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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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HEIGHT="1" BORDER=0 ALT=""> +</td></tr></table> + + +<!-- block --> +<TABLE bgcolor="#dddddd" CELLSPACING=0 CELLPADDING=0 BORDER=0 width=100%><tr><td width=1% valign=middle><img width=6 height=14 hspace=2 vspace=2 src="http://www.nevrax.org/inc/img/reddots.gif"></TD> + <TD><B>Documentation</B></TD> + <TD ALIGN=RIGHT> </td> +</tr></table> +<!-- Generated by Doxygen 1.2.14 --> +<center> +<a class="qindex" href="index.html">Main Page</a> <a class="qindex" href="namespaces.html">Namespace List</a> <a class="qindex" href="hierarchy.html">Class Hierarchy</a> <a class="qindex" href="classes.html">Alphabetical List</a> <a class="qindex" href="annotated.html">Compound List</a> <a class="qindex" href="files.html">File List</a> <a class="qindex" href="namespacemembers.html">Namespace Members</a> <a class="qindex" href="functions.html">Compound Members</a> <a class="qindex" href="globals.html">File Members</a> <a class="qindex" href="pages.html">Related Pages</a> <a class="qindexRef" doxygen="_cgi:http://www.nevrax.org/cgi-bin/nel-search.cgi" href="http://www.nevrax.org/cgi-bin/nel-search.cgi">Search</a> </center> +<hr><h1>channel_mixer.h</h1><a href="channel__mixer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font> +00008 <font class="comment"> *</font> +00009 <font class="comment"> * This file is part of NEVRAX NEL.</font> +00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font> +00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font> +00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font> +00013 <font class="comment"> * any later version.</font> +00014 <font class="comment"></font> +00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font> +00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font> +00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font> +00018 <font class="comment"> * General Public License for more details.</font> +00019 <font class="comment"></font> +00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font> +00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font> +00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font> +00023 <font class="comment"> * MA 02111-1307, USA.</font> +00024 <font class="comment"> */</font> +00025 +00026 <font class="preprocessor">#ifndef NL_CHANNEL_MIXER_H</font> +00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_CHANNEL_MIXER_H</font> +00028 <font class="preprocessor"></font> +00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font> +00030 <font class="preprocessor">#include "<a class="code" href="debug_8h.html">nel/misc/debug.h</a>"</font> +00031 <font class="preprocessor">#include "<a class="code" href="smart__ptr_8h.html">nel/misc/smart_ptr.h</a>"</font> +00032 <font class="preprocessor">#include "<a class="code" href="animation__time_8h.html">nel/3d/animation_time.h</a>"</font> +00033 <font class="preprocessor">#include "<a class="code" href="animation__set_8h.html">3d/animation_set.h</a>"</font> +00034 <font class="preprocessor">#include <map></font> +00035 <font class="preprocessor">#include <vector></font> +00036 +00037 <font class="keyword">namespace </font>NL3D +00038 { +00039 +00040 <font class="keyword">class </font>CAnimation; +00041 <font class="keyword">class </font>IAnimatable; +00042 <font class="keyword">class </font>IAnimatedValue; +00043 <font class="keyword">class </font>ITrack; +00044 <font class="keyword">class </font>CAnimationSet; +00045 +<a name="l00064"></a><a class="code" href="classNL3D_1_1CChannelMixer.html">00064</a> <font class="keyword">class </font>CChannelMixer : <font class="keyword">public</font> NLMISC::CRefCount +00065 { +00066 <font class="keyword">public</font>: +00067 +00069 +00070 <font class="keyword">enum</font> +00071 { +00073 <a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>=8 +00074 }; +00075 +00076 <font class="keyword">private</font>: +00077 +00079 +<a name="l00081"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html">00081</a> <font class="keyword">class </font>CSlot +00082 { +<a name="l00083"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#l0">00083</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#l0">CChannelMixer</a>; +00084 +<a name="l00086"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c0">00086</a> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c0">CSlot</a> () +00087 { +00088 <font class="comment">// Not modified</font> +00089 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o5">_Dirt</a>=<font class="keyword">false</font>; +00090 +00091 <font class="comment">// default is 1.</font> +00092 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o4">_Weight</a>= 1.f; +00093 +00094 <font class="comment">// Set it empty</font> +00095 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c1">empty</a> (); +00096 } +00097 +<a name="l00099"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c1">00099</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c1">empty</a> () +00100 { +00101 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">_Animation</a>=NULL; +00102 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o1">_SkeletonWeight</a>=NULL; +00103 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o2">_InvertedSkeletonWeight</a>=<font class="keyword">false</font>; +00104 } +00105 +<a name="l00107"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c2">00107</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#c2">isEmpty</a> () +00108 { +00109 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">_Animation</a>==NULL; +00110 } +00111 +00112 <font class="keyword">private</font>: +<a name="l00114"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">00114</a> <font class="keyword">const</font> CAnimation* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o0">_Animation</a>; +00115 +<a name="l00117"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o1">00117</a> <font class="keyword">const</font> CSkeletonWeight* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o1">_SkeletonWeight</a>; +00118 +<a name="l00120"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o2">00120</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o2">_InvertedSkeletonWeight</a>; +00121 +<a name="l00123"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o3">00123</a> <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o3">_Time</a>; +00124 +<a name="l00131"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o4">00131</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o4">_Weight</a>; +00132 +<a name="l00134"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o5">00134</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o5">_Dirt</a>; +00135 }; +00136 +<a name="l00145"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html">00145</a> <font class="keyword">class </font>CChannel +00146 { +<a name="l00147"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#l0">00147</a> <font class="keyword">friend</font> <font class="keyword">class </font><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#l0">CChannelMixer</a>; +00148 <font class="keyword">public</font>: +00149 <font class="keyword">enum</font> {<a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#s3s0">EnableUserFlag</a>= 1, <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#s3s1">EnableLodFlag</a>= 2, <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#s3s2">EnableAllFlag</a>= 3}; +00150 +00151 <font class="keyword">public</font>: +<a name="l00153"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#a0">00153</a> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#a0">CChannel</a> () +00154 { +00155 <font class="comment">// not in the list</font> +00156 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o0">_InTheList</a>=<font class="keyword">false</font>; +00157 <font class="comment">// enabled by default.</font> +00158 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o2">_EnableFlags</a>= <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#s3s2">EnableAllFlag</a>; +00159 } +00160 <font class="keyword">private</font>: +<a name="l00162"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o0">00162</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o0">_InTheList</a>; +00163 +<a name="l00165"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o1">00165</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o1">_Detail</a>; +00166 +<a name="l00168"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o2">00168</a> uint8 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o2">_EnableFlags</a>; +00169 +<a name="l00171"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o3">00171</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o3">_IsQuat</a>; +00172 +00173 +<a name="l00175"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o4">00175</a> std::string <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o4">_ChannelName</a>; +00176 +<a name="l00178"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o5">00178</a> IAnimatable* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o5">_Object</a>; +00179 +<a name="l00181"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o6">00181</a> IAnimatedValue* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o6">_Value</a>; +00182 +<a name="l00184"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o7">00184</a> uint32 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o7">_ValueId</a>; +00185 +<a name="l00187"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o8">00187</a> uint32 <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o8">_OwnerValueId</a>; +00188 +<a name="l00190"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o9">00190</a> <font class="keyword">const</font> ITrack* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o9">_DefaultTracks</a>; +00191 +<a name="l00196"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o10">00196</a> <font class="keyword">const</font> ITrack* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o10">_Tracks</a>[NumAnimationSlot]; +00197 +<a name="l00204"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o11">00204</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o11">_Weights</a>[NumAnimationSlot]; +00205 +<a name="l00212"></a><a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o12">00212</a> <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#a0">CChannel</a>* <a class="code" href="classNL3D_1_1CChannelMixer_1_1CChannel.html#o12">_Next</a>; +00213 +00214 }; +00215 <font class="keyword">public</font>: +00217 <a class="code" href="classNL3D_1_1CChannelMixer.html#a0">CChannelMixer</a>(); +00218 +00220 +00225 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a1">setAnimationSet</a> (<font class="keyword">const</font> CAnimationSet* animationSet); +00226 +00231 <font class="keyword">const</font> CAnimationSet* <a class="code" href="classNL3D_1_1CChannelMixer.html#a2">getAnimationSet</a> () <font class="keyword">const</font>; +00232 +00248 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a3">eval</a> (<font class="keywordtype">bool</font> detail, uint64 evalDetailDate=0); +00249 +00251 +00269 sint <a class="code" href="classNL3D_1_1CChannelMixer.html#a4">addChannel</a> (<font class="keyword">const</font> std::string& channelName, IAnimatable* animatable, IAnimatedValue* <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>, ITrack* defaultValue, uint32 valueId, uint32 ownerValueId, <font class="keywordtype">bool</font> detail); +00270 +00272 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a5">resetChannels</a> (); +00273 +00274 +00279 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a6">enableChannel</a> (uint channelId, <font class="keywordtype">bool</font> enable); +00280 +00284 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a7">isChannelEnabled</a> (uint channelId) <font class="keyword">const</font>; +00285 +00291 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a8">lodEnableChannel</a> (uint channelId, <font class="keywordtype">bool</font> enable); +00292 +00296 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a9">isChannelLodEnabled</a> (uint channelId) <font class="keyword">const</font>; +00297 +00298 +00300 +00314 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a10">setSlotAnimation</a> (uint slot, uint animation); +00315 +00317 <font class="keyword">const</font> CAnimation *<a class="code" href="classNL3D_1_1CChannelMixer.html#a11">getSlotAnimation</a>(uint slot) <font class="keyword">const</font>; +00318 +<a name="l00331"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a12">00331</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a12">setSlotTime</a> (uint slot, <a class="code" href="namespaceNL3D.html#a1">TAnimationTime</a> time) +00332 { +00333 <font class="comment">// Check alot arg</font> +00334 <a class="code" href="debug_8h.html#a6">nlassert</a> (slot<<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>); +00335 +00336 <font class="comment">// Set the time</font> +00337 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o3">_Time</a>=time; +00338 } +00339 +<a name="l00352"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#a13">00352</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a13">setSlotWeight</a> (uint slot, <font class="keywordtype">float</font> weight) +00353 { +00354 <font class="comment">// Check alot arg</font> +00355 <a class="code" href="debug_8h.html#a6">nlassert</a> (slot<<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>); +00356 +00357 <font class="comment">// Set the time</font> +00358 <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[slot].<a class="code" href="classNL3D_1_1CChannelMixer_1_1CSlot.html#o4">_Weight</a>=weight; +00359 } +00360 +00372 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a14">emptySlot</a> (uint slot); +00373 +00382 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a15">resetSlots</a> (); +00383 +00394 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a16">applySkeletonWeight</a> (uint slot, uint skeleton, <font class="keywordtype">bool</font> invert=<font class="keyword">false</font>); +00395 +00403 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a17">resetSkeletonWeight</a> (uint slot); +00404 +00406 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#a18">resetEvalDetailDate</a>(); +00407 +00408 <font class="keyword">private</font>: +00409 +00411 +00413 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#c0">cleanAll</a> (); +00414 +00416 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#c1">dirtAll</a> (); +00417 +00419 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#c2">refreshList</a> (); +00420 +00421 <font class="comment">// The slot array</font> +<a name="l00422"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o0">00422</a> CSlot <a class="code" href="classNL3D_1_1CChannelMixer.html#o0">_SlotArray</a>[<a class="code" href="classNL3D_1_1CChannelMixer.html#s1s0">NumAnimationSlot</a>]; +00423 +00424 <font class="comment">// The animation set</font> +<a name="l00425"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o1">00425</a> <font class="keyword">const</font> CAnimationSet* <a class="code" href="classNL3D_1_1CChannelMixer.html#o1">_AnimationSet</a>; +00426 +00427 <font class="comment">// The set of CChannel infos. Only channels added by addChannel are present.</font> +<a name="l00428"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o2">00428</a> std::map<uint, CChannel> <a class="code" href="classNL3D_1_1CChannelMixer.html#o2">_Channels</a>; +00429 +00430 <font class="comment">// The first Global channel. If NULL, no channel to animate. (animed in eval(false))</font> +<a name="l00431"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o3">00431</a> CChannel* <a class="code" href="classNL3D_1_1CChannelMixer.html#o3">_FirstChannelGlobal</a>; +00432 +00433 <font class="comment">// The first dertail channel. If NULL, no channel to animate. (animed in eval(true))</font> +<a name="l00434"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o4">00434</a> CChannel* <a class="code" href="classNL3D_1_1CChannelMixer.html#o4">_FirstChannelDetail</a>; +00435 +00436 <font class="comment">// last date of evalDetail().</font> +<a name="l00437"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o5">00437</a> sint64 <a class="code" href="classNL3D_1_1CChannelMixer.html#o5">_LastEvalDetailDate</a>; +00438 +00439 <font class="comment">// The channels list is dirty if true.</font> +<a name="l00440"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o6">00440</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#o6">_Dirt</a>; +00441 +00442 <font class="comment">// true if must update animateList. (set in refreshList())</font> +<a name="l00443"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o7">00443</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#o7">_ListToEvalDirt</a>; +00444 +00445 <font class="comment">// Raw lists of channels to animate, acording to _EnableFlags</font> +<a name="l00446"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o8">00446</a> std::vector<CChannel*> <a class="code" href="classNL3D_1_1CChannelMixer.html#o8">_GlobalListToEval</a>; +<a name="l00447"></a><a class="code" href="classNL3D_1_1CChannelMixer.html#o9">00447</a> std::vector<CChannel*> <a class="code" href="classNL3D_1_1CChannelMixer.html#o9">_DetailListToEval</a>; +00448 +00450 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelMixer.html#c3">refreshListToEval</a> (); +00451 +00452 +00453 }; +00454 +00455 +00456 } <font class="comment">// NL3D</font> +00457 +00458 +00459 <font class="preprocessor">#endif // NL_CHANNEL_MIXER_H</font> +00460 <font class="preprocessor"></font> +00461 <font class="comment">/* End of channel_mixer.h */</font> +</pre></div> + +<!-- footer --> +<BR><FONT Size=+5> </FONT> +</TD> +<TD WIDTH=15><IMG SRC=http://www.nevrax.org/inc/img/pixel.gif WIDTH=15 HEIGHT=15 BORDER=0 ALT=""></TD> +</TR> +</TABLE> +</BODY> +</HTML> |