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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CZoneLighter::CPointLightRT struct Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CZoneLighter::CPointLightRT Struct Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2>
+A PointLight struct to test raytracing.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06769.html#l00531">531</a> of file <a class="el" href="a06769.html">zone_lighter.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTa0">CPointLightRT</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTa1">testRaytrace</a> (const <a class="el" href="a03128.html">CVector</a> &amp;<a class="el" href="a04223.html#a576">v</a>)</td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02291.html">NLMISC::CBSphere</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo0">BSphere</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo1">DstId</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02423.html">CCubeGrid</a>&lt; const <a class="el" href="a03750.html">CTriangle</a> * &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo2">FaceCubeGrid</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo3">OODeltaAttenuation</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03094.html">CPointLightNamed</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo4">PointLight</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo5">RefCount</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CZoneLighter_1_1CPointLightRTa0" doxytag="NL3D::CZoneLighter::CPointLightRT::CPointLightRT" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CZoneLighter::CPointLightRT::CPointLightRT </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06768.html#l03132">3132</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+<div class="fragment"><pre>03133 {
+03134 <a class="code" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo5">RefCount</a>= 0;
+03135 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CZoneLighter_1_1CPointLightRTa1" doxytag="NL3D::CZoneLighter::CPointLightRT::testRaytrace" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool CZoneLighter::CPointLightRT::testRaytrace </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>v</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Tells if a point is visible from this light. NB: test first if in BSphere If occluded or out of radius, return false, else return true. Also Skip if the light is an Ambient, and skip if the light is a spot and if the position is out of the cone
+<p>
+Definition at line <a class="el" href="a06768.html#l03139">3139</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>.
+<p>
+References <a class="el" href="a05505.html#l00048">NLMISC::CBSphere::Center</a>, <a class="el" href="a06179.html#l00267">NL3D::CPointLight::computeLinearAttenuation()</a>, <a class="el" href="a06769.html#l00239">NL3D::CZoneLighter::CTriangle::getPlane()</a>, <a class="el" href="a02423.html#NL3D_1_1CCubeGrida3">NL3D::CCubeGrid&lt; const CTriangle * &gt;::getSel()</a>, <a class="el" href="a06179.html#l00138">NL3D::CPointLight::getType()</a>, <a class="el" href="a05504.html#l00063">NLMISC::CBSphere::include()</a>, <a class="el" href="a03616.html#NLMISC_1_1CTriangleUVa2">NLMISC::CTriangle::intersect()</a>, <a class="el" href="a02423.html#NL3D_1_1CCubeGrida5">NL3D::CCubeGrid&lt; const CTriangle * &gt;::isEndSel()</a>, <a class="el" href="a02423.html#NL3D_1_1CCubeGrida6">NL3D::CCubeGrid&lt; const CTriangle * &gt;::nextSel()</a>, <a class="el" href="a02423.html#NL3D_1_1CCubeGrida7">NL3D::CCubeGrid&lt; const CTriangle * &gt;::select()</a>, <a class="el" href="a06769.html#l00225">NL3D::CZoneLighter::CTriangle::Triangle</a>, and <a class="el" href="a05646.html#l00237">v</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l03346">NL3D::CZoneLighter::processZonePointLightRT()</a>.
+<p>
+<div class="fragment"><pre>03140 {
+03141 CVector dummy;
+03142
+03143 <span class="keywordflow">if</span>(!<a class="code" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo0">BSphere</a>.<a class="code" href="a02291.html#NLMISC_1_1CBSpherea3">include</a>(v))
+03144 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+03145
+03146 <span class="comment">// If Ambient light, just skip</span>
+03147 <span class="keywordflow">if</span>(<a class="code" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo4">PointLight</a>.getType()== CPointLight::AmbientLight)
+03148 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+03149
+03150 <span class="comment">// If SpotLight verify in angle radius.</span>
+03151 <span class="keywordflow">if</span>(<a class="code" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo4">PointLight</a>.getType()== CPointLight::SpotLight)
+03152 {
+03153 <span class="keywordtype">float</span> att= <a class="code" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo4">PointLight</a>.computeLinearAttenuation(v);
+03154 <span class="keywordflow">if</span> (att==0)
+03155 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+03156 }
+03157
+03158 <span class="comment">// Select in the cubeGrid</span>
+03159 <a class="code" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo2">FaceCubeGrid</a>.<a class="code" href="a02423.html#NL3D_1_1CCubeGrida7">select</a>(v);
+03160 <span class="comment">// For all faces selected</span>
+03161 <span class="keywordflow">while</span>(!<a class="code" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo2">FaceCubeGrid</a>.<a class="code" href="a02423.html#NL3D_1_1CCubeGrida5">isEndSel</a>())
+03162 {
+03163 <span class="keyword">const</span> CTriangle *tri= <a class="code" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo2">FaceCubeGrid</a>.<a class="code" href="a02423.html#NL3D_1_1CCubeGrida3">getSel</a>();
+03164
+03165 <span class="comment">// If intersect, the point is occluded.</span>
+03166 <span class="keywordflow">if</span>( tri-&gt;Triangle.intersect(<a class="code" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo0">BSphere</a>.<a class="code" href="a02291.html#NLMISC_1_1CBSphereo0">Center</a>, v, dummy, tri-&gt;getPlane()) )
+03167 <span class="keywordflow">return</span> <span class="keyword">false</span>;
+03168
+03169 <span class="comment">// next</span>
+03170 <a class="code" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo2">FaceCubeGrid</a>.<a class="code" href="a02423.html#NL3D_1_1CCubeGrida6">nextSel</a>();
+03171 }
+03172
+03173 <span class="comment">// Ok the point is visilbe from the light</span>
+03174 <span class="keywordflow">return</span> <span class="keyword">true</span>;
+03175 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CZoneLighter_1_1CPointLightRTo0" doxytag="NL3D::CZoneLighter::CPointLightRT::BSphere" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02291.html">NLMISC::CBSphere</a> <a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo0">NL3D::CZoneLighter::CPointLightRT::BSphere</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06769.html#l00536">536</a> of file <a class="el" href="a06769.html">zone_lighter.h</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l03179">NL3D::CZoneLighter::addStaticPointLight()</a>, <a class="el" href="a06768.html#l03202">NL3D::CZoneLighter::compilePointLightRT()</a>, <a class="el" href="a06768.html#l03329">NL3D::CZoneLighter::CPredPointLightToPoint::operator()()</a>, and <a class="el" href="a06768.html#l03346">NL3D::CZoneLighter::processZonePointLightRT()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CZoneLighter_1_1CPointLightRTo1" doxytag="NL3D::CZoneLighter::CPointLightRT::DstId" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo1">NL3D::CZoneLighter::CPointLightRT::DstId</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06769.html#l00543">543</a> of file <a class="el" href="a06769.html">zone_lighter.h</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l03346">NL3D::CZoneLighter::processZonePointLightRT()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CZoneLighter_1_1CPointLightRTo2" doxytag="NL3D::CZoneLighter::CPointLightRT::FaceCubeGrid" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02423.html">CCubeGrid</a>&lt;const <a class="el" href="a03750.html">CTriangle</a>*&gt; <a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo2">NL3D::CZoneLighter::CPointLightRT::FaceCubeGrid</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06769.html#l00539">539</a> of file <a class="el" href="a06769.html">zone_lighter.h</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l03202">NL3D::CZoneLighter::compilePointLightRT()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CZoneLighter_1_1CPointLightRTo3" doxytag="NL3D::CZoneLighter::CPointLightRT::OODeltaAttenuation" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo3">NL3D::CZoneLighter::CPointLightRT::OODeltaAttenuation</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06769.html#l00534">534</a> of file <a class="el" href="a06769.html">zone_lighter.h</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l03179">NL3D::CZoneLighter::addStaticPointLight()</a>, and <a class="el" href="a06768.html#l03329">NL3D::CZoneLighter::CPredPointLightToPoint::operator()()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CZoneLighter_1_1CPointLightRTo4" doxytag="NL3D::CZoneLighter::CPointLightRT::PointLight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03094.html">CPointLightNamed</a> <a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo4">NL3D::CZoneLighter::CPointLightRT::PointLight</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06769.html#l00533">533</a> of file <a class="el" href="a06769.html">zone_lighter.h</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l03179">NL3D::CZoneLighter::addStaticPointLight()</a>, <a class="el" href="a06768.html#l03202">NL3D::CZoneLighter::compilePointLightRT()</a>, <a class="el" href="a06768.html#l03329">NL3D::CZoneLighter::CPredPointLightToPoint::operator()()</a>, and <a class="el" href="a06768.html#l03346">NL3D::CZoneLighter::processZonePointLightRT()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CZoneLighter_1_1CPointLightRTo5" doxytag="NL3D::CZoneLighter::CPointLightRT::RefCount" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo5">NL3D::CZoneLighter::CPointLightRT::RefCount</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06769.html#l00541">541</a> of file <a class="el" href="a06769.html">zone_lighter.h</a>.
+<p>
+Referenced by <a class="el" href="a06768.html#l03202">NL3D::CZoneLighter::compilePointLightRT()</a>, and <a class="el" href="a06768.html#l03346">NL3D::CZoneLighter::processZonePointLightRT()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this struct was generated from the following files:<ul>
+<li><a class="el" href="a06769.html">zone_lighter.h</a><li><a class="el" href="a06768.html">zone_lighter.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:35:55 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>