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author | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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committer | neodarz <neodarz@neodarz.net> | 2018-08-11 20:21:34 +0200 |
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diff --git a/docs/doxygen/nel/a03324.html b/docs/doxygen/nel/a03324.html new file mode 100644 index 00000000..c06ff8a3 --- /dev/null +++ b/docs/doxygen/nel/a03324.html @@ -0,0 +1,319 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CRenderStringBuffer class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CRenderStringBuffer Class Reference</h1><code>#include <<a class="el" href="a05596.html">computed_string.h</a>></code> +<p> +<p>Inheritance diagram for NL3D::CRenderStringBuffer: +<p><center><img src="a03324.png" usemap="#NL3D::CRenderStringBuffer_map" border="0" alt=""></center> +<map name="NL3D::CRenderStringBuffer_map"> +<area href="a03941.html" alt="NL3D::URenderStringBuffer" shape="rect" coords="0,0,168,24"> +</map> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A Buffer to render batch of computed string. +<p> + +<p> +Definition at line <a class="el" href="a05596.html#l00051">51</a> of file <a class="el" href="a05596.html">computed_string.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03324.html#NL3D_1_1CRenderStringBuffera0">CRenderStringBuffer</a> ()</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03324.html#NL3D_1_1CRenderStringBuffera1">flush</a> (<a class="el" href="a02434.html">IDriver</a> &driver, <a class="el" href="a02839.html">CMaterial</a> *fontMat)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">render and make empty the render string buffer. see <a class="el" href="a02397.html#NL3D_1_1CComputedStringa3">CComputedString::render2DClip()</a> <a href="#NL3D_1_1CRenderStringBuffera1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03324.html#NL3D_1_1CRenderStringBuffera2">flushUnProjected</a> (<a class="el" href="a02434.html">IDriver</a> &driver, <a class="el" href="a02839.html">CMaterial</a> *fontMat, bool zwrite)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>virtual </td><td class="memItemRight" valign=bottom><a class="el" href="a03324.html#NL3D_1_1CRenderStringBuffera3">~CRenderStringBuffer</a> ()</td></tr> + +<tr><td colspan=2><br><h2>Data Fields</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a15">uint</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03324.html#NL3D_1_1CRenderStringBuffero0">NumQuads</a></td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html">CVertexBuffer</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03324.html#NL3D_1_1CRenderStringBuffero1">Vertices</a></td></tr> + +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CRenderStringBuffera0" doxytag="NL3D::CRenderStringBuffer::CRenderStringBuffer" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CRenderStringBuffer::CRenderStringBuffer </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05595.html#l00590">590</a> of file <a class="el" href="a05595.html">computed_string.cpp</a>. +<p> +References <a class="el" href="a05596.html#l00055">NumQuads</a>, and <a class="el" href="a06710.html#l00169">NL3D::CVertexBuffer::setVertexFormat()</a>. +<p> +<div class="fragment"><pre>00591 { +00592 <span class="comment">// Use color per vertex</span> +00593 <a class="code" href="a03324.html#NL3D_1_1CRenderStringBuffero1">Vertices</a>.setVertexFormat (CVertexBuffer::PositionFlag | CVertexBuffer::TexCoord0Flag | CVertexBuffer::PrimaryColorFlag); +00594 <a class="code" href="a03324.html#NL3D_1_1CRenderStringBuffero0">NumQuads</a>= 0; +00595 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CRenderStringBuffera3" doxytag="NL3D::CRenderStringBuffer::~CRenderStringBuffer" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CRenderStringBuffer::~<a class="el" href="a03324.html">CRenderStringBuffer</a> </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [virtual]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05595.html#l00599">599</a> of file <a class="el" href="a05595.html">computed_string.cpp</a>. +<p> +<div class="fragment"><pre>00600 { +00601 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CRenderStringBuffera1" doxytag="NL3D::CRenderStringBuffer::flush" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CRenderStringBuffer::flush </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02434.html">IDriver</a> & </td> + <td class="mdname" nowrap> <em>driver</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02839.html">CMaterial</a> * </td> + <td class="mdname" nowrap> <em>fontMat</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +render and make empty the render string buffer. see <a class="el" href="a02397.html#NL3D_1_1CComputedStringa3">CComputedString::render2DClip()</a> +<p> + +<p> +Definition at line <a class="el" href="a05595.html#l00605">605</a> of file <a class="el" href="a05595.html">computed_string.cpp</a>. +<p> +References <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera38">NL3D::IDriver::getWindowSize()</a>, <a class="el" href="a05596.html#l00055">NumQuads</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera54">NL3D::IDriver::renderQuads()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera60">NL3D::IDriver::setFrustum()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera68">NL3D::IDriver::setupModelMatrix()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera72">NL3D::IDriver::setupViewMatrix()</a>, <a class="el" href="a05641.html#l00099">NL3D::CMaterial::setZFunc()</a>, <a class="el" href="a05641.html#l00105">NL3D::CMaterial::setZWrite()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>. +<p> +Referenced by <a class="el" href="a06503.html#l00398">NL3D::CTextContextUser::flushRenderBuffer()</a>. +<p> +<div class="fragment"><pre>00606 { +00607 <span class="keywordflow">if</span>(<a class="code" href="a03324.html#NL3D_1_1CRenderStringBuffero0">NumQuads</a>==0) +00608 <span class="keywordflow">return</span>; +00609 +00610 <span class="comment">// get window size</span> +00611 <a class="code" href="a04558.html#a11">uint32</a> wndWidth, wndHeight; +00612 driver.getWindowSize(wndWidth, wndHeight); +00613 +00614 <span class="comment">// **** setup driver context</span> +00615 driver.setFrustum(0, (<span class="keywordtype">float</span>)wndWidth, 0, (<span class="keywordtype">float</span>)wndHeight, -1, 1, <span class="keyword">false</span>); <span class="comment">// resX/resY</span> +00616 +00617 <span class="comment">// view matrix and model matrix <-> identity</span> +00618 driver.setupViewMatrix (CMatrix::Identity); +00619 driver.setupModelMatrix (CMatrix::Identity); +00620 +00621 <span class="comment">// setup material</span> +00622 fontMat->setZFunc (CMaterial::always); +00623 fontMat->setZWrite (<span class="keyword">false</span>); +00624 +00625 <span class="comment">// setup vertices clipped</span> +00626 driver.activeVertexBuffer (Vertices); +00627 +00628 <span class="comment">// *** rendering</span> +00629 driver.renderQuads (*fontMat, 0, NumQuads ); +00630 +00631 <span class="comment">// *** reset</span> +00632 <a class="code" href="a03324.html#NL3D_1_1CRenderStringBuffero0">NumQuads</a>= 0; +00633 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CRenderStringBuffera2" doxytag="NL3D::CRenderStringBuffer::flushUnProjected" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CRenderStringBuffer::flushUnProjected </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02434.html">IDriver</a> & </td> + <td class="mdname" nowrap> <em>driver</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap><a class="el" href="a02839.html">CMaterial</a> * </td> + <td class="mdname" nowrap> <em>fontMat</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>bool </td> + <td class="mdname" nowrap> <em>zwrite</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +render and make empty the render string buffer. see CComputedString::render2DProjected() The driver view and model matrices have to be setuped as material zbuffer flags by the user. This method only render string quads. +<p> +Definition at line <a class="el" href="a05595.html#l00637">637</a> of file <a class="el" href="a05595.html">computed_string.cpp</a>. +<p> +References <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, <a class="el" href="a05596.html#l00055">NumQuads</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera54">NL3D::IDriver::renderQuads()</a>, <a class="el" href="a05641.html#l00099">NL3D::CMaterial::setZFunc()</a>, and <a class="el" href="a05641.html#l00105">NL3D::CMaterial::setZWrite()</a>. +<p> +Referenced by <a class="el" href="a06503.html#l00411">NL3D::CTextContextUser::flushRenderBufferUnProjected()</a>. +<p> +<div class="fragment"><pre>00638 { +00639 <span class="keywordflow">if</span>(<a class="code" href="a03324.html#NL3D_1_1CRenderStringBuffero0">NumQuads</a>==0) +00640 <span class="keywordflow">return</span>; +00641 +00642 <span class="comment">// setup material</span> +00643 fontMat->setZFunc (CMaterial::lessequal); +00644 fontMat->setZWrite (zwrite); +00645 +00646 <span class="comment">// setup vertices clipped</span> +00647 driver.activeVertexBuffer (Vertices); +00648 +00649 <span class="comment">// *** rendering</span> +00650 driver.renderQuads (*fontMat, 0, NumQuads ); +00651 +00652 <span class="comment">// *** reset</span> +00653 <a class="code" href="a03324.html#NL3D_1_1CRenderStringBuffero0">NumQuads</a>= 0; +00654 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CRenderStringBuffero0" doxytag="NL3D::CRenderStringBuffer::NumQuads" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a15">uint</a> <a class="el" href="a03324.html#NL3D_1_1CRenderStringBuffero0">NL3D::CRenderStringBuffer::NumQuads</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05596.html#l00055">55</a> of file <a class="el" href="a05596.html">computed_string.h</a>. +<p> +Referenced by <a class="el" href="a05595.html#l00590">CRenderStringBuffer()</a>, <a class="el" href="a05595.html#l00605">flush()</a>, <a class="el" href="a06503.html#l00398">NL3D::CTextContextUser::flushRenderBuffer()</a>, <a class="el" href="a06503.html#l00411">NL3D::CTextContextUser::flushRenderBufferUnProjected()</a>, <a class="el" href="a05595.html#l00637">flushUnProjected()</a>, <a class="el" href="a05595.html#l00183">NL3D::CComputedString::render2DClip()</a>, and <a class="el" href="a05595.html#l00378">NL3D::CComputedString::render2DUnProjected()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CRenderStringBuffero1" doxytag="NL3D::CRenderStringBuffer::Vertices" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03692.html">CVertexBuffer</a> <a class="el" href="a03324.html#NL3D_1_1CRenderStringBuffero1">NL3D::CRenderStringBuffer::Vertices</a> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a05596.html#l00054">54</a> of file <a class="el" href="a05596.html">computed_string.h</a>. +<p> +Referenced by <a class="el" href="a05595.html#l00183">NL3D::CComputedString::render2DClip()</a>, and <a class="el" href="a05595.html#l00378">NL3D::CComputedString::render2DUnProjected()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a05596.html">computed_string.h</a><li><a class="el" href="a05595.html">computed_string.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:36:39 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |