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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CZoneCornerSmoother class Reference</title>
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+</head><body>
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+<h1>NL3D::CZoneCornerSmoother Class Reference</h1><code>#include &lt;<a class="el" href="a06765.html">zone_corner_smoother.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A class used to setup CornerSmoothFlag in <a class="el" href="a03057.html">CPatch</a>. NB: it works with a compiled <a class="el" href="a03730.html">CZone</a> (ie added in a landscape, and got with landscape-&gt;getZone()). NB: it changes values directly in <a class="el" href="a03057.html">CPatch</a> (which it should not be permitted...), but don't except see the changes in realtime. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06765.html#l00051">51</a> of file <a class="el" href="a06765.html">zone_corner_smoother.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothera0">computeAllCornerSmoothFlags</a> (<a class="el" href="a03730.html">CZone</a> *zone, std::vector&lt; <a class="el" href="a03730.html">CZone</a> * &gt; neighborZones)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothera1">CZoneCornerSmoother</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CZoneCornerSmoothera1"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef TIdVertexMap::iterator&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery0">ItIdVertexMap</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef TVertexMap::iterator&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery1">ItVertexMap</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; const <a class="el" href="a03482.html">CTessVertex</a> *,<br>
+ <a class="el" href="a04558.html#a14">sint</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery2">TIdVertexMap</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::map&lt; <a class="el" href="a04558.html#a14">sint</a>, <a class="el" href="a03736.html">CVertexSmoothInfo</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery3">TVertexMap</a></td></tr>
+
+<tr><td colspan=2><br><h2>Private Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmootherd0">buildPatchBindInfo</a> (<a class="el" href="a03057.html">CPatch</a> &amp;pa, const <a class="el" href="a03731.html">CZone::CPatchConnect</a> &amp;pc, bool smoothEdge[4], bool cornerOnBind[4])</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmootherd1">updateVertex</a> (<a class="el" href="a04558.html#a15">uint</a> idVert, <a class="el" href="a04558.html#a15">uint</a> corner, bool smoothEdge[4], bool cornerOnBind[4])</td></tr>
+
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery2">TIdVertexMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmootherr0">IdVertexMap</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery3">TVertexMap</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmootherr1">VertexMap</a></td></tr>
+
+</table>
+<hr><h2>Member Typedef Documentation</h2>
+<a class="anchor" name="NL3D_1_1CZoneCornerSmoothery0" doxytag="NL3D::CZoneCornerSmoother::ItIdVertexMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef TIdVertexMap::iterator <a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery0">NL3D::CZoneCornerSmoother::ItIdVertexMap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06765.html#l00095">95</a> of file <a class="el" href="a06765.html">zone_corner_smoother.h</a>.
+<p>
+Referenced by <a class="el" href="a06764.html#l00134">computeAllCornerSmoothFlags()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CZoneCornerSmoothery1" doxytag="NL3D::CZoneCornerSmoother::ItVertexMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef TVertexMap::iterator <a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery1">NL3D::CZoneCornerSmoother::ItVertexMap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06765.html#l00092">92</a> of file <a class="el" href="a06765.html">zone_corner_smoother.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CZoneCornerSmoothery2" doxytag="NL3D::CZoneCornerSmoother::TIdVertexMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::map&lt;const <a class="el" href="a03482.html">CTessVertex</a> *, <a class="el" href="a04558.html#a14">sint</a>&gt; <a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery2">NL3D::CZoneCornerSmoother::TIdVertexMap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06765.html#l00094">94</a> of file <a class="el" href="a06765.html">zone_corner_smoother.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CZoneCornerSmoothery3" doxytag="NL3D::CZoneCornerSmoother::TVertexMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> typedef std::map&lt;<a class="el" href="a04558.html#a14">sint</a>, <a class="el" href="a03736.html">CVertexSmoothInfo</a>&gt; <a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery3">NL3D::CZoneCornerSmoother::TVertexMap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06765.html#l00091">91</a> of file <a class="el" href="a06765.html">zone_corner_smoother.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CZoneCornerSmoothera1" doxytag="NL3D::CZoneCornerSmoother::CZoneCornerSmoother" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CZoneCornerSmoother::CZoneCornerSmoother </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06764.html#l00036">36</a> of file <a class="el" href="a06764.html">zone_corner_smoother.cpp</a>.
+<p>
+<div class="fragment"><pre>00037 {
+00038 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CZoneCornerSmootherd0" doxytag="NL3D::CZoneCornerSmoother::buildPatchBindInfo" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZoneCornerSmoother::buildPatchBindInfo </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03057.html">CPatch</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>pa</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03731.html">CZone::CPatchConnect</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>pc</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>smoothEdge</em>[4], </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>cornerOnBind</em>[4]</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06764.html#l00042">42</a> of file <a class="el" href="a06764.html">zone_corner_smoother.cpp</a>.
+<p>
+References <a class="el" href="a06165.html#l00038">NL3D::CPatchUVLocator::build()</a>, <a class="el" href="a06155.html#l02213">NL3D::CPatch::getBindNeighbor()</a>, <a class="el" href="a06156.html#l00579">NL3D::CPatch::getSmoothFlag()</a>, <a class="el" href="a06156.html#l00318">NL3D::CPatch::CBindInfo::MultipleBindId</a>, <a class="el" href="a06156.html#l00316">NL3D::CPatch::CBindInfo::MultipleBindNum</a>, <a class="el" href="a06166.html#l00066">NL3D::CPatchUVLocator::sameEdgeOrder()</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a06156.html#l00309">NL3D::CPatch::CBindInfo::Zone</a>.
+<p>
+Referenced by <a class="el" href="a06764.html#l00134">computeAllCornerSmoothFlags()</a>.
+<p>
+<div class="fragment"><pre>00043 {
+00044 <a class="code" href="a04558.html#a15">uint</a> edge, corner;
+00045
+00046 <span class="comment">/*</span>
+00047 <span class="comment"> Some terminology here: an edge is supposed going from Corner=edge, to corner=(edge+1)&amp;3.</span>
+00048 <span class="comment"> eg: edge 0 goes from corner0 to corner1.</span>
+00049 <span class="comment"> */</span>
+00050
+00051 <span class="keywordflow">for</span>(corner=0; corner&lt;4; corner++)
+00052 cornerOnBind[corner]= <span class="keyword">false</span>;
+00053
+00054 <span class="comment">// for 4 edges.</span>
+00055 <span class="keywordflow">for</span>(edge=0; edge&lt;4; edge++)
+00056 {
+00057 <span class="comment">// Is this edge smoothed??</span>
+00058 smoothEdge[edge]= pa.getSmoothFlag(edge);
+00059
+00060 <span class="comment">// build bindInfo.</span>
+00061 CPatch::CBindInfo bindInfo;
+00062 CPatchUVLocator patchUvLocator;
+00063 pa.getBindNeighbor(edge, bindInfo);
+00064 <span class="comment">// if neighbor(s) is present.</span>
+00065 <span class="keywordflow">if</span>(bindInfo.Zone)
+00066 {
+00067 patchUvLocator.build(&amp;pa, edge, bindInfo);
+00068 <span class="comment">// if not sameEdgeOnOrder (NB: all special cases of bind 1/X X/1 managed :) ), not smoothed!</span>
+00069 <span class="keywordflow">if</span>( !patchUvLocator.sameEdgeOrder() )
+00070 smoothEdge[edge]= <span class="keyword">false</span>;
+00071
+00072 <span class="comment">// Manage bind 1/4 for the 2 patchs on the center of the bind.</span>
+00073 <span class="keywordflow">if</span>(bindInfo.MultipleBindNum==4 &amp;&amp; (bindInfo.MultipleBindId==1 || bindInfo.MultipleBindId==2) )
+00074 {
+00075 <span class="comment">// easy, this edge starts and ends on a bind...</span>
+00076 cornerOnBind[edge]= <span class="keyword">true</span>;
+00077 cornerOnBind[(edge+1)&amp;3]= <span class="keyword">true</span>;
+00078 }
+00079 <span class="comment">// else for case bind 1/2, and for case of patch 0 and patch 3 of the bind 1/4.</span>
+00080 <span class="keywordflow">else</span> <span class="keywordflow">if</span>(bindInfo.MultipleBindNum&gt;=2)
+00081 {
+00082 <span class="comment">// Beware of the mirroring!! (make a draw...)</span>
+00083 <span class="comment">/*</span>
+00084 <span class="comment"> ----------|-----------</span>
+00085 <span class="comment"> | </span>
+00086 <span class="comment"> | | </span>
+00087 <span class="comment"> 1 | | </span>
+00088 <span class="comment"> ^ | v </span>
+00089 <span class="comment"> | | </span>
+00090 <span class="comment"> | *-----------</span>
+00091 <span class="comment"> | | </span>
+00092 <span class="comment"> | | | </span>
+00093 <span class="comment"> 0 | | </span>
+00094 <span class="comment"> | v </span>
+00095 <span class="comment"> | </span>
+00096 <span class="comment"> ----------|-----------</span>
+00097 <span class="comment"> */</span>
+00098 <span class="comment">// If we are the patch0 on the neighbor, then we start on a bind, else we ends.</span>
+00099 <span class="keywordflow">if</span>(bindInfo.MultipleBindId==0)
+00100 cornerOnBind[edge]= <span class="keyword">true</span>;
+00101 <span class="keywordflow">else</span>
+00102 cornerOnBind[(edge+1)&amp;3]= <span class="keyword">true</span>;
+00103 }
+00104
+00105 }
+00106 }
+00107 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CZoneCornerSmoothera0" doxytag="NL3D::CZoneCornerSmoother::computeAllCornerSmoothFlags" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZoneCornerSmoother::computeAllCornerSmoothFlags </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03730.html">CZone</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>zone</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>std::vector&lt; <a class="el" href="a03730.html">CZone</a> * &gt;&nbsp;</td>
+ <td class="mdname" nowrap> <em>neighborZones</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+the doit method. this Zone and his 8 neighbors should be added into a landscape. this method call setCornerSmoothFlag() on all <a class="el" href="a03057.html">CPatch</a> of the zone. All corner smooth are set to false but if:<ul>
+<li>the corner is a vertex on a bind 1/X OR the vertex has exaclty 4 patch around him. AND</li><li>All edges sharing this corner must be smoothed getSmoothFlag()==true. AND</li><li>All edges sharing this corner must be "SameEdgeOrder", ie the patchs sharing this edge must have same number of tiles along this edge.</li></ul>
+<p>
+This is important for noise computing, and lighting.
+<p>
+Definition at line <a class="el" href="a06764.html#l00134">134</a> of file <a class="el" href="a06764.html">zone_corner_smoother.cpp</a>.
+<p>
+References <a class="el" href="a06760.html#l00306">NL3D::CZone::CPatchConnect::BaseVertices</a>, <a class="el" href="a06764.html#l00042">buildPatchBindInfo()</a>, <a class="el" href="a06156.html#l00659">NL3D::CPatch::getCornerVertex()</a>, <a class="el" href="a06760.html#l00489">NL3D::CZone::getNumPatchs()</a>, <a class="el" href="a06760.html#l00507">NL3D::CZone::getPatchConnect()</a>, <a class="el" href="a06765.html#l00100">IdVertexMap</a>, <a class="el" href="a06765.html#l00095">ItIdVertexMap</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06765.html#l00077">NL3D::CZoneCornerSmoother::CVertexSmoothInfo::NPatchShared</a>, <a class="el" href="a06158.html#l00951">NL3D::CPatch::setCornerSmoothFlag()</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06765.html#l00079">NL3D::CZoneCornerSmoother::CVertexSmoothInfo::Smoothed</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a06764.html#l00111">updateVertex()</a>, <a class="el" href="a06765.html#l00099">VertexMap</a>, and <a class="el" href="a06765.html#l00078">NL3D::CZoneCornerSmoother::CVertexSmoothInfo::VertexOnBind</a>.
+<p>
+<div class="fragment"><pre>00135 {
+00136 <a class="code" href="a04199.html#a6">nlassert</a>(zone);
+00137 <a class="code" href="a04558.html#a14">sint</a> npatchs= zone-&gt;getNumPatchs();
+00138 <a class="code" href="a04558.html#a14">sint</a> i;
+00139
+00140 <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherr1">VertexMap</a>.clear();
+00141 <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherr0">IdVertexMap</a>.clear();
+00142
+00143 <span class="comment">// for all patchs of the center zone, build the vertexMap.</span>
+00144 <span class="comment">//==================</span>
+00145 <span class="keywordflow">for</span>(i=0; i&lt;npatchs; i++)
+00146 {
+00147 CPatch &amp;pa= (CPatch&amp;)*(((<span class="keyword">const</span> CZone*)zone)-&gt;getPatch(i));
+00148 <span class="keyword">const</span> CZone::CPatchConnect &amp;pc= *(zone-&gt;getPatchConnect(i));
+00149 <a class="code" href="a04558.html#a15">uint</a> corner;
+00150
+00151 <span class="comment">// build bind info for 4 edges and 4 vertices.</span>
+00152 <span class="keywordtype">bool</span> smoothEdge[4];
+00153 <span class="keywordtype">bool</span> cornerOnBind[4];
+00154 <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherd0">buildPatchBindInfo</a>(pa, pc, smoothEdge, cornerOnBind);
+00155
+00156 <span class="comment">// for 4 corners.</span>
+00157 <span class="keywordflow">for</span>(corner=0; corner&lt;4; corner++)
+00158 {
+00159 <span class="comment">// get the vertex id for this patch.</span>
+00160 <a class="code" href="a04558.html#a15">uint</a> idVert= pc.BaseVertices[corner];
+00161
+00162 <span class="comment">// update this vertex smooth info.</span>
+00163 <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherd1">updateVertex</a>(idVert, corner, smoothEdge, cornerOnBind);
+00164
+00165 <span class="comment">// for Bind with neighbor zones, must insert it in the map CTessVertex* -&gt; VertexId.</span>
+00166 <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherr0">IdVertexMap</a>[pa.getCornerVertex(corner)]= idVert;
+00167 }
+00168 }
+00169
+00170
+00171 <span class="comment">// for all patchs of all neigbhors zone, update for vertices that are connected to the centerZone.</span>
+00172 <span class="comment">//==================</span>
+00173 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> nbZone=0; nbZone&lt;neighborZones.size(); nbZone++)
+00174 {
+00175 CZone *neighborZone= neighborZones[nbZone];
+00176 <a class="code" href="a04199.html#a6">nlassert</a>(neighborZone);
+00177 <span class="keywordflow">for</span>(i=0; i&lt;neighborZone-&gt;getNumPatchs(); i++)
+00178 {
+00179 CPatch &amp;pa= (CPatch&amp;)*(((<span class="keyword">const</span> CZone*)neighborZone)-&gt;getPatch(i));
+00180 <span class="keyword">const</span> CZone::CPatchConnect &amp;pc= *(neighborZone-&gt;getPatchConnect(i));
+00181 <a class="code" href="a04558.html#a15">uint</a> corner;
+00182
+00183 <span class="comment">// build bind info for 4 edges and 4 vertices.</span>
+00184 <span class="keywordtype">bool</span> smoothEdge[4];
+00185 <span class="keywordtype">bool</span> cornerOnBind[4];
+00186 <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherd0">buildPatchBindInfo</a>(pa, pc, smoothEdge, cornerOnBind);
+00187
+00188 <span class="comment">// for 4 corners.</span>
+00189 <span class="keywordflow">for</span>(corner=0; corner&lt;4; corner++)
+00190 {
+00191 <span class="comment">// try to find the vertex of the centerZone binded to this corner.</span>
+00192 <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmoothery0">ItIdVertexMap</a> it= <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherr0">IdVertexMap</a>.find(pa.getCornerVertex(corner));
+00193
+00194 <span class="comment">// If this patch is binded on a vertex of the centerZone, must update this vertex.</span>
+00195 <span class="keywordflow">if</span>(it != <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherr0">IdVertexMap</a>.end())
+00196 {
+00197 <span class="comment">// get the vertex id for this patch.</span>
+00198 <a class="code" href="a04558.html#a15">uint</a> idVert= it-&gt;second;
+00199
+00200 <span class="comment">// update this vertex smooth info.</span>
+00201 <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherd1">updateVertex</a>(idVert, corner, smoothEdge, cornerOnBind);
+00202 }
+00203
+00204 }
+00205 }
+00206 }
+00207
+00208
+00209 <span class="comment">// for all patchs of the center zone, build the finalSmooth.</span>
+00210 <span class="comment">//==================</span>
+00211 <span class="keywordflow">for</span>(i=0; i&lt;npatchs; i++)
+00212 {
+00213 CPatch &amp;pa= (CPatch&amp;)*(((<span class="keyword">const</span> CZone*)zone)-&gt;getPatch(i));
+00214 <span class="keyword">const</span> CZone::CPatchConnect &amp;pc= *(zone-&gt;getPatchConnect(i));
+00215 <a class="code" href="a04558.html#a15">uint</a> corner;
+00216
+00217 <span class="comment">// for 4 corners.</span>
+00218 <span class="keywordflow">for</span>(corner=0; corner&lt;4; corner++)
+00219 {
+00220 <a class="code" href="a04558.html#a15">uint</a> idVert= pc.BaseVertices[corner];
+00221 <span class="comment">// get from map.</span>
+00222 CVertexSmoothInfo &amp;vert= <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherr1">VertexMap</a>[idVert];
+00223
+00224 <span class="comment">// the vertex is smoothed if all edges around him are smoothed, AND</span>
+00225 <span class="comment">// if it has 4 patchs around him or if it is a bind.</span>
+00226 <span class="keywordtype">bool</span> finalSmooth;
+00227 finalSmooth= vert.Smoothed &amp;&amp; (vert.VertexOnBind || vert.NPatchShared==4);
+00228
+00229 <span class="comment">// update the patch.</span>
+00230 pa.setCornerSmoothFlag(corner, finalSmooth);
+00231 }
+00232
+00233 }
+00234
+00235
+00236 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CZoneCornerSmootherd1" doxytag="NL3D::CZoneCornerSmoother::updateVertex" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CZoneCornerSmoother::updateVertex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>idVert</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>corner</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>smoothEdge</em>[4], </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>cornerOnBind</em>[4]</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [private]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06764.html#l00111">111</a> of file <a class="el" href="a06764.html">zone_corner_smoother.cpp</a>.
+<p>
+References <a class="el" href="a06765.html#l00077">NL3D::CZoneCornerSmoother::CVertexSmoothInfo::NPatchShared</a>, <a class="el" href="a06765.html#l00079">NL3D::CZoneCornerSmoother::CVertexSmoothInfo::Smoothed</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a06765.html#l00099">VertexMap</a>, and <a class="el" href="a06765.html#l00078">NL3D::CZoneCornerSmoother::CVertexSmoothInfo::VertexOnBind</a>.
+<p>
+Referenced by <a class="el" href="a06764.html#l00134">computeAllCornerSmoothFlags()</a>.
+<p>
+<div class="fragment"><pre>00112 {
+00113 <span class="comment">// get or insert into map (with default).</span>
+00114 CVertexSmoothInfo &amp;vert= <a class="code" href="a03735.html#NL3D_1_1CZoneCornerSmootherr1">VertexMap</a>[idVert];
+00115
+00116 <span class="comment">// inc the number of patch binded to this point.</span>
+00117 vert.NPatchShared++;
+00118
+00119 <span class="comment">// get the smooth flag of edge before and after this corner.</span>
+00120 <a class="code" href="a04558.html#a15">uint</a> e0= (4+corner-1)&amp;3;
+00121 <a class="code" href="a04558.html#a15">uint</a> e1= corner;
+00122 <span class="comment">// if any one of those edge is not smoothed, then this vertex is not smoothed.</span>
+00123 <span class="keywordflow">if</span>( !smoothEdge[e0] || !smoothEdge[e1] )
+00124 vert.Smoothed= <span class="keyword">false</span>;
+00125
+00126
+00127 <span class="comment">// Are we a vertex on a bind??</span>
+00128 <span class="keywordflow">if</span>(cornerOnBind[corner])
+00129 vert.VertexOnBind= <span class="keyword">true</span>;
+00130 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CZoneCornerSmootherr0" doxytag="NL3D::CZoneCornerSmoother::IdVertexMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery2">TIdVertexMap</a> <a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmootherr0">NL3D::CZoneCornerSmoother::IdVertexMap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06765.html#l00100">100</a> of file <a class="el" href="a06765.html">zone_corner_smoother.h</a>.
+<p>
+Referenced by <a class="el" href="a06764.html#l00134">computeAllCornerSmoothFlags()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CZoneCornerSmootherr1" doxytag="NL3D::CZoneCornerSmoother::VertexMap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmoothery3">TVertexMap</a> <a class="el" href="a03735.html#NL3D_1_1CZoneCornerSmootherr1">NL3D::CZoneCornerSmoother::VertexMap</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06765.html#l00099">99</a> of file <a class="el" href="a06765.html">zone_corner_smoother.h</a>.
+<p>
+Referenced by <a class="el" href="a06764.html#l00134">computeAllCornerSmoothFlags()</a>, and <a class="el" href="a06764.html#l00111">updateVertex()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06765.html">zone_corner_smoother.h</a><li><a class="el" href="a06764.html">zone_corner_smoother.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:34:16 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>