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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
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diff --git a/docs/doxygen/nel/a03684.html b/docs/doxygen/nel/a03684.html new file mode 100644 index 00000000..1dd3c9f9 --- /dev/null +++ b/docs/doxygen/nel/a03684.html @@ -0,0 +1,839 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CVegetableSortBlock class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CVegetableSortBlock Class Reference</h1><code>#include <<a class="el" href="a06705.html">vegetable_sort_block.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CVegetableSortBlock: +<p><center><img src="a03684.png" usemap="#NL3D::CVegetableSortBlock_map" border="0" alt=""></center> +<map name="NL3D::CVegetableSortBlock_map"> +<area href="a02718.html" alt="NL3D::CTessNodeList" shape="rect" coords="0,0,170,24"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A block of vegetable instance groups. <a class="el" href="a03684.html">CVegetableSortBlock</a> are sorted in Z order. NB: for speed and convenience, only the RdrPass NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED_ZSORT is sorted. A block have a number of quadrants (8). Each quadrant has an array of triangles to render. Internal to VegetableManager. Just an Handle for public. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a06705.html#l00056">56</a> of file <a class="el" href="a06705.html">vegetable_sort_block.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlocka0">CVegetableSortBlock</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CVegetableSortBlocka0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03128.html">CVector</a> & </td><td class="memItemRight" valign=bottom><a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlocka1">getCenter</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlocka2">updateSortBlock</a> (<a class="el" href="a03680.html">CVegetableManager</a> &vegetManager)</td></tr> + +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02718.html">CTessNodeList</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02718.html#NL3D_1_1CVegetableSortBlocko0">Next</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02718.html">CTessNodeList</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a02718.html#NL3D_1_1CVegetableSortBlocko1">Prec</a></td></tr> + +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockr0">_Dirty</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03064.html">CTessList</a>< <a class="el" href="a03674.html">CVegetableInstanceGroup</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockr1">_InstanceGroupList</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03673.html">CVegetableClipBlock</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockr2">_Owner</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockr3">_UnderWater</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockr4">ZSortHardMode</a></td></tr> + +<tr><td colspan="2"><div class="groupHeader">Fast sorting.</div></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">CVector</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_0">_Center</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">center of the sort block. <a href="#NL3D_1_1CVegetableSortBlockz1134_0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_1">_NIndices</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">number of indeices= numTriangles*3. <a href="#NL3D_1_1CVegetableSortBlockz1134_1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_2">_NTriangles</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">number of triangles. <a href="#NL3D_1_1CVegetableSortBlockz1134_2"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_3">_QuadrantId</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">current quadrant used. computed at each render. <a href="#NL3D_1_1CVegetableSortBlockz1134_3"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_4">_Radius</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">approximate Radius of the sort block. <a href="#NL3D_1_1CVegetableSortBlockz1134_4"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03000.html">NLMISC::CObjectVector</a>< <a class="el" href="a04558.html#a11">uint32</a>,<br> + false > </td><td class="memItemRight" valign=bottom><a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_5">_SortedTriangleArray</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> * </td><td class="memItemRight" valign=bottom><a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_6">_SortedTriangleIndices</a> [NL3D_VEGETABLE_NUM_QUADRANT]</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">start ptr. <a href="#NL3D_1_1CVegetableSortBlockz1134_6"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>float </td><td class="memItemRight" valign=bottom><a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_7">_SortKey</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Positive value used for sort. (square of distance to viewer + threshold). temp computed at each render(). <a href="#NL3D_1_1CVegetableSortBlockz1134_7"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Friends</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>class </td><td class="memItemRight" valign=bottom><a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockn0">CSortVSB</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>class </td><td class="memItemRight" valign=bottom><a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockn1">CVegetableBlendLayerModel</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>class </td><td class="memItemRight" valign=bottom><a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockn2">CVegetableClipBlock</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>class </td><td class="memItemRight" valign=bottom><a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockn3">CVegetableManager</a></td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CVegetableSortBlocka0" doxytag="NL3D::CVegetableSortBlock::CVegetableSortBlock" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CVegetableSortBlock::CVegetableSortBlock </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="a06704.html#l00046">46</a> of file <a class="el" href="a06704.html">vegetable_sort_block.cpp</a>. +<p> +References <a class="el" href="a06705.html#l00113">_NIndices</a>, <a class="el" href="a06705.html#l00111">_NTriangles</a>, <a class="el" href="a06705.html#l00091">_UnderWater</a>, and <a class="el" href="a06705.html#l00122">ZSortHardMode</a>. +<p> +<div class="fragment"><pre>00047 { +00048 <a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockr4">ZSortHardMode</a>= <span class="keyword">true</span>; +00049 <a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_2">_NTriangles</a>= 0; +00050 <a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_1">_NIndices</a>= 0; +00051 <a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockr0">_Dirty</a>= <span class="keyword">false</span>; +00052 <a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockr3">_UnderWater</a>= <span class="keyword">false</span>; +00053 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CVegetableSortBlocka1" doxytag="NL3D::CVegetableSortBlock::getCenter" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const <a class="el" href="a03128.html">CVector</a>& NL3D::CVegetableSortBlock::getCenter </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06705.html#l00064">64</a> of file <a class="el" href="a06705.html">vegetable_sort_block.h</a>. +<p> +<div class="fragment"><pre>00064 {<span class="keywordflow">return</span> <a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_0">_Center</a>;} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVegetableSortBlocka2" doxytag="NL3D::CVegetableSortBlock::updateSortBlock" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CVegetableSortBlock::updateSortBlock </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03680.html">CVegetableManager</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>vegetManager</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +After adding some instance to any instance group of a sorted block, you must recall this method NB: <a class="el" href="a03680.html#NL3D_1_1CVegetableManagerz1112_0">CVegetableManager::addInstance()</a> and <a class="el" href="a03680.html#NL3D_1_1CVegetableManagerz1110_4">CVegetableManager::deleteIg()</a> flag this SB as Dirty, when needed only. if !Dirty, <a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlocka2">updateSortBlock()</a> is a no-op. /see <a class="el" href="a03680.html#NL3D_1_1CVegetableManagerz1112_0">CVegetableManager::addInstance()</a> <a class="el" href="a03680.html#NL3D_1_1CVegetableManagerz1110_4">CVegetableManager::deleteIg()</a> Warning! Use OptFastFloor()! So call must be enclosed with a OptFastFloorBegin()/OptFastFloorEnd(). +<p> +Definition at line <a class="el" href="a06704.html#l00074">74</a> of file <a class="el" href="a06704.html">vegetable_sort_block.cpp</a>. +<p> +References <a class="el" href="a06705.html#l00118">_InstanceGroupList</a>, <a class="el" href="a06705.html#l00113">_NIndices</a>, <a class="el" href="a06705.html#l00111">_NTriangles</a>, <a class="el" href="a06695.html#l00138">NL3D::CVegetableInstanceGroup::_RdrPass</a>, <a class="el" href="a06705.html#l00107">_SortedTriangleArray</a>, <a class="el" href="a06705.html#l00109">_SortedTriangleIndices</a>, <a class="el" href="a06695.html#l00144">NL3D::CVegetableInstanceGroup::_TriangleQuadrantOrders</a>, <a class="el" href="a06496.html#l00071">NL3D::CTessList< CVegetableInstanceGroup >::begin()</a>, <a class="el" href="a06116.html#l00124">NLMISC::CObjectVector< uint32, false >::clear()</a>, <a class="el" href="a06704.html#l00065">NL3D::CSortTri::Dist</a>, <a class="el" href="a06116.html#l00195">NLMISC::CObjectVector< uint32, false >::getPtr()</a>, <a class="el" href="a05788.html#l00056">H_AUTO</a>, <a class="el" href="a06496.html#l00044">NL3D::CTessNodeList::Next</a>, <a class="el" href="a06693.html#l00057">NL3D_VEGETABLE_NUM_QUADRANT</a>, <a class="el" href="a06693.html#l00042">NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED_ZSORT</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06695.html#l00120">NL3D::CVegetableInstanceGroup::CVegetableRdrPass::NTriangles</a>, <a class="el" href="a06116.html#l00142">NLMISC::CObjectVector< uint32, false >::resize()</a>, <a class="el" href="a06695.html#l00114">NL3D::CVegetableInstanceGroup::CVegetableRdrPass::TriangleIndices</a>, <a class="el" href="a06704.html#l00061">NL3D::CSortTri::TriIndex</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +Referenced by <a class="el" href="a05876.html#l00155">NL3D::CLandscapeVegetableBlock::update()</a>. +<p> +<div class="fragment"><pre>00075 { +00076 <a class="code" href="a04365.html#a4">H_AUTO</a>( NL3D_Vegetable_Update_SortBlock ); +00077 +00078 <span class="comment">// if nothing to update (ie instance added/deleted do not impact me).</span> +00079 <span class="keywordflow">if</span>(!<a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockr0">_Dirty</a>) +00080 { +00081 <span class="comment">// nothing to do.</span> +00082 <span class="keywordflow">return</span>; +00083 } +00084 <span class="keywordflow">else</span> +00085 { +00086 <span class="comment">// Ok clean me now.</span> +00087 <a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockr0">_Dirty</a>= <span class="keyword">false</span>; +00088 } +00089 +00090 <span class="comment">// compute number of triangles.</span> +00091 <a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_2">_NTriangles</a>= 0; +00092 CVegetableInstanceGroup *ptrIg= <a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockr1">_InstanceGroupList</a>.begin(); +00093 <span class="keywordflow">while</span>(ptrIg) +00094 { +00095 <span class="comment">// add only zsort rdrPass triangles.</span> +00096 <a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_2">_NTriangles</a>+= ptrIg->_RdrPass[<a class="code" href="a05270.html#a5">NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED_ZSORT</a>].NTriangles; +00097 +00098 <span class="comment">// next Ig in the SortBlock</span> +00099 ptrIg= (CVegetableInstanceGroup*)(ptrIg->Next); +00100 } +00101 <span class="comment">// compute number of indices</span> +00102 <a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_1">_NIndices</a>= <a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_2">_NTriangles</a>*3; +00103 +00104 +00105 <span class="comment">// if no triangles, clear and go</span> +00106 <span class="keywordflow">if</span>(_NTriangles == 0) +00107 { +00108 <span class="comment">// reset the array of indices.</span> +00109 <a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_5">_SortedTriangleArray</a>.<a class="code" href="a03000.html#NLMISC_1_1CObjectVectorz1982_0">clear</a>(); +00110 <span class="comment">// bye</span> +00111 <span class="keywordflow">return</span>; +00112 } +00113 <span class="keywordflow">else</span> +00114 { +00115 <span class="comment">// else, re-allocate the array</span> +00116 <a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_5">_SortedTriangleArray</a>.<a class="code" href="a03000.html#NLMISC_1_1CObjectVectorz1982_1">resize</a>(_NIndices * NL3D_VEGETABLE_NUM_QUADRANT); +00117 } +00118 +00119 <span class="comment">// resize an array for sorting.</span> +00120 <a class="code" href="a04199.html#a6">nlassert</a>(_NTriangles < 65536); +00121 <span class="keyword">static</span> std::vector<CSortTri> triSort; +00122 <span class="keyword">static</span> std::vector<uint32> triIndices; +00123 <span class="comment">// don't use resize because fill with default values. size() is the capacity here.</span> +00124 <span class="keywordflow">if</span>(triSort.size()<_NTriangles) +00125 { +00126 triSort.resize(_NTriangles); +00127 triIndices.resize(_NIndices); +00128 } +00129 +00130 <span class="comment">// fill indices with all ig info.</span> +00131 <span class="comment">//-------------</span> +00132 { +00133 <a class="code" href="a04558.html#a11">uint32</a> *triIdxPtr= &triIndices[0]; +00134 <span class="comment">// for all igs in the sortBlock.</span> +00135 ptrIg= <a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockr1">_InstanceGroupList</a>.begin(); +00136 <span class="keywordflow">while</span>(ptrIg) +00137 { +00138 CVegetableInstanceGroup::CVegetableRdrPass &vegetRdrPass= ptrIg->_RdrPass[<a class="code" href="a05270.html#a5">NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED_ZSORT</a>]; +00139 <a class="code" href="a04558.html#a11">uint32</a> *triSrcPtr= vegetRdrPass.TriangleIndices.getPtr(); +00140 +00141 <span class="comment">// add only zsort rdrPass triangles.</span> +00142 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i<vegetRdrPass.NTriangles; i++) +00143 { +00144 <span class="comment">// fill the triangle indices.</span> +00145 *(triIdxPtr++)= *(triSrcPtr++); +00146 *(triIdxPtr++)= *(triSrcPtr++); +00147 *(triIdxPtr++)= *(triSrcPtr++); +00148 } +00149 +00150 <span class="comment">// next Ig in the SortBlock</span> +00151 ptrIg= (CVegetableInstanceGroup*)(ptrIg->Next); +00152 } +00153 } +00154 +00155 <span class="comment">// Sort for all quadrants</span> +00156 <span class="comment">//-------------</span> +00157 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> quadrant=0; quadrant<<a class="code" href="a05270.html#a10">NL3D_VEGETABLE_NUM_QUADRANT</a>; quadrant++) +00158 { +00159 <span class="comment">// ReFill SortTris with Start Data</span> +00160 <span class="comment">//-------------</span> +00161 CSortTri *triPtr= &triSort[0]; +00162 <a class="code" href="a04558.html#a15">uint</a> triId= 0; +00163 <span class="comment">// for all igs in the sortBlock.</span> +00164 ptrIg= <a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockr1">_InstanceGroupList</a>.begin(); +00165 <span class="keywordflow">while</span>(ptrIg) +00166 { +00167 CVegetableInstanceGroup::CVegetableRdrPass &vegetRdrPass= ptrIg->_RdrPass[<a class="code" href="a05270.html#a5">NL3D_VEGETABLE_RDRPASS_UNLIT_2SIDED_ZSORT</a>]; +00168 +00169 <span class="comment">// add only zsort rdrPass triangles.</span> +00170 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i<vegetRdrPass.NTriangles; i++, triPtr++, triId++) +00171 { +00172 <span class="comment">// QSort.</span> +00173 triPtr->Dist = ptrIg->_TriangleQuadrantOrders[quadrant][i]; +00174 +00175 <span class="comment">// copy tri info</span> +00176 triPtr->TriIndex= triId; +00177 } +00178 +00179 <span class="comment">// next Ig in the SortBlock</span> +00180 ptrIg= (CVegetableInstanceGroup*)(ptrIg->Next); +00181 } +00182 +00183 <span class="comment">// sort the array according to distance</span> +00184 <span class="comment">//-------------</span> +00185 <span class="comment">// QSort.</span> +00186 sort(triSort.begin(), triSort.begin()+_NTriangles); +00187 +00188 +00189 <span class="comment">// Fill result.</span> +00190 <span class="comment">//-------------</span> +00191 <span class="comment">// init quadrant ptr.</span> +00192 <a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_6">_SortedTriangleIndices</a>[quadrant]= <a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_5">_SortedTriangleArray</a>.<a class="code" href="a03000.html#NLMISC_1_1CObjectVectorz1984_1">getPtr</a>() + quadrant * <a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_1">_NIndices</a>; +00193 +00194 <span class="comment">// fill the indices.</span> +00195 <a class="code" href="a04558.html#a11">uint32</a> *pIdx= <a class="code" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_6">_SortedTriangleIndices</a>[quadrant]; +00196 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i<_NTriangles; i++) +00197 { +00198 <a class="code" href="a04558.html#a11">uint32</a> idTriIdx= triSort[i].TriIndex * 3; +00199 *(pIdx++)= triIndices[idTriIdx+0]; +00200 *(pIdx++)= triIndices[idTriIdx+1]; +00201 *(pIdx++)= triIndices[idTriIdx+2]; +00202 } +00203 } +00204 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Friends And Related Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CVegetableSortBlockn0" doxytag="NL3D::CVegetableSortBlock::CSortVSB" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> friend class <a class="el" href="a03412.html">CSortVSB</a><code> [friend]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06705.html#l00078">78</a> of file <a class="el" href="a06705.html">vegetable_sort_block.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVegetableSortBlockn1" doxytag="NL3D::CVegetableSortBlock::CVegetableBlendLayerModel" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> friend class <a class="el" href="a03672.html">CVegetableBlendLayerModel</a><code> [friend]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06705.html#l00080">80</a> of file <a class="el" href="a06705.html">vegetable_sort_block.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVegetableSortBlockn2" doxytag="NL3D::CVegetableSortBlock::CVegetableClipBlock" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> friend class <a class="el" href="a03673.html">CVegetableClipBlock</a><code> [friend]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06705.html#l00079">79</a> of file <a class="el" href="a06705.html">vegetable_sort_block.h</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVegetableSortBlockn3" doxytag="NL3D::CVegetableSortBlock::CVegetableManager" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> friend class <a class="el" href="a03680.html">CVegetableManager</a><code> [friend]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06705.html#l00077">77</a> of file <a class="el" href="a06705.html">vegetable_sort_block.h</a>. </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CVegetableSortBlockz1134_0" doxytag="NL3D::CVegetableSortBlock::_Center" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">CVector</a> <a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_0">NL3D::CVegetableSortBlock::_Center</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +center of the sort block. +<p> + +<p> +Definition at line <a class="el" href="a06705.html#l00096">96</a> of file <a class="el" href="a06705.html">vegetable_sort_block.h</a>. +<p> +Referenced by <a class="el" href="a06698.html#l01036">NL3D::CVegetableManager::addInstance()</a>, <a class="el" href="a06698.html#l00637">NL3D::CVegetableManager::createSortBlock()</a>, and <a class="el" href="a06698.html#l01713">NL3D::CVegetableManager::render()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVegetableSortBlockr0" doxytag="NL3D::CVegetableSortBlock::_Dirty" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool <a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockr0">NL3D::CVegetableSortBlock::_Dirty</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06705.html#l00088">88</a> of file <a class="el" href="a06705.html">vegetable_sort_block.h</a>. +<p> +Referenced by <a class="el" href="a06698.html#l01036">NL3D::CVegetableManager::addInstance()</a>, and <a class="el" href="a06698.html#l00706">NL3D::CVegetableManager::deleteIg()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVegetableSortBlockr1" doxytag="NL3D::CVegetableSortBlock::_InstanceGroupList" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03064.html">CTessList</a><<a class="el" href="a03674.html">CVegetableInstanceGroup</a>> <a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockr1">NL3D::CVegetableSortBlock::_InstanceGroupList</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06705.html#l00118">118</a> of file <a class="el" href="a06705.html">vegetable_sort_block.h</a>. +<p> +Referenced by <a class="el" href="a06698.html#l01036">NL3D::CVegetableManager::addInstance()</a>, <a class="el" href="a06698.html#l00672">NL3D::CVegetableManager::createIg()</a>, <a class="el" href="a06698.html#l00706">NL3D::CVegetableManager::deleteIg()</a>, <a class="el" href="a06698.html#l00655">NL3D::CVegetableManager::deleteSortBlock()</a>, <a class="el" href="a06698.html#l01713">NL3D::CVegetableManager::render()</a>, and <a class="el" href="a06704.html#l00074">updateSortBlock()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVegetableSortBlockz1134_1" doxytag="NL3D::CVegetableSortBlock::_NIndices" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_1">NL3D::CVegetableSortBlock::_NIndices</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +number of indeices= numTriangles*3. +<p> + +<p> +Definition at line <a class="el" href="a06705.html#l00113">113</a> of file <a class="el" href="a06705.html">vegetable_sort_block.h</a>. +<p> +Referenced by <a class="el" href="a06704.html#l00046">CVegetableSortBlock()</a>, and <a class="el" href="a06704.html#l00074">updateSortBlock()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVegetableSortBlockz1134_2" doxytag="NL3D::CVegetableSortBlock::_NTriangles" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_2">NL3D::CVegetableSortBlock::_NTriangles</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +number of triangles. +<p> + +<p> +Definition at line <a class="el" href="a06705.html#l00111">111</a> of file <a class="el" href="a06705.html">vegetable_sort_block.h</a>. +<p> +Referenced by <a class="el" href="a06704.html#l00046">CVegetableSortBlock()</a>, <a class="el" href="a06698.html#l01713">NL3D::CVegetableManager::render()</a>, <a class="el" href="a06688.html#l00077">NL3D::CVegetableBlendLayerModel::render()</a>, and <a class="el" href="a06704.html#l00074">updateSortBlock()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVegetableSortBlockr2" doxytag="NL3D::CVegetableSortBlock::_Owner" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03673.html">CVegetableClipBlock</a>* <a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockr2">NL3D::CVegetableSortBlock::_Owner</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06705.html#l00084">84</a> of file <a class="el" href="a06705.html">vegetable_sort_block.h</a>. +<p> +Referenced by <a class="el" href="a06698.html#l00672">NL3D::CVegetableManager::createIg()</a>, <a class="el" href="a06698.html#l00637">NL3D::CVegetableManager::createSortBlock()</a>, and <a class="el" href="a06698.html#l00655">NL3D::CVegetableManager::deleteSortBlock()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVegetableSortBlockz1134_3" doxytag="NL3D::CVegetableSortBlock::_QuadrantId" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_3">NL3D::CVegetableSortBlock::_QuadrantId</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +current quadrant used. computed at each render. +<p> + +<p> +Definition at line <a class="el" href="a06705.html#l00103">103</a> of file <a class="el" href="a06705.html">vegetable_sort_block.h</a>. +<p> +Referenced by <a class="el" href="a06698.html#l01713">NL3D::CVegetableManager::render()</a>, and <a class="el" href="a06688.html#l00077">NL3D::CVegetableBlendLayerModel::render()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVegetableSortBlockz1134_4" doxytag="NL3D::CVegetableSortBlock::_Radius" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_4">NL3D::CVegetableSortBlock::_Radius</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +approximate Radius of the sort block. +<p> + +<p> +Definition at line <a class="el" href="a06705.html#l00098">98</a> of file <a class="el" href="a06705.html">vegetable_sort_block.h</a>. +<p> +Referenced by <a class="el" href="a06698.html#l01036">NL3D::CVegetableManager::addInstance()</a>, <a class="el" href="a06698.html#l00637">NL3D::CVegetableManager::createSortBlock()</a>, and <a class="el" href="a06698.html#l01713">NL3D::CVegetableManager::render()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVegetableSortBlockz1134_5" doxytag="NL3D::CVegetableSortBlock::_SortedTriangleArray" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03000.html">NLMISC::CObjectVector</a><<a class="el" href="a04558.html#a11">uint32</a>, false> <a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_5">NL3D::CVegetableSortBlock::_SortedTriangleArray</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Quadrants. the big array of indices, for the NL3D_VEGETABLE_NUM_QUADRANT quadrants. +<p> +Definition at line <a class="el" href="a06705.html#l00107">107</a> of file <a class="el" href="a06705.html">vegetable_sort_block.h</a>. +<p> +Referenced by <a class="el" href="a06704.html#l00074">updateSortBlock()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVegetableSortBlockz1134_6" doxytag="NL3D::CVegetableSortBlock::_SortedTriangleIndices" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a>* <a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_6">NL3D::CVegetableSortBlock::_SortedTriangleIndices</a>[NL3D_VEGETABLE_NUM_QUADRANT]<code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +start ptr. +<p> + +<p> +Definition at line <a class="el" href="a06705.html#l00109">109</a> of file <a class="el" href="a06705.html">vegetable_sort_block.h</a>. +<p> +Referenced by <a class="el" href="a06688.html#l00077">NL3D::CVegetableBlendLayerModel::render()</a>, and <a class="el" href="a06704.html#l00074">updateSortBlock()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVegetableSortBlockz1134_7" doxytag="NL3D::CVegetableSortBlock::_SortKey" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> float <a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockz1134_7">NL3D::CVegetableSortBlock::_SortKey</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Positive value used for sort. (square of distance to viewer + threshold). temp computed at each render(). +<p> + +<p> +Definition at line <a class="el" href="a06705.html#l00101">101</a> of file <a class="el" href="a06705.html">vegetable_sort_block.h</a>. +<p> +Referenced by <a class="el" href="a06698.html#l01655">NL3D::CSortVSB::operator<()</a>, and <a class="el" href="a06698.html#l01713">NL3D::CVegetableManager::render()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVegetableSortBlockr3" doxytag="NL3D::CVegetableSortBlock::_UnderWater" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool <a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockr3">NL3D::CVegetableSortBlock::_UnderWater</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06705.html#l00091">91</a> of file <a class="el" href="a06705.html">vegetable_sort_block.h</a>. +<p> +Referenced by <a class="el" href="a06698.html#l01036">NL3D::CVegetableManager::addInstance()</a>, <a class="el" href="a06704.html#l00046">CVegetableSortBlock()</a>, and <a class="el" href="a06698.html#l01713">NL3D::CVegetableManager::render()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVegetableSortBlocko0" doxytag="NL3D::CVegetableSortBlock::Next" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02718.html">CTessNodeList</a>* <a class="el" href="a02718.html#NL3D_1_1CVegetableSortBlocko0">NL3D::CTessNodeList::Next</a><code> [inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06496.html#l00044">44</a> of file <a class="el" href="a06496.html">tess_list.h</a>. +<p> +Referenced by <a class="el" href="a06698.html#l01036">NL3D::CVegetableManager::addInstance()</a>, <a class="el" href="a05862.html#l03489">NL3D::CLandscape::computeDynamicLighting()</a>, <a class="el" href="a06161.html#l01329">NL3D::CPatch::computeGeomorphAlphaFar1VertexListVB()</a>, <a class="el" href="a06161.html#l01311">NL3D::CPatch::computeGeomorphFar0VertexListVB()</a>, <a class="el" href="a06161.html#l01359">NL3D::CPatch::computeGeomorphTileVertexListVB()</a>, <a class="el" href="a06161.html#l01298">NL3D::CPatch::computeGeomorphVertexList()</a>, <a class="el" href="a06161.html#l00893">NL3D::CPatch::debugAllocationMarkIndicesFarList()</a>, <a class="el" href="a06161.html#l00904">NL3D::CPatch::debugAllocationMarkIndicesNearList()</a>, <a class="el" href="a06161.html#l01609">NL3D::CPatch::fillFar0DLMUvOnlyVertexListVB()</a>, <a class="el" href="a06161.html#l01161">NL3D::CPatch::fillFar0VertexListVB()</a>, <a class="el" href="a06161.html#l01664">NL3D::CPatch::fillFar1DLMUvOnlyVertexListVB()</a>, <a class="el" href="a06161.html#l01173">NL3D::CPatch::fillFar1VertexListVB()</a>, <a class="el" href="a06161.html#l01185">NL3D::CPatch::fillTileVertexListVB()</a>, <a class="el" href="a05862.html#l03583">NL3D::CLandscape::getDynamicLightingMemoryLoad()</a>, <a class="el" href="a06491.html#l00177">NL3D::CTessBlock::refillFaceVectorFar0()</a>, <a class="el" href="a06491.html#l00223">NL3D::CTessBlock::refillFaceVectorFar1()</a>, <a class="el" href="a06491.html#l00267">NL3D::CTessBlock::refillFaceVectorTile()</a>, <a class="el" href="a05862.html#l00605">NL3D::CLandscape::refine()</a>, <a class="el" href="a06698.html#l01713">NL3D::CVegetableManager::render()</a>, <a class="el" href="a05862.html#l00939">NL3D::CLandscape::render()</a>, <a class="el" href="a06161.html#l00744">NL3D::CPatch::updateFar0VBAlloc()</a>, <a class="el" href="a06161.html#l00759">NL3D::CPatch::updateFar1VBAlloc()</a>, <a class="el" href="a06704.html#l00074">updateSortBlock()</a>, and <a class="el" href="a06161.html#l00774">NL3D::CPatch::updateTileVBAlloc()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVegetableSortBlocko1" doxytag="NL3D::CVegetableSortBlock::Prec" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a02718.html">CTessNodeList</a>* <a class="el" href="a02718.html#NL3D_1_1CVegetableSortBlocko1">NL3D::CTessNodeList::Prec</a><code> [inherited]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06496.html#l00043">43</a> of file <a class="el" href="a06496.html">tess_list.h</a>. +<p> +Referenced by <a class="el" href="a06496.html#l00046">NL3D::CTessNodeList::CTessNodeList()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CVegetableSortBlockr4" doxytag="NL3D::CVegetableSortBlock::ZSortHardMode" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool <a class="el" href="a03684.html#NL3D_1_1CVegetableSortBlockr4">NL3D::CVegetableSortBlock::ZSortHardMode</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06705.html#l00122">122</a> of file <a class="el" href="a06705.html">vegetable_sort_block.h</a>. +<p> +Referenced by <a class="el" href="a06698.html#l01036">NL3D::CVegetableManager::addInstance()</a>, <a class="el" href="a06698.html#l00672">NL3D::CVegetableManager::createIg()</a>, <a class="el" href="a06704.html#l00046">CVegetableSortBlock()</a>, and <a class="el" href="a06688.html#l00077">NL3D::CVegetableBlendLayerModel::render()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a06705.html">vegetable_sort_block.h</a><li><a class="el" href="a06704.html">vegetable_sort_block.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:22:39 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |