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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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diff --git a/docs/doxygen/nel/a03746.html b/docs/doxygen/nel/a03746.html new file mode 100644 index 00000000..7041d655 --- /dev/null +++ b/docs/doxygen/nel/a03746.html @@ -0,0 +1,309 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CZoneLighter::CPointLightRT struct Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CZoneLighter::CPointLightRT Struct Reference</h1><hr><a name="_details"></a><h2>Detailed Description</h2> +A PointLight struct to test raytracing. +<p> + +<p> +Definition at line <a class="el" href="a06769.html#l00531">531</a> of file <a class="el" href="a06769.html">zone_lighter.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTa0">CPointLightRT</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTa1">testRaytrace</a> (const <a class="el" href="a03128.html">CVector</a> &<a class="el" href="a04223.html#a576">v</a>)</td></tr> + +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02291.html">NLMISC::CBSphere</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo0">BSphere</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo1">DstId</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02423.html">CCubeGrid</a>< const <a class="el" href="a03750.html">CTriangle</a> * > </td><td class="memItemRight" valign=bottom><a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo2">FaceCubeGrid</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo3">OODeltaAttenuation</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03094.html">CPointLightNamed</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo4">PointLight</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo5">RefCount</a></td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CZoneLighter_1_1CPointLightRTa0" doxytag="NL3D::CZoneLighter::CPointLightRT::CPointLightRT" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CZoneLighter::CPointLightRT::CPointLightRT </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06768.html#l03132">3132</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>. +<p> +<div class="fragment"><pre>03133 { +03134 <a class="code" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo5">RefCount</a>= 0; +03135 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CZoneLighter_1_1CPointLightRTa1" doxytag="NL3D::CZoneLighter::CPointLightRT::testRaytrace" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool CZoneLighter::CPointLightRT::testRaytrace </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>v</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Tells if a point is visible from this light. NB: test first if in BSphere If occluded or out of radius, return false, else return true. Also Skip if the light is an Ambient, and skip if the light is a spot and if the position is out of the cone +<p> +Definition at line <a class="el" href="a06768.html#l03139">3139</a> of file <a class="el" href="a06768.html">zone_lighter.cpp</a>. +<p> +References <a class="el" href="a05505.html#l00048">NLMISC::CBSphere::Center</a>, <a class="el" href="a06179.html#l00267">NL3D::CPointLight::computeLinearAttenuation()</a>, <a class="el" href="a06769.html#l00239">NL3D::CZoneLighter::CTriangle::getPlane()</a>, <a class="el" href="a02423.html#NL3D_1_1CCubeGrida3">NL3D::CCubeGrid< const CTriangle * >::getSel()</a>, <a class="el" href="a06179.html#l00138">NL3D::CPointLight::getType()</a>, <a class="el" href="a05504.html#l00063">NLMISC::CBSphere::include()</a>, <a class="el" href="a03616.html#NLMISC_1_1CTriangleUVa2">NLMISC::CTriangle::intersect()</a>, <a class="el" href="a02423.html#NL3D_1_1CCubeGrida5">NL3D::CCubeGrid< const CTriangle * >::isEndSel()</a>, <a class="el" href="a02423.html#NL3D_1_1CCubeGrida6">NL3D::CCubeGrid< const CTriangle * >::nextSel()</a>, <a class="el" href="a02423.html#NL3D_1_1CCubeGrida7">NL3D::CCubeGrid< const CTriangle * >::select()</a>, <a class="el" href="a06769.html#l00225">NL3D::CZoneLighter::CTriangle::Triangle</a>, and <a class="el" href="a05646.html#l00237">v</a>. +<p> +Referenced by <a class="el" href="a06768.html#l03346">NL3D::CZoneLighter::processZonePointLightRT()</a>. +<p> +<div class="fragment"><pre>03140 { +03141 CVector dummy; +03142 +03143 <span class="keywordflow">if</span>(!<a class="code" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo0">BSphere</a>.<a class="code" href="a02291.html#NLMISC_1_1CBSpherea3">include</a>(v)) +03144 <span class="keywordflow">return</span> <span class="keyword">false</span>; +03145 +03146 <span class="comment">// If Ambient light, just skip</span> +03147 <span class="keywordflow">if</span>(<a class="code" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo4">PointLight</a>.getType()== CPointLight::AmbientLight) +03148 <span class="keywordflow">return</span> <span class="keyword">false</span>; +03149 +03150 <span class="comment">// If SpotLight verify in angle radius.</span> +03151 <span class="keywordflow">if</span>(<a class="code" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo4">PointLight</a>.getType()== CPointLight::SpotLight) +03152 { +03153 <span class="keywordtype">float</span> att= <a class="code" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo4">PointLight</a>.computeLinearAttenuation(v); +03154 <span class="keywordflow">if</span> (att==0) +03155 <span class="keywordflow">return</span> <span class="keyword">false</span>; +03156 } +03157 +03158 <span class="comment">// Select in the cubeGrid</span> +03159 <a class="code" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo2">FaceCubeGrid</a>.<a class="code" href="a02423.html#NL3D_1_1CCubeGrida7">select</a>(v); +03160 <span class="comment">// For all faces selected</span> +03161 <span class="keywordflow">while</span>(!<a class="code" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo2">FaceCubeGrid</a>.<a class="code" href="a02423.html#NL3D_1_1CCubeGrida5">isEndSel</a>()) +03162 { +03163 <span class="keyword">const</span> CTriangle *tri= <a class="code" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo2">FaceCubeGrid</a>.<a class="code" href="a02423.html#NL3D_1_1CCubeGrida3">getSel</a>(); +03164 +03165 <span class="comment">// If intersect, the point is occluded.</span> +03166 <span class="keywordflow">if</span>( tri->Triangle.intersect(<a class="code" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo0">BSphere</a>.<a class="code" href="a02291.html#NLMISC_1_1CBSphereo0">Center</a>, v, dummy, tri->getPlane()) ) +03167 <span class="keywordflow">return</span> <span class="keyword">false</span>; +03168 +03169 <span class="comment">// next</span> +03170 <a class="code" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo2">FaceCubeGrid</a>.<a class="code" href="a02423.html#NL3D_1_1CCubeGrida6">nextSel</a>(); +03171 } +03172 +03173 <span class="comment">// Ok the point is visilbe from the light</span> +03174 <span class="keywordflow">return</span> <span class="keyword">true</span>; +03175 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CZoneLighter_1_1CPointLightRTo0" doxytag="NL3D::CZoneLighter::CPointLightRT::BSphere" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02291.html">NLMISC::CBSphere</a> <a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo0">NL3D::CZoneLighter::CPointLightRT::BSphere</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06769.html#l00536">536</a> of file <a class="el" href="a06769.html">zone_lighter.h</a>. +<p> +Referenced by <a class="el" href="a06768.html#l03179">NL3D::CZoneLighter::addStaticPointLight()</a>, <a class="el" href="a06768.html#l03202">NL3D::CZoneLighter::compilePointLightRT()</a>, <a class="el" href="a06768.html#l03329">NL3D::CZoneLighter::CPredPointLightToPoint::operator()()</a>, and <a class="el" href="a06768.html#l03346">NL3D::CZoneLighter::processZonePointLightRT()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CZoneLighter_1_1CPointLightRTo1" doxytag="NL3D::CZoneLighter::CPointLightRT::DstId" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo1">NL3D::CZoneLighter::CPointLightRT::DstId</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06769.html#l00543">543</a> of file <a class="el" href="a06769.html">zone_lighter.h</a>. +<p> +Referenced by <a class="el" href="a06768.html#l03346">NL3D::CZoneLighter::processZonePointLightRT()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CZoneLighter_1_1CPointLightRTo2" doxytag="NL3D::CZoneLighter::CPointLightRT::FaceCubeGrid" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02423.html">CCubeGrid</a><const <a class="el" href="a03750.html">CTriangle</a>*> <a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo2">NL3D::CZoneLighter::CPointLightRT::FaceCubeGrid</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06769.html#l00539">539</a> of file <a class="el" href="a06769.html">zone_lighter.h</a>. +<p> +Referenced by <a class="el" href="a06768.html#l03202">NL3D::CZoneLighter::compilePointLightRT()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CZoneLighter_1_1CPointLightRTo3" doxytag="NL3D::CZoneLighter::CPointLightRT::OODeltaAttenuation" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo3">NL3D::CZoneLighter::CPointLightRT::OODeltaAttenuation</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06769.html#l00534">534</a> of file <a class="el" href="a06769.html">zone_lighter.h</a>. +<p> +Referenced by <a class="el" href="a06768.html#l03179">NL3D::CZoneLighter::addStaticPointLight()</a>, and <a class="el" href="a06768.html#l03329">NL3D::CZoneLighter::CPredPointLightToPoint::operator()()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CZoneLighter_1_1CPointLightRTo4" doxytag="NL3D::CZoneLighter::CPointLightRT::PointLight" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03094.html">CPointLightNamed</a> <a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo4">NL3D::CZoneLighter::CPointLightRT::PointLight</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06769.html#l00533">533</a> of file <a class="el" href="a06769.html">zone_lighter.h</a>. +<p> +Referenced by <a class="el" href="a06768.html#l03179">NL3D::CZoneLighter::addStaticPointLight()</a>, <a class="el" href="a06768.html#l03202">NL3D::CZoneLighter::compilePointLightRT()</a>, <a class="el" href="a06768.html#l03329">NL3D::CZoneLighter::CPredPointLightToPoint::operator()()</a>, and <a class="el" href="a06768.html#l03346">NL3D::CZoneLighter::processZonePointLightRT()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CZoneLighter_1_1CPointLightRTo5" doxytag="NL3D::CZoneLighter::CPointLightRT::RefCount" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a03746.html#NL3D_1_1CZoneLighter_1_1CPointLightRTo5">NL3D::CZoneLighter::CPointLightRT::RefCount</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06769.html#l00541">541</a> of file <a class="el" href="a06769.html">zone_lighter.h</a>. +<p> +Referenced by <a class="el" href="a06768.html#l03202">NL3D::CZoneLighter::compilePointLightRT()</a>, and <a class="el" href="a06768.html#l03346">NL3D::CZoneLighter::processZonePointLightRT()</a>. </td> + </tr> +</table> +<hr>The documentation for this struct was generated from the following files:<ul> +<li><a class="el" href="a06769.html">zone_lighter.h</a><li><a class="el" href="a06768.html">zone_lighter.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:35:55 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |