diff options
author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
---|---|---|
committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
commit | 0ea5fc66924303d1bf73ba283a383e2aadee02f2 (patch) | |
tree | 2568e71a7ccc44ec23b8bb3f0ff97fb6bf2ed709 /docs/doxygen/nel/a03464.html | |
download | nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.tar.xz nevrax-website-self-hostable-0ea5fc66924303d1bf73ba283a383e2aadee02f2.zip |
Initial commit
Diffstat (limited to '')
-rw-r--r-- | docs/doxygen/nel/a03464.html | 447 |
1 files changed, 447 insertions, 0 deletions
diff --git a/docs/doxygen/nel/a03464.html b/docs/doxygen/nel/a03464.html new file mode 100644 index 00000000..ab1fa2da --- /dev/null +++ b/docs/doxygen/nel/a03464.html @@ -0,0 +1,447 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CSurfaceLightGrid class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CSurfaceLightGrid Class Reference</h1><code>#include <<a class="el" href="a06476.html">surface_light_grid.h</a>></code> +<p> +<hr><a name="_details"></a><h2>Detailed Description</h2> +Dynamic objects lighted by IG's Static Lights lookup into this grid. Builded by <a class="el" href="a02675.html">CInstanceLighter</a>. Used by <a class="el" href="a02654.html">CIGSurfaceLight</a> <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2002 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a06476.html#l00057">57</a> of file <a class="el" href="a06476.html">surface_light_grid.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Types</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>enum </td><td class="memItemRight" valign=bottom>{ <a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGridw0NL3D_1_1CSurfaceLightGridw1">NumLightPerCorner</a> = 2 + }</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">We support only 2 light per corner. Should never be changed. <a href="#NL3D_1_1CSurfaceLightGridw0">More...</a><br><br></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrida0">CSurfaceLightGrid</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CSurfaceLightGrida0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrida1">getStaticLightSetup</a> (const <a class="el" href="a03128.html">CVector</a> &localPos, std::vector< <a class="el" href="a03092.html">CPointLightInfluence</a> > &pointLightList, <a class="el" href="a04558.html#a7">uint8</a> &sunContribution, <a class="el" href="a02654.html">CIGSurfaceLight</a> &igsl, <a class="el" href="a03337.html">NLMISC::CRGBA</a> &localAmbient) const </td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrida2">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &f)</td></tr> + +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03000.html">NLMISC::CObjectVector</a>< <a class="el" href="a03465.html">CCellCorner</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrido0">Cells</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrido1">Height</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03660.html">NLMISC::CVector2f</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrido2">Origin</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrido3">Width</a></td></tr> + +</table> +<hr><h2>Member Enumeration Documentation</h2> +<a class="anchor" name="NL3D_1_1CSurfaceLightGridw0" doxytag="NL3D::CSurfaceLightGrid::@32" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> anonymous enum + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +We support only 2 light per corner. Should never be changed. +<p> +<dl compact><dt><b>Enumeration values: </b></dt><dd> +<table border=0 cellspacing=2 cellpadding=0> +<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CSurfaceLightGridw0NL3D_1_1CSurfaceLightGridw1" doxytag="NumLightPerCorner" ></a>NumLightPerCorner</em> </td><td> +</td></tr> +</table> +</dl> + +<p> +Definition at line <a class="el" href="a06476.html#l00062">62</a> of file <a class="el" href="a06476.html">surface_light_grid.h</a>. +<p> +<div class="fragment"><pre>00062 {<a class="code" href="a03464.html#NL3D_1_1CSurfaceLightGridw0NL3D_1_1CSurfaceLightGridw1">NumLightPerCorner</a>= 2}; +</pre></div> </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CSurfaceLightGrida0" doxytag="NL3D::CSurfaceLightGrid::CSurfaceLightGrid" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CSurfaceLightGrid::CSurfaceLightGrid </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="a06475.html#l00043">43</a> of file <a class="el" href="a06475.html">surface_light_grid.cpp</a>. +<p> +<div class="fragment"><pre>00044 { +00045 <a class="code" href="a03464.html#NL3D_1_1CSurfaceLightGrido3">Width</a>= 0; +00046 <a class="code" href="a03464.html#NL3D_1_1CSurfaceLightGrido1">Height</a>= 0; +00047 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CSurfaceLightGrida1" doxytag="NL3D::CSurfaceLightGrid::getStaticLightSetup" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CSurfaceLightGrid::getStaticLightSetup </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">CVector</a> & </td> + <td class="mdname" nowrap> <em>localPos</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>std::vector< <a class="el" href="a03092.html">CPointLightInfluence</a> > & </td> + <td class="mdname" nowrap> <em>pointLightList</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a04558.html#a7">uint8</a> & </td> + <td class="mdname" nowrap> <em>sunContribution</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02654.html">CIGSurfaceLight</a> & </td> + <td class="mdname" nowrap> <em>igsl</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a03337.html">NLMISC::CRGBA</a> & </td> + <td class="mdname" nowrap> <em>localAmbient</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"> const</td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06475.html#l00062">62</a> of file <a class="el" href="a06475.html">surface_light_grid.cpp</a>. +<p> +References <a class="el" href="a05807.html#l00109">NL3D::CIGSurfaceLight::_Owner</a>, <a class="el" href="a06340.html#l00340">NLMISC::CRGBA::A</a>, <a class="el" href="a06340.html#l00338">NLMISC::CRGBA::B</a>, <a class="el" href="a05587.html#l00115">NLMISC::clamp()</a>, <a class="el" href="a05896.html#l00071">NL3D::CLightInfluenceInterpolator::Corners</a>, <a class="el" href="a06340.html#l00336">NLMISC::CRGBA::G</a>, <a class="el" href="a06180.html#l00129">NL3D::CPointLight::getAmbient()</a>, <a class="el" href="a05807.html#l00099">NL3D::CIGSurfaceLight::getOOCellSize()</a>, <a class="el" href="a06351.html#l00338">NL3D::CInstanceGroup::getPointLightList()</a>, <a class="el" href="a05895.html#l00038">NL3D::CLightInfluenceInterpolator::interpolate()</a>, <a class="el" href="a06476.html#l00070">NL3D::CSurfaceLightGrid::CCellCorner::Light</a>, <a class="el" href="a05896.html#l00060">NL3D::CLightInfluenceInterpolator::CCorner::Lights</a>, <a class="el" href="a06476.html#l00074">NL3D::CSurfaceLightGrid::CCellCorner::LocalAmbientId</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05701.html#l00125">NLMISC::OptFastFloor()</a>, <a class="el" href="a06340.html#l00334">NLMISC::CRGBA::R</a>, <a class="el" href="a05981.html#l00104">sint</a>, <a class="el" href="a06476.html#l00068">NL3D::CSurfaceLightGrid::CCellCorner::SunContribution</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a05646.html#l00236">x</a>, <a class="el" href="a06677.html#l00052">NLMISC::CVector2f::x</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::x</a>, <a class="el" href="a05646.html#l00236">y</a>, <a class="el" href="a06677.html#l00052">NLMISC::CVector2f::y</a>, and <a class="el" href="a06673.html#l00051">NLMISC::CVector::y</a>. +<p> +<div class="fragment"><pre>00064 { +00065 <span class="comment">// Get local coordinate to the grid.</span> +00066 <span class="keywordtype">float</span> xfloat= (localPos.x - <a class="code" href="a03464.html#NL3D_1_1CSurfaceLightGrido2">Origin</a>.<a class="code" href="a03660.html#NLMISC_1_1CVector2fo0">x</a>) * igsl.getOOCellSize(); +00067 <span class="keywordtype">float</span> yfloat= (localPos.y - <a class="code" href="a03464.html#NL3D_1_1CSurfaceLightGrido2">Origin</a>.<a class="code" href="a03660.html#NLMISC_1_1CVector2fo1">y</a>) * igsl.getOOCellSize(); +00068 <a class="code" href="a04558.html#a14">sint</a> wCell= <a class="code" href="a03464.html#NL3D_1_1CSurfaceLightGrido3">Width</a>-1; +00069 <a class="code" href="a04558.html#a14">sint</a> hCell= <a class="code" href="a03464.html#NL3D_1_1CSurfaceLightGrido1">Height</a>-1; +00070 <span class="comment">// fastFloor: use a precision of 256 to avoid doing OptFastFloorBegin.</span> +00071 <a class="code" href="a04558.html#a14">sint</a> wfixed= wCell<<8; +00072 <a class="code" href="a04558.html#a14">sint</a> hfixed= hCell<<8; +00073 <a class="code" href="a04558.html#a14">sint</a> xfixed= <a class="code" href="a05378.html#a397">NLMISC::OptFastFloor</a>(xfloat * 256); +00074 <a class="code" href="a04558.html#a14">sint</a> yfixed= <a class="code" href="a05378.html#a397">NLMISC::OptFastFloor</a>(yfloat * 256); +00075 <a class="code" href="a05378.html#a374">clamp</a>(xfixed, 0, wfixed); +00076 <a class="code" href="a05378.html#a374">clamp</a>(yfixed, 0, hfixed); +00077 <span class="comment">// compute the cell coord, and the subCoord for bilinear.</span> +00078 <a class="code" href="a04558.html#a14">sint</a> xCell, yCell, xSub, ySub; +00079 xCell= xfixed>>8; +00080 yCell= yfixed>>8; +00081 <a class="code" href="a05378.html#a374">clamp</a>(xCell, 0, wCell-1); +00082 <a class="code" href="a05378.html#a374">clamp</a>(yCell, 0, hCell-1); +00083 <span class="comment">// Hence, xSub and ySub range is [0, 256].</span> +00084 xSub= xfixed - (xCell<<8); +00085 ySub= yfixed - (yCell<<8); +00086 +00087 +00088 <span class="comment">// Use a CLightInfluenceInterpolator to biLinear light influence</span> +00089 CLightInfluenceInterpolator interp; +00090 <span class="comment">// Must support only 2 light per cell corner.</span> +00091 <a class="code" href="a04199.html#a6">nlassert</a>(CSurfaceLightGrid::NumLightPerCorner==2); +00092 <a class="code" href="a04199.html#a6">nlassert</a>(CLightInfluenceInterpolator::NumLightPerCorner==2); +00093 <span class="comment">// Get ref on array of PointLightNamed.</span> +00094 CPointLightNamed *igPointLights= NULL;; +00095 <span class="keywordflow">if</span>( igsl._Owner->getPointLightList().size() >0 ) +00096 { +00097 <span class="comment">// const_cast, because will only change _IdInfluence, and </span> +00098 <span class="comment">// also because CLightingManager will call appendLightedModel()</span> +00099 igPointLights= const_cast<CPointLightNamed*>(&(igsl._Owner->getPointLightList()[0])); +00100 } +00101 <span class="comment">// For 4 corners.</span> +00102 <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a572">x</a>,<a class="code" href="a04223.html#a573">y</a>; +00103 <a class="code" href="a04558.html#a15">uint</a> sunContribFixed= 0; +00104 <a class="code" href="a04558.html#a15">uint</a> rLocalAmbientFixed= 0; +00105 <a class="code" href="a04558.html#a15">uint</a> gLocalAmbientFixed= 0; +00106 <a class="code" href="a04558.html#a15">uint</a> bLocalAmbientFixed= 0; +00107 <a class="code" href="a04558.html#a15">uint</a> aLocalAmbientFixed= 0; +00108 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a573">y</a>=0;<a class="code" href="a04223.html#a573">y</a><2;<a class="code" href="a04223.html#a573">y</a>++) +00109 { +00110 <span class="keywordflow">for</span>(<a class="code" href="a04223.html#a572">x</a>=0;<a class="code" href="a04223.html#a572">x</a><2;<a class="code" href="a04223.html#a572">x</a>++) +00111 { +00112 <span class="comment">// Prepare compute for PointLights.</span> +00113 <span class="comment">//-------------</span> +00114 <span class="comment">// get ref on TLI, and on corner.</span> +00115 <span class="keyword">const</span> CCellCorner &cellCorner= <a class="code" href="a03464.html#NL3D_1_1CSurfaceLightGrido0">Cells</a>[ (yCell+<a class="code" href="a04223.html#a573">y</a>)*<a class="code" href="a03464.html#NL3D_1_1CSurfaceLightGrido3">Width</a> + xCell+<a class="code" href="a04223.html#a572">x</a> ]; +00116 CLightInfluenceInterpolator::CCorner &corner= interp.Corners[<a class="code" href="a04223.html#a573">y</a>*2 + <a class="code" href="a04223.html#a572">x</a>]; +00117 <span class="comment">// For all lights</span> +00118 <a class="code" href="a04558.html#a15">uint</a> lid; +00119 <span class="keywordflow">for</span>(lid= 0; lid<CSurfaceLightGrid::NumLightPerCorner; lid++) +00120 { +00121 <span class="comment">// get the id of the light in the ig</span> +00122 <a class="code" href="a04558.html#a15">uint</a> igLightId= cellCorner.Light[lid]; +00123 <span class="comment">// If empty id, stop</span> +00124 <span class="keywordflow">if</span>(igLightId==0xFF) +00125 <span class="keywordflow">break</span>; +00126 <span class="keywordflow">else</span> +00127 { +00128 <span class="comment">// Set pointer of the light in the corner</span> +00129 corner.Lights[lid]= igPointLights + igLightId; +00130 } +00131 } +00132 <span class="comment">// Reset Empty slots.</span> +00133 <span class="keywordflow">for</span>(; lid<CSurfaceLightGrid::NumLightPerCorner; lid++) +00134 { +00135 <span class="comment">// set to NULL</span> +00136 corner.Lights[lid]= NULL; +00137 } +00138 +00139 <span class="comment">// BiLinear SunContribution.</span> +00140 <span class="comment">//-------------</span> +00141 <a class="code" href="a04558.html#a15">uint</a> xBi= (<a class="code" href="a04223.html#a572">x</a>==0)?256-xSub : xSub; +00142 <a class="code" href="a04558.html#a15">uint</a> yBi= (<a class="code" href="a04223.html#a573">y</a>==0)?256-ySub : ySub; +00143 <a class="code" href="a04558.html#a15">uint</a> mulBi= xBi * yBi; +00144 sunContribFixed+= cellCorner.SunContribution * mulBi; +00145 +00146 +00147 <span class="comment">// BiLinear Ambient Contribution.</span> +00148 <span class="comment">//-------------</span> +00149 <span class="comment">// If FF, then take Sun Ambient => leave color and alpha To 0.</span> +00150 <span class="keywordflow">if</span>(cellCorner.LocalAmbientId!=0xFF) +00151 { +00152 <span class="comment">// take current ambient from pointLight</span> +00153 <a class="code" href="a03337.html">CRGBA</a> ambCorner= igPointLights[cellCorner.LocalAmbientId].getAmbient(); +00154 rLocalAmbientFixed+= ambCorner.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo3">R</a> * mulBi; +00155 gLocalAmbientFixed+= ambCorner.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo2">G</a> * mulBi; +00156 bLocalAmbientFixed+= ambCorner.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo1">B</a> * mulBi; +00157 <span class="comment">// increase the influence of igPointLights in alpha</span> +00158 aLocalAmbientFixed+= 255 * mulBi; +00159 } +00160 } +00161 } +00162 <span class="comment">// interpolate PointLights.</span> +00163 interp.interpolate(pointLightList, xSub/256.f, ySub/256.f); +00164 +00165 <span class="comment">// Final SunContribution</span> +00166 sunContribution= sunContribFixed>>16; +00167 +00168 <span class="comment">// Final SunContribution</span> +00169 localAmbient.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo3">R</a>= rLocalAmbientFixed>>16; +00170 localAmbient.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo2">G</a>= gLocalAmbientFixed>>16; +00171 localAmbient.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo1">B</a>= bLocalAmbientFixed>>16; +00172 localAmbient.<a class="code" href="a03337.html#NLMISC_1_1CRGBAo0">A</a>= aLocalAmbientFixed>>16; +00173 +00174 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CSurfaceLightGrida2" doxytag="NL3D::CSurfaceLightGrid::serial" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CSurfaceLightGrid::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06475.html#l00051">51</a> of file <a class="el" href="a06475.html">surface_light_grid.cpp</a>. +<p> +References <a class="el" href="a06462.html#l00232">NLMISC::IStream::serial()</a>, and <a class="el" href="a06461.html#l00266">NLMISC::IStream::serialVersion()</a>. +<p> +<div class="fragment"><pre>00052 { +00053 (<span class="keywordtype">void</span>)f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(0); +00054 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(Origin); +00055 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(Width); +00056 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(Height); +00057 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(Cells); +00058 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CSurfaceLightGrido0" doxytag="NL3D::CSurfaceLightGrid::Cells" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03000.html">NLMISC::CObjectVector</a><<a class="el" href="a03465.html">CCellCorner</a>> <a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrido0">NL3D::CSurfaceLightGrid::Cells</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06476.html#l00101">101</a> of file <a class="el" href="a06476.html">surface_light_grid.h</a>. +<p> +Referenced by <a class="el" href="a05806.html#l00050">NL3D::CIGSurfaceLight::build()</a>, <a class="el" href="a05808.html#l00100">NL3D::CIGSurfaceLightBuild::buildPLDebugMesh()</a>, <a class="el" href="a05824.html#l01757">NL3D::CInstanceLighter::getCurrentNeighborCell()</a>, and <a class="el" href="a05824.html#l00305">NL3D::CInstanceLighter::light()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CSurfaceLightGrido1" doxytag="NL3D::CSurfaceLightGrid::Height" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrido1">NL3D::CSurfaceLightGrid::Height</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06476.html#l00100">100</a> of file <a class="el" href="a06476.html">surface_light_grid.h</a>. +<p> +Referenced by <a class="el" href="a05824.html#l01724">NL3D::CInstanceLighter::isCurrentNeighborCellInSurface()</a>, and <a class="el" href="a05824.html#l00305">NL3D::CInstanceLighter::light()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CSurfaceLightGrido2" doxytag="NL3D::CSurfaceLightGrid::Origin" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03660.html">NLMISC::CVector2f</a> <a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrido2">NL3D::CSurfaceLightGrid::Origin</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06476.html#l00098">98</a> of file <a class="el" href="a06476.html">surface_light_grid.h</a>. +<p> +Referenced by <a class="el" href="a05824.html#l00305">NL3D::CInstanceLighter::light()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CSurfaceLightGrido3" doxytag="NL3D::CSurfaceLightGrid::Width" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a03464.html#NL3D_1_1CSurfaceLightGrido3">NL3D::CSurfaceLightGrid::Width</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06476.html#l00099">99</a> of file <a class="el" href="a06476.html">surface_light_grid.h</a>. +<p> +Referenced by <a class="el" href="a05824.html#l01757">NL3D::CInstanceLighter::getCurrentNeighborCell()</a>, <a class="el" href="a05824.html#l01724">NL3D::CInstanceLighter::isCurrentNeighborCellInSurface()</a>, and <a class="el" href="a05824.html#l00305">NL3D::CInstanceLighter::light()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a06476.html">surface_light_grid.h</a><li><a class="el" href="a06475.html">surface_light_grid.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:47:33 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |