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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CVertexBufferHardGLNVidia class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
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+<h1>NL3D::CVertexBufferHardGLNVidia Class Reference</h1><code>#include &lt;<a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CVertexBufferHardGLNVidia:
+<p><center><img src="a03697.png" usemap="#NL3D::CVertexBufferHardGLNVidia_map" border="0" alt=""></center>
+<map name="NL3D::CVertexBufferHardGLNVidia_map">
+<area href="a03695.html" alt="NL3D::IVertexBufferHardGL" shape="rect" coords="0,112,213,136">
+<area href="a03694.html" alt="NL3D::IVertexBufferHard" shape="rect" coords="0,56,213,80">
+<area href="a02209.html" alt="NLMISC::CRefCount" shape="rect" coords="0,0,213,24">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+Work only if ARRAY_RANGE_NV is enabled.
+<p>
+
+<p>
+Definition at line <a class="el" href="a05655.html#l00175">175</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3">TVBType</a> { <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw2">NVidiaVB</a>,
+<a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw1">ATIVB</a>,
+<a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw0">ATIMapObjectVB</a>,
+<a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw4">UnknownVB</a>
+ }</td></tr>
+
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaa0">CVertexBufferHardGLNVidia</a> (<a class="el" href="a02433.html">CDriverGL</a> *drv)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaa1">finishFence</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaa2">getLockHintStatic</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaa3">getNVidiaValueEx</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a658">value</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a04558.html#a14">sint</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypea8">getRefCount</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLa3">initFormat</a> (<a class="el" href="a04558.html#a9">uint16</a> vertexFormat, const <a class="el" href="a04558.html#a7">uint8</a> *typeArray, <a class="el" href="a04558.html#a11">uint32</a> numVertices, const <a class="el" href="a04558.html#a7">uint8</a> *uvRouting)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaa6">initGL</a> (<a class="el" href="a03691.html">CVertexArrayRangeNVidia</a> *var, void *vertexPtr)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaa7">isFenceSet</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaa8">setFence</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaa9">testFence</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaa10">~CVertexBufferHardGLNVidia</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Profiling. Each VBHard has a name to profile its lock.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1156_0">getName</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1156_1">setName</a> (const std::string &amp;name)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc Get.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_0">getNumVertices</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_1">getNumWeight</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a04558.html#a7">uint8</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_2">getUVRouting</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html#NL3D_1_1CVertexBufferw51">CVertexBuffer::TType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_3">getValueType</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a658">value</a>) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_4">getVertexFormat</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_5">getVertexSize</a> (void) const </td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Get component offsets.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1152_0">getValueOff</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a658">value</a>) const </td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Profiling. Each VBHard has a name to profile its lock.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1156_0">getName</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1156_1">setName</a> (const std::string &amp;name)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc Get.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_0">getNumVertices</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_1">getNumWeight</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a04558.html#a7">uint8</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_2">getUVRouting</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html#NL3D_1_1CVertexBufferw51">CVertexBuffer::TType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_3">getValueType</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a658">value</a>) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_4">getVertexFormat</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_5">getVertexSize</a> (void) const </td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Get component offsets.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1152_0">getValueOff</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a658">value</a>) const </td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Implementation</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaz127_0">disable</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaz127_1">enable</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaz127_2">lock</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaz127_3">lockHintStatic</a> (bool staticLock)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaz127_4">unlock</a> (<a class="el" href="a04558.html#a15">uint</a> startVert, <a class="el" href="a04558.html#a15">uint</a> endVert)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaz127_5">unlock</a> ()</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Profiling. Each VBHard has a name to profile its lock.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1156_0">getName</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1156_1">setName</a> (const std::string &amp;name)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc Get.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_0">getNumVertices</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_1">getNumWeight</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a04558.html#a7">uint8</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_2">getUVRouting</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html#NL3D_1_1CVertexBufferw51">CVertexBuffer::TType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_3">getValueType</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a658">value</a>) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_4">getVertexFormat</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_5">getVertexSize</a> (void) const </td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Get component offsets.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1152_0">getValueOff</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a658">value</a>) const </td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Profiling. Each VBHard has a name to profile its lock.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1156_0">getName</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1156_1">setName</a> (const std::string &amp;name)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc Get.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_0">getNumVertices</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_1">getNumWeight</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a04558.html#a7">uint8</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_2">getUVRouting</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html#NL3D_1_1CVertexBufferw51">CVertexBuffer::TType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_3">getValueType</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a658">value</a>) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_4">getVertexFormat</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_5">getVertexSize</a> (void) const </td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Get component offsets.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1152_0">getValueOff</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a658">value</a>) const </td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Profiling. Each VBHard has a name to profile its lock.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const std::string &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1156_0">getName</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1156_1">setName</a> (const std::string &amp;name)</td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Misc Get.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_0">getNumVertices</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_1">getNumWeight</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a04558.html#a7">uint8</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_2">getUVRouting</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html#NL3D_1_1CVertexBufferw51">CVertexBuffer::TType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_3">getValueType</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a658">value</a>) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_4">getVertexFormat</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_5">getVertexSize</a> (void) const </td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Get component offsets.</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1152_0">getValueOff</a> (<a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a04223.html#a658">value</a>) const </td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypeo0">crefs</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLo1">GPURenderingAfterFence</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>CPtrInfo *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypeo1">pinfo</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3">TVBType</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLo3">VBType</a></td></tr>
+
+<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>CPtrInfo&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypes0">NullPtrInfo</a></td></tr>
+
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02433.html">CDriverGL</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLp0">_Driver</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp1">_Flags</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp2">_InternalFlags</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp3">_Name</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp4">_NbVerts</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp5">_Offset</a> [CVertexBuffer::NumValue]</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp6">_Pad</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp7">_Type</a> [CVertexBuffer::NumValue]</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp8">_UVRouting</a> [CVertexBuffer::MaxStage]</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp9">_VertexSize</a></td></tr>
+
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>GLuint&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar0">_Fence</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar1">_FenceSet</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar2">_LockHintStatic</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03691.html">CVertexArrayRangeNVidia</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar3">_VertexArrayRange</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar4">_VertexPtr</a></td></tr>
+
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>struct&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypen0">CPtrInfo</a></td></tr>
+
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLw3" doxytag="NL3D::CVertexBufferHardGLNVidia::TVBType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3">NL3D::IVertexBufferHardGL::TVBType</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw2" doxytag="NVidiaVB" ></a>NVidiaVB</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw1" doxytag="ATIVB" ></a>ATIVB</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw0" doxytag="ATIMapObjectVB" ></a>ATIMapObjectVB</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw4" doxytag="UnknownVB" ></a>UnknownVB</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a05655.html#l00095">95</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+<div class="fragment"><pre>00095 { <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw2">NVidiaVB</a>, <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw1">ATIVB</a>, <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw0">ATIMapObjectVB</a>, <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw4">UnknownVB</a> };
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CVertexBufferHardGLNVidiaa0" doxytag="NL3D::CVertexBufferHardGLNVidia::CVertexBufferHardGLNVidia" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CVertexBufferHardGLNVidia::CVertexBufferHardGLNVidia </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02433.html">CDriverGL</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>drv</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05654.html#l00259">259</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="a05655.html#l00225">_FenceSet</a>, <a class="el" href="a05655.html#l00227">_LockHintStatic</a>, <a class="el" href="a05655.html#l00219">_VertexArrayRange</a>, and <a class="el" href="a05655.html#l00220">_VertexPtr</a>.
+<p>
+<div class="fragment"><pre>00259 : <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLa4">IVertexBufferHardGL</a>(drv)
+00260 {
+00261 <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar3">_VertexArrayRange</a>= NULL;
+00262 <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar4">_VertexPtr</a>= NULL;
+00263
+00264 <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLo1">GPURenderingAfterFence</a>= <span class="keyword">false</span>;
+00265 <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar1">_FenceSet</a>= <span class="keyword">false</span>;
+00266
+00267 <span class="comment">// Flag our type</span>
+00268 <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLo3">VBType</a> = <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw2">NVidiaVB</a>;
+00269
+00270 <span class="comment">// default: dynamic Loick</span>
+00271 <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar2">_LockHintStatic</a>= <span class="keyword">false</span>;
+00272 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexBufferHardGLNVidiaa10" doxytag="NL3D::CVertexBufferHardGLNVidia::~CVertexBufferHardGLNVidia" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CVertexBufferHardGLNVidia::~<a class="el" href="a03697.html">CVertexBufferHardGLNVidia</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05654.html#l00276">276</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="a05655.html#l00223">_Fence</a>, <a class="el" href="a05655.html#l00219">_VertexArrayRange</a>, <a class="el" href="a05655.html#l00220">_VertexPtr</a>, <a class="el" href="a05654.html#l00392">finishFence()</a>, <a class="el" href="a05654.html#l00212">NL3D::CVertexArrayRangeNVidia::freeVB()</a>, and <a class="el" href="a05645.html#l00250">nglDeleteFencesNV</a>.
+<p>
+<div class="fragment"><pre>00277 {
+00278 <span class="keywordflow">if</span>(<a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar3">_VertexArrayRange</a>)
+00279 {
+00280 <span class="comment">// Destroy Fence.</span>
+00281 <span class="comment">// First wait for completion.</span>
+00282 <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaa1">finishFence</a>();
+00283 <span class="comment">// then delete.</span>
+00284 <a class="code" href="a04222.html#a43">nglDeleteFencesNV</a>(1, &amp;_Fence);
+00285
+00286 <span class="comment">// Then free the VAR.</span>
+00287 <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar3">_VertexArrayRange</a>-&gt;freeVB(_VertexPtr);
+00288 <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar4">_VertexPtr</a>= NULL;
+00289 <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar3">_VertexArrayRange</a>= NULL;
+00290 }
+00291 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CVertexBufferHardGLNVidiaz127_0" doxytag="NL3D::CVertexBufferHardGLNVidia::disable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::disable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLa0">NL3D::IVertexBufferHardGL</a>.
+<p>
+Definition at line <a class="el" href="a05654.html#l00366">366</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="a05643.html#l00889">NL3D::CDriverGL::_CurrentVertexBufferHard</a>, <a class="el" href="a05655.html#l00219">_VertexArrayRange</a>, <a class="el" href="a05654.html#l00191">NL3D::CVertexArrayRangeNVidia::disable()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00367 {
+00368 <span class="keywordflow">if</span>(<a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLp0">_Driver</a>-&gt;_CurrentVertexBufferHard != NULL)
+00369 {
+00370 <a class="code" href="a04199.html#a6">nlassert</a>(_VertexArrayRange);
+00371 <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar3">_VertexArrayRange</a>-&gt;disable();
+00372 <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLp0">_Driver</a>-&gt;_CurrentVertexBufferHard= NULL;
+00373 }
+00374 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexBufferHardGLNVidiaz127_1" doxytag="NL3D::CVertexBufferHardGLNVidia::enable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::enable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLa1">NL3D::IVertexBufferHardGL</a>.
+<p>
+Definition at line <a class="el" href="a05654.html#l00354">354</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="a05643.html#l00889">NL3D::CDriverGL::_CurrentVertexBufferHard</a>, <a class="el" href="a05655.html#l00219">_VertexArrayRange</a>, <a class="el" href="a05654.html#l00166">NL3D::CVertexArrayRangeNVidia::enable()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00355 {
+00356 <span class="keywordflow">if</span>(<a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLp0">_Driver</a>-&gt;_CurrentVertexBufferHard != <span class="keyword">this</span>)
+00357 {
+00358 <a class="code" href="a04199.html#a6">nlassert</a>(_VertexArrayRange);
+00359 <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar3">_VertexArrayRange</a>-&gt;enable();
+00360 <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLp0">_Driver</a>-&gt;_CurrentVertexBufferHard= <span class="keyword">this</span>;
+00361 }
+00362 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexBufferHardGLNVidiaa1" doxytag="NL3D::CVertexBufferHardGLNVidia::finishFence" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::finishFence </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05654.html#l00392">392</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="a05655.html#l00223">_Fence</a>, <a class="el" href="a05655.html#l00225">_FenceSet</a>, <a class="el" href="a05655.html#l00199">isFenceSet()</a>, and <a class="el" href="a05645.html#l00255">nglFinishFenceNV</a>.
+<p>
+Referenced by <a class="el" href="a05654.html#l00304">lock()</a>, and <a class="el" href="a05654.html#l00276">~CVertexBufferHardGLNVidia()</a>.
+<p>
+<div class="fragment"><pre>00393 {
+00394 <span class="keywordflow">if</span>(<a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaa7">isFenceSet</a>())
+00395 {
+00396 <span class="comment">// Stall CPU while the fence command is not reached in the GPU command stream.</span>
+00397 <a class="code" href="a04222.html#a48">nglFinishFenceNV</a>(_Fence);
+00398 <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar1">_FenceSet</a>= <span class="keyword">false</span>;
+00399 }
+00400 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexBufferHardGLNVidiaa2" doxytag="NL3D::CVertexBufferHardGLNVidia::getLockHintStatic" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CVertexBufferHardGLNVidia::getLockHintStatic </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05655.html#l00207">207</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="a05655.html#l00227">_LockHintStatic</a>.
+<p>
+Referenced by <a class="el" href="a05653.html#l01319">NL3D::CDriverGL::fenceOnCurVBHardIfNeeded()</a>.
+<p>
+<div class="fragment"><pre>00207 {<span class="keywordflow">return</span> <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar2">_LockHintStatic</a>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1156_0" doxytag="NL3D::CVertexBufferHardGLNVidia::getName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const std::string&amp; NL3D::IVertexBufferHard::getName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00120">120</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="a05642.html#l03157">NL3D::CDriverGL::profileVBHardAllocation()</a>.
+<p>
+<div class="fragment"><pre>00120 {<span class="keywordflow">return</span> <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp3">_Name</a>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_0" doxytag="NL3D::CVertexBufferHardGLNVidia::getNumVertices" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NL3D::IVertexBufferHard::getNumVertices </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00054">54</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a05653.html#l00580">NL3D::CDriverGL::activeVertexBufferHard()</a>, <a class="el" href="a05654.html#l00758">NL3D::CVertexArrayRangeMapObjectATI::createVBHardGL()</a>, <a class="el" href="a05654.html#l00500">NL3D::CVertexArrayRangeATI::createVBHardGL()</a>, <a class="el" href="a05654.html#l00219">NL3D::CVertexArrayRangeNVidia::createVBHardGL()</a>, <a class="el" href="a05642.html#l03157">NL3D::CDriverGL::profileVBHardAllocation()</a>, <a class="el" href="a05882.html#l00241">NL3D::CNearVertexBufferInfo::setupVertexBufferHard()</a>, <a class="el" href="a05882.html#l00124">NL3D::CFarVertexBufferInfo::setupVertexBufferHard()</a>, <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>, and <a class="el" href="a05654.html#l00652">NL3D::CVertexBufferHardGLATI::unlock()</a>.
+<p>
+<div class="fragment"><pre>00054 {<span class="keywordflow">return</span>(<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp4">_NbVerts</a>);}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_1" doxytag="NL3D::CVertexBufferHardGLNVidia::getNumWeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> NL3D::IVertexBufferHard::getNumWeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06712.html#l00076">76</a> of file <a class="el" href="a06712.html">vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+Referenced by <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>.
+<p>
+<div class="fragment"><pre>00077 {
+00078 <span class="comment">// Num weight</span>
+00079 <span class="keywordflow">switch</span> (<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp7">_Type</a>[CVertexBuffer::Weight])
+00080 {
+00081 <span class="keywordflow">case</span> CVertexBuffer::Float1:
+00082 <span class="keywordflow">return</span> 1;
+00083 <span class="keywordflow">case</span> CVertexBuffer::Float2:
+00084 <span class="keywordflow">return</span> 2;
+00085 <span class="keywordflow">case</span> CVertexBuffer::Float3:
+00086 <span class="keywordflow">return</span> 3;
+00087 <span class="keywordflow">case</span> CVertexBuffer::Float4:
+00088 <span class="keywordflow">return</span> 4;
+00089 }
+00090
+00091 <span class="comment">// No weight</span>
+00092 <span class="keywordflow">return</span> 0;
+00093 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexBufferHardGLNVidiaa3" doxytag="NL3D::CVertexBufferHardGLNVidia::getNVidiaValueEx" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void* NL3D::CVertexBufferHardGLNVidia::getNVidiaValueEx </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>value</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05655.html#l00210">210</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="a05655.html#l00220">_VertexPtr</a>, <a class="el" href="a06713.html#l00082">NL3D::IVertexBufferHard::getValueOff()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00096">uint8</a>, and <a class="el" href="a05646.html#l01132">value</a>.
+<p>
+Referenced by <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>.
+<p>
+<div class="fragment"><pre>00211 {
+00212 <a class="code" href="a04199.html#a6">nlassert</a>(_VertexPtr);
+00213 <span class="keywordflow">return</span> (<a class="code" href="a04558.html#a7">uint8</a>*)<a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar4">_VertexPtr</a> + <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1152_0">getValueOff</a> (value);
+00214 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NLGEORGES_1_1UTypea8" doxytag="NL3D::CVertexBufferHardGLNVidia::getRefCount" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a04558.html#a14">sint</a>&amp; NLMISC::CRefCount::getRefCount </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06402.html#l00070">70</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>.
+<p>
+References <a class="el" href="a06402.html#l00079">NLMISC::CRefCount::crefs</a>, and <a class="el" href="a05981.html#l00104">sint</a>.
+<p>
+<div class="fragment"><pre>00071 {
+00072 <span class="keywordflow">return</span> <a class="code" href="a02209.html#NLGEORGES_1_1UTypeo0">crefs</a>;
+00073 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_2" doxytag="NL3D::CVertexBufferHardGLNVidia::getUVRouting" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a04558.html#a7">uint8</a>* NL3D::IVertexBufferHard::getUVRouting </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00057">57</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+Referenced by <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>.
+<p>
+<div class="fragment"><pre>00057 { <span class="keywordflow">return</span> <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp8">_UVRouting</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1152_0" doxytag="NL3D::CVertexBufferHardGLNVidia::getValueOff" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> NL3D::IVertexBufferHard::getValueOff </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>value</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+NB: the order of those methods follow the order in memory of the elements:<ul>
+<li>VertexCoord</li><li>NormalCoord</li><li>TexCoord</li><li>Color</li><li>Specular</li><li>Weight</li><li>PaletteSkin NB: same order as in <a class="el" href="a03692.html">CVertexBuffer</a>.</li></ul>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00082">82</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05646.html#l01132">value</a>.
+<p>
+Referenced by <a class="el" href="a05655.html#l00425">NL3D::CVertexBufferHardGLMapObjectATI::getATIValueOffset()</a>, <a class="el" href="a05655.html#l00333">NL3D::CVertexBufferHardGLATI::getATIValueOffset()</a>, <a class="el" href="a05655.html#l00210">getNVidiaValueEx()</a>, <a class="el" href="a05882.html#l00241">NL3D::CNearVertexBufferInfo::setupVertexBufferHard()</a>, and <a class="el" href="a05882.html#l00124">NL3D::CFarVertexBufferInfo::setupVertexBufferHard()</a>.
+<p>
+<div class="fragment"><pre>00082 {<a class="code" href="a04199.html#a6">nlassert</a>(_Flags &amp; (1&lt;&lt;value)); <span class="keywordflow">return</span> <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp5">_Offset</a>[<a class="code" href="a04223.html#a658">value</a>];}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_3" doxytag="NL3D::CVertexBufferHardGLNVidia::getValueType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03692.html#NL3D_1_1CVertexBufferw51">CVertexBuffer::TType</a> NL3D::IVertexBufferHard::getValueType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>value</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00055">55</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05646.html#l01132">value</a>.
+<p>
+Referenced by <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>.
+<p>
+<div class="fragment"><pre>00055 { <a class="code" href="a04199.html#a6">nlassert</a> (value&lt;CVertexBuffer::NumValue); <span class="keywordflow">return</span>((CVertexBuffer::TType)<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp7">_Type</a>[<a class="code" href="a04223.html#a658">value</a>]); }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_4" doxytag="NL3D::CVertexBufferHardGLNVidia::getVertexFormat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> NL3D::IVertexBufferHard::getVertexFormat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00052">52</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="a05981.html#l00098">uint16</a>.
+<p>
+Referenced by <a class="el" href="a05653.html#l00580">NL3D::CDriverGL::activeVertexBufferHard()</a>, <a class="el" href="a05882.html#l00241">NL3D::CNearVertexBufferInfo::setupVertexBufferHard()</a>, <a class="el" href="a05882.html#l00124">NL3D::CFarVertexBufferInfo::setupVertexBufferHard()</a>, and <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>.
+<p>
+<div class="fragment"><pre>00052 { <span class="keywordflow">return</span>(<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp1">_Flags</a>); }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_5" doxytag="NL3D::CVertexBufferHardGLNVidia::getVertexSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> NL3D::IVertexBufferHard::getVertexSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00053">53</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="a05981.html#l00098">uint16</a>.
+<p>
+Referenced by <a class="el" href="a06005.html#l00477">NL3D::CMeshMRMGeom::applyGeomorph()</a>, <a class="el" href="a05654.html#l00758">NL3D::CVertexArrayRangeMapObjectATI::createVBHardGL()</a>, <a class="el" href="a05654.html#l00500">NL3D::CVertexArrayRangeATI::createVBHardGL()</a>, <a class="el" href="a05654.html#l00219">NL3D::CVertexArrayRangeNVidia::createVBHardGL()</a>, <a class="el" href="a05642.html#l03157">NL3D::CDriverGL::profileVBHardAllocation()</a>, <a class="el" href="a05882.html#l00241">NL3D::CNearVertexBufferInfo::setupVertexBufferHard()</a>, <a class="el" href="a05882.html#l00124">NL3D::CFarVertexBufferInfo::setupVertexBufferHard()</a>, <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>, and <a class="el" href="a05654.html#l00652">NL3D::CVertexBufferHardGLATI::unlock()</a>.
+<p>
+<div class="fragment"><pre>00053 {<span class="keywordflow">return</span>(<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp9">_VertexSize</a>);}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLa3" doxytag="NL3D::CVertexBufferHardGLNVidia::initFormat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::IVertexBufferHardGL::initFormat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a9">uint16</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>vertexFormat</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a04558.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>typeArray</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>numVertices</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a04558.html#a7">uint8</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>uvRouting</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardb0">NL3D::IVertexBufferHard</a>.
+<p>
+Definition at line <a class="el" href="a05655.html#l00104">104</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="a05981.html#l00098">uint16</a>, <a class="el" href="a05981.html#l00100">uint32</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+Referenced by <a class="el" href="a05654.html#l00758">NL3D::CVertexArrayRangeMapObjectATI::createVBHardGL()</a>, <a class="el" href="a05654.html#l00500">NL3D::CVertexArrayRangeATI::createVBHardGL()</a>, and <a class="el" href="a05654.html#l00219">NL3D::CVertexArrayRangeNVidia::createVBHardGL()</a>.
+<p>
+<div class="fragment"><pre>00105 {
+00106 IVertexBufferHard::initFormat(vertexFormat, typeArray, numVertices, uvRouting);
+00107 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexBufferHardGLNVidiaa6" doxytag="NL3D::CVertexBufferHardGLNVidia::initGL" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::initGL </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03691.html">CVertexArrayRangeNVidia</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>var</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>void *&nbsp;</td>
+ <td class="mdname" nowrap> <em>vertexPtr</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05654.html#l00295">295</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="a05655.html#l00223">_Fence</a>, <a class="el" href="a05655.html#l00219">_VertexArrayRange</a>, <a class="el" href="a05655.html#l00220">_VertexPtr</a>, and <a class="el" href="a05645.html#l00251">nglGenFencesNV</a>.
+<p>
+Referenced by <a class="el" href="a05654.html#l00219">NL3D::CVertexArrayRangeNVidia::createVBHardGL()</a>.
+<p>
+<div class="fragment"><pre>00296 {
+00297 <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar3">_VertexArrayRange</a>= var;
+00298 <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar4">_VertexPtr</a>= vertexPtr;
+00299 <a class="code" href="a04222.html#a44">nglGenFencesNV</a>(1, &amp;_Fence);
+00300 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexBufferHardGLNVidiaa7" doxytag="NL3D::CVertexBufferHardGLNVidia::isFenceSet" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CVertexBufferHardGLNVidia::isFenceSet </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05655.html#l00199">199</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+References <a class="el" href="a05655.html#l00225">_FenceSet</a>.
+<p>
+Referenced by <a class="el" href="a05654.html#l00392">finishFence()</a>, <a class="el" href="a05642.html#l01536">NL3D::CDriverGL::swapBuffers()</a>, and <a class="el" href="a05654.html#l00403">testFence()</a>.
+<p>
+<div class="fragment"><pre>00199 {<span class="keywordflow">return</span> <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar1">_FenceSet</a>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexBufferHardGLNVidiaz127_2" doxytag="NL3D::CVertexBufferHardGLNVidia::lock" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void * NL3D::CVertexBufferHardGLNVidia::lock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Lock the entire VertexBuffer. The returned buffer is a write only buffer. (undefined result if you read it). Write note:<ul>
+<li>for VRAM VertexBufferHard, you should write only one time, to init.</li><li>for AGP VertexBufferHard, you should write sequentially to take full advantage of the write combiners. <dl compact><dt><b>Returns:</b></dt><dd>the adress of the vertex 0. Use <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_5">getVertexSize()</a>, get*Off() ... to access any part of this VertexBuffer.</dd></dl>
+</li></ul>
+
+<p>
+Implements <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1154_0">NL3D::IVertexBufferHard</a>.
+<p>
+Definition at line <a class="el" href="a05654.html#l00304">304</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="a05655.html#l00227">_LockHintStatic</a>, <a class="el" href="a05643.html#l00938">NL3D::CDriverGL::_VBHardProfiling</a>, <a class="el" href="a05655.html#l00220">_VertexPtr</a>, <a class="el" href="a05642.html#l03131">NL3D::CDriverGL::appendVBHardLockProfile()</a>, <a class="el" href="a05654.html#l00392">finishFence()</a>, <a class="el" href="a05654.html#l00384">setFence()</a>, and <a class="el" href="a06553.html#l00048">NLMISC::TTicks</a>.
+<p>
+<div class="fragment"><pre>00305 {
+00306 <span class="comment">// sync the 3d card with the system.</span>
+00307
+00308 <span class="comment">// If the user lock an activated VBHard, after rendering some primitives, we must stall the CPU</span>
+00309 <span class="comment">// Also always do this for Static Lock VBHard (because no setFence are inserted after rendering</span>
+00310 <span class="keywordflow">if</span>(<a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLo1">GPURenderingAfterFence</a> || <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar2">_LockHintStatic</a>)
+00311 {
+00312 <span class="comment">// Set a new fence at the current position in the command stream, replacing the old one</span>
+00313 <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaa8">setFence</a>();
+00314 <span class="comment">// And so the GPU has rendered all our primitives.</span>
+00315 <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLo1">GPURenderingAfterFence</a>= <span class="keyword">false</span>;
+00316 }
+00317
+00318 <span class="comment">// Lock Profile?</span>
+00319 <a class="code" href="a05378.html#a243">TTicks</a> beforeLock;
+00320 <span class="keywordflow">if</span>(<a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLp0">_Driver</a>-&gt;_VBHardProfiling)
+00321 {
+00322 beforeLock= CTime::getPerformanceTime();
+00323 }
+00324
+00325 <span class="comment">// Ensure the GPU has finished with the current VBHard.</span>
+00326 <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaa1">finishFence</a>();
+00327
+00328 <span class="comment">// Lock Profile?</span>
+00329 <span class="keywordflow">if</span>(<a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLp0">_Driver</a>-&gt;_VBHardProfiling)
+00330 {
+00331 <a class="code" href="a05378.html#a243">TTicks</a> afterLock;
+00332 afterLock= CTime::getPerformanceTime();
+00333 <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLp0">_Driver</a>-&gt;appendVBHardLockProfile(afterLock-beforeLock, <span class="keyword">this</span>);
+00334 }
+00335
+00336 <span class="keywordflow">return</span> <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar4">_VertexPtr</a>;
+00337 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexBufferHardGLNVidiaz127_3" doxytag="NL3D::CVertexBufferHardGLNVidia::lockHintStatic" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::lockHintStatic </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>staticLock</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Indicate what kind of lock to be done on this VertexBuffer (whatever AGP or VRAM buffer) User should set to true if the VBHard is static: nevers change or very rarely. NVidia OpenGL implementation: "Static lock" are slower, but no fences are inserted after a render with this VVBHard, hence, no slowdown because 1/ of fence overhead insertion 2/ of NVidia swapBuffers() and fence issues on GeForce2 cards. Default is false
+<p>
+Implements <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1154_1">NL3D::IVertexBufferHard</a>.
+<p>
+Definition at line <a class="el" href="a05654.html#l00377">377</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="a05655.html#l00227">_LockHintStatic</a>.
+<p>
+<div class="fragment"><pre>00378 {
+00379 <span class="comment">// Store the flag.</span>
+00380 <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar2">_LockHintStatic</a>= staticLock;
+00381 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexBufferHardGLNVidiaa8" doxytag="NL3D::CVertexBufferHardGLNVidia::setFence" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::setFence </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05654.html#l00384">384</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="a05655.html#l00223">_Fence</a>, <a class="el" href="a05655.html#l00225">_FenceSet</a>, <a class="el" href="a05646.html#l00386">GL_ALL_COMPLETED_NV</a>, and <a class="el" href="a05645.html#l00256">nglSetFenceNV</a>.
+<p>
+Referenced by <a class="el" href="a05653.html#l01319">NL3D::CDriverGL::fenceOnCurVBHardIfNeeded()</a>, and <a class="el" href="a05654.html#l00304">lock()</a>.
+<p>
+<div class="fragment"><pre>00385 {
+00386 <span class="comment">// NB: if the Fence was set and not finished, then the new one will KICK the old.</span>
+00387 <a class="code" href="a04222.html#a49">nglSetFenceNV</a>(_Fence, GL_ALL_COMPLETED_NV);
+00388 <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar1">_FenceSet</a>= <span class="keyword">true</span>;
+00389 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1156_1" doxytag="NL3D::CVertexBufferHardGLNVidia::setName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::IVertexBufferHard::setName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>name</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06712.html#l00096">96</a> of file <a class="el" href="a06712.html">vertex_buffer_hard.cpp</a>.
+<p>
+<div class="fragment"><pre>00097 {
+00098 <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp3">_Name</a>= name;
+00099 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexBufferHardGLNVidiaa9" doxytag="NL3D::CVertexBufferHardGLNVidia::testFence" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::testFence </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05654.html#l00403">403</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="a05655.html#l00223">_Fence</a>, <a class="el" href="a05655.html#l00225">_FenceSet</a>, <a class="el" href="a04223.html#a699">GLboolean()</a>, <a class="el" href="a05655.html#l00199">isFenceSet()</a>, and <a class="el" href="a05645.html#l00253">nglTestFenceNV</a>.
+<p>
+Referenced by <a class="el" href="a05642.html#l01536">NL3D::CDriverGL::swapBuffers()</a>.
+<p>
+<div class="fragment"><pre>00404 {
+00405 <span class="keywordflow">if</span>(<a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaa7">isFenceSet</a>())
+00406 {
+00407 <span class="comment">// Don't stall the CPU</span>
+00408 <a class="code" href="a04223.html#a699">GLboolean</a> b= <a class="code" href="a04222.html#a46">nglTestFenceNV</a>(_Fence);
+00409 <span class="comment">// if completed</span>
+00410 <span class="keywordflow">if</span>(b==GL_TRUE)
+00411 <a class="code" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar1">_FenceSet</a>= <span class="keyword">false</span>;
+00412 }
+00413 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexBufferHardGLNVidiaz127_4" doxytag="NL3D::CVertexBufferHardGLNVidia::unlock" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::unlock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>startVert</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>endVert</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Same as <a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaz127_5">unlock()</a> but give hints to driver on vertices that have changed. Used by ATI-OpenGL drivers. NB: driver may still ignore this information, and so take into acount all vertices <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>startVert</em>&nbsp;</td><td>the fisrt vertex to update </td></tr>
+ <tr><td valign=top><em>endVert</em>&nbsp;</td><td>the last vertex (not included) to update =&gt; numVertices= vertEnd-vertBegin. Hence <a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaz127_5">unlock()</a> as the same effect as unlock(0, <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_0">getNumVertices()</a>);</td></tr>
+ </table>
+</dl>
+
+<p>
+Implements <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1154_2">NL3D::IVertexBufferHard</a>.
+<p>
+Definition at line <a class="el" href="a05654.html#l00347">347</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+References <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00348 {
+00349 <span class="comment">// no op.</span>
+00350 <span class="comment">// NB: start-end only usefull for ATI ext.</span>
+00351 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexBufferHardGLNVidiaz127_5" doxytag="NL3D::CVertexBufferHardGLNVidia::unlock" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVertexBufferHardGLNVidia::unlock </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+UnLock the VertexBuffer so the Gfx card can now use it.
+<p>
+Implements <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1154_3">NL3D::IVertexBufferHard</a>.
+<p>
+Definition at line <a class="el" href="a05654.html#l00341">341</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>.
+<p>
+<div class="fragment"><pre>00342 {
+00343 <span class="comment">// no op.</span>
+00344 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a class="anchor" name="NLGEORGES_1_1UTypen0" doxytag="NL3D::CVertexBufferHardGLNVidia::CPtrInfo" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend struct CPtrInfo<code> [friend, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06402.html#l00067">67</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp0" doxytag="NL3D::CVertexBufferHardGLNVidia::_Driver" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02433.html">CDriverGL</a>* <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLp0">NL3D::IVertexBufferHardGL::_Driver</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05655.html#l00111">111</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexBufferHardGLNVidiar0" doxytag="NL3D::CVertexBufferHardGLNVidia::_Fence" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> GLuint <a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar0">NL3D::CVertexBufferHardGLNVidia::_Fence</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05655.html#l00223">223</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="a05654.html#l00392">finishFence()</a>, <a class="el" href="a05654.html#l00295">initGL()</a>, <a class="el" href="a05654.html#l00384">setFence()</a>, <a class="el" href="a05654.html#l00403">testFence()</a>, and <a class="el" href="a05654.html#l00276">~CVertexBufferHardGLNVidia()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexBufferHardGLNVidiar1" doxytag="NL3D::CVertexBufferHardGLNVidia::_FenceSet" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar1">NL3D::CVertexBufferHardGLNVidia::_FenceSet</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05655.html#l00225">225</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="a05654.html#l00259">CVertexBufferHardGLNVidia()</a>, <a class="el" href="a05654.html#l00392">finishFence()</a>, <a class="el" href="a05655.html#l00199">isFenceSet()</a>, <a class="el" href="a05654.html#l00384">setFence()</a>, and <a class="el" href="a05654.html#l00403">testFence()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp1" doxytag="NL3D::CVertexBufferHardGLNVidia::_Flags" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp1">NL3D::IVertexBufferHard::_Flags</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00134">134</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp2" doxytag="NL3D::CVertexBufferHardGLNVidia::_InternalFlags" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp2">NL3D::IVertexBufferHard::_InternalFlags</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00137">137</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexBufferHardGLNVidiar2" doxytag="NL3D::CVertexBufferHardGLNVidia::_LockHintStatic" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar2">NL3D::CVertexBufferHardGLNVidia::_LockHintStatic</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05655.html#l00227">227</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="a05654.html#l00259">CVertexBufferHardGLNVidia()</a>, <a class="el" href="a05655.html#l00207">getLockHintStatic()</a>, <a class="el" href="a05654.html#l00304">lock()</a>, and <a class="el" href="a05654.html#l00377">lockHintStatic()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp3" doxytag="NL3D::CVertexBufferHardGLNVidia::_Name" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp3">NL3D::IVertexBufferHard::_Name</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00146">146</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp4" doxytag="NL3D::CVertexBufferHardGLNVidia::_NbVerts" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp4">NL3D::IVertexBufferHard::_NbVerts</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00140">140</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp5" doxytag="NL3D::CVertexBufferHardGLNVidia::_Offset" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp5">NL3D::IVertexBufferHard::_Offset</a>[CVertexBuffer::NumValue]<code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00143">143</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp6" doxytag="NL3D::CVertexBufferHardGLNVidia::_Pad" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp6">NL3D::IVertexBufferHard::_Pad</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00128">128</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp7" doxytag="NL3D::CVertexBufferHardGLNVidia::_Type" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp7">NL3D::IVertexBufferHard::_Type</a>[CVertexBuffer::NumValue]<code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00127">127</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp8" doxytag="NL3D::CVertexBufferHardGLNVidia::_UVRouting" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp8">NL3D::IVertexBufferHard::_UVRouting</a>[CVertexBuffer::MaxStage]<code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00153">153</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexBufferHardGLNVidiar3" doxytag="NL3D::CVertexBufferHardGLNVidia::_VertexArrayRange" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03691.html">CVertexArrayRangeNVidia</a>* <a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar3">NL3D::CVertexBufferHardGLNVidia::_VertexArrayRange</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05655.html#l00219">219</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="a05654.html#l00259">CVertexBufferHardGLNVidia()</a>, <a class="el" href="a05654.html#l00366">disable()</a>, <a class="el" href="a05654.html#l00354">enable()</a>, <a class="el" href="a05654.html#l00295">initGL()</a>, and <a class="el" href="a05654.html#l00276">~CVertexBufferHardGLNVidia()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVertexBufferHardGLNVidiar4" doxytag="NL3D::CVertexBufferHardGLNVidia::_VertexPtr" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void* <a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiar4">NL3D::CVertexBufferHardGLNVidia::_VertexPtr</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05655.html#l00220">220</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="a05654.html#l00259">CVertexBufferHardGLNVidia()</a>, <a class="el" href="a05655.html#l00210">getNVidiaValueEx()</a>, <a class="el" href="a05654.html#l00295">initGL()</a>, <a class="el" href="a05654.html#l00304">lock()</a>, and <a class="el" href="a05654.html#l00276">~CVertexBufferHardGLNVidia()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp9" doxytag="NL3D::CVertexBufferHardGLNVidia::_VertexSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp9">NL3D::IVertexBufferHard::_VertexSize</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06713.html#l00131">131</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLGEORGES_1_1UTypeo0" doxytag="NL3D::CVertexBufferHardGLNVidia::crefs" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> <a class="el" href="a02209.html#NLGEORGES_1_1UTypeo0">NLMISC::CRefCount::crefs</a><code> [mutable, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06402.html#l00079">79</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>.
+<p>
+Referenced by <a class="el" href="a06402.html#l00085">NLMISC::CRefCount::CRefCount()</a>, <a class="el" href="a06402.html#l00070">NLMISC::CRefCount::getRefCount()</a>, and <a class="el" href="a06403.html#l00044">NLMISC::CRefCount::~CRefCount()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLo1" doxytag="NL3D::CVertexBufferHardGLNVidia::GPURenderingAfterFence" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLo1">NL3D::IVertexBufferHardGL::GPURenderingAfterFence</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05655.html#l00099">99</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="a05653.html#l01319">NL3D::CDriverGL::fenceOnCurVBHardIfNeeded()</a>, <a class="el" href="a05654.html#l00062">NL3D::IVertexBufferHardGL::IVertexBufferHardGL()</a>, <a class="el" href="a05653.html#l00135">NL3D::CDriverGL::render()</a>, <a class="el" href="a05653.html#l00291">NL3D::CDriverGL::renderOrientedQuads()</a>, <a class="el" href="a05653.html#l00253">NL3D::CDriverGL::renderPoints()</a>, <a class="el" href="a05653.html#l00410">NL3D::CDriverGL::renderQuads()</a>, <a class="el" href="a05653.html#l00226">NL3D::CDriverGL::renderSimpleTriangles()</a>, and <a class="el" href="a05653.html#l00187">NL3D::CDriverGL::renderTriangles()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLGEORGES_1_1UTypes0" doxytag="NL3D::CVertexBufferHardGLNVidia::NullPtrInfo" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03320.html">CRefCount::CPtrInfo</a> <a class="el" href="a02209.html#NLGEORGES_1_1UTypes0">NLMISC::CRefCount::NullPtrInfo</a><code> [static, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="a06402.html#l00085">NLMISC::CRefCount::CRefCount()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NLGEORGES_1_1UTypeo1" doxytag="NL3D::CVertexBufferHardGLNVidia::pinfo" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> CPtrInfo* <a class="el" href="a02209.html#NLGEORGES_1_1UTypeo1">NLMISC::CRefCount::pinfo</a><code> [mutable, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06402.html#l00080">80</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>.
+<p>
+Referenced by <a class="el" href="a06402.html#l00085">NLMISC::CRefCount::CRefCount()</a>, and <a class="el" href="a06403.html#l00044">NLMISC::CRefCount::~CRefCount()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1IVertexBufferHardGLo3" doxytag="NL3D::CVertexBufferHardGLNVidia::VBType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3">TVBType</a> <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLo3">NL3D::IVertexBufferHardGL::VBType</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a05655.html#l00097">97</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.
+<p>
+Referenced by <a class="el" href="a05653.html#l01319">NL3D::CDriverGL::fenceOnCurVBHardIfNeeded()</a>, <a class="el" href="a05654.html#l00062">NL3D::IVertexBufferHardGL::IVertexBufferHardGL()</a>, and <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a><li><a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:25:30 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>