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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NL3D::CCamera Class Reference</h1>A Camera node, based on a <a class="el" href="classNL3D_1_1CTransform.html">CTransform</a> node.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="camera_8h-source.html">camera.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CCamera:
+<p><center><img src="classNL3D_1_1CCamera.gif" usemap="#NL3D::CCamera_map" border="0"></center>
+<map name="NL3D::CCamera_map">
+<area href="classNL3D_1_1CTransform.html" alt="NL3D::CTransform" shape="rect" coords="72,112,206,136">
+<area href="classNL3D_1_1IModel.html" alt="NL3D::IModel" shape="rect" coords="0,56,134,80">
+<area href="classNL3D_1_1ITransformable.html" alt="NL3D::ITransformable" shape="rect" coords="144,56,278,80">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,134,24">
+<area href="classNL3D_1_1IAnimatable.html" alt="NL3D::IAnimatable" shape="rect" coords="144,0,278,24">
+</map>
+<a href="classNL3D_1_1CCamera-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>From Ianimatable.</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#z391_0">TAnimValues</a> { <br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1CCamera.html#z391_0s0">OwnerBit</a> = CTransform::AnimValueLast,
+<a class="el" href="classNL3D_1_1CCamera.html#z391_0s1">FovValue</a>,
+<a class="el" href="classNL3D_1_1CCamera.html#z391_0s2">TargetValue</a>,
+<a class="el" href="classNL3D_1_1CCamera.html#z391_0s3">RollValue</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="classNL3D_1_1CCamera.html#z391_0s4">AnimValueLast</a>
+<br>
+ }</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Added values.</em> <a href="#z391_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#z391_1">getValue</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>From <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>.</em> <a href="#z391_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual const char *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#z391_2">getValueName</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>From <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>.</em> <a href="#z391_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual <a class="el" href="classNL3D_1_1ITrack.html">ITrack</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#z391_3">getDefaultTrack</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> valueId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Default Track Values for are identity (roll= 0, target= CVector::Null, fov=Pi/2).</em> <a href="#z391_3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#z391_4">registerToChannelMixer</a> (<a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> *chanMixer, const std::string &amp;prefix)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>register camera channels (in global anim mode).</em> <a href="#z391_4">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#a0">setFrustum</a> (const <a class="el" href="classNL3D_1_1CFrustum.html">CFrustum</a> &amp;f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Set the frustum of the camera.</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CFrustum.html">CFrustum</a> &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#a1">getFrustum</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the frustum of the camera.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#a2">setFrustum</a> (float left, float right, float bottom, float top, float znear, float zfar, bool perspective=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be &gt;0 (if perspective).</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#a3">setFrustum</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a389">width</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a390">height</a>, float znear, float zfar, bool perspective=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be &gt;0 (if perspective).</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#a4">getFrustum</a> (float &amp;left, float &amp;right, float &amp;bottom, float &amp;top, float &amp;znear, float &amp;zfar) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get the camera frustum.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#a5">isOrtho</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Is a ortho camera?</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#a6">isPerspective</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Is a perspective camera?</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#a7">setPerspective</a> (float fov, float aspectRatio, float znear, float zfar)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Setup a perspective camera, giving a fov in radians.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#a8">enableFovAnimation</a> (bool en, float aspectRatio=4.0f/3.0f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>enable FOV animation.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#a9">enableTargetAnimation</a> (bool en)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>enable Target/Roll animation.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Static Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#d0">registerBasic</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Call at the begining of the program, to register the model, and the basic observers.</em> <a href="#d0">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Get some track name</div></td></tr>
+<tr><td nowrap align=right valign=top>const char *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#z390_0">getFovValueName</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the name of the fov track.</em> <a href="#z390_0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const char *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#z390_1">getTargetValueName</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the name of the target track. This target is in the parent space of camera.</em> <a href="#z390_1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const char *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#z390_2">getRollValueName</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Return the name of the roll track.</em> <a href="#z390_2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#b0">CCamera</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Constructor.</em> <a href="#b0">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#b1">~CCamera</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Destructor.</em> <a href="#b1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>virtual void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#b2">update</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Implement the update method.</em> <a href="#b2">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CFrustum.html">CFrustum</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#n0">_Frustum</a></td></tr>
+<tr><td colspan=2><br><h2>Static Private Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1IModel.html">IModel</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#f0">creator</a> ()</td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#o0">_FovAnimationEnabled</a></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#o1">_TargetAnimationEnabled</a></td></tr>
+<tr><td nowrap align=right valign=top>float&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#o2">_FovAnimationAspectRatio</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#o3">_Fov</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a14">CAnimatedValueVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#o4">_Target</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#o5">_Roll</a></td></tr>
+<tr><td colspan=2><br><h2>Static Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultFloat.html">CTrackDefaultFloat</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#r0">DefaultFov</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#r1">DefaultTarget</a></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CTrackDefaultFloat.html">CTrackDefaultFloat</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CCamera.html#r2">DefaultRoll</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A Camera node, based on a <a class="el" href="classNL3D_1_1CTransform.html">CTransform</a> node.
+<p>
+The camera look in his local Y direction (see <a class="el" href="classNL3D_1_1CScene.html">CScene</a>).
+<p>
+No observer is provided, since a camera:<ul>
+<li>has default behavior of a transform.<li>can't be clipped (well... :) ).<li>is not lightable<li>is not renderable </ul>
+<dl compact><dt><b>
+Author: </b><dd>
+Lionel Berenguier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2000 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="camera_8h-source.html#l00056">56</a> of file <a class="el" href="camera_8h-source.html">camera.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="z391_0" doxytag="NL3D::CCamera::TAnimValues"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum NL3D::CCamera::TAnimValues
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Added values.
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="z391_0s0" doxytag="OwnerBit"></a><em>OwnerBit</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="z391_0s1" doxytag="FovValue"></a><em>FovValue</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="z391_0s2" doxytag="TargetValue"></a><em>TargetValue</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="z391_0s3" doxytag="RollValue"></a><em>RollValue</em></em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a name="z391_0s4" doxytag="AnimValueLast"></a><em>AnimValueLast</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1ITransformable.html#z872_0">NL3D::ITransformable</a>.
+<p>
+Definition at line <a class="el" href="camera_8h-source.html#l00125">125</a> of file <a class="el" href="camera_8h-source.html">camera.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="b0" doxytag="NL3D::CCamera::CCamera"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CCamera::CCamera </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="camera_8cpp-source.html#l00043">43</a> of file <a class="el" href="camera_8cpp-source.html">camera.cpp</a>.
+<p>
+References <a class="el" href="camera_8h-source.html#l00171">_Fov</a>, <a class="el" href="camera_8h-source.html#l00168">_FovAnimationAspectRatio</a>, <a class="el" href="camera_8h-source.html#l00166">_FovAnimationEnabled</a>, <a class="el" href="camera_8h-source.html#l00173">_Roll</a>, <a class="el" href="camera_8h-source.html#l00172">_Target</a>, <a class="el" href="camera_8h-source.html#l00167">_TargetAnimationEnabled</a>, <a class="el" href="classNL3D_1_1CCamera.html#z391_0s4">AnimValueLast</a>, and <a class="el" href="camera_8h-source.html#l00066">setFrustum</a>.
+<p>
+Referenced by <a class="el" href="camera_8h-source.html#l00162">creator</a>. </td>
+ </tr>
+</table>
+<a name="b1" doxytag="NL3D::CCamera::~CCamera"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NL3D::CCamera::~CCamera </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="camera_8h-source.html#l00151">151</a> of file <a class="el" href="camera_8h-source.html">camera.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="f0" doxytag="NL3D::CCamera::creator"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IModel.html">IModel</a>* NL3D::CCamera::creator </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static, private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#f0">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="camera_8h-source.html#l00162">162</a> of file <a class="el" href="camera_8h-source.html">camera.h</a>.
+<p>
+References <a class="el" href="camera_8cpp-source.html#l00043">CCamera</a>, and <a class="el" href="mot_8cpp-source.html#l00464">NL3D::IModel::IModel</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CCamera::enableFovAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CCamera::enableFovAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>en</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>aspectRatio</em> = 4.0f / 3.0f</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+enable FOV animation.
+<p>
+(default is false). see <a class="el" href="classNL3D_1_1CCamera.html#a7">setPerspective</a>(). znear and zfar are kept from previous setup. NB: as <a class="el" href="classNL3D_1_1CCamera.html#a7">setPerspective</a>(), fov is the full horizontal angle of camera (in radians).
+<p>
+Definition at line <a class="el" href="camera_8h-source.html#l00091">91</a> of file <a class="el" href="camera_8h-source.html">camera.h</a>.
+<p>
+References <a class="el" href="camera_8h-source.html#l00168">_FovAnimationAspectRatio</a>, and <a class="el" href="camera_8h-source.html#l00166">_FovAnimationEnabled</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CCamera::enableTargetAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CCamera::enableTargetAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>en</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+enable Target/Roll animation.
+<p>
+(default is false). TTransform mode is forced to RotQuatMode. Roll is forced to 0. The camera builds the rot matrix from the animated target/roll.
+<p>
+Definition at line <a class="el" href="camera_8h-source.html#l00101">101</a> of file <a class="el" href="camera_8h-source.html">camera.h</a>.
+<p>
+References <a class="el" href="camera_8h-source.html#l00173">_Roll</a>, <a class="el" href="camera_8h-source.html#l00167">_TargetAnimationEnabled</a>, and <a class="el" href="transformable_8h-source.html#l00100">NL3D::ITransformable::setTransformMode</a>. </td>
+ </tr>
+</table>
+<a name="z391_3" doxytag="NL3D::CCamera::getDefaultTrack"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1ITrack.html">ITrack</a> * NL3D::CCamera::getDefaultTrack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>valueId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Default Track Values for are identity (roll= 0, target= CVector::Null, fov=Pi/2).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#z846_0">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="camera_8cpp-source.html#l00137">137</a> of file <a class="el" href="camera_8cpp-source.html">camera.cpp</a>.
+<p>
+References <a class="el" href="classNL3D_1_1CCamera.html#r0">DefaultFov</a>, <a class="el" href="classNL3D_1_1CCamera.html#r2">DefaultRoll</a>, <a class="el" href="classNL3D_1_1CCamera.html#r1">DefaultTarget</a>, <a class="el" href="classNL3D_1_1CCamera.html#z391_0s1">FovValue</a>, <a class="el" href="classNL3D_1_1CCamera.html#z391_0s3">RollValue</a>, and <a class="el" href="classNL3D_1_1CCamera.html#z391_0s2">TargetValue</a>. </td>
+ </tr>
+</table>
+<a name="z390_0" doxytag="NL3D::CCamera::getFovValueName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char* NL3D::CCamera::getFovValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the name of the fov track.
+<p>
+NB: as <a class="el" href="classNL3D_1_1CCamera.html#a7">setPerspective</a>(), fov is the full horizontal angle of camera (in radians).
+<p>
+Definition at line <a class="el" href="camera_8h-source.html#l00115">115</a> of file <a class="el" href="camera_8h-source.html">camera.h</a>.
+<p>
+Referenced by <a class="el" href="camera_8cpp-source.html#l00118">getValueName</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CCamera::getFrustum"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CCamera::getFrustum </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>left</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>right</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>bottom</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>top</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>znear</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>zfar</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the camera frustum.
+<p>
+
+<p>
+Definition at line <a class="el" href="camera_8cpp-source.html#l00075">75</a> of file <a class="el" href="camera_8cpp-source.html">camera.cpp</a>.
+<p>
+References <a class="el" href="camera_8h-source.html#l00154">_Frustum</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CCamera::getFrustum"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CFrustum.html">CFrustum</a>&amp; NL3D::CCamera::getFrustum </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the frustum of the camera.
+<p>
+
+<p>
+Definition at line <a class="el" href="camera_8h-source.html#l00068">68</a> of file <a class="el" href="camera_8h-source.html">camera.h</a>.
+<p>
+References <a class="el" href="camera_8h-source.html#l00154">_Frustum</a>.
+<p>
+Referenced by <a class="el" href="cloud__scape_8cpp-source.html#l00737">NL3D::CCloudScape::render</a>. </td>
+ </tr>
+</table>
+<a name="z390_2" doxytag="NL3D::CCamera::getRollValueName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char* NL3D::CCamera::getRollValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the name of the roll track.
+<p>
+
+<p>
+Definition at line <a class="el" href="camera_8h-source.html#l00119">119</a> of file <a class="el" href="camera_8h-source.html">camera.h</a>.
+<p>
+Referenced by <a class="el" href="camera_8cpp-source.html#l00118">getValueName</a>. </td>
+ </tr>
+</table>
+<a name="z390_1" doxytag="NL3D::CCamera::getTargetValueName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char* NL3D::CCamera::getTargetValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Return the name of the target track. This target is in the parent space of camera.
+<p>
+
+<p>
+Definition at line <a class="el" href="camera_8h-source.html#l00117">117</a> of file <a class="el" href="camera_8h-source.html">camera.h</a>.
+<p>
+Referenced by <a class="el" href="camera_8cpp-source.html#l00118">getValueName</a>. </td>
+ </tr>
+</table>
+<a name="z391_1" doxytag="NL3D::CCamera::getValue"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1IAnimatedValue.html">IAnimatedValue</a> * NL3D::CCamera::getValue </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>valueId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+From <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1ITransformable.html#z872_1">NL3D::ITransformable</a>.
+<p>
+Definition at line <a class="el" href="camera_8cpp-source.html#l00105">105</a> of file <a class="el" href="camera_8cpp-source.html">camera.cpp</a>.
+<p>
+References <a class="el" href="camera_8h-source.html#l00171">_Fov</a>, <a class="el" href="camera_8h-source.html#l00173">_Roll</a>, <a class="el" href="camera_8h-source.html#l00172">_Target</a>, <a class="el" href="classNL3D_1_1CCamera.html#z391_0s1">FovValue</a>, <a class="el" href="classNL3D_1_1CCamera.html#z391_0s3">RollValue</a>, and <a class="el" href="classNL3D_1_1CCamera.html#z391_0s2">TargetValue</a>. </td>
+ </tr>
+</table>
+<a name="z391_2" doxytag="NL3D::CCamera::getValueName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const char * NL3D::CCamera::getValueName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>valueId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+From <a class="el" href="classNL3D_1_1IAnimatable.html">IAnimatable</a>.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1ITransformable.html#z872_2">NL3D::ITransformable</a>.
+<p>
+Definition at line <a class="el" href="camera_8cpp-source.html#l00118">118</a> of file <a class="el" href="camera_8cpp-source.html">camera.cpp</a>.
+<p>
+References <a class="el" href="classNL3D_1_1CCamera.html#z391_0s1">FovValue</a>, <a class="el" href="camera_8h-source.html#l00115">getFovValueName</a>, <a class="el" href="camera_8h-source.html#l00119">getRollValueName</a>, <a class="el" href="camera_8h-source.html#l00117">getTargetValueName</a>, <a class="el" href="classNL3D_1_1CCamera.html#z391_0s3">RollValue</a>, and <a class="el" href="classNL3D_1_1CCamera.html#z391_0s2">TargetValue</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CCamera::isOrtho"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CCamera::isOrtho </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Is a ortho camera?
+<p>
+
+<p>
+Definition at line <a class="el" href="camera_8cpp-source.html#l00085">85</a> of file <a class="el" href="camera_8cpp-source.html">camera.cpp</a>.
+<p>
+References <a class="el" href="camera_8h-source.html#l00154">_Frustum</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CCamera::isPerspective"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CCamera::isPerspective </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Is a perspective camera?
+<p>
+
+<p>
+Definition at line <a class="el" href="camera_8cpp-source.html#l00090">90</a> of file <a class="el" href="camera_8cpp-source.html">camera.cpp</a>.
+<p>
+References <a class="el" href="camera_8h-source.html#l00154">_Frustum</a>. </td>
+ </tr>
+</table>
+<a name="d0" doxytag="NL3D::CCamera::registerBasic"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CCamera::registerBasic </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Call at the begining of the program, to register the model, and the basic observers.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#d0">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="camera_8cpp-source.html#l00036">36</a> of file <a class="el" href="camera_8cpp-source.html">camera.cpp</a>.
+<p>
+References <a class="el" href="camera_8h-source.html#l00039">NL3D::CameraId</a>, and <a class="el" href="transform_8h-source.html#l00075">NL3D::TransformId</a>. </td>
+ </tr>
+</table>
+<a name="z391_4" doxytag="NL3D::CCamera::registerToChannelMixer"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CCamera::registerToChannelMixer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNL3D_1_1CChannelMixer.html">CChannelMixer</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>chanMixer</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>prefix</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+register camera channels (in global anim mode).
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#z846_1">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="camera_8cpp-source.html#l00150">150</a> of file <a class="el" href="camera_8cpp-source.html">camera.cpp</a>.
+<p>
+References <a class="el" href="animatable_8cpp-source.html#l00037">NL3D::IAnimatable::addValue</a>, <a class="el" href="classNL3D_1_1CCamera.html#z391_0s1">FovValue</a>, <a class="el" href="classNL3D_1_1CCamera.html#z391_0s0">OwnerBit</a>, <a class="el" href="classNL3D_1_1CCamera.html#z391_0s3">RollValue</a>, and <a class="el" href="classNL3D_1_1CCamera.html#z391_0s2">TargetValue</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CCamera::setFrustum"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CCamera::setFrustum </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>width</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>height</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>znear</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>zfar</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>perspective</em> = true</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be &gt;0 (if perspective).
+<p>
+
+<p>
+Definition at line <a class="el" href="camera_8cpp-source.html#l00065">65</a> of file <a class="el" href="camera_8cpp-source.html">camera.cpp</a>.
+<p>
+References <a class="el" href="camera_8h-source.html#l00154">_Frustum</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">height</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00709">width</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CCamera::setFrustum"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CCamera::setFrustum </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>left</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>right</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>bottom</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>top</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>znear</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>zfar</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>perspective</em> = true</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup the camera mode as a perspective/ortho camera. NB: znear and zfar must be &gt;0 (if perspective).
+<p>
+
+<p>
+Definition at line <a class="el" href="camera_8cpp-source.html#l00060">60</a> of file <a class="el" href="camera_8cpp-source.html">camera.cpp</a>.
+<p>
+References <a class="el" href="camera_8h-source.html#l00154">_Frustum</a>. </td>
+ </tr>
+</table>
+<a name="a0" doxytag="NL3D::CCamera::setFrustum"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CCamera::setFrustum </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="classNL3D_1_1CFrustum.html">CFrustum</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the frustum of the camera.
+<p>
+
+<p>
+Definition at line <a class="el" href="camera_8h-source.html#l00066">66</a> of file <a class="el" href="camera_8h-source.html">camera.h</a>.
+<p>
+References <a class="el" href="camera_8h-source.html#l00154">_Frustum</a>.
+<p>
+Referenced by <a class="el" href="camera_8cpp-source.html#l00043">CCamera</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CCamera::setPerspective"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CCamera::setPerspective </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>fov</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>aspectRatio</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>znear</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>zfar</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setup a perspective camera, giving a fov in radians.
+<p>
+<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>fov</em>&nbsp;</td><td>
+the horizontal angle of view, in radians. (Pi/2 as example) </td></tr>
+<tr><td valign=top><em>aspectRatio</em>&nbsp;</td><td>
+the ratio horizontal/vertical (1.33 as example). </td></tr>
+<tr><td valign=top><em>znear</em>&nbsp;</td><td>
+the front clipping plane distance. </td></tr>
+<tr><td valign=top><em>zfar</em>&nbsp;</td><td>
+the back clipping plane distance. </td></tr>
+</table>
+</dl>
+<p>
+Definition at line <a class="el" href="camera_8cpp-source.html#l00070">70</a> of file <a class="el" href="camera_8cpp-source.html">camera.cpp</a>.
+<p>
+References <a class="el" href="camera_8h-source.html#l00154">_Frustum</a>.
+<p>
+Referenced by <a class="el" href="camera_8cpp-source.html#l00163">update</a>. </td>
+ </tr>
+</table>
+<a name="b2" doxytag="NL3D::CCamera::update"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CCamera::update </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Implement the update method.
+<p>
+
+<p>
+Reimplemented from <a class="el" href="classNL3D_1_1CTransform.html#b2">NL3D::CTransform</a>.
+<p>
+Definition at line <a class="el" href="camera_8cpp-source.html#l00163">163</a> of file <a class="el" href="camera_8cpp-source.html">camera.cpp</a>.
+<p>
+References <a class="el" href="camera_8h-source.html#l00171">_Fov</a>, <a class="el" href="camera_8h-source.html#l00168">_FovAnimationAspectRatio</a>, <a class="el" href="camera_8h-source.html#l00166">_FovAnimationEnabled</a>, <a class="el" href="camera_8h-source.html#l00154">_Frustum</a>, <a class="el" href="camera_8h-source.html#l00173">_Roll</a>, <a class="el" href="camera_8h-source.html#l00172">_Target</a>, <a class="el" href="camera_8h-source.html#l00167">_TargetAnimationEnabled</a>, <a class="el" href="classNL3D_1_1CCamera.html#z391_0s1">FovValue</a>, <a class="el" href="classNL3D_1_1CCamera.html#z391_0s0">OwnerBit</a>, <a class="el" href="classNL3D_1_1CCamera.html#z391_0s3">RollValue</a>, <a class="el" href="camera_8cpp-source.html#l00070">setPerspective</a>, <a class="el" href="transformable_8h-source.html#l00138">NL3D::ITransformable::setRotQuat</a>, and <a class="el" href="classNL3D_1_1CCamera.html#z391_0s2">TargetValue</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o3" doxytag="NL3D::CCamera::_Fov"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> NL3D::CCamera::_Fov<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="camera_8h-source.html#l00171">171</a> of file <a class="el" href="camera_8h-source.html">camera.h</a>.
+<p>
+Referenced by <a class="el" href="camera_8cpp-source.html#l00043">CCamera</a>, <a class="el" href="camera_8cpp-source.html#l00105">getValue</a>, and <a class="el" href="camera_8cpp-source.html#l00163">update</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CCamera::_FovAnimationAspectRatio"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CCamera::_FovAnimationAspectRatio<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="camera_8h-source.html#l00168">168</a> of file <a class="el" href="camera_8h-source.html">camera.h</a>.
+<p>
+Referenced by <a class="el" href="camera_8cpp-source.html#l00043">CCamera</a>, <a class="el" href="camera_8h-source.html#l00091">enableFovAnimation</a>, and <a class="el" href="camera_8cpp-source.html#l00163">update</a>. </td>
+ </tr>
+</table>
+<a name="o0" doxytag="NL3D::CCamera::_FovAnimationEnabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CCamera::_FovAnimationEnabled<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="camera_8h-source.html#l00166">166</a> of file <a class="el" href="camera_8h-source.html">camera.h</a>.
+<p>
+Referenced by <a class="el" href="camera_8cpp-source.html#l00043">CCamera</a>, <a class="el" href="camera_8h-source.html#l00091">enableFovAnimation</a>, and <a class="el" href="camera_8cpp-source.html#l00163">update</a>. </td>
+ </tr>
+</table>
+<a name="n0" doxytag="NL3D::CCamera::_Frustum"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CFrustum.html">CFrustum</a> NL3D::CCamera::_Frustum<code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="camera_8h-source.html#l00154">154</a> of file <a class="el" href="camera_8h-source.html">camera.h</a>.
+<p>
+Referenced by <a class="el" href="camera_8cpp-source.html#l00075">getFrustum</a>, <a class="el" href="camera_8cpp-source.html#l00085">isOrtho</a>, <a class="el" href="camera_8cpp-source.html#l00090">isPerspective</a>, <a class="el" href="camera_8cpp-source.html#l00060">setFrustum</a>, <a class="el" href="camera_8cpp-source.html#l00070">setPerspective</a>, and <a class="el" href="camera_8cpp-source.html#l00163">update</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NL3D::CCamera::_Roll"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> NL3D::CCamera::_Roll<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="camera_8h-source.html#l00173">173</a> of file <a class="el" href="camera_8h-source.html">camera.h</a>.
+<p>
+Referenced by <a class="el" href="camera_8cpp-source.html#l00043">CCamera</a>, <a class="el" href="camera_8h-source.html#l00101">enableTargetAnimation</a>, <a class="el" href="camera_8cpp-source.html#l00105">getValue</a>, and <a class="el" href="camera_8cpp-source.html#l00163">update</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CCamera::_Target"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> NL3D::CCamera::_Target<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="camera_8h-source.html#l00172">172</a> of file <a class="el" href="camera_8h-source.html">camera.h</a>.
+<p>
+Referenced by <a class="el" href="camera_8cpp-source.html#l00043">CCamera</a>, <a class="el" href="camera_8cpp-source.html#l00105">getValue</a>, and <a class="el" href="camera_8cpp-source.html#l00163">update</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CCamera::_TargetAnimationEnabled"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CCamera::_TargetAnimationEnabled<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="camera_8h-source.html#l00167">167</a> of file <a class="el" href="camera_8h-source.html">camera.h</a>.
+<p>
+Referenced by <a class="el" href="camera_8cpp-source.html#l00043">CCamera</a>, <a class="el" href="camera_8h-source.html#l00101">enableTargetAnimation</a>, and <a class="el" href="camera_8cpp-source.html#l00163">update</a>. </td>
+ </tr>
+</table>
+<a name="r0" doxytag="NL3D::CCamera::DefaultFov"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultFloat.html">CTrackDefaultFloat</a> NL3D::CCamera::DefaultFov<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="camera_8cpp-source.html#l00137">getDefaultTrack</a>. </td>
+ </tr>
+</table>
+<a name="r2" doxytag="NL3D::CCamera::DefaultRoll"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultFloat.html">CTrackDefaultFloat</a> NL3D::CCamera::DefaultRoll<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="camera_8cpp-source.html#l00137">getDefaultTrack</a>. </td>
+ </tr>
+</table>
+<a name="r1" doxytag="NL3D::CCamera::DefaultTarget"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CTrackDefaultVector.html">CTrackDefaultVector</a> NL3D::CCamera::DefaultTarget<code> [static, private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="camera_8cpp-source.html#l00137">getDefaultTrack</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="camera_8h-source.html">camera.h</a><li><a class="el" href="camera_8cpp-source.html">camera.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
+</TD>
+<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD>
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