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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CPSSoundServImpl class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
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+<h1>NL3D::CPSSoundServImpl Class Reference</h1><code>#include &lt;<a class="el" href="a06622.html">u_ps_sound_impl.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPSSoundServImpl:
+<p><center><img src="a03237.png" usemap="#NL3D::CPSSoundServImpl_map" border="0" alt=""></center>
+<map name="NL3D::CPSSoundServImpl_map">
+<area href="a03940.html" alt="NL3D::UPSSoundServer" shape="rect" coords="0,0,160,24">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+This class implements PS sound server. It warps the calls to NEL sound. Everything is in a .h file to avoid dependency <dl compact><dt><b>Author:</b></dt><dd>Nicolas Vizerie <p>
+Nevrax France </dd></dl>
+<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06622.html#l00155">155</a> of file <a class="el" href="a06622.html">u_ps_sound_impl.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03237.html#NL3D_1_1CPSSoundServImpla0">CPSSoundServImpl</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">construct this sound server; You must init it then <a href="#NL3D_1_1CPSSoundServImpla0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03939.html">UPSSoundInstance</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03237.html#NL3D_1_1CPSSoundServImpla1">createSound</a> (const <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> &amp;soundName, bool spawned=true)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">inherited from IPSSoundServer <a href="#NL3D_1_1CPSSoundServImpla1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02236.html">NLSOUND::UAudioMixer</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03237.html#NL3D_1_1CPSSoundServImpla2">getAudioMixer</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02236.html">NLSOUND::UAudioMixer</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03237.html#NL3D_1_1CPSSoundServImpla3">getAudioMixer</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the audio mixer associated with that server <a href="#NL3D_1_1CPSSoundServImpla3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03237.html#NL3D_1_1CPSSoundServImpla4">init</a> (<a class="el" href="a02236.html">NLSOUND::UAudioMixer</a> *audioMixer)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">init this particle system sound server, using the given audio mixer <a href="#NL3D_1_1CPSSoundServImpla4"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02236.html">NLSOUND::UAudioMixer</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03237.html#NL3D_1_1CPSSoundServImplp0">_AudioMixer</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPSSoundServImpla0" doxytag="NL3D::CPSSoundServImpl::CPSSoundServImpl" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSSoundServImpl::CPSSoundServImpl </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+construct this sound server; You must init it then
+<p>
+
+<p>
+Definition at line <a class="el" href="a06622.html#l00159">159</a> of file <a class="el" href="a06622.html">u_ps_sound_impl.h</a>.
+<p>
+References <a class="el" href="a06622.html#l00203">_AudioMixer</a>.
+<p>
+<div class="fragment"><pre>00159 : <a class="code" href="a03237.html#NL3D_1_1CPSSoundServImplp0">_AudioMixer</a>(NULL)
+00160 {
+00161 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPSSoundServImpla1" doxytag="NL3D::CPSSoundServImpl::createSound" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03939.html">UPSSoundInstance</a>* NL3D::CPSSoundServImpl::createSound </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a05378.html#a236">NLMISC::TStringId</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>soundName</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>spawned</em> = true</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+inherited from IPSSoundServer
+<p>
+
+<p>
+Implements <a class="el" href="a03940.html#NL3D_1_1UPSSoundServera0">NL3D::UPSSoundServer</a>.
+<p>
+Definition at line <a class="el" href="a06622.html#l00178">178</a> of file <a class="el" href="a06622.html">u_ps_sound_impl.h</a>.
+<p>
+References <a class="el" href="a06622.html#l00203">_AudioMixer</a>, <a class="el" href="a02236.html#NLSOUND_1_1UAudioMixera1">NLSOUND::UAudioMixer::createSource()</a>, <a class="el" href="a06622.html#l00066">NL3D::CPSSoundInstanceImpl::init()</a>, <a class="el" href="a03429.html#NLSOUND_1_1USourcez2137_4">NLSOUND::USource::setLooping()</a>, and <a class="el" href="a06622.html#l00209">NL3D::SpawnedSourceEndedCallback()</a>.
+<p>
+<div class="fragment"><pre>00179 {
+00180 <span class="keywordflow">if</span> (!<a class="code" href="a03237.html#NL3D_1_1CPSSoundServImplp0">_AudioMixer</a>)
+00181 <span class="keywordflow">return</span> NULL;
+00182 CPSSoundInstanceImpl *sound = <span class="keyword">new</span> CPSSoundInstanceImpl;
+00183 <a class="code" href="a03429.html">NLSOUND::USource</a> *source = <a class="code" href="a03237.html#NL3D_1_1CPSSoundServImplp0">_AudioMixer</a>-&gt;<a class="code" href="a02236.html#NLSOUND_1_1UAudioMixera1">createSource</a>(soundName, spawned, SpawnedSourceEndedCallback, sound );
+00184 <span class="keywordflow">if</span> (source)
+00185 {
+00186 <span class="keywordflow">if</span> (spawned)
+00187 {
+00188 source-&gt;<a class="code" href="a03429.html#NLSOUND_1_1USourcez2137_4">setLooping</a>(<span class="keyword">false</span>);
+00189 }
+00190 sound-&gt;init(source, <span class="keyword">this</span>, spawned);
+00191 <span class="keywordflow">return</span> sound;
+00192 }
+00193 <span class="keywordflow">else</span>
+00194 {
+00195 <span class="comment">// should usually not happen</span>
+00196 <span class="keyword">delete</span> sound;
+00197 <span class="keywordflow">return</span> NULL;
+00198 }
+00199 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSoundServImpla2" doxytag="NL3D::CPSSoundServImpl::getAudioMixer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a02236.html">NLSOUND::UAudioMixer</a>* NL3D::CPSSoundServImpl::getAudioMixer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06622.html#l00174">174</a> of file <a class="el" href="a06622.html">u_ps_sound_impl.h</a>.
+<p>
+References <a class="el" href="a06622.html#l00203">_AudioMixer</a>.
+<p>
+<div class="fragment"><pre>00174 { <span class="keywordflow">return</span> <a class="code" href="a03237.html#NL3D_1_1CPSSoundServImplp0">_AudioMixer</a>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSoundServImpla3" doxytag="NL3D::CPSSoundServImpl::getAudioMixer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02236.html">NLSOUND::UAudioMixer</a>* NL3D::CPSSoundServImpl::getAudioMixer </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the audio mixer associated with that server
+<p>
+
+<p>
+Definition at line <a class="el" href="a06622.html#l00173">173</a> of file <a class="el" href="a06622.html">u_ps_sound_impl.h</a>.
+<p>
+References <a class="el" href="a06622.html#l00203">_AudioMixer</a>.
+<p>
+Referenced by <a class="el" href="a06622.html#l00217">NL3D::CPSSoundInstanceImpl::release()</a>.
+<p>
+<div class="fragment"><pre>00173 { <span class="keywordflow">return</span> <a class="code" href="a03237.html#NL3D_1_1CPSSoundServImplp0">_AudioMixer</a>;}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSoundServImpla4" doxytag="NL3D::CPSSoundServImpl::init" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSoundServImpl::init </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02236.html">NLSOUND::UAudioMixer</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>audioMixer</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+init this particle system sound server, using the given audio mixer
+<p>
+
+<p>
+Definition at line <a class="el" href="a06622.html#l00166">166</a> of file <a class="el" href="a06622.html">u_ps_sound_impl.h</a>.
+<p>
+References <a class="el" href="a06622.html#l00203">_AudioMixer</a>.
+<p>
+Referenced by <a class="el" href="a06617.html#l00063">NL3D::UParticleSystemSound::setPSSound()</a>.
+<p>
+<div class="fragment"><pre>00167 {
+00168 <a class="code" href="a03237.html#NL3D_1_1CPSSoundServImplp0">_AudioMixer</a> = audioMixer;
+00169 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPSSoundServImplp0" doxytag="NL3D::CPSSoundServImpl::_AudioMixer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02236.html">NLSOUND::UAudioMixer</a>* <a class="el" href="a03237.html#NL3D_1_1CPSSoundServImplp0">NL3D::CPSSoundServImpl::_AudioMixer</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06622.html#l00203">203</a> of file <a class="el" href="a06622.html">u_ps_sound_impl.h</a>.
+<p>
+Referenced by <a class="el" href="a06622.html#l00159">CPSSoundServImpl()</a>, <a class="el" href="a06622.html#l00178">createSound()</a>, <a class="el" href="a06622.html#l00173">getAudioMixer()</a>, and <a class="el" href="a06622.html#l00166">init()</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following file:<ul>
+<li><a class="el" href="a06622.html">u_ps_sound_impl.h</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:25:53 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>