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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CVegetableShape class Reference</title>
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+<h1>NL3D::CVegetableShape Class Reference</h1><code>#include &lt;<a class="el" href="a06703.html">vegetable_shape.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A vegetable shape. Ie not deformed by instanciation. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06703.html#l00108">108</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03682.html#NL3D_1_1CVegetableShapea0">build</a> (<a class="el" href="a03683.html">CVegetableShapeBuild</a> &amp;vbuild)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03682.html#NL3D_1_1CVegetableShapea1">CVegetableShape</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CVegetableShapea1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03682.html#NL3D_1_1CVegetableShapea2">loadShape</a> (const std::string &amp;shape)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03682.html#NL3D_1_1CVegetableShapea3">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">serial <a href="#NL3D_1_1CVegetableShapea3"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td colspan="2"><div class="groupHeader">Shape def</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03682.html#NL3D_1_1CVegetableShapez1130_0">AlphaBlend</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildw3">CVegetableShapeBuild::TBendCenterMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03682.html#NL3D_1_1CVegetableShapez1130_1">BendCenterMode</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03682.html#NL3D_1_1CVegetableShapez1130_2">BestSidedPreComputeLighting</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03682.html#NL3D_1_1CVegetableShapez1130_3">DoubleSided</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03682.html#NL3D_1_1CVegetableShapez1130_4">Lighted</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Type of this shape. <a href="#NL3D_1_1CVegetableShapez1130_4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03682.html#NL3D_1_1CVegetableShapez1130_5">PreComputeLighting</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a04558.html#a11">uint32</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03682.html#NL3D_1_1CVegetableShapez1130_6">TriangleIndices</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">list of triangles index <a href="#NL3D_1_1CVegetableShapez1130_6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html">CVertexBuffer</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03682.html#NL3D_1_1CVegetableShapez1130_7">VB</a></td></tr>
+
+<tr><td colspan="2"><div class="groupHeader">Temporary for easy Instanciation (correct size)</div></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector&lt; <a class="el" href="a04558.html#a11">uint32</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03682.html#NL3D_1_1CVegetableShapez1132_0">InstanceVertices</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">For each vertex of the shape, gives the index in the VegetableManager. <a href="#NL3D_1_1CVegetableShapez1132_0"></a><br><br></td></tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CVegetableShapea1" doxytag="NL3D::CVegetableShape::CVegetableShape" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CVegetableShape::CVegetableShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Constructor.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06702.html#l00042">42</a> of file <a class="el" href="a06702.html">vegetable_shape.cpp</a>.
+<p>
+<div class="fragment"><pre>00043 {
+00044 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_4">Lighted</a>= <span class="keyword">false</span>;
+00045 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_3">DoubleSided</a>= <span class="keyword">false</span>;
+00046 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_5">PreComputeLighting</a>= <span class="keyword">false</span>;
+00047 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_0">AlphaBlend</a>= <span class="keyword">false</span>;
+00048 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_2">BestSidedPreComputeLighting</a>= <span class="keyword">false</span>;
+00049 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CVegetableShapea0" doxytag="NL3D::CVegetableShape::build" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVegetableShape::build </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03683.html">CVegetableShapeBuild</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>vbuild</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+build a vegetable shape, with a standard shape.
+<p>
+Definition at line <a class="el" href="a06702.html#l00052">52</a> of file <a class="el" href="a06702.html">vegetable_shape.cpp</a>.
+<p>
+References <a class="el" href="a06703.html#l00074">NL3D::CVegetableShapeBuild::AlphaBlend</a>, <a class="el" href="a06703.html#l00083">NL3D::CVegetableShapeBuild::BendCenterMode</a>, <a class="el" href="a06703.html#l00079">NL3D::CVegetableShapeBuild::BestSidedPreComputeLighting</a>, <a class="el" href="a06703.html#l00070">NL3D::CVegetableShapeBuild::DoubleSided</a>, <a class="el" href="a05646.html#l01016">format</a>, <a class="el" href="a06710.html#l00465">NL3D::CVertexBuffer::getColorPointer()</a>, <a class="el" href="a06710.html#l00449">NL3D::CVertexBuffer::getNormalCoordPointer()</a>, <a class="el" href="a06198.html#l00108">NL3D::CPrimitiveBlock::getNumTri()</a>, <a class="el" href="a06711.html#l00453">NL3D::CVertexBuffer::getNumVertices()</a>, <a class="el" href="a06710.html#l00497">NL3D::CVertexBuffer::getTexCoordPointer()</a>, <a class="el" href="a06197.html#l00091">NL3D::CPrimitiveBlock::getTriPointer()</a>, <a class="el" href="a06710.html#l00438">NL3D::CVertexBuffer::getVertexCoordPointer()</a>, <a class="el" href="a06711.html#l00319">NL3D::CVertexBuffer::getVertexFormat()</a>, <a class="el" href="a06703.html#l00147">InstanceVertices</a>, <a class="el" href="a06703.html#l00066">NL3D::CVegetableShapeBuild::Lighted</a>, <a class="el" href="a06703.html#l00081">NL3D::CVegetableShapeBuild::MaxBendWeight</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06703.html#l00064">NL3D::CVegetableShapeBuild::PB</a>, <a class="el" href="a06703.html#l00068">NL3D::CVegetableShapeBuild::PreComputeLighting</a>, <a class="el" href="a06340.html#l00334">NLMISC::CRGBA::R</a>, <a class="el" href="a06710.html#l00409">NL3D::CVertexBuffer::setNumVertices()</a>, <a class="el" href="a06710.html#l00169">NL3D::CVertexBuffer::setVertexFormat()</a>, <a class="el" href="a06655.html#l00049">NLMISC::CUV::U</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a06703.html#l00062">NL3D::CVegetableShapeBuild::VB</a>, <a class="el" href="a05646.html#l00236">w</a>, and <a class="el" href="a05646.html#l00236">z</a>.
+<p>
+<div class="fragment"><pre>00053 {
+00054 <span class="comment">// Must have TexCoord0.</span>
+00055 <a class="code" href="a04199.html#a6">nlassert</a>( vbuild.VB.getVertexFormat() &amp; CVertexBuffer::TexCoord0Flag );
+00056
+00057 <span class="comment">// Header</span>
+00058 <span class="comment">//---------</span>
+00059
+00060 <span class="comment">// Lighted ?</span>
+00061 <span class="keywordflow">if</span>(vbuild.Lighted &amp;&amp; ( vbuild.VB.getVertexFormat() &amp; CVertexBuffer::NormalFlag) )
+00062 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_4">Lighted</a>= <span class="keyword">true</span>;
+00063 <span class="keywordflow">else</span>
+00064 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_4">Lighted</a>= <span class="keyword">false</span>;
+00065
+00066 <span class="comment">// DoubleSided</span>
+00067 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_3">DoubleSided</a>= vbuild.DoubleSided;
+00068
+00069 <span class="comment">// PreComputeLighting.</span>
+00070 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_5">PreComputeLighting</a>= <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_4">Lighted</a> &amp;&amp; vbuild.PreComputeLighting;
+00071
+00072 <span class="comment">// AlphaBlend: valid only for 2Sided and Unlit (or similar PreComputeLighting) mode</span>
+00073 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_0">AlphaBlend</a>= vbuild.AlphaBlend &amp;&amp; <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_3">DoubleSided</a> &amp;&amp; (!<a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_4">Lighted</a> || <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_5">PreComputeLighting</a>);
+00074
+00075 <span class="comment">// BestSidedPreComputeLighting</span>
+00076 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_2">BestSidedPreComputeLighting</a>= <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_5">PreComputeLighting</a> &amp;&amp; vbuild.BestSidedPreComputeLighting;
+00077
+00078 <span class="comment">// BendCenterMode</span>
+00079 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_1">BendCenterMode</a>= vbuild.BendCenterMode;
+00080
+00081 <span class="comment">// Format of the VB.</span>
+00082 <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a641">format</a>;
+00083 <a class="code" href="a04223.html#a641">format</a>= CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::TexCoord1Flag;
+00084 <span class="comment">// lighted?</span>
+00085 <span class="keywordflow">if</span>(<a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_4">Lighted</a>)
+00086 <a class="code" href="a04223.html#a641">format</a>|= CVertexBuffer::NormalFlag;
+00087 <span class="comment">// set VB.</span>
+00088 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_7">VB</a>.setVertexFormat(format);
+00089
+00090
+00091 <span class="comment">// Fill triangles.</span>
+00092 <span class="comment">//---------</span>
+00093 <a class="code" href="a04558.html#a15">uint</a> i;
+00094 <span class="comment">// resisz</span>
+00095 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_6">TriangleIndices</a>.resize(vbuild.PB.getNumTri() * 3);
+00096 <a class="code" href="a04558.html#a11">uint32</a> *srcTri= vbuild.PB.getTriPointer();
+00097 <span class="comment">// fill</span>
+00098 <span class="keywordflow">for</span>(i=0; i&lt;vbuild.PB.getNumTri(); i++)
+00099 {
+00100 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_6">TriangleIndices</a>[i*3+0]= *(srcTri++);
+00101 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_6">TriangleIndices</a>[i*3+1]= *(srcTri++);
+00102 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_6">TriangleIndices</a>[i*3+2]= *(srcTri++);
+00103 }
+00104
+00105
+00106 <span class="comment">// Fill vertices.</span>
+00107 <span class="comment">//---------</span>
+00108 <span class="comment">// resize</span>
+00109 <a class="code" href="a04558.html#a11">uint32</a> nbVerts= vbuild.VB.getNumVertices();
+00110 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_7">VB</a>.setNumVertices(nbVerts);
+00111 <span class="comment">// if no vertex color, </span>
+00112 <span class="keywordtype">float</span> maxZ= 0;
+00113 <span class="keywordtype">bool</span> bendFromColor= <span class="keyword">true</span>;
+00114 <span class="keywordflow">if</span>(! (vbuild.VB.getVertexFormat() &amp; CVertexBuffer::PrimaryColorFlag) )
+00115 {
+00116 <span class="comment">// must compute bendWeight from z.</span>
+00117 bendFromColor= <span class="keyword">false</span>;
+00118 <span class="comment">// get the maximum Z.</span>
+00119 <span class="keywordflow">for</span>(i=0;i&lt;nbVerts;i++)
+00120 {
+00121 <span class="keywordtype">float</span> <a class="code" href="a04223.html#a574">z</a>= ((CVector*)vbuild.VB.getVertexCoordPointer(i))-&gt;z;
+00122 maxZ= max(z, maxZ);
+00123 }
+00124 <span class="comment">// if no positive value, bend will always be 0.</span>
+00125 <span class="keywordflow">if</span>(maxZ==0)
+00126 maxZ= 1;
+00127 }
+00128
+00129 <span class="comment">// For all vertices, fill</span>
+00130 <span class="keywordflow">for</span>(i=0;i&lt;nbVerts;i++)
+00131 {
+00132 <span class="comment">// Position.</span>
+00133 CVector *srcPos= (CVector*)vbuild.VB.getVertexCoordPointer(i);
+00134 CVector *dstPos= (CVector*)<a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_7">VB</a>.getVertexCoordPointer(i);
+00135 *dstPos= *srcPos;
+00136
+00137 <span class="comment">// Normal</span>
+00138 <span class="keywordflow">if</span>(<a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_4">Lighted</a>)
+00139 {
+00140 CVector *srcNormal= (CVector*)vbuild.VB.getNormalCoordPointer(i);
+00141 CVector *dstNormal= (CVector*)<a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_7">VB</a>.getNormalCoordPointer(i);
+00142 *dstNormal= *srcNormal;
+00143 }
+00144
+00145 <span class="comment">// Texture.</span>
+00146 <a class="code" href="a03640.html">CUV</a> *srcUV= (<a class="code" href="a03640.html">CUV</a>*)vbuild.VB.getTexCoordPointer(i, 0);
+00147 <a class="code" href="a03640.html">CUV</a> *dstUV= (<a class="code" href="a03640.html">CUV</a>*)<a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_7">VB</a>.getTexCoordPointer(i, 0);
+00148 *dstUV= *srcUV;
+00149
+00150 <span class="comment">// Bend.</span>
+00151 <span class="comment">// copy to texture stage 1.</span>
+00152 <a class="code" href="a03640.html">CUV</a> *dstUVBend= (<a class="code" href="a03640.html">CUV</a>*)<a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_7">VB</a>.getTexCoordPointer(i, 1);
+00153 <span class="keywordflow">if</span>(bendFromColor)
+00154 {
+00155 <a class="code" href="a03337.html">CRGBA</a> *srcColor= (<a class="code" href="a03337.html">CRGBA</a>*)vbuild.VB.getColorPointer(i);
+00156 <span class="comment">// Copy and scale by MaxBendWeight</span>
+00157 dstUVBend-&gt;<a class="code" href="a03640.html#NLMISC_1_1CUVo0">U</a>= (srcColor-&gt;<a class="code" href="a03337.html#NLMISC_1_1CRGBAo3">R</a> / 255.f) * vbuild.MaxBendWeight;
+00158 }
+00159 <span class="keywordflow">else</span>
+00160 {
+00161 <span class="keywordtype">float</span> <a class="code" href="a04223.html#a575">w</a>= srcPos-&gt;z / maxZ;
+00162 <a class="code" href="a04223.html#a575">w</a>= max(w, 0.f);
+00163 <span class="comment">// Copy and scale by MaxBendWeight</span>
+00164 dstUVBend-&gt;<a class="code" href="a03640.html#NLMISC_1_1CUVo0">U</a>= <a class="code" href="a04223.html#a575">w</a> * vbuild.MaxBendWeight;
+00165 }
+00166 }
+00167
+00168
+00169 <span class="comment">// Misc.</span>
+00170 <span class="comment">//---------</span>
+00171 <span class="comment">// prepare for instanciation</span>
+00172 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1132_0">InstanceVertices</a>.resize(<a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_7">VB</a>.getNumVertices());
+00173
+00174 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVegetableShapea2" doxytag="NL3D::CVegetableShape::loadShape" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVegetableShape::loadShape </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>shape</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+load a vegetable shape (.veget), lookup into CPath, and serial
+<p>
+Definition at line <a class="el" href="a06702.html#l00177">177</a> of file <a class="el" href="a06702.html">vegetable_shape.cpp</a>.
+<p>
+References <a class="el" href="a06702.html#l00186">serial()</a>.
+<p>
+Referenced by <a class="el" href="a06698.html#l00781">NL3D::CVegetableManager::getVegetableShape()</a>.
+<p>
+<div class="fragment"><pre>00178 {
+00179 string path= CPath::lookup(shape);
+00180 <span class="comment">// read this file</span>
+00181 <a class="code" href="a02653.html">CIFile</a> f(path);
+00182 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapea3">serial</a>(f);
+00183 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVegetableShapea3" doxytag="NL3D::CVegetableShape::serial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CVegetableShape::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial
+<p>
+
+<p>
+Definition at line <a class="el" href="a06702.html#l00186">186</a> of file <a class="el" href="a06702.html">vegetable_shape.cpp</a>.
+<p>
+References <a class="el" href="a06711.html#l00453">NL3D::CVertexBuffer::getNumVertices()</a>, <a class="el" href="a06703.html#l00147">InstanceVertices</a>, <a class="el" href="a06463.html#l00064">NLMISC::IStream::isReading()</a>, <a class="el" href="a06462.html#l00232">NLMISC::IStream::serial()</a>, <a class="el" href="a06462.html#l00520">NLMISC::IStream::serialCheck()</a>, <a class="el" href="a06462.html#l00324">NLMISC::IStream::serialCont()</a>, <a class="el" href="a06462.html#l00261">NLMISC::IStream::serialEnum()</a>, <a class="el" href="a06461.html#l00266">NLMISC::IStream::serialVersion()</a>, <a class="el" href="a05981.html#l00104">sint</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06702.html#l00177">loadShape()</a>.
+<p>
+<div class="fragment"><pre>00187 {
+00188 <span class="comment">/*</span>
+00189 <span class="comment"> Version 1: </span>
+00190 <span class="comment"> - BestSidedPreComputeLighting</span>
+00191 <span class="comment"> */</span>
+00192 <a class="code" href="a04558.html#a14">sint</a> ver= f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(1);
+00193 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_0">serialCheck</a>((<a class="code" href="a04558.html#a11">uint32</a>)'_LEN');
+00194 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_0">serialCheck</a>((<a class="code" href="a04558.html#a11">uint32</a>)'GEV_');
+00195 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_0">serialCheck</a>((<a class="code" href="a04558.html#a11">uint32</a>)'BATE');
+00196 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_0">serialCheck</a>((<a class="code" href="a04558.html#a11">uint32</a>)'__EL');
+00197
+00198 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(Lighted);
+00199 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(DoubleSided);
+00200 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(PreComputeLighting);
+00201 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(AlphaBlend);
+00202 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama7">serialEnum</a>(BendCenterMode);
+00203 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(VB);
+00204 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(TriangleIndices);
+00205
+00206 <span class="keywordflow">if</span>(ver&gt;=1)
+00207 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(BestSidedPreComputeLighting);
+00208 <span class="keywordflow">else</span> <span class="keywordflow">if</span>(f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00209 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_2">BestSidedPreComputeLighting</a>= <span class="keyword">false</span>;
+00210
+00211 <span class="comment">// if reading</span>
+00212 <span class="keywordflow">if</span>(f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00213 {
+00214 <span class="comment">// prepare for instanciation</span>
+00215 <a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1132_0">InstanceVertices</a>.resize(<a class="code" href="a03682.html#NL3D_1_1CVegetableShapez1130_7">VB</a>.getNumVertices());
+00216 }
+00217 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CVegetableShapez1130_0" doxytag="NL3D::CVegetableShape::AlphaBlend" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a03682.html#NL3D_1_1CVegetableShapez1130_0">NL3D::CVegetableShape::AlphaBlend</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06703.html#l00132">132</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.
+<p>
+Referenced by <a class="el" href="a06698.html#l00817">NL3D::CVegetableManager::getRdrPassInfoForShape()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVegetableShapez1130_1" doxytag="NL3D::CVegetableShape::BendCenterMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03683.html#NL3D_1_1CVegetableShapeBuildw3">CVegetableShapeBuild::TBendCenterMode</a> <a class="el" href="a03682.html#NL3D_1_1CVegetableShapez1130_1">NL3D::CVegetableShape::BendCenterMode</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06703.html#l00134">134</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.
+<p>
+Referenced by <a class="el" href="a06698.html#l01036">NL3D::CVegetableManager::addInstance()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVegetableShapez1130_2" doxytag="NL3D::CVegetableShape::BestSidedPreComputeLighting" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a03682.html#NL3D_1_1CVegetableShapez1130_2">NL3D::CVegetableShape::BestSidedPreComputeLighting</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06703.html#l00133">133</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.
+<p>
+Referenced by <a class="el" href="a06698.html#l01036">NL3D::CVegetableManager::addInstance()</a>, and <a class="el" href="a06698.html#l02354">NL3D::CVegetableManager::updateInstanceLighting()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVegetableShapez1130_3" doxytag="NL3D::CVegetableShape::DoubleSided" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a03682.html#NL3D_1_1CVegetableShapez1130_3">NL3D::CVegetableShape::DoubleSided</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06703.html#l00130">130</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.
+<p>
+Referenced by <a class="el" href="a06698.html#l00817">NL3D::CVegetableManager::getRdrPassInfoForShape()</a>, and <a class="el" href="a06698.html#l02354">NL3D::CVegetableManager::updateInstanceLighting()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVegetableShapez1132_0" doxytag="NL3D::CVegetableShape::InstanceVertices" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a04558.html#a11">uint32</a>&gt; <a class="el" href="a03682.html#NL3D_1_1CVegetableShapez1132_0">NL3D::CVegetableShape::InstanceVertices</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+For each vertex of the shape, gives the index in the VegetableManager.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06703.html#l00147">147</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.
+<p>
+Referenced by <a class="el" href="a06698.html#l01036">NL3D::CVegetableManager::addInstance()</a>, <a class="el" href="a06702.html#l00052">build()</a>, <a class="el" href="a06702.html#l00186">serial()</a>, and <a class="el" href="a06698.html#l02354">NL3D::CVegetableManager::updateInstanceLighting()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVegetableShapez1130_4" doxytag="NL3D::CVegetableShape::Lighted" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a03682.html#NL3D_1_1CVegetableShapez1130_4">NL3D::CVegetableShape::Lighted</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Type of this shape.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06703.html#l00129">129</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.
+<p>
+Referenced by <a class="el" href="a06686.html#l00306">NL3D::CVegetable::generateInstance()</a>, <a class="el" href="a06698.html#l00817">NL3D::CVegetableManager::getRdrPassInfoForShape()</a>, and <a class="el" href="a06698.html#l02354">NL3D::CVegetableManager::updateInstanceLighting()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVegetableShapez1130_5" doxytag="NL3D::CVegetableShape::PreComputeLighting" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a03682.html#NL3D_1_1CVegetableShapez1130_5">NL3D::CVegetableShape::PreComputeLighting</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06703.html#l00131">131</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.
+<p>
+Referenced by <a class="el" href="a06698.html#l00817">NL3D::CVegetableManager::getRdrPassInfoForShape()</a>, and <a class="el" href="a06698.html#l02354">NL3D::CVegetableManager::updateInstanceLighting()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVegetableShapez1130_6" doxytag="NL3D::CVegetableShape::TriangleIndices" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::vector&lt;<a class="el" href="a04558.html#a11">uint32</a>&gt; <a class="el" href="a03682.html#NL3D_1_1CVegetableShapez1130_6">NL3D::CVegetableShape::TriangleIndices</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+list of triangles index
+<p>
+
+<p>
+Definition at line <a class="el" href="a06703.html#l00140">140</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.
+<p>
+Referenced by <a class="el" href="a06698.html#l01036">NL3D::CVegetableManager::addInstance()</a>, and <a class="el" href="a06698.html#l00856">NL3D::CVegetableManager::reserveIgAddInstances()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CVegetableShapez1130_7" doxytag="NL3D::CVegetableShape::VB" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03692.html">CVertexBuffer</a> <a class="el" href="a03682.html#NL3D_1_1CVegetableShapez1130_7">NL3D::CVegetableShape::VB</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+VertexBuffer of this Shape, ready to be transformed and copied into vegetable manager Format is Pos/Normal/Tex0/Tex1 (no Normal if !Lighted). where Tex1.U==BendWeigth
+<p>
+Definition at line <a class="el" href="a06703.html#l00138">138</a> of file <a class="el" href="a06703.html">vegetable_shape.h</a>.
+<p>
+Referenced by <a class="el" href="a06698.html#l01036">NL3D::CVegetableManager::addInstance()</a>, <a class="el" href="a06698.html#l00856">NL3D::CVegetableManager::reserveIgAddInstances()</a>, and <a class="el" href="a06698.html#l02354">NL3D::CVegetableManager::updateInstanceLighting()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06703.html">vegetable_shape.h</a><li><a class="el" href="a06702.html">vegetable_shape.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:22:23 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>