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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: landscape.cpp File Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>landscape.cpp File Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
+<dl compact><dt><b>Id</b></dt><dd><a class="el" href="a04439.html">landscape.cpp</a>,v 1.140 2004/03/12 16:27:51 berenguier Exp </dd></dl>
+
+<p>
+Definition in file <a class="el" href="a05862.html">landscape.cpp</a>.
+<p>
+<code>#include "<a class="el" href="a06438.html">std3d.h</a>"</code><br>
+<code>#include "<a class="el" href="a05863.html">3d/landscape.h</a>"</code><br>
+<code>#include "<a class="el" href="a05871.html">3d/landscape_model.h</a>"</code><br>
+<code>#include "<a class="el" href="a05505.html">nel/misc/bsphere.h</a>"</code><br>
+<code>#include "<a class="el" href="a06522.html">3d/texture_file.h</a>"</code><br>
+<code>#include "<a class="el" href="a06520.html">3d/texture_far.h</a>"</code><br>
+<code>#include "<a class="el" href="a05873.html">3d/landscape_profile.h</a>"</code><br>
+<code>#include "<a class="el" href="a05786.html">nel/3d/height_map.h</a>"</code><br>
+<code>#include "<a class="el" href="a06549.html">3d/tile_noise_map.h</a>"</code><br>
+<code>#include "<a class="el" href="a06699.html">3d/vegetable_manager.h</a>"</code><br>
+<code>#include "<a class="el" href="a06687.html">3d/vegetable.h</a>"</code><br>
+<code>#include "<a class="el" href="a05877.html">3d/landscape_vegetable_block.h</a>"</code><br>
+<code>#include "<a class="el" href="a05701.html">nel/misc/fast_floor.h</a>"</code><br>
+<code>#include "<a class="el" href="a06551.html">3d/tile_vegetable_desc.h</a>"</code><br>
+<code>#include "<a class="el" href="a06516.html">3d/texture_dlm.h</a>"</code><br>
+<code>#include "<a class="el" href="a06164.html">3d/patchdlm_context.h</a>"</code><br>
+<code>#include "<a class="el" href="a05788.html">nel/misc/hierarchical_timer.h</a>"</code><br>
+<code>#include "<a class="el" href="a06717.html">3d/vertex_program.h</a>"</code><br>
+
+<p>
+<a href="a05862.html">Go to the source code of this file.</a><table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Namespaces</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>namespace &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a05363.html">NL3D</a></td></tr>
+
+<tr><td colspan=2><br><h2>Defines</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04439.html#a4">NL3D_REFINE_PLIST_DIST_MAX_MOD</a>&nbsp;&nbsp;&nbsp;0.7f</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04439.html#a2">NL3D_REFINE_PLIST_DIST_STEP</a>&nbsp;&nbsp;&nbsp;0.0625</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04439.html#a3">NL3D_REFINE_PLIST_NUM_ENTRIES</a>&nbsp;&nbsp;&nbsp;2048</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04439.html#a5">NL3D_REFINE_PLIST_SPLIT_NUMQUADRANT</a>&nbsp;&nbsp;&nbsp;16</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04439.html#a0">NL3D_TESS_ALLOC_BLOCKSIZE</a>&nbsp;&nbsp;&nbsp;16000</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04439.html#a1">NL3D_TESSRDR_ALLOC_BLOCKSIZE</a>&nbsp;&nbsp;&nbsp;8000</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04439.html#a6">NL_TILE_FAR_SIZE_ORDER0</a>&nbsp;&nbsp;&nbsp;(NL_NUM_PIXELS_ON_FAR_TILE_EDGE*NL_NUM_PIXELS_ON_FAR_TILE_EDGE)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04439.html#a7">NL_TILE_FAR_SIZE_ORDER1</a>&nbsp;&nbsp;&nbsp;((NL_NUM_PIXELS_ON_FAR_TILE_EDGE&gt;&gt;1)*(NL_NUM_PIXELS_ON_FAR_TILE_EDGE&gt;&gt;1))</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>#define&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a04439.html#a8">NL_TILE_FAR_SIZE_ORDER2</a>&nbsp;&nbsp;&nbsp;((NL_NUM_PIXELS_ON_FAR_TILE_EDGE&gt;&gt;2)*(NL_NUM_PIXELS_ON_FAR_TILE_EDGE&gt;&gt;2))</td></tr>
+
+</table>
+<hr><h2>Define Documentation</h2>
+<a class="anchor" name="a4" doxytag="landscape.cpp::NL3D_REFINE_PLIST_DIST_MAX_MOD" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_REFINE_PLIST_DIST_MAX_MOD&nbsp;&nbsp;&nbsp;0.7f
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05862.html#l00084">84</a> of file <a class="el" href="a05862.html">landscape.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05862.html#l00178">NL3D::CLandscape::CLandscape()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a2" doxytag="landscape.cpp::NL3D_REFINE_PLIST_DIST_STEP" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_REFINE_PLIST_DIST_STEP&nbsp;&nbsp;&nbsp;0.0625
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05862.html#l00076">76</a> of file <a class="el" href="a05862.html">landscape.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05862.html#l00178">NL3D::CLandscape::CLandscape()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a3" doxytag="landscape.cpp::NL3D_REFINE_PLIST_NUM_ENTRIES" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_REFINE_PLIST_NUM_ENTRIES&nbsp;&nbsp;&nbsp;2048
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05862.html#l00083">83</a> of file <a class="el" href="a05862.html">landscape.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05862.html#l00178">NL3D::CLandscape::CLandscape()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a5" doxytag="landscape.cpp::NL3D_REFINE_PLIST_SPLIT_NUMQUADRANT" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_REFINE_PLIST_SPLIT_NUMQUADRANT&nbsp;&nbsp;&nbsp;16
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05862.html#l00086">86</a> of file <a class="el" href="a05862.html">landscape.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05862.html#l00178">NL3D::CLandscape::CLandscape()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a0" doxytag="landscape.cpp::NL3D_TESS_ALLOC_BLOCKSIZE" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_TESS_ALLOC_BLOCKSIZE&nbsp;&nbsp;&nbsp;16000
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05862.html#l00070">70</a> of file <a class="el" href="a05862.html">landscape.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05862.html#l00178">NL3D::CLandscape::CLandscape()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a1" doxytag="landscape.cpp::NL3D_TESSRDR_ALLOC_BLOCKSIZE" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL3D_TESSRDR_ALLOC_BLOCKSIZE&nbsp;&nbsp;&nbsp;8000
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05862.html#l00071">71</a> of file <a class="el" href="a05862.html">landscape.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05862.html#l00178">NL3D::CLandscape::CLandscape()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a6" doxytag="landscape.cpp::NL_TILE_FAR_SIZE_ORDER0" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL_TILE_FAR_SIZE_ORDER0&nbsp;&nbsp;&nbsp;(NL_NUM_PIXELS_ON_FAR_TILE_EDGE*NL_NUM_PIXELS_ON_FAR_TILE_EDGE)
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05862.html#l02546">2546</a> of file <a class="el" href="a05862.html">landscape.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05862.html#l02592">NL3D::CLandscape::initTileBanks()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a7" doxytag="landscape.cpp::NL_TILE_FAR_SIZE_ORDER1" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL_TILE_FAR_SIZE_ORDER1&nbsp;&nbsp;&nbsp;((NL_NUM_PIXELS_ON_FAR_TILE_EDGE&gt;&gt;1)*(NL_NUM_PIXELS_ON_FAR_TILE_EDGE&gt;&gt;1))
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05862.html#l02547">2547</a> of file <a class="el" href="a05862.html">landscape.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05862.html#l02592">NL3D::CLandscape::initTileBanks()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="a8" doxytag="landscape.cpp::NL_TILE_FAR_SIZE_ORDER2" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> #define NL_TILE_FAR_SIZE_ORDER2&nbsp;&nbsp;&nbsp;((NL_NUM_PIXELS_ON_FAR_TILE_EDGE&gt;&gt;2)*(NL_NUM_PIXELS_ON_FAR_TILE_EDGE&gt;&gt;2))
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05862.html#l02548">2548</a> of file <a class="el" href="a05862.html">landscape.cpp</a>.
+<p>
+Referenced by <a class="el" href="a05862.html#l02592">NL3D::CLandscape::initTileBanks()</a>. </td>
+ </tr>
+</table>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:42:37 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>