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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NLSOUND::IListener class Reference</title>
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+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
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+<h1>NLSOUND::IListener Class Reference</h1><code>#include &lt;<a class="el" href="a05916.html">listener.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NLSOUND::IListener:
+<p><center><img src="a03861.png" usemap="#NLSOUND::IListener_map" border="0" alt=""></center>
+<map name="NLSOUND::IListener_map">
+<area href="a02766.html" alt="NLSOUND::CListenerAL" shape="rect" coords="0,56,177,80">
+<area href="a02767.html" alt="NLSOUND::CListenerDSound" shape="rect" coords="187,56,364,80">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Sound listener interface (implemented in sound driver dynamic library)<p>
+For arguments as 3D vectors, use the NeL vector coordinate system: <pre class="fragment"><div>
+ * (top)
+ * z
+ * | y (front)
+ * | /
+ * -----x (right)
+ * </div></pre><p>
+The listener is a singleton.<p>
+<dl compact><dt><b>Author:</b></dt><dd>Olivier Cado <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05916.html#l00061">61</a> of file <a class="el" href="a05916.html">listener.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03861.html#NLSOUND_1_1IListenera0">~IListener</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Destructor. <a href="#NLSOUND_1_1IListenera0"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Listener properties</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03861.html#NLSOUND_1_1IListenerz1316_0">getGain</a> () const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the gain. <a href="#NLSOUND_1_1IListenerz1316_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03861.html#NLSOUND_1_1IListenerz1316_1">getOrientation</a> (<a class="el" href="a03128.html">NLMISC::CVector</a> &amp;front, <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;up) const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the orientation vectors. <a href="#NLSOUND_1_1IListenerz1316_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03861.html#NLSOUND_1_1IListenerz1316_2">getPos</a> () const=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03861.html#NLSOUND_1_1IListenerz1316_3">getVelocity</a> (<a class="el" href="a03128.html">NLMISC::CVector</a> &amp;vel) const=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the velocity vector. <a href="#NLSOUND_1_1IListenerz1316_3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03861.html#NLSOUND_1_1IListenerz1316_4">setGain</a> (float gain)=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03861.html#NLSOUND_1_1IListenerz1316_5">setOrientation</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;front, const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;up)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the orientation vectors (3D mode only, ignored in stereo mode) (default: (0,1,0), (0,0,-1)). <a href="#NLSOUND_1_1IListenerz1316_5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03861.html#NLSOUND_1_1IListenerz1316_6">setPos</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;pos)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the position vector (default: (0,0,0)) (3D mode only). <a href="#NLSOUND_1_1IListenerz1316_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03861.html#NLSOUND_1_1IListenerz1316_7">setVelocity</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;vel)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the velocity vector (3D mode only, ignored in stereo mode) (default: (0,0,0)). <a href="#NLSOUND_1_1IListenerz1316_7"></a><br><br></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Global properties</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03861.html#NLSOUND_1_1IListenerz1318_0">setDopplerFactor</a> (float f)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the doppler factor (default: 1) to exaggerate or not the doppler effect. <a href="#NLSOUND_1_1IListenerz1318_0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03861.html#NLSOUND_1_1IListenerz1318_1">setEAXProperty</a> (<a class="el" href="a04558.html#a15">uint</a> prop, void *<a class="el" href="a04223.html#a658">value</a>, <a class="el" href="a04558.html#a15">uint</a> valuesize)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set any EAX listener property if EAX available. <a href="#NLSOUND_1_1IListenerz1318_1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03861.html#NLSOUND_1_1IListenerz1318_2">setEnvironment</a> (<a class="el" href="a04558.html#a15">uint</a> env, float <a class="el" href="a04223.html#a587">size</a>=7.5f)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set DSPROPERTY_EAXLISTENER_ENVIRONMENT and DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE if EAX available (see EAX listener properties). <a href="#NLSOUND_1_1IListenerz1318_2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03861.html#NLSOUND_1_1IListenerz1318_3">setRolloffFactor</a> (float f)=0</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the rolloff factor (default: 1) to scale the distance attenuation effect. <a href="#NLSOUND_1_1IListenerz1318_3"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03861.html#NLSOUND_1_1IListenerb0">IListener</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NLSOUND_1_1IListenerb0"></a><br><br></td></tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1IListenera0" doxytag="NLSOUND::IListener::~IListener" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual NLSOUND::IListener::~<a class="el" href="a03861.html">IListener</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Destructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05916.html#l00106">106</a> of file <a class="el" href="a05916.html">listener.h</a>.
+<p>
+<div class="fragment"><pre>00106 {}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1IListenerb0" doxytag="NLSOUND::IListener::IListener" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NLSOUND::IListener::IListener </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05916.html#l00111">111</a> of file <a class="el" href="a05916.html">listener.h</a>.
+<p>
+<div class="fragment"><pre>00111 {}
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NLSOUND_1_1IListenerz1316_0" doxytag="NLSOUND::IListener::getGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual float NLSOUND::IListener::getGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the gain.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02767.html#NLSOUND_1_1CListenerDSoundz1306_0">NLSOUND::CListenerDSound</a>, and <a class="el" href="a02766.html#NLSOUND_1_1CListenerALz1320_0">NLSOUND::CListenerAL</a>.
+<p>
+Referenced by <a class="el" href="a05922.html#l00087">NLSOUND::CListenerUser::getGain()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1IListenerz1316_1" doxytag="NLSOUND::IListener::getOrientation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::IListener::getOrientation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>front</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>up</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the orientation vectors.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02767.html#NLSOUND_1_1CListenerDSoundz1306_1">NLSOUND::CListenerDSound</a>, and <a class="el" href="a02766.html#NLSOUND_1_1CListenerALz1320_1">NLSOUND::CListenerAL</a>.
+<p>
+Referenced by <a class="el" href="a05922.html#l00077">NLSOUND::CListenerUser::getOrientation()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1IListenerz1316_2" doxytag="NLSOUND::IListener::getPos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual const <a class="el" href="a03128.html">NLMISC::CVector</a>&amp; NLSOUND::IListener::getPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the position vector. See <a class="el" href="a03861.html#NLSOUND_1_1IListenerz1316_6">setPos()</a> for details.
+<p>
+Implemented in <a class="el" href="a02767.html#NLSOUND_1_1CListenerDSoundz1306_2">NLSOUND::CListenerDSound</a>, and <a class="el" href="a02766.html#NLSOUND_1_1CListenerALz1320_2">NLSOUND::CListenerAL</a>.
+<p>
+Referenced by <a class="el" href="a05922.html#l00068">NLSOUND::CListenerUser::getPos()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1IListenerz1316_3" doxytag="NLSOUND::IListener::getVelocity" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::IListener::getVelocity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>vel</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the velocity vector.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02767.html#NLSOUND_1_1CListenerDSoundz1306_3">NLSOUND::CListenerDSound</a>, and <a class="el" href="a02766.html#NLSOUND_1_1CListenerALz1320_3">NLSOUND::CListenerAL</a>.
+<p>
+Referenced by <a class="el" href="a05922.html#l00072">NLSOUND::CListenerUser::getVelocity()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1IListenerz1318_0" doxytag="NLSOUND::IListener::setDopplerFactor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::IListener::setDopplerFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the doppler factor (default: 1) to exaggerate or not the doppler effect.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02767.html#NLSOUND_1_1CListenerDSoundz1308_1">NLSOUND::CListenerDSound</a>, and <a class="el" href="a02766.html#NLSOUND_1_1CListenerALz1322_0">NLSOUND::CListenerAL</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1IListenerz1318_1" doxytag="NLSOUND::IListener::setEAXProperty" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::IListener::setEAXProperty </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>prop</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>void *&nbsp;</td>
+ <td class="mdname" nowrap> <em>value</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>valuesize</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set any EAX listener property if EAX available.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02767.html#NLSOUND_1_1CListenerDSoundz1308_2">NLSOUND::CListenerDSound</a>, and <a class="el" href="a02766.html#NLSOUND_1_1CListenerALz1322_1">NLSOUND::CListenerAL</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1IListenerz1318_2" doxytag="NLSOUND::IListener::setEnvironment" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::IListener::setEnvironment </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>env</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>size</em> = 7.5f</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set DSPROPERTY_EAXLISTENER_ENVIRONMENT and DSPROPERTY_EAXLISTENER_ENVIRONMENTSIZE if EAX available (see EAX listener properties).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02767.html#NLSOUND_1_1CListenerDSoundz1308_3">NLSOUND::CListenerDSound</a>, and <a class="el" href="a02766.html#NLSOUND_1_1CListenerALz1322_2">NLSOUND::CListenerAL</a>.
+<p>
+Referenced by <a class="el" href="a05565.html#l00270">NLSOUND::CClusteredSound::update()</a>, and <a class="el" href="a05471.html#l00861">NLSOUND::CBackgroundSoundManager::updateBackgroundStatus()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1IListenerz1316_4" doxytag="NLSOUND::IListener::setGain" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::IListener::setGain </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>gain</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the gain (volume value inside [0 , 1]). (default: 1) 0.0 -&gt; silence 0.5 -&gt; -6dB 1.0 -&gt; no attenuation values &gt; 1 (amplification) not supported by most drivers
+<p>
+Implemented in <a class="el" href="a02767.html#NLSOUND_1_1CListenerDSoundz1306_4">NLSOUND::CListenerDSound</a>, and <a class="el" href="a02766.html#NLSOUND_1_1CListenerALz1320_4">NLSOUND::CListenerAL</a>.
+<p>
+Referenced by <a class="el" href="a05922.html#l00085">NLSOUND::CListenerUser::setGain()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1IListenerz1316_5" doxytag="NLSOUND::IListener::setOrientation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::IListener::setOrientation </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>front</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>up</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the orientation vectors (3D mode only, ignored in stereo mode) (default: (0,1,0), (0,0,-1)).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02767.html#NLSOUND_1_1CListenerDSoundz1306_5">NLSOUND::CListenerDSound</a>, and <a class="el" href="a02766.html#NLSOUND_1_1CListenerALz1320_5">NLSOUND::CListenerAL</a>.
+<p>
+Referenced by <a class="el" href="a05922.html#l00074">NLSOUND::CListenerUser::setOrientation()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1IListenerz1316_6" doxytag="NLSOUND::IListener::setPos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::IListener::setPos </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pos</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the position vector (default: (0,0,0)) (3D mode only).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02767.html#NLSOUND_1_1CListenerDSoundz1306_6">NLSOUND::CListenerDSound</a>, and <a class="el" href="a02766.html#NLSOUND_1_1CListenerALz1320_6">NLSOUND::CListenerAL</a>.
+<p>
+Referenced by <a class="el" href="a05921.html#l00038">NLSOUND::CListenerUser::setPos()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1IListenerz1318_3" doxytag="NLSOUND::IListener::setRolloffFactor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::IListener::setRolloffFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the rolloff factor (default: 1) to scale the distance attenuation effect.
+<p>
+
+<p>
+Implemented in <a class="el" href="a02767.html#NLSOUND_1_1CListenerDSoundz1308_4">NLSOUND::CListenerDSound</a>, and <a class="el" href="a02766.html#NLSOUND_1_1CListenerALz1322_3">NLSOUND::CListenerAL</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLSOUND_1_1IListenerz1316_7" doxytag="NLSOUND::IListener::setVelocity" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NLSOUND::IListener::setVelocity </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>vel</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the velocity vector (3D mode only, ignored in stereo mode) (default: (0,0,0)).
+<p>
+
+<p>
+Implemented in <a class="el" href="a02767.html#NLSOUND_1_1CListenerDSoundz1306_7">NLSOUND::CListenerDSound</a>, and <a class="el" href="a02766.html#NLSOUND_1_1CListenerALz1320_7">NLSOUND::CListenerAL</a>.
+<p>
+Referenced by <a class="el" href="a05922.html#l00070">NLSOUND::CListenerUser::setVelocity()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="a05916.html">listener.h</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 14:51:19 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>