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diff --git a/docs/doxygen/nel/a03528.html b/docs/doxygen/nel/a03528.html new file mode 100644 index 00000000..958d811b --- /dev/null +++ b/docs/doxygen/nel/a03528.html @@ -0,0 +1,478 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CTileLumel class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CTileLumel Class Reference</h1><code>#include <<a class="el" href="a06547.html">tile_lumel.h</a>></code> +<p> +<hr><a name="_details"></a><h2>Detailed Description</h2> +This class describe an uncompressed lumel for tiles.<p> +<dl compact><dt><b>Author:</b></dt><dd>Cyril Corvazier <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2000 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a06547.html#l00047">47</a> of file <a class="el" href="a06547.html">tile_lumel.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03528.html#NL3D_1_1CTileLumela0">createCompressed</a> (<a class="el" href="a04558.html#a7">uint8</a> interpolated, <a class="el" href="a04558.html#a7">uint8</a> _4bits)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03528.html#NL3D_1_1CTileLumela1">createUncompressed</a> (<a class="el" href="a04558.html#a7">uint8</a> interpolated, <a class="el" href="a04558.html#a7">uint8</a> shaded)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>bool </td><td class="memItemRight" valign=bottom><a class="el" href="a03528.html#NL3D_1_1CTileLumela2">isShadowed</a> () const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03528.html#NL3D_1_1CTileLumela3">pack</a> (<a class="el" href="a03529.html">CStreamBit</a> &stream) const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03528.html#NL3D_1_1CTileLumela4">unpack</a> (<a class="el" href="a03529.html">CStreamBit</a> &stream, <a class="el" href="a04558.html#a7">uint8</a> interpolated)</td></tr> + +<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03528.html#NL3D_1_1CTileLumele0">skip</a> (<a class="el" href="a03529.html">CStreamBit</a> &stream)</td></tr> + +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03528.html#NL3D_1_1CTileLumelo0">Shaded</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">The shading value [0-255]. Always valid. <a href="#NL3D_1_1CTileLumelo0"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03528.html#NL3D_1_1CTileLumelr0">_ShadowValue</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">The shadow 4 bits value [0-15]. 0xff means no shadows. <a href="#NL3D_1_1CTileLumelr0"></a><br><br></td></tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CTileLumela0" doxytag="NL3D::CTileLumel::createCompressed" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTileLumel::createCompressed </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a7">uint8</a> </td> + <td class="mdname" nowrap> <em>interpolated</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a> </td> + <td class="mdname" nowrap> <em>_4bits</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Create a tileLumel with precompressed data.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>interpolated</em> </td><td>is the bilinear interpolated value at this lumel. </td></tr> + <tr><td valign=top><em>_4bits</em> </td><td>is the 4 bits compressed shadow.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06547.html#l00204">204</a> of file <a class="el" href="a06547.html">tile_lumel.h</a>. +<p> +References <a class="el" href="a06547.html#l00127">_ShadowValue</a>, <a class="el" href="a06547.html#l00124">Shaded</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00096">uint8</a>. +<p> +Referenced by <a class="el" href="a06547.html#l00218">unpack()</a>. +<p> +<div class="fragment"><pre>00205 { +00206 <span class="comment">// Shadow value</span> +00207 <a class="code" href="a03528.html#NL3D_1_1CTileLumelr0">_ShadowValue</a>=_4bits; +00208 +00209 <span class="comment">// Shading</span> +00210 <a class="code" href="a04558.html#a15">uint</a> temp=(((<a class="code" href="a04558.html#a15">uint</a>)interpolated*((<a class="code" href="a04558.html#a15">uint</a>)<a class="code" href="a03528.html#NL3D_1_1CTileLumelr0">_ShadowValue</a>))>>3)+4; +00211 <span class="keywordflow">if</span> (temp>255) +00212 temp=255; +00213 +00214 <a class="code" href="a03528.html#NL3D_1_1CTileLumelo0">Shaded</a>=(<a class="code" href="a04558.html#a7">uint8</a>)temp; +00215 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTileLumela1" doxytag="NL3D::CTileLumel::createUncompressed" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTileLumel::createUncompressed </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a7">uint8</a> </td> + <td class="mdname" nowrap> <em>interpolated</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a> </td> + <td class="mdname" nowrap> <em>shaded</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Create a tileLumel from uncompressed data.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>interpolated</em> </td><td>is the bilinear interpolated value at this lumel. </td></tr> + <tr><td valign=top><em>shaded</em> </td><td>is the reel shading value at this lumel.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06546.html#l00037">37</a> of file <a class="el" href="a06546.html">tile_lumel.cpp</a>. +<p> +References <a class="el" href="a06547.html#l00127">_ShadowValue</a>, <a class="el" href="a05587.html#l00115">NLMISC::clamp()</a>, <a class="el" href="a06547.html#l00124">Shaded</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00096">uint8</a>. +<p> +<div class="fragment"><pre>00038 { +00039 <span class="comment">// Shading </span> +00040 <a class="code" href="a03528.html#NL3D_1_1CTileLumelo0">Shaded</a>=shaded; +00041 +00042 <span class="comment">// Same color ?</span> +00043 <span class="keywordflow">if</span> (interpolated!=shaded) +00044 { +00045 <span class="comment">// Compute compressed value</span> +00046 <a class="code" href="a04558.html#a14">sint</a> temp=((shaded<<3)/(<a class="code" href="a04558.html#a14">sint</a>)(interpolated?interpolated:1)); +00047 <a class="code" href="a05378.html#a374">clamp</a> (temp, 0, 15); +00048 +00049 <span class="comment">// After decompression</span> +00050 <a class="code" href="a04558.html#a15">uint</a> decompressed=(((<a class="code" href="a04558.html#a15">uint</a>)interpolated*((<a class="code" href="a04558.html#a15">uint</a>)temp))>>3)+4; +00051 <span class="keywordflow">if</span> (decompressed>255) +00052 decompressed=255; +00053 +00054 <span class="comment">// Need to compress ?</span> +00055 <span class="keywordflow">if</span> (abs((<a class="code" href="a04558.html#a14">sint</a>)shaded-(<a class="code" href="a04558.html#a14">sint</a>)decompressed)>=abs((<a class="code" href="a04558.html#a14">sint</a>)shaded-(<a class="code" href="a04558.html#a14">sint</a>)interpolated)) +00056 { +00057 <span class="comment">// Shadow not present</span> +00058 <a class="code" href="a03528.html#NL3D_1_1CTileLumelr0">_ShadowValue</a>=0xff; +00059 } +00060 <span class="keywordflow">else</span> +00061 { +00062 <span class="comment">// Shadow</span> +00063 <a class="code" href="a03528.html#NL3D_1_1CTileLumelr0">_ShadowValue</a>=temp; +00064 } +00065 } +00066 <span class="keywordflow">else</span> +00067 { +00068 <span class="comment">// Shadow not present</span> +00069 <a class="code" href="a03528.html#NL3D_1_1CTileLumelr0">_ShadowValue</a>=0xff; +00070 } +00071 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTileLumela2" doxytag="NL3D::CTileLumel::isShadowed" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> bool NL3D::CTileLumel::isShadowed </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Is shadow are present? return true if this lumel is shadowed, else false.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>stream</em> </td><td>is the bit stream used to pack the lumel.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06547.html#l00117">117</a> of file <a class="el" href="a06547.html">tile_lumel.h</a>. +<p> +References <a class="el" href="a06547.html#l00127">_ShadowValue</a>. +<p> +Referenced by <a class="el" href="a06546.html#l00074">pack()</a>. +<p> +<div class="fragment"><pre>00118 { +00119 <span class="keywordflow">return</span> (<a class="code" href="a03528.html#NL3D_1_1CTileLumelr0">_ShadowValue</a>!=0xff); +00120 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTileLumela3" doxytag="NL3D::CTileLumel::pack" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTileLumel::pack </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03529.html">CStreamBit</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>stream</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Pack the lumel from a bit stream.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>stream</em> </td><td>is the bit stream used to pack the lumel.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06546.html#l00074">74</a> of file <a class="el" href="a06546.html">tile_lumel.cpp</a>. +<p> +References <a class="el" href="a06547.html#l00127">_ShadowValue</a>, <a class="el" href="a06547.html#l00117">isShadowed()</a>, <a class="el" href="a06547.html#l00152">NL3D::CTileLumel::CStreamBit::pushBack4bits()</a>, and <a class="el" href="a06547.html#l00139">NL3D::CTileLumel::CStreamBit::pushBackBool()</a>. +<p> +<div class="fragment"><pre>00075 { +00076 <span class="comment">// There is shadow here ?</span> +00077 <span class="keywordflow">if</span> (<a class="code" href="a03528.html#NL3D_1_1CTileLumela2">isShadowed</a> ()) +00078 { +00079 <span class="comment">// Put a true</span> +00080 stream.pushBackBool(<span class="keyword">true</span>); +00081 +00082 <span class="comment">// Read the shadow value</span> +00083 stream.pushBack4bits(_ShadowValue); +00084 } +00085 <span class="keywordflow">else</span> +00086 <span class="comment">// Put a false</span> +00087 stream.pushBackBool(<span class="keyword">false</span>); +00088 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTileLumele0" doxytag="NL3D::CTileLumel::skip" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTileLumel::skip </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03529.html">CStreamBit</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>stream</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline, static]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Skip the lumel from a bit stream.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>stream</em> </td><td>is the bit stream used to skip the lumel.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06547.html#l00240">240</a> of file <a class="el" href="a06547.html">tile_lumel.h</a>. +<p> +References <a class="el" href="a06547.html#l00186">NL3D::CTileLumel::CStreamBit::popBack4bits()</a>, and <a class="el" href="a06547.html#l00174">NL3D::CTileLumel::CStreamBit::popBackBool()</a>. +<p> +<div class="fragment"><pre>00241 { +00242 <span class="comment">// There is shadow here ?</span> +00243 <span class="keywordflow">if</span> (stream.popBackBool()) +00244 { +00245 <span class="comment">// Read the shadow value</span> +00246 stream.popBack4bits(); +00247 } +00248 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTileLumela4" doxytag="NL3D::CTileLumel::unpack" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CTileLumel::unpack </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a03529.html">CStreamBit</a> & </td> + <td class="mdname" nowrap> <em>stream</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a> </td> + <td class="mdname" nowrap> <em>interpolated</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Unpack the lumel from a bit stream.<p> +<dl compact><dt><b>Parameters:</b></dt><dd> + <table border="0" cellspacing="2" cellpadding="0"> + <tr><td valign=top><em>interpolated</em> </td><td>is the bilinear interpolated value at this lumel. </td></tr> + <tr><td valign=top><em>stream</em> </td><td>is the bit stream used to unpack the lumel.</td></tr> + </table> +</dl> + +<p> +Definition at line <a class="el" href="a06547.html#l00218">218</a> of file <a class="el" href="a06547.html">tile_lumel.h</a>. +<p> +References <a class="el" href="a06547.html#l00127">_ShadowValue</a>, <a class="el" href="a06547.html#l00204">createCompressed()</a>, <a class="el" href="a06547.html#l00186">NL3D::CTileLumel::CStreamBit::popBack4bits()</a>, <a class="el" href="a06547.html#l00174">NL3D::CTileLumel::CStreamBit::popBackBool()</a>, <a class="el" href="a06547.html#l00124">Shaded</a>, <a class="el" href="a05981.html#l00096">uint8</a>, and <a class="el" href="a05646.html#l01132">value</a>. +<p> +<div class="fragment"><pre>00219 { +00220 <span class="comment">// There is shadow here ?</span> +00221 <span class="keywordflow">if</span> (stream.popBackBool()) +00222 { +00223 <span class="comment">// Read the shadow value</span> +00224 <a class="code" href="a04558.html#a7">uint8</a> <a class="code" href="a04223.html#a658">value</a>=stream.popBack4bits(); +00225 +00226 <span class="comment">// Unpack it</span> +00227 <a class="code" href="a03528.html#NL3D_1_1CTileLumela0">createCompressed</a> (interpolated, value); +00228 } +00229 <span class="keywordflow">else</span> +00230 { +00231 <span class="comment">// Put a default shading</span> +00232 <a class="code" href="a03528.html#NL3D_1_1CTileLumelo0">Shaded</a>=interpolated; +00233 +00234 <span class="comment">// Shadow not present</span> +00235 <a class="code" href="a03528.html#NL3D_1_1CTileLumelr0">_ShadowValue</a>=0xff; +00236 } +00237 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CTileLumelr0" doxytag="NL3D::CTileLumel::_ShadowValue" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03528.html#NL3D_1_1CTileLumelr0">NL3D::CTileLumel::_ShadowValue</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The shadow 4 bits value [0-15]. 0xff means no shadows. +<p> + +<p> +Definition at line <a class="el" href="a06547.html#l00127">127</a> of file <a class="el" href="a06547.html">tile_lumel.h</a>. +<p> +Referenced by <a class="el" href="a06547.html#l00204">createCompressed()</a>, <a class="el" href="a06546.html#l00037">createUncompressed()</a>, <a class="el" href="a06547.html#l00117">isShadowed()</a>, <a class="el" href="a06546.html#l00074">pack()</a>, and <a class="el" href="a06547.html#l00218">unpack()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CTileLumelo0" doxytag="NL3D::CTileLumel::Shaded" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03528.html#NL3D_1_1CTileLumelo0">NL3D::CTileLumel::Shaded</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +The shading value [0-255]. Always valid. +<p> + +<p> +Definition at line <a class="el" href="a06547.html#l00124">124</a> of file <a class="el" href="a06547.html">tile_lumel.h</a>. +<p> +Referenced by <a class="el" href="a06547.html#l00204">createCompressed()</a>, <a class="el" href="a06546.html#l00037">createUncompressed()</a>, and <a class="el" href="a06547.html#l00218">unpack()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a06547.html">tile_lumel.h</a><li><a class="el" href="a06546.html">tile_lumel.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:04:56 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |