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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<a class="qindex" href="index.html">Main Page</a> &nbsp; <a class="qindex" href="namespaces.html">Namespace List</a> &nbsp; <a class="qindex" href="hierarchy.html">Class Hierarchy</a> &nbsp; <a class="qindex" href="classes.html">Alphabetical List</a> &nbsp; <a class="qindex" href="annotated.html">Compound List</a> &nbsp; <a class="qindex" href="files.html">File List</a> &nbsp; <a class="qindex" href="namespacemembers.html">Namespace Members</a> &nbsp; <a class="qindex" href="functions.html">Compound Members</a> &nbsp; <a class="qindex" href="globals.html">File Members</a> &nbsp; <a class="qindex" href="pages.html">Related Pages</a> &nbsp; <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> &nbsp; </center>
+<hr><h1>NL3D::CAnimationSet Class Reference</h1>An <a class="el" href="classNL3D_1_1CAnimationSet.html">CAnimationSet</a> is set of <a class="el" href="classNL3D_1_1CAnimation.html">CAnimation</a>.
+<a href="#_details">More...</a>
+<p>
+<code>#include &lt;<a class="el" href="animation__set_8h-source.html">animation_set.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CAnimationSet:
+<p><center><img src="classNL3D_1_1CAnimationSet.gif" usemap="#NL3D::CAnimationSet_map" border="0"></center>
+<map name="NL3D::CAnimationSet_map">
+<area href="classNLMISC_1_1CRefCount.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,132,24">
+</map>
+<a href="classNL3D_1_1CAnimationSet-members.html">List of all members.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td nowrap align=right valign=top>enum &nbsp;</td><td valign=bottom>{ <a class="el" href="classNL3D_1_1CAnimationSet.html#s1s0">NotFound</a> = 0xffffffff
+ }</td></tr>
+<tr><td colspan=2><br><h2>Public Methods</h2></td></tr>
+<tr><td nowrap align=right valign=top>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#a0">~CAnimationSet</a> ()</td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#a1">getNumChannelId</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get channel ID count.</em> <a href="#a1">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#a2">getChannelIdByName</a> (const std::string &amp;name) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a channel ID with its name.</em> <a href="#a2">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#a3">getAnimationIdByName</a> (const std::string &amp;name) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a animation ID by name.</em> <a href="#a3">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#a4">getNumAnimation</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animations count.</em> <a href="#a4">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const std::string &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#a5">getAnimationName</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> animationId) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get animation name.</em> <a href="#a5">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CAnimation.html">CAnimation</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#a6">getAnimation</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> animationId) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a read only animation pointer.</em> <a href="#a6">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CAnimation.html">CAnimation</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#a7">getAnimation</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> animationId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a writable animation pointer.</em> <a href="#a7">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#a8">getNumSkeletonWeight</a> () const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get skeleton weight count.</em> <a href="#a8">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#a9">getSkeletonWeightIdByName</a> (const std::string &amp;name) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a skeleton weight ID by name.</em> <a href="#a9">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const std::string &amp;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#a10">getSkeletonWeightName</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> skeletonId) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get skeleton template name.</em> <a href="#a10">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>const <a class="el" href="classNL3D_1_1CSkeletonWeight.html">CSkeletonWeight</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#a11">getSkeletonWeight</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> skeletonId) const</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a read only skeleton weight pointer.</em> <a href="#a11">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="classNL3D_1_1CSkeletonWeight.html">CSkeletonWeight</a> *&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#a12">getSkeletonWeight</a> (<a class="el" href="memory__common_8h.html#a15">uint</a> skeletonId)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Get a writable skeleton weight pointer.</em> <a href="#a12">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#a13">addAnimation</a> (const char *name, <a class="el" href="classNL3D_1_1CAnimation.html">CAnimation</a> *animation)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Add an animation to the set.</em> <a href="#a13">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#a14">addSkeletonWeight</a> (const char *name, <a class="el" href="classNL3D_1_1CSkeletonWeight.html">CSkeletonWeight</a> *skeletonWeight)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Add a skeleton weight to the set.</em> <a href="#a14">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#a15">reset</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Reset the animation set.</em> <a href="#a15">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#a16">build</a> ()</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Final build of the animation set.</em> <a href="#a16">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>void&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#a17">serial</a> (<a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;f)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Serial the template.</em> <a href="#a17">More...</a><em></em></font><br><br></td></tr>
+<tr><td nowrap align=right valign=top>bool&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#a18">loadFromFiles</a> (const std::string &amp;path, bool recurse=true, const char *ext="anim", bool wantWarningMessage=true)</td></tr>
+<tr><td>&nbsp;</td><td><font size=-1><em>Helper method.</em> <a href="#a18">More...</a><em></em></font><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CAnimation.html">CAnimation</a> * &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#o0">_Animation</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; <a class="el" href="classNL3D_1_1CSkeletonWeight.html">CSkeletonWeight</a> * &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#o1">_SkeletonWeight</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; std::string &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#o2">_AnimationName</a></td></tr>
+<tr><td nowrap align=right valign=top>std::vector&lt; std::string &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#o3">_SkeletonWeightName</a></td></tr>
+<tr><td nowrap align=right valign=top>std::map&lt; std::string, <a class="el" href="memory__common_8h.html#a11">uint32</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#o4">_ChannelIdByName</a></td></tr>
+<tr><td nowrap align=right valign=top>std::map&lt; std::string, <a class="el" href="memory__common_8h.html#a11">uint32</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#o5">_AnimationIdByName</a></td></tr>
+<tr><td nowrap align=right valign=top>std::map&lt; std::string, <a class="el" href="memory__common_8h.html#a11">uint32</a> &gt;&nbsp;</td><td valign=bottom><a class="el" href="classNL3D_1_1CAnimationSet.html#o6">_SkeletonWeightIdByName</a></td></tr>
+</table>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+An <a class="el" href="classNL3D_1_1CAnimationSet.html">CAnimationSet</a> is set of <a class="el" href="classNL3D_1_1CAnimation.html">CAnimation</a>.
+<p>
+It manages global channel ID for a set of animations with many tracks. An Id is associed with each track name.
+<p>
+<dl compact><dt><b>
+Author: </b><dd>
+Cyril 'Hulud' Corvazier , Nevrax France </dl><dl compact><dt><b>
+Date: </b><dd>
+2001 </dl>
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set_8h-source.html#l00054">54</a> of file <a class="el" href="animation__set_8h-source.html">animation_set.h</a>.<hr><h2>Member Enumeration Documentation</h2>
+<a name="s1" doxytag="NL3D::CAnimationSet::@26"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>
+Enumeration values:</b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a name="s1s0" doxytag="NotFound"></a><em>NotFound</em></em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="animation__set_8h-source.html#l00058">58</a> of file <a class="el" href="animation__set_8h-source.html">animation_set.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a name="a0" doxytag="NL3D::CAnimationSet::~CAnimationSet"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CAnimationSet::~CAnimationSet </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set_8cpp-source.html#l00043">43</a> of file <a class="el" href="animation__set_8cpp-source.html">animation_set.cpp</a>.
+<p>
+References <a class="el" href="animation__set_8h-source.html#l00223">_Animation</a>, <a class="el" href="animation__set_8h-source.html#l00224">_SkeletonWeight</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00673">s</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a name="a13" doxytag="NL3D::CAnimationSet::addAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CAnimationSet::addAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const char *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>name</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CAnimation.html">CAnimation</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>animation</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add an animation to the set.
+<p>
+The pointer of the animation must be allocated with new. It is then handled by the animation set.<dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>name</em>&nbsp;</td><td>
+is the name of the animation. </td></tr>
+<tr><td valign=top><em>animation</em>&nbsp;</td><td>
+is the animation pointer. </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+the id of the new animation. </dl>
+<p>
+Definition at line <a class="el" href="animation__set_8cpp-source.html#l00061">61</a> of file <a class="el" href="animation__set_8cpp-source.html">animation_set.cpp</a>.
+<p>
+References <a class="el" href="animation__set_8h-source.html#l00223">_Animation</a>, <a class="el" href="animation__set_8h-source.html#l00228">_AnimationIdByName</a>, and <a class="el" href="animation__set_8h-source.html#l00225">_AnimationName</a>.
+<p>
+Referenced by <a class="el" href="animation__set_8cpp-source.html#l00155">loadFromFiles</a>. </td>
+ </tr>
+</table>
+<a name="a14" doxytag="NL3D::CAnimationSet::addSkeletonWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CAnimationSet::addSkeletonWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const char *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>name</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="classNL3D_1_1CSkeletonWeight.html">CSkeletonWeight</a> *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>skeletonWeight</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Add a skeleton weight to the set.
+<p>
+The pointer of the skeletonWeight must be allocated with new. It is then handled by the animation set.
+<p>
+<dl compact><dt><b>
+Returns: </b><dd>
+the id of the new skeleton. </dl>
+<p>
+Definition at line <a class="el" href="animation__set_8cpp-source.html#l00076">76</a> of file <a class="el" href="animation__set_8cpp-source.html">animation_set.cpp</a>.
+<p>
+References <a class="el" href="animation__set_8h-source.html#l00224">_SkeletonWeight</a>, <a class="el" href="animation__set_8h-source.html#l00229">_SkeletonWeightIdByName</a>, and <a class="el" href="animation__set_8h-source.html#l00226">_SkeletonWeightName</a>. </td>
+ </tr>
+</table>
+<a name="a16" doxytag="NL3D::CAnimationSet::build"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimationSet::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Final build of the animation set.
+<p>
+First, for each animation you want to add to the set, you must add the animation in the set.
+<p>
+When all animations are built, call this method to finlize the set.
+<p>
+Definition at line <a class="el" href="animation__set_8cpp-source.html#l00104">104</a> of file <a class="el" href="animation__set_8cpp-source.html">animation_set.cpp</a>.
+<p>
+References <a class="el" href="animation__set_8h-source.html#l00223">_Animation</a>, <a class="el" href="animation__set_8h-source.html#l00227">_ChannelIdByName</a>, <a class="el" href="animation__set_8h-source.html#l00112">getAnimation</a>, and <a class="el" href="driver__opengl__extension__def_8h-source.html#l00218">id</a>.
+<p>
+Referenced by <a class="el" href="animation__set_8cpp-source.html#l00155">loadFromFiles</a>. </td>
+ </tr>
+</table>
+<a name="a7" doxytag="NL3D::CAnimationSet::getAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CAnimation.html">CAnimation</a>* NL3D::CAnimationSet::getAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>animationId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a writable animation pointer.
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set_8h-source.html#l00120">120</a> of file <a class="el" href="animation__set_8h-source.html">animation_set.h</a>.
+<p>
+References <a class="el" href="animation__set_8h-source.html#l00223">_Animation</a>. </td>
+ </tr>
+</table>
+<a name="a6" doxytag="NL3D::CAnimationSet::getAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CAnimation.html">CAnimation</a>* NL3D::CAnimationSet::getAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>animationId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a read only animation pointer.
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set_8h-source.html#l00112">112</a> of file <a class="el" href="animation__set_8h-source.html">animation_set.h</a>.
+<p>
+References <a class="el" href="animation__set_8h-source.html#l00223">_Animation</a>.
+<p>
+Referenced by <a class="el" href="animation__set_8cpp-source.html#l00104">build</a>. </td>
+ </tr>
+</table>
+<a name="a3" doxytag="NL3D::CAnimationSet::getAnimationIdByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CAnimationSet::getAnimationIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>name</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a animation ID by name.
+<p>
+If no channel is found, method returns NotFound.
+<p>
+Definition at line <a class="el" href="animation__set_8h-source.html#l00083">83</a> of file <a class="el" href="animation__set_8h-source.html">animation_set.h</a>.
+<p>
+References <a class="el" href="animation__set_8h-source.html#l00228">_AnimationIdByName</a>, and <a class="el" href="classNL3D_1_1CAnimationSet.html#s1s0">NotFound</a>. </td>
+ </tr>
+</table>
+<a name="a5" doxytag="NL3D::CAnimationSet::getAnimationName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::string&amp; NL3D::CAnimationSet::getAnimationName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>animationId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animation name.
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set_8h-source.html#l00104">104</a> of file <a class="el" href="animation__set_8h-source.html">animation_set.h</a>.
+<p>
+References <a class="el" href="animation__set_8h-source.html#l00225">_AnimationName</a>. </td>
+ </tr>
+</table>
+<a name="a2" doxytag="NL3D::CAnimationSet::getChannelIdByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CAnimationSet::getChannelIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>name</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a channel ID with its name.
+<p>
+If no channel is found, method returns NotFound.
+<p>
+Definition at line <a class="el" href="animation__set_8h-source.html#l00070">70</a> of file <a class="el" href="animation__set_8h-source.html">animation_set.h</a>.
+<p>
+References <a class="el" href="animation__set_8h-source.html#l00227">_ChannelIdByName</a>, and <a class="el" href="classNL3D_1_1CAnimationSet.html#s1s0">NotFound</a>. </td>
+ </tr>
+</table>
+<a name="a4" doxytag="NL3D::CAnimationSet::getNumAnimation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CAnimationSet::getNumAnimation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get animations count.
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set_8h-source.html#l00096">96</a> of file <a class="el" href="animation__set_8h-source.html">animation_set.h</a>.
+<p>
+References <a class="el" href="animation__set_8h-source.html#l00223">_Animation</a>. </td>
+ </tr>
+</table>
+<a name="a1" doxytag="NL3D::CAnimationSet::getNumChannelId"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CAnimationSet::getNumChannelId </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get channel ID count.
+<p>
+This number is the count of different track name in the animation set.
+<p>
+Definition at line <a class="el" href="animation__set_8cpp-source.html#l00054">54</a> of file <a class="el" href="animation__set_8cpp-source.html">animation_set.cpp</a>.
+<p>
+References <a class="el" href="animation__set_8h-source.html#l00227">_ChannelIdByName</a>. </td>
+ </tr>
+</table>
+<a name="a8" doxytag="NL3D::CAnimationSet::getNumSkeletonWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CAnimationSet::getNumSkeletonWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get skeleton weight count.
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set_8h-source.html#l00128">128</a> of file <a class="el" href="animation__set_8h-source.html">animation_set.h</a>.
+<p>
+References <a class="el" href="animation__set_8h-source.html#l00224">_SkeletonWeight</a>. </td>
+ </tr>
+</table>
+<a name="a12" doxytag="NL3D::CAnimationSet::getSkeletonWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="classNL3D_1_1CSkeletonWeight.html">CSkeletonWeight</a>* NL3D::CAnimationSet::getSkeletonWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>skeletonId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a writable skeleton weight pointer.
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set_8h-source.html#l00165">165</a> of file <a class="el" href="animation__set_8h-source.html">animation_set.h</a>.
+<p>
+References <a class="el" href="animation__set_8h-source.html#l00224">_SkeletonWeight</a>. </td>
+ </tr>
+</table>
+<a name="a11" doxytag="NL3D::CAnimationSet::getSkeletonWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="classNL3D_1_1CSkeletonWeight.html">CSkeletonWeight</a>* NL3D::CAnimationSet::getSkeletonWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>skeletonId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a read only skeleton weight pointer.
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set_8h-source.html#l00157">157</a> of file <a class="el" href="animation__set_8h-source.html">animation_set.h</a>.
+<p>
+References <a class="el" href="animation__set_8h-source.html#l00224">_SkeletonWeight</a>. </td>
+ </tr>
+</table>
+<a name="a9" doxytag="NL3D::CAnimationSet::getSkeletonWeightIdByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="memory__common_8h.html#a15">uint</a> NL3D::CAnimationSet::getSkeletonWeightIdByName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>name</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get a skeleton weight ID by name.
+<p>
+If no skeleton weight is found, method returns NotFound.
+<p>
+Definition at line <a class="el" href="animation__set_8h-source.html#l00136">136</a> of file <a class="el" href="animation__set_8h-source.html">animation_set.h</a>.
+<p>
+References <a class="el" href="animation__set_8h-source.html#l00229">_SkeletonWeightIdByName</a>, and <a class="el" href="classNL3D_1_1CAnimationSet.html#s1s0">NotFound</a>. </td>
+ </tr>
+</table>
+<a name="a10" doxytag="NL3D::CAnimationSet::getSkeletonWeightName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::string&amp; NL3D::CAnimationSet::getSkeletonWeightName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="memory__common_8h.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>skeletonId</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get skeleton template name.
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set_8h-source.html#l00149">149</a> of file <a class="el" href="animation__set_8h-source.html">animation_set.h</a>.
+<p>
+References <a class="el" href="animation__set_8h-source.html#l00226">_SkeletonWeightName</a>. </td>
+ </tr>
+</table>
+<a name="a18" doxytag="NL3D::CAnimationSet::loadFromFiles"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CAnimationSet::loadFromFiles </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>path</em>, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>recurse</em> = true, </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>const char *&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>ext</em> = "anim", </td>
+ </tr>
+ <tr>
+ <td></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap>&nbsp; <em>wantWarningMessage</em> = true</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Helper method.
+<p>
+Load an animation set from animation files in a directory, then call <a class="el" href="classNL3D_1_1CAnimationSet.html#a16">build</a>(). <dl compact><dt><b>
+Parameters: </b><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em>path</em>&nbsp;</td><td>
+Path to look at for animations </td></tr>
+<tr><td valign=top><em>recurse</em>&nbsp;</td><td>
+wether to recurse to load animation in sub folders </td></tr>
+<tr><td valign=top><em>ext</em>&nbsp;</td><td>
+the extension for animation files </td></tr>
+<tr><td valign=top><em>wantWarningMessage</em>&nbsp;</td><td>
+displays warning if some of the files could not be loaded </td></tr>
+</table>
+</dl><dl compact><dt><b>
+Returns: </b><dd>
+true if everything loaded ok </dl>
+<p>
+Definition at line <a class="el" href="animation__set_8cpp-source.html#l00155">155</a> of file <a class="el" href="animation__set_8cpp-source.html">animation_set.cpp</a>.
+<p>
+References <a class="el" href="animation__set_8cpp-source.html#l00061">addAnimation</a>, <a class="el" href="animation__set_8cpp-source.html#l00104">build</a>, <a class="el" href="file_8cpp-source.html#l00209">NLMISC::CIFile::close</a>, <a class="el" href="path_8cpp-source.html#l00974">NLMISC::CFile::getExtension</a>, <a class="el" href="path_8cpp-source.html#l00964">NLMISC::CFile::getFilenameWithoutExtension</a>, <a class="el" href="path_8cpp-source.html#l00523">NLMISC::CPath::getPathContent</a>, <a class="el" href="debug_8h-source.html#l00094">nlinfo</a>, and <a class="el" href="file_8cpp-source.html#l00115">NLMISC::CIFile::open</a>. </td>
+ </tr>
+</table>
+<a name="a15" doxytag="NL3D::CAnimationSet::reset"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimationSet::reset </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Reset the animation set.
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set_8cpp-source.html#l00091">91</a> of file <a class="el" href="animation__set_8cpp-source.html">animation_set.cpp</a>.
+<p>
+References <a class="el" href="animation__set_8h-source.html#l00223">_Animation</a>, <a class="el" href="animation__set_8h-source.html#l00228">_AnimationIdByName</a>, <a class="el" href="animation__set_8h-source.html#l00225">_AnimationName</a>, <a class="el" href="animation__set_8h-source.html#l00227">_ChannelIdByName</a>, <a class="el" href="animation__set_8h-source.html#l00224">_SkeletonWeight</a>, <a class="el" href="animation__set_8h-source.html#l00229">_SkeletonWeightIdByName</a>, and <a class="el" href="animation__set_8h-source.html#l00226">_SkeletonWeightName</a>. </td>
+ </tr>
+</table>
+<a name="a17" doxytag="NL3D::CAnimationSet::serial"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CAnimationSet::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="classNLMISC_1_1IStream.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap>&nbsp; <em>f</em> </td>
+ <td class="md" valign="top">)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Serial the template.
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set_8cpp-source.html#l00134">134</a> of file <a class="el" href="animation__set_8cpp-source.html">animation_set.cpp</a>.
+<p>
+References <a class="el" href="animation__set_8h-source.html#l00223">_Animation</a>, <a class="el" href="animation__set_8h-source.html#l00228">_AnimationIdByName</a>, <a class="el" href="animation__set_8h-source.html#l00225">_AnimationName</a>, <a class="el" href="animation__set_8h-source.html#l00227">_ChannelIdByName</a>, <a class="el" href="animation__set_8h-source.html#l00224">_SkeletonWeight</a>, <a class="el" href="animation__set_8h-source.html#l00229">_SkeletonWeightIdByName</a>, <a class="el" href="animation__set_8h-source.html#l00226">_SkeletonWeightName</a>, <a class="el" href="stream_8h-source.html#l00488">NLMISC::IStream::serialCheck</a>, <a class="el" href="stream_8h-source.html#l00312">NLMISC::IStream::serialCont</a>, <a class="el" href="stream_8h-source.html#l00342">NLMISC::IStream::serialContPtr</a>, and <a class="el" href="stream_8cpp-source.html#l00253">NLMISC::IStream::serialVersion</a>. </td>
+ </tr>
+</table>
+<hr><h2>Member Data Documentation</h2>
+<a name="o0" doxytag="NL3D::CAnimationSet::_Animation"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CAnimation.html">CAnimation</a>*&gt; NL3D::CAnimationSet::_Animation<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set_8h-source.html#l00223">223</a> of file <a class="el" href="animation__set_8h-source.html">animation_set.h</a>.
+<p>
+Referenced by <a class="el" href="animation__set_8cpp-source.html#l00061">addAnimation</a>, <a class="el" href="animation__set_8cpp-source.html#l00104">build</a>, <a class="el" href="animation__set_8h-source.html#l00112">getAnimation</a>, <a class="el" href="animation__set_8h-source.html#l00096">getNumAnimation</a>, <a class="el" href="animation__set_8cpp-source.html#l00091">reset</a>, <a class="el" href="animation__set_8cpp-source.html#l00134">serial</a>, and <a class="el" href="animation__set_8cpp-source.html#l00043">~CAnimationSet</a>. </td>
+ </tr>
+</table>
+<a name="o5" doxytag="NL3D::CAnimationSet::_AnimationIdByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::map&lt;std::string, <a class="el" href="memory__common_8h.html#a11">uint32</a>&gt; NL3D::CAnimationSet::_AnimationIdByName<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set_8h-source.html#l00228">228</a> of file <a class="el" href="animation__set_8h-source.html">animation_set.h</a>.
+<p>
+Referenced by <a class="el" href="animation__set_8cpp-source.html#l00061">addAnimation</a>, <a class="el" href="animation__set_8h-source.html#l00083">getAnimationIdByName</a>, <a class="el" href="animation__set_8cpp-source.html#l00091">reset</a>, and <a class="el" href="animation__set_8cpp-source.html#l00134">serial</a>. </td>
+ </tr>
+</table>
+<a name="o2" doxytag="NL3D::CAnimationSet::_AnimationName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;std::string&gt; NL3D::CAnimationSet::_AnimationName<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set_8h-source.html#l00225">225</a> of file <a class="el" href="animation__set_8h-source.html">animation_set.h</a>.
+<p>
+Referenced by <a class="el" href="animation__set_8cpp-source.html#l00061">addAnimation</a>, <a class="el" href="animation__set_8h-source.html#l00104">getAnimationName</a>, <a class="el" href="animation__set_8cpp-source.html#l00091">reset</a>, and <a class="el" href="animation__set_8cpp-source.html#l00134">serial</a>. </td>
+ </tr>
+</table>
+<a name="o4" doxytag="NL3D::CAnimationSet::_ChannelIdByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::map&lt;std::string, <a class="el" href="memory__common_8h.html#a11">uint32</a>&gt; NL3D::CAnimationSet::_ChannelIdByName<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set_8h-source.html#l00227">227</a> of file <a class="el" href="animation__set_8h-source.html">animation_set.h</a>.
+<p>
+Referenced by <a class="el" href="animation__set_8cpp-source.html#l00104">build</a>, <a class="el" href="animation__set_8h-source.html#l00070">getChannelIdByName</a>, <a class="el" href="animation__set_8cpp-source.html#l00054">getNumChannelId</a>, <a class="el" href="animation__set_8cpp-source.html#l00091">reset</a>, and <a class="el" href="animation__set_8cpp-source.html#l00134">serial</a>. </td>
+ </tr>
+</table>
+<a name="o1" doxytag="NL3D::CAnimationSet::_SkeletonWeight"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="classNL3D_1_1CSkeletonWeight.html">CSkeletonWeight</a>*&gt; NL3D::CAnimationSet::_SkeletonWeight<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set_8h-source.html#l00224">224</a> of file <a class="el" href="animation__set_8h-source.html">animation_set.h</a>.
+<p>
+Referenced by <a class="el" href="animation__set_8cpp-source.html#l00076">addSkeletonWeight</a>, <a class="el" href="animation__set_8h-source.html#l00128">getNumSkeletonWeight</a>, <a class="el" href="animation__set_8h-source.html#l00157">getSkeletonWeight</a>, <a class="el" href="animation__set_8cpp-source.html#l00091">reset</a>, <a class="el" href="animation__set_8cpp-source.html#l00134">serial</a>, and <a class="el" href="animation__set_8cpp-source.html#l00043">~CAnimationSet</a>. </td>
+ </tr>
+</table>
+<a name="o6" doxytag="NL3D::CAnimationSet::_SkeletonWeightIdByName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::map&lt;std::string, <a class="el" href="memory__common_8h.html#a11">uint32</a>&gt; NL3D::CAnimationSet::_SkeletonWeightIdByName<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set_8h-source.html#l00229">229</a> of file <a class="el" href="animation__set_8h-source.html">animation_set.h</a>.
+<p>
+Referenced by <a class="el" href="animation__set_8cpp-source.html#l00076">addSkeletonWeight</a>, <a class="el" href="animation__set_8h-source.html#l00136">getSkeletonWeightIdByName</a>, <a class="el" href="animation__set_8cpp-source.html#l00091">reset</a>, and <a class="el" href="animation__set_8cpp-source.html#l00134">serial</a>. </td>
+ </tr>
+</table>
+<a name="o3" doxytag="NL3D::CAnimationSet::_SkeletonWeightName"></a><p>
+<table width="100%" cellpadding="2" cellspacing="0" border="0">
+ <tr>
+ <td class="md">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;std::string&gt; NL3D::CAnimationSet::_SkeletonWeightName<code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="animation__set_8h-source.html#l00226">226</a> of file <a class="el" href="animation__set_8h-source.html">animation_set.h</a>.
+<p>
+Referenced by <a class="el" href="animation__set_8cpp-source.html#l00076">addSkeletonWeight</a>, <a class="el" href="animation__set_8h-source.html#l00149">getSkeletonWeightName</a>, <a class="el" href="animation__set_8cpp-source.html#l00091">reset</a>, and <a class="el" href="animation__set_8cpp-source.html#l00134">serial</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="animation__set_8h-source.html">animation_set.h</a><li><a class="el" href="animation__set_8cpp-source.html">animation_set.cpp</a></ul>
+
+
+<!-- footer -->
+<BR><FONT Size=+5>&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; </FONT>
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