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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>camera.h</h1><a href="camera_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_CAMERA_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_CAMERA_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="frustum_8h.html">nel/3d/frustum.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="transform_8h.html">3d/transform.h</a>"</font>
+00031
+00032
+00033 <font class="keyword">namespace </font>NL3D
+00034 {
+00035
+00036
+00037 <font class="comment">// ***************************************************************************</font>
+00038 <font class="comment">// ClassIds.</font>
+00039 <font class="keyword">const</font> <a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a> <a class="code" href="namespaceNL3D.html#a18">CameraId</a>=<a class="code" href="classNLMISC_1_1CClassId.html">NLMISC::CClassId</a>(0x5752634c, 0x6abe76f5);
+00040
+00041
+00042 <font class="comment">// ***************************************************************************</font>
+<a name="l00056"></a><a class="code" href="classNL3D_1_1CCamera.html">00056</a> <font class="comment"></font><font class="keyword">class </font>CCamera : <font class="keyword">public</font> CTransform
+00057 {
+00058 <font class="keyword">public</font>:
+00060 <font class="keyword">static</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCamera.html#d0">registerBasic</a>();
+00061
+00062
+00063 <font class="keyword">public</font>:
+00064
+<a name="l00066"></a><a class="code" href="classNL3D_1_1CCamera.html#a0">00066</a> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCamera.html#a0">setFrustum</a>(<font class="keyword">const</font> CFrustum &amp;f) {<a class="code" href="classNL3D_1_1CCamera.html#n0">_Frustum</a>= f;}
+<a name="l00068"></a><a class="code" href="classNL3D_1_1CCamera.html#a1">00068</a> <font class="keyword">const</font> CFrustum&amp; <a class="code" href="classNL3D_1_1CCamera.html#a1">getFrustum</a>()<font class="keyword"> const </font>{<font class="keywordflow">return</font> <a class="code" href="classNL3D_1_1CCamera.html#n0">_Frustum</a>;}
+00070 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCamera.html#a0">setFrustum</a>(<font class="keywordtype">float</font> left, <font class="keywordtype">float</font> right, <font class="keywordtype">float</font> bottom, <font class="keywordtype">float</font> top, <font class="keywordtype">float</font> znear, <font class="keywordtype">float</font> zfar, <font class="keywordtype">bool</font> perspective= <font class="keyword">true</font>);
+00072 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCamera.html#a0">setFrustum</a>(<font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a389">width</a>, <font class="keywordtype">float</font> <a class="code" href="driver__opengl__extension__def_8h.html#a390">height</a>, <font class="keywordtype">float</font> znear, <font class="keywordtype">float</font> zfar, <font class="keywordtype">bool</font> perspective= <font class="keyword">true</font>);
+00074 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCamera.html#a1">getFrustum</a>(<font class="keywordtype">float</font> &amp;left, <font class="keywordtype">float</font> &amp;right, <font class="keywordtype">float</font> &amp;bottom, <font class="keywordtype">float</font> &amp;top, <font class="keywordtype">float</font> &amp;znear, <font class="keywordtype">float</font> &amp;zfar) <font class="keyword">const</font>;
+00076 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CCamera.html#a5">isOrtho</a>() <font class="keyword">const</font>;
+00078 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CCamera.html#a6">isPerspective</a>() <font class="keyword">const</font>;
+00085 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCamera.html#a7">setPerspective</a>(<font class="keywordtype">float</font> fov, <font class="keywordtype">float</font> aspectRatio, <font class="keywordtype">float</font> znear, <font class="keywordtype">float</font> zfar);
+00086
+00087
+<a name="l00091"></a><a class="code" href="classNL3D_1_1CCamera.html#a8">00091</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CCamera.html#a8">enableFovAnimation</a>(<font class="keywordtype">bool</font> en, <font class="keywordtype">float</font> aspectRatio= 4.0f / 3.0f)
+00092 {
+00093 <a class="code" href="classNL3D_1_1CCamera.html#o0">_FovAnimationEnabled</a>= en;
+00094 <font class="keywordflow">if</font>(en)
+00095 <a class="code" href="classNL3D_1_1CCamera.html#o2">_FovAnimationAspectRatio</a>= aspectRatio;
+00096 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00097 }
+<a name="l00101"></a><a class="code" href="classNL3D_1_1CCamera.html#a9">00101</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CCamera.html#a9">enableTargetAnimation</a>(<font class="keywordtype">bool</font> en)
+00102 {
+00103 <a class="code" href="classNL3D_1_1ITransformable.html#z868_0">setTransformMode</a>(ITransformable::RotQuat);
+00104 <a class="code" href="classNL3D_1_1CCamera.html#o1">_TargetAnimationEnabled</a>= en;
+00105 <a class="code" href="classNL3D_1_1CCamera.html#o5">_Roll</a>.Value= 0;
+00106 <font class="keywordflow">return</font> <font class="keyword">true</font>;
+00107 }
+00108
+00109
+00111 <font class="comment">// @{</font>
+<a name="l00115"></a><a class="code" href="classNL3D_1_1CCamera.html#z390_0">00115</a> <font class="comment"></font> <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CCamera.html#z390_0">getFovValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"fov"</font>;}
+<a name="l00117"></a><a class="code" href="classNL3D_1_1CCamera.html#z390_1">00117</a> <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CCamera.html#z390_1">getTargetValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"target"</font>;}
+<a name="l00119"></a><a class="code" href="classNL3D_1_1CCamera.html#z390_2">00119</a> <font class="keyword">static</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CCamera.html#z390_2">getRollValueName</a>() {<font class="keywordflow">return</font> <font class="stringliteral">"roll"</font>;}
+00120 <font class="comment">// @}</font>
+00121
+00122
+00124 <font class="comment">// @{</font>
+<a name="l00125"></a><a class="code" href="classNL3D_1_1CCamera.html#z391_0">00125</a> <font class="keyword">enum</font> <a class="code" href="classNL3D_1_1CCamera.html#z391_0">TAnimValues</a>
+00126 {
+00127 <a class="code" href="classNL3D_1_1CCamera.html#z391_0s0">OwnerBit</a>= CTransform::AnimValueLast,
+00128 <a class="code" href="classNL3D_1_1CCamera.html#z391_0s1">FovValue</a> ,
+00129 <a class="code" href="classNL3D_1_1CCamera.html#z391_0s2">TargetValue</a>,
+00130 <a class="code" href="classNL3D_1_1CCamera.html#z391_0s3">RollValue</a>, <font class="comment">// Roll is the roll angle in radians.</font>
+00131
+00132 <a class="code" href="classNL3D_1_1CCamera.html#z391_0s4">AnimValueLast</a>,
+00133 };
+00134
+00136 <font class="keyword">virtual</font> IAnimatedValue* <a class="code" href="classNL3D_1_1CCamera.html#z391_1">getValue</a> (uint valueId);
+00138 <font class="keyword">virtual</font> <font class="keyword">const</font> <font class="keywordtype">char</font> *<a class="code" href="classNL3D_1_1CCamera.html#z391_2">getValueName</a> (uint valueId) <font class="keyword">const</font>;
+00140 <font class="keyword">virtual</font> ITrack* <a class="code" href="classNL3D_1_1CCamera.html#z391_3">getDefaultTrack</a> (uint valueId);
+00142 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCamera.html#z391_4">registerToChannelMixer</a>(CChannelMixer *chanMixer, <font class="keyword">const</font> std::string &amp;prefix);
+00143
+00144 <font class="comment">// @}</font>
+00145
+00146
+00147 <font class="keyword">protected</font>:
+00149 <a class="code" href="classNL3D_1_1CCamera.html#b0">CCamera</a>();
+<a name="l00151"></a><a class="code" href="classNL3D_1_1CCamera.html#b1">00151</a> <font class="keyword">virtual</font> <a class="code" href="classNL3D_1_1CCamera.html#b1">~CCamera</a>() {}
+00152
+00153 <font class="comment">// NB: znear and zfar are be &gt;0 (if perspective).</font>
+<a name="l00154"></a><a class="code" href="classNL3D_1_1CCamera.html#n0">00154</a> CFrustum <a class="code" href="classNL3D_1_1CCamera.html#n0">_Frustum</a>;
+00155
+00156
+00158 <font class="keyword">virtual</font> <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CCamera.html#b2">update</a>();
+00159
+00160
+00161 <font class="keyword">private</font>:
+<a name="l00162"></a><a class="code" href="classNL3D_1_1CCamera.html#f0">00162</a> <font class="keyword">static</font> <a class="code" href="classNL3D_1_1IModel.html#b0">IModel</a> *<a class="code" href="classNL3D_1_1CCamera.html#f0">creator</a>() {<font class="keywordflow">return</font> <font class="keyword">new</font> <a class="code" href="classNL3D_1_1CCamera.html#b0">CCamera</a>;}
+00163
+00164
+00165 <font class="keyword">private</font>:
+<a name="l00166"></a><a class="code" href="classNL3D_1_1CCamera.html#o0">00166</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CCamera.html#o0">_FovAnimationEnabled</a>;
+<a name="l00167"></a><a class="code" href="classNL3D_1_1CCamera.html#o1">00167</a> <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CCamera.html#o1">_TargetAnimationEnabled</a>;
+<a name="l00168"></a><a class="code" href="classNL3D_1_1CCamera.html#o2">00168</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CCamera.html#o2">_FovAnimationAspectRatio</a>;
+00169
+00170 <font class="comment">// AnimValues.</font>
+<a name="l00171"></a><a class="code" href="classNL3D_1_1CCamera.html#o3">00171</a> <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> <a class="code" href="classNL3D_1_1CCamera.html#o3">_Fov</a>;
+<a name="l00172"></a><a class="code" href="classNL3D_1_1CCamera.html#o4">00172</a> <a class="code" href="namespaceNL3D.html#a14">CAnimatedValueVector</a> <a class="code" href="classNL3D_1_1CCamera.html#o4">_Target</a>;
+<a name="l00173"></a><a class="code" href="classNL3D_1_1CCamera.html#o5">00173</a> <a class="code" href="namespaceNL3D.html#a13">CAnimatedValueFloat</a> <a class="code" href="classNL3D_1_1CCamera.html#o5">_Roll</a>;
+00174
+00175
+00176 <font class="comment">// Default tracks.</font>
+00177 <font class="keyword">static</font> CTrackDefaultFloat <a class="code" href="classNL3D_1_1CCamera.html#r0">DefaultFov</a>; <font class="comment">//( NLMISC::Pi/2 );</font>
+00178 <font class="keyword">static</font> CTrackDefaultVector <a class="code" href="classNL3D_1_1CCamera.html#r1">DefaultTarget</a>; <font class="comment">//( CVector::NULL );</font>
+00179 <font class="keyword">static</font> CTrackDefaultFloat <a class="code" href="classNL3D_1_1CCamera.html#r2">DefaultRoll</a>; <font class="comment">//( 0 );</font>
+00180
+00181
+00182 };
+00183
+00184
+00185
+00186 }
+00187
+00188
+00189 <font class="preprocessor">#endif // NL_CAMERA_H</font>
+00190 <font class="preprocessor"></font>
+00191 <font class="comment">/* End of camera.h */</font>
+</pre></div>
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