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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/a06760.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
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diff --git a/docs/doxygen/nel/a06760.html b/docs/doxygen/nel/a06760.html new file mode 100644 index 00000000..84ca439f --- /dev/null +++ b/docs/doxygen/nel/a06760.html @@ -0,0 +1,378 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: zone.h Source File</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>zone.h</h1><a href="a05337.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001 +00007 <span class="comment">/* Copyright, 2000 Nevrax Ltd.</span> +00008 <span class="comment"> *</span> +00009 <span class="comment"> * This file is part of NEVRAX NEL.</span> +00010 <span class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</span> +00011 <span class="comment"> * it under the terms of the GNU General Public License as published by</span> +00012 <span class="comment"> * the Free Software Foundation; either version 2, or (at your option)</span> +00013 <span class="comment"> * any later version.</span> +00014 <span class="comment"></span> +00015 <span class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</span> +00016 <span class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</span> +00017 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span> +00018 <span class="comment"> * General Public License for more details.</span> +00019 <span class="comment"></span> +00020 <span class="comment"> * You should have received a copy of the GNU General Public License</span> +00021 <span class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</span> +00022 <span class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</span> +00023 <span class="comment"> * MA 02111-1307, USA.</span> +00024 <span class="comment"> */</span> +00025 +00026 <span class="preprocessor">#ifndef NL_ZONE_H</span> +00027 <span class="preprocessor"></span><span class="preprocessor">#define NL_ZONE_H</span> +00028 <span class="preprocessor"></span> +00029 <span class="preprocessor">#include "<a class="code" href="a05167.html">nel/misc/types_nl.h</a>"</span> +00030 <span class="preprocessor">#include "<a class="code" href="a04979.html">nel/misc/smart_ptr.h</a>"</span> +00031 <span class="preprocessor">#include "<a class="code" href="a05039.html">nel/misc/stream.h</a>"</span> +00032 <span class="preprocessor">#include "<a class="code" href="a04199.html">nel/misc/debug.h</a>"</span> +00033 <span class="preprocessor">#include "<a class="code" href="a04062.html">nel/misc/bit_set.h</a>"</span> +00034 <span class="preprocessor">#include "<a class="code" href="a05075.html">3d/tessellation.h</a>"</span> +00035 <span class="preprocessor">#include "<a class="code" href="a04733.html">3d/patch.h</a>"</span> +00036 <span class="preprocessor">#include "<a class="code" href="a04056.html">3d/bezier_patch.h</a>"</span> +00037 <span class="preprocessor">#include "<a class="code" href="a04762.html">3d/point_light_named.h</a>"</span> +00038 <span class="preprocessor">#include "<a class="code" href="a04764.html">3d/point_light_named_array.h</a>"</span> +00039 <span class="preprocessor">#include <stdio.h></span> +00040 <span class="preprocessor">#include <vector></span> +00041 <span class="preprocessor">#include <map></span> +00042 +00043 +00044 <span class="keyword">namespace </span>NL3D +00045 { +00046 +00047 +00048 <span class="keyword">class </span>CZone; +00049 <span class="keyword">class </span>CLandscape; +00050 <span class="keyword">class </span>CZoneSymmetrisation; +00051 <span class="keyword">class </span>CTileBank; +00052 +00053 <span class="keyword">using</span> <a class="code" href="a02157.html">NLMISC::CAABBoxExt</a>; +00054 +00055 +00056 <span class="comment">// ***************************************************************************</span> +<a name="l00057"></a><a class="code" href="a05363.html#a362">00057</a> <span class="keyword">typedef</span> std::map<uint16, CZone*> <a class="code" href="a05363.html#a362">TZoneMap</a>; +<a name="l00058"></a><a class="code" href="a05363.html#a363">00058</a> <span class="keyword">typedef</span> std::map<uint16, CZone*>::iterator <a class="code" href="a05363.html#a363">ItZoneMap</a>; +00059 +00060 +00061 <span class="comment">// ***************************************************************************</span> +<a name="l00065"></a><a class="code" href="a02290.html">00065</a> <span class="comment"></span><span class="keyword">struct </span><a class="code" href="a02290.html">CBorderVertex</a> +00066 { +00067 <span class="comment">// The index of vertex in the current zone to bind.</span> +<a name="l00068"></a><a class="code" href="a02290.html#NL3D_1_1CBorderVertexo0">00068</a> <a class="code" href="a04558.html#a9">uint16</a> <a class="code" href="a02290.html#NL3D_1_1CBorderVertexo0">CurrentVertex</a>; +00069 <span class="comment">// The neighbor zone Id.</span> +<a name="l00070"></a><a class="code" href="a02290.html#NL3D_1_1CBorderVertexo2">00070</a> <a class="code" href="a04558.html#a9">uint16</a> <a class="code" href="a02290.html#NL3D_1_1CBorderVertexo2">NeighborZoneId</a>; +00071 <span class="comment">// The index of vertex in the neighbor zone to bind to CurrentVertex.</span> +<a name="l00072"></a><a class="code" href="a02290.html#NL3D_1_1CBorderVertexo1">00072</a> <a class="code" href="a04558.html#a9">uint16</a> <a class="code" href="a02290.html#NL3D_1_1CBorderVertexo1">NeighborVertex</a>; +00073 +00074 <span class="keywordtype">void</span> <a class="code" href="a02290.html#NL3D_1_1CBorderVertexa0">serial</a>(<a class="code" href="a02270.html">NLMISC::IStream</a> &f); +00075 }; +00076 +00077 +00078 <span class="comment">// ***************************************************************************</span> +<a name="l00086"></a><a class="code" href="a03066.html">00086</a> <span class="comment"></span><span class="keyword">struct </span><a class="code" href="a03066.html">CPatchInfo</a> +00087 { +00088 <span class="keyword">public</span>: +00089 +<a name="l00095"></a><a class="code" href="a03067.html">00095</a> <span class="keyword">struct </span><a class="code" href="a03067.html">CBindInfo</a> +00096 { +<a name="l00101"></a><a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoo2">00101</a> <a class="code" href="a04558.html#a7">uint8</a> NPatchs; +00102 +<a name="l00104"></a><a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoo3">00104</a> <a class="code" href="a04558.html#a9">uint16</a> ZoneId; +<a name="l00106"></a><a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoo1">00106</a> <a class="code" href="a04558.html#a9">uint16</a> Next[4]; +<a name="l00108"></a><a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoo0">00108</a> <a class="code" href="a04558.html#a7">uint8</a> Edge[4]; +00109 +00110 <span class="keyword">public</span>: +00111 <span class="keywordtype">void</span> <a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoa1">serial</a>(<a class="code" href="a02270.html">NLMISC::IStream</a> &f); +<a name="l00112"></a><a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoa0">00112</a> <a class="code" href="a03067.html#NL3D_1_1CPatchInfo_1_1CBindInfoa0">CBindInfo</a>() {NPatchs=0;} +00113 }; +00114 +00115 +00116 <span class="keyword">public</span>: +00118 <span class="comment">// @{</span> +<a name="l00120"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_8">00120</a> <span class="comment"></span> <a class="code" href="a02258.html">CBezierPatch</a> Patch; +<a name="l00122"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_7">00122</a> <a class="code" href="a04558.html#a7">uint8</a> OrderS, OrderT; +<a name="l00124"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_3">00124</a> <span class="keywordtype">float</span> ErrorSize; +<a name="l00126"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_2">00126</a> <a class="code" href="a04558.html#a9">uint16</a> BaseVertices[4]; +00127 +<a name="l00130"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_4">00130</a> <a class="code" href="a04558.html#a7">uint8</a> Flags; +00131 +00132 +<a name="l00134"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_5">00134</a> <a class="code" href="a04558.html#a7">uint8</a> NoiseRotation; +00135 +00137 <span class="keywordtype">void</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_1">setCornerSmoothFlag</a>(<a class="code" href="a04558.html#a15">uint</a> corner, <span class="keywordtype">bool</span> smooth); +00138 <span class="keywordtype">bool</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1194_0">getCornerSmoothFlag</a>(<a class="code" href="a04558.html#a15">uint</a> corner) <span class="keyword">const</span>; +00139 +00140 <span class="comment">// @}</span> +00141 +00142 +00144 <span class="comment">// @{</span> +00145 +<a name="l00149"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1196_3">00149</a> std::vector<CTileElement> Tiles; +00150 +<a name="l00155"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1196_1">00155</a> std::vector<CTileColor> TileColors; +00156 +<a name="l00161"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1196_0">00161</a> std::vector<uint8> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1196_0">Lumels</a>; +00162 +<a name="l00171"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1196_2">00171</a> std::vector<CTileLightInfluence> TileLightInfluences; +00172 +00173 <span class="comment">// @}</span> +00174 +00176 +<a name="l00180"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_2">00180</a> <span class="keywordtype">void</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_2">setSmoothFlag</a> (<a class="code" href="a04558.html#a15">uint</a> edge, <span class="keywordtype">bool</span> flag) +00181 { +00182 <span class="comment">// Erase it</span> +00183 Flags&=~(1<<edge); +00184 +00185 <span class="comment">// Set it</span> +00186 Flags|=(((<a class="code" href="a04558.html#a15">uint</a>)flag)<<edge); +00187 } +00188 +<a name="l00192"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_1">00192</a> <span class="keywordtype">bool</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_1">getSmoothFlag</a> (<a class="code" href="a04558.html#a15">uint</a> edge) +00193 { +00194 <span class="comment">// Test it</span> +00195 <span class="keywordflow">return</span> ((Flags&(1<<edge))!=0); +00196 } +00197 +00213 <span class="keywordtype">bool</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_0">getNeighborTile</a> (<a class="code" href="a04558.html#a15">uint</a> patchId, <a class="code" href="a04558.html#a15">uint</a> edge, <a class="code" href="a04558.html#a14">sint</a> position, <a class="code" href="a04558.html#a15">uint</a> &patchOut, <a class="code" href="a04558.html#a14">sint</a> &sOut, <a class="code" href="a04558.html#a14">sint</a> &tOut, <span class="keyword">const</span> std::vector<CPatchInfo> &patchInfos) <span class="keyword">const</span>; +00214 +00227 <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_4">transform</a> (std::vector<CPatchInfo> &patchInfo, <a class="code" href="a03762.html">NL3D::CZoneSymmetrisation</a> &zoneSymmetry, <span class="keyword">const</span> <a class="code" href="a03517.html">NL3D::CTileBank</a> &bank, <span class="keywordtype">bool</span> symmetry, <a class="code" href="a04558.html#a15">uint</a> rotate, <span class="keywordtype">float</span> snapCell, <span class="keywordtype">float</span> weldThreshold, <span class="keyword">const</span> <a class="code" href="a02851.html">NLMISC::CMatrix</a> &toOriginalSpace); +00228 +00229 <span class="comment">// Transform tile and 256 case with rotation and symmetry parameters</span> +00230 <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_3">getTileSymmetryRotate</a> (<span class="keyword">const</span> <a class="code" href="a03517.html">NL3D::CTileBank</a> &bank, <a class="code" href="a04558.html#a15">uint</a> tile, <span class="keywordtype">bool</span> &symmetry, <a class="code" href="a04558.html#a15">uint</a> &rotate); +00231 <span class="keyword">static</span> <span class="keywordtype">bool</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_6">transformTile</a> (<span class="keyword">const</span> <a class="code" href="a03517.html">NL3D::CTileBank</a> &bank, <a class="code" href="a04558.html#a15">uint</a> &tile, <a class="code" href="a04558.html#a15">uint</a> &tileRotation, <span class="keywordtype">bool</span> symmetry, <a class="code" href="a04558.html#a15">uint</a> rotate, <span class="keywordtype">bool</span> goofy); +00232 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1197_5">transform256Case</a> (<span class="keyword">const</span> <a class="code" href="a03517.html">NL3D::CTileBank</a> &bank, <a class="code" href="a04558.html#a7">uint8</a> &case256, <a class="code" href="a04558.html#a15">uint</a> tileRotation, <span class="keywordtype">bool</span> symmetry, <a class="code" href="a04558.html#a15">uint</a> rotate, <span class="keywordtype">bool</span> goofy); +00233 +00235 <span class="comment">// @{</span> +<a name="l00236"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1199_0">00236</a> <a class="code" href="a03067.html">CBindInfo</a> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoz1199_0">BindEdges</a>[4]; +00237 <span class="comment">// @}</span> +00238 +00239 +00240 <span class="keyword">public</span>: +<a name="l00241"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfoa0">00241</a> <a class="code" href="a03066.html#NL3D_1_1CPatchInfoa0">CPatchInfo</a>() +00242 { +00243 ErrorSize= 0; +00244 <span class="comment">// No Rotation / not smooth by default.</span> +00245 NoiseRotation= 0; +00246 _CornerSmoothFlag= 0; +00247 } +00248 +00249 <span class="keyword">private</span>: +00250 <span class="comment">// Noise Smooth flags.</span> +<a name="l00251"></a><a class="code" href="a03066.html#NL3D_1_1CPatchInfor0">00251</a> <a class="code" href="a04558.html#a7">uint8</a> _CornerSmoothFlag; +00252 +00253 }; +00254 +00255 +00256 <span class="comment">// ***************************************************************************</span> +<a name="l00264"></a><a class="code" href="a03738.html">00264</a> <span class="comment"></span><span class="keyword">struct </span><a class="code" href="a03738.html">CZoneInfo</a> +00265 { +<a name="l00267"></a><a class="code" href="a03738.html#NL3D_1_1CZoneInfoo3">00267</a> <a class="code" href="a04558.html#a9">uint16</a> ZoneId; +<a name="l00269"></a><a class="code" href="a03738.html#NL3D_1_1CZoneInfoo1">00269</a> std::vector<CPatchInfo> Patchs; +<a name="l00274"></a><a class="code" href="a03738.html#NL3D_1_1CZoneInfoo0">00274</a> std::vector<CBorderVertex> <a class="code" href="a03738.html#NL3D_1_1CZoneInfoo0">BorderVertices</a>; +00275 +<a name="l00279"></a><a class="code" href="a03738.html#NL3D_1_1CZoneInfoo2">00279</a> std::vector<CPointLightNamed> <a class="code" href="a03738.html#NL3D_1_1CZoneInfoo2">PointLights</a>; +00280 }; +00281 +00282 +00283 <span class="comment">// ***************************************************************************</span> +<a name="l00297"></a><a class="code" href="a03730.html">00297</a> <span class="comment"></span><span class="keyword">class </span><a class="code" href="a03730.html">CZone</a> +00298 { +00299 <span class="keyword">public</span>: +00300 <span class="comment">// The stored patch structure for compile() - ation.</span> +<a name="l00301"></a><a class="code" href="a03731.html">00301</a> <span class="keyword">struct </span><a class="code" href="a03731.html">CPatchConnect</a> +00302 { +00303 <span class="comment">// NB: same meanings than in CPatchInfo.</span> +<a name="l00304"></a><a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecto4">00304</a> <a class="code" href="a04558.html#a7">uint8</a> <a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecto3">OldOrderS</a>, <a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecto4">OldOrderT</a>; +<a name="l00305"></a><a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecto2">00305</a> <span class="keywordtype">float</span> ErrorSize; +<a name="l00306"></a><a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecto0">00306</a> <a class="code" href="a04558.html#a9">uint16</a> BaseVertices[4]; +<a name="l00307"></a><a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecto1">00307</a> <a class="code" href="a03067.html">CPatchInfo::CBindInfo</a> BindEdges[4]; +00308 +00309 <span class="keyword">public</span>: +00310 <span class="keywordtype">void</span> <a class="code" href="a03731.html#NL3D_1_1CZone_1_1CPatchConnecta0">serial</a>(<a class="code" href="a02270.html">NLMISC::IStream</a> &f); +00311 }; +00312 +00313 <span class="keyword">public</span>: +00314 +00316 <a class="code" href="a03730.html#NL3D_1_1CZonea10">CZone</a>(); +00318 <a class="code" href="a03730.html#NL3D_1_1CZonea36">~CZone</a>(); +00319 +00320 +00332 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea4">build</a>(<span class="keyword">const</span> <a class="code" href="a03738.html">CZoneInfo</a> &zoneInfo, <a class="code" href="a04558.html#a11">uint32</a> numVertices=0); +00333 +00334 +00338 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea4">build</a>(<a class="code" href="a04558.html#a9">uint16</a> zoneId, <span class="keyword">const</span> std::vector<CPatchInfo> &patchs, <span class="keyword">const</span> std::vector<CBorderVertex> &borderVertices, <a class="code" href="a04558.html#a11">uint32</a> numVertices=0); +00339 +00340 +00346 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea4">build</a>(<span class="keyword">const</span> <a class="code" href="a03730.html">CZone</a> &zone); +00347 +00348 +00355 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea32">retrieve</a>(<a class="code" href="a03738.html">CZoneInfo</a> &zoneInfo); +00356 +00357 +00361 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea32">retrieve</a>(std::vector<CPatchInfo> &patchs, std::vector<CBorderVertex> &borderVertices); +00362 +00363 +00364 +00368 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea11">debugBinds</a>(FILE *f= stdout); +00369 +00370 +00383 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea7">compile</a>(<a class="code" href="a02702.html">CLandscape</a> *landscape, <a class="code" href="a05363.html#a362">TZoneMap</a> &loadedZones); +00384 +00395 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea29">release</a>(<a class="code" href="a05363.html#a362">TZoneMap</a> &loadedZones); +00396 +00397 +00401 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea33">serial</a>(<a class="code" href="a02270.html">NLMISC::IStream</a> &f); +00402 +00403 +00411 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea5">changePatchTextureAndColor</a> (<a class="code" href="a04558.html#a14">sint</a> numPatch, <span class="keyword">const</span> std::vector<CTileElement> *tiles, <span class="keyword">const</span> std::vector<CTileColor> *colors); +00412 +00413 +00425 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea28">refreshTesselationGeometry</a>(<a class="code" href="a04558.html#a14">sint</a> numPatch); +00426 +00427 +00436 <span class="keyword">const</span> std::vector<CTileElement> &<a class="code" href="a03730.html#NL3D_1_1CZonea22">getPatchTexture</a>(<a class="code" href="a04558.html#a14">sint</a> numPatch) <span class="keyword">const</span>; +00437 +00446 <span class="keyword">const</span> std::vector<CTileColor> &<a class="code" href="a03730.html#NL3D_1_1CZonea19">getPatchColor</a>(<a class="code" href="a04558.html#a14">sint</a> numPatch) <span class="keyword">const</span>; +00447 +00454 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea34">setTileColor</a>(<span class="keywordtype">bool</span> monochrome, <span class="keywordtype">float</span> factor); +00455 +<a name="l00461"></a><a class="code" href="a03730.html#NL3D_1_1CZonea14">00461</a> <a class="code" href="a02702.html">CLandscape</a>* <a class="code" href="a03730.html#NL3D_1_1CZonea14">getLandscape</a> ()<span class="keyword"> const</span> +00462 <span class="keyword"> </span>{ +00463 <span class="keywordflow">return</span> Landscape; +00464 } +00465 +00466 <span class="comment">// NB: for all those function, CTessFace static rendering context must be setup.</span> +00468 <span class="comment"></span> <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea6">clip</a>(<span class="keyword">const</span> std::vector<CPlane> &pyramid); +00470 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea26">preRender</a>(); +00471 <span class="comment">// release Far render pass/reset Tile/Far render. Delete also VB, and FaceVectors</span> +00472 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea30">resetRenderFarAndDeleteVBFV</a>(); +00474 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea13">forceMergeAtTileLevel</a>(); +00475 +00477 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea27">refineAll</a>(); +00479 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea12">excludePatchFromRefineAll</a>(<a class="code" href="a04558.html#a15">uint</a> patch, <span class="keywordtype">bool</span> exclude); +00482 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea1">averageTesselationVertices</a>(); +00483 +00484 <span class="comment">// Accessors.</span> +<a name="l00485"></a><a class="code" href="a03730.html#NL3D_1_1CZonea17">00485</a> <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a> &<a class="code" href="a03730.html#NL3D_1_1CZonea17">getPatchBias</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="a03730.html#NL3D_1_1CZoner10">PatchBias</a>;} +<a name="l00486"></a><a class="code" href="a03730.html#NL3D_1_1CZonea21">00486</a> <span class="keywordtype">float</span> <a class="code" href="a03730.html#NL3D_1_1CZonea21">getPatchScale</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="a03730.html#NL3D_1_1CZoner13">PatchScale</a>;} +<a name="l00487"></a><a class="code" href="a03730.html#NL3D_1_1CZonea8">00487</a> <span class="keywordtype">bool</span> <a class="code" href="a03730.html#NL3D_1_1CZonea8">compiled</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="a03730.html#NL3D_1_1CZoner7">Compiled</a>;} +<a name="l00488"></a><a class="code" href="a03730.html#NL3D_1_1CZonea24">00488</a> <a class="code" href="a04558.html#a9">uint16</a> <a class="code" href="a03730.html#NL3D_1_1CZonea24">getZoneId</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> ZoneId;} +<a name="l00489"></a><a class="code" href="a03730.html#NL3D_1_1CZonea15">00489</a> <a class="code" href="a04558.html#a14">sint</a> <a class="code" href="a03730.html#NL3D_1_1CZonea15">getNumPatchs</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> Patchs.size();} +00490 <span class="comment">// Return the Bounding Box of the zone.</span> +<a name="l00491"></a><a class="code" href="a03730.html#NL3D_1_1CZonea23">00491</a> <span class="keyword">const</span> <a class="code" href="a02157.html">CAABBoxExt</a> &<a class="code" href="a03730.html#NL3D_1_1CZonea23">getZoneBB</a>()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="a03730.html#NL3D_1_1CZoner14">ZoneBB</a>;} +00492 +<a name="l00499"></a><a class="code" href="a03730.html#NL3D_1_1CZonea16">00499</a> <span class="keyword">const</span> <a class="code" href="a03057.html">CPatch</a> *<a class="code" href="a03730.html#NL3D_1_1CZonea16">getPatch</a>(<a class="code" href="a04558.html#a14">sint</a> patch)<span class="keyword"> const </span>{<a class="code" href="a04199.html#a6">nlassert</a>(patch>=0 && patch<(<a class="code" href="a04558.html#a14">sint</a>)Patchs.size()); <span class="keywordflow">return</span> &(Patchs[patch]);} +00500 +<a name="l00507"></a><a class="code" href="a03730.html#NL3D_1_1CZonea20">00507</a> <span class="keyword">const</span> <a class="code" href="a03731.html">CPatchConnect</a> *<a class="code" href="a03730.html#NL3D_1_1CZonea20">getPatchConnect</a>(<a class="code" href="a04558.html#a14">sint</a> patch)<span class="keyword"> const </span> +00508 <span class="keyword"> </span>{<a class="code" href="a04199.html#a6">nlassert</a>(patch>=0 && patch<(<a class="code" href="a04558.html#a14">sint</a>)Patchs.size()); <span class="keywordflow">return</span> &(<a class="code" href="a03730.html#NL3D_1_1CZoner11">PatchConnects</a>[patch]);} +00509 +00510 +00515 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea0">applyHeightField</a>(<span class="keyword">const</span> <a class="code" href="a02702.html">CLandscape</a> &landScape); +00516 +00525 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea35">setupColorsFromTileFlags</a>(<span class="keyword">const</span> <a class="code" href="a03337.html">NLMISC::CRGBA</a> colors[4]); +00526 +00530 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZonea9">copyTilesFlags</a>(<a class="code" href="a04558.html#a14">sint</a> destPatchId, <span class="keyword">const</span> <a class="code" href="a03057.html">CPatch</a> *srcPatch); +00531 +00536 <span class="keyword">const</span> <a class="code" href="a02291.html">CBSphere</a> &<a class="code" href="a03730.html#NL3D_1_1CZonea18">getPatchBSphere</a>(<a class="code" href="a04558.html#a15">uint</a> patch) <span class="keyword">const</span>; +00537 +<a name="l00539"></a><a class="code" href="a03730.html#NL3D_1_1CZonea25">00539</a> <span class="keywordtype">bool</span> <a class="code" href="a03730.html#NL3D_1_1CZonea25">isPatchRenderClipped</a>(<a class="code" href="a04558.html#a15">uint</a> patch)<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="a03730.html#NL3D_1_1CZoner2">_PatchRenderClipped</a>.<a class="code" href="a02272.html#NLMISC_1_1CBitSetz1920_3">get</a>(patch);} +00540 +00541 <span class="comment">// Private part.</span> +00542 <span class="keyword">private</span>: +00543 <span class="comment">/*********************************/</span> +00544 <span class="comment">// A smartptrisable vertex.</span> +<a name="l00545"></a><a class="code" href="a03732.html">00545</a> <span class="keyword">struct </span><a class="code" href="a03732.html">CTessBaseVertex</a> : <span class="keyword">public</span> NLMISC::<a class="code" href="a02209.html">CRefCount</a> +00546 { +<a name="l00547"></a><a class="code" href="a03732.html#NL3D_1_1CZone_1_1CTessBaseVertexo2">00547</a> <a class="code" href="a03482.html">CTessVertex</a> <a class="code" href="a03732.html#NL3D_1_1CZone_1_1CTessBaseVertexo2">Vert</a>; +00548 }; +00549 +00550 <span class="comment">// Zone vertices.</span> +<a name="l00551"></a><a class="code" href="a03730.html#NL3D_1_1CZoney3">00551</a> <span class="keyword">typedef</span> <a class="code" href="a03408.html">NLMISC::CSmartPtr<CTessBaseVertex></a> <a class="code" href="a03408.html">PBaseVertex</a>; +<a name="l00552"></a><a class="code" href="a03730.html#NL3D_1_1CZoney4">00552</a> <span class="keyword">typedef</span> std::vector<PBaseVertex> <a class="code" href="a03730.html#NL3D_1_1CZoney4">TBaseVerticesVec</a>; +00553 +00554 +00555 <span class="keyword">private</span>: +00556 <span class="comment">// The lanscape which own this zone. Usefull for texture management.</span> +00557 <span class="comment">// Filled at compilation only.</span> +<a name="l00558"></a><a class="code" href="a03730.html#NL3D_1_1CZoner8">00558</a> <a class="code" href="a02702.html">CLandscape</a> *Landscape; +00559 +00560 <span class="comment">// Misc.</span> +<a name="l00561"></a><a class="code" href="a03730.html#NL3D_1_1CZoner15">00561</a> <a class="code" href="a04558.html#a9">uint16</a> ZoneId; +<a name="l00562"></a><a class="code" href="a03730.html#NL3D_1_1CZoner7">00562</a> <span class="keywordtype">bool</span> <a class="code" href="a03730.html#NL3D_1_1CZoner7">Compiled</a>; +<a name="l00563"></a><a class="code" href="a03730.html#NL3D_1_1CZoner14">00563</a> <a class="code" href="a02157.html">CAABBoxExt</a> <a class="code" href="a03730.html#NL3D_1_1CZoner14">ZoneBB</a>; +<a name="l00564"></a><a class="code" href="a03730.html#NL3D_1_1CZoner10">00564</a> <a class="code" href="a03128.html">CVector</a> <a class="code" href="a03730.html#NL3D_1_1CZoner10">PatchBias</a>; +<a name="l00565"></a><a class="code" href="a03730.html#NL3D_1_1CZoner13">00565</a> <span class="keywordtype">float</span> <a class="code" href="a03730.html#NL3D_1_1CZoner13">PatchScale</a>; +00566 +00567 <span class="comment">// The number of vertices she access (maybe on border).</span> +<a name="l00568"></a><a class="code" href="a03730.html#NL3D_1_1CZoner9">00568</a> <a class="code" href="a04558.html#a10">sint32</a> NumVertices; +00569 <span class="comment">// The smartptr on zone vertices.</span> +<a name="l00570"></a><a class="code" href="a03730.html#NL3D_1_1CZoner4">00570</a> <a class="code" href="a03730.html#NL3D_1_1CZoney4">TBaseVerticesVec</a> BaseVertices; +00571 <span class="comment">// The list of border vertices.</span> +<a name="l00572"></a><a class="code" href="a03730.html#NL3D_1_1CZoner5">00572</a> std::vector<CBorderVertex> BorderVertices; +00573 <span class="comment">// NB: No problem on corners, since zones are compile()-ed with knowledge of neighbors.</span> +00574 +00575 <span class="comment">// The patchs.</span> +<a name="l00576"></a><a class="code" href="a03730.html#NL3D_1_1CZoner12">00576</a> std::vector<CPatch> Patchs; +<a name="l00577"></a><a class="code" href="a03730.html#NL3D_1_1CZoner11">00577</a> std::vector<CPatchConnect> <a class="code" href="a03730.html#NL3D_1_1CZoner11">PatchConnects</a>; +00578 <span class="comment">// Clipped States and BSphere stored here and not in CPatch for faster memory access during clip</span> +<a name="l00579"></a><a class="code" href="a03730.html#NL3D_1_1CZoner0">00579</a> std::vector<CBSphere> <a class="code" href="a03730.html#NL3D_1_1CZoner0">_PatchBSpheres</a>; +<a name="l00580"></a><a class="code" href="a03730.html#NL3D_1_1CZoner2">00580</a> <a class="code" href="a02272.html">NLMISC::CBitSet</a> <a class="code" href="a03730.html#NL3D_1_1CZoner2">_PatchRenderClipped</a>; +<a name="l00581"></a><a class="code" href="a03730.html#NL3D_1_1CZoner1">00581</a> <a class="code" href="a02272.html">NLMISC::CBitSet</a> <a class="code" href="a03730.html#NL3D_1_1CZoner1">_PatchOldRenderClipped</a>; +00582 +00583 +<a name="l00586"></a><a class="code" href="a03730.html#NL3D_1_1CZoner3">00586</a> <a class="code" href="a03095.html">CPointLightNamedArray</a> _PointLightArray; +00587 +00588 +00589 <span class="keyword">private</span>: +<a name="l00590"></a><a class="code" href="a03730.html#NL3D_1_1CZonen0">00590</a> <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="a02702.html">CLandscape</a>; +<a name="l00591"></a><a class="code" href="a03730.html#NL3D_1_1CZonen2">00591</a> <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="a03476.html">CTessFace</a>; +00592 <span class="comment">// Should do this, for texture mgt.</span> +<a name="l00593"></a><a class="code" href="a03730.html#NL3D_1_1CZonen1">00593</a> <span class="keyword">friend</span> <span class="keyword">class </span><a class="code" href="a03057.html">CPatch</a>; +00594 +<a name="l00595"></a><a class="code" href="a03730.html#NL3D_1_1CZoner6">00595</a> <a class="code" href="a04558.html#a14">sint</a> <a class="code" href="a03730.html#NL3D_1_1CZoner6">ClipResult</a>; +<a name="l00596"></a><a class="code" href="a03730.html#NL3D_1_1CZoney5">00596</a> <span class="keyword">enum</span> <a class="code" href="a03730.html#NL3D_1_1CZoney5">TClipResult</a> {<a class="code" href="a03730.html#NL3D_1_1CZoney5NL3D_1_1CZoney0">ClipIn</a>= 0, <a class="code" href="a03730.html#NL3D_1_1CZoney5NL3D_1_1CZoney1">ClipOut</a>= 1, <a class="code" href="a03730.html#NL3D_1_1CZoney5NL3D_1_1CZoney2">ClipSide</a>= 2}; +00597 +00598 +00599 <span class="keyword">private</span>: +00604 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZoned6">rebindBorder</a>(<a class="code" href="a05363.html#a362">TZoneMap</a> &loadedZones); +00605 +<a name="l00606"></a><a class="code" href="a03730.html#NL3D_1_1CZoned3">00606</a> <a class="code" href="a03408.html">PBaseVertex</a> <a class="code" href="a03730.html#NL3D_1_1CZoned3">getBaseVertex</a>(<a class="code" href="a04558.html#a14">sint</a> vert)<span class="keyword"> const </span>{<span class="keywordflow">return</span> BaseVertices[vert];} +<a name="l00607"></a><a class="code" href="a03730.html#NL3D_1_1CZoned4">00607</a> <a class="code" href="a03057.html">CPatch</a> *<a class="code" href="a03730.html#NL3D_1_1CZonea16">getPatch</a>(<a class="code" href="a04558.html#a14">sint</a> patch) {<a class="code" href="a04199.html#a6">nlassert</a>(patch>=0 && patch<(<a class="code" href="a04558.html#a14">sint</a>)Patchs.size()); <span class="keywordflow">return</span> &(Patchs[patch]);} +00608 <span class="keyword">static</span> <a class="code" href="a03057.html">CPatch</a> *<a class="code" href="a03730.html#NL3D_1_1CZoneh1">getZonePatch</a>(<a class="code" href="a05363.html#a362">TZoneMap</a> &loadedZones, <a class="code" href="a04558.html#a14">sint</a> zoneId, <a class="code" href="a04558.html#a14">sint</a> patch); +00609 <span class="comment">// Bind the patch with ones which are loaded...</span> +00610 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZoneh2">unbindPatch</a>(<a class="code" href="a03057.html">CPatch</a> &pa); +00611 <span class="keyword">static</span> <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZoneh0">bindPatch</a>(<a class="code" href="a05363.html#a362">TZoneMap</a> &loadedZones, <a class="code" href="a03057.html">CPatch</a> &pa, CPatchConnect &pc, <span class="keywordtype">bool</span> rebind); +00612 <span class="comment">// Is the patch on a border of this zone???</span> +00613 <span class="keywordtype">bool</span> <a class="code" href="a03730.html#NL3D_1_1CZoned5">patchOnBorder</a>(<span class="keyword">const</span> CPatchConnect &pc) <span class="keyword">const</span>; +00614 +00615 <span class="comment">// compute AABBox, PatchBias and PatchScale, from a bbox.</span> +00616 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZoned2">computeBBScaleBias</a>(<span class="keyword">const</span> <a class="code" href="a02156.html">CAABBox</a> &bb); +00617 +00618 +00619 <span class="comment">// For CPatch: build a bindInfo.</span> +00620 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZoned0">buildBindInfo</a>(<a class="code" href="a04558.html#a15">uint</a> patchId, <a class="code" href="a04558.html#a15">uint</a> edge, <a class="code" href="a03730.html">CZone</a> *neighborZone, <a class="code" href="a03058.html">CPatch::CBindInfo</a> &paBind); +00621 +00622 <span class="comment">// Patch Array Clip</span> +00623 <span class="keywordtype">void</span> <a class="code" href="a03730.html#NL3D_1_1CZoned1">clipPatchs</a>(<span class="keyword">const</span> std::vector<CPlane> &pyramid); +00624 }; +00625 +00626 +00627 } <span class="comment">// NL3D</span> +00628 +00629 +00630 <span class="preprocessor">#endif // NL_ZONE_H</span> +00631 <span class="preprocessor"></span> +00632 <span class="comment">/* End of zone.h */</span> +</pre></div><hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:41:55 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |