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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/classNL3D_1_1CBezierPatch.html | |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>NL3D::CBezierPatch Class Reference</h1>A standard bezier patch of float. +<a href="#_details">More...</a> +<p> +<code>#include <<a class="el" href="bezier__patch_8h-source.html">bezier_patch.h</a>></code> +<p> +<a href="classNL3D_1_1CBezierPatch-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td colspan=2><br><h2>Public Methods</h2></td></tr> +<tr><td nowrap align=right valign=top> </td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#a0">CBezierPatch</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>Constructor: undefined Bezier patch!!</em> <a href="#a0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#a1">make</a> (CVector vertices[4], CVector normals[4])</td></tr> +<tr><td> </td><td><font size=-1><em>complete computation of Vertices, Tangents, and Interiors, provinding the vertices and vertex normals.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#a2">makeInteriors</a> ()</td></tr> +<tr><td> </td><td><font size=-1><em>make default Interiors, according to Vertices and Tangents.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#a3">applyMatrix</a> (const CMatrix &m)</td></tr> +<tr><td> </td><td><font size=-1><em>Do the matrix transformation m*patch.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#a4">eval</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a384">t</a>) const</td></tr> +<tr><td> </td><td><font size=-1><em>Evaluate.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVectorD </td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#a5">evalDouble</a> (double <a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>, double <a class="el" href="driver__opengl__extension__def_8h.html#a384">t</a>) const</td></tr> +<tr><td> </td><td><font size=-1><em>Evaluate, but return a vector double.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#a6">evalNormal</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a384">t</a>) const</td></tr> +<tr><td> </td><td><font size=-1><em>Evaluate the normal at (s,t). returned vector is normalized.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#a7">evalTangentS</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a384">t</a>) const</td></tr> +<tr><td> </td><td><font size=-1><em>Evaluate the tangentS at (s,t). returned vector is normalized.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#a8">evalTangentT</a> (float <a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>, float <a class="el" href="driver__opengl__extension__def_8h.html#a384">t</a>) const</td></tr> +<tr><td> </td><td><font size=-1><em>Evaluate the tangentT at (s,t). returned vector is normalized.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan="2"><div class="groupHeader">Subdivision.</div></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#z386_0">subdivideS</a> (CBezierPatch &left, CBezierPatch &right, float <a class="el" href="driver__opengl__extension__def_8h.html#a383">s</a>=0.5f) const</td></tr> +<tr><td> </td><td><font size=-1><em>Subdivide the bezier patch in 2 bezier patch along s, at s (beetween [0,1]).</em> <a href="#z386_0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>void </td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#z386_1">subdivideT</a> (CBezierPatch &top, CBezierPatch &bottom, float <a class="el" href="driver__opengl__extension__def_8h.html#a384">t</a>=0.5f) const</td></tr> +<tr><td> </td><td><font size=-1><em>Subdivide the bezier patch in 2 bezier patch along t, at t (beetween [0,1]).</em> <a href="#z386_1">More...</a><em></em></font><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Attributes</h2></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#m0">Vertices</a> [4]</td></tr> +<tr><td> </td><td><font size=-1><em>The vertices a,b,c,d of the quad patch.</em> <a href="#m0">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#m1">Tangents</a> [8]</td></tr> +<tr><td> </td><td><font size=-1><em>The tangents ab, ba, bc, cb, cd, dc, da, ad. NB: tangents are points, not vectors.</em> <a href="#m1">More...</a><em></em></font><br><br></td></tr> +<tr><td nowrap align=right valign=top>CVector </td><td valign=bottom><a class="el" href="classNL3D_1_1CBezierPatch.html#m2">Interiors</a> [4]</td></tr> +<tr><td> </td><td><font size=-1><em>The interiors, ia,ib,ic,id. NB: interiors are points, not vectors.</em> <a href="#m2">More...</a><em></em></font><br><br></td></tr> +</table> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A standard bezier patch of float. +<p> +(quadpatch only). QuadPatch layout (same notations as 3ds Max SDK). +<p> +0 ---s---> 3 +<p> +A---> ad ---- da <---D | | | | | | v v | ab ia id dc t | | | | | | v ba ib ic cd ^ ^ | | | | B---> bc ---- cb <---C 1 2 +<p> +<dl compact><dt><b> +Author: </b><dd> +Lionel Berenguier , Nevrax France </dl><dl compact><dt><b> +Date: </b><dd> +2000 </dl> +<p> + +<p> +Definition at line <a class="el" href="bezier__patch_8h-source.html#l00073">73</a> of file <a class="el" href="bezier__patch_8h-source.html">bezier_patch.h</a>.<hr><h2>Constructor & Destructor Documentation</h2> +<a name="a0" doxytag="NL3D::CBezierPatch::CBezierPatch"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CBezierPatch::CBezierPatch </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor: undefined Bezier patch!! +<p> + +<p> +Definition at line <a class="el" href="bezier__patch_8h-source.html#l00086">86</a> of file <a class="el" href="bezier__patch_8h-source.html">bezier_patch.h</a>. +<p> +Referenced by <a class="el" href="bezier__patch_8cpp-source.html#l00391">subdivideS</a>. </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a name="a3" doxytag="NL3D::CBezierPatch::applyMatrix"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CBezierPatch::applyMatrix </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const CMatrix & </td> + <td class="mdname1" valign="top" nowrap> <em>m</em> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Do the matrix transformation m*patch. +<p> + +<p> +Definition at line <a class="el" href="bezier__patch_8cpp-source.html#l00073">73</a> of file <a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a>. +<p> +References <a class="el" href="bezier__patch_8h-source.html#l00081">Interiors</a>, <a class="el" href="bezier__patch_8h-source.html#l00079">Tangents</a>, and <a class="el" href="bezier__patch_8h-source.html#l00077">Vertices</a>. </td> + </tr> +</table> +<a name="a4" doxytag="NL3D::CBezierPatch::eval"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CVector NL3D::CBezierPatch::eval </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>s</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>t</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Evaluate. +<p> + +<p> +Definition at line <a class="el" href="bezier__patch_8cpp-source.html#l00105">105</a> of file <a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a>. +<p> +References <a class="el" href="bezier__patch_8h-source.html#l00081">Interiors</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00087">NL3D::mulAdd</a>, <a class="el" href="bezier__patch_8h-source.html#l00079">Tangents</a>, and <a class="el" href="bezier__patch_8h-source.html#l00077">Vertices</a>. </td> + </tr> +</table> +<a name="a5" doxytag="NL3D::CBezierPatch::evalDouble"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CVectorD NL3D::CBezierPatch::evalDouble </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">double </td> + <td class="mdname" nowrap> <em>s</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>double </td> + <td class="mdname" nowrap> <em>t</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Evaluate, but return a vector double. +<p> + +<p> +Definition at line <a class="el" href="bezier__patch_8cpp-source.html#l00145">145</a> of file <a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a>. +<p> +References <a class="el" href="bezier__patch_8h-source.html#l00081">Interiors</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00096">NL3D::mulAddD</a>, <a class="el" href="bezier__patch_8h-source.html#l00079">Tangents</a>, and <a class="el" href="bezier__patch_8h-source.html#l00077">Vertices</a>. </td> + </tr> +</table> +<a name="a6" doxytag="NL3D::CBezierPatch::evalNormal"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CVector NL3D::CBezierPatch::evalNormal </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>s</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>t</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Evaluate the normal at (s,t). returned vector is normalized. +<p> + +<p> +Definition at line <a class="el" href="bezier__patch_8cpp-source.html#l00187">187</a> of file <a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a>. +<p> +References <a class="el" href="bezier__patch_8h-source.html#l00081">Interiors</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00087">NL3D::mulAdd</a>, <a class="el" href="bezier__patch_8h-source.html#l00079">Tangents</a>, and <a class="el" href="bezier__patch_8h-source.html#l00077">Vertices</a>. </td> + </tr> +</table> +<a name="a7" doxytag="NL3D::CBezierPatch::evalTangentS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CVector NL3D::CBezierPatch::evalTangentS </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>s</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>t</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Evaluate the tangentS at (s,t). returned vector is normalized. +<p> + +<p> +Definition at line <a class="el" href="bezier__patch_8cpp-source.html#l00271">271</a> of file <a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a>. +<p> +References <a class="el" href="bezier__patch_8h-source.html#l00081">Interiors</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00087">NL3D::mulAdd</a>, <a class="el" href="bezier__patch_8h-source.html#l00079">Tangents</a>, and <a class="el" href="bezier__patch_8h-source.html#l00077">Vertices</a>. </td> + </tr> +</table> +<a name="a8" doxytag="NL3D::CBezierPatch::evalTangentT"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CVector NL3D::CBezierPatch::evalTangentT </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>s</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>t</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Evaluate the tangentT at (s,t). returned vector is normalized. +<p> + +<p> +Definition at line <a class="el" href="bezier__patch_8cpp-source.html#l00321">321</a> of file <a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a>. +<p> +References <a class="el" href="bezier__patch_8h-source.html#l00081">Interiors</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00087">NL3D::mulAdd</a>, <a class="el" href="bezier__patch_8h-source.html#l00079">Tangents</a>, and <a class="el" href="bezier__patch_8h-source.html#l00077">Vertices</a>. </td> + </tr> +</table> +<a name="a1" doxytag="NL3D::CBezierPatch::make"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CBezierPatch::make </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CVector </td> + <td class="mdname" nowrap> <em>vertices</em>[4], </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>CVector </td> + <td class="mdname" nowrap> <em>normals</em>[4]</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +complete computation of Vertices, Tangents, and Interiors, provinding the vertices and vertex normals. +<p> + +<p> +Definition at line <a class="el" href="bezier__patch_8cpp-source.html#l00036">36</a> of file <a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a>. +<p> +References <a class="el" href="bezier__patch_8cpp-source.html#l00061">makeInteriors</a>, <a class="el" href="bezier__patch_8h-source.html#l00079">Tangents</a>, and <a class="el" href="bezier__patch_8h-source.html#l00077">Vertices</a>. </td> + </tr> +</table> +<a name="a2" doxytag="NL3D::CBezierPatch::makeInteriors"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CBezierPatch::makeInteriors </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top">) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +make default Interiors, according to Vertices and Tangents. +<p> + +<p> +Definition at line <a class="el" href="bezier__patch_8cpp-source.html#l00061">61</a> of file <a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a>. +<p> +References <a class="el" href="bezier__patch_8h-source.html#l00081">Interiors</a>, <a class="el" href="bezier__patch_8h-source.html#l00079">Tangents</a>, and <a class="el" href="bezier__patch_8h-source.html#l00077">Vertices</a>. +<p> +Referenced by <a class="el" href="bezier__patch_8cpp-source.html#l00036">make</a>. </td> + </tr> +</table> +<a name="z386_0" doxytag="NL3D::CBezierPatch::subdivideS"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CBezierPatch::subdivideS </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CBezierPatch & </td> + <td class="mdname" nowrap> <em>left</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>CBezierPatch & </td> + <td class="mdname" nowrap> <em>right</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>s</em> = 0.5f</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Subdivide the bezier patch in 2 bezier patch along s, at s (beetween [0,1]). +<p> +NB: left goes from 0 to s, right goes from s to 1. +<p> +Definition at line <a class="el" href="bezier__patch_8cpp-source.html#l00391">391</a> of file <a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a>. +<p> +References <a class="el" href="bezier__patch_8h-source.html#l00086">CBezierPatch</a>, <a class="el" href="bezier__patch_8h-source.html#l00081">Interiors</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>, <a class="el" href="bezier__patch_8h-source.html#l00079">Tangents</a>, and <a class="el" href="bezier__patch_8h-source.html#l00077">Vertices</a>. </td> + </tr> +</table> +<a name="z386_1" doxytag="NL3D::CBezierPatch::subdivideT"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CBezierPatch::subdivideT </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">CBezierPatch & </td> + <td class="mdname" nowrap> <em>top</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>CBezierPatch & </td> + <td class="mdname" nowrap> <em>bottom</em>, </td> + </tr> + <tr> + <td></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>t</em> = 0.5f</td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Subdivide the bezier patch in 2 bezier patch along t, at t (beetween [0,1]). +<p> +NB: top goes from 0 to t, bottom goes from t to 1. +<p> +Definition at line <a class="el" href="bezier__patch_8cpp-source.html#l00422">422</a> of file <a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a>. +<p> +References <a class="el" href="bezier__patch_8h-source.html#l00081">Interiors</a>, <a class="el" href="driver__opengl__extension__def_8h-source.html#l00681">t</a>, <a class="el" href="bezier__patch_8h-source.html#l00079">Tangents</a>, and <a class="el" href="bezier__patch_8h-source.html#l00077">Vertices</a>. </td> + </tr> +</table> +<hr><h2>Member Data Documentation</h2> +<a name="m2" doxytag="NL3D::CBezierPatch::Interiors"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CVector NL3D::CBezierPatch::Interiors[4] + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The interiors, ia,ib,ic,id. NB: interiors are points, not vectors. +<p> + +<p> +Definition at line <a class="el" href="bezier__patch_8h-source.html#l00081">81</a> of file <a class="el" href="bezier__patch_8h-source.html">bezier_patch.h</a>. +<p> +Referenced by <a class="el" href="bezier__patch_8cpp-source.html#l00073">applyMatrix</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00105">eval</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00145">evalDouble</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00187">evalNormal</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00271">evalTangentS</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00321">evalTangentT</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00061">makeInteriors</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00391">subdivideS</a>, and <a class="el" href="bezier__patch_8cpp-source.html#l00422">subdivideT</a>. </td> + </tr> +</table> +<a name="m1" doxytag="NL3D::CBezierPatch::Tangents"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CVector NL3D::CBezierPatch::Tangents[8] + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The tangents ab, ba, bc, cb, cd, dc, da, ad. NB: tangents are points, not vectors. +<p> + +<p> +Definition at line <a class="el" href="bezier__patch_8h-source.html#l00079">79</a> of file <a class="el" href="bezier__patch_8h-source.html">bezier_patch.h</a>. +<p> +Referenced by <a class="el" href="bezier__patch_8cpp-source.html#l00073">applyMatrix</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00105">eval</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00145">evalDouble</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00187">evalNormal</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00271">evalTangentS</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00321">evalTangentT</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00036">make</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00061">makeInteriors</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00391">subdivideS</a>, and <a class="el" href="bezier__patch_8cpp-source.html#l00422">subdivideT</a>. </td> + </tr> +</table> +<a name="m0" doxytag="NL3D::CBezierPatch::Vertices"></a><p> +<table width="100%" cellpadding="2" cellspacing="0" border="0"> + <tr> + <td class="md"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CVector NL3D::CBezierPatch::Vertices[4] + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The vertices a,b,c,d of the quad patch. +<p> + +<p> +Definition at line <a class="el" href="bezier__patch_8h-source.html#l00077">77</a> of file <a class="el" href="bezier__patch_8h-source.html">bezier_patch.h</a>. +<p> +Referenced by <a class="el" href="bezier__patch_8cpp-source.html#l00073">applyMatrix</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00105">eval</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00145">evalDouble</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00187">evalNormal</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00271">evalTangentS</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00321">evalTangentT</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00036">make</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00061">makeInteriors</a>, <a class="el" href="bezier__patch_8cpp-source.html#l00391">subdivideS</a>, and <a class="el" href="bezier__patch_8cpp-source.html#l00422">subdivideT</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="bezier__patch_8h-source.html">bezier_patch.h</a><li><a class="el" href="bezier__patch_8cpp-source.html">bezier_patch.cpp</a></ul> + + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |