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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>channel.h</h1><a href="channel_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2001 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_CHANNEL_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_CHANNEL_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="animated__value_8h.html">3d/animated_value.h</a>"</font>
+00031
+00032 <font class="keyword">namespace </font>NL3D
+00033 {
+00034
+00035
+<a name="l00043"></a><a class="code" href="classNL3D_1_1IChannel.html">00043</a> <font class="keyword">class </font>IChannel
+00044 {
+00045 <font class="keyword">public</font>:
+00046
+00052 <font class="keyword">virtual</font> <font class="keyword">const</font> IAnimatedValue&amp; <a class="code" href="classNL3D_1_1IChannel.html#a1">getValue</a> (<font class="keyword">const</font> IAnimatedValue&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>) <font class="keyword">const</font>=0;
+00053
+00059 <font class="keyword">virtual</font> IAnimatedValue&amp; <a class="code" href="classNL3D_1_1IChannel.html#a1">getValue</a> ()=0;
+00060
+00062 <font class="keyword">virtual</font> <font class="keyword">const</font> IAnimatedValue&amp; <a class="code" href="classNL3D_1_1IChannel.html#a2">getDefaultValue</a> () <font class="keyword">const</font>=0;
+00063
+00065
+<a name="l00067"></a><a class="code" href="classNL3D_1_1IChannel.html#a3">00067</a> <font class="keyword">const</font> std::string&amp; <a class="code" href="classNL3D_1_1IChannel.html#a3">getName</a> ()<font class="keyword"> const</font>
+00068 <font class="keyword"> </font>{
+00069 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1IChannel.html#o0">_Name</a>;
+00070 }
+00071
+<a name="l00073"></a><a class="code" href="classNL3D_1_1IChannel.html#a4">00073</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1IChannel.html#a4">setName</a> (<font class="keyword">const</font> std::string&amp; name)
+00074 {
+00075 <a class="code" href="classNL3D_1_1IChannel.html#o0">_Name</a>=name;
+00076 }
+00077
+00078 <font class="keyword">private</font>:
+00079 <font class="comment">// The name of the channel</font>
+<a name="l00080"></a><a class="code" href="classNL3D_1_1IChannel.html#o0">00080</a> std::string <a class="code" href="classNL3D_1_1IChannel.html#o0">_Name</a>;
+00081 };
+00082
+00083
+00091 <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt;
+<a name="l00092"></a><a class="code" href="classNL3D_1_1CChannelBlendable.html">00092</a> <font class="keyword">class </font>CChannelBlendable : <font class="keyword">public</font> IChannel
+00093 {
+00094 <font class="keyword">public</font>:
+00095
+<a name="l00097"></a><a class="code" href="classNL3D_1_1CChannelBlendable.html#a0">00097</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelBlendable.html#a0">setValue</a> (<font class="keyword">const</font> IAnimatedValue&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
+00098 {
+00099 <font class="comment">// Check good type !!</font>
+00100 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (<a class="code" href="classNL3D_1_1CChannelBlendable.html#o1">_DefaultValue</a>)==<font class="keyword">typeid</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>));
+00101
+00102 <font class="comment">// Ok assign!</font>
+00103 <a class="code" href="classNL3D_1_1CChannelBlendable.html#o0">_Value</a>=*(CAnimatedValueBlendable&lt;T&gt;*)&amp;<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>;
+00104 }
+00105
+<a name="l00107"></a><a class="code" href="classNL3D_1_1CChannelBlendable.html#a1">00107</a> <font class="keyword">virtual</font> <font class="keyword">const</font> IAnimatedValue&amp; <a class="code" href="classNL3D_1_1CChannelBlendable.html#a2">getValue</a> (<font class="keyword">const</font> IAnimatedValue&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)<font class="keyword"> const</font>
+00108 <font class="keyword"> </font>{
+00109 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CChannelBlendable.html#o0">_Value</a>;
+00110 }
+00111
+<a name="l00113"></a><a class="code" href="classNL3D_1_1CChannelBlendable.html#a2">00113</a> <font class="keyword">virtual</font> IAnimatedValue&amp; <a class="code" href="classNL3D_1_1CChannelBlendable.html#a2">getValue</a> ()
+00114 {
+00115 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CChannelBlendable.html#o0">_Value</a>;
+00116 }
+00117
+<a name="l00119"></a><a class="code" href="classNL3D_1_1CChannelBlendable.html#a3">00119</a> <font class="keyword">const</font> IAnimatedValue&amp; <a class="code" href="classNL3D_1_1CChannelBlendable.html#a3">getDefaultValue</a> ()<font class="keyword"> const</font>
+00120 <font class="keyword"> </font>{
+00121 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CChannelBlendable.html#o1">_DefaultValue</a>;
+00122 }
+00123 <font class="keyword">private</font>:
+00124 <font class="comment">// The value of the channel</font>
+<a name="l00125"></a><a class="code" href="classNL3D_1_1CChannelBlendable.html#o0">00125</a> CAnimatedValueBlendable&lt;T&gt; <a class="code" href="classNL3D_1_1CChannelBlendable.html#o0">_Value</a>;
+00126
+00127 <font class="comment">// The default value of the channel</font>
+<a name="l00128"></a><a class="code" href="classNL3D_1_1CChannelBlendable.html#o1">00128</a> CAnimatedValueBlendable&lt;T&gt; <a class="code" href="classNL3D_1_1CChannelBlendable.html#o1">_DefaultValue</a>;
+00129 };
+00130
+00131
+00139 <font class="keyword">template</font>&lt;<font class="keyword">class</font> T&gt;
+<a name="l00140"></a><a class="code" href="classNL3D_1_1CChannelNotBlendable.html">00140</a> <font class="keyword">class </font>CChannelNotBlendable : <font class="keyword">public</font> IChannel
+00141 {
+00142 <font class="keyword">public</font>:
+00143
+<a name="l00145"></a><a class="code" href="classNL3D_1_1CChannelNotBlendable.html#a0">00145</a> <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CChannelNotBlendable.html#a0">setValue</a> (<font class="keyword">const</font> IAnimatedValue&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)
+00146 {
+00147 <font class="comment">// Check good type !!</font>
+00148 <a class="code" href="debug_8h.html#a6">nlassert</a> (<font class="keyword">typeid</font> (<a class="code" href="classNL3D_1_1CChannelNotBlendable.html#o1">_DefaultValue</a>)==<font class="keyword">typeid</font> (<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>));
+00149
+00150 <font class="comment">// Ok assign!</font>
+00151 <a class="code" href="classNL3D_1_1CChannelNotBlendable.html#o0">_Value</a>=*(CAnimatedValueNotBlendable&lt;T&gt;*)&amp;<a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>;
+00152 }
+00153
+<a name="l00155"></a><a class="code" href="classNL3D_1_1CChannelNotBlendable.html#a1">00155</a> <font class="keyword">virtual</font> <font class="keyword">const</font> IAnimatedValue&amp; <a class="code" href="classNL3D_1_1CChannelNotBlendable.html#a2">getValue</a> (<font class="keyword">const</font> IAnimatedValue&amp; <a class="code" href="driver__opengl__extension__def_8h.html#a415">value</a>)<font class="keyword"> const</font>
+00156 <font class="keyword"> </font>{
+00157 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CChannelNotBlendable.html#o0">_Value</a>;
+00158 }
+00159
+<a name="l00161"></a><a class="code" href="classNL3D_1_1CChannelNotBlendable.html#a2">00161</a> <font class="keyword">virtual</font> IAnimatedValue&amp; <a class="code" href="classNL3D_1_1CChannelNotBlendable.html#a2">getValue</a> ()
+00162 {
+00163 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CChannelNotBlendable.html#o0">_Value</a>;
+00164 }
+00165
+<a name="l00167"></a><a class="code" href="classNL3D_1_1CChannelNotBlendable.html#a3">00167</a> <font class="keyword">const</font> IAnimatedValue&amp; <a class="code" href="classNL3D_1_1CChannelNotBlendable.html#a3">getDefaultValue</a> ()<font class="keyword"> const</font>
+00168 <font class="keyword"> </font>{
+00169 <font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CChannelNotBlendable.html#o1">_DefaultValue</a>;
+00170 }
+00171 <font class="keyword">private</font>:
+00172 <font class="comment">// The value of the channel</font>
+<a name="l00173"></a><a class="code" href="classNL3D_1_1CChannelNotBlendable.html#o0">00173</a> CAnimatedValueNotBlendable&lt;T&gt; <a class="code" href="classNL3D_1_1CChannelNotBlendable.html#o0">_Value</a>;
+00174
+00175 <font class="comment">// The default value of the channel</font>
+<a name="l00176"></a><a class="code" href="classNL3D_1_1CChannelNotBlendable.html#o1">00176</a> CAnimatedValueNotBlendable&lt;T&gt; <a class="code" href="classNL3D_1_1CChannelNotBlendable.html#o1">_DefaultValue</a>;
+00177 };
+00178
+00179
+00180 <font class="keyword">typedef</font> CChannelNotBlendable&lt;bool&gt; <a class="code" href="namespaceNL3D.html#a19">CChannelBool</a>;
+00181 <font class="keyword">typedef</font> CChannelBlendable&lt;int&gt; <a class="code" href="namespaceNL3D.html#a20">CChannelInt</a>;
+00182 <font class="keyword">typedef</font> CChannelBlendable&lt;float&gt; <a class="code" href="namespaceNL3D.html#a21">CChannelFloat</a>;
+00183 <font class="keyword">typedef</font> CChannelBlendable&lt;NLMISC::CVector&gt; <a class="code" href="namespaceNL3D.html#a22">CChannelVector</a>;
+00184 <font class="keyword">typedef</font> CChannelBlendable&lt;NLMISC::CQuat&gt; <a class="code" href="namespaceNL3D.html#a23">CChannelQuat</a>;
+00185 <font class="keyword">typedef</font> CChannelNotBlendable&lt;std::string&gt; <a class="code" href="namespaceNL3D.html#a24">CChannelString</a>;
+00186
+00187
+00188 } <font class="comment">// NL3D</font>
+00189
+00190
+00191 <font class="preprocessor">#endif // NL_CHANNEL_H</font>
+00192 <font class="preprocessor"></font>
+00193 <font class="comment">/* End of channel.h */</font>
+</pre></div>
+
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