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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CTileMaterial struct Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CTileMaterial Struct Reference</h1><code>#include &lt;<a class="el" href="a06498.html">tessellation.h</a>&gt;</code>
+<p>
+<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMateriala0">appendTileToEachRenderPass</a> (<a class="el" href="a04558.html#a15">uint</a> patchNumRenderableFaces)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMateriala1">CTileMaterial</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMateriala2">renderTile</a> (<a class="el" href="a04558.html#a15">uint</a> pass)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMateriala3">renderTilePassLightmap</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMateriala4">renderTilePassRGB0</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMaterialo0">LightMapId</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03317.html">CRdrTileId</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMaterialo1">Pass</a> [NL3D_MAX_TILE_PASS]</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03064.html">CTessList</a>&lt; <a class="el" href="a03523.html">CTileFace</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMaterialo2">TileFaceList</a> [NL3D_MAX_TILE_FACE]</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMaterialo3">TileFaceVectors</a> [NL3D_MAX_TILE_FACE]</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMaterialo4">TileS</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03530.html#NL3D_1_1CTileMaterialo5">TileT</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CTileMateriala1" doxytag="NL3D::CTileMaterial::CTileMaterial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CTileMaterial::CTileMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06497.html#l00072">72</a> of file <a class="el" href="a06497.html">tessellation.cpp</a>.
+<p>
+References <a class="el" href="a05867.html#l00048">NL3D_MAX_TILE_FACE</a>, <a class="el" href="a06498.html#l00203">TileFaceVectors</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00073 {
+00074 <span class="comment">// By default, all pass are NULL.</span>
+00075 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0; i&lt;<a class="code" href="a04444.html#a1">NL3D_MAX_TILE_FACE</a>; i++)
+00076 {
+00077 <a class="code" href="a03530.html#NL3D_1_1CTileMaterialo3">TileFaceVectors</a>[i]= NULL;
+00078 }
+00079 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CTileMateriala0" doxytag="NL3D::CTileMaterial::appendTileToEachRenderPass" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileMaterial::appendTileToEachRenderPass </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>patchNumRenderableFaces</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06497.html#l00083">83</a> of file <a class="el" href="a06497.html">tessellation.cpp</a>.
+<p>
+References <a class="el" href="a06160.html#l00081">NL3D::CPatchRdrPass::appendRdrPatchTile()</a>, <a class="el" href="a05867.html#l00046">NL3D_MAX_TILE_PASS</a>, <a class="el" href="a06498.html#l00187">Pass</a>, <a class="el" href="a06498.html#l00157">NL3D::CRdrTileId::PatchRdrPass</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06161.html#l00249">NL3D::CPatch::preRender()</a>.
+<p>
+<div class="fragment"><pre>00084 {
+00085 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=0;i&lt;<a class="code" href="a04444.html#a0">NL3D_MAX_TILE_PASS</a>;i++)
+00086 {
+00087 <span class="comment">// If RdrPass exist, add this Material Id</span>
+00088 CPatchRdrPass *rdrPass= <a class="code" href="a03530.html#NL3D_1_1CTileMaterialo1">Pass</a>[i].PatchRdrPass;
+00089 <span class="keywordflow">if</span>(rdrPass!=NULL)
+00090 {
+00091 <span class="comment">/* enlarge the capacity of the pass so it can renders the tile faces of this patch.</span>
+00092 <span class="comment"> * NumRenderableFaces is really too big since the tile-material surely doesn't use all</span>
+00093 <span class="comment"> * faces of the patch (except if same texture...)</span>
+00094 <span class="comment"> * But doesn't matter. Even if all the visible Tile Surface (80m*80m) is in the same pass,</span>
+00095 <span class="comment"> * it leads to only 76K final in CLandscapeGlobals::PassTriArray:</span>
+00096 <span class="comment"> * 80*80(Visible surface at 80m max) /4 (2m*2m) *2(triangles) *2 (over-estimate) *3*4(triSize)=</span>
+00097 <span class="comment"> * 76800</span>
+00098 <span class="comment"> */</span>
+00099 rdrPass-&gt;appendRdrPatchTile(i, &amp;Pass[i], patchNumRenderableFaces);
+00100 }
+00101 }
+00102 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTileMateriala2" doxytag="NL3D::CTileMaterial::renderTile" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileMaterial::renderTile </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pass</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06161.html#l00592">592</a> of file <a class="el" href="a06161.html">patch_render.cpp</a>.
+<p>
+References <a class="el" href="a06161.html#l00455">NL3D_PROFILE_LAND_ADD_FACE_VECTOR</a>, <a class="el" href="a06498.html#l00187">Pass</a>, <a class="el" href="a06498.html#l00157">NL3D::CRdrTileId::PatchRdrPass</a>, <a class="el" href="a05872.html#l00039">NL3D::ProfNRdrTile</a>, <a class="el" href="a06161.html#l00460">NL3D::renderFaceVector()</a>, <a class="el" href="a06498.html#l00203">TileFaceVectors</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a05862.html#l00939">NL3D::CLandscape::render()</a>.
+<p>
+<div class="fragment"><pre>00593 {
+00594 <span class="comment">// because precisely inserted in preRender(), and correctly tested, this tile is to be rendered,</span>
+00595 <span class="comment">// If the pass is enabled.</span>
+00596 <span class="keywordflow">if</span>(<a class="code" href="a03530.html#NL3D_1_1CTileMaterialo1">Pass</a>[pass].PatchRdrPass)
+00597 {
+00598 <span class="comment">// render tris of the good faceList.</span>
+00599 <a class="code" href="a05363.html#a453">renderFaceVector</a>(TileFaceVectors[pass]);
+00600
+00601 <span class="comment">// profile.</span>
+00602 <a class="code" href="a04738.html#a0">NL3D_PROFILE_LAND_ADD_FACE_VECTOR</a>(ProfNRdrTile[pass], TileFaceVectors[pass]);
+00603 }
+00604 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTileMateriala3" doxytag="NL3D::CTileMaterial::renderTilePassLightmap" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileMaterial::renderTilePassLightmap </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06161.html#l00620">620</a> of file <a class="el" href="a06161.html">patch_render.cpp</a>.
+<p>
+References <a class="el" href="a06161.html#l00455">NL3D_PROFILE_LAND_ADD_FACE_VECTOR</a>, <a class="el" href="a05867.html#l00054">NL3D_TILE_PASS_LIGHTMAP</a>, <a class="el" href="a05867.html#l00050">NL3D_TILE_PASS_RGB0</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06498.html#l00187">Pass</a>, <a class="el" href="a05872.html#l00039">NL3D::ProfNRdrTile</a>, <a class="el" href="a06161.html#l00460">NL3D::renderFaceVector()</a>, and <a class="el" href="a06498.html#l00203">TileFaceVectors</a>.
+<p>
+Referenced by <a class="el" href="a05862.html#l00939">NL3D::CLandscape::render()</a>.
+<p>
+<div class="fragment"><pre>00621 {
+00622 <span class="comment">// because precisely inserted in preRender(), and correctly tested, this tile is to be rendered,</span>
+00623 <span class="comment">// this pass must be enabled!</span>
+00624 <a class="code" href="a04199.html#a6">nlassert</a>(Pass[NL3D_TILE_PASS_LIGHTMAP].PatchRdrPass);
+00625 <span class="comment">// render tris of the good faceList, ie the one of PassRGB0, because vertices are reused.</span>
+00626 <a class="code" href="a05363.html#a453">renderFaceVector</a>(TileFaceVectors[NL3D_TILE_PASS_RGB0]);
+00627
+00628 <span class="comment">// profile.</span>
+00629 <a class="code" href="a04738.html#a0">NL3D_PROFILE_LAND_ADD_FACE_VECTOR</a>(ProfNRdrTile[NL3D_TILE_PASS_LIGHTMAP], TileFaceVectors[NL3D_TILE_PASS_RGB0]);
+00630 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTileMateriala4" doxytag="NL3D::CTileMaterial::renderTilePassRGB0" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileMaterial::renderTilePassRGB0 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06161.html#l00607">607</a> of file <a class="el" href="a06161.html">patch_render.cpp</a>.
+<p>
+References <a class="el" href="a06161.html#l00455">NL3D_PROFILE_LAND_ADD_FACE_VECTOR</a>, <a class="el" href="a05867.html#l00050">NL3D_TILE_PASS_RGB0</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06498.html#l00187">Pass</a>, <a class="el" href="a05872.html#l00039">NL3D::ProfNRdrTile</a>, <a class="el" href="a06161.html#l00460">NL3D::renderFaceVector()</a>, and <a class="el" href="a06498.html#l00203">TileFaceVectors</a>.
+<p>
+Referenced by <a class="el" href="a05862.html#l00939">NL3D::CLandscape::render()</a>.
+<p>
+<div class="fragment"><pre>00608 {
+00609 <span class="comment">// because precisely inserted in preRender(), and correctly tested, this tile is to be rendered,</span>
+00610 <span class="comment">// this pass must be enabled!</span>
+00611 <a class="code" href="a04199.html#a6">nlassert</a>(Pass[NL3D_TILE_PASS_RGB0].PatchRdrPass);
+00612 <span class="comment">// render tris of the good faceList.</span>
+00613 <a class="code" href="a05363.html#a453">renderFaceVector</a>(TileFaceVectors[NL3D_TILE_PASS_RGB0]);
+00614
+00615 <span class="comment">// profile.</span>
+00616 <a class="code" href="a04738.html#a0">NL3D_PROFILE_LAND_ADD_FACE_VECTOR</a>(ProfNRdrTile[NL3D_TILE_PASS_RGB0], TileFaceVectors[NL3D_TILE_PASS_RGB0]);
+00617 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CTileMaterialo0" doxytag="NL3D::CTileMaterial::LightMapId" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a03530.html#NL3D_1_1CTileMaterialo0">NL3D::CTileMaterial::LightMapId</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06498.html#l00207">207</a> of file <a class="el" href="a06498.html">tessellation.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTileMaterialo1" doxytag="NL3D::CTileMaterial::Pass" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03317.html">CRdrTileId</a> <a class="el" href="a03530.html#NL3D_1_1CTileMaterialo1">NL3D::CTileMaterial::Pass</a>[NL3D_MAX_TILE_PASS]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06498.html#l00187">187</a> of file <a class="el" href="a06498.html">tessellation.h</a>.
+<p>
+Referenced by <a class="el" href="a06155.html#l00884">NL3D::CPatch::appendFaceToTileRenderList()</a>, <a class="el" href="a06497.html#l00083">appendTileToEachRenderPass()</a>, <a class="el" href="a06497.html#l00511">NL3D::CTessFace::buildTileFaces()</a>, <a class="el" href="a06497.html#l00675">NL3D::CTessFace::computeTileMaterial()</a>, <a class="el" href="a06497.html#l00528">NL3D::CTessFace::deleteTileFaces()</a>, <a class="el" href="a06155.html#l00913">NL3D::CPatch::removeFaceFromTileRenderList()</a>, <a class="el" href="a06161.html#l00592">renderTile()</a>, <a class="el" href="a06161.html#l00620">renderTilePassLightmap()</a>, and <a class="el" href="a06161.html#l00607">renderTilePassRGB0()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTileMaterialo2" doxytag="NL3D::CTileMaterial::TileFaceList" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03064.html">CTessList</a>&lt;<a class="el" href="a03523.html">CTileFace</a>&gt; <a class="el" href="a03530.html#NL3D_1_1CTileMaterialo2">NL3D::CTileMaterial::TileFaceList</a>[NL3D_MAX_TILE_FACE]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06498.html#l00200">200</a> of file <a class="el" href="a06498.html">tessellation.h</a>.
+<p>
+Referenced by <a class="el" href="a06155.html#l00884">NL3D::CPatch::appendFaceToTileRenderList()</a>, <a class="el" href="a06491.html#l00302">NL3D::CTessBlock::createFaceVectorTile()</a>, <a class="el" href="a06155.html#l02150">NL3D::CPatch::recreateTileUvs()</a>, <a class="el" href="a06491.html#l00267">NL3D::CTessBlock::refillFaceVectorTile()</a>, and <a class="el" href="a06155.html#l00913">NL3D::CPatch::removeFaceFromTileRenderList()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTileMaterialo3" doxytag="NL3D::CTileMaterial::TileFaceVectors" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a>* <a class="el" href="a03530.html#NL3D_1_1CTileMaterialo3">NL3D::CTileMaterial::TileFaceVectors</a>[NL3D_MAX_TILE_FACE]
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06498.html#l00203">203</a> of file <a class="el" href="a06498.html">tessellation.h</a>.
+<p>
+Referenced by <a class="el" href="a06497.html#l00072">CTileMaterial()</a>, <a class="el" href="a06491.html#l00329">NL3D::CTessBlock::deleteFaceVectorTile()</a>, <a class="el" href="a06161.html#l00592">renderTile()</a>, <a class="el" href="a06161.html#l00620">renderTilePassLightmap()</a>, and <a class="el" href="a06161.html#l00607">renderTilePassRGB0()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTileMaterialo4" doxytag="NL3D::CTileMaterial::TileS" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03530.html#NL3D_1_1CTileMaterialo4">NL3D::CTileMaterial::TileS</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06498.html#l00185">185</a> of file <a class="el" href="a06498.html">tessellation.h</a>.
+<p>
+Referenced by <a class="el" href="a06155.html#l01086">NL3D::CPatch::appendNearVertexToRenderList()</a>, <a class="el" href="a06155.html#l00955">NL3D::CPatch::appendTileMaterialToRenderList()</a>, <a class="el" href="a06497.html#l00675">NL3D::CTessFace::computeTileMaterial()</a>, <a class="el" href="a06497.html#l00636">NL3D::CTessFace::initTileUvLightmap()</a>, <a class="el" href="a06497.html#l00835">NL3D::CTessFace::releaseTileMaterial()</a>, <a class="el" href="a06155.html#l01099">NL3D::CPatch::removeNearVertexFromRenderList()</a>, and <a class="el" href="a06155.html#l01002">NL3D::CPatch::removeTileMaterialFromRenderList()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTileMaterialo5" doxytag="NL3D::CTileMaterial::TileT" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03530.html#NL3D_1_1CTileMaterialo5">NL3D::CTileMaterial::TileT</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06498.html#l00185">185</a> of file <a class="el" href="a06498.html">tessellation.h</a>.
+<p>
+Referenced by <a class="el" href="a06155.html#l01086">NL3D::CPatch::appendNearVertexToRenderList()</a>, <a class="el" href="a06155.html#l00955">NL3D::CPatch::appendTileMaterialToRenderList()</a>, <a class="el" href="a06497.html#l00675">NL3D::CTessFace::computeTileMaterial()</a>, <a class="el" href="a06497.html#l00636">NL3D::CTessFace::initTileUvLightmap()</a>, <a class="el" href="a06497.html#l00835">NL3D::CTessFace::releaseTileMaterial()</a>, <a class="el" href="a06155.html#l01099">NL3D::CPatch::removeNearVertexFromRenderList()</a>, and <a class="el" href="a06155.html#l01002">NL3D::CPatch::removeTileMaterialFromRenderList()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this struct was generated from the following files:<ul>
+<li><a class="el" href="a06498.html">tessellation.h</a><li><a class="el" href="a06161.html">patch_render.cpp</a><li><a class="el" href="a06497.html">tessellation.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:05:04 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>