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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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diff --git a/docs/doxygen/nel/a04929.html b/docs/doxygen/nel/a04929.html new file mode 100644 index 00000000..4614053d --- /dev/null +++ b/docs/doxygen/nel/a04929.html @@ -0,0 +1,474 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: scene_user.cpp File Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>scene_user.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2> +<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04929.html">scene_user.cpp</a>,v 1.56 2004/03/12 16:27:52 berenguier Exp </dd></dl> + +<p> +Definition in file <a class="el" href="a06352.html">scene_user.cpp</a>. +<p> +<code>#include "<a class="el" href="a06438.html">std3d.h</a>"</code><br> +<code>#include "<a class="el" href="a06353.html">3d/scene_user.h</a>"</code><br> +<code>#include "<a class="el" href="a05570.html">3d/coarse_mesh_manager.h</a>"</code><br> +<code>#include "<a class="el" href="a06189.html">3d/point_light_user.h</a>"</code><br> +<code>#include "<a class="el" href="a06183.html">3d/point_light_model.h</a>"</code><br> +<code>#include "<a class="el" href="a05936.html">3d/lod_character_manager.h</a>"</code><br> +<code>#include "<a class="el" href="a05938.html">3d/lod_character_shape.h</a>"</code><br> +<code>#include "<a class="el" href="a05940.html">3d/lod_character_shape_bank.h</a>"</code><br> +<code>#include "<a class="el" href="a05788.html">nel/misc/hierarchical_timer.h</a>"</code><br> +<code>#include "<a class="el" href="a05464.html">3d/async_texture_manager.h</a>"</code><br> + +<p> +<a href="a06352.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Namespaces</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>namespace </td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr> + +<tr><td colspan=2><br><h2>Defines</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04929.html#a6">NL3D_HAUTO_ASYNC_IG</a> H_AUTO_USE( NL3D_Load_AsyncIG )</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04929.html#a3">NL3D_HAUTO_CREATE_INSTANCE</a> H_AUTO_USE( NL3D_CreateOrLoad_Instance )</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04929.html#a4">NL3D_HAUTO_CREATE_SKELETON</a> H_AUTO_USE( NL3D_CreateOrLoad_Skeleton )</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04929.html#a1">NL3D_HAUTO_ELT_SCENE</a> H_AUTO_USE( NL3D_Misc_Scene_CreateDel_Element )</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04929.html#a2">NL3D_HAUTO_LOAD_ANIMSET</a> H_AUTO_USE( NL3D_Load_AnimationSet )</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04929.html#a5">NL3D_HAUTO_LOAD_LOD</a> H_AUTO_USE( NL3D_Load_CLodOrCoarseMesh )</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04929.html#a7">NL3D_HAUTO_RENDER_SCENE</a> H_AUTO_USE( NL3D_Render_Scene )</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04929.html#a8">NL3D_HAUTO_RENDER_SCENE_ANIMATE</a> H_AUTO_USE( NL3D_Render_Animate_Scene )</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04929.html#a0">NL3D_HAUTO_UI_SCENE</a> H_AUTO_USE( NL3D_UI_Scene )</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04929.html#a15">NL3D_MEM_CLOUDS</a> NL_ALLOC_CONTEXT( 3dCloud )</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04929.html#a10">NL3D_MEM_IG</a> NL_ALLOC_CONTEXT( 3dIg )</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04929.html#a13">NL3D_MEM_INSTANCE</a> NL_ALLOC_CONTEXT( 3dIns )</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04929.html#a14">NL3D_MEM_LANDSCAPE</a> NL_ALLOC_CONTEXT( 3dLand )</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04929.html#a9">NL3D_MEM_LIGHT</a> NL_ALLOC_CONTEXT( 3dLight )</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04929.html#a11">NL3D_MEM_LOD</a> NL_ALLOC_CONTEXT( 3dLod )</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04929.html#a12">NL3D_MEM_SCENE_RENDER</a> NL_ALLOC_CONTEXT( 3dScRdr )</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>#define </td><td class="memItemRight" valign=bottom><a class="el" href="a04929.html#a16">NL3D_MEM_VISUAL_COLLISION</a> NL_ALLOC_CONTEXT( 3dVsCol )</td></tr> + +</table> +<hr><h2>Define Documentation</h2> +<a class="anchor" name="a6" doxytag="scene_user.cpp::NL3D_HAUTO_ASYNC_IG" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_HAUTO_ASYNC_IG H_AUTO_USE( NL3D_Load_AsyncIG ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Referenced by <a class="el" href="a06352.html#l00753">NL3D::CSceneUser::createInstanceGroupAndAddToSceneAsync()</a>, <a class="el" href="a06352.html#l00044">NL3D::H_AUTO_DECL()</a>, <a class="el" href="a06352.html#l00764">NL3D::CSceneUser::stopCreatingAndAddingIG()</a>, and <a class="el" href="a06352.html#l00578">NL3D::CSceneUser::updateWaitingInstances()</a>. </td> + </tr> +</table> +<a class="anchor" name="a3" doxytag="scene_user.cpp::NL3D_HAUTO_CREATE_INSTANCE" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_HAUTO_CREATE_INSTANCE H_AUTO_USE( NL3D_CreateOrLoad_Instance ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Referenced by <a class="el" href="a06352.html#l00700">NL3D::CSceneUser::createInstance()</a>, <a class="el" href="a06352.html#l00724">NL3D::CSceneUser::createInstanceAsync()</a>, and <a class="el" href="a06352.html#l00044">NL3D::H_AUTO_DECL()</a>. </td> + </tr> +</table> +<a class="anchor" name="a4" doxytag="scene_user.cpp::NL3D_HAUTO_CREATE_SKELETON" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_HAUTO_CREATE_SKELETON H_AUTO_USE( NL3D_CreateOrLoad_Skeleton ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Referenced by <a class="el" href="a06352.html#l00830">NL3D::CSceneUser::createSkeleton()</a>, and <a class="el" href="a06352.html#l00044">NL3D::H_AUTO_DECL()</a>. </td> + </tr> +</table> +<a class="anchor" name="a1" doxytag="scene_user.cpp::NL3D_HAUTO_ELT_SCENE" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_HAUTO_ELT_SCENE H_AUTO_USE( NL3D_Misc_Scene_CreateDel_Element ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Referenced by <a class="el" href="a06352.html#l00678">NL3D::CSceneUser::createCamera()</a>, <a class="el" href="a06352.html#l00873">NL3D::CSceneUser::createCloudScape()</a>, <a class="el" href="a06352.html#l00856">NL3D::CSceneUser::createLandscape()</a>, <a class="el" href="a06352.html#l00118">NL3D::CSceneUser::createPlayListManager()</a>, <a class="el" href="a06352.html#l00353">NL3D::CSceneUser::createPointLight()</a>, <a class="el" href="a06352.html#l00806">NL3D::CSceneUser::createTransform()</a>, <a class="el" href="a06352.html#l00929">NL3D::CSceneUser::createVisualCollisionManager()</a>, <a class="el" href="a06352.html#l00097">NL3D::CSceneUser::deleteAnimationSet()</a>, <a class="el" href="a06352.html#l00686">NL3D::CSceneUser::deleteCamera()</a>, <a class="el" href="a06352.html#l00743">NL3D::CSceneUser::deleteInstance()</a>, <a class="el" href="a06352.html#l00864">NL3D::CSceneUser::deleteLandscape()</a>, <a class="el" href="a06352.html#l00126">NL3D::CSceneUser::deletePlayListManager()</a>, <a class="el" href="a06352.html#l00367">NL3D::CSceneUser::deletePointLight()</a>, <a class="el" href="a06352.html#l00846">NL3D::CSceneUser::deleteSkeleton()</a>, <a class="el" href="a06352.html#l00820">NL3D::CSceneUser::deleteTransform()</a>, <a class="el" href="a06352.html#l00936">NL3D::CSceneUser::deleteVisualCollisionManager()</a>, and <a class="el" href="a06352.html#l00044">NL3D::H_AUTO_DECL()</a>. </td> + </tr> +</table> +<a class="anchor" name="a2" doxytag="scene_user.cpp::NL3D_HAUTO_LOAD_ANIMSET" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_HAUTO_LOAD_ANIMSET H_AUTO_USE( NL3D_Load_AnimationSet ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Referenced by <a class="el" href="a06352.html#l00085">NL3D::CSceneUser::createAnimationSet()</a>, and <a class="el" href="a06352.html#l00044">NL3D::H_AUTO_DECL()</a>. </td> + </tr> +</table> +<a class="anchor" name="a5" doxytag="scene_user.cpp::NL3D_HAUTO_LOAD_LOD" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_HAUTO_LOAD_LOD H_AUTO_USE( NL3D_Load_CLodOrCoarseMesh ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Referenced by <a class="el" href="a06352.html#l00503">NL3D::CSceneUser::deleteCLodShapeBank()</a>, <a class="el" href="a06352.html#l00044">NL3D::H_AUTO_DECL()</a>, <a class="el" href="a06352.html#l00475">NL3D::CSceneUser::loadCLodShapeBank()</a>, and <a class="el" href="a06352.html#l00194">NL3D::CSceneUser::setCoarseMeshManagerTexture()</a>. </td> + </tr> +</table> +<a class="anchor" name="a7" doxytag="scene_user.cpp::NL3D_HAUTO_RENDER_SCENE" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_HAUTO_RENDER_SCENE H_AUTO_USE( NL3D_Render_Scene ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Referenced by <a class="el" href="a06352.html#l00044">NL3D::H_AUTO_DECL()</a>, and <a class="el" href="a06352.html#l00548">NL3D::CSceneUser::render()</a>. </td> + </tr> +</table> +<a class="anchor" name="a8" doxytag="scene_user.cpp::NL3D_HAUTO_RENDER_SCENE_ANIMATE" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_HAUTO_RENDER_SCENE_ANIMATE H_AUTO_USE( NL3D_Render_Animate_Scene ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Referenced by <a class="el" href="a06352.html#l00612">NL3D::CSceneUser::animate()</a>, and <a class="el" href="a06352.html#l00044">NL3D::H_AUTO_DECL()</a>. </td> + </tr> +</table> +<a class="anchor" name="a0" doxytag="scene_user.cpp::NL3D_HAUTO_UI_SCENE" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_HAUTO_UI_SCENE H_AUTO_USE( NL3D_UI_Scene ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Referenced by <a class="el" href="a06352.html#l00229">NL3D::CSceneUser::enableLightingSystem()</a>, <a class="el" href="a06352.html#l00658">NL3D::CSceneUser::findCameraClusterSystemFromRay()</a>, <a class="el" href="a06352.html#l00283">NL3D::CSceneUser::getAmbientGlobal()</a>, <a class="el" href="a06352.html#l00636">NL3D::CSceneUser::getCam()</a>, <a class="el" href="a06352.html#l00531">NL3D::CSceneUser::getCLodAnimIdByName()</a>, <a class="el" href="a06352.html#l00519">NL3D::CSceneUser::getCLodShapeIdByName()</a>, <a class="el" href="a06352.html#l00220">NL3D::CSceneUser::getCoarseMeshLightingUpdate()</a>, <a class="el" href="a06352.html#l00399">NL3D::CSceneUser::getGlobalWindDirection()</a>, <a class="el" href="a06352.html#l00386">NL3D::CSceneUser::getGlobalWindPower()</a>, <a class="el" href="a06352.html#l00175">NL3D::CSceneUser::getGroupLoadMaxPolygon()</a>, <a class="el" href="a06352.html#l00183">NL3D::CSceneUser::getGroupNbFaceAsked()</a>, <a class="el" href="a06352.html#l00343">NL3D::CSceneUser::getLightTransitionThreshold()</a>, <a class="el" href="a06352.html#l00328">NL3D::CSceneUser::getMaxLightContribution()</a>, <a class="el" href="a06352.html#l00158">NL3D::CSceneUser::getNbFaceAsked()</a>, <a class="el" href="a06352.html#l00147">NL3D::CSceneUser::getPolygonBalancingMode()</a>, <a class="el" href="a06352.html#l00290">NL3D::CSceneUser::getSunAmbient()</a>, <a class="el" href="a06352.html#l00297">NL3D::CSceneUser::getSunDiffuse()</a>, <a class="el" href="a06352.html#l00311">NL3D::CSceneUser::getSunDirection()</a>, <a class="el" href="a06352.html#l00304">NL3D::CSceneUser::getSunSpecular()</a>, <a class="el" href="a06352.html#l00650">NL3D::CSceneUser::getViewport()</a>, <a class="el" href="a06352.html#l00044">NL3D::H_AUTO_DECL()</a>, <a class="el" href="a06352.html#l00463">NL3D::CSceneUser::resetCLodManager()</a>, <a class="el" href="a06352.html#l00238">NL3D::CSceneUser::setAmbientGlobal()</a>, <a class="el" href="a06352.html#l00106">NL3D::CSceneUser::setAutomaticAnimationSet()</a>, <a class="el" href="a06352.html#l00622">NL3D::CSceneUser::setCam()</a>, <a class="el" href="a06352.html#l00211">NL3D::CSceneUser::setCoarseMeshLightingUpdate()</a>, <a class="el" href="a06352.html#l00378">NL3D::CSceneUser::setGlobalWindPower()</a>, <a class="el" href="a06352.html#l00167">NL3D::CSceneUser::setGroupLoadMaxPolygon()</a>, <a class="el" href="a06352.html#l00273">NL3D::CSceneUser::setLightGroupColor()</a>, <a class="el" href="a06352.html#l00336">NL3D::CSceneUser::setLightTransitionThreshold()</a>, <a class="el" href="a06352.html#l00321">NL3D::CSceneUser::setMaxLightContribution()</a>, <a class="el" href="a06352.html#l00136">NL3D::CSceneUser::setPolygonBalancingMode()</a>, <a class="el" href="a06352.html#l00245">NL3D::CSceneUser::setSunAmbient()</a>, <a class="el" href="a06352.html#l00252">NL3D::CSceneUser::setSunDiffuse()</a>, <a class="el" href="a06352.html#l00266">NL3D::CSceneUser::setSunDirection()</a>, <a class="el" href="a06352.html#l00259">NL3D::CSceneUser::setSunSpecular()</a>, <a class="el" href="a06352.html#l00919">NL3D::CSceneUser::setToGlobalInstanceGroup()</a>, and <a class="el" href="a06352.html#l00643">NL3D::CSceneUser::setViewport()</a>. </td> + </tr> +</table> +<a class="anchor" name="a15" doxytag="scene_user.cpp::NL3D_MEM_CLOUDS" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_MEM_CLOUDS NL_ALLOC_CONTEXT( 3dCloud ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Referenced by <a class="el" href="a06352.html#l00873">NL3D::CSceneUser::createCloudScape()</a>, <a class="el" href="a06352.html#l00881">NL3D::CSceneUser::deleteCloudScape()</a>, and <a class="el" href="a06352.html#l00044">NL3D::H_AUTO_DECL()</a>. </td> + </tr> +</table> +<a class="anchor" name="a10" doxytag="scene_user.cpp::NL3D_MEM_IG" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_MEM_IG NL_ALLOC_CONTEXT( 3dIg ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a class="anchor" name="a13" doxytag="scene_user.cpp::NL3D_MEM_INSTANCE" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_MEM_INSTANCE NL_ALLOC_CONTEXT( 3dIns ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a class="anchor" name="a14" doxytag="scene_user.cpp::NL3D_MEM_LANDSCAPE" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_MEM_LANDSCAPE NL_ALLOC_CONTEXT( 3dLand ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a class="anchor" name="a9" doxytag="scene_user.cpp::NL3D_MEM_LIGHT" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_MEM_LIGHT NL_ALLOC_CONTEXT( 3dLight ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + </td> + </tr> +</table> +<a class="anchor" name="a11" doxytag="scene_user.cpp::NL3D_MEM_LOD" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_MEM_LOD NL_ALLOC_CONTEXT( 3dLod ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Referenced by <a class="el" href="a06352.html#l00503">NL3D::CSceneUser::deleteCLodShapeBank()</a>, <a class="el" href="a06352.html#l00531">NL3D::CSceneUser::getCLodAnimIdByName()</a>, <a class="el" href="a06352.html#l00519">NL3D::CSceneUser::getCLodShapeIdByName()</a>, <a class="el" href="a06352.html#l00044">NL3D::H_AUTO_DECL()</a>, <a class="el" href="a06352.html#l00475">NL3D::CSceneUser::loadCLodShapeBank()</a>, <a class="el" href="a06352.html#l00463">NL3D::CSceneUser::resetCLodManager()</a>, and <a class="el" href="a06352.html#l00194">NL3D::CSceneUser::setCoarseMeshManagerTexture()</a>. </td> + </tr> +</table> +<a class="anchor" name="a12" doxytag="scene_user.cpp::NL3D_MEM_SCENE_RENDER" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_MEM_SCENE_RENDER NL_ALLOC_CONTEXT( 3dScRdr ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Referenced by <a class="el" href="a06352.html#l00044">NL3D::H_AUTO_DECL()</a>, and <a class="el" href="a06352.html#l00548">NL3D::CSceneUser::render()</a>. </td> + </tr> +</table> +<a class="anchor" name="a16" doxytag="scene_user.cpp::NL3D_MEM_VISUAL_COLLISION" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> #define NL3D_MEM_VISUAL_COLLISION NL_ALLOC_CONTEXT( 3dVsCol ) + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Referenced by <a class="el" href="a06732.html#l00065">NL3D::CVisualCollisionManagerUser::createEntity()</a>, <a class="el" href="a06352.html#l00929">NL3D::CSceneUser::createVisualCollisionManager()</a>, <a class="el" href="a06732.html#l00053">NL3D::CVisualCollisionManagerUser::CVisualCollisionManagerUser()</a>, <a class="el" href="a06732.html#l00071">NL3D::CVisualCollisionManagerUser::deleteEntity()</a>, <a class="el" href="a06352.html#l00936">NL3D::CSceneUser::deleteVisualCollisionManager()</a>, <a class="el" href="a06352.html#l00044">NL3D::H_AUTO_DECL()</a>, <a class="el" href="a06732.html#l00059">NL3D::CVisualCollisionManagerUser::setLandscape()</a>, and <a class="el" href="a06732.html#l00077">NL3D::CVisualCollisionManagerUser::setSunContributionPower()</a>. </td> + </tr> +</table> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:43:16 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |