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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>NL3D::CBoneUser Member List</h1>This is the complete list of members for <a class="el" href="classNL3D_1_1CBoneUser.html">NL3D::CBoneUser</a>, including all inherited members.<table>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#n0">_Transformable</a></td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CBoneUser.html#z375_0">CBoneUser</a>(CBone *bone)</td><td><a class="el" href="classNL3D_1_1CBoneUser.html">NL3D::CBoneUser</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z799_0">CTransformableUser</a>(ITransformable *trans)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s0">DirectMatrix</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CBoneUser.html#z376_0">getLastWorldMatrixComputed</a>() const</td><td><a class="el" href="classNL3D_1_1CBoneUser.html">NL3D::CBoneUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z98_2">NL3D::getMatrix</a>() const=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z800_1">NL3D::CTransformableUser::getMatrix</a>() const</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z98_7">NL3D::getPivot</a>(CVector &amp;pivot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z98_12">NL3D::getPivot</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z801_14">NL3D::CTransformableUser::getPivot</a>(CVector &amp;pivot)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z801_19">NL3D::CTransformableUser::getPivot</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z100_4">getPivotValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z98_3">NL3D::getPos</a>(CVector &amp;pos)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z98_8">NL3D::getPos</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z801_10">NL3D::CTransformableUser::getPos</a>(CVector &amp;pos)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z801_15">NL3D::CTransformableUser::getPos</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z100_0">getPosValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z98_4">NL3D::getRotEuler</a>(CVector &amp;rot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z98_9">NL3D::getRotEuler</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z801_11">NL3D::CTransformableUser::getRotEuler</a>(CVector &amp;rot)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z801_16">NL3D::CTransformableUser::getRotEuler</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z100_1">getRotEulerValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z98_1">NL3D::getRotOrder</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z801_9">NL3D::CTransformableUser::getRotOrder</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z98_5">NL3D::getRotQuat</a>(CQuat &amp;quat)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z98_10">NL3D::getRotQuat</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z801_12">NL3D::CTransformableUser::getRotQuat</a>(CQuat &amp;quat)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z801_17">NL3D::CTransformableUser::getRotQuat</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z100_2">getRotQuatValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z98_6">NL3D::getScale</a>(CVector &amp;scale)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z98_11">NL3D::getScale</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z801_13">NL3D::CTransformableUser::getScale</a>(CVector &amp;scale)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z801_18">NL3D::CTransformableUser::getScale</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z100_3">getScaleValueName</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [static]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z98_0">NL3D::getTransformMode</a>()=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z801_8">NL3D::CTransformableUser::getTransformMode</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z99_0">NL3D::lookAt</a>(const CVector &amp;eye, const CVector &amp;target, float roll=0.f)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z802_0">NL3D::CTransformableUser::lookAt</a>(const CVector &amp;eye, const CVector &amp;target, float roll=0.f)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s1">RotEuler</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s2">RotQuat</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z97_12">NL3D::setMatrix</a>(const CMatrix &amp;mat)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z800_0">NL3D::CTransformableUser::setMatrix</a>(const CMatrix &amp;mat)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z97_10">NL3D::setPivot</a>(const CVector &amp;pivot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z97_11">NL3D::setPivot</a>(float px, float py, float pz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z801_7">NL3D::CTransformableUser::setPivot</a>(const CVector &amp;pivot)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z97_1">NL3D::setPos</a>(const CVector &amp;pos)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z97_2">NL3D::setPos</a>(float px, float py, float pz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z801_1">NL3D::CTransformableUser::setPos</a>(const CVector &amp;pos)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z97_3">NL3D::setRotEuler</a>(const CVector &amp;rot)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z97_4">NL3D::setRotEuler</a>(float rx, float ry, float rz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z801_2">NL3D::CTransformableUser::setRotEuler</a>(const CVector &amp;rot)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z97_5">NL3D::setRotQuat</a>(const CQuat &amp;quat)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z97_6">NL3D::setRotQuat</a>(const CVector &amp;jdir)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z97_7">NL3D::setRotQuat</a>(const CVector &amp;jdir, const CVector &amp;vup)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z801_3">NL3D::CTransformableUser::setRotQuat</a>(const CQuat &amp;quat)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z801_4">NL3D::CTransformableUser::setRotQuat</a>(const CVector &amp;jdir)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z801_5">NL3D::CTransformableUser::setRotQuat</a>(const CVector &amp;jdir, const CVector &amp;vup)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z97_8">NL3D::setScale</a>(const CVector &amp;scale)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z97_9">NL3D::setScale</a>(float sx, float sy, float sz)</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z801_6">NL3D::CTransformableUser::setScale</a>(const CVector &amp;scale)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z97_0">NL3D::setTransformMode</a>(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)=0</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [pure virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z801_0">NL3D::CTransformableUser::setTransformMode</a>(TTransformMode mode, CMatrix::TRotOrder ro=CMatrix::ZXY)</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4s3">TransformModeCount</a> enum value</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#s4">TTransformMode</a> enum name</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UBone.html#z8_0">UBone</a>()</td><td><a class="el" href="classNL3D_1_1UBone.html">NL3D::UBone</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z96_0">UTransformable</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline, protected]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CBoneUser.html#z375_1">~CBoneUser</a>()</td><td><a class="el" href="classNL3D_1_1CBoneUser.html">NL3D::CBoneUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1CTransformableUser.html#z799_1">~CTransformableUser</a>()</td><td><a class="el" href="classNL3D_1_1CTransformableUser.html">NL3D::CTransformableUser</a></td><td><code> [inline, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UBone.html#z8_1">~UBone</a>()</td><td><a class="el" href="classNL3D_1_1UBone.html">NL3D::UBone</a></td><td><code> [inline, protected, virtual]</code></td></tr>
+ <tr bgcolor="#f0f0f0"><td><a class="el" href="classNL3D_1_1UTransformable.html#z96_1">~UTransformable</a>()</td><td><a class="el" href="classNL3D_1_1UTransformable.html">NL3D::UTransformable</a></td><td><code> [inline, protected, virtual]</code></td></tr>
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