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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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diff --git a/docs/doxygen/nel/a03939.html b/docs/doxygen/nel/a03939.html new file mode 100644 index 00000000..b34f00b4 --- /dev/null +++ b/docs/doxygen/nel/a03939.html @@ -0,0 +1,299 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::UPSSoundInstance struct Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::UPSSoundInstance Struct Reference</h1><code>#include <<a class="el" href="a06623.html">u_ps_sound_interface.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::UPSSoundInstance: +<p><center><img src="a03939.png" usemap="#NL3D::UPSSoundInstance_map" border="0" alt=""></center> +<map name="NL3D::UPSSoundInstance_map"> +<area href="a03236.html" alt="NL3D::CPSSoundInstanceImpl" shape="rect" coords="0,56,180,80"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This is an interface between the particle system and a sound instance. When the system call 'release' on this interface , the sound must be detroyed. If a sound stop before relese is called, this interface must remains valid, however. +<p> + +<p> +Definition at line <a class="el" href="a06623.html#l00069">69</a> of file <a class="el" href="a06623.html">u_ps_sound_interface.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float </td><td class="memItemRight" valign=bottom><a class="el" href="a03939.html#NL3D_1_1UPSSoundInstancea0">getPitch</a> () const=0</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">get pitch <a href="#NL3D_1_1UPSSoundInstancea0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool </td><td class="memItemRight" valign=bottom><a class="el" href="a03939.html#NL3D_1_1UPSSoundInstancea1">isPlaying</a> (void) const=0</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">tells wether the sound is playing <a href="#NL3D_1_1UPSSoundInstancea1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03939.html#NL3D_1_1UPSSoundInstancea2">play</a> (void)=0</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">start to play the sound <a href="#NL3D_1_1UPSSoundInstancea2"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03939.html#NL3D_1_1UPSSoundInstancea3">release</a> (void)=0</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">when this method is called, the sound is not needed anymore by the system <a href="#NL3D_1_1UPSSoundInstancea3"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03939.html#NL3D_1_1UPSSoundInstancea4">setLooping</a> (bool looping)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03939.html#NL3D_1_1UPSSoundInstancea5">setSoundParams</a> (float gain, const <a class="el" href="a03128.html">NLMISC::CVector</a> &pos, const <a class="el" href="a03128.html">NLMISC::CVector</a> &velocity, float frequency)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03939.html#NL3D_1_1UPSSoundInstancea6">stop</a> (void)=0</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">stop the sound <a href="#NL3D_1_1UPSSoundInstancea6"></a><br><br></td></tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1UPSSoundInstancea0" doxytag="NL3D::UPSSoundInstance::getPitch" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual float NL3D::UPSSoundInstance::getPitch </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get pitch +<p> + +<p> +Implemented in <a class="el" href="a03236.html#NL3D_1_1CPSSoundInstanceImpla1">NL3D::CPSSoundInstanceImpl</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UPSSoundInstancea1" doxytag="NL3D::UPSSoundInstance::isPlaying" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual bool NL3D::UPSSoundInstance::isPlaying </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +tells wether the sound is playing +<p> + +<p> +Implemented in <a class="el" href="a03236.html#NL3D_1_1CPSSoundInstanceImpla3">NL3D::CPSSoundInstanceImpl</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UPSSoundInstancea2" doxytag="NL3D::UPSSoundInstance::play" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UPSSoundInstance::play </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +start to play the sound +<p> + +<p> +Implemented in <a class="el" href="a03236.html#NL3D_1_1CPSSoundInstanceImpla4">NL3D::CPSSoundInstanceImpl</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UPSSoundInstancea3" doxytag="NL3D::UPSSoundInstance::release" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UPSSoundInstance::release </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +when this method is called, the sound is not needed anymore by the system +<p> + +<p> +Implemented in <a class="el" href="a03236.html#NL3D_1_1CPSSoundInstanceImpla5">NL3D::CPSSoundInstanceImpl</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UPSSoundInstancea4" doxytag="NL3D::UPSSoundInstance::setLooping" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UPSSoundInstance::setLooping </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>looping</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implemented in <a class="el" href="a03236.html#NL3D_1_1CPSSoundInstanceImpla6">NL3D::CPSSoundInstanceImpl</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UPSSoundInstancea5" doxytag="NL3D::UPSSoundInstance::setSoundParams" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UPSSoundInstance::setSoundParams </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">float </td> + <td class="mdname" nowrap> <em>gain</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03128.html">NLMISC::CVector</a> & </td> + <td class="mdname" nowrap> <em>pos</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a03128.html">NLMISC::CVector</a> & </td> + <td class="mdname" nowrap> <em>velocity</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>float </td> + <td class="mdname" nowrap> <em>frequency</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The system will call this method to set the parameters of the sound Values are clamped +<p> +Implemented in <a class="el" href="a03236.html#NL3D_1_1CPSSoundInstanceImpla7">NL3D::CPSSoundInstanceImpl</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1UPSSoundInstancea6" doxytag="NL3D::UPSSoundInstance::stop" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::UPSSoundInstance::stop </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +stop the sound +<p> + +<p> +Implemented in <a class="el" href="a03236.html#NL3D_1_1CPSSoundInstanceImpla8">NL3D::CPSSoundInstanceImpl</a>. </td> + </tr> +</table> +<hr>The documentation for this struct was generated from the following file:<ul> +<li><a class="el" href="a06623.html">u_ps_sound_interface.h</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:48:53 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |