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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CSceneUser::CWaitingIG struct Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CSceneUser::CWaitingIG Struct Reference</h1><code>#include &lt;<a class="el" href="a06353.html">scene_user.h</a>&gt;</code>
+<p>
+<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGa0">CWaitingIG</a> (<a class="el" href="a02674.html">UInstanceGroup</a> **callerPtr, const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;pos, const <a class="el" href="a03296.html">NLMISC::CQuat</a> &amp;rot, <a class="el" href="a04558.html#a15">uint</a> selectedTexture, <a class="el" href="a03837.html">IAsyncLoadCallback</a> *pCB)</td></tr>
+
+<tr><td colspan=2><br><h2>Data Fields</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03837.html">IAsyncLoadCallback</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo0">Callback</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02674.html">UInstanceGroup</a> **&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo1">CallerPtr</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02674.html">UInstanceGroup</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo2">IGToLoad</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo3">Pos</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03296.html">NLMISC::CQuat</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo4">Rot</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo5">SelectedTexture</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CSceneUser_1_1CWaitingIGa0" doxytag="NL3D::CSceneUser::CWaitingIG::CWaitingIG" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CSceneUser::CWaitingIG::CWaitingIG </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02674.html">UInstanceGroup</a> **&nbsp;</td>
+ <td class="mdname" nowrap> <em>callerPtr</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03128.html">NLMISC::CVector</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>pos</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03296.html">NLMISC::CQuat</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>rot</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>selectedTexture</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03837.html">IAsyncLoadCallback</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>pCB</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06353.html#l00103">103</a> of file <a class="el" href="a06353.html">scene_user.h</a>.
+<p>
+References <a class="el" href="a06353.html#l00102">Callback</a>, <a class="el" href="a06353.html#l00098">CallerPtr</a>, <a class="el" href="a06353.html#l00097">IGToLoad</a>, <a class="el" href="a06353.html#l00101">SelectedTexture</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00103 : <a class="code" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo2">IGToLoad</a>(NULL), <a class="code" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo1">CallerPtr</a>(callerPtr), <a class="code" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo3">Pos</a>(pos), <a class="code" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo4">Rot</a>(rot), <a class="code" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo5">SelectedTexture</a>(selectedTexture), <a class="code" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo0">Callback</a>(pCB)
+00104 {}
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CSceneUser_1_1CWaitingIGo0" doxytag="NL3D::CSceneUser::CWaitingIG::Callback" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03837.html">IAsyncLoadCallback</a>* <a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo0">NL3D::CSceneUser::CWaitingIG::Callback</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06353.html#l00102">102</a> of file <a class="el" href="a06353.html">scene_user.h</a>.
+<p>
+Referenced by <a class="el" href="a06353.html#l00103">CWaitingIG()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CSceneUser_1_1CWaitingIGo1" doxytag="NL3D::CSceneUser::CWaitingIG::CallerPtr" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02674.html">UInstanceGroup</a>** <a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo1">NL3D::CSceneUser::CWaitingIG::CallerPtr</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06353.html#l00098">98</a> of file <a class="el" href="a06353.html">scene_user.h</a>.
+<p>
+Referenced by <a class="el" href="a06353.html#l00103">CWaitingIG()</a>, and <a class="el" href="a06352.html#l00764">NL3D::CSceneUser::stopCreatingAndAddingIG()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CSceneUser_1_1CWaitingIGo2" doxytag="NL3D::CSceneUser::CWaitingIG::IGToLoad" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02674.html">UInstanceGroup</a>* <a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo2">NL3D::CSceneUser::CWaitingIG::IGToLoad</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06353.html#l00097">97</a> of file <a class="el" href="a06353.html">scene_user.h</a>.
+<p>
+Referenced by <a class="el" href="a06353.html#l00103">CWaitingIG()</a>, and <a class="el" href="a06352.html#l00764">NL3D::CSceneUser::stopCreatingAndAddingIG()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CSceneUser_1_1CWaitingIGo3" doxytag="NL3D::CSceneUser::CWaitingIG::Pos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> <a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo3">NL3D::CSceneUser::CWaitingIG::Pos</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06353.html#l00099">99</a> of file <a class="el" href="a06353.html">scene_user.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CSceneUser_1_1CWaitingIGo4" doxytag="NL3D::CSceneUser::CWaitingIG::Rot" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03296.html">NLMISC::CQuat</a> <a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo4">NL3D::CSceneUser::CWaitingIG::Rot</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06353.html#l00100">100</a> of file <a class="el" href="a06353.html">scene_user.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CSceneUser_1_1CWaitingIGo5" doxytag="NL3D::CSceneUser::CWaitingIG::SelectedTexture" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a03352.html#NL3D_1_1CSceneUser_1_1CWaitingIGo5">NL3D::CSceneUser::CWaitingIG::SelectedTexture</a>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06353.html#l00101">101</a> of file <a class="el" href="a06353.html">scene_user.h</a>.
+<p>
+Referenced by <a class="el" href="a06353.html#l00103">CWaitingIG()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this struct was generated from the following file:<ul>
+<li><a class="el" href="a06353.html">scene_user.h</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:40:56 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>