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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<title>NeL: ps_zone.cpp Source File</title>
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+<h1>ps_zone.cpp</h1><a href="a04864.html">Go to the documentation of this file.</a><div class="fragment"><pre>00001
+00007 <span class="comment">/* Copyright, 2001 Nevrax Ltd.</span>
+00008 <span class="comment"> *</span>
+00009 <span class="comment"> * This file is part of NEVRAX NEL.</span>
+00010 <span class="comment"> * NEVRAX NEL is free software; you can redistribute it and/or modify</span>
+00011 <span class="comment"> * it under the terms of the GNU General Public License as published by</span>
+00012 <span class="comment"> * the Free Software Foundation; either version 2, or (at your option)</span>
+00013 <span class="comment"> * any later version.</span>
+00014 <span class="comment"></span>
+00015 <span class="comment"> * NEVRAX NEL is distributed in the hope that it will be useful, but</span>
+00016 <span class="comment"> * WITHOUT ANY WARRANTY; without even the implied warranty of</span>
+00017 <span class="comment"> * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU</span>
+00018 <span class="comment"> * General Public License for more details.</span>
+00019 <span class="comment"></span>
+00020 <span class="comment"> * You should have received a copy of the GNU General Public License</span>
+00021 <span class="comment"> * along with NEVRAX NEL; see the file COPYING. If not, write to the</span>
+00022 <span class="comment"> * Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston,</span>
+00023 <span class="comment"> * MA 02111-1307, USA.</span>
+00024 <span class="comment"> */</span>
+00025
+00026 <span class="preprocessor">#include "<a class="code" href="a05015.html">std3d.h</a>"</span>
+00027
+00028 <span class="preprocessor">#include "<a class="code" href="a04865.html">3d/ps_zone.h</a>"</span>
+00029 <span class="preprocessor">#include "<a class="code" href="a05288.html">3d/vertex_buffer.h</a>"</span>
+00030 <span class="preprocessor">#include "<a class="code" href="a04775.html">3d/primitive_block.h</a>"</span>
+00031 <span class="preprocessor">#include "<a class="code" href="a04546.html">3d/material.h</a>"</span>
+00032 <span class="preprocessor">#include "<a class="code" href="a04863.html">3d/ps_util.h</a>"</span>
+00033 <span class="preprocessor">#include "<a class="code" href="a04238.html">3d/dru.h</a>"</span>
+00034 <span class="preprocessor">#include "<a class="code" href="a04720.html">3d/particle_system.h</a>"</span>
+00035 <span class="preprocessor">#include "<a class="code" href="a04748.html">nel/misc/plane.h</a>"</span>
+00036
+00037 <span class="comment">// tmp</span>
+00038
+00039 <span class="preprocessor">#include "<a class="code" href="a04726.html">3d/particle_system_model.h</a>"</span>
+00040
+00041 <span class="preprocessor">#include &lt;math.h&gt;</span>
+00042 <span class="preprocessor">#include &lt;limits&gt;</span>
+00043
+00044 <span class="keyword">namespace </span>NL3D {
+00045
+00046
+00047 <span class="comment">/*</span>
+00048 <span class="comment"> * Constructor</span>
+00049 <span class="comment"> */</span>
+<a name="l00050"></a><a class="code" href="a03255.html#NL3D_1_1CPSZonea6">00050</a> CPSZone::CPSZone() : _BounceFactor(1.f), _CollisionBehaviour(bounce)
+00051 {
+00052 }
+00053
+<a name="l00054"></a><a class="code" href="a03255.html#NL3D_1_1CPSZonea43">00054</a> <span class="keywordtype">void</span> CPSZone::serial(<a class="code" href="a02270.html">NLMISC::IStream</a> &amp;f) <span class="keywordflow">throw</span>(<a class="code" href="a03781.html">NLMISC::EStream</a>)
+00055 {
+00056 f.serialVersion(1);
+00057 CPSTargetLocatedBindable::serial(f);
+00058 f.serialEnum(_CollisionBehaviour);
+00059 f.serial(_BounceFactor);
+00060 <span class="keywordflow">if</span> (f.isReading())
+00061 {
+00062 <span class="keywordflow">for</span> (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
+00063 {
+00064 <span class="comment">// though this is not a force, this prevent parametric motion</span>
+00065 (*it)-&gt;addNonIntegrableForceRef();
+00066 }
+00067 }
+00068 }
+00069
+<a name="l00073"></a><a class="code" href="a03255.html#NL3D_1_1CPSZoneSpherea0">00073</a> <span class="keywordtype">void</span> CPSZone::attachTarget(<a class="code" href="a03214.html">CPSLocated</a> *ptr)
+00074 {
+00075
+00076 CPSTargetLocatedBindable::attachTarget(ptr);
+00077 ptr-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda71">queryCollisionInfo</a>();
+00078 ptr-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda0">addNonIntegrableForceRef</a>();
+00079 }
+00080
+00081
+00082
+00083
+00084
+<a name="l00086"></a><a class="code" href="a03255.html#NL3D_1_1CPSZoneSpherea47">00086</a> <span class="keywordtype">void</span> CPSZone::releaseTargetRsc(<a class="code" href="a03214.html">CPSLocated</a> *target)
+00087 {
+00088 <span class="comment">// tell the target that we were using collision infos and that we won't use them anymore</span>
+00089 target-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda75">releaseCollisionInfo</a>();
+00090 target-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda76">releaseNonIntegrableForceRef</a>();
+00091 }
+00092
+00093
+00094
+<a name="l00095"></a><a class="code" href="a03255.html#NL3D_1_1CPSZoneSpherea62">00095</a> <span class="keywordtype">void</span> CPSZone::step(TPSProcessPass pass, <a class="code" href="a05363.html#a366">TAnimationTime</a> ellapsedTime, <a class="code" href="a05363.html#a366">TAnimationTime</a> realEt)
+00096 {
+00097 <span class="comment">// for zone, the PSCollision pass and the PSToolRenderPass are processed</span>
+00098 <span class="keywordflow">switch</span>(pass)
+00099 {
+00100 <span class="keywordflow">case</span> <a class="code" href="a05363.html#a556a213">PSCollision</a>:
+00101 <a class="code" href="a03255.html#NL3D_1_1CPSZonea39">performMotion</a>(ellapsedTime);
+00102 <span class="keywordflow">break</span>;
+00103 <span class="keywordflow">case</span> <a class="code" href="a05363.html#a556a217">PSToolRender</a>:
+00104 <a class="code" href="a03255.html#NL3D_1_1CPSZonea52">show</a>(ellapsedTime);
+00105 <span class="keywordflow">break</span>;
+00106 <span class="keywordflow">default</span>: <span class="keywordflow">break</span>;
+00107 }
+00108 }
+00109
+00110
+00111 <span class="comment">// build a basis with K = the normal of the plane</span>
+<a name="l00112"></a><a class="code" href="a03258.html#NL3D_1_1CPSZonePlaneb1">00112</a> <a class="code" href="a02851.html">CMatrix</a> CPSZonePlane::buildBasis(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>)<span class="keyword"> const</span>
+00113 <span class="keyword"></span>{
+00114 <a class="code" href="a02851.html">CMatrix</a> m;
+00115 m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1961_4">setPos</a>(_Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>()[<a class="code" href="a04223.html#a566">index</a>]);
+00116 CPSUtil::buildSchmidtBasis(_Normal[<a class="code" href="a04223.html#a566">index</a>], m);
+00117 <span class="keywordflow">return</span> m;
+00118 }
+00119
+00120
+00123 <span class="comment">/*void CPSZone::bounce(uint32 locatedIndex, const CVector &amp;bouncePoint, const CVector &amp;surfNormal, float elasticity, TAnimationTime ellapsedTime)</span>
+00124 <span class="comment">{</span>
+00125 <span class="comment"> CVector &amp;speed = _Owner-&gt;getSpeed()[locatedIndex];</span>
+00126 <span class="comment"> const CVector &amp;pos = _Owner-&gt;getPos()[locatedIndex];</span>
+00127 <span class="comment"> CVector &amp;bounceVect = elasticity * (speed - 2.0f * (speed * surfNormal) * surfNormal); // speed vector after collision</span>
+00128 <span class="comment"> // now check where the located will be after integration</span>
+00129 <span class="comment"> CVector d = bouncePoint - pos;</span>
+00130 <span class="comment"> TAnimationTime collideDelay = speed.norm() / d.norm();</span>
+00131 <span class="comment"> CVector finalPos = bouncePoint + (ellapsedTime - collideDelay) * bounceVect;</span>
+00132 <span class="comment"> // now, we must have pos + ellapsedTime * newSpeed = finalPos </span>
+00133 <span class="comment"> // newSpeed = alpha * (finalPos - pos)</span>
+00134 <span class="comment"> // so alpha = 1 / ellapsedTime</span>
+00135 <span class="comment"></span>
+00136 <span class="comment"> speed = (1.0f / ellapsedTime) * (finalPos - pos); </span>
+00137 <span class="comment">}*/</span>
+00138
+00139
+<a name="l00140"></a><a class="code" href="a03258.html#NL3D_1_1CPSZonePlanea60">00140</a> <span class="keywordtype">void</span> CPSZonePlane::show(<a class="code" href="a05363.html#a366">TAnimationTime</a>)
+00141 {
+00142 <span class="keyword">const</span> <span class="keywordtype">float</span> planeSize = 2.0f;
+00143 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea59">setupDriverModelMatrix</a>();
+00144
+00145 <a class="code" href="a02434.html">IDriver</a> *driver = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea14">getDriver</a>();
+00146 <a class="code" href="a04558.html#a15">uint</a> k = 0;
+00147
+00148 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea59">setupDriverModelMatrix</a>();
+00149
+00150 <a class="code" href="a03214.html">CPSLocated</a> *loc;
+00151 <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>;
+00152 <a class="code" href="a02691.html">CPSLocatedBindable</a> *lb;
+00153 _Owner-&gt;<a class="code" href="a03054.html#NL3D_1_1CPSLocateda39">getOwner</a>()-&gt;<a class="code" href="a03041.html#NL3D_1_1CParticleSystemz588_0">getCurrentEditedElement</a>(loc, <a class="code" href="a04223.html#a566">index</a>, lb);
+00154
+00155
+00156
+00157
+00158
+00159 <span class="keywordflow">for</span> (TPSAttribVector::const_iterator it = _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>().<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>(); it != _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>().<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_3">end</a>(); ++it, ++k)
+00160 {
+00161 <span class="keyword">const</span> <a class="code" href="a03337.html">CRGBA</a> col = ((lb == NULL || <span class="keyword">this</span> == lb) &amp;&amp; loc == _Owner &amp;&amp; <a class="code" href="a04223.html#a566">index</a> == k ? CRGBA::Red : <a class="code" href="a03337.html">CRGBA</a>(127, 127, 127));
+00162 <a class="code" href="a02851.html">CMatrix</a> mat = <a class="code" href="a03258.html#NL3D_1_1CPSZonePlaneb1">buildBasis</a>(k);
+00163
+00164 CPSUtil::displayBasis(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea14">getDriver</a>(), <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea22">getLocalToWorldMatrix</a>(), mat, 1.f, *<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea17">getFontGenerator</a>(), *<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea19">getFontManager</a>());
+00165
+00166
+00167 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea59">setupDriverModelMatrix</a>();
+00168
+00169 CDRU::drawLine(*it + (planeSize + 3) * mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_2">getI</a>() + planeSize * mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_3">getJ</a>()
+00170 , *it - (planeSize + 3) * mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_2">getI</a>() + planeSize * mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_3">getJ</a>()
+00171 , col
+00172 , *driver);
+00173
+00174 CDRU::drawLine(*it + (planeSize + 3) * mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_2">getI</a>() - planeSize * mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_3">getJ</a>()
+00175 , *it - (planeSize + 3) * mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_2">getI</a>() - planeSize * mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_3">getJ</a>()
+00176 , col
+00177 , *driver);
+00178
+00179 CDRU::drawLine(*it + planeSize * mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_2">getI</a>() + (planeSize + 3) * mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_3">getJ</a>()
+00180 , *it + planeSize * mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_2">getI</a>() - (planeSize + 3) * mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_3">getJ</a>()
+00181 , col
+00182 , *driver);
+00183 CDRU::drawLine(*it - planeSize * mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_2">getI</a>() + (planeSize + 3) * mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_3">getJ</a>()
+00184 , *it - planeSize * mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_2">getI</a>() - (planeSize + 3) * mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_3">getJ</a>()
+00185 , col
+00186 , *driver);
+00187 }
+00188
+00189
+00190 }
+00191
+00192
+00193
+<a name="l00194"></a><a class="code" href="a03258.html#NL3D_1_1CPSZonePlaneb6">00194</a> <span class="keywordtype">void</span> CPSZonePlane::resize(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a587">size</a>)
+00195 {
+00196 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a04223.html#a587">size</a> &lt; (1 &lt;&lt; 16));
+00197 _Normal.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_2">resize</a>(<a class="code" href="a04223.html#a587">size</a>);
+00198 }
+00199
+00200
+<a name="l00201"></a><a class="code" href="a03258.html#NL3D_1_1CPSZonePlaneb4">00201</a> <span class="keywordtype">void</span> CPSZonePlane::newElement(<a class="code" href="a03214.html">CPSLocated</a> *emitterLocated, <a class="code" href="a04558.html#a11">uint32</a> emitterIndex)
+00202 {
+00203 <a class="code" href="a04199.html#a6">nlassert</a>(_Normal.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_1">getSize</a>() != _Normal.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_0">getMaxSize</a>());
+00204 _Normal.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_1">insert</a>(<a class="code" href="a03128.html">CVector</a>(0, 0, 1));
+00205 }
+00206
+00207
+<a name="l00208"></a><a class="code" href="a03258.html#NL3D_1_1CPSZonePlaneb2">00208</a> <span class="keywordtype">void</span> CPSZonePlane::deleteElement(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>)
+00209 {
+00210 _Normal.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_2">remove</a>(<a class="code" href="a04223.html#a566">index</a>);
+00211 }
+00212
+00213
+00214
+<a name="l00215"></a><a class="code" href="a03258.html#NL3D_1_1CPSZonePlanea43">00215</a> <span class="keywordtype">void</span> CPSZonePlane::performMotion(<a class="code" href="a05363.html#a366">TAnimationTime</a> ellapsedTime)
+00216 {
+00217 <a class="code" href="a04726.html#a0">MINI_TIMER</a>(<a class="code" href="a05363.html#a200">PSStatsZonePlane</a>)
+00218 <span class="comment">// for each target, we must check wether they are going through the plane</span>
+00219 <span class="comment">// if so they must bounce</span>
+00220 TPSAttribVector::const_iterator planePosIt, planePosEnd, normalIt, targetPosIt, targetPosEnd;
+00221 <a class="code" href="a03128.html">CVector</a> dest;
+00222 <a class="code" href="a03151.html">CPSCollisionInfo</a> ci;
+00223 <a class="code" href="a03128.html">CVector</a> startEnd;
+00224 <a class="code" href="a04558.html#a11">uint32</a> k;
+00225 <span class="keyword">const</span> <a class="code" href="a03135.html">TPSAttribVector</a> *speedAttr;
+00226 <span class="keywordtype">float</span> posSide, negSide;
+00227
+00228 <span class="comment">// alpha is the ratio that gives the percent of endPos - startPos that hit the plane</span>
+00229 <span class="keywordtype">float</span> <a class="code" href="a04223.html#a663">alpha</a>;
+00230
+00231 <span class="keywordflow">for</span> (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
+00232 {
+00233
+00234 speedAttr = &amp;((*it)-&gt;getSpeed());
+00235 <span class="comment">// cycle through the planes</span>
+00236
+00237 planePosEnd = _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>().<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_3">end</a>();
+00238 <span class="keywordflow">for</span> (planePosIt = _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>().<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>(), normalIt = _Normal.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>(); planePosIt != planePosEnd
+00239 ; ++planePosIt, ++normalIt)
+00240 {
+00241
+00242 <span class="comment">// we must setup the plane in the good basis</span>
+00243
+00244 <span class="keyword">const</span> <a class="code" href="a02851.html">CMatrix</a> &amp;m = CPSLocated::getConversionMatrix(*it, this-&gt;_Owner);
+00245 <span class="keyword">const</span> <span class="keywordtype">float</span> epsilon = 0.5f * <a class="code" href="a05363.html#a273">PSCollideEpsilon</a>;
+00246
+00247
+00248 <a class="code" href="a03082.html">NLMISC::CPlane</a> p;
+00249 p.<a class="code" href="a03082.html#NLMISC_1_1CPlanez1990_2">make</a>(m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1968_1">mulVector</a>(*normalIt), m * (*planePosIt));
+00250
+00251 <span class="comment">// deals with each particle</span>
+00252
+00253 targetPosEnd = (*it)-&gt;getPos().end();
+00254 TPSAttribCollisionInfo::const_iterator ciIt = (*it)-&gt;getCollisionInfo().begin();
+00255 <span class="keywordflow">for</span> (targetPosIt = (*it)-&gt;getPos().begin(), k = 0; targetPosIt != targetPosEnd; ++targetPosIt, ++k, ++ciIt)
+00256 {
+00257 <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a> &amp;speed = (*speedAttr)[k];
+00258 <span class="comment">// check whether the located is going through the plane</span>
+00259 dest = *targetPosIt + ellapsedTime * speed * ciIt-&gt;TimeSliceRatio;
+00260
+00261
+00262 posSide = p * *targetPosIt;
+00263 negSide = p * dest;
+00264
+00265 <span class="keywordflow">if</span> (posSide &gt;= - epsilon &amp;&amp; negSide &lt;= epsilon)
+00266 {
+00267 <span class="keywordflow">if</span> (fabsf(posSide - negSide) &gt; <a class="code" href="a04061.html#a0">std::numeric_limits&lt;float&gt;::min</a>())
+00268 {
+00269 <a class="code" href="a04223.html#a663">alpha</a> = posSide / (posSide - negSide);
+00270 }
+00271 <span class="keywordflow">else</span>
+00272 {
+00273 <a class="code" href="a04223.html#a663">alpha</a> = 0.f;
+00274 }
+00275 startEnd = <a class="code" href="a04223.html#a663">alpha</a> * (dest - *targetPosIt);
+00276 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo1">dist</a> = startEnd.<a class="code" href="a03128.html#NLMISC_1_1CVectorz2049_0">norm</a>();
+00277 <span class="comment">// we translate the particle from an epsilon so that it won't get hooked to the plane</span>
+00278 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo2">newPos</a> = *targetPosIt + startEnd + <a class="code" href="a05363.html#a273">PSCollideEpsilon</a> * p.<a class="code" href="a03082.html#NLMISC_1_1CPlanez1990_0">getNormal</a>();
+00279 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo3">newSpeed</a> = _BounceFactor * (speed - 2.0f * (speed * p.<a class="code" href="a03082.html#NLMISC_1_1CPlanez1990_0">getNormal</a>()) * p.<a class="code" href="a03082.html#NLMISC_1_1CPlanez1990_0">getNormal</a>());
+00280 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo0">collisionZone</a> = <span class="keyword">this</span>;
+00281 (*it)-&gt;collisionUpdate(ci, k);
+00282 }
+00283 }
+00284 }
+00285 }
+00286 }
+00287
+<a name="l00288"></a><a class="code" href="a03258.html#NL3D_1_1CPSZonePlanea53">00288</a> <span class="keywordtype">void</span> CPSZonePlane::setMatrix(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>, <span class="keyword">const</span> <a class="code" href="a02851.html">CMatrix</a> &amp;m)
+00289 {
+00290 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a04223.html#a566">index</a> &lt; _Normal.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_1">getSize</a>());
+00291 _Normal[<a class="code" href="a04223.html#a566">index</a>] = m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_4">getK</a>();
+00292 _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>()[<a class="code" href="a04223.html#a566">index</a>] = m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_6">getPos</a>();
+00293 }
+00294
+<a name="l00295"></a><a class="code" href="a03258.html#NL3D_1_1CPSZonePlanea23">00295</a> <a class="code" href="a02851.html">CMatrix</a> CPSZonePlane::getMatrix(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>)<span class="keyword"> const</span>
+00296 <span class="keyword"></span>{
+00297 <span class="keywordflow">return</span> <a class="code" href="a03258.html#NL3D_1_1CPSZonePlaneb1">buildBasis</a>(<a class="code" href="a04223.html#a566">index</a>);
+00298 }
+00299
+00300
+<a name="l00301"></a><a class="code" href="a03258.html#NL3D_1_1CPSZonePlanea26">00301</a> <a class="code" href="a03128.html">CVector</a> CPSZonePlane::getNormal(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>)
+00302 {
+00303 <span class="keywordflow">return</span> _Normal[<a class="code" href="a04223.html#a566">index</a>];
+00304 }
+<a name="l00305"></a><a class="code" href="a03258.html#NL3D_1_1CPSZonePlanea55">00305</a> <span class="keywordtype">void</span> CPSZonePlane::setNormal(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>, <a class="code" href="a03128.html">CVector</a> n)
+00306 {
+00307 _Normal[<a class="code" href="a04223.html#a566">index</a>] = n;
+00308 }
+00309
+00310
+00311
+00312
+<a name="l00313"></a><a class="code" href="a03258.html#NL3D_1_1CPSZonePlanea47">00313</a> <span class="keywordtype">void</span> CPSZonePlane::serial(<a class="code" href="a02270.html">NLMISC::IStream</a> &amp;f) <span class="keywordflow">throw</span>(<a class="code" href="a03781.html">NLMISC::EStream</a>)
+00314 {
+00315 f.serialVersion(1);
+00316 CPSZone::serial(f);
+00317 f.serial(_Normal);
+00318 }
+00319
+00320
+00321
+00323 <span class="comment">// sphere implementation //</span>
+00325 <span class="comment"></span>
+00326
+00327
+00328
+<a name="l00329"></a><a class="code" href="a03260.html#NL3D_1_1CPSZoneSpherea44">00329</a> <span class="keywordtype">void</span> CPSZoneSphere::performMotion(<a class="code" href="a05363.html#a366">TAnimationTime</a> ellapsedTime)
+00330 {
+00331 <a class="code" href="a04726.html#a0">MINI_TIMER</a>(<a class="code" href="a05363.html#a201">PSStatsZoneSphere</a>)
+00332 <span class="comment">// for each target, we must check wether they are going through the plane</span>
+00333 <span class="comment">// if so they must bounce</span>
+00334
+00335 TPSAttribRadiusPair::const_iterator radiusIt = _Radius.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>();
+00336 TPSAttribVector::const_iterator spherePosIt, spherePosEnd, targetPosIt, targetPosEnd;
+00337 <a class="code" href="a03128.html">CVector</a> dest;
+00338 <a class="code" href="a03151.html">CPSCollisionInfo</a> ci;
+00339 <a class="code" href="a04558.html#a11">uint32</a> k;
+00340 <span class="keyword">const</span> <a class="code" href="a03135.html">TPSAttribVector</a> *speedAttr;
+00341
+00342
+00343 <span class="keywordtype">float</span> rOut, rIn;
+00344
+00345
+00346 <span class="keywordflow">for</span> (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
+00347 {
+00348
+00349 speedAttr = &amp;((*it)-&gt;getSpeed());
+00350
+00351
+00352 <span class="comment">// cycle through the spheres</span>
+00353
+00354 spherePosEnd = _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>().<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_3">end</a>();
+00355 <span class="keywordflow">for</span> (spherePosIt = _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>().<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>(), radiusIt = _Radius.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>(); spherePosIt != spherePosEnd
+00356 ; ++spherePosIt, ++radiusIt)
+00357 {
+00358
+00359 <span class="comment">// we must setup the sphere in the good basis</span>
+00360
+00361 <span class="keyword">const</span> <a class="code" href="a02851.html">CMatrix</a> &amp;m = CPSLocated::getConversionMatrix(*it, this-&gt;_Owner);
+00362
+00363
+00364
+00365 <a class="code" href="a03128.html">CVector</a> center = m * *spherePosIt;
+00366
+00367 <span class="comment">// deals with each particle</span>
+00368
+00369
+00370 targetPosEnd = (*it)-&gt;<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_6">getPos</a>().end();
+00371 TPSAttribCollisionInfo::const_iterator ciIt = (*it)-&gt;getCollisionInfo().begin();
+00372 <span class="keywordflow">for</span> (targetPosIt = (*it)-&gt;getPos().begin(), k = 0; targetPosIt != targetPosEnd; ++targetPosIt, ++k, ++ciIt)
+00373 {
+00374 <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a> &amp;speed = (*speedAttr)[k];
+00375 <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a> &amp;pos = *targetPosIt;
+00376 <span class="comment">// check whether the located is going through the sphere</span>
+00377
+00378 <span class="comment">// we don't use raytracing for now because it is too slow ...</span>
+00379
+00380
+00381 rOut = (pos - center) * (pos - center);
+00382
+00383 <span class="comment">// initial position outside the sphere ?</span>
+00384 <span class="keywordflow">if</span> (rOut &gt; radiusIt-&gt;R2)
+00385 {
+00386 dest = pos + ellapsedTime * speed * ciIt-&gt;TimeSliceRatio;
+00387 rIn = (dest - center) * (dest - center);
+00388
+00389 <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a> D = dest - pos;
+00390
+00391 <span class="comment">// final position inside the sphere ?</span>
+00392
+00393 <span class="keywordflow">if</span> ( rIn &lt;= radiusIt-&gt;R2)
+00394 {
+00395 <span class="comment">// discriminant of the intersection equation</span>
+00396 <span class="keyword">const</span> <span class="keywordtype">float</span> b = 2.f * (pos * D - D * center), a = D * D
+00397 , c = (pos * pos) + (center * center) - 2.f * (pos * center) - radiusIt-&gt;R2;
+00398 <span class="keywordtype">float</span> d = b * b - 4 * a * c;
+00399
+00400
+00401 <span class="keywordflow">if</span> (d &lt;= 0.f) <span class="keywordflow">continue</span>; <span class="comment">// should never happen, but we never know ...</span>
+00402
+00403
+00404 d = sqrtf(d);
+00405
+00406 <span class="comment">// roots of the equation, we take the smallest </span>
+00407
+00408
+00409 <span class="keyword">const</span> <span class="keywordtype">float</span> r1 = .5f * (-b + 2.f * d) * a
+00410 , r2 = .5f * (-b - 2.f * d) * a;
+00411
+00412 <span class="keyword">const</span> <span class="keywordtype">float</span> <a class="code" href="a04223.html#a628">r</a> = <a class="code" href="a04061.html#a0">std::min</a>(r1, r2);
+00413
+00414 <span class="comment">// collision point </span>
+00415
+00416 <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a> C = pos + <a class="code" href="a04223.html#a628">r</a> * D;
+00417
+00418
+00419
+00420
+00421
+00422
+00423 <span class="keyword">const</span> <span class="keywordtype">float</span> <a class="code" href="a04223.html#a663">alpha</a> = ((C - pos) * D) * a;
+00424
+00425 <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a> startEnd = <a class="code" href="a04223.html#a663">alpha</a> * (dest - pos);
+00426
+00427 <a class="code" href="a03128.html">CVector</a> normal = C - center;
+00428 normal = normal * (1.f / radiusIt-&gt;R);
+00429
+00430
+00431 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo1">dist</a> = startEnd.<a class="code" href="a03128.html#NLMISC_1_1CVectorz2049_0">norm</a>();
+00432 <span class="comment">// we translate the particle from an epsilon so that it won't get hooked to the sphere</span>
+00433 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo2">newPos</a> = pos + startEnd + <a class="code" href="a05363.html#a273">PSCollideEpsilon</a> * normal;
+00434 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo3">newSpeed</a> = _BounceFactor * (speed - 2.0f * (speed * normal) * normal);
+00435
+00436 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo0">collisionZone</a> = <span class="keyword">this</span>;
+00437 (*it)-&gt;collisionUpdate(ci, k);
+00438
+00439 }
+00440 }
+00441 }
+00442 }
+00443 }
+00444 }
+00445
+00446
+00447
+<a name="l00448"></a><a class="code" href="a03260.html#NL3D_1_1CPSZoneSpherea61">00448</a> <span class="keywordtype">void</span> CPSZoneSphere::show(<a class="code" href="a05363.html#a366">TAnimationTime</a> ellapsedTime)
+00449 {
+00450
+00451 <a class="code" href="a03214.html">CPSLocated</a> *loc;
+00452 <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>;
+00453 <a class="code" href="a02691.html">CPSLocatedBindable</a> *lb;
+00454 _Owner-&gt;<a class="code" href="a03054.html#NL3D_1_1CPSLocateda39">getOwner</a>()-&gt;<a class="code" href="a03041.html#NL3D_1_1CParticleSystemz588_0">getCurrentEditedElement</a>(loc, <a class="code" href="a04223.html#a566">index</a>, lb);
+00455
+00456
+00457 TPSAttribRadiusPair::const_iterator radiusIt = _Radius.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>();
+00458 TPSAttribVector::const_iterator posIt = _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>().<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>(), endPosIt = _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>().<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_3">end</a>();
+00459 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea59">setupDriverModelMatrix</a>();
+00460 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 0; posIt != endPosIt; ++posIt, ++radiusIt, ++k)
+00461 {
+00462 <span class="keyword">const</span> <a class="code" href="a03337.html">CRGBA</a> col = ((lb == NULL || <span class="keyword">this</span> == lb) &amp;&amp; loc == _Owner &amp;&amp; <a class="code" href="a04223.html#a566">index</a> == k ? CRGBA::Red : <a class="code" href="a03337.html">CRGBA</a>(127, 127, 127));
+00463 CPSUtil::displaySphere(*<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea14">getDriver</a>(), radiusIt-&gt;R, *posIt, 5, col);
+00464 }
+00465 }
+00466
+<a name="l00467"></a><a class="code" href="a03260.html#NL3D_1_1CPSZoneSpherea54">00467</a> <span class="keywordtype">void</span> CPSZoneSphere::setMatrix(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>, <span class="keyword">const</span> <a class="code" href="a02851.html">CMatrix</a> &amp;m)
+00468 {
+00469 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a04223.html#a566">index</a> &lt; _Radius.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_1">getSize</a>());
+00470
+00471 <span class="comment">// compute new pos</span>
+00472 _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>()[<a class="code" href="a04223.html#a566">index</a>] = m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_6">getPos</a>();
+00473
+00474 }
+00475
+00476
+<a name="l00477"></a><a class="code" href="a03260.html#NL3D_1_1CPSZoneSpherea24">00477</a> <a class="code" href="a02851.html">CMatrix</a> CPSZoneSphere::getMatrix(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>)<span class="keyword"> const</span>
+00478 <span class="keyword"></span>{
+00479 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a04223.html#a566">index</a> &lt; _Radius.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_1">getSize</a>());
+00480 <a class="code" href="a02851.html">CMatrix</a> m;
+00481 m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1961_0">identity</a>();
+00482 m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1965_7">translate</a>(_Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>()[<a class="code" href="a04223.html#a566">index</a>]);
+00483 <span class="keywordflow">return</span> m;
+00484 }
+00485
+<a name="l00486"></a><a class="code" href="a03260.html#NL3D_1_1CPSZoneSpherea58">00486</a> <span class="keywordtype">void</span> CPSZoneSphere::setScale(<a class="code" href="a04558.html#a11">uint32</a> k, <span class="keywordtype">float</span> scale)
+00487 {
+00488 _Radius[k].R = scale;
+00489 _Radius[k].R2 = scale * scale;
+00490 }
+<a name="l00491"></a><a class="code" href="a03260.html#NL3D_1_1CPSZoneSpherea31">00491</a> <a class="code" href="a03128.html">CVector</a> CPSZoneSphere::getScale(<a class="code" href="a04558.html#a11">uint32</a> k)<span class="keyword"> const</span>
+00492 <span class="keyword"></span>{
+00493 <span class="keywordflow">return</span> <a class="code" href="a03128.html">CVector</a>(_Radius[k].R, _Radius[k].R, _Radius[k].R);
+00494 }
+00495
+00496
+<a name="l00497"></a><a class="code" href="a03260.html#NL3D_1_1CPSZoneSpherea48">00497</a> <span class="keywordtype">void</span> CPSZoneSphere::serial(<a class="code" href="a02270.html">NLMISC::IStream</a> &amp;f) <span class="keywordflow">throw</span>(<a class="code" href="a03781.html">NLMISC::EStream</a>)
+00498 {
+00499 f.serialVersion(1);
+00500 CPSZone::serial(f);
+00501 f.serial(_Radius);
+00502 }
+00503
+00504
+00505
+00506
+00507
+00508
+<a name="l00509"></a><a class="code" href="a03260.html#NL3D_1_1CPSZoneSphereb6">00509</a> <span class="keywordtype">void</span> CPSZoneSphere::resize(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a587">size</a>)
+00510 {
+00511 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a04223.html#a587">size</a> &lt; (1 &lt;&lt; 16));
+00512 _Radius.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_2">resize</a>(<a class="code" href="a04223.html#a587">size</a>);
+00513 }
+00514
+<a name="l00515"></a><a class="code" href="a03260.html#NL3D_1_1CPSZoneSphereb4">00515</a> <span class="keywordtype">void</span> CPSZoneSphere::newElement(<a class="code" href="a03214.html">CPSLocated</a> *emitterLocated, <a class="code" href="a04558.html#a11">uint32</a> emitterIndex)
+00516 {
+00517 <a class="code" href="a03299.html">CRadiusPair</a> rp;
+00518 rp.<a class="code" href="a03299.html#NL3D_1_1CRadiusPairo0">R</a> = rp.<a class="code" href="a03299.html#NL3D_1_1CRadiusPairo1">R2</a> = 1.f;
+00519 <a class="code" href="a04199.html#a6">nlassert</a>(_Radius.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_1">getSize</a>() != _Radius.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_0">getMaxSize</a>());
+00520 _Radius.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_1">insert</a>(rp);
+00521 }
+00522
+<a name="l00523"></a><a class="code" href="a03260.html#NL3D_1_1CPSZoneSphereb2">00523</a> <span class="keywordtype">void</span> CPSZoneSphere::deleteElement(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>)
+00524 {
+00525 _Radius.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_2">remove</a>(<a class="code" href="a04223.html#a566">index</a>);
+00526 }
+00527
+00528
+00530 <span class="comment">// CPSZoneDisc implementation //</span>
+00532 <span class="comment"></span>
+<a name="l00533"></a><a class="code" href="a03257.html#NL3D_1_1CPSZoneDisca44">00533</a> <span class="keywordtype">void</span> CPSZoneDisc::performMotion(<a class="code" href="a05363.html#a366">TAnimationTime</a> ellapsedTime)
+00534 {
+00535 <a class="code" href="a04726.html#a0">MINI_TIMER</a>(<a class="code" href="a05363.html#a202">PSStatsZoneDisc</a>)
+00536 <span class="comment">// for each target, we must check wether they are going through the disc</span>
+00537 <span class="comment">// if so they must bounce</span>
+00538 TPSAttribVector::const_iterator discPosIt, discPosEnd, normalIt, targetPosIt, targetPosEnd;
+00539 TPSAttribRadiusPair::const_iterator radiusIt;
+00540 <a class="code" href="a03128.html">CVector</a> dest;
+00541 <a class="code" href="a03151.html">CPSCollisionInfo</a> ci;
+00542 <a class="code" href="a03128.html">CVector</a> startEnd;
+00543 <a class="code" href="a04558.html#a11">uint32</a> k;
+00544 <span class="keyword">const</span> <a class="code" href="a03135.html">TPSAttribVector</a> *speedAttr;
+00545 <span class="keywordtype">float</span> posSide, negSide;
+00546
+00547 <span class="comment">// the square of radius at the hit point</span>
+00548 <span class="keywordtype">float</span> hitRadius2;
+00549
+00550 <span class="comment">// alpha is the ratio that gives the percent of endPos - startPos that hit the disc</span>
+00551 <span class="keywordtype">float</span> <a class="code" href="a04223.html#a663">alpha</a>;
+00552
+00553 <a class="code" href="a03128.html">CVector</a> center;
+00554
+00555 <span class="keywordflow">for</span> (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
+00556 {
+00557
+00558 speedAttr = &amp;((*it)-&gt;getSpeed());
+00559 <span class="comment">// cycle through the disc</span>
+00560
+00561 discPosEnd = _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>().<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_3">end</a>();
+00562 <span class="keywordflow">for</span> (discPosIt = _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>().<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>(), radiusIt = _Radius.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>(), normalIt = _Normal.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>(); discPosIt != discPosEnd
+00563 ; ++discPosIt, ++normalIt, ++radiusIt)
+00564 {
+00565
+00566 <span class="comment">// we must setup the disc in the good basis</span>
+00567
+00568 <span class="keyword">const</span> <a class="code" href="a02851.html">CMatrix</a> &amp;m = CPSLocated::getConversionMatrix(*it, this-&gt;_Owner);
+00569
+00570
+00571
+00572 <a class="code" href="a03082.html">NLMISC::CPlane</a> p;
+00573 center = m * (*discPosIt);
+00574 p.<a class="code" href="a03082.html#NLMISC_1_1CPlanez1990_2">make</a>(m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1968_1">mulVector</a>(*normalIt), center);
+00575
+00576 <span class="comment">// deals with each particle</span>
+00577
+00578 <span class="keyword">const</span> <span class="keywordtype">float</span> epsilon = 0.5f * <a class="code" href="a05363.html#a273">PSCollideEpsilon</a>;
+00579
+00580 targetPosEnd = (*it)-&gt;getPos().end();
+00581 TPSAttribCollisionInfo::const_iterator ciIt = (*it)-&gt;getCollisionInfo().begin();
+00582 <span class="keywordflow">for</span> (targetPosIt = (*it)-&gt;getPos().begin(), k = 0; targetPosIt != targetPosEnd; ++targetPosIt, ++k, ++ciIt)
+00583 {
+00584 <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a> &amp;speed = (*speedAttr)[k];
+00585 <span class="comment">// check whether the located is going through the disc</span>
+00586 dest = *targetPosIt + ellapsedTime * speed * ciIt-&gt;TimeSliceRatio;
+00587
+00588
+00589 posSide = p * *targetPosIt;
+00590 negSide = p * dest;
+00591
+00592 <span class="keywordflow">if</span> (posSide &gt;= - epsilon &amp;&amp; negSide &lt;= epsilon)
+00593 {
+00594 <span class="keywordflow">if</span> (fabsf(posSide - negSide) &gt; <a class="code" href="a04061.html#a0">std::numeric_limits&lt;float&gt;::min</a>())
+00595 {
+00596 <a class="code" href="a04223.html#a663">alpha</a> = posSide / (posSide - negSide);
+00597 }
+00598 <span class="keywordflow">else</span>
+00599 {
+00600 <a class="code" href="a04223.html#a663">alpha</a> = 0.f;
+00601 }
+00602 startEnd = <a class="code" href="a04223.html#a663">alpha</a> * (dest - *targetPosIt);
+00603 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo1">dist</a> = startEnd.<a class="code" href="a03128.html#NLMISC_1_1CVectorz2049_0">norm</a>();
+00604 <span class="comment">// we translate the particle from an epsilon so that it won't get hooked to the disc</span>
+00605 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo2">newPos</a> = *targetPosIt + startEnd + <a class="code" href="a05363.html#a273">PSCollideEpsilon</a> * p.<a class="code" href="a03082.html#NLMISC_1_1CPlanez1990_0">getNormal</a>();
+00606
+00607
+00608 <span class="comment">// now, check the collision pos against radius</span>
+00609
+00610 hitRadius2 = (ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo2">newPos</a> - center) * (ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo2">newPos</a> - center);
+00611
+00612 <span class="keywordflow">if</span> (hitRadius2 &lt; radiusIt-&gt;R2) <span class="comment">// check collision against disc</span>
+00613 {
+00614 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo3">newSpeed</a> = _BounceFactor * (speed - 2.0f * (speed * p.<a class="code" href="a03082.html#NLMISC_1_1CPlanez1990_0">getNormal</a>()) * p.<a class="code" href="a03082.html#NLMISC_1_1CPlanez1990_0">getNormal</a>());
+00615 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo0">collisionZone</a> = <span class="keyword">this</span>;
+00616 (*it)-&gt;collisionUpdate(ci, k);
+00617 }
+00618
+00619 }
+00620 }
+00621 }
+00622 }
+00623 }
+00624
+<a name="l00625"></a><a class="code" href="a03257.html#NL3D_1_1CPSZoneDisca61">00625</a> <span class="keywordtype">void</span> CPSZoneDisc::show(<a class="code" href="a05363.html#a366">TAnimationTime</a> ellapsedTime)
+00626 {
+00627 TPSAttribRadiusPair::const_iterator radiusIt = _Radius.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>();
+00628 TPSAttribVector::const_iterator posIt = _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>().<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>(), endPosIt = _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>().<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_3">end</a>()
+00629 , normalIt = _Normal.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>();
+00630 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea59">setupDriverModelMatrix</a>();
+00631 <a class="code" href="a02851.html">CMatrix</a> mat;
+00632
+00633
+00634
+00635 <a class="code" href="a03214.html">CPSLocated</a> *loc;
+00636 <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>;
+00637 <a class="code" href="a02691.html">CPSLocatedBindable</a> *lb;
+00638 _Owner-&gt;<a class="code" href="a03054.html#NL3D_1_1CPSLocateda39">getOwner</a>()-&gt;<a class="code" href="a03041.html#NL3D_1_1CParticleSystemz588_0">getCurrentEditedElement</a>(loc, <a class="code" href="a04223.html#a566">index</a>, lb);
+00639
+00640
+00641
+00642 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 0; posIt != endPosIt; ++posIt, ++radiusIt, ++normalIt, ++k)
+00643 {
+00644 <span class="keyword">const</span> <a class="code" href="a03337.html">CRGBA</a> col = ((lb == NULL || <span class="keyword">this</span> == lb) &amp;&amp; loc == _Owner &amp;&amp; <a class="code" href="a04223.html#a566">index</a> == k ? CRGBA::Red : <a class="code" href="a03337.html">CRGBA</a>(127, 127, 127));
+00645 CPSUtil::buildSchmidtBasis(*normalIt, mat);
+00646 CPSUtil::displayDisc(*<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea14">getDriver</a>(), radiusIt-&gt;R, *posIt, mat, 32, col);
+00647
+00648 mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1961_4">setPos</a>(*posIt);
+00649 CPSUtil::displayBasis(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea14">getDriver</a>() ,<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea22">getLocalToWorldMatrix</a>(), mat, 1.f, *<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea17">getFontGenerator</a>(), *<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea19">getFontManager</a>());
+00650 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea59">setupDriverModelMatrix</a>();
+00651 }
+00652 }
+00653
+00654
+00655
+00656
+00657
+00658
+<a name="l00659"></a><a class="code" href="a03257.html#NL3D_1_1CPSZoneDisca54">00659</a> <span class="keywordtype">void</span> CPSZoneDisc::setMatrix(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>, <span class="keyword">const</span> <a class="code" href="a02851.html">CMatrix</a> &amp;m)
+00660 {
+00661 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a04223.html#a566">index</a> &lt; _Radius.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_1">getSize</a>());
+00662 <span class="comment">// compute new pos</span>
+00663 _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>()[<a class="code" href="a04223.html#a566">index</a>] = m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_6">getPos</a>();
+00664 <span class="comment">// compute new normal</span>
+00665 _Normal[<a class="code" href="a04223.html#a566">index</a>] = m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_4">getK</a>();
+00666 }
+00667
+<a name="l00668"></a><a class="code" href="a03257.html#NL3D_1_1CPSZoneDisca24">00668</a> <a class="code" href="a02851.html">CMatrix</a> CPSZoneDisc::getMatrix(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>)<span class="keyword"> const</span>
+00669 <span class="keyword"></span>{
+00670 <a class="code" href="a02851.html">CMatrix</a> m, b;
+00671 m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1965_7">translate</a>(_Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>()[<a class="code" href="a04223.html#a566">index</a>]);
+00672 CPSUtil::buildSchmidtBasis(_Normal[<a class="code" href="a04223.html#a566">index</a>], b);
+00673 m = m * b;
+00674 <span class="keywordflow">return</span> m;
+00675 }
+00676
+<a name="l00677"></a><a class="code" href="a03257.html#NL3D_1_1CPSZoneDisca27">00677</a> <a class="code" href="a03128.html">CVector</a> CPSZoneDisc::getNormal(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>)
+00678 {
+00679 <span class="keywordflow">return</span> _Normal[<a class="code" href="a04223.html#a566">index</a>];
+00680 }
+<a name="l00681"></a><a class="code" href="a03257.html#NL3D_1_1CPSZoneDisca56">00681</a> <span class="keywordtype">void</span> CPSZoneDisc::setNormal(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>, <a class="code" href="a03128.html">CVector</a> n)
+00682 {
+00683 _Normal[<a class="code" href="a04223.html#a566">index</a>] = n;
+00684 }
+00685
+<a name="l00686"></a><a class="code" href="a03257.html#NL3D_1_1CPSZoneDisca58">00686</a> <span class="keywordtype">void</span> CPSZoneDisc::setScale(<a class="code" href="a04558.html#a11">uint32</a> k, <span class="keywordtype">float</span> scale)
+00687 {
+00688 _Radius[k].R = scale;
+00689 _Radius[k].R2 = scale * scale;
+00690 }
+00691
+<a name="l00692"></a><a class="code" href="a03257.html#NL3D_1_1CPSZoneDisca31">00692</a> <a class="code" href="a03128.html">CVector</a> CPSZoneDisc::getScale(<a class="code" href="a04558.html#a11">uint32</a> k)<span class="keyword"> const</span>
+00693 <span class="keyword"></span>{
+00694 <span class="keywordflow">return</span> <a class="code" href="a03128.html">CVector</a>(_Radius[k].R, _Radius[k].R, _Radius[k].R);
+00695 }
+00696
+00697
+<a name="l00698"></a><a class="code" href="a03257.html#NL3D_1_1CPSZoneDisca48">00698</a> <span class="keywordtype">void</span> CPSZoneDisc::serial(<a class="code" href="a02270.html">NLMISC::IStream</a> &amp;f) <span class="keywordflow">throw</span>(<a class="code" href="a03781.html">NLMISC::EStream</a>)
+00699 {
+00700 f.serialVersion(1);
+00701 CPSZone::serial(f);
+00702 f.serial(_Normal);
+00703 f.serial(_Radius);
+00704 }
+00705
+<a name="l00706"></a><a class="code" href="a03257.html#NL3D_1_1CPSZoneDiscb6">00706</a> <span class="keywordtype">void</span> CPSZoneDisc::resize(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a587">size</a>)
+00707 {
+00708 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a04223.html#a587">size</a> &lt; (1 &lt;&lt; 16));
+00709 _Radius.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_2">resize</a>(<a class="code" href="a04223.html#a587">size</a>);
+00710 _Normal.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_2">resize</a>(<a class="code" href="a04223.html#a587">size</a>);
+00711 }
+00712
+<a name="l00713"></a><a class="code" href="a03257.html#NL3D_1_1CPSZoneDiscb4">00713</a> <span class="keywordtype">void</span> CPSZoneDisc::newElement(<a class="code" href="a03214.html">CPSLocated</a> *emitterLocated, <a class="code" href="a04558.html#a11">uint32</a> emitterIndex)
+00714 {
+00715 <a class="code" href="a03299.html">CRadiusPair</a> rp;
+00716 rp.<a class="code" href="a03299.html#NL3D_1_1CRadiusPairo0">R</a> = rp.<a class="code" href="a03299.html#NL3D_1_1CRadiusPairo1">R2</a> = 1.f;
+00717 <a class="code" href="a04199.html#a6">nlassert</a>(_Radius.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_1">getSize</a>() != _Radius.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_0">getMaxSize</a>());
+00718 _Radius.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_1">insert</a>(rp);
+00719 _Normal.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_1">insert</a>(CVector::K);
+00720 }
+00721
+<a name="l00722"></a><a class="code" href="a03257.html#NL3D_1_1CPSZoneDiscb2">00722</a> <span class="keywordtype">void</span> CPSZoneDisc::deleteElement(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>)
+00723 {
+00724 _Radius.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_2">remove</a>(<a class="code" href="a04223.html#a566">index</a>);
+00725 _Normal.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_2">remove</a>(<a class="code" href="a04223.html#a566">index</a>);
+00726 }
+00727
+00728
+00730 <span class="comment">// CPSZoneCylinder implementation //</span>
+00732 <span class="comment"></span>
+00733
+00734 <span class="comment">/*</span>
+00735 <span class="comment">void CPSZoneCylinder::performMotion(TAnimationTime ellapsedTime)</span>
+00736 <span class="comment">{</span>
+00737 <span class="comment"> TPSAttribVector::const_iterator dimIt = _Dim.begin();</span>
+00738 <span class="comment"> CPSAttrib&lt;CPlaneBasis&gt;::const_iterator basisIt = _Basis.begin();</span>
+00739 <span class="comment"> TPSAttribVector::const_iterator cylinderPosIt, cylinderPosEnd, targetPosIt, targetPosEnd;</span>
+00740 <span class="comment"> CVector dest;</span>
+00741 <span class="comment"> CPSCollisionInfo ci;</span>
+00742 <span class="comment"> CVector startEnd;</span>
+00743 <span class="comment"> uint32 k;</span>
+00744 <span class="comment"> const TPSAttribVector *speedAttr;</span>
+00745 <span class="comment"></span>
+00746 <span class="comment"></span>
+00747 <span class="comment"></span>
+00748 <span class="comment"> for (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)</span>
+00749 <span class="comment"> {</span>
+00750 <span class="comment"></span>
+00751 <span class="comment"> speedAttr = &amp;((*it)-&gt;getSpeed());</span>
+00752 <span class="comment"></span>
+00753 <span class="comment"></span>
+00754 <span class="comment"> // cycle through the cylinders</span>
+00755 <span class="comment"></span>
+00756 <span class="comment"> cylinderPosEnd = _Owner-&gt;getPos().end();</span>
+00757 <span class="comment"> for (cylinderPosIt = _Owner-&gt;getPos().begin(); cylinderPosIt != cylinderPosEnd</span>
+00758 <span class="comment"> ; ++cylinderPosIt, ++dimIt, ++basisIt)</span>
+00759 <span class="comment"> {</span>
+00760 <span class="comment"> </span>
+00761 <span class="comment"> // we must setup the cylinder in the good basis</span>
+00762 <span class="comment"></span>
+00763 <span class="comment"> const CMatrix &amp;m = CPSLocated::getConversionMatrix(*it, this-&gt;_Owner);</span>
+00764 <span class="comment"></span>
+00765 <span class="comment"> </span>
+00766 <span class="comment"></span>
+00767 <span class="comment"> // compute the new center pos</span>
+00768 <span class="comment"> CVector center = m * *cylinderPosIt;</span>
+00769 <span class="comment"></span>
+00770 <span class="comment"> // compute a basis for the cylinder</span>
+00771 <span class="comment"> CVector I = m.mulVector(basisIt-&gt;X);</span>
+00772 <span class="comment"> CVector J = m.mulVector(basisIt-&gt;Y);</span>
+00773 <span class="comment"> CVector K = m.mulVector(basisIt-&gt;X ^ basisIt-&gt;Y);</span>
+00774 <span class="comment"></span>
+00775 <span class="comment"> </span>
+00776 <span class="comment"> // the pos projected (and scale) over the plane basis of the cylinder, the pos minus the center</span>
+00777 <span class="comment"> CVector projectedPos, tPos;</span>
+00778 <span class="comment"></span>
+00779 <span class="comment"> // the same, but with the final position</span>
+00780 <span class="comment"> CVector destProjectedPos, destTPos;</span>
+00781 <span class="comment"></span>
+00782 <span class="comment"></span>
+00783 <span class="comment"> // deals with each particle</span>
+00784 <span class="comment"> targetPosEnd = (*it)-&gt;getPos().end();</span>
+00785 <span class="comment"> for (targetPosIt = (*it)-&gt;getPos().begin(), k = 0; targetPosIt != targetPosEnd; ++targetPosIt, ++k)</span>
+00786 <span class="comment"> { </span>
+00787 <span class="comment"> const CVector &amp;speed = (*speedAttr)[k];</span>
+00788 <span class="comment"> const CVector &amp;pos = *targetPosIt;</span>
+00789 <span class="comment"></span>
+00790 <span class="comment"> </span>
+00791 <span class="comment"> </span>
+00792 <span class="comment"> // check wether current pos was outside the cylinder</span>
+00793 <span class="comment"></span>
+00794 <span class="comment"></span>
+00795 <span class="comment"> tPos = pos - center;</span>
+00796 <span class="comment"> projectedPos = (1 / dimIt-&gt;x) * (I * tPos) * I + (1 / dimIt-&gt;y) * (J * tPos) * J;</span>
+00797 <span class="comment"> </span>
+00798 <span class="comment"> if (!</span>
+00799 <span class="comment"> (</span>
+00800 <span class="comment"> ((tPos * K) &lt; dimIt-&gt;z)</span>
+00801 <span class="comment"> &amp;&amp; ((tPos * K) &gt; -dimIt-&gt;z)</span>
+00802 <span class="comment"> &amp;&amp; (projectedPos * projectedPos &lt; 1.f) </span>
+00803 <span class="comment"> )</span>
+00804 <span class="comment"> )</span>
+00805 <span class="comment"> {</span>
+00806 <span class="comment"> dest = pos + ellapsedTime * speed;</span>
+00807 <span class="comment"> destTPos = dest - center;</span>
+00808 <span class="comment"> destProjectedPos = (1.f / dimIt-&gt;x) * (I * tPos) * I + (1.f / dimIt-&gt;y) * (J * tPos) * J;</span>
+00809 <span class="comment"></span>
+00810 <span class="comment"> // test wether the new position is inside the cylinder</span>
+00811 <span class="comment"></span>
+00812 <span class="comment"> </span>
+00813 <span class="comment"> if (!</span>
+00814 <span class="comment"> (</span>
+00815 <span class="comment"> ((destTPos * K) &lt; dimIt-&gt;z)</span>
+00816 <span class="comment"> &amp;&amp; ((destTPos * K) &gt; -dimIt-&gt;z)</span>
+00817 <span class="comment"> &amp;&amp; (destProjectedPos * destProjectedPos &lt; 1.f) </span>
+00818 <span class="comment"> )</span>
+00819 <span class="comment"> )</span>
+00820 <span class="comment"> {</span>
+00821 <span class="comment"> // now, detect the closest hit point (the smallest alpha, with alpha, the percent of the move vector</span>
+00822 <span class="comment"> // to reach the hit point)</span>
+00823 <span class="comment"></span>
+00824 <span class="comment"> const float epsilon = 10E-6f;</span>
+00825 <span class="comment"></span>
+00826 <span class="comment"> float alphaTop, alphaBottom, alphaCyl;</span>
+00827 <span class="comment"></span>
+00828 <span class="comment"> const float denum = (dest - pos) * K;</span>
+00829 <span class="comment"></span>
+00830 <span class="comment"> // top plane</span>
+00831 <span class="comment"></span>
+00832 <span class="comment"> if (fabs(denum) &lt; epsilon)</span>
+00833 <span class="comment"> {</span>
+00834 <span class="comment"> alphaTop = (dimIt-&gt;z - (tPos * K)) / denum;</span>
+00835 <span class="comment"> if (alphaTop &lt; 0.f) alphaTop = 1.f;</span>
+00836 <span class="comment"> }</span>
+00837 <span class="comment"> else</span>
+00838 <span class="comment"> {</span>
+00839 <span class="comment"> alphaTop = 1.f;</span>
+00840 <span class="comment"> }</span>
+00841 <span class="comment"></span>
+00842 <span class="comment"> // bottom plane</span>
+00843 <span class="comment"></span>
+00844 <span class="comment"> if (fabs(denum) &lt; epsilon)</span>
+00845 <span class="comment"> {</span>
+00846 <span class="comment"> alphaBottom = (- dimIt-&gt;z - (tPos * K)) / denum;</span>
+00847 <span class="comment"> if (alphaBottom &lt; 0.f) alphaBottom = 1.f;</span>
+00848 <span class="comment"> }</span>
+00849 <span class="comment"> else</span>
+00850 <span class="comment"> {</span>
+00851 <span class="comment"> alphaBottom = 1.f;</span>
+00852 <span class="comment"> }</span>
+00853 <span class="comment"></span>
+00854 <span class="comment"> // cylinder</span>
+00855 <span class="comment"></span>
+00856 <span class="comment"> //expressed the src and dest positions in the cylinder basis</span>
+00857 <span class="comment"></span>
+00858 <span class="comment"> const float ox = tPos * I, oy = tPos * J, dx = (destTPos - tPos) * I, dy = (destTPos - tPos) * J;</span>
+00859 <span class="comment"></span>
+00860 <span class="comment"> // coefficients of the equation : a * alpha ^ 2 + b * alpha + c = 0</span>
+00861 <span class="comment"> const float a = (dx * dx) / (dimIt-&gt;x * dimIt-&gt;x)</span>
+00862 <span class="comment"> + (dy * dy) / (dimIt-&gt;y * dimIt-&gt;y);</span>
+00863 <span class="comment"> const float b = 2.f * (ox * dx) / (dimIt-&gt;x * dimIt-&gt;x)</span>
+00864 <span class="comment"> + (oy * dy) / (dimIt-&gt;y * dimIt-&gt;y);</span>
+00865 <span class="comment"> const float c = ox * ox + oy * oy - 1;</span>
+00866 <span class="comment"></span>
+00867 <span class="comment"> // discriminant</span>
+00868 <span class="comment"> const float delta = b * b - 4.f * a * c;</span>
+00869 <span class="comment"></span>
+00870 <span class="comment"> if (delta &lt; epsilon)</span>
+00871 <span class="comment"> {</span>
+00872 <span class="comment"> alphaCyl = 1.f;</span>
+00873 <span class="comment"> }</span>
+00874 <span class="comment"> else</span>
+00875 <span class="comment"> {</span>
+00876 <span class="comment"> const float deltaRoot = sqrtf(delta);</span>
+00877 <span class="comment"> const float r1 = (- b - deltaRoot) / (2.f / a);</span>
+00878 <span class="comment"> const float r2 = (- b - deltaRoot) / (2.f / a);</span>
+00879 <span class="comment"></span>
+00880 <span class="comment"> if (r1 &lt; 0.f) alphaCyl = r2;</span>
+00881 <span class="comment"> else if (r2 &lt; 0.f) alphaCyl = r1;</span>
+00882 <span class="comment"> else alphaCyl = r1 &lt; r2 ? r1 : r2;</span>
+00883 <span class="comment"> }</span>
+00884 <span class="comment"></span>
+00885 <span class="comment"></span>
+00886 <span class="comment"> // now, choose the minimum positive dist</span>
+00887 <span class="comment"> </span>
+00888 <span class="comment"> if (alphaTop &lt; alphaBottom &amp;&amp; alphaTop &lt; alphaCyl)</span>
+00889 <span class="comment"> {</span>
+00890 <span class="comment"> // collision with the top plane</span>
+00891 <span class="comment"> CVector startEnd = alphaTop * (dest - pos);</span>
+00892 <span class="comment"> ci.newPos = pos + startEnd + PSCollideEpsilon * K;</span>
+00893 <span class="comment"> ci.dist = startEnd.norm();</span>
+00894 <span class="comment"> ci.newSpeed = (-2.f * (speed * K)) * K + speed;</span>
+00895 <span class="comment"> ci.collisionZone = this;</span>
+00896 <span class="comment"> </span>
+00897 <span class="comment"> (*it)-&gt;collisionUpdate(ci, k);</span>
+00898 <span class="comment"> }</span>
+00899 <span class="comment"> else</span>
+00900 <span class="comment"> if (alphaBottom &lt; alphaCyl)</span>
+00901 <span class="comment"> { </span>
+00902 <span class="comment"> // collision with the bottom plane</span>
+00903 <span class="comment"> CVector startEnd = alphaBottom * (dest - pos);</span>
+00904 <span class="comment"> ci.newPos = pos + startEnd - PSCollideEpsilon * K;</span>
+00905 <span class="comment"> ci.dist = startEnd.norm();</span>
+00906 <span class="comment"> ci.newSpeed = (-2.f * (speed * K)) * K + speed;</span>
+00907 <span class="comment"> ci.collisionZone = this;</span>
+00908 <span class="comment"> </span>
+00909 <span class="comment"> </span>
+00910 <span class="comment"> (*it)-&gt;collisionUpdate(ci, k);</span>
+00911 <span class="comment"> }</span>
+00912 <span class="comment"> else</span>
+00913 <span class="comment"> {</span>
+00914 <span class="comment"> // collision with the cylinder</span>
+00915 <span class="comment"></span>
+00916 <span class="comment"> CVector startEnd = alphaCyl * (dest - pos);</span>
+00917 <span class="comment"></span>
+00918 <span class="comment"> // normal at the hit point. It is the gradient of the implicit equation x^2 / a^2 + y^2 / b^2 - R^ 2= 0</span>
+00919 <span class="comment"> // so we got unormalized n = (2 x / a ^ 2, 2 y / b ^ 2, 0) in the basis of the cylinder</span>
+00920 <span class="comment"> // As we'll normalize it, we don't need the 2 factor</span>
+00921 <span class="comment"> </span>
+00922 <span class="comment"> float px = ox + alphaCyl * dx;</span>
+00923 <span class="comment"> float py = oy + alphaCyl * dy;</span>
+00924 <span class="comment"></span>
+00925 <span class="comment"> CVector normal = px / (dimIt-&gt;x * dimIt-&gt;x) * I + py / (dimIt-&gt;y * dimIt-&gt;y) * J;</span>
+00926 <span class="comment"> normal.normalize();</span>
+00927 <span class="comment"></span>
+00928 <span class="comment"> ci.newPos = pos + startEnd - PSCollideEpsilon * normal;</span>
+00929 <span class="comment"> ci.dist = startEnd.norm();</span>
+00930 <span class="comment"> ci.newSpeed = (-2.f * (speed * normal)) * normal + speed;</span>
+00931 <span class="comment"> ci.collisionZone = this;</span>
+00932 <span class="comment"></span>
+00933 <span class="comment"> (*it)-&gt;collisionUpdate(ci, k);</span>
+00934 <span class="comment"> } </span>
+00935 <span class="comment"></span>
+00936 <span class="comment"> }</span>
+00937 <span class="comment"> } </span>
+00938 <span class="comment"> }</span>
+00939 <span class="comment"> }</span>
+00940 <span class="comment"> }</span>
+00941 <span class="comment">}</span>
+00942 <span class="comment">*/</span>
+00943
+00944
+00945
+<a name="l00946"></a><a class="code" href="a03256.html#NL3D_1_1CPSZoneCylindera44">00946</a> <span class="keywordtype">void</span> CPSZoneCylinder::performMotion(<a class="code" href="a05363.html#a366">TAnimationTime</a> ellapsedTime)
+00947 {
+00948 <a class="code" href="a04726.html#a0">MINI_TIMER</a>(<a class="code" href="a05363.html#a204">PSStatsZoneCylinder</a>)
+00949 TPSAttribVector::const_iterator dimIt;
+00950 <a class="code" href="a03135.html">CPSAttrib&lt;CPlaneBasis&gt;</a>::const_iterator basisIt;
+00951 TPSAttribVector::const_iterator cylinderPosIt, cylinderPosEnd, targetPosIt, targetPosEnd;
+00952 <a class="code" href="a03128.html">CVector</a> dest;
+00953 <a class="code" href="a03151.html">CPSCollisionInfo</a> ci;
+00954 <a class="code" href="a04558.html#a11">uint32</a> k;
+00955 <span class="keyword">const</span> <a class="code" href="a03135.html">TPSAttribVector</a> *speedAttr;
+00956
+00957
+00958
+00959 <span class="keywordflow">for</span> (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
+00960 {
+00961
+00962 speedAttr = &amp;((*it)-&gt;getSpeed());
+00963
+00964
+00965 <span class="comment">// cycle through the cylinders</span>
+00966
+00967 cylinderPosEnd = _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>().<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_3">end</a>();
+00968 <span class="keywordflow">for</span> (cylinderPosIt = _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>().<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>(), basisIt = _Basis.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>(), dimIt = <a class="code" href="a03256.html#NL3D_1_1CPSZoneCylinderp4">_Dim</a>.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>()
+00969 ; cylinderPosIt != cylinderPosEnd
+00970 ; ++cylinderPosIt, ++dimIt, ++basisIt)
+00971 {
+00972
+00973 <span class="comment">// we must setup the cylinder in the good basis</span>
+00974
+00975 <span class="keyword">const</span> <a class="code" href="a02851.html">CMatrix</a> &amp;m = CPSLocated::getConversionMatrix(*it, this-&gt;_Owner);
+00976
+00977
+00978
+00979 <span class="comment">// compute the new center pos</span>
+00980 <a class="code" href="a03128.html">CVector</a> center = m * *cylinderPosIt;
+00981
+00982 <span class="comment">// compute a basis for the cylinder</span>
+00983 <a class="code" href="a03128.html">CVector</a> I = m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1968_1">mulVector</a>(basisIt-&gt;X);
+00984 <a class="code" href="a03128.html">CVector</a> J = m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1968_1">mulVector</a>(basisIt-&gt;Y);
+00985 <a class="code" href="a03128.html">CVector</a> K = m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1968_1">mulVector</a>(basisIt-&gt;X ^ basisIt-&gt;Y);
+00986
+00987
+00988 <span class="comment">// the pos projected (and scale) over the plane basis of the cylinder, the pos minus the center</span>
+00989 <a class="code" href="a03128.html">CVector</a> projectedPos, tPos;
+00990
+00991 <span class="comment">// the same, but with the final position</span>
+00992 <a class="code" href="a03128.html">CVector</a> destProjectedPos, destTPos;
+00993
+00994
+00995 <span class="comment">// deals with each particle</span>
+00996 targetPosEnd = (*it)-&gt;getPos().end();
+00997 TPSAttribCollisionInfo::const_iterator ciIt = (*it)-&gt;getCollisionInfo().begin();
+00998 <span class="keywordflow">for</span> (targetPosIt = (*it)-&gt;getPos().begin(), k = 0; targetPosIt != targetPosEnd; ++targetPosIt, ++k, ++ciIt)
+00999 {
+01000 <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a> &amp;speed = (*speedAttr)[k];
+01001 <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a> &amp;pos = *targetPosIt;
+01002
+01003
+01004
+01005 <span class="comment">// check wether current pos was outside the cylinder</span>
+01006
+01007
+01008 tPos = pos - center;
+01009 projectedPos = (1 / dimIt-&gt;x) * (I * tPos) * I + (1 / dimIt-&gt;y) * (J * tPos) * J;
+01010
+01011 <span class="keywordflow">if</span> (!
+01012 (
+01013 ((tPos * K) &lt; dimIt-&gt;z)
+01014 &amp;&amp; ((tPos * K) &gt; -dimIt-&gt;z)
+01015 &amp;&amp; (projectedPos * projectedPos &lt; 1.f)
+01016 )
+01017 )
+01018 {
+01019 dest = pos + ellapsedTime * speed * ciIt-&gt;TimeSliceRatio;
+01020 destTPos = dest - center;
+01021 destProjectedPos = (1.f / dimIt-&gt;x) * (I * destTPos) * I + (1.f / dimIt-&gt;y) * (J * destTPos) * J;
+01022
+01023 <span class="comment">// test wether the new position is inside the cylinder</span>
+01024
+01025
+01026 <span class="keywordflow">if</span> (
+01027 (
+01028 ((destTPos * K) &lt; dimIt-&gt;z)
+01029 &amp;&amp; ((destTPos * K) &gt; -dimIt-&gt;z)
+01030 &amp;&amp; (destProjectedPos * destProjectedPos &lt; 1.f)
+01031 )
+01032 )
+01033 {
+01034 <span class="comment">// now, detect the closest hit point (the smallest alpha, with alpha, the percent of the move vector</span>
+01035 <span class="comment">// to reach the hit point)</span>
+01036
+01037 <span class="keyword">const</span> <span class="keywordtype">float</span> epsilon = 10E-3f;
+01038
+01039 <span class="keywordtype">float</span> alphaTop, alphaBottom, alphaCyl;
+01040
+01041 <span class="keyword">const</span> <span class="keywordtype">float</span> denum = (dest - pos) * K;
+01042
+01043 <span class="comment">// top plane</span>
+01044
+01045 <span class="keywordflow">if</span> (fabs(denum) &lt; epsilon)
+01046 {
+01047 alphaTop = (dimIt-&gt;z - (tPos * K)) / denum;
+01048 <span class="keywordflow">if</span> (alphaTop &lt; 0.f) alphaTop = 1.f;
+01049 }
+01050 <span class="keywordflow">else</span>
+01051 {
+01052 alphaTop = 1.f;
+01053 }
+01054
+01055 <span class="comment">// bottom plane</span>
+01056
+01057 <span class="keywordflow">if</span> (fabs(denum) &lt; epsilon)
+01058 {
+01059 alphaBottom = (- dimIt-&gt;z - (tPos * K)) / denum;
+01060 <span class="keywordflow">if</span> (alphaBottom &lt; 0.f) alphaBottom = 1.f;
+01061 }
+01062 <span class="keywordflow">else</span>
+01063 {
+01064 alphaBottom = 1.f;
+01065 }
+01066
+01067 <span class="comment">// cylinder</span>
+01068
+01069 <span class="comment">//expressed the src and dest positions in the cylinder basis</span>
+01070
+01071 <span class="keyword">const</span> <span class="keywordtype">float</span> ox = tPos * I, oy = tPos * J, dx = (destTPos - tPos) * I, dy = (destTPos - tPos) * J;
+01072
+01073 <span class="comment">// coefficients of the equation : a * alpha ^ 2 + b * alpha + c = 0</span>
+01074 <span class="keyword">const</span> <span class="keywordtype">float</span> a = (dx * dx) / (dimIt-&gt;x * dimIt-&gt;x)
+01075 + (dy * dy) / (dimIt-&gt;y * dimIt-&gt;y);
+01076 <span class="keyword">const</span> <span class="keywordtype">float</span> b = 2.f * ((ox * dx) / (dimIt-&gt;x * dimIt-&gt;x)
+01077 + (oy * dy) / (dimIt-&gt;y * dimIt-&gt;y));
+01078 <span class="keyword">const</span> <span class="keywordtype">float</span> c = (ox * ox) / (dimIt-&gt;x * dimIt-&gt;x) + (oy * oy) / (dimIt-&gt;y * dimIt-&gt;y) - 1;
+01079
+01080 <span class="comment">// discriminant</span>
+01081 <span class="keyword">const</span> <span class="keywordtype">float</span> delta = b * b - 4.f * a * c;
+01082
+01083 <span class="keywordflow">if</span> (delta &lt; epsilon)
+01084 {
+01085 alphaCyl = 1.f;
+01086 }
+01087 <span class="keywordflow">else</span>
+01088 {
+01089 <span class="keyword">const</span> <span class="keywordtype">float</span> deltaRoot = sqrtf(delta);
+01090 <span class="keyword">const</span> <span class="keywordtype">float</span> r1 = (- b + 2.f * deltaRoot) / (2.f * a);
+01091 <span class="keyword">const</span> <span class="keywordtype">float</span> r2 = (- b - 2.f * deltaRoot) / (2.f * a);
+01092
+01093 <span class="keywordflow">if</span> (r1 &lt; 0.f) alphaCyl = r2;
+01094 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (r2 &lt; 0.f) alphaCyl = r1;
+01095 <span class="keywordflow">else</span> alphaCyl = r1 &lt; r2 ? r1 : r2;
+01096
+01097 <span class="keywordflow">if</span> (alphaCyl &lt; 0.f) alphaCyl = 1.f;
+01098 }
+01099
+01100
+01101 <span class="comment">// now, choose the minimum positive dist</span>
+01102
+01103
+01104
+01105 <span class="keywordflow">if</span> (alphaTop &lt; alphaBottom &amp;&amp; alphaTop &lt; alphaCyl)
+01106 {
+01107 <span class="comment">// collision with the top plane</span>
+01108 <a class="code" href="a03128.html">CVector</a> startEnd = alphaTop * (dest - pos);
+01109 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo2">newPos</a> = pos + startEnd + <a class="code" href="a05363.html#a273">PSCollideEpsilon</a> * K;
+01110 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo1">dist</a> = startEnd.<a class="code" href="a03128.html#NLMISC_1_1CVectorz2049_0">norm</a>();
+01111 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo3">newSpeed</a> = (-2.f * (speed * K)) * K + speed;
+01112 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo0">collisionZone</a> = <span class="keyword">this</span>;
+01113
+01114 (*it)-&gt;collisionUpdate(ci, k);
+01115 }
+01116 <span class="keywordflow">else</span>
+01117 <span class="keywordflow">if</span> (alphaBottom &lt; alphaCyl)
+01118 {
+01119 <span class="comment">// collision with the bottom plane</span>
+01120 <a class="code" href="a03128.html">CVector</a> startEnd = alphaBottom * (dest - pos);
+01121 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo2">newPos</a> = pos + startEnd - <a class="code" href="a05363.html#a273">PSCollideEpsilon</a> * K;
+01122 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo1">dist</a> = startEnd.<a class="code" href="a03128.html#NLMISC_1_1CVectorz2049_0">norm</a>();
+01123 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo3">newSpeed</a> = (-2.f * (speed * K)) * K + speed;
+01124 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo0">collisionZone</a> = <span class="keyword">this</span>;
+01125
+01126
+01127 (*it)-&gt;collisionUpdate(ci, k);
+01128 }
+01129 <span class="keywordflow">else</span>
+01130 {
+01131 <span class="comment">// collision with the cylinder</span>
+01132
+01133 <a class="code" href="a03128.html">CVector</a> startEnd = alphaCyl * (dest - pos);
+01134
+01135 <span class="comment">// normal at the hit point. It is the gradient of the implicit equation x^2 / a^2 + y^2 / b^2 - R^ 2= 0</span>
+01136 <span class="comment">// so we got unormalized n = (2 x / a ^ 2, 2 y / b ^ 2, 0) in the basis of the cylinder</span>
+01137 <span class="comment">// As we'll normalize it, we don't need the 2 factor</span>
+01138
+01139 <span class="keywordtype">float</span> px = ox + alphaCyl * dx;
+01140 <span class="keywordtype">float</span> py = oy + alphaCyl * dy;
+01141
+01142 <a class="code" href="a03128.html">CVector</a> normal = px / (dimIt-&gt;x * dimIt-&gt;x) * I + py / (dimIt-&gt;y * dimIt-&gt;y) * J;
+01143 normal.<a class="code" href="a03128.html#NLMISC_1_1CVectorz2049_1">normalize</a>();
+01144
+01145 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo2">newPos</a> = pos + startEnd + <a class="code" href="a05363.html#a273">PSCollideEpsilon</a> * normal;
+01146 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo1">dist</a> = startEnd.<a class="code" href="a03128.html#NLMISC_1_1CVectorz2049_0">norm</a>();
+01147 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo3">newSpeed</a> = (-2.f * (speed * normal)) * normal + speed;
+01148 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo0">collisionZone</a> = <span class="keyword">this</span>;
+01149
+01150 (*it)-&gt;collisionUpdate(ci, k);
+01151 }
+01152
+01153 }
+01154 }
+01155 }
+01156 }
+01157 }
+01158 }
+01159
+<a name="l01160"></a><a class="code" href="a03256.html#NL3D_1_1CPSZoneCylindera61">01160</a> <span class="keywordtype">void</span> CPSZoneCylinder::show(<a class="code" href="a05363.html#a366">TAnimationTime</a> ellapsedTime)
+01161 {
+01162 TPSAttribVector::const_iterator dimIt = <a class="code" href="a03256.html#NL3D_1_1CPSZoneCylinderp4">_Dim</a>.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>()
+01163 ,posIt = _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>().<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>()
+01164 , endPosIt = _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>().<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_3">end</a>();
+01165
+01166 <a class="code" href="a03135.html">CPSAttrib&lt;CPlaneBasis&gt;</a>::const_iterator basisIt = _Basis.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>();
+01167
+01168 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea59">setupDriverModelMatrix</a>();
+01169 <a class="code" href="a02851.html">CMatrix</a> mat;
+01170
+01171
+01172
+01173 <a class="code" href="a03214.html">CPSLocated</a> *loc;
+01174 <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>;
+01175 <a class="code" href="a02691.html">CPSLocatedBindable</a> *lb;
+01176 _Owner-&gt;<a class="code" href="a03054.html#NL3D_1_1CPSLocateda39">getOwner</a>()-&gt;<a class="code" href="a03041.html#NL3D_1_1CParticleSystemz588_0">getCurrentEditedElement</a>(loc, <a class="code" href="a04223.html#a566">index</a>, lb);
+01177
+01178
+01179 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a11">uint32</a> k = 0; posIt != endPosIt; ++posIt, ++dimIt, ++basisIt, ++k)
+01180 {
+01181 mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1961_10">setRot</a>(basisIt-&gt;X, basisIt-&gt;Y, basisIt-&gt;X ^ basisIt-&gt;Y);
+01182 mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1961_4">setPos</a>(CVector::Null);
+01183
+01184 <span class="keyword">const</span> <a class="code" href="a03337.html">CRGBA</a> col = ((lb == NULL || <span class="keyword">this</span> == lb) &amp;&amp; loc == _Owner &amp;&amp; <a class="code" href="a04223.html#a566">index</a> == k ? CRGBA::Red : <a class="code" href="a03337.html">CRGBA</a>(127, 127, 127));
+01185
+01186
+01187 CPSUtil::displayCylinder(*<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea14">getDriver</a>(), *posIt, mat, *dimIt, 32, col);
+01188
+01189 mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1961_4">setPos</a>(*posIt);
+01190 CPSUtil::displayBasis(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea14">getDriver</a>() ,<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea22">getLocalToWorldMatrix</a>(), mat, 1.f, *<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea17">getFontGenerator</a>(), *<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea19">getFontManager</a>());
+01191 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea59">setupDriverModelMatrix</a>();
+01192
+01193 }
+01194 }
+01195
+01196
+01197
+<a name="l01198"></a><a class="code" href="a03256.html#NL3D_1_1CPSZoneCylindera54">01198</a> <span class="keywordtype">void</span> CPSZoneCylinder::setMatrix(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>, <span class="keyword">const</span> <a class="code" href="a02851.html">CMatrix</a> &amp;m)
+01199 {
+01200 <span class="comment">// transform the basis </span>
+01201 _Basis[<a class="code" href="a04223.html#a566">index</a>].X = m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_2">getI</a>();
+01202 _Basis[<a class="code" href="a04223.html#a566">index</a>].Y = m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_3">getJ</a>();
+01203
+01204 <span class="comment">// compute new pos</span>
+01205 _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>()[<a class="code" href="a04223.html#a566">index</a>] = m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_6">getPos</a>();
+01206
+01207
+01208 }
+01209
+01210
+01211
+<a name="l01212"></a><a class="code" href="a03256.html#NL3D_1_1CPSZoneCylindera24">01212</a> <a class="code" href="a02851.html">CMatrix</a> CPSZoneCylinder::getMatrix(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>)<span class="keyword"> const</span>
+01213 <span class="keyword"></span>{
+01214 <a class="code" href="a02851.html">CMatrix</a> m;
+01215 m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1961_10">setRot</a>(_Basis[<a class="code" href="a04223.html#a566">index</a>].X, _Basis[<a class="code" href="a04223.html#a566">index</a>].Y, _Basis[<a class="code" href="a04223.html#a566">index</a>].X ^_Basis[<a class="code" href="a04223.html#a566">index</a>].Y);
+01216 m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1961_4">setPos</a>(_Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>()[<a class="code" href="a04223.html#a566">index</a>]);
+01217 <span class="keywordflow">return</span> m;
+01218 }
+01219
+01220
+<a name="l01221"></a><a class="code" href="a03256.html#NL3D_1_1CPSZoneCylindera58">01221</a> <span class="keywordtype">void</span> CPSZoneCylinder::setScale(<a class="code" href="a04558.html#a11">uint32</a> k, <span class="keywordtype">float</span> scale)
+01222 {
+01223 <a class="code" href="a03256.html#NL3D_1_1CPSZoneCylinderp4">_Dim</a>[k] = <a class="code" href="a03128.html">CVector</a>(scale, scale, scale);
+01224 }
+01225
+<a name="l01226"></a><a class="code" href="a03256.html#NL3D_1_1CPSZoneCylindera31">01226</a> <a class="code" href="a03128.html">CVector</a> CPSZoneCylinder::getScale(<a class="code" href="a04558.html#a11">uint32</a> k)<span class="keyword"> const</span>
+01227 <span class="keyword"></span>{
+01228 <span class="keywordflow">return</span> <a class="code" href="a03256.html#NL3D_1_1CPSZoneCylinderp4">_Dim</a>[k];
+01229 }
+01230
+<a name="l01231"></a><a class="code" href="a03256.html#NL3D_1_1CPSZoneCylindera57">01231</a> <span class="keywordtype">void</span> CPSZoneCylinder::setScale(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>, <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a> &amp;<a class="code" href="a04223.html#a626">s</a>)
+01232 {
+01233 <a class="code" href="a03256.html#NL3D_1_1CPSZoneCylinderp4">_Dim</a>[<a class="code" href="a04223.html#a566">index</a>] = <a class="code" href="a04223.html#a626">s</a>;
+01234 }
+01235
+01236
+<a name="l01237"></a><a class="code" href="a03256.html#NL3D_1_1CPSZoneCylindera48">01237</a> <span class="keywordtype">void</span> CPSZoneCylinder::serial(<a class="code" href="a02270.html">NLMISC::IStream</a> &amp;f) <span class="keywordflow">throw</span>(<a class="code" href="a03781.html">NLMISC::EStream</a>)
+01238 {
+01239 f.serialVersion(1);
+01240 CPSZone::serial(f);
+01241 f.serial(_Basis);
+01242 f.serial(_Dim);
+01243 }
+01244
+01245
+01246
+<a name="l01247"></a><a class="code" href="a03256.html#NL3D_1_1CPSZoneCylinderb6">01247</a> <span class="keywordtype">void</span> CPSZoneCylinder::resize(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a587">size</a>)
+01248 {
+01249 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a04223.html#a587">size</a> &lt; (1 &lt;&lt; 16));
+01250 _Basis.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_2">resize</a>(<a class="code" href="a04223.html#a587">size</a>);
+01251 <a class="code" href="a03256.html#NL3D_1_1CPSZoneCylinderp4">_Dim</a>.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_2">resize</a>(<a class="code" href="a04223.html#a587">size</a>);
+01252 }
+01253
+<a name="l01254"></a><a class="code" href="a03256.html#NL3D_1_1CPSZoneCylinderb4">01254</a> <span class="keywordtype">void</span> CPSZoneCylinder::newElement(<a class="code" href="a03214.html">CPSLocated</a> *emitterLocated, <a class="code" href="a04558.html#a11">uint32</a> emitterIndex)
+01255 {
+01256 _Basis.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_1">insert</a>(<a class="code" href="a03083.html">CPlaneBasis</a>(CVector::K));
+01257 <a class="code" href="a03256.html#NL3D_1_1CPSZoneCylinderp4">_Dim</a>.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_1">insert</a>(<a class="code" href="a03128.html">CVector</a>(1, 1, 1));
+01258 }
+01259
+<a name="l01260"></a><a class="code" href="a03256.html#NL3D_1_1CPSZoneCylinderb2">01260</a> <span class="keywordtype">void</span> CPSZoneCylinder::deleteElement(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>)
+01261 {
+01262 _Basis.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_2">remove</a>(<a class="code" href="a04223.html#a566">index</a>);
+01263 <a class="code" href="a03256.html#NL3D_1_1CPSZoneCylinderp4">_Dim</a>.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_2">remove</a>(<a class="code" href="a04223.html#a566">index</a>);
+01264 }
+01265
+01266
+01268 <span class="comment">// implementation of CPSZoneRectangle //</span>
+01270 <span class="comment"></span>
+01271
+01272
+01273
+01274
+<a name="l01275"></a><a class="code" href="a03259.html#NL3D_1_1CPSZoneRectanglea44">01275</a> <span class="keywordtype">void</span> CPSZoneRectangle::performMotion(<a class="code" href="a05363.html#a366">TAnimationTime</a> ellapsedTime)
+01276 {
+01277 <a class="code" href="a04726.html#a0">MINI_TIMER</a>(<a class="code" href="a05363.html#a203">PSStatsZoneRectangle</a>)
+01278 <span class="comment">// for each target, we must check wether they are going through the rectangle</span>
+01279 <span class="comment">// if so they must bounce</span>
+01280 TPSAttribVector::const_iterator rectanglePosIt, rectanglePosEnd, targetPosIt, targetPosEnd;
+01281 <a class="code" href="a03135.html">CPSAttrib&lt;CPlaneBasis&gt;</a>::const_iterator basisIt;
+01282 TPSAttribFloat::const_iterator widthIt, heightIt;
+01283
+01284 <a class="code" href="a03128.html">CVector</a> dest;
+01285 <a class="code" href="a03151.html">CPSCollisionInfo</a> ci;
+01286 <a class="code" href="a03128.html">CVector</a> startEnd;
+01287 <a class="code" href="a04558.html#a11">uint32</a> k;
+01288 <span class="keyword">const</span> <a class="code" href="a03135.html">TPSAttribVector</a> *speedAttr;
+01289 <span class="keywordtype">float</span> posSide, negSide;
+01290
+01291 <span class="comment">// alpha is the ratio that gives the percent of endPos - startPos that hit the rectangle</span>
+01292 <span class="keywordtype">float</span> <a class="code" href="a04223.html#a663">alpha</a>;
+01293
+01294 <a class="code" href="a03128.html">CVector</a> center;
+01295
+01296 <span class="keywordflow">for</span> (TTargetCont::iterator it = _Targets.begin(); it != _Targets.end(); ++it)
+01297 {
+01298
+01299 basisIt = _Basis.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>();
+01300 heightIt = _Height.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>();
+01301 widthIt = _Width.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>();
+01302
+01303 speedAttr = &amp;((*it)-&gt;getSpeed());
+01304 <span class="comment">// cycle through the rectangle</span>
+01305
+01306 rectanglePosEnd = _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>().<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_3">end</a>();
+01307 <span class="keywordflow">for</span> (rectanglePosIt = _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>().<a class="code" href="a03135.html#NL3D_1_1CPSAttribz708_1">begin</a>(); rectanglePosIt != rectanglePosEnd
+01308 ; ++rectanglePosIt, ++basisIt, ++widthIt, ++heightIt)
+01309 {
+01310
+01311 <span class="comment">// we must setup the rectangle in the good basis</span>
+01312
+01313 <span class="keyword">const</span> <a class="code" href="a02851.html">CMatrix</a> &amp;m = CPSLocated::getConversionMatrix(*it, this-&gt;_Owner);
+01314
+01315
+01316
+01317 <a class="code" href="a03082.html">NLMISC::CPlane</a> p;
+01318 center = m * (*rectanglePosIt);
+01319
+01320 <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a> X = m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1968_1">mulVector</a>(basisIt-&gt;X);
+01321 <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a> Y = m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1968_1">mulVector</a>(basisIt-&gt;Y);
+01322
+01323 p.<a class="code" href="a03082.html#NLMISC_1_1CPlanez1990_2">make</a>(X ^ Y, center);
+01324
+01325 <span class="comment">// deals with each particle</span>
+01326
+01327 <span class="keyword">const</span> <span class="keywordtype">float</span> epsilon = 0.5f * <a class="code" href="a05363.html#a273">PSCollideEpsilon</a>;
+01328
+01329 targetPosEnd = (*it)-&gt;getPos().end();
+01330 TPSAttribCollisionInfo::const_iterator ciIt = (*it)-&gt;getCollisionInfo().begin();
+01331 <span class="keywordflow">for</span> (targetPosIt = (*it)-&gt;getPos().begin(), k = 0; targetPosIt != targetPosEnd; ++targetPosIt, ++k, ++ciIt)
+01332 {
+01333 <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a> &amp;pos = *targetPosIt;
+01334 <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a> &amp;speed = (*speedAttr)[k];
+01335 <span class="comment">// check whether the located is going through the rectangle</span>
+01336 dest = pos + ellapsedTime * speed * ciIt-&gt;TimeSliceRatio;
+01337
+01338
+01339 posSide = p * pos;
+01340 negSide = p * dest;
+01341
+01342 <span class="keywordflow">if</span> (posSide &gt;= - epsilon &amp;&amp; negSide &lt;= epsilon)
+01343 {
+01344 <span class="keywordflow">if</span> (fabsf(posSide - negSide) &gt; <a class="code" href="a04061.html#a0">std::numeric_limits&lt;float&gt;::min</a>())
+01345 {
+01346 <a class="code" href="a04223.html#a663">alpha</a> = posSide / (posSide - negSide);
+01347 }
+01348 <span class="keywordflow">else</span>
+01349 {
+01350 <a class="code" href="a04223.html#a663">alpha</a> = 0.f;
+01351 }
+01352 startEnd = <a class="code" href="a04223.html#a663">alpha</a> * (dest - pos);
+01353 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo1">dist</a> = startEnd.<a class="code" href="a03128.html#NLMISC_1_1CVectorz2049_0">norm</a>();
+01354 <span class="comment">// we translate the particle from an epsilon so that it won't get hooked to the rectangle</span>
+01355 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo2">newPos</a> = pos + startEnd;
+01356
+01357
+01358
+01359
+01360 <span class="keywordflow">if</span> ( fabs( (pos - center) * X ) &lt; *widthIt &amp;&amp; fabs( (pos - center) * Y ) &lt; *heightIt) <span class="comment">// check collision against rectangle</span>
+01361 {
+01362 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo2">newPos</a> += <a class="code" href="a05363.html#a273">PSCollideEpsilon</a> * p.<a class="code" href="a03082.html#NLMISC_1_1CPlanez1990_0">getNormal</a>();
+01363 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo3">newSpeed</a> = _BounceFactor * (speed - 2.0f * (speed * p.<a class="code" href="a03082.html#NLMISC_1_1CPlanez1990_0">getNormal</a>()) * p.<a class="code" href="a03082.html#NLMISC_1_1CPlanez1990_0">getNormal</a>());
+01364 ci.<a class="code" href="a03151.html#NL3D_1_1CPSCollisionInfoo0">collisionZone</a> = <span class="keyword">this</span>;
+01365 (*it)-&gt;collisionUpdate(ci, k);
+01366 }
+01367
+01368 }
+01369 }
+01370 }
+01371 }
+01372 }
+01373
+01374
+<a name="l01375"></a><a class="code" href="a03259.html#NL3D_1_1CPSZoneRectanglea61">01375</a> <span class="keywordtype">void</span> CPSZoneRectangle::show(<a class="code" href="a05363.html#a366">TAnimationTime</a> ellapsedTime)
+01376 {
+01377 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+01378 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a587">size</a> = _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda44">getSize</a>();
+01379 <span class="keywordflow">if</span> (!<a class="code" href="a04223.html#a587">size</a>) <span class="keywordflow">return</span>;
+01380 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea59">setupDriverModelMatrix</a>();
+01381 <a class="code" href="a02851.html">CMatrix</a> mat;
+01382
+01383 <a class="code" href="a03214.html">CPSLocated</a> *loc;
+01384 <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>;
+01385 <a class="code" href="a02691.html">CPSLocatedBindable</a> *lb;
+01386 _Owner-&gt;<a class="code" href="a03054.html#NL3D_1_1CPSLocateda39">getOwner</a>()-&gt;<a class="code" href="a03041.html#NL3D_1_1CParticleSystemz588_0">getCurrentEditedElement</a>(loc, <a class="code" href="a04223.html#a566">index</a>, lb);
+01387
+01388 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 0; k &lt; <a class="code" href="a04223.html#a587">size</a>; ++k)
+01389 {
+01390 <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a> &amp;I = _Basis[k].X;
+01391 <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a> &amp;J = _Basis[k].Y;
+01392 mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1961_10">setRot</a>(I, J , I ^J);
+01393 mat.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1961_4">setPos</a>(_Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>()[k]);
+01394 CPSUtil::displayBasis(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea14">getDriver</a>(), <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea22">getLocalToWorldMatrix</a>(), mat, 1.f, *<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea17">getFontGenerator</a>(), *<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea19">getFontManager</a>());
+01395 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea59">setupDriverModelMatrix</a>();
+01396
+01397 <span class="keyword">const</span> <a class="code" href="a03337.html">CRGBA</a> col = ((lb == NULL || <span class="keyword">this</span> == lb) &amp;&amp; loc == _Owner &amp;&amp; <a class="code" href="a04223.html#a566">index</a> == k ? CRGBA::Red : <a class="code" href="a03337.html">CRGBA</a>(127, 127, 127));
+01398
+01399
+01400
+01401 <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a> &amp;pos = _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>()[k];
+01402 CPSUtil::display3DQuad(*<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea14">getDriver</a>(), pos + I * _Width[k] + J * _Height[k]
+01403 , pos + I * _Width[k] - J * _Height[k]
+01404 , pos - I * _Width[k] - J * _Height[k]
+01405 , pos - I * _Width[k] + J * _Height[k], col);
+01406 }
+01407 }
+01408
+<a name="l01409"></a><a class="code" href="a03259.html#NL3D_1_1CPSZoneRectanglea54">01409</a> <span class="keywordtype">void</span> CPSZoneRectangle::setMatrix(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>, <span class="keyword">const</span> <a class="code" href="a02851.html">CMatrix</a> &amp;m)
+01410 {
+01411 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+01412
+01413 _Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>()[<a class="code" href="a04223.html#a566">index</a>] = m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_6">getPos</a>();
+01414 _Basis[<a class="code" href="a04223.html#a566">index</a>].X = m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_2">getI</a>();
+01415 _Basis[<a class="code" href="a04223.html#a566">index</a>].Y = m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1963_3">getJ</a>();
+01416 }
+01417
+01418
+<a name="l01419"></a><a class="code" href="a03259.html#NL3D_1_1CPSZoneRectanglea24">01419</a> <a class="code" href="a02851.html">CMatrix</a> CPSZoneRectangle::getMatrix(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>)<span class="keyword"> const</span>
+01420 <span class="keyword"></span>{
+01421 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+01422 <a class="code" href="a02851.html">CMatrix</a> m;
+01423 m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1961_10">setRot</a>(_Basis[<a class="code" href="a04223.html#a566">index</a>].X, _Basis[<a class="code" href="a04223.html#a566">index</a>].Y, _Basis[<a class="code" href="a04223.html#a566">index</a>].X ^ _Basis[<a class="code" href="a04223.html#a566">index</a>].Y);
+01424 m.<a class="code" href="a02851.html#NLMISC_1_1CMatrixz1961_4">setPos</a>(_Owner-&gt;<a class="code" href="a03214.html#NL3D_1_1CPSLocateda42">getPos</a>()[<a class="code" href="a04223.html#a566">index</a>]);
+01425 <span class="keywordflow">return</span> m;
+01426 }
+01427
+<a name="l01428"></a><a class="code" href="a03259.html#NL3D_1_1CPSZoneRectanglea58">01428</a> <span class="keywordtype">void</span> CPSZoneRectangle::setScale(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>, <span class="keywordtype">float</span> scale)
+01429 {
+01430 _Width[<a class="code" href="a04223.html#a566">index</a>] = scale;
+01431 _Height[<a class="code" href="a04223.html#a566">index</a>] = scale;
+01432 }
+<a name="l01433"></a><a class="code" href="a03259.html#NL3D_1_1CPSZoneRectanglea57">01433</a> <span class="keywordtype">void</span> CPSZoneRectangle::setScale(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>, <span class="keyword">const</span> <a class="code" href="a03128.html">CVector</a> &amp;<a class="code" href="a04223.html#a626">s</a>)
+01434 {
+01435 _Width[<a class="code" href="a04223.html#a566">index</a>] = <a class="code" href="a04223.html#a626">s</a>.x;
+01436 _Height[<a class="code" href="a04223.html#a566">index</a>] = <a class="code" href="a04223.html#a626">s</a>.y;
+01437 }
+<a name="l01438"></a><a class="code" href="a03259.html#NL3D_1_1CPSZoneRectanglea31">01438</a> <a class="code" href="a03128.html">CVector</a> CPSZoneRectangle::getScale(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>)<span class="keyword"> const</span>
+01439 <span class="keyword"></span>{
+01440 <span class="keywordflow">return</span> <a class="code" href="a03128.html">CVector</a>(_Width[<a class="code" href="a04223.html#a566">index</a>], _Height[<a class="code" href="a04223.html#a566">index</a>], 1.f);
+01441 }
+01442
+01443
+01444
+<a name="l01445"></a><a class="code" href="a03259.html#NL3D_1_1CPSZoneRectanglea48">01445</a> <span class="keywordtype">void</span> CPSZoneRectangle::serial(<a class="code" href="a02270.html">NLMISC::IStream</a> &amp;f) <span class="keywordflow">throw</span>(<a class="code" href="a03781.html">NLMISC::EStream</a>)
+01446 {
+01447 f.serialVersion(1);
+01448 CPSZone::serial(f);
+01449 f.serial(_Basis);
+01450 f.serial(_Width);
+01451 f.serial(_Height);
+01452 }
+01453
+01454
+<a name="l01455"></a><a class="code" href="a03259.html#NL3D_1_1CPSZoneRectangleb6">01455</a> <span class="keywordtype">void</span> CPSZoneRectangle::resize(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a587">size</a>)
+01456 {
+01457 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a04223.html#a587">size</a> &lt; (1 &lt;&lt; 16));
+01458 _Basis.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_2">resize</a>(<a class="code" href="a04223.html#a587">size</a>);
+01459 _Width.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_2">resize</a>(<a class="code" href="a04223.html#a587">size</a>);
+01460 _Height.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz704_2">resize</a>(<a class="code" href="a04223.html#a587">size</a>);
+01461 }
+01462
+<a name="l01463"></a><a class="code" href="a03259.html#NL3D_1_1CPSZoneRectangleb4">01463</a> <span class="keywordtype">void</span> CPSZoneRectangle::newElement(<a class="code" href="a03214.html">CPSLocated</a> *emitterLocated, <a class="code" href="a04558.html#a11">uint32</a> emitterIndex)
+01464 {
+01465 _Basis.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_1">insert</a>(<a class="code" href="a03083.html">CPlaneBasis</a>(CVector::K));
+01466 _Width.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_1">insert</a>(1.f);
+01467 _Height.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_1">insert</a>(1.f);
+01468 }
+01469
+<a name="l01470"></a><a class="code" href="a03259.html#NL3D_1_1CPSZoneRectangleb2">01470</a> <span class="keywordtype">void</span> CPSZoneRectangle::deleteElement(<a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>)
+01471 {
+01472 _Basis.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_2">remove</a>(<a class="code" href="a04223.html#a566">index</a>);
+01473 _Width.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_2">remove</a>(<a class="code" href="a04223.html#a566">index</a>);
+01474 _Height.<a class="code" href="a03135.html#NL3D_1_1CPSAttribz710_2">remove</a>(<a class="code" href="a04223.html#a566">index</a>);
+01475 }
+01476
+01477
+01478
+01479 } <span class="comment">// NL3D</span>
+</pre></div><hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:35:02 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>