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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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diff --git a/docs/doxygen/nel/a03695.html b/docs/doxygen/nel/a03695.html new file mode 100644 index 00000000..c0c8fde0 --- /dev/null +++ b/docs/doxygen/nel/a03695.html @@ -0,0 +1,1281 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::IVertexBufferHardGL class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::IVertexBufferHardGL Class Reference</h1><code>#include <<a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::IVertexBufferHardGL: +<p><center><img src="a03695.png" usemap="#NL3D::IVertexBufferHardGL_map" border="0" alt=""></center> +<map name="NL3D::IVertexBufferHardGL_map"> +<area href="a03694.html" alt="NL3D::IVertexBufferHard" shape="rect" coords="266,56,522,80"> +<area href="a02209.html" alt="NLMISC::CRefCount" shape="rect" coords="266,0,522,24"> +<area href="a03693.html" alt="NL3D::CVertexBufferHardGLATI" shape="rect" coords="0,168,256,192"> +<area href="a03696.html" alt="NL3D::CVertexBufferHardGLMapObjectATI" shape="rect" coords="266,168,522,192"> +<area href="a03697.html" alt="NL3D::CVertexBufferHardGLNVidia" shape="rect" coords="532,168,788,192"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Common interface for both NVidia and ATI extenstion +<p> + +<p> +Definition at line <a class="el" href="a05655.html#l00078">78</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>enum </td><td class="memItemRight" valign=bottom><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3">TVBType</a> { <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw2">NVidiaVB</a>, +<a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw1">ATIVB</a>, +<a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw0">ATIMapObjectVB</a>, +<a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw4">UnknownVB</a> + }</td></tr> + +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLa0">disable</a> ()=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLa1">enable</a> ()=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a04558.html#a14">sint</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypea8">getRefCount</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLa3">initFormat</a> (<a class="el" href="a04558.html#a9">uint16</a> vertexFormat, const <a class="el" href="a04558.html#a7">uint8</a> *typeArray, <a class="el" href="a04558.html#a11">uint32</a> numVertices, const <a class="el" href="a04558.html#a7">uint8</a> *uvRouting)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLa4">IVertexBufferHardGL</a> (<a class="el" href="a02433.html">CDriverGL</a> *drv)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLa5">~IVertexBufferHardGL</a> ()</td></tr> + +<tr><td colspan="2"><div class="groupHeader">Vertex access.</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void * </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1154_0">lock</a> ()=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1154_1">lockHintStatic</a> (bool staticLock)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1154_2">unlock</a> (<a class="el" href="a04558.html#a15">uint</a> startVert, <a class="el" href="a04558.html#a15">uint</a> endVert)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1154_3">unlock</a> ()=0</td></tr> + +<tr><td colspan="2"><div class="groupHeader">Vertex access.</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void * </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1154_0">lock</a> ()=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1154_1">lockHintStatic</a> (bool staticLock)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1154_2">unlock</a> (<a class="el" href="a04558.html#a15">uint</a> startVert, <a class="el" href="a04558.html#a15">uint</a> endVert)=0</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1154_3">unlock</a> ()=0</td></tr> + +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a14">sint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypeo0">crefs</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLo1">GPURenderingAfterFence</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>CPtrInfo * </td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypeo1">pinfo</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3">TVBType</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLo3">VBType</a></td></tr> + +<tr><td colspan=2><br><h2>Static Public Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>CPtrInfo </td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypes0">NullPtrInfo</a></td></tr> + +<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02433.html">CDriverGL</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLp0">_Driver</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp1">_Flags</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp2">_InternalFlags</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>std::string </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp3">_Name</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp4">_NbVerts</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp5">_Offset</a> [CVertexBuffer::NumValue]</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp6">_Pad</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp7">_Type</a> [CVertexBuffer::NumValue]</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp8">_UVRouting</a> [CVertexBuffer::MaxStage]</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a9">uint16</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp9">_VertexSize</a></td></tr> + +<tr><td colspan=2><br><h2>Friends</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>struct </td><td class="memItemRight" valign=bottom><a class="el" href="a02209.html#NLGEORGES_1_1UTypen0">CPtrInfo</a></td></tr> + +</table> +<hr><h2>Member Enumeration Documentation</h2> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLw3" doxytag="NL3D::IVertexBufferHardGL::TVBType" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> enum <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3">NL3D::IVertexBufferHardGL::TVBType</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +<dl compact><dt><b>Enumeration values: </b></dt><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a class="anchor" name="NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw2" doxytag="NVidiaVB" ></a>NVidiaVB</em> </td><td> +</td></tr> +<tr><td valign=top><em><a class="anchor" name="NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw1" doxytag="ATIVB" ></a>ATIVB</em> </td><td> +</td></tr> +<tr><td valign=top><em><a class="anchor" name="NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw0" doxytag="ATIMapObjectVB" ></a>ATIMapObjectVB</em> </td><td> +</td></tr> +<tr><td valign=top><em><a class="anchor" name="NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw4" doxytag="UnknownVB" ></a>UnknownVB</em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="a05655.html#l00095">95</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +<div class="fragment"><pre>00095 { <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw2">NVidiaVB</a>, <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw1">ATIVB</a>, <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw0">ATIMapObjectVB</a>, <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw4">UnknownVB</a> }; +</pre></div> </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLa4" doxytag="NL3D::IVertexBufferHardGL::IVertexBufferHardGL" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::IVertexBufferHardGL::IVertexBufferHardGL </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02433.html">CDriverGL</a> * </td> + <td class="mdname1" valign="top" nowrap> <em>drv</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05654.html#l00062">62</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="a05655.html#l00099">GPURenderingAfterFence</a>, <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw4">UnknownVB</a>, and <a class="el" href="a05655.html#l00097">VBType</a>. +<p> +<div class="fragment"><pre>00063 { +00064 <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLp0">_Driver</a>= drv; +00065 <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLo1">GPURenderingAfterFence</a>= <span class="keyword">false</span>; +00066 <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLo3">VBType</a> = <a class="code" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3NL3D_1_1IVertexBufferHardGLw4">UnknownVB</a>; +00067 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLa5" doxytag="NL3D::IVertexBufferHardGL::~IVertexBufferHardGL" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::IVertexBufferHardGL::~<a class="el" href="a03695.html">IVertexBufferHardGL</a> </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05654.html#l00069">69</a> of file <a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a>. +<p> +<div class="fragment"><pre>00070 { +00071 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLa0" doxytag="NL3D::IVertexBufferHardGL::disable" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::IVertexBufferHardGL::disable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implemented in <a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaz127_0">NL3D::CVertexBufferHardGLNVidia</a>, <a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIz131_0">NL3D::CVertexBufferHardGLATI</a>, and <a class="el" href="a03696.html#NL3D_1_1CVertexBufferHardGLMapObjectATIz135_0">NL3D::CVertexBufferHardGLMapObjectATI</a>. +<p> +Referenced by <a class="el" href="a05653.html#l00087">NL3D::CDriverGL::activeVertexBuffer()</a>, <a class="el" href="a05653.html#l00558">NL3D::CDriverGL::deleteVertexBufferHard()</a>, and <a class="el" href="a05653.html#l01207">NL3D::CDriverGL::resetVertexArrayRange()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLa1" doxytag="NL3D::IVertexBufferHardGL::enable" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::IVertexBufferHardGL::enable </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Implemented in <a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaz127_1">NL3D::CVertexBufferHardGLNVidia</a>, <a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIz131_1">NL3D::CVertexBufferHardGLATI</a>, and <a class="el" href="a03696.html#NL3D_1_1CVertexBufferHardGLMapObjectATIz135_1">NL3D::CVertexBufferHardGLMapObjectATI</a>. +<p> +Referenced by <a class="el" href="a05653.html#l00580">NL3D::CDriverGL::activeVertexBufferHard()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1156_0" doxytag="NL3D::IVertexBufferHardGL::getName" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const std::string& NL3D::IVertexBufferHard::getName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00120">120</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="a05642.html#l03157">NL3D::CDriverGL::profileVBHardAllocation()</a>. +<p> +<div class="fragment"><pre>00120 {<span class="keywordflow">return</span> <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp3">_Name</a>;} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_0" doxytag="NL3D::IVertexBufferHardGL::getNumVertices" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NL3D::IVertexBufferHard::getNumVertices </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00054">54</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. +<p> +References <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +Referenced by <a class="el" href="a05653.html#l00580">NL3D::CDriverGL::activeVertexBufferHard()</a>, <a class="el" href="a05654.html#l00758">NL3D::CVertexArrayRangeMapObjectATI::createVBHardGL()</a>, <a class="el" href="a05654.html#l00500">NL3D::CVertexArrayRangeATI::createVBHardGL()</a>, <a class="el" href="a05654.html#l00219">NL3D::CVertexArrayRangeNVidia::createVBHardGL()</a>, <a class="el" href="a05642.html#l03157">NL3D::CDriverGL::profileVBHardAllocation()</a>, <a class="el" href="a05882.html#l00241">NL3D::CNearVertexBufferInfo::setupVertexBufferHard()</a>, <a class="el" href="a05882.html#l00124">NL3D::CFarVertexBufferInfo::setupVertexBufferHard()</a>, <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>, and <a class="el" href="a05654.html#l00652">NL3D::CVertexBufferHardGLATI::unlock()</a>. +<p> +<div class="fragment"><pre>00054 {<span class="keywordflow">return</span>(<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp4">_NbVerts</a>);} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_1" doxytag="NL3D::IVertexBufferHardGL::getNumWeight" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> NL3D::IVertexBufferHard::getNumWeight </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06712.html#l00076">76</a> of file <a class="el" href="a06712.html">vertex_buffer_hard.cpp</a>. +<p> +References <a class="el" href="a05981.html#l00096">uint8</a>. +<p> +Referenced by <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>. +<p> +<div class="fragment"><pre>00077 { +00078 <span class="comment">// Num weight</span> +00079 <span class="keywordflow">switch</span> (<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp7">_Type</a>[CVertexBuffer::Weight]) +00080 { +00081 <span class="keywordflow">case</span> CVertexBuffer::Float1: +00082 <span class="keywordflow">return</span> 1; +00083 <span class="keywordflow">case</span> CVertexBuffer::Float2: +00084 <span class="keywordflow">return</span> 2; +00085 <span class="keywordflow">case</span> CVertexBuffer::Float3: +00086 <span class="keywordflow">return</span> 3; +00087 <span class="keywordflow">case</span> CVertexBuffer::Float4: +00088 <span class="keywordflow">return</span> 4; +00089 } +00090 +00091 <span class="comment">// No weight</span> +00092 <span class="keywordflow">return</span> 0; +00093 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NLGEORGES_1_1UTypea8" doxytag="NL3D::IVertexBufferHardGL::getRefCount" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="a04558.html#a14">sint</a>& NLMISC::CRefCount::getRefCount </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06402.html#l00070">70</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>. +<p> +References <a class="el" href="a06402.html#l00079">NLMISC::CRefCount::crefs</a>, and <a class="el" href="a05981.html#l00104">sint</a>. +<p> +<div class="fragment"><pre>00071 { +00072 <span class="keywordflow">return</span> <a class="code" href="a02209.html#NLGEORGES_1_1UTypeo0">crefs</a>; +00073 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_2" doxytag="NL3D::IVertexBufferHardGL::getUVRouting" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="a04558.html#a7">uint8</a>* NL3D::IVertexBufferHard::getUVRouting </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00057">57</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. +<p> +References <a class="el" href="a05981.html#l00096">uint8</a>. +<p> +Referenced by <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>. +<p> +<div class="fragment"><pre>00057 { <span class="keywordflow">return</span> <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp8">_UVRouting</a>; } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1152_0" doxytag="NL3D::IVertexBufferHardGL::getValueOff" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> NL3D::IVertexBufferHard::getValueOff </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>value</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +NB: the order of those methods follow the order in memory of the elements:<ul> +<li>VertexCoord</li><li>NormalCoord</li><li>TexCoord</li><li>Color</li><li>Specular</li><li>Weight</li><li>PaletteSkin NB: same order as in <a class="el" href="a03692.html">CVertexBuffer</a>.</li></ul> + +<p> +Definition at line <a class="el" href="a06713.html#l00082">82</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. +<p> +References <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05646.html#l01132">value</a>. +<p> +Referenced by <a class="el" href="a05655.html#l00425">NL3D::CVertexBufferHardGLMapObjectATI::getATIValueOffset()</a>, <a class="el" href="a05655.html#l00333">NL3D::CVertexBufferHardGLATI::getATIValueOffset()</a>, <a class="el" href="a05655.html#l00210">NL3D::CVertexBufferHardGLNVidia::getNVidiaValueEx()</a>, <a class="el" href="a05882.html#l00241">NL3D::CNearVertexBufferInfo::setupVertexBufferHard()</a>, and <a class="el" href="a05882.html#l00124">NL3D::CFarVertexBufferInfo::setupVertexBufferHard()</a>. +<p> +<div class="fragment"><pre>00082 {<a class="code" href="a04199.html#a6">nlassert</a>(_Flags & (1<<value)); <span class="keywordflow">return</span> <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp5">_Offset</a>[<a class="code" href="a04223.html#a658">value</a>];} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_3" doxytag="NL3D::IVertexBufferHardGL::getValueType" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03692.html#NL3D_1_1CVertexBufferw51">CVertexBuffer::TType</a> NL3D::IVertexBufferHard::getValueType </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname1" valign="top" nowrap> <em>value</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00055">55</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. +<p> +References <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05646.html#l01132">value</a>. +<p> +Referenced by <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>. +<p> +<div class="fragment"><pre>00055 { <a class="code" href="a04199.html#a6">nlassert</a> (value<CVertexBuffer::NumValue); <span class="keywordflow">return</span>((CVertexBuffer::TType)<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp7">_Type</a>[<a class="code" href="a04223.html#a658">value</a>]); } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_4" doxytag="NL3D::IVertexBufferHardGL::getVertexFormat" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> NL3D::IVertexBufferHard::getVertexFormat </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00052">52</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. +<p> +References <a class="el" href="a05981.html#l00098">uint16</a>. +<p> +Referenced by <a class="el" href="a05653.html#l00580">NL3D::CDriverGL::activeVertexBufferHard()</a>, <a class="el" href="a05882.html#l00241">NL3D::CNearVertexBufferInfo::setupVertexBufferHard()</a>, <a class="el" href="a05882.html#l00124">NL3D::CFarVertexBufferInfo::setupVertexBufferHard()</a>, and <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>. +<p> +<div class="fragment"><pre>00052 { <span class="keywordflow">return</span>(<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp1">_Flags</a>); } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1150_5" doxytag="NL3D::IVertexBufferHardGL::getVertexSize" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> NL3D::IVertexBufferHard::getVertexSize </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">void </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00053">53</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. +<p> +References <a class="el" href="a05981.html#l00098">uint16</a>. +<p> +Referenced by <a class="el" href="a06005.html#l00477">NL3D::CMeshMRMGeom::applyGeomorph()</a>, <a class="el" href="a05654.html#l00758">NL3D::CVertexArrayRangeMapObjectATI::createVBHardGL()</a>, <a class="el" href="a05654.html#l00500">NL3D::CVertexArrayRangeATI::createVBHardGL()</a>, <a class="el" href="a05654.html#l00219">NL3D::CVertexArrayRangeNVidia::createVBHardGL()</a>, <a class="el" href="a05642.html#l03157">NL3D::CDriverGL::profileVBHardAllocation()</a>, <a class="el" href="a05882.html#l00241">NL3D::CNearVertexBufferInfo::setupVertexBufferHard()</a>, <a class="el" href="a05882.html#l00124">NL3D::CFarVertexBufferInfo::setupVertexBufferHard()</a>, <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>, and <a class="el" href="a05654.html#l00652">NL3D::CVertexBufferHardGLATI::unlock()</a>. +<p> +<div class="fragment"><pre>00053 {<span class="keywordflow">return</span>(<a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp9">_VertexSize</a>);} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLa3" doxytag="NL3D::IVertexBufferHardGL::initFormat" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::IVertexBufferHardGL::initFormat </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a9">uint16</a> </td> + <td class="mdname" nowrap> <em>vertexFormat</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a04558.html#a7">uint8</a> * </td> + <td class="mdname" nowrap> <em>typeArray</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a> </td> + <td class="mdname" nowrap> <em>numVertices</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>const <a class="el" href="a04558.html#a7">uint8</a> * </td> + <td class="mdname" nowrap> <em>uvRouting</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Reimplemented from <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardb0">NL3D::IVertexBufferHard</a>. +<p> +Definition at line <a class="el" href="a05655.html#l00104">104</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +References <a class="el" href="a05981.html#l00098">uint16</a>, <a class="el" href="a05981.html#l00100">uint32</a>, and <a class="el" href="a05981.html#l00096">uint8</a>. +<p> +Referenced by <a class="el" href="a05654.html#l00758">NL3D::CVertexArrayRangeMapObjectATI::createVBHardGL()</a>, <a class="el" href="a05654.html#l00500">NL3D::CVertexArrayRangeATI::createVBHardGL()</a>, and <a class="el" href="a05654.html#l00219">NL3D::CVertexArrayRangeNVidia::createVBHardGL()</a>. +<p> +<div class="fragment"><pre>00105 { +00106 IVertexBufferHard::initFormat(vertexFormat, typeArray, numVertices, uvRouting); +00107 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1154_0" doxytag="NL3D::IVertexBufferHardGL::lock" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void* NL3D::IVertexBufferHard::lock </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Lock the entire VertexBuffer. The returned buffer is a write only buffer. (undefined result if you read it). Write note:<ul> +<li>for VRAM VertexBufferHard, you should write only one time, to init.</li><li>for AGP VertexBufferHard, you should write sequentially to take full advantage of the write combiners. <dl compact><dt><b>Returns:</b></dt><dd>the adress of the vertex 0. Use <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_5">getVertexSize()</a>, get*Off() ... to access any part of this VertexBuffer.</dd></dl> +</li></ul> + +<p> +Implemented in <a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaz127_2">NL3D::CVertexBufferHardGLNVidia</a>, <a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIz131_2">NL3D::CVertexBufferHardGLATI</a>, and <a class="el" href="a03696.html#NL3D_1_1CVertexBufferHardGLMapObjectATIz135_2">NL3D::CVertexBufferHardGLMapObjectATI</a>. +<p> +Referenced by <a class="el" href="a06005.html#l00477">NL3D::CMeshMRMGeom::applyGeomorph()</a>, <a class="el" href="a05653.html#l00558">NL3D::CDriverGL::deleteVertexBufferHard()</a>, <a class="el" href="a05653.html#l01207">NL3D::CDriverGL::resetVertexArrayRange()</a>, <a class="el" href="a06003.html#l00103">NL3D::CMeshMorpher::update()</a>, and <a class="el" href="a06003.html#l00236">NL3D::CMeshMorpher::updateSkinned()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1154_1" doxytag="NL3D::IVertexBufferHardGL::lockHintStatic" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::IVertexBufferHard::lockHintStatic </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">bool </td> + <td class="mdname1" valign="top" nowrap> <em>staticLock</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Indicate what kind of lock to be done on this VertexBuffer (whatever AGP or VRAM buffer) User should set to true if the VBHard is static: nevers change or very rarely. NVidia OpenGL implementation: "Static lock" are slower, but no fences are inserted after a render with this VVBHard, hence, no slowdown because 1/ of fence overhead insertion 2/ of NVidia swapBuffers() and fence issues on GeForce2 cards. Default is false +<p> +Implemented in <a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaz127_3">NL3D::CVertexBufferHardGLNVidia</a>, <a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIz131_3">NL3D::CVertexBufferHardGLATI</a>, and <a class="el" href="a03696.html#NL3D_1_1CVertexBufferHardGLMapObjectATIz135_3">NL3D::CVertexBufferHardGLMapObjectATI</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1156_1" doxytag="NL3D::IVertexBufferHardGL::setName" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::IVertexBufferHard::setName </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::string & </td> + <td class="mdname1" valign="top" nowrap> <em>name</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06712.html#l00096">96</a> of file <a class="el" href="a06712.html">vertex_buffer_hard.cpp</a>. +<p> +<div class="fragment"><pre>00097 { +00098 <a class="code" href="a03694.html#NL3D_1_1IVertexBufferHardGLp3">_Name</a>= name; +00099 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1154_2" doxytag="NL3D::IVertexBufferHardGL::unlock" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::IVertexBufferHard::unlock </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>startVert</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> </td> + <td class="mdname" nowrap> <em>endVert</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [pure virtual, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Same as <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1154_3">unlock()</a> but give hints to driver on vertices that have changed. Used by ATI-OpenGL drivers. NB: driver may still ignore this information, and so take into acount all vertices <dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>startVert</em> </td><td>the fisrt vertex to update </td></tr> + <tr><td valign=top><em>endVert</em> </td><td>the last vertex (not included) to update => numVertices= vertEnd-vertBegin. Hence <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1154_3">unlock()</a> as the same effect as unlock(0, <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLz1150_0">getNumVertices()</a>);</td></tr> + </table> +</dl> + +<p> +Implemented in <a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaz127_4">NL3D::CVertexBufferHardGLNVidia</a>, <a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIz131_4">NL3D::CVertexBufferHardGLATI</a>, and <a class="el" href="a03696.html#NL3D_1_1CVertexBufferHardGLMapObjectATIz135_4">NL3D::CVertexBufferHardGLMapObjectATI</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLz1154_3" doxytag="NL3D::IVertexBufferHardGL::unlock" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> virtual void NL3D::IVertexBufferHard::unlock </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [pure virtual, inherited]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +UnLock the VertexBuffer so the Gfx card can now use it. +<p> +Implemented in <a class="el" href="a03697.html#NL3D_1_1CVertexBufferHardGLNVidiaz127_5">NL3D::CVertexBufferHardGLNVidia</a>, <a class="el" href="a03693.html#NL3D_1_1CVertexBufferHardGLATIz131_5">NL3D::CVertexBufferHardGLATI</a>, and <a class="el" href="a03696.html#NL3D_1_1CVertexBufferHardGLMapObjectATIz135_5">NL3D::CVertexBufferHardGLMapObjectATI</a>. +<p> +Referenced by <a class="el" href="a06005.html#l00477">NL3D::CMeshMRMGeom::applyGeomorph()</a>, <a class="el" href="a05653.html#l00558">NL3D::CDriverGL::deleteVertexBufferHard()</a>, <a class="el" href="a05653.html#l01207">NL3D::CDriverGL::resetVertexArrayRange()</a>, <a class="el" href="a06003.html#l00103">NL3D::CMeshMorpher::update()</a>, and <a class="el" href="a06003.html#l00236">NL3D::CMeshMorpher::updateSkinned()</a>. </td> + </tr> +</table> +<hr><h2>Friends And Related Function Documentation</h2> +<a class="anchor" name="NLGEORGES_1_1UTypen0" doxytag="NL3D::IVertexBufferHardGL::CPtrInfo" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> friend struct CPtrInfo<code> [friend, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06402.html#l00067">67</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>. </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp0" doxytag="NL3D::IVertexBufferHardGL::_Driver" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02433.html">CDriverGL</a>* <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLp0">NL3D::IVertexBufferHardGL::_Driver</a><code> [protected]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05655.html#l00111">111</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp1" doxytag="NL3D::IVertexBufferHardGL::_Flags" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp1">NL3D::IVertexBufferHard::_Flags</a><code> [protected, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00134">134</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp2" doxytag="NL3D::IVertexBufferHardGL::_InternalFlags" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp2">NL3D::IVertexBufferHard::_InternalFlags</a><code> [protected, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00137">137</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp3" doxytag="NL3D::IVertexBufferHardGL::_Name" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::string <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp3">NL3D::IVertexBufferHard::_Name</a><code> [protected, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00146">146</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp4" doxytag="NL3D::IVertexBufferHardGL::_NbVerts" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp4">NL3D::IVertexBufferHard::_NbVerts</a><code> [protected, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00140">140</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp5" doxytag="NL3D::IVertexBufferHardGL::_Offset" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp5">NL3D::IVertexBufferHard::_Offset</a>[CVertexBuffer::NumValue]<code> [protected, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00143">143</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp6" doxytag="NL3D::IVertexBufferHardGL::_Pad" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp6">NL3D::IVertexBufferHard::_Pad</a><code> [protected, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00128">128</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp7" doxytag="NL3D::IVertexBufferHardGL::_Type" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp7">NL3D::IVertexBufferHard::_Type</a>[CVertexBuffer::NumValue]<code> [protected, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00127">127</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp8" doxytag="NL3D::IVertexBufferHardGL::_UVRouting" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp8">NL3D::IVertexBufferHard::_UVRouting</a>[CVertexBuffer::MaxStage]<code> [protected, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00153">153</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLp9" doxytag="NL3D::IVertexBufferHardGL::_VertexSize" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a9">uint16</a> <a class="el" href="a03694.html#NL3D_1_1IVertexBufferHardGLp9">NL3D::IVertexBufferHard::_VertexSize</a><code> [protected, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06713.html#l00131">131</a> of file <a class="el" href="a06713.html">vertex_buffer_hard.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NLGEORGES_1_1UTypeo0" doxytag="NL3D::IVertexBufferHardGL::crefs" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a14">sint</a> <a class="el" href="a02209.html#NLGEORGES_1_1UTypeo0">NLMISC::CRefCount::crefs</a><code> [mutable, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06402.html#l00079">79</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>. +<p> +Referenced by <a class="el" href="a06402.html#l00085">NLMISC::CRefCount::CRefCount()</a>, <a class="el" href="a06402.html#l00070">NLMISC::CRefCount::getRefCount()</a>, and <a class="el" href="a06403.html#l00044">NLMISC::CRefCount::~CRefCount()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLo1" doxytag="NL3D::IVertexBufferHardGL::GPURenderingAfterFence" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLo1">NL3D::IVertexBufferHardGL::GPURenderingAfterFence</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05655.html#l00099">99</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="a05653.html#l01319">NL3D::CDriverGL::fenceOnCurVBHardIfNeeded()</a>, <a class="el" href="a05654.html#l00062">IVertexBufferHardGL()</a>, <a class="el" href="a05653.html#l00135">NL3D::CDriverGL::render()</a>, <a class="el" href="a05653.html#l00291">NL3D::CDriverGL::renderOrientedQuads()</a>, <a class="el" href="a05653.html#l00253">NL3D::CDriverGL::renderPoints()</a>, <a class="el" href="a05653.html#l00410">NL3D::CDriverGL::renderQuads()</a>, <a class="el" href="a05653.html#l00226">NL3D::CDriverGL::renderSimpleTriangles()</a>, and <a class="el" href="a05653.html#l00187">NL3D::CDriverGL::renderTriangles()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLGEORGES_1_1UTypes0" doxytag="NL3D::IVertexBufferHardGL::NullPtrInfo" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03320.html">CRefCount::CPtrInfo</a> <a class="el" href="a02209.html#NLGEORGES_1_1UTypes0">NLMISC::CRefCount::NullPtrInfo</a><code> [static, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Referenced by <a class="el" href="a06402.html#l00085">NLMISC::CRefCount::CRefCount()</a>. </td> + </tr> +</table> +<a class="anchor" name="NLGEORGES_1_1UTypeo1" doxytag="NL3D::IVertexBufferHardGL::pinfo" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> CPtrInfo* <a class="el" href="a02209.html#NLGEORGES_1_1UTypeo1">NLMISC::CRefCount::pinfo</a><code> [mutable, inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06402.html#l00080">80</a> of file <a class="el" href="a06402.html">smart_ptr.h</a>. +<p> +Referenced by <a class="el" href="a06402.html#l00085">NLMISC::CRefCount::CRefCount()</a>, and <a class="el" href="a06403.html#l00044">NLMISC::CRefCount::~CRefCount()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1IVertexBufferHardGLo3" doxytag="NL3D::IVertexBufferHardGL::VBType" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLw3">TVBType</a> <a class="el" href="a03695.html#NL3D_1_1IVertexBufferHardGLo3">NL3D::IVertexBufferHardGL::VBType</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05655.html#l00097">97</a> of file <a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a>. +<p> +Referenced by <a class="el" href="a05653.html#l01319">NL3D::CDriverGL::fenceOnCurVBHardIfNeeded()</a>, <a class="el" href="a05654.html#l00062">IVertexBufferHardGL()</a>, and <a class="el" href="a05653.html#l01111">NL3D::CVertexBufferInfo::setupVertexBufferHard()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a05655.html">driver_opengl_vertex_buffer_hard.h</a><li><a class="el" href="a05654.html">driver_opengl_vertex_buffer_hard.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:41:53 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |