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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CTileLumel class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CTileLumel Class Reference</h1><code>#include &lt;<a class="el" href="a06547.html">tile_lumel.h</a>&gt;</code>
+<p>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This class describe an uncompressed lumel for tiles.<p>
+<dl compact><dt><b>Author:</b></dt><dd>Cyril Corvazier <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2000 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06547.html#l00047">47</a> of file <a class="el" href="a06547.html">tile_lumel.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03528.html#NL3D_1_1CTileLumela0">createCompressed</a> (<a class="el" href="a04558.html#a7">uint8</a> interpolated, <a class="el" href="a04558.html#a7">uint8</a> _4bits)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03528.html#NL3D_1_1CTileLumela1">createUncompressed</a> (<a class="el" href="a04558.html#a7">uint8</a> interpolated, <a class="el" href="a04558.html#a7">uint8</a> shaded)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03528.html#NL3D_1_1CTileLumela2">isShadowed</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03528.html#NL3D_1_1CTileLumela3">pack</a> (<a class="el" href="a03529.html">CStreamBit</a> &amp;stream) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03528.html#NL3D_1_1CTileLumela4">unpack</a> (<a class="el" href="a03529.html">CStreamBit</a> &amp;stream, <a class="el" href="a04558.html#a7">uint8</a> interpolated)</td></tr>
+
+<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03528.html#NL3D_1_1CTileLumele0">skip</a> (<a class="el" href="a03529.html">CStreamBit</a> &amp;stream)</td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03528.html#NL3D_1_1CTileLumelo0">Shaded</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The shading value [0-255]. Always valid. <a href="#NL3D_1_1CTileLumelo0"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03528.html#NL3D_1_1CTileLumelr0">_ShadowValue</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The shadow 4 bits value [0-15]. 0xff means no shadows. <a href="#NL3D_1_1CTileLumelr0"></a><br><br></td></tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CTileLumela0" doxytag="NL3D::CTileLumel::createCompressed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileLumel::createCompressed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>interpolated</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>_4bits</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Create a tileLumel with precompressed data.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>interpolated</em>&nbsp;</td><td>is the bilinear interpolated value at this lumel. </td></tr>
+ <tr><td valign=top><em>_4bits</em>&nbsp;</td><td>is the 4 bits compressed shadow.</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06547.html#l00204">204</a> of file <a class="el" href="a06547.html">tile_lumel.h</a>.
+<p>
+References <a class="el" href="a06547.html#l00127">_ShadowValue</a>, <a class="el" href="a06547.html#l00124">Shaded</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+Referenced by <a class="el" href="a06547.html#l00218">unpack()</a>.
+<p>
+<div class="fragment"><pre>00205 {
+00206 <span class="comment">// Shadow value</span>
+00207 <a class="code" href="a03528.html#NL3D_1_1CTileLumelr0">_ShadowValue</a>=_4bits;
+00208
+00209 <span class="comment">// Shading</span>
+00210 <a class="code" href="a04558.html#a15">uint</a> temp=(((<a class="code" href="a04558.html#a15">uint</a>)interpolated*((<a class="code" href="a04558.html#a15">uint</a>)<a class="code" href="a03528.html#NL3D_1_1CTileLumelr0">_ShadowValue</a>))&gt;&gt;3)+4;
+00211 <span class="keywordflow">if</span> (temp&gt;255)
+00212 temp=255;
+00213
+00214 <a class="code" href="a03528.html#NL3D_1_1CTileLumelo0">Shaded</a>=(<a class="code" href="a04558.html#a7">uint8</a>)temp;
+00215 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTileLumela1" doxytag="NL3D::CTileLumel::createUncompressed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileLumel::createUncompressed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>interpolated</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>shaded</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Create a tileLumel from uncompressed data.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>interpolated</em>&nbsp;</td><td>is the bilinear interpolated value at this lumel. </td></tr>
+ <tr><td valign=top><em>shaded</em>&nbsp;</td><td>is the reel shading value at this lumel.</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06546.html#l00037">37</a> of file <a class="el" href="a06546.html">tile_lumel.cpp</a>.
+<p>
+References <a class="el" href="a06547.html#l00127">_ShadowValue</a>, <a class="el" href="a05587.html#l00115">NLMISC::clamp()</a>, <a class="el" href="a06547.html#l00124">Shaded</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+<div class="fragment"><pre>00038 {
+00039 <span class="comment">// Shading </span>
+00040 <a class="code" href="a03528.html#NL3D_1_1CTileLumelo0">Shaded</a>=shaded;
+00041
+00042 <span class="comment">// Same color ?</span>
+00043 <span class="keywordflow">if</span> (interpolated!=shaded)
+00044 {
+00045 <span class="comment">// Compute compressed value</span>
+00046 <a class="code" href="a04558.html#a14">sint</a> temp=((shaded&lt;&lt;3)/(<a class="code" href="a04558.html#a14">sint</a>)(interpolated?interpolated:1));
+00047 <a class="code" href="a05378.html#a374">clamp</a> (temp, 0, 15);
+00048
+00049 <span class="comment">// After decompression</span>
+00050 <a class="code" href="a04558.html#a15">uint</a> decompressed=(((<a class="code" href="a04558.html#a15">uint</a>)interpolated*((<a class="code" href="a04558.html#a15">uint</a>)temp))&gt;&gt;3)+4;
+00051 <span class="keywordflow">if</span> (decompressed&gt;255)
+00052 decompressed=255;
+00053
+00054 <span class="comment">// Need to compress ?</span>
+00055 <span class="keywordflow">if</span> (abs((<a class="code" href="a04558.html#a14">sint</a>)shaded-(<a class="code" href="a04558.html#a14">sint</a>)decompressed)&gt;=abs((<a class="code" href="a04558.html#a14">sint</a>)shaded-(<a class="code" href="a04558.html#a14">sint</a>)interpolated))
+00056 {
+00057 <span class="comment">// Shadow not present</span>
+00058 <a class="code" href="a03528.html#NL3D_1_1CTileLumelr0">_ShadowValue</a>=0xff;
+00059 }
+00060 <span class="keywordflow">else</span>
+00061 {
+00062 <span class="comment">// Shadow</span>
+00063 <a class="code" href="a03528.html#NL3D_1_1CTileLumelr0">_ShadowValue</a>=temp;
+00064 }
+00065 }
+00066 <span class="keywordflow">else</span>
+00067 {
+00068 <span class="comment">// Shadow not present</span>
+00069 <a class="code" href="a03528.html#NL3D_1_1CTileLumelr0">_ShadowValue</a>=0xff;
+00070 }
+00071 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTileLumela2" doxytag="NL3D::CTileLumel::isShadowed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CTileLumel::isShadowed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Is shadow are present? return true if this lumel is shadowed, else false.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>stream</em>&nbsp;</td><td>is the bit stream used to pack the lumel.</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06547.html#l00117">117</a> of file <a class="el" href="a06547.html">tile_lumel.h</a>.
+<p>
+References <a class="el" href="a06547.html#l00127">_ShadowValue</a>.
+<p>
+Referenced by <a class="el" href="a06546.html#l00074">pack()</a>.
+<p>
+<div class="fragment"><pre>00118 {
+00119 <span class="keywordflow">return</span> (<a class="code" href="a03528.html#NL3D_1_1CTileLumelr0">_ShadowValue</a>!=0xff);
+00120 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTileLumela3" doxytag="NL3D::CTileLumel::pack" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileLumel::pack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03529.html">CStreamBit</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>stream</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const</td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Pack the lumel from a bit stream.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>stream</em>&nbsp;</td><td>is the bit stream used to pack the lumel.</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06546.html#l00074">74</a> of file <a class="el" href="a06546.html">tile_lumel.cpp</a>.
+<p>
+References <a class="el" href="a06547.html#l00127">_ShadowValue</a>, <a class="el" href="a06547.html#l00117">isShadowed()</a>, <a class="el" href="a06547.html#l00152">NL3D::CTileLumel::CStreamBit::pushBack4bits()</a>, and <a class="el" href="a06547.html#l00139">NL3D::CTileLumel::CStreamBit::pushBackBool()</a>.
+<p>
+<div class="fragment"><pre>00075 {
+00076 <span class="comment">// There is shadow here ?</span>
+00077 <span class="keywordflow">if</span> (<a class="code" href="a03528.html#NL3D_1_1CTileLumela2">isShadowed</a> ())
+00078 {
+00079 <span class="comment">// Put a true</span>
+00080 stream.pushBackBool(<span class="keyword">true</span>);
+00081
+00082 <span class="comment">// Read the shadow value</span>
+00083 stream.pushBack4bits(_ShadowValue);
+00084 }
+00085 <span class="keywordflow">else</span>
+00086 <span class="comment">// Put a false</span>
+00087 stream.pushBackBool(<span class="keyword">false</span>);
+00088 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTileLumele0" doxytag="NL3D::CTileLumel::skip" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileLumel::skip </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03529.html">CStreamBit</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>stream</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Skip the lumel from a bit stream.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>stream</em>&nbsp;</td><td>is the bit stream used to skip the lumel.</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06547.html#l00240">240</a> of file <a class="el" href="a06547.html">tile_lumel.h</a>.
+<p>
+References <a class="el" href="a06547.html#l00186">NL3D::CTileLumel::CStreamBit::popBack4bits()</a>, and <a class="el" href="a06547.html#l00174">NL3D::CTileLumel::CStreamBit::popBackBool()</a>.
+<p>
+<div class="fragment"><pre>00241 {
+00242 <span class="comment">// There is shadow here ?</span>
+00243 <span class="keywordflow">if</span> (stream.popBackBool())
+00244 {
+00245 <span class="comment">// Read the shadow value</span>
+00246 stream.popBack4bits();
+00247 }
+00248 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTileLumela4" doxytag="NL3D::CTileLumel::unpack" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CTileLumel::unpack </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03529.html">CStreamBit</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>stream</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>interpolated</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Unpack the lumel from a bit stream.<p>
+<dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>interpolated</em>&nbsp;</td><td>is the bilinear interpolated value at this lumel. </td></tr>
+ <tr><td valign=top><em>stream</em>&nbsp;</td><td>is the bit stream used to unpack the lumel.</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06547.html#l00218">218</a> of file <a class="el" href="a06547.html">tile_lumel.h</a>.
+<p>
+References <a class="el" href="a06547.html#l00127">_ShadowValue</a>, <a class="el" href="a06547.html#l00204">createCompressed()</a>, <a class="el" href="a06547.html#l00186">NL3D::CTileLumel::CStreamBit::popBack4bits()</a>, <a class="el" href="a06547.html#l00174">NL3D::CTileLumel::CStreamBit::popBackBool()</a>, <a class="el" href="a06547.html#l00124">Shaded</a>, <a class="el" href="a05981.html#l00096">uint8</a>, and <a class="el" href="a05646.html#l01132">value</a>.
+<p>
+<div class="fragment"><pre>00219 {
+00220 <span class="comment">// There is shadow here ?</span>
+00221 <span class="keywordflow">if</span> (stream.popBackBool())
+00222 {
+00223 <span class="comment">// Read the shadow value</span>
+00224 <a class="code" href="a04558.html#a7">uint8</a> <a class="code" href="a04223.html#a658">value</a>=stream.popBack4bits();
+00225
+00226 <span class="comment">// Unpack it</span>
+00227 <a class="code" href="a03528.html#NL3D_1_1CTileLumela0">createCompressed</a> (interpolated, value);
+00228 }
+00229 <span class="keywordflow">else</span>
+00230 {
+00231 <span class="comment">// Put a default shading</span>
+00232 <a class="code" href="a03528.html#NL3D_1_1CTileLumelo0">Shaded</a>=interpolated;
+00233
+00234 <span class="comment">// Shadow not present</span>
+00235 <a class="code" href="a03528.html#NL3D_1_1CTileLumelr0">_ShadowValue</a>=0xff;
+00236 }
+00237 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CTileLumelr0" doxytag="NL3D::CTileLumel::_ShadowValue" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03528.html#NL3D_1_1CTileLumelr0">NL3D::CTileLumel::_ShadowValue</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The shadow 4 bits value [0-15]. 0xff means no shadows.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06547.html#l00127">127</a> of file <a class="el" href="a06547.html">tile_lumel.h</a>.
+<p>
+Referenced by <a class="el" href="a06547.html#l00204">createCompressed()</a>, <a class="el" href="a06546.html#l00037">createUncompressed()</a>, <a class="el" href="a06547.html#l00117">isShadowed()</a>, <a class="el" href="a06546.html#l00074">pack()</a>, and <a class="el" href="a06547.html#l00218">unpack()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CTileLumelo0" doxytag="NL3D::CTileLumel::Shaded" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03528.html#NL3D_1_1CTileLumelo0">NL3D::CTileLumel::Shaded</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The shading value [0-255]. Always valid.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06547.html#l00124">124</a> of file <a class="el" href="a06547.html">tile_lumel.h</a>.
+<p>
+Referenced by <a class="el" href="a06547.html#l00204">createCompressed()</a>, <a class="el" href="a06546.html#l00037">createUncompressed()</a>, and <a class="el" href="a06547.html#l00218">unpack()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06547.html">tile_lumel.h</a><li><a class="el" href="a06546.html">tile_lumel.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 08:04:56 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>