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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CVegetableShapeBuild class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CVegetableShapeBuild Class Reference</h1><code>#include &lt;<a class="el" href="a06703.html">vegetable_shape.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A vegetable shape. Ie not deformed by instanciation. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06703.html#l00046">46</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildw3">TBendCenterMode</a> { <a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildw3NL3D_1_1CVegetableShapeBuildw1">BendCenterNull</a> = 0,
+<a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildw3NL3D_1_1CVegetableShapeBuildw2">BendCenterZ</a>,
+<a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildw3NL3D_1_1CVegetableShapeBuildw0">BendCenterModeCount</a>
+ }</td></tr>
+
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuilda0">CVegetableShapeBuild</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildo0">AlphaBlend</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildw3">TBendCenterMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildo1">BendCenterMode</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The BendCenter mode. <a href="#NL3D_1_1CVegetableShapeBuildo1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildo2">BestSidedPreComputeLighting</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildo3">DoubleSided</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">If this shape must be 2Sided. <a href="#NL3D_1_1CVegetableShapeBuildo3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildo4">Lighted</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">If this shape must be lighted. <a href="#NL3D_1_1CVegetableShapeBuildo4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildo5">MaxBendWeight</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The maximum BendWeight to apply. <a href="#NL3D_1_1CVegetableShapeBuildo5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03105.html">CPrimitiveBlock</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildo6">PB</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">only triangles of PB are used. <a href="#NL3D_1_1CVegetableShapeBuildo6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildo7">PreComputeLighting</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">if Lighted &amp;&amp; PreComputeLighting, lighting is precomputed per instance. <a href="#NL3D_1_1CVegetableShapeBuildo7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html">CVertexBuffer</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildo8">VB</a></td></tr>
+
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="NL3D_1_1CVegetableShapeBuildw3" doxytag="NL3D::CVegetableShapeBuild::TBendCenterMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildw3">NL3D::CVegetableShapeBuild::TBendCenterMode</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Bend center controls how each vertex is bended. BendCenterNull: For each Center of bend is made on (0,0,0). BendCenterZ: Center of bend is made on (vertx, verty, 0), perfect for "comb-like" vegetation.<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CVegetableShapeBuildw3NL3D_1_1CVegetableShapeBuildw1" doxytag="BendCenterNull" ></a>BendCenterNull</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CVegetableShapeBuildw3NL3D_1_1CVegetableShapeBuildw2" doxytag="BendCenterZ" ></a>BendCenterZ</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CVegetableShapeBuildw3NL3D_1_1CVegetableShapeBuildw0" doxytag="BendCenterModeCount" ></a>BendCenterModeCount</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06703.html#l00054">54</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.
+<p>
+<div class="fragment"><pre>00054 {<a class="code" href="a03683.html#NL3D_1_1CVegetableShapeBuildw3NL3D_1_1CVegetableShapeBuildw1">BendCenterNull</a>=0, <a class="code" href="a03683.html#NL3D_1_1CVegetableShapeBuildw3NL3D_1_1CVegetableShapeBuildw2">BendCenterZ</a>, <a class="code" href="a03683.html#NL3D_1_1CVegetableShapeBuildw3NL3D_1_1CVegetableShapeBuildw0">BendCenterModeCount</a>};
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CVegetableShapeBuilda0" doxytag="NL3D::CVegetableShapeBuild::CVegetableShapeBuild" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CVegetableShapeBuild::CVegetableShapeBuild </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06703.html#l00086">86</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.
+<p>
+References <a class="el" href="a06703.html#l00074">AlphaBlend</a>, <a class="el" href="a06703.html#l00083">BendCenterMode</a>, <a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildw3NL3D_1_1CVegetableShapeBuildw1">BendCenterNull</a>, <a class="el" href="a06703.html#l00079">BestSidedPreComputeLighting</a>, <a class="el" href="a06703.html#l00070">DoubleSided</a>, <a class="el" href="a06703.html#l00066">Lighted</a>, <a class="el" href="a06703.html#l00081">MaxBendWeight</a>, and <a class="el" href="a06703.html#l00068">PreComputeLighting</a>.
+<p>
+<div class="fragment"><pre>00087 {
+00088 <a class="code" href="a03683.html#NL3D_1_1CVegetableShapeBuildo4">Lighted</a>= <span class="keyword">false</span>;
+00089 <a class="code" href="a03683.html#NL3D_1_1CVegetableShapeBuildo3">DoubleSided</a>= <span class="keyword">false</span>;
+00090 <a class="code" href="a03683.html#NL3D_1_1CVegetableShapeBuildo7">PreComputeLighting</a>= <span class="keyword">false</span>;
+00091 <a class="code" href="a03683.html#NL3D_1_1CVegetableShapeBuildo0">AlphaBlend</a>= <span class="keyword">false</span>;
+00092 <a class="code" href="a03683.html#NL3D_1_1CVegetableShapeBuildo2">BestSidedPreComputeLighting</a>= <span class="keyword">false</span>;
+00093 <a class="code" href="a03683.html#NL3D_1_1CVegetableShapeBuildo5">MaxBendWeight</a>= 0;
+00094 <a class="code" href="a03683.html#NL3D_1_1CVegetableShapeBuildo1">BendCenterMode</a>= <a class="code" href="a03683.html#NL3D_1_1CVegetableShapeBuildw3NL3D_1_1CVegetableShapeBuildw1">BendCenterNull</a>;
+00095 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CVegetableShapeBuildo0" doxytag="NL3D::CVegetableShapeBuild::AlphaBlend" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildo0">NL3D::CVegetableShapeBuild::AlphaBlend</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+If this shape must be AlphaBlended (and hence ZSorted). NB: valid ONLY if (!Lighted || PreComputeLighting) &amp;&amp; DoubleSided.
+<p>
+Definition at line <a class="el" href="a06703.html#l00074">74</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.
+<p>
+Referenced by <a class="el" href="a06702.html#l00052">NL3D::CVegetableShape::build()</a>, and <a class="el" href="a06703.html#l00086">CVegetableShapeBuild()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVegetableShapeBuildo1" doxytag="NL3D::CVegetableShapeBuild::BendCenterMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildw3">TBendCenterMode</a> <a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildo1">NL3D::CVegetableShapeBuild::BendCenterMode</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The BendCenter mode.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06703.html#l00083">83</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.
+<p>
+Referenced by <a class="el" href="a06702.html#l00052">NL3D::CVegetableShape::build()</a>, and <a class="el" href="a06703.html#l00086">CVegetableShapeBuild()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVegetableShapeBuildo2" doxytag="NL3D::CVegetableShapeBuild::BestSidedPreComputeLighting" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildo2">NL3D::CVegetableShapeBuild::BestSidedPreComputeLighting</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+true If this shape must take one sided lighting. ie max(normal, -normal) is computed during ligthing compute NB: valid ONLY if (PreComputeLighting)
+<p>
+Definition at line <a class="el" href="a06703.html#l00079">79</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.
+<p>
+Referenced by <a class="el" href="a06702.html#l00052">NL3D::CVegetableShape::build()</a>, and <a class="el" href="a06703.html#l00086">CVegetableShapeBuild()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVegetableShapeBuildo3" doxytag="NL3D::CVegetableShapeBuild::DoubleSided" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildo3">NL3D::CVegetableShapeBuild::DoubleSided</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+If this shape must be 2Sided.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06703.html#l00070">70</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.
+<p>
+Referenced by <a class="el" href="a06702.html#l00052">NL3D::CVegetableShape::build()</a>, and <a class="el" href="a06703.html#l00086">CVegetableShapeBuild()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVegetableShapeBuildo4" doxytag="NL3D::CVegetableShapeBuild::Lighted" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildo4">NL3D::CVegetableShapeBuild::Lighted</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+If this shape must be lighted.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06703.html#l00066">66</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.
+<p>
+Referenced by <a class="el" href="a06702.html#l00052">NL3D::CVegetableShape::build()</a>, and <a class="el" href="a06703.html#l00086">CVegetableShapeBuild()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVegetableShapeBuildo5" doxytag="NL3D::CVegetableShapeBuild::MaxBendWeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildo5">NL3D::CVegetableShapeBuild::MaxBendWeight</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The maximum BendWeight to apply.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06703.html#l00081">81</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.
+<p>
+Referenced by <a class="el" href="a06702.html#l00052">NL3D::CVegetableShape::build()</a>, and <a class="el" href="a06703.html#l00086">CVegetableShapeBuild()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVegetableShapeBuildo6" doxytag="NL3D::CVegetableShapeBuild::PB" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03105.html">CPrimitiveBlock</a> <a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildo6">NL3D::CVegetableShapeBuild::PB</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+only triangles of PB are used.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06703.html#l00064">64</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.
+<p>
+Referenced by <a class="el" href="a06702.html#l00052">NL3D::CVegetableShape::build()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVegetableShapeBuildo7" doxytag="NL3D::CVegetableShapeBuild::PreComputeLighting" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildo7">NL3D::CVegetableShapeBuild::PreComputeLighting</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+if Lighted &amp;&amp; PreComputeLighting, lighting is precomputed per instance.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06703.html#l00068">68</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.
+<p>
+Referenced by <a class="el" href="a06702.html#l00052">NL3D::CVegetableShape::build()</a>, and <a class="el" href="a06703.html#l00086">CVegetableShapeBuild()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVegetableShapeBuildo8" doxytag="NL3D::CVegetableShapeBuild::VB" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03692.html">CVertexBuffer</a> <a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildo8">NL3D::CVegetableShapeBuild::VB</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The standard input vertexBuffer If it has vertexColor, then BendWeight is read from color.R, and scale to take MaxBendWeight at max. else, BendWeight is read from <a class="el" href="a04223.html#a574">pos.z</a> (clamped to (0, maxZ), and scaled to take MaxBendWeight at max. If it has normal, and Lighted==true, then it is lighted. Must have TexCoord0.
+<p>
+Definition at line <a class="el" href="a06703.html#l00062">62</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.
+<p>
+Referenced by <a class="el" href="a06702.html#l00052">NL3D::CVegetableShape::build()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="a06703.html">vegetable_shape.h</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:22:30 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>