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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<hr><h1>animation_optimizer.h</h1><a href="animation__optimizer_8h.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <font class="comment">/* Copyright, 2000-2002 Nevrax Ltd.</font>
+00008 <font class="comment"> *</font>
+00009 <font class="comment"> * This file is part of NEVRAX NEL.</font>
+00010 <font class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</font>
+00011 <font class="comment"> * it under the terms of the GNU General Public License as published by</font>
+00012 <font class="comment"> * the Free Software Foundation; either version 2, or (at your option)</font>
+00013 <font class="comment"> * any later version.</font>
+00014 <font class="comment"></font>
+00015 <font class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</font>
+00016 <font class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</font>
+00017 <font class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</font>
+00018 <font class="comment"> * General Public License for more details.</font>
+00019 <font class="comment"></font>
+00020 <font class="comment"> * You should have received a copy of the GNU General Public License</font>
+00021 <font class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</font>
+00022 <font class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</font>
+00023 <font class="comment"> * MA 02111-1307, USA.</font>
+00024 <font class="comment"> */</font>
+00025
+00026 <font class="preprocessor">#ifndef NL_ANIMATION_OPTIMIZER_H</font>
+00027 <font class="preprocessor"></font><font class="preprocessor">#define NL_ANIMATION_OPTIMIZER_H</font>
+00028 <font class="preprocessor"></font>
+00029 <font class="preprocessor">#include "<a class="code" href="types__nl_8h.html">nel/misc/types_nl.h</a>"</font>
+00030 <font class="preprocessor">#include "<a class="code" href="quat_8h.html">nel/misc/quat.h</a>"</font>
+00031 <font class="preprocessor">#include "<a class="code" href="vectord_8h.html">nel/misc/vectord.h</a>"</font>
+00032
+00033
+00034 <font class="keyword">namespace </font>NL3D
+00035 {
+00036
+00037 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CQuat.html">NLMISC::CQuat</a>;
+00038 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CQuatD.html">NLMISC::CQuatD</a>;
+00039 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVector.html">NLMISC::CVector</a>;
+00040 <font class="keyword">using</font> <a class="code" href="classNLMISC_1_1CVectorD.html">NLMISC::CVectorD</a>;
+00041
+00042 <font class="keyword">class </font>CAnimation;
+00043 <font class="keyword">class </font>ITrack;
+00044
+00045 <font class="comment">// ***************************************************************************</font>
+<a name="l00054"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html">00054</a> <font class="comment"></font><font class="keyword">class </font>CAnimationOptimizer
+00055 {
+00056 <font class="keyword">public</font>:
+00057
+00059 <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#a0">CAnimationOptimizer</a>();
+00060
+00070 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#a1">setQuaternionThreshold</a>(<font class="keywordtype">double</font> lowPrecThre, <font class="keywordtype">double</font> highPrecThre);
+00071
+00079 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#a2">setVectorThreshold</a>(<font class="keywordtype">double</font> lowPrecThre, <font class="keywordtype">double</font> highPrecThre);
+00080
+00086 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#a3">addLowPrecisionTrack</a>(<font class="keyword">const</font> std::string &amp;name);
+00087
+00089 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#a4">clearLowPrecisionTracks</a>();
+00090
+00094 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#a5">setSampleFrameRate</a>(<font class="keywordtype">float</font> frameRate);
+00095
+00096
+00101 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#a6">optimize</a>(<font class="keyword">const</font> CAnimation &amp;animIn, CAnimation &amp;animOut);
+00102
+00103
+00104 <font class="comment">// ******************</font>
+00105 <font class="keyword">private</font>:
+<a name="l00106"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o0">00106</a> <font class="keywordtype">float</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o0">_SampleFrameRate</a>;
+<a name="l00107"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o1">00107</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o1">_QuaternionThresholdLowPrec</a>;
+<a name="l00108"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o2">00108</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o2">_QuaternionThresholdHighPrec</a>;
+<a name="l00109"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o3">00109</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o3">_QuaternionThreshold</a>;
+<a name="l00110"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o4">00110</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o4">_VectorThresholdLowPrec</a>;
+<a name="l00111"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o5">00111</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o5">_VectorThresholdHighPrec</a>;
+<a name="l00112"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o6">00112</a> <font class="keywordtype">double</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o6">_VectorThreshold</a>;
+00113
+00114
+00115 <font class="comment">// see addLowPrecisionTrack</font>
+<a name="l00116"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o7">00116</a> std::vector&lt;std::string&gt; <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o7">_LowPrecTrackKeyName</a>;
+00117
+00118 <font class="comment">// For Sampling of Quaternion Tracks.</font>
+<a name="l00119"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o8">00119</a> std::vector&lt;uint16&gt; <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o8">_TimeList</a>;
+<a name="l00120"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o9">00120</a> std::vector&lt;CQuat&gt; <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o9">_QuatKeyList</a>;
+00121
+00122 <font class="comment">// For Sampling of Vector Tracks.</font>
+<a name="l00123"></a><a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o10">00123</a> std::vector&lt;CVector&gt; <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#o10">_VectorKeyList</a>;
+00124
+00125 <font class="keyword">private</font>:
+00126
+00127 <font class="comment">// Clone a ITrack (using a CMemStream)</font>
+00128 ITrack *<a class="code" href="classNL3D_1_1CAnimationOptimizer.html#c0">cloneTrack</a>(<font class="keyword">const</font> ITrack *trackIn);
+00129
+00130 <font class="comment">// true if the track can be optimized.</font>
+00131 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#c1">isTrackOptimisable</a>(<font class="keyword">const</font> ITrack *trackIn);
+00132
+00133 <font class="comment">// return an optimized version of trackIn. Type returned should be different (eg: CTrackSampledQuat)</font>
+00134 ITrack *<a class="code" href="classNL3D_1_1CAnimationOptimizer.html#c2">optimizeTrack</a>(<font class="keyword">const</font> ITrack *trackIn);
+00135
+00136 <font class="comment">// see addLowPrecisionTrack()</font>
+00137 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#c3">isLowPrecisionTrack</a>(<font class="keyword">const</font> std::string &amp;trackName);
+00138
+00139
+00141 <font class="comment">// @{</font>
+00142
+00147 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#z379_0">sampleQuatTrack</a>(<font class="keyword">const</font> ITrack *trackIn, <font class="keywordtype">float</font> beginTime, <font class="keywordtype">float</font> endTime, uint numSamples);
+00148
+00152 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#z379_1">testConstantQuatTrack</a>();
+00153
+00156 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#z379_2">optimizeQuatTrack</a>();
+00157
+00161 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#z379_3">nearlySameQuaternion</a>(<font class="keyword">const</font> CQuatD &amp;quat0, <font class="keyword">const</font> CQuatD &amp;quat1);
+00162
+00163 <font class="comment">// @}</font>
+00164
+00165
+00167 <font class="comment">// @{</font>
+00168
+00172 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#z380_0">sampleVectorTrack</a>(<font class="keyword">const</font> ITrack *trackIn, <font class="keywordtype">float</font> beginTime, <font class="keywordtype">float</font> endTime, uint numSamples);
+00173
+00176 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#z380_1">testConstantVectorTrack</a>();
+00177
+00180 <font class="keywordtype">void</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#z380_2">optimizeVectorTrack</a>();
+00181
+00184 <font class="keywordtype">bool</font> <a class="code" href="classNL3D_1_1CAnimationOptimizer.html#z380_3">nearlySameVector</a>(<font class="keyword">const</font> CVectorD &amp;v0, <font class="keyword">const</font> CVectorD &amp;v1);
+00185
+00186 <font class="comment">// @}</font>
+00187
+00188 };
+00189
+00190
+00191 } <font class="comment">// NL3D</font>
+00192
+00193
+00194 <font class="preprocessor">#endif // NL_ANIMATION_OPTIMIZER_H</font>
+00195 <font class="preprocessor"></font>
+00196 <font class="comment">/* End of animation_optimizer.h */</font>
+</pre></div>
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