From 0ea5fc66924303d1bf73ba283a383e2aadee02f2 Mon Sep 17 00:00:00 2001 From: neodarz Date: Sat, 11 Aug 2018 20:21:34 +0200 Subject: Initial commit --- docs/doxygen/nel/a03746.html | 309 +++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 309 insertions(+) create mode 100644 docs/doxygen/nel/a03746.html (limited to 'docs/doxygen/nel/a03746.html') diff --git a/docs/doxygen/nel/a03746.html b/docs/doxygen/nel/a03746.html new file mode 100644 index 00000000..7041d655 --- /dev/null +++ b/docs/doxygen/nel/a03746.html @@ -0,0 +1,309 @@ + + +NeL: NL3D::CZoneLighter::CPointLightRT struct Reference + + + +
+

NL3D::CZoneLighter::CPointLightRT Struct Reference


Detailed Description

+A PointLight struct to test raytracing. +

+ +

+Definition at line 531 of file zone_lighter.h. + + + + + + + + + + + + + + + + + + + +

Public Member Functions

 CPointLightRT ()
bool testRaytrace (const CVector &v)

Data Fields

NLMISC::CBSphere BSphere
uint DstId
CCubeGrid< const CTriangle * > FaceCubeGrid
float OODeltaAttenuation
CPointLightNamed PointLight
uint RefCount
+


Constructor & Destructor Documentation

+

+ + + + +
+ + + + + + + + + +
CZoneLighter::CPointLightRT::CPointLightRT  ) 
+
+ + + + + +
+   + + +

+ +

+Definition at line 3132 of file zone_lighter.cpp. +

+

03133 {
+03134         RefCount= 0;
+03135 }
+
+


Member Function Documentation

+

+ + + + +
+ + + + + + + + + + +
bool CZoneLighter::CPointLightRT::testRaytrace const CVector v  ) 
+
+ + + + + +
+   + + +

+Tells if a point is visible from this light. NB: test first if in BSphere If occluded or out of radius, return false, else return true. Also Skip if the light is an Ambient, and skip if the light is a spot and if the position is out of the cone +

+Definition at line 3139 of file zone_lighter.cpp. +

+References NLMISC::CBSphere::Center, NL3D::CPointLight::computeLinearAttenuation(), NL3D::CZoneLighter::CTriangle::getPlane(), NL3D::CCubeGrid< const CTriangle * >::getSel(), NL3D::CPointLight::getType(), NLMISC::CBSphere::include(), NLMISC::CTriangle::intersect(), NL3D::CCubeGrid< const CTriangle * >::isEndSel(), NL3D::CCubeGrid< const CTriangle * >::nextSel(), NL3D::CCubeGrid< const CTriangle * >::select(), NL3D::CZoneLighter::CTriangle::Triangle, and v. +

+Referenced by NL3D::CZoneLighter::processZonePointLightRT(). +

+

03140 {
+03141         CVector dummy;
+03142 
+03143         if(!BSphere.include(v))
+03144                 return false;
+03145 
+03146         // If Ambient light, just skip
+03147         if(PointLight.getType()== CPointLight::AmbientLight)
+03148                 return false;
+03149 
+03150         // If SpotLight verify in angle radius.
+03151         if(PointLight.getType()== CPointLight::SpotLight)
+03152         {
+03153                 float   att= PointLight.computeLinearAttenuation(v);
+03154                 if (att==0)
+03155                         return false;
+03156         }
+03157 
+03158         // Select in the cubeGrid
+03159         FaceCubeGrid.select(v);
+03160         // For all faces selected
+03161         while(!FaceCubeGrid.isEndSel())
+03162         {
+03163                 const CTriangle *tri= FaceCubeGrid.getSel();
+03164 
+03165                 // If intersect, the point is occluded.
+03166                 if( tri->Triangle.intersect(BSphere.Center, v, dummy, tri->getPlane()) )
+03167                         return false;
+03168 
+03169                 // next
+03170                 FaceCubeGrid.nextSel();
+03171         }
+03172 
+03173         // Ok the point is visilbe from the light
+03174         return true;
+03175 }
+
+


Field Documentation

+

+ + + + +
+ + +
NLMISC::CBSphere NL3D::CZoneLighter::CPointLightRT::BSphere +
+
+ + + + + +
+   + + +

+ +

+Definition at line 536 of file zone_lighter.h. +

+Referenced by NL3D::CZoneLighter::addStaticPointLight(), NL3D::CZoneLighter::compilePointLightRT(), NL3D::CZoneLighter::CPredPointLightToPoint::operator()(), and NL3D::CZoneLighter::processZonePointLightRT().

+

+ + + + +
+ + +
uint NL3D::CZoneLighter::CPointLightRT::DstId +
+
+ + + + + +
+   + + +

+ +

+Definition at line 543 of file zone_lighter.h. +

+Referenced by NL3D::CZoneLighter::processZonePointLightRT().

+

+ + + + +
+ + +
CCubeGrid<const CTriangle*> NL3D::CZoneLighter::CPointLightRT::FaceCubeGrid +
+
+ + + + + +
+   + + +

+ +

+Definition at line 539 of file zone_lighter.h. +

+Referenced by NL3D::CZoneLighter::compilePointLightRT().

+

+ + + + +
+ + +
float NL3D::CZoneLighter::CPointLightRT::OODeltaAttenuation +
+
+ + + + + +
+   + + +

+ +

+Definition at line 534 of file zone_lighter.h. +

+Referenced by NL3D::CZoneLighter::addStaticPointLight(), and NL3D::CZoneLighter::CPredPointLightToPoint::operator()().

+

+ + + + +
+ + +
CPointLightNamed NL3D::CZoneLighter::CPointLightRT::PointLight +
+
+ + + + + +
+   + + +

+ +

+Definition at line 533 of file zone_lighter.h. +

+Referenced by NL3D::CZoneLighter::addStaticPointLight(), NL3D::CZoneLighter::compilePointLightRT(), NL3D::CZoneLighter::CPredPointLightToPoint::operator()(), and NL3D::CZoneLighter::processZonePointLightRT().

+

+ + + + +
+ + +
uint NL3D::CZoneLighter::CPointLightRT::RefCount +
+
+ + + + + +
+   + + +

+ +

+Definition at line 541 of file zone_lighter.h. +

+Referenced by NL3D::CZoneLighter::compilePointLightRT(), and NL3D::CZoneLighter::processZonePointLightRT().

+


The documentation for this struct was generated from the following files: +
Generated on Tue Mar 16 08:35:55 2004 for NeL by + +doxygen +1.3.6
+ + -- cgit v1.2.1