Definition at line <a class="el" href="coarse__mesh__manager_8h-source.html#l00175">175</a> of file <a class="el" href="coarse__mesh__manager_8h-source.html">coarse_mesh_manager.h</a>.
+<p>
+References <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>.
+<p>
+Referenced by <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00124">removeMesh</a>, <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00162">setColorMesh</a>, and <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00143">setMatrixMesh</a>. </td>
+ </tr>
+</table>
+<a name="d0" doxytag="NL3D::CCoarseMeshManager::registerBasic"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CCoarseMeshManager::registerBasic </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Register class id.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#d0">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00045">45</a> of file <a class="el" href="coarse__mesh__manager_8cpp-source.html">coarse_mesh_manager.cpp</a>.
+<p>
+References <a class="el" href="clip__trav_8h-source.html#l00070">NL3D::ClipTravId</a>, <a class="el" href="coarse__mesh__manager_8h-source.html#l00060">NL3D::CoarseMeshManagerId</a>, and <a class="el" href="transform_8h-source.html#l00075">NL3D::TransformId</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CCoarseMeshManager::removeMesh"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CCoarseMeshManager::removeMesh </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a13">uint64</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>id</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Remove a coarse mesh in the manager.
+<p>
+
+<p>
+Definition at line <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00124">124</a> of file <a class="el" href="coarse__mesh__manager_8cpp-source.html">coarse_mesh_manager.cpp</a>.
+<p>
+References <a class="el" href="coarse__mesh__manager_8h-source.html#l00310">_RenderPass</a>, <a class="el" href="coarse__mesh__manager_8h-source.html#l00167">getRenderPassId</a>, <a class="el" href="coarse__mesh__manager_8h-source.html#l00175">getRenderPassMeshId</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00062">H_AUTO_USE</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CCoarseMeshManager::render"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CCoarseMeshManager::render </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1IDriver.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>drv</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Render the container.
+<p>
+
+<p>
+Definition at line <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00181">181</a> of file <a class="el" href="coarse__mesh__manager_8cpp-source.html">coarse_mesh_manager.cpp</a>.
+<p>
+References <a class="el" href="coarse__mesh__manager_8h-source.html#l00316">_Material</a>, <a class="el" href="coarse__mesh__manager_8h-source.html#l00310">_RenderPass</a>, and <a class="el" href="hierarchical__timer_8h-source.html#l00054">H_AUTO</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CCoarseMeshManager::setColorMesh"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CCoarseMeshManager::setColorMesh </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a13">uint64</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>id</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>geom</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNLMISC_1_1CRGBA.html">NLMISC::CRGBA</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>color</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set color of a mesh.
+<p>
+
+<p>
+Definition at line <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00162">162</a> of file <a class="el" href="coarse__mesh__manager_8cpp-source.html">coarse_mesh_manager.cpp</a>.
+<p>
+References <a class="el" href="coarse__mesh__manager_8h-source.html#l00310">_RenderPass</a>, <a class="el" href="coarse__mesh__manager_8h-source.html#l00167">getRenderPassId</a>, <a class="el" href="coarse__mesh__manager_8h-source.html#l00175">getRenderPassMeshId</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00062">H_AUTO_USE</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CCoarseMeshManager::setMatrixMesh"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CCoarseMeshManager::setMatrixMesh </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a13">uint64</a>&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>id</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="classNL3D_1_1CMeshGeom.html">CMeshGeom</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>geom</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const CMatrix &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>matrix</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the matrix of a mesh.
+<p>
+
+<p>
+Definition at line <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00143">143</a> of file <a class="el" href="coarse__mesh__manager_8cpp-source.html">coarse_mesh_manager.cpp</a>.
+<p>
+References <a class="el" href="coarse__mesh__manager_8h-source.html#l00310">_RenderPass</a>, <a class="el" href="coarse__mesh__manager_8h-source.html#l00167">getRenderPassId</a>, <a class="el" href="coarse__mesh__manager_8h-source.html#l00175">getRenderPassMeshId</a>, <a class="el" href="hierarchical__timer_8h-source.html#l00062">H_AUTO_USE</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00240">matrix</a>, and <a class="el" href="debug_8h-source.html#l00254">nlassert</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CCoarseMeshManager::setTextureFile"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CCoarseMeshManager::setTextureFile </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const char *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>file</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set texture file to use with this coarse mesh.
+<p>
+
+<p>
+Definition at line <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00080">80</a> of file <a class="el" href="coarse__mesh__manager_8cpp-source.html">coarse_mesh_manager.cpp</a>.
+<p>
+References <a class="el" href="coarse__mesh__manager_8h-source.html#l00313">_Texture</a>, and <a class="el" href="cf__lexical_8cpp-source.html#l02654">file</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o2" doxytag="NL3D::CCoarseMeshManager::_Material"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CMaterial.html">CMaterial</a> NL3D::CCoarseMeshManager::_Material<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="coarse__mesh__manager_8h-source.html#l00316">316</a> of file <a class="el" href="coarse__mesh__manager_8h-source.html">coarse_mesh_manager.h</a>.
+<p>
+Referenced by <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00053">CCoarseMeshManager</a>, <a class="el" href="coarse__mesh__manager_8h-source.html#l00152">getMaterial</a>, and <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00181">render</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CCoarseMeshManager::_RenderPass"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CCoarseMeshManager.html#u0">TRenderingPassMap</a> NL3D::CCoarseMeshManager::_RenderPass<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="coarse__mesh__manager_8h-source.html#l00310">310</a> of file <a class="el" href="coarse__mesh__manager_8h-source.html">coarse_mesh_manager.h</a>.
+<p>
+Referenced by <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00087">addMesh</a>, <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00124">removeMesh</a>, <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00181">render</a>, <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00162">setColorMesh</a>, and <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00143">setMatrixMesh</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CCoarseMeshManager::_Texture"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CSmartPtr&lt;<a class="el" href="classNL3D_1_1CTextureFile.html">CTextureFile</a>&gt; NL3D::CCoarseMeshManager::_Texture<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="coarse__mesh__manager_8h-source.html#l00313">313</a> of file <a class="el" href="coarse__mesh__manager_8h-source.html">coarse_mesh_manager.h</a>.
+<p>
+Referenced by <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00053">CCoarseMeshManager</a>, and <a class="el" href="coarse__mesh__manager_8cpp-source.html#l00080">setTextureFile</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="coarse__mesh__manager_8h-source.html">coarse_mesh_manager.h</a><li><a class="el" href="coarse__mesh__manager_8cpp-source.html">coarse_mesh_manager.cpp</a></ul>
+
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