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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
committerneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CPSFaceLookAt class Reference</title>
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+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
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+<h1>NL3D::CPSFaceLookAt Class Reference</h1><code>#include &lt;<a class="el" href="a06234.html">ps_face_look_at.h</a>&gt;</code>
+<p>
+<p>Inheritance diagram for NL3D::CPSFaceLookAt:
+<p><center><img src="a03191.png" usemap="#NL3D::CPSFaceLookAt_map" border="0" alt=""></center>
+<map name="NL3D::CPSFaceLookAt_map">
+<area href="a03187.html" alt="NL3D::CPSQuad" shape="rect" coords="510,224,704,248">
+<area href="a02442.html" alt="NL3D::CPSRotated2DParticle" shape="rect" coords="714,224,908,248">
+<area href="a03162.html" alt="NL3D::CPSParticle" shape="rect" coords="0,168,194,192">
+<area href="a03157.html" alt="NL3D::CPSColoredParticle" shape="rect" coords="204,168,398,192">
+<area href="a03189.html" alt="NL3D::CPSTexturedParticle" shape="rect" coords="408,168,602,192">
+<area href="a03188.html" alt="NL3D::CPSMultiTexturedParticle" shape="rect" coords="612,168,806,192">
+<area href="a03164.html" alt="NL3D::CPSSizedParticle" shape="rect" coords="816,168,1010,192">
+<area href="a03178.html" alt="NL3D::CPSMaterial" shape="rect" coords="1020,168,1214,192">
+<area href="a02691.html" alt="NL3D::CPSLocatedBindable" shape="rect" coords="0,112,194,136">
+<area href="a02867.html" alt="NLMISC::IStreamable" shape="rect" coords="0,56,194,80">
+<area href="a02540.html" alt="NLMISC::IClassable" shape="rect" coords="0,0,194,24">
+</map>
+<hr><a name="_details"></a><h2>Detailed Description</h2>
+A FaceLookAt particle These particles can have 2 different size (width and height) when activated
+<p>
+
+<p>
+Definition at line <a class="el" href="a06234.html#l00044">44</a> of file <a class="el" href="a06234.html">ps_face_look_at.h</a>.<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom>{ <a class="el" href="a03187.html#NL3D_1_1CPSQuadw0NL3D_1_1CPSQuadw10">quadBufSize</a> = 800
+ }</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">The number of quad to batche for each driver call. <a href="#NL3D_1_1CPSQuadw0">More...</a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03178.html#NL3D_1_1CPSTailDotw9">TBlendingMode</a> { <a class="el" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw0">add</a>,
+<a class="el" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw7">modulate</a>,
+<a class="el" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw1">alphaBlend</a>,
+<a class="el" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw2">alphaTest</a>
+ }</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">this enum summarize the useful modes for blending to the framebuffer <a href="#NL3D_1_1CPSTailDotw9">More...</a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a> { <br>
+&nbsp;&nbsp;<a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw2">Add</a> = 0,
+<a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw9">Modulate</a>,
+<a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw5">Decal</a>,
+<a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>,
+<br>
+&nbsp;&nbsp;<a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw7">Last</a> = 0xff
+<br>
+ }</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">we only use a useful set of operations <a href="#NL3D_1_1CPSQuadw12">More...</a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAta0">activateMotionBlur</a> (float coeff=1.f, float threshold=1.f)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea1">basisChanged</a> (<a class="el" href="a05363.html#a557">TPSMatrixMode</a> systemBasis)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea3">computeI</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea4">computeJ</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea5">computeK</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAta5">CPSFaceLookAt</a> (<a class="el" href="a03408.html">CSmartPtr</a>&lt; <a class="el" href="a03487.html">ITexture</a> &gt; tex=NULL)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=========================================================================================== <a href="#NL3D_1_1CPSFaceLookAta5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDota5">disableAutoLOD</a> (bool disable=true)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Force the Auto-LOD to be disbaled. When set to false, the default behaviour set in the system is used. <a href="#NL3D_1_1CPSTailDota5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea8">doesProduceBBox</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada8">enableAlternateTex</a> (bool enabled=true)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDota8">enableGlobalColorLighting</a> (bool enabled)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada10">enableMultiTexture</a> (bool enabled=true)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">when set to false, this discard the textures that have been set <a href="#NL3D_1_1CPSQuada10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03178.html#NL3D_1_1CPSTailDota9">enableZTest</a> (bool enabled)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSTailDota9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlea1">enumTexs</a> (std::vector&lt; <a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="a03487.html">ITexture</a> &gt; &gt; &amp;dest)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuada13">enumTexs</a> (std::vector&lt; <a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="a03487.html">ITexture</a> &gt; &gt; &amp;dest, <a class="el" href="a02434.html">IDriver</a> &amp;drv)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03178.html#NL3D_1_1CPSTailDota11">forceModulateConstantColor</a> (bool force, const <a class="el" href="a03337.html">NLMISC::CRGBA</a> &amp;col=<a class="el" href="a03337.html#NLMISC_1_1CRGBAs6">NLMISC::CRGBA::White</a>)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSTailDota11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03178.html#NL3D_1_1CPSTailDota12">forceTexturedMaterialStages</a> (<a class="el" href="a04558.html#a15">uint</a> numStages)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSTailDota12"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAta16">getAlignOnMotion</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03660.html">NLMISC::CVector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada16">getAlternateScrollSpeed</a> (<a class="el" href="a04558.html#a15">uint</a> stage) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada17">getAlternateTexOp</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea14">getAngle2D</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the constant <a href="#NL3D_1_1CPSShockWavea14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea15">getAngle2DScheme</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the angle 2D scheme (NULL if none) const version <a href="#NL3D_1_1CPSShockWavea15"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea16">getAngle2DScheme</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the angle 2D scheme (NULL if none) <a href="#NL3D_1_1CPSShockWavea16"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03178.html#NL3D_1_1CPSTailDotw9">CPSMaterial::TBlendingMode</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03178.html#NL3D_1_1CPSTailDota13">getBlendingMode</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSTailDota13"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada19">getBumpFactor</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02540.html#NL3D_1_1ITrackKeyFramer_3_01CKeyVector_01_4a6">getClassName</a> ()=0</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03157.html#NL3D_1_1CPSTailDota15">getColor</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the color. <a href="#NL3D_1_1CPSTailDota15"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03136.html">CPSAttribMaker</a>&lt; <a class="el" href="a03337.html">CRGBA</a> &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03157.html#NL3D_1_1CPSTailDota16">getColorScheme</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the color scheme (NULL if none) const version <a href="#NL3D_1_1CPSTailDota16"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; <a class="el" href="a03337.html">CRGBA</a> &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03157.html#NL3D_1_1CPSTailDota17">getColorScheme</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the color scheme (NULL if none) <a href="#NL3D_1_1CPSTailDota17"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02434.html">IDriver</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea14">getDriver</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">shortcut to get an instance of the driver <a href="#NL3D_1_1CPSZoneSpherea14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea15">getExternID</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the extern ID of this located bindable <a href="#NL3D_1_1CPSZoneSpherea15"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02541.html">CFontGenerator</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea16">getFontGenerator</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Shortcut to get the font generator if one was set (const version). <a href="#NL3D_1_1CPSZoneSpherea16"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02541.html">CFontGenerator</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea17">getFontGenerator</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Shortcut to get the font generator if one was set. <a href="#NL3D_1_1CPSZoneSpherea17"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02542.html">CFontManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea18">getFontManager</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Shortcut to get the font manager if one was set (const version). <a href="#NL3D_1_1CPSZoneSpherea18"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02542.html">CFontManager</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea19">getFontManager</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSZoneSpherea19"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea20">getInvertedSysMat</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">shortcut to get the inverted matrix of the system <a href="#NL3D_1_1CPSZoneSpherea20"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea21">getInvertedViewMat</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">shortcut to get the inverted view matrix <a href="#NL3D_1_1CPSZoneSpherea21"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea22">getLocalToWorldMatrix</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Shortcut to get the local to world matrix. <a href="#NL3D_1_1CPSZoneSpherea22"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05363.html#a558">TPSLod</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea23">getLOD</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the valid lods for that object <a href="#NL3D_1_1CPSZoneSpherea23"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada34">getMainTexOp</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuada35">getMaxNumFaces</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">================================================================================== <a href="#NL3D_1_1CPSQuada35"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAta40">getMotionBlurCoeff</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAta41">getMotionBlurThreshold</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the motion blur threshold <a href="#NL3D_1_1CPSFaceLookAta41"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea25">getName</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the located bindable name (edition purpose) <a href="#NL3D_1_1CPSZoneSpherea25"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea28">getOwner</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the located that owns this bindable (const version) <a href="#NL3D_1_1CPSZoneSpherea28"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea29">getOwner</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the located that owns this bindable <a href="#NL3D_1_1CPSZoneSpherea29"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDota33">getPriority</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return priority <a href="#NL3D_1_1CPSTailDota33"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03660.html">NLMISC::CVector2f</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada40">getScrollSpeed</a> (<a class="el" href="a04558.html#a15">uint</a> stage) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03164.html">CPSSizedParticle</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAta47">getSecondSize</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">retrieve an interface to set the second size const version <a href="#NL3D_1_1CPSFaceLookAta47"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03164.html">CPSSizedParticle</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAta48">getSecondSize</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">retrieve an interface to set the second size <a href="#NL3D_1_1CPSFaceLookAta48"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticlea1">getSize</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the constant size <a href="#NL3D_1_1CPSSizedParticlea1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticlea2">getSizeScheme</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the size scheme (NULL if none) const version <a href="#NL3D_1_1CPSSizedParticlea2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticlea3">getSizeScheme</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the size scheme (NULL if none) <a href="#NL3D_1_1CPSSizedParticlea3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea32">getSysMat</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSZoneSpherea32"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03487.html">ITexture</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlea2">getTexture</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03487.html">ITexture</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlea3">getTexture</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the constant texture <a href="#NL3D_1_1CPSTexturedParticlea3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03487.html">ITexture</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada47">getTexture2</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03487.html">ITexture</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada48">getTexture2</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the main texture for multitexturing. <a href="#NL3D_1_1CPSQuada48"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03487.html">ITexture</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada49">getTexture2Alternate</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03487.html">ITexture</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada50">getTexture2Alternate</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Get the alternate texture for multitexturing. <a href="#NL3D_1_1CPSQuada50"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03509.html">CTextureGrouped</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlea4">getTextureGroup</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the texture group used if there's a texture scheme, const version. (if null, there's no texture animation) <a href="#NL3D_1_1CPSTexturedParticlea4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03509.html">CTextureGrouped</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlea5">getTextureGroup</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the texture group used. it discard any previous single texture. (if null, there's no texture animation) <a href="#NL3D_1_1CPSTexturedParticlea5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a10">sint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlea6">getTextureIndex</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the animated texture index. MeaningFul only if a texture group was set <a href="#NL3D_1_1CPSTexturedParticlea6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a03136.html">CPSAttribMaker</a>&lt; <a class="el" href="a04558.html#a10">sint32</a> &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlea7">getTextureIndexScheme</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the texture scheme (null if none) const version <a href="#NL3D_1_1CPSTexturedParticlea7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; <a class="el" href="a04558.html#a10">sint32</a> &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlea8">getTextureIndexScheme</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the texture scheme (null if none) <a href="#NL3D_1_1CPSTexturedParticlea8"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDota35">getType</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return this bindable type <a href="#NL3D_1_1CPSTailDota35"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada57">getUseLocalDate</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada58">getUseLocalDateAlt</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea36">getUserMatrixUsageCount</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea37">getViewMat</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">shortcut to get the view matrix <a href="#NL3D_1_1CPSZoneSpherea37"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea38">hasEmitters</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">tells wether there are alive emitters <a href="#NL3D_1_1CPSZoneSpherea38"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAta70">hasIndependantSizes</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">test wether independant sizes are activated <a href="#NL3D_1_1CPSFaceLookAta70"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAta71">hasLightableFaces</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">from <a class="el" href="a03162.html">CPSParticle</a> : return true if there are lightable faces in the object <a href="#NL3D_1_1CPSFaceLookAta71"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuada63">hasOpaqueFaces</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">================================================================================== <a href="#NL3D_1_1CPSQuada63"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDota41">hasParticles</a> (void) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">return true if this located bindable derived class holds alive particles <a href="#NL3D_1_1CPSTailDota41"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuada65">hasTransparentFaces</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">================================================================================== <a href="#NL3D_1_1CPSQuada65"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea40">isActive</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada67">isAlternateTexEnabled</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDota44">isAutoLODDisabled</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Test wether Auto-LOD is disabled. <a href="#NL3D_1_1CPSTailDota44"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada69">isMultiTextureEnabled</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03178.html#NL3D_1_1CPSTailDota45">isZTestEnabled</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSTailDota45"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea41">motionTypeChanged</a> (bool parametric)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">called when a located has switch between incrmental / parametric motion. The default does nothing <a href="#NL3D_1_1CPSZoneSpherea41"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAta81">NLMISC_DECLARE_CLASS</a> (<a class="el" href="a03191.html">CPSFaceLookAt</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSTailDota46">notifyTargetRemoved</a> (<a class="el" href="a03214.html">CPSLocated</a> *ptr)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSTailDota46"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSTailDota47">releaseAllRef</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSTailDota47"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSTailDota48">releaseRefTo</a> (const <a class="el" href="a03054.html">CParticleSystemProcess</a> *other)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAta85">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=========================================================================================== <a href="#NL3D_1_1CPSFaceLookAta85"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea71">serialAngle2DScheme</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSShockWavea71"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03157.html#NL3D_1_1CPSTailDota49">serialColorScheme</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">serialization. <a href="#NL3D_1_1CPSTailDota49"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03178.html#NL3D_1_1CPSTailDota50">serialMaterial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSTailDota50"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada77">serialMultiTex</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">serial this object <a href="#NL3D_1_1CPSQuada77"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticlea4">serialSizeScheme</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">serialization. We choose a different name because of multiple-inheritance <a href="#NL3D_1_1CPSSizedParticlea4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlea9">serialTextureScheme</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &amp;f) throw (NLMISC::EStream)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSTexturedParticlea9"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea49">setActive</a> (bool active)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Activate / Deactivate this object. When not active, the owning system won't try to call the 'step' method. <a href="#NL3D_1_1CPSZoneSpherea49"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAta93">setAlignOnMotion</a> (bool align)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada81">setAlternateScrollSpeed</a> (<a class="el" href="a04558.html#a15">uint</a> stage, const <a class="el" href="a03660.html">NLMISC::CVector2f</a> &amp;sp)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada82">setAlternateTexOp</a> (<a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a> op)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the operation for the alternate texture. Convert the texture to / from a bumpmap if needed. <a href="#NL3D_1_1CPSQuada82"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea78">setAngle2D</a> (float angle)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSShockWavea78"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea79">setAngle2DScheme</a> (<a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *scheme)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSShockWavea79"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03178.html#NL3D_1_1CPSTailDota52">setBlendingMode</a> (<a class="el" href="a03178.html#NL3D_1_1CPSTailDotw9">CPSMaterial::TBlendingMode</a> mode)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSTailDota52"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada84">setBumpFactor</a> (float bumpFactor)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set a bump factor (when embm is used). <a href="#NL3D_1_1CPSQuada84"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03157.html#NL3D_1_1CPSTailDota53">setColor</a> (<a class="el" href="a03337.html">NLMISC::CRGBA</a> col)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set a constant color for the particles. remove any previous scheme. <a href="#NL3D_1_1CPSTailDota53"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03157.html#NL3D_1_1CPSTailDota54">setColorScheme</a> (<a class="el" href="a03136.html">CPSAttribMaker</a>&lt; <a class="el" href="a03337.html">CRGBA</a> &gt; *col)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea52">setExternID</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a564">id</a>)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSZoneSpherea52"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAta103">setIndependantSizes</a> (bool enable=true)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea53">setLOD</a> (<a class="el" href="a05363.html#a558">TPSLod</a> lod)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada89">setMainTexOp</a> (<a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a> op)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAta106">setMotionBlurCoeff</a> (float coeff)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">set the motion blur coeff (0 = none) <a href="#NL3D_1_1CPSFaceLookAta106"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAta107">setMotionBlurThreshold</a> (float threshold)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">set the motion blur threshold <a href="#NL3D_1_1CPSFaceLookAta107"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea55">setName</a> (const std::string &amp;name)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">set the located bindable name (edition purpose) <a href="#NL3D_1_1CPSZoneSpherea55"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada91">setScrollSpeed</a> (<a class="el" href="a04558.html#a15">uint</a> stage, const <a class="el" href="a03660.html">NLMISC::CVector2f</a> &amp;sp)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticlea5">setSize</a> (float <a class="el" href="a04223.html#a587">size</a>)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set a constant size for the particles. <a href="#NL3D_1_1CPSSizedParticlea5"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticlea6">setSizeScheme</a> (<a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *<a class="el" href="a04223.html#a587">size</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlea10">setTexture</a> (<a class="el" href="a03408.html">CSmartPtr</a>&lt; <a class="el" href="a03487.html">ITexture</a> &gt; tex)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSTexturedParticlea10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada95">setTexture2</a> (<a class="el" href="a03487.html">ITexture</a> *tex)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the main texture for multitexturing. Convert the texture to / from a bumpmap if needed (so you just provide its heightmap). <a href="#NL3D_1_1CPSQuada95"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada96">setTexture2Alternate</a> (<a class="el" href="a03487.html">ITexture</a> *tex)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Set the alternate texture for multitexturing. It is used when the main operator is not supported by the gfx board. <a href="#NL3D_1_1CPSQuada96"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlea11">setTextureGroup</a> (<a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="a03509.html">CTextureGrouped</a> &gt; texGroup)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSTexturedParticlea11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlea12">setTextureIndex</a> (<a class="el" href="a04558.html#a10">sint32</a> <a class="el" href="a04223.html#a566">index</a>)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSTexturedParticlea12"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlea13">setTextureIndexScheme</a> (<a class="el" href="a03136.html">CPSAttribMaker</a>&lt; <a class="el" href="a04558.html#a10">sint32</a> &gt; *animOrder)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSTexturedParticlea13"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea59">setupDriverModelMatrix</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">shortcut to setup the model matrix (system basis or world basis) <a href="#NL3D_1_1CPSZoneSpherea59"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada101">setupMaterial</a> (<a class="el" href="a03487.html">ITexture</a> *primary, <a class="el" href="a02434.html">IDriver</a> *drv, <a class="el" href="a02839.html">CMaterial</a> &amp;mat)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada102">setUseLocalDate</a> (bool use)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Use the particle age rather than the global time to compute textures coordinates. <a href="#NL3D_1_1CPSQuada102"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuada103">setUseLocalDateAlt</a> (bool use)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">Use the particle age rather than the global time to compute textures coordinates. (when alternate texture is used). <a href="#NL3D_1_1CPSQuada103"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuada104">setZBias</a> (float <a class="el" href="a04223.html#a658">value</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDota61">showTool</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">draw the particles for edition mode. The default behaviour just draw a wireframe model <a href="#NL3D_1_1CPSTailDota61"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSShockWavea100">step</a> (<a class="el" href="a05363.html#a556">TPSProcessPass</a> pass, <a class="el" href="a05363.html#a366">TAnimationTime</a> ellapsedTime, <a class="el" href="a05363.html#a366">TAnimationTime</a> realEt)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuada107">supportGlobalColorLighting</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea65">systemDateChanged</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDota64">usesGlobalColorLighting</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Static Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuade0">areBasicCapsForced</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">test wether basic caps are forced <a href="#NL3D_1_1CPSQuade0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuade1">forceBasicCaps</a> (bool force=true)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>const float *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavee0">getRotTable</a> (void)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavee1">initRotTable</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=================================================================================== <a href="#NL3D_1_1CPSShockWavee1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuade2">initVertexBuffers</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">init the vertex buffers <a href="#NL3D_1_1CPSQuade2"></a><br><br></td></tr>
+<tr><td colspan=2><br><h2>Protected Types</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadx7">TMultiTexState</a> { <br>
+&nbsp;&nbsp;<a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx8">TouchFlag</a> = 0x01,
+<a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx4">MultiTextureEnabled</a> = 0x02,
+<a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx0">AlternateTextureEnabled</a> = 0x04,
+<a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx1">AlternateTextureUsed</a> = 0x08,
+<br>
+&nbsp;&nbsp;<a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx3">EnvBumpMapUsed</a> = 0x10,
+<a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx2">BasicCapsForced</a> = 0x20,
+<a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx5">ScrollUseLocalDate</a> = 0x40,
+<a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx6">ScrollUseLocalDateAlternate</a> = 0x80
+<br>
+ }</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>enum &nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadx15">VBType</a> { <br>
+&nbsp;&nbsp;<a class="el" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx9">VBCol</a> = 0x0001,
+<a class="el" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx11">VBTex</a> = 0x0002,
+<a class="el" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx14">VBTexAnimated</a> = 0x0004,
+<a class="el" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx12">VBTex2</a> = 0x0008,
+<br>
+&nbsp;&nbsp;<a class="el" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx13">VBTex2Animated</a> = 0x0010,
+<a class="el" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx10">VBFullMask</a> = 0x001f
+<br>
+ }</td></tr>
+
+<tr><td colspan=2><br><h2>Protected Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadb0">areBasicCapsForcedLocal</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSphereb0">bounceOccured</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadb2">completeBBox</a> (<a class="el" href="a02156.html">NLMISC::CAABBox</a> &amp;box) const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">================================================================================== <a href="#NL3D_1_1CPSQuadb2"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDotb2">computeSrcStep</a> (<a class="el" href="a04558.html#a11">uint32</a> &amp;step, <a class="el" href="a04558.html#a15">uint</a> &amp;numToProcess)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWaveb2">deleteAngle2DElement</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03157.html#NL3D_1_1CPSTailDotb3">deleteColorElement</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtb6">deleteElement</a> (<a class="el" href="a04558.html#a11">uint32</a>)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=========================================================================================== <a href="#NL3D_1_1CPSFaceLookAtb6"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticleb0">deleteSizeElement</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticleb0">deleteTextureIndexElement</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a566">index</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSphereb3">displayIcon2d</a> (const <a class="el" href="a03128.html">NLMISC::CVector</a> tab[], <a class="el" href="a04558.html#a15">uint</a> nbSegs, float scale)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSZoneSphereb3"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtb10">draw</a> (bool opaque)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=========================================================================================== <a href="#NL3D_1_1CPSFaceLookAtb10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadb9">forceBasicCapsLocal</a> (bool force)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtb12">getAngle2DOwner</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">deriver must return their owner there <a href="#NL3D_1_1CPSFaceLookAtb12"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadb10">getColorOwner</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">deriver must return their owner there <a href="#NL3D_1_1CPSQuadb10"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html">CVertexBuffer</a> &amp;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadb11">getNeededVB</a> ()</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">get the vertex buffer that is needed for drawing <a href="#NL3D_1_1CPSQuadb11"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadb12">getSizeOwner</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">deriver must return their owner there <a href="#NL3D_1_1CPSQuadb12"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual <a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadb13">getTextureIndexOwner</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">deriver must return their owner there <a href="#NL3D_1_1CPSQuadb13"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadb14">init</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">================================================================================== <a href="#NL3D_1_1CPSQuadb14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadb15">isAlternateTextureUsed</a> () const </td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">test wether the alternate texture is used <a href="#NL3D_1_1CPSQuadb15"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadb16">isEnvBumpMapUsed</a> () const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadb17">isTouched</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWaveb14">newAngle2DElement</a> (<a class="el" href="a03214.html">CPSLocated</a> *emitterLocated, <a class="el" href="a04558.html#a11">uint32</a> emitterIndex)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03157.html#NL3D_1_1CPSTailDotb12">newColorElement</a> (<a class="el" href="a03214.html">CPSLocated</a> *emitterLocated, <a class="el" href="a04558.html#a11">uint32</a> emitterIndex)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtb23">newElement</a> (<a class="el" href="a03214.html">CPSLocated</a> *emitterLocated, <a class="el" href="a04558.html#a11">uint32</a> emitterIndex)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=========================================================================================== <a href="#NL3D_1_1CPSFaceLookAtb23"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticleb2">newSizeElement</a> (<a class="el" href="a03214.html">CPSLocated</a> *emitterLocated, <a class="el" href="a04558.html#a11">uint32</a> emitterIndex)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticleb2">newTextureIndexElement</a> (<a class="el" href="a03214.html">CPSLocated</a> *emitterLocated, <a class="el" href="a04558.html#a11">uint32</a> emitterIndex)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03162.html#NL3D_1_1CPSTailDotb14">notifyOwnerMaxNumFacesChanged</a> (void) const </td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtb27">resize</a> (<a class="el" href="a04558.html#a11">uint32</a>)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">=========================================================================================== <a href="#NL3D_1_1CPSFaceLookAtb27"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWaveb22">resizeAngle2D</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a587">size</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03157.html#NL3D_1_1CPSTailDotb17">resizeColor</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a587">size</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticleb3">resizeSize</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a587">size</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticleb3">resizeTextureIndex</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a587">size</a>)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSphereb7">setOwner</a> (<a class="el" href="a03214.html">CPSLocated</a> *psl)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">*************************************************************************************** <a href="#NL3D_1_1CPSZoneSphereb7"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadb29">setupMultiTexEnv</a> (<a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a> op, <a class="el" href="a03487.html">ITexture</a> *tex1, <a class="el" href="a03487.html">ITexture</a> *tex2, <a class="el" href="a02839.html">CMaterial</a> &amp;mat)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadb30">touch</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadb31">unTouch</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadb32">updateMatAndVbForColor</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">update the material and the vb so that they match the color scheme. Inherited from <a class="el" href="a03157.html">CPSColoredParticle</a> <a href="#NL3D_1_1CPSQuadb32"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>virtual void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadb33">updateMatAndVbForTexture</a> (void)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">================================================================================== <a href="#NL3D_1_1CPSQuadb33"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadb34">updateMatBeforeRendering</a> (<a class="el" href="a02434.html">IDriver</a> *drv)</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">================================================================================== <a href="#NL3D_1_1CPSQuadb34"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadb35">updateVbColNUVForRender</a> (<a class="el" href="a03692.html">CVertexBuffer</a> &amp;vb, <a class="el" href="a04558.html#a11">uint32</a> startIndex, <a class="el" href="a04558.html#a11">uint32</a> numQuad, <a class="el" href="a04558.html#a11">uint32</a> srcStep)</td></tr>
+
+<tr><td colspan=2><br><h2>Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep0">_Active</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtp1">_AlignOnMotion</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadp1">_AlternateOp</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="a03487.html">ITexture</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavep1">_Angle2D</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadp3">_BumpFactor</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03337.html">CRGBA</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03157.html#NL3D_1_1CPSTailDotp1">_Color</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; <a class="el" href="a03337.html">CRGBA</a> &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep3">_ExternID</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtp10">_IndependantSizes</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a05363.html#a558">TPSLod</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep4">_LOD</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">tells when this object must be dealt with <a href="#NL3D_1_1CPSZoneSpherep4"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadp8">_MainOp</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02839.html">CMaterial</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtp14">_MotionBlurCoeff</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">used for implementation only <a href="#NL3D_1_1CPSFaceLookAtp14"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>std::string&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep5">_Name</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticlep0">_ParticleSize</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03192.html">NL3D::CPSFaceLookAt::CSecondSize</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtp19">_SecondSize</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03408.html">CSmartPtr</a>&lt; <a class="el" href="a03487.html">ITexture</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlep0">_Tex</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03408.html">CSmartPtr</a>&lt; <a class="el" href="a03509.html">CTextureGrouped</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlep1">_TexGroup</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03660.html">NLMISC::CVector2f</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadp17">_TexScroll</a> [2]</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">texture scrolling <a href="#NL3D_1_1CPSQuadp17"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03660.html">NLMISC::CVector2f</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadp18">_TexScrollAlternate</a> [2]</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">alternate texture scrollMultiTextureEnabled <a href="#NL3D_1_1CPSQuadp18"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="a03487.html">ITexture</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a10">sint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlep2">_TextureIndex</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; <a class="el" href="a04558.html#a10">sint32</a> &gt; *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtp28">_Threshold</a></td></tr>
+
+<tr><td colspan=2><br><h2>Static Protected Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03188.html#NL3D_1_1CPSQuadt0">_ForceBasicCaps</a> = false</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavet0">_InitializedRotTab</a> = false</td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">it is true if the table has been initialized, for debug purposes <a href="#NL3D_1_1CPSShockWavet0"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02442.html#NL3D_1_1CPSShockWavet1">_RotTable</a> [4 *256]</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html">CVertexBuffer</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadt1">_VBPos</a></td></tr>
+
+<tr><td class="mdescLeft">&nbsp;</td><td class="mdescRight">the various kind of vertex buffers we need for quads <a href="#NL3D_1_1CPSQuadt1"></a><br><br></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html">CVertexBuffer</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadt2">_VBPosCol</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html">CVertexBuffer</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadt3">_VBPosTex1</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html">CVertexBuffer</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadt4">_VBPosTex1Anim</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html">CVertexBuffer</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadt5">_VBPosTex1AnimCol</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html">CVertexBuffer</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadt6">_VBPosTex1AnimColTex2</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html">CVertexBuffer</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadt7">_VBPosTex1AnimColTex2Anim</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html">CVertexBuffer</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadt8">_VBPosTex1AnimTex2</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html">CVertexBuffer</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadt9">_VBPosTex1AnimTex2Anim</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html">CVertexBuffer</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadt10">_VBPosTex1Col</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html">CVertexBuffer</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadt11">_VBPosTex1ColTex2</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html">CVertexBuffer</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadt12">_VBPosTex1ColTex2Anim</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html">CVertexBuffer</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadt13">_VBPosTex1Tex2</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html">CVertexBuffer</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03187.html#NL3D_1_1CPSQuadt14">_VBPosTex1Tex2Anim</a></td></tr>
+
+<tr><td colspan=2><br><h2>Friends</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>class&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtn0">CPSFaceLookAtHelper</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>class&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02691.html#NL3D_1_1CPSZoneSpheren0">CPSLocated</a></td></tr>
+
+</table>
+<hr><h2>Member Enumeration Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPSQuadw0" doxytag="NL3D::CPSFaceLookAt::@27" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> anonymous enum<code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+The number of quad to batche for each driver call.
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadw0NL3D_1_1CPSQuadw10" doxytag="quadBufSize" ></a>quadBufSize</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06263.html#l00165">165</a> of file <a class="el" href="a06263.html">ps_quad.h</a>.
+<p>
+<div class="fragment"><pre>00165 { <a class="code" href="a03187.html#NL3D_1_1CPSQuadw0NL3D_1_1CPSQuadw10">quadBufSize</a> = 800 };
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDotw9" doxytag="NL3D::CPSFaceLookAt::TBlendingMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a03178.html#NL3D_1_1CPSTailDotw9">NL3D::CPSMaterial::TBlendingMode</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+this enum summarize the useful modes for blending to the framebuffer
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw0" doxytag="add" ></a>add</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw7" doxytag="modulate" ></a>modulate</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw1" doxytag="alphaBlend" ></a>alphaBlend</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw2" doxytag="alphaTest" ></a>alphaTest</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00809">809</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+<div class="fragment"><pre>00809 { <a class="code" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw0">add</a>, <a class="code" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw7">modulate</a>, <a class="code" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw1">alphaBlend</a>, <a class="code" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw2">alphaTest</a> };
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadx7" doxytag="NL3D::CPSFaceLookAt::TMultiTexState" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7">NL3D::CPSMultiTexturedParticle::TMultiTexState</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx8" doxytag="TouchFlag" ></a>TouchFlag</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx4" doxytag="MultiTextureEnabled" ></a>MultiTextureEnabled</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx0" doxytag="AlternateTextureEnabled" ></a>AlternateTextureEnabled</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx1" doxytag="AlternateTextureUsed" ></a>AlternateTextureUsed</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx3" doxytag="EnvBumpMapUsed" ></a>EnvBumpMapUsed</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx2" doxytag="BasicCapsForced" ></a>BasicCapsForced</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx5" doxytag="ScrollUseLocalDate" ></a>ScrollUseLocalDate</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx6" doxytag="ScrollUseLocalDateAlternate" ></a>ScrollUseLocalDateAlternate</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00626">626</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+<div class="fragment"><pre>00626 { <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx8">TouchFlag</a> = 0x01, <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx4">MultiTextureEnabled</a> = 0x02, <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx0">AlternateTextureEnabled</a> = 0x04, <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx1">AlternateTextureUsed</a> = 0x08, <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx3">EnvBumpMapUsed</a> = 0x10, <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx2">BasicCapsForced</a> = 0x20,
+00627 <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx5">ScrollUseLocalDate</a> = 0x40, <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx6">ScrollUseLocalDateAlternate</a> = 0x80
+00628 };
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadw12" doxytag="NL3D::CPSFaceLookAt::TOperator" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">NL3D::CPSMultiTexturedParticle::TOperator</a><code> [inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+we only use a useful set of operations
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw2" doxytag="Add" ></a>Add</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw9" doxytag="Modulate" ></a>Modulate</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw5" doxytag="Decal" ></a>Decal</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6" doxytag="EnvBumpMap" ></a>EnvBumpMap</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw7" doxytag="Last" ></a>Last</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00515">515</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00550">NL3D::CPSMultiTexturedParticle::getAlternateTexOp()</a>, and <a class="el" href="a06258.html#l00533">NL3D::CPSMultiTexturedParticle::getMainTexOp()</a>.
+<p>
+<div class="fragment"><pre>00515 { <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw2">Add</a> = 0, <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw9">Modulate</a>, <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw5">Decal</a>, <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>, <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw7">Last</a> = 0xff };
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadx15" doxytag="NL3D::CPSFaceLookAt::VBType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> enum <a class="el" href="a03187.html#NL3D_1_1CPSQuadx15">NL3D::CPSQuad::VBType</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+<dl compact><dt><b>Enumeration values: </b></dt><dd>
+<table border=0 cellspacing=2 cellpadding=0>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx9" doxytag="VBCol" ></a>VBCol</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx11" doxytag="VBTex" ></a>VBTex</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx14" doxytag="VBTexAnimated" ></a>VBTexAnimated</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx12" doxytag="VBTex2" ></a>VBTex2</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx13" doxytag="VBTex2Animated" ></a>VBTex2Animated</em>&nbsp;</td><td>
+</td></tr>
+<tr><td valign=top><em><a class="anchor" name="NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx10" doxytag="VBFullMask" ></a>VBFullMask</em>&nbsp;</td><td>
+</td></tr>
+</table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06263.html#l00128">128</a> of file <a class="el" href="a06263.html">ps_quad.h</a>.
+<p>
+<div class="fragment"><pre>00129 {
+00130 <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx9">VBCol</a> = 0x0001, <span class="comment">// the vb has colors</span>
+00131 <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx11">VBTex</a> = 0x0002, <span class="comment">// the vb has textures coordinates</span>
+00132 <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx14">VBTexAnimated</a> = 0x0004, <span class="comment">// the texture coordinate can be animated (not precomputed)</span>
+00133 <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx12">VBTex2</a> = 0x0008, <span class="comment">// the vb has second texture coordinates </span>
+00134 <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx13">VBTex2Animated</a> = 0x0010, <span class="comment">// the second texture coordinates can be animated (not precomputed)</span>
+00135 <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx10">VBFullMask</a> = 0x001f
+00136 };
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAta5" doxytag="NL3D::CPSFaceLookAt::CPSFaceLookAt" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSFaceLookAt::CPSFaceLookAt </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03408.html">CSmartPtr</a>&lt; <a class="el" href="a03487.html">ITexture</a> &gt;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>tex</em> = NULL </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===========================================================================================
+<p>
+create the face look at by giving a texture. This can't be a <a class="el" href="a03509.html">CTextureGrouped</a> (for animation) animation must be set later by using setTextureScheme
+<p>
+Definition at line <a class="el" href="a06233.html#l00893">893</a> of file <a class="el" href="a06233.html">ps_face_look_at.cpp</a>.
+<p>
+References <a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtp19">_SecondSize</a>, and <a class="el" href="a06234.html#l00121">NL3D::CPSFaceLookAt::CSecondSize::Owner</a>.
+<p>
+<div class="fragment"><pre>00893 : <a class="code" href="a03187.html#NL3D_1_1CPSQuada4">CPSQuad</a>(tex),
+00894 <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp14">_MotionBlurCoeff</a>(0.f),
+00895 <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp28">_Threshold</a>(0.5f),
+00896 <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp10">_IndependantSizes</a>(<span class="keyword">false</span>),
+00897 <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp1">_AlignOnMotion</a>(<span class="keyword">false</span>)
+00898 {
+00899 <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp19">_SecondSize</a>.<a class="code" href="a03192.html#NL3D_1_1CPSFaceLookAt_1_1CSecondSizeo0">Owner</a> = <span class="keyword">this</span>;
+00900 <span class="keywordflow">if</span> (CParticleSystem::getSerializeIdentifierFlag()) <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep5">_Name</a> = std::string(<span class="stringliteral">"LookAt"</span>);
+00901 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAta0" doxytag="NL3D::CPSFaceLookAt::activateMotionBlur" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAt::activateMotionBlur </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname" nowrap> <em>coeff</em> = 1.f, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>threshold</em> = 1.f</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+activate 'fake' motion blur (its done by deforming the quad) This is slower, however. This has no effect with rotated particles. <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>coeff</em>&nbsp;</td><td>a coefficient for motion blur (too high value may give unrealistic result) 0 deactivate the motion blur </td></tr>
+ <tr><td valign=top><em>threshold</em>&nbsp;</td><td>: speed will be clamped below this value</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06234.html#l00062">62</a> of file <a class="el" href="a06234.html">ps_face_look_at.h</a>.
+<p>
+References <a class="el" href="a06234.html#l00116">_MotionBlurCoeff</a>.
+<p>
+<div class="fragment"><pre>00063 {
+00064 <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp14">_MotionBlurCoeff</a> = coeff;
+00065 <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp28">_Threshold</a> = threshold;
+00066 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuade0" doxytag="NL3D::CPSFaceLookAt::areBasicCapsForced" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::areBasicCapsForced </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+test wether basic caps are forced
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00598">598</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06257.html#l00628">NL3D::CPSMultiTexturedParticle::_ForceBasicCaps</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00733">NL3D::CPSMultiTexturedParticle::setupMaterial()</a>.
+<p>
+<div class="fragment"><pre>00598 { <span class="keywordflow">return</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadt0">_ForceBasicCaps</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb0" doxytag="NL3D::CPSFaceLookAt::areBasicCapsForcedLocal" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::areBasicCapsForcedLocal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00638">638</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">NL3D::CPSMultiTexturedParticle::_MultiTexState</a>, and <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx2">NL3D::CPSMultiTexturedParticle::BasicCapsForced</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00733">NL3D::CPSMultiTexturedParticle::setupMaterial()</a>.
+<p>
+<div class="fragment"><pre>00638 { <span class="keywordflow">return</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp; <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx2">BasicCapsForced</a>) != 0; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea1" doxytag="NL3D::CPSFaceLookAt::basisChanged" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::basisChanged </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a05363.html#a557">TPSMatrixMode</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>systemBasis</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Called when the basis of the owner changed. the default behaviour does nothing <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>newBasis</em>&nbsp;</td><td>: True if in the system basis, false for the world basis.</td></tr>
+ </table>
+</dl>
+
+<p>
+Reimplemented in <a class="el" href="a02690.html#NL3D_1_1CPSTurbulb0">NL3D::CPSForce</a>.
+<p>
+Definition at line <a class="el" href="a06247.html#l00968">968</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+<div class="fragment"><pre>00968 {}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSphereb0" doxytag="NL3D::CPSFaceLookAt::bounceOccured" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::bounceOccured </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>index</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+a bounce occured, so some action could be done. The default behaviour does nothing <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>index</em>&nbsp;</td><td>the index of the element that bounced</td></tr>
+ </table>
+</dl>
+
+<p>
+Reimplemented in <a class="el" href="a03179.html#NL3D_1_1CPSSphericalEmitterb0">NL3D::CPSEmitter</a>.
+<p>
+Definition at line <a class="el" href="a06247.html#l01011">1011</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a05646.html#l00225">index</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>01011 {}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb2" doxytag="NL3D::CPSFaceLookAt::completeBBox" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSQuad::completeBBox </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02156.html">NLMISC::CAABBox</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>box</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [protected, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==================================================================================
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea2">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="a06262.html#l00262">262</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>.
+<p>
+References <a class="el" href="a06214.html#l00217">NL3D::CPSAttribMaker&lt; float &gt;::getMaxValue()</a>, and <a class="el" href="a06214.html#l00215">NL3D::CPSAttribMaker&lt; float &gt;::getMinValue()</a>.
+<p>
+<div class="fragment"><pre>00263 {
+00264 <span class="keywordflow">if</span> (!<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>)
+00265 {
+00266 CPSUtil::addRadiusToAABBox(box, _ParticleSize);
+00267 }
+00268 <span class="keywordflow">else</span>
+00269 {
+00270 CPSUtil::addRadiusToAABBox(box, std::max(fabsf(<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>-&gt;getMaxValue()), fabsf(<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>-&gt;getMinValue())));
+00271 }
+00272 <span class="keywordflow">return</span> <span class="keyword">true</span> ;
+00273 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea3" doxytag="NL3D::CPSFaceLookAt::computeI" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> NL3D::CPSLocatedBindable::computeI </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compute a vector that will map to (1 0 0) after view and model transform. This allow to have object that always faces the user, whatever basis they are in
+<p>
+Definition at line <a class="el" href="a06247.html#l00931">931</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06246.html#l00612">NL3D::CPSLocated::computeI()</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l02038">NL3D::CPSLocatedBindable::displayIcon2d()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06239.html#l00413">NL3D::CPSGravity::show()</a>, and <a class="el" href="a06229.html#l00447">NL3D::CPSEmitter::showTool()</a>.
+<p>
+<div class="fragment"><pre>00931 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;computeI(); }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea4" doxytag="NL3D::CPSFaceLookAt::computeJ" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> NL3D::CPSLocatedBindable::computeJ </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compute a vector that will map to (0 1 0) after view and model transform. This allow to have object that always faces the user, whatever basis they are in
+<p>
+Definition at line <a class="el" href="a06247.html#l00936">936</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06246.html#l00643">NL3D::CPSLocated::computeJ()</a>.
+<p>
+Referenced by <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>.
+<p>
+<div class="fragment"><pre>00936 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;computeJ(); }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea5" doxytag="NL3D::CPSFaceLookAt::computeK" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03128.html">NLMISC::CVector</a> NL3D::CPSLocatedBindable::computeK </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Compute a vector that will map to (0 0 1) after view and model transform. This allow to have object that always faces the user, whatever basis they are in
+<p>
+Definition at line <a class="el" href="a06247.html#l00940">940</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06246.html#l00674">NL3D::CPSLocated::computeK()</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l02038">NL3D::CPSLocatedBindable::displayIcon2d()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, and <a class="el" href="a06229.html#l00447">NL3D::CPSEmitter::showTool()</a>.
+<p>
+<div class="fragment"><pre>00940 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;computeK(); }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDotb2" doxytag="NL3D::CPSFaceLookAt::computeSrcStep" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSParticle::computeSrcStep </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>step</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>numToProcess</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+System may have hand-tuned LOD, or auto LOD. This compute the number of particles that must really be displayed, and the src step that allow to go through the whole collection. The step in the source is in a fixed point 16:16 format
+<p>
+Definition at line <a class="el" href="a06257.html#l00082">82</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00183">NL3D::CPSParticle::_DisableAutoLOD</a>, <a class="el" href="a05587.html#l00115">NLMISC::clamp()</a>, <a class="el" href="a06143.html#l00631">NL3D::CParticleSystem::getAutoLODDegradationExponent()</a>, <a class="el" href="a06143.html#l00638">NL3D::CParticleSystem::getAutoLODMode()</a>, <a class="el" href="a06143.html#l00630">NL3D::CParticleSystem::getAutoLODStartDistPercent()</a>, <a class="el" href="a06143.html#l00596">NL3D::CParticleSystem::getOneMinusCurrentLODRatio()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06247.html#l00361">NL3D::CPSLocated::getSize()</a>, <a class="el" href="a06143.html#l00606">NL3D::CParticleSystem::isAutoLODEnabled()</a>, <a class="el" href="a06143.html#l00135">NL3D::CParticleSystem::isSharingEnabled()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05646.html#l00993">r</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06279.html#l00286">NL3D::CPSShockWave::draw()</a>, <a class="el" href="a06250.html#l01631">NL3D::CPSConstraintMesh::draw()</a>, <a class="el" href="a06235.html#l00335">NL3D::CPSFanLight::draw()</a>, <a class="el" href="a06233.html#l00838">draw()</a>, <a class="el" href="a06226.html#l00122">NL3D::CPSDot::draw()</a>, <a class="el" href="a06283.html#l00165">NL3D::CPSTailDot::step()</a>, <a class="el" href="a06277.html#l00119">NL3D::CPSRibbonLookAt::step()</a>, <a class="el" href="a06273.html#l00266">NL3D::CPSRibbon::step()</a>, and <a class="el" href="a06231.html#l00212">NL3D::CPSFace::step()</a>.
+<p>
+<div class="fragment"><pre>00083 {
+00084 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner &amp;&amp; <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner());
+00085 <span class="keyword">const</span> CParticleSystem &amp;ps = *(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner());
+00086 <span class="keywordflow">if</span> (_DisableAutoLOD || !ps.isAutoLODEnabled() || !ps.isSharingEnabled() || <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSize() == 0) <span class="comment">// Should Auto-LOD be used ?</span>
+00087 {
+00088 step = (1 &lt;&lt; 16);
+00089 numToProcess = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSize();
+00090 }
+00091 <span class="keywordflow">else</span>
+00092 {
+00093 <span class="keywordtype">float</span> oneMinusLODRatio = ps.getOneMinusCurrentLODRatio();
+00094 <span class="keywordtype">float</span> LODRatio = 1.f - oneMinusLODRatio;
+00095 <span class="keywordflow">if</span> (LODRatio &gt; ps.getAutoLODStartDistPercent())
+00096 {
+00097 <span class="keywordtype">float</span> factor = (LODRatio - 1.f) / (ps.getAutoLODStartDistPercent() - 1.f);
+00098 <a class="code" href="a05378.html#a374">NLMISC::clamp</a>(factor, 0.f, 1.f);
+00099 <span class="keywordtype">float</span> <a class="code" href="a04223.html#a628">r</a> = factor;
+00100 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 1; k &lt; ps.getAutoLODDegradationExponent(); ++k)
+00101 {
+00102 <a class="code" href="a04223.html#a628">r</a> *= factor;
+00103 }
+00104 numToProcess = (<a class="code" href="a04558.html#a15">uint</a>) (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSize() * <a class="code" href="a04223.html#a628">r</a>);
+00105 <span class="keywordflow">if</span> (numToProcess &lt; 1) { numToProcess = 1; }
+00106
+00107 step = ps.getAutoLODMode() ? <span class="comment">// skip or limit number, depending on the mode</span>
+00108 (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSize() &lt;&lt; 16) / numToProcess : <span class="comment">// skip particles</span>
+00109 (1 &lt;&lt; 16); <span class="comment">// just display less particles</span>
+00110 }
+00111 <span class="keywordflow">else</span>
+00112 {
+00113 step = (1 &lt;&lt; 16);
+00114 numToProcess = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSize();
+00115 }
+00116 }
+00117
+00118 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWaveb2" doxytag="NL3D::CPSFaceLookAt::deleteAngle2DElement" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::deleteAngle2DElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>index</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00380">380</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00368">NL3D::CPSRotated2DParticle::_Angle2DScheme</a>, <a class="el" href="a06214.html#l00285">NL3D::CPSAttribMaker&lt; float &gt;::deleteElement()</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; float &gt;::hasMemory()</a>, <a class="el" href="a05646.html#l00225">index</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06279.html#l00460">NL3D::CPSShockWave::deleteElement()</a>, <a class="el" href="a06250.html#l00260">NL3D::CPSMesh::deleteElement()</a>, <a class="el" href="a06235.html#l00272">NL3D::CPSFanLight::deleteElement()</a>, and <a class="el" href="a06233.html#l00911">deleteElement()</a>.
+<p>
+<div class="fragment"><pre>00381 {
+00382 <span class="keywordflow">if</span> (<a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> &amp;&amp; <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>-&gt;hasMemory()) <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>-&gt;deleteElement(index);
+00383 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDotb3" doxytag="NL3D::CPSFaceLookAt::deleteColorElement" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSColoredParticle::deleteColorElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>index</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00237">237</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06214.html#l00285">NL3D::CPSAttribMaker&lt; CRGBA &gt;::deleteElement()</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; CRGBA &gt;::hasMemory()</a>, <a class="el" href="a05646.html#l00225">index</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06283.html#l00220">NL3D::CPSTailDot::deleteElement()</a>, <a class="el" href="a06279.html#l00460">NL3D::CPSShockWave::deleteElement()</a>, <a class="el" href="a06277.html#l00172">NL3D::CPSRibbonLookAt::deleteElement()</a>, <a class="el" href="a06273.html#l00322">NL3D::CPSRibbon::deleteElement()</a>, <a class="el" href="a06263.html#l00105">NL3D::CPSQuad::deleteElement()</a>, <a class="el" href="a06250.html#l01874">NL3D::CPSConstraintMesh::deleteElement()</a>, <a class="el" href="a06235.html#l00272">NL3D::CPSFanLight::deleteElement()</a>, and <a class="el" href="a06226.html#l00239">NL3D::CPSDot::deleteElement()</a>.
+<p>
+<div class="fragment"><pre>00238 {
+00239 <span class="keywordflow">if</span> (<a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a> &amp;&amp; <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a>-&gt;hasMemory()) <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a>-&gt;deleteElement(index);
+00240 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAtb6" doxytag="NL3D::CPSFaceLookAt::deleteElement" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAt::deleteElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===========================================================================================
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a03187.html#NL3D_1_1CPSQuadb5">NL3D::CPSQuad</a>.
+<p>
+Definition at line <a class="el" href="a06233.html#l00911">911</a> of file <a class="el" href="a06233.html">ps_face_look_at.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00380">NL3D::CPSRotated2DParticle::deleteAngle2DElement()</a>, <a class="el" href="a05646.html#l00225">index</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00912 {
+00913 CPSQuad::deleteElement(index);
+00914 <a class="code" href="a02442.html#NL3D_1_1CPSShockWaveb2">deleteAngle2DElement</a>(index);
+00915 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticleb0" doxytag="NL3D::CPSFaceLookAt::deleteSizeElement" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSizedParticle::deleteSizeElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>index</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00295">295</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00290">NL3D::CPSSizedParticle::_SizeScheme</a>, <a class="el" href="a06214.html#l00285">NL3D::CPSAttribMaker&lt; float &gt;::deleteElement()</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; float &gt;::hasMemory()</a>, <a class="el" href="a05646.html#l00225">index</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06279.html#l00460">NL3D::CPSShockWave::deleteElement()</a>, <a class="el" href="a06277.html#l00172">NL3D::CPSRibbonLookAt::deleteElement()</a>, <a class="el" href="a06273.html#l00322">NL3D::CPSRibbon::deleteElement()</a>, <a class="el" href="a06263.html#l00105">NL3D::CPSQuad::deleteElement()</a>, <a class="el" href="a06250.html#l01874">NL3D::CPSConstraintMesh::deleteElement()</a>, <a class="el" href="a06250.html#l00260">NL3D::CPSMesh::deleteElement()</a>, and <a class="el" href="a06235.html#l00272">NL3D::CPSFanLight::deleteElement()</a>.
+<p>
+<div class="fragment"><pre>00296 {
+00297 <span class="keywordflow">if</span> (<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a> &amp;&amp; <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>-&gt;hasMemory()) <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>-&gt;deleteElement(index);
+00298 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTexturedParticleb0" doxytag="NL3D::CPSFaceLookAt::deleteTextureIndexElement" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSTexturedParticle::deleteTextureIndexElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>index</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00489">489</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00477">NL3D::CPSTexturedParticle::_TextureIndexScheme</a>, <a class="el" href="a06214.html#l00285">NL3D::CPSAttribMaker&lt; sint32 &gt;::deleteElement()</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; sint32 &gt;::hasMemory()</a>, <a class="el" href="a05646.html#l00225">index</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06279.html#l00460">NL3D::CPSShockWave::deleteElement()</a>, and <a class="el" href="a06263.html#l00105">NL3D::CPSQuad::deleteElement()</a>.
+<p>
+<div class="fragment"><pre>00490 {
+00491 <span class="keywordflow">if</span> (<a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a> &amp;&amp; <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a>-&gt;hasMemory()) <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a>-&gt;deleteElement(index);
+00492 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota5" doxytag="NL3D::CPSFaceLookAt::disableAutoLOD" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSParticle::disableAutoLOD </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>disable</em> = true </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Force the Auto-LOD to be disbaled. When set to false, the default behaviour set in the system is used.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00137">137</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00183">NL3D::CPSParticle::_DisableAutoLOD</a>.
+<p>
+<div class="fragment"><pre>00137 { _DisableAutoLOD = disable; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSphereb3" doxytag="NL3D::CPSFaceLookAt::displayIcon2d" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::displayIcon2d </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03128.html">NLMISC::CVector</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>tab</em>[], </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>nbSegs</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>scale</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+***************************************************************************************
+<p>
+show an drawing to represent the object, and in red if it is selected <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>tab</em>&nbsp;</td><td>: a table of 2 * nbSeg vector. only the x and y coordinates are used </td></tr>
+ <tr><td valign=top><em>nbSeg</em>&nbsp;</td><td>: the number of segment </td></tr>
+ <tr><td valign=top><em>scale</em>&nbsp;</td><td>: the scale to use for drawing</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06246.html#l02038">2038</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06247.html#l00931">NL3D::CPSLocatedBindable::computeI()</a>, <a class="el" href="a06247.html#l00940">NL3D::CPSLocatedBindable::computeK()</a>, <a class="el" href="a06143.html#l00411">NL3D::CParticleSystem::getCurrentEditedElement()</a>, <a class="el" href="a06247.html#l00890">NL3D::CPSLocatedBindable::getDriver()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06247.html#l00334">NL3D::CPSLocated::getPos()</a>, <a class="el" href="a06247.html#l00361">NL3D::CPSLocated::getSize()</a>, <a class="el" href="a05646.html#l00225">index</a>, <a class="el" href="a05641.html#l00064">NL3D::CMaterial::setBlend()</a>, <a class="el" href="a05641.html#l00091">NL3D::CMaterial::setBlendFunc()</a>, <a class="el" href="a05641.html#l00118">NL3D::CMaterial::setColor()</a>, <a class="el" href="a05641.html#l00127">NL3D::CMaterial::setLighting()</a>, <a class="el" href="a06246.html#l02142">NL3D::CPSLocatedBindable::setupDriverModelMatrix()</a>, <a class="el" href="a05641.html#l00099">NL3D::CMaterial::setZFunc()</a>, <a class="el" href="a05641.html#l00105">NL3D::CMaterial::setZWrite()</a>, <a class="el" href="a05646.html#l00645">size</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05910.html#l00048">NLMISC::CLine::V0</a>, <a class="el" href="a05910.html#l00048">NLMISC::CLine::V1</a>, <a class="el" href="a06673.html#l00051">NLMISC::CVector::x</a>, and <a class="el" href="a06673.html#l00051">NLMISC::CVector::y</a>.
+<p>
+Referenced by <a class="el" href="a06239.html#l00795">NL3D::CPSSpring::show()</a>, <a class="el" href="a06239.html#l00724">NL3D::CPSCentralGravity::show()</a>, and <a class="el" href="a06257.html#l00055">NL3D::CPSParticle::showTool()</a>.
+<p>
+<div class="fragment"><pre>02039 {
+02040 <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a587">size</a> = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSize();
+02041 <span class="keywordflow">if</span> (!<a class="code" href="a04223.html#a587">size</a>) <span class="keywordflow">return</span>;
+02042 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea59">setupDriverModelMatrix</a>();
+02043
+02044 <span class="keyword">const</span> CVector I = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea3">computeI</a>();
+02045 <span class="keyword">const</span> CVector K = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea5">computeK</a>();
+02046
+02047 <span class="keyword">static</span> std::vector&lt;NLMISC::CLine&gt; lines;
+02048
+02049 lines.clear();
+02050
+02051 <span class="comment">// ugly slow code, but not for runtime</span>
+02052 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 0; k &lt; <a class="code" href="a04223.html#a587">size</a>; ++k)
+02053 {
+02054 <span class="comment">// center of the current particle</span>
+02055 <span class="keyword">const</span> CVector p = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getPos()[k];
+02056
+02057
+02058
+02059 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a05373.html#a2">l</a> = 0; <a class="code" href="a05373.html#a2">l</a> &lt; nbSegs; ++<a class="code" href="a05373.html#a2">l</a>)
+02060 {
+02061 <a class="code" href="a02759.html">NLMISC::CLine</a> li;
+02062 li.<a class="code" href="a02759.html#NLMISC_1_1CLineUVo2">V0</a> = p + scale * (tab[<a class="code" href="a05373.html#a2">l</a> &lt;&lt; 1].<a class="code" href="a03128.html#NLMISC_1_1CVectoro0">x</a> * I + tab[<a class="code" href="a05373.html#a2">l</a> &lt;&lt; 1].y * K);
+02063 li.<a class="code" href="a02759.html#NLMISC_1_1CLineUVo3">V1</a> = p + scale * (tab[(<a class="code" href="a05373.html#a2">l</a> &lt;&lt; 1) + 1].x * I + tab[(<a class="code" href="a05373.html#a2">l</a> &lt;&lt; 1) + 1].y * K);
+02064 lines.push_back(li);
+02065 }
+02066
+02067 CMaterial mat;
+02068
+02069 mat.setBlendFunc(CMaterial::one, CMaterial::one);
+02070 mat.setZWrite(<span class="keyword">false</span>);
+02071 mat.setLighting(<span class="keyword">false</span>);
+02072 mat.setBlend(<span class="keyword">true</span>);
+02073 mat.setZFunc(CMaterial::less);
+02074
+02075
+02076
+02077 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpheren0">CPSLocated</a> *loc;
+02078 <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a566">index</a>;
+02079 <a class="code" href="a02691.html#NL3D_1_1CPSLocatedBindablez743_0">CPSLocatedBindable</a> *lb;
+02080 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner()-&gt;getCurrentEditedElement(loc, index, lb);
+02081
+02082 mat.setColor((lb == NULL || <span class="keyword">this</span> == lb) &amp;&amp; loc == _Owner &amp;&amp; index == k ? CRGBA::Red : <a class="code" href="a03337.html">CRGBA</a>(127, 127, 127));
+02083
+02084
+02085 CDRU::drawLinesUnlit(lines, mat, *<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea14">getDriver</a>() );
+02086 }
+02087
+02088 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea8" doxytag="NL3D::CPSFaceLookAt::doesProduceBBox" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSLocatedBindable::doesProduceBBox </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a02690.html#NL3D_1_1CPSTurbula7">NL3D::CPSForce</a>.
+<p>
+Definition at line <a class="el" href="a06247.html#l00888">888</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+<div class="fragment"><pre>00888 { <span class="keywordflow">return</span> <span class="keyword">true</span>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAtb10" doxytag="NL3D::CPSFaceLookAt::draw" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAt::draw </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>opaque</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===========================================================================================
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a03162.html#NL3D_1_1CPSTailDota7">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="a06233.html#l00838">838</a> of file <a class="el" href="a06233.html">ps_face_look_at.cpp</a>.
+<p>
+References <a class="el" href="a06234.html#l00125">_AlignOnMotion</a>, <a class="el" href="a06213.html#l00353">NL3D::CPSAttrib&lt; T &gt;::begin()</a>, <a class="el" href="a06257.html#l00082">NL3D::CPSParticle::computeSrcStep()</a>, <a class="el" href="a06247.html#l00334">NL3D::CPSLocated::getPos()</a>, <a class="el" href="a06247.html#l00361">NL3D::CPSLocated::getSize()</a>, <a class="el" href="a06247.html#l00339">NL3D::CPSLocated::getSpeed()</a>, <a class="el" href="a06152.html#l00060">PARTICLES_CHECK_MEM</a>, <a class="el" href="a06243.html#l00149">NL3D::TIteratorVectStep1616</a>, <a class="el" href="a05981.html#l00105">uint</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00839 {
+00840 <a class="code" href="a04729.html#a0">PARTICLES_CHECK_MEM</a>;
+00841 <span class="keywordflow">if</span> (!<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSize()) <span class="keywordflow">return</span>;
+00842 <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a03162.html#NL3D_1_1CPSShockWavea100">step</a>;
+00843 <a class="code" href="a04558.html#a15">uint</a> numToProcess;
+00844 <a class="code" href="a03162.html#NL3D_1_1CPSTailDotb2">computeSrcStep</a>(step, numToProcess);
+00845 <span class="keywordflow">if</span> (!numToProcess) <span class="keywordflow">return</span>;
+00846
+00847 <span class="keywordflow">if</span> (step == (1 &lt;&lt; 16))
+00848 {
+00849 <span class="keywordflow">if</span> (!<a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp1">_AlignOnMotion</a>)
+00850 {
+00851 CPSFaceLookAtHelper::drawLookAt(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getPos().begin(),
+00852 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSpeed().begin(),
+00853 *<span class="keyword">this</span>,
+00854 numToProcess,
+00855 step
+00856 );
+00857 }
+00858 <span class="keywordflow">else</span>
+00859 {
+00860 CPSFaceLookAtHelper::drawLookAtAlignOnMotion(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getPos().begin(),
+00861 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSpeed().begin(),
+00862 *<span class="keyword">this</span>,
+00863 numToProcess,
+00864 step
+00865 );
+00866 }
+00867 }
+00868 <span class="keywordflow">else</span>
+00869 {
+00870 <span class="keywordflow">if</span> (!<a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp1">_AlignOnMotion</a>)
+00871 {
+00872 CPSFaceLookAtHelper::drawLookAt(<a class="code" href="a05363.html#a251">TIteratorVectStep1616</a>(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getPos().begin(), 0, step),
+00873 <a class="code" href="a05363.html#a251">TIteratorVectStep1616</a>(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSpeed().begin(), 0, step),
+00874 *<span class="keyword">this</span>,
+00875 numToProcess,
+00876 step
+00877 );
+00878 }
+00879 <span class="keywordflow">else</span>
+00880 {
+00881 CPSFaceLookAtHelper::drawLookAtAlignOnMotion(<a class="code" href="a05363.html#a251">TIteratorVectStep1616</a>(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getPos().begin(), 0, step),
+00882 <a class="code" href="a05363.html#a251">TIteratorVectStep1616</a>(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSpeed().begin(), 0, step),
+00883 *<span class="keyword">this</span>,
+00884 numToProcess,
+00885 step
+00886 );
+00887 }
+00888 }
+00889 <a class="code" href="a04729.html#a0">PARTICLES_CHECK_MEM</a>;
+00890 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada8" doxytag="NL3D::CPSFaceLookAt::enableAlternateTex" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::enableAlternateTex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>enabled</em> = true </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00656">656</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00617">NL3D::CPSMultiTexturedParticle::_AlternateOp</a>, <a class="el" href="a06258.html#l00629">NL3D::CPSMultiTexturedParticle::_MultiTexState</a>, <a class="el" href="a06258.html#l00624">NL3D::CPSMultiTexturedParticle::_TexScrollAlternate</a>, <a class="el" href="a06258.html#l00618">NL3D::CPSMultiTexturedParticle::_Texture2</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx0">NL3D::CPSMultiTexturedParticle::AlternateTextureEnabled</a>, <a class="el" href="a06258.html#l00537">NL3D::CPSMultiTexturedParticle::isAlternateTexEnabled()</a>, <a class="el" href="a06258.html#l00519">NL3D::CPSMultiTexturedParticle::isMultiTextureEnabled()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06677.html#l00110">NLMISC::CVector2f::set()</a>, <a class="el" href="a06258.html#l00635">NL3D::CPSMultiTexturedParticle::touch()</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+<div class="fragment"><pre>00657 {
+00658 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a03188.html#NL3D_1_1CPSQuada69">isMultiTextureEnabled</a>()); <span class="comment">// multitexturing must have been enabled first</span>
+00659 <span class="keywordflow">if</span> (enabled == <a class="code" href="a03188.html#NL3D_1_1CPSQuada67">isAlternateTexEnabled</a>()) <span class="keywordflow">return</span>;
+00660
+00661 <span class="keywordflow">if</span> (enabled)
+00662 {
+00663 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp18">_TexScrollAlternate</a>[0].<a class="code" href="a03660.html#NLMISC_1_1CVector2fz2067_6">set</a>(0, 0);
+00664 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp18">_TexScrollAlternate</a>[1].<a class="code" href="a03660.html#NLMISC_1_1CVector2fz2067_6">set</a>(0, 0);
+00665 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp1">_AlternateOp</a> = <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw9">Modulate</a>;
+00666 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> |= (<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx0">AlternateTextureEnabled</a>;
+00667 }
+00668 <span class="keywordflow">else</span>
+00669 {
+00670 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a> = NULL;
+00671 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~(<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx0">AlternateTextureEnabled</a>;
+00672 }
+00673 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb30">touch</a>();
+00674 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota8" doxytag="NL3D::CPSFaceLookAt::enableGlobalColorLighting" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSParticle::enableGlobalColorLighting </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>enabled</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00105">105</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00184">NL3D::CPSParticle::_UsesGlobalColorLighting</a>.
+<p>
+<div class="fragment"><pre>00105 { _UsesGlobalColorLighting = enabled; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada10" doxytag="NL3D::CPSFaceLookAt::enableMultiTexture" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::enableMultiTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>enabled</em> = true </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+when set to false, this discard the textures that have been set
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00636">636</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00619">NL3D::CPSMultiTexturedParticle::_AlternateTexture2</a>, <a class="el" href="a06258.html#l00617">NL3D::CPSMultiTexturedParticle::_MainOp</a>, <a class="el" href="a06258.html#l00629">NL3D::CPSMultiTexturedParticle::_MultiTexState</a>, <a class="el" href="a06258.html#l00622">NL3D::CPSMultiTexturedParticle::_TexScroll</a>, <a class="el" href="a06258.html#l00618">NL3D::CPSMultiTexturedParticle::_Texture2</a>, <a class="el" href="a06258.html#l00519">NL3D::CPSMultiTexturedParticle::isMultiTextureEnabled()</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx4">NL3D::CPSMultiTexturedParticle::MultiTextureEnabled</a>, <a class="el" href="a06677.html#l00110">NLMISC::CVector2f::set()</a>, <a class="el" href="a06258.html#l00635">NL3D::CPSMultiTexturedParticle::touch()</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+<div class="fragment"><pre>00637 {
+00638 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuada69">isMultiTextureEnabled</a>() == enabled) <span class="keywordflow">return</span>;
+00639 <span class="keywordflow">if</span> (!enabled)
+00640 {
+00641 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a> = NULL;
+00642 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a> = NULL;
+00643 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> = 0;
+00644 }
+00645 <span class="keywordflow">else</span>
+00646 {
+00647 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp8">_MainOp</a> = <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw9">Modulate</a>;
+00648 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp17">_TexScroll</a>[0].<a class="code" href="a03660.html#NLMISC_1_1CVector2fz2067_6">set</a>(0, 0);
+00649 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp17">_TexScroll</a>[1].<a class="code" href="a03660.html#NLMISC_1_1CVector2fz2067_6">set</a>(0, 0);
+00650 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> = (<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx4">MultiTextureEnabled</a>;
+00651 }
+00652 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb30">touch</a>();
+00653 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota9" doxytag="NL3D::CPSFaceLookAt::enableZTest" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMaterial::enableZTest </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>enabled</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00508">508</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a05641.html#l00099">NL3D::CMaterial::setZFunc()</a>.
+<p>
+<div class="fragment"><pre>00509 {
+00510 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setZFunc(enabled ? CMaterial::less : CMaterial::always);
+00511 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTexturedParticlea1" doxytag="NL3D::CPSFaceLookAt::enumTexs" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSTexturedParticle::enumTexs </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="a03487.html">ITexture</a> &gt; &gt; &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>dest</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00955">955</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00439">NL3D::CPSTexturedParticle::getTextureGroup()</a>.
+<p>
+<div class="fragment"><pre>00956 {
+00957 <span class="keywordflow">if</span> (<a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep0">_Tex</a>)
+00958 {
+00959 dest.push_back(_Tex);
+00960 }
+00961 <span class="keywordflow">if</span> (<a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlea5">getTextureGroup</a>())
+00962 {
+00963 dest.push_back(<a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlea5">getTextureGroup</a>());
+00964 }
+00965 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada13" doxytag="NL3D::CPSFaceLookAt::enumTexs" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSQuad::enumTexs </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">std::vector&lt; <a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="a03487.html">ITexture</a> &gt; &gt; &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>dest</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>drv</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a03188.html#NL3D_1_1CPSMultiTexturedParticlea3">NL3D::CPSMultiTexturedParticle</a>.
+<p>
+Definition at line <a class="el" href="a06262.html#l00578">578</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>.
+<p>
+<div class="fragment"><pre>00579 {
+00580 CPSTexturedParticle::enumTexs(dest);
+00581 CPSMultiTexturedParticle::enumTexs(dest, drv);
+00582 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDotz743_0" doxytag="NL3D::CPSFaceLookAt::finalize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::finalize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+***************************************************************************************
+<p>
+this should be called before to delete any bindable inserted in a system, but this is done by the system, so you should never need calling it. This has been introduced because calls in dtor are not polymorphic to derived class (which are already destroyed anyway), and some infos are needed in some dtor. The default behaviour does nothing
+<p>
+Reimplemented in <a class="el" href="a02689.html#NL3D_1_1CPSZoneSpherea10">NL3D::CPSTargetLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="a06246.html#l01975">1975</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06247.html#l00974">NL3D::CPSLocatedBindable::getUserMatrixUsageCount()</a>, and <a class="el" href="a06142.html#l01907">NL3D::CParticleSystem::releaseRefForUserSysCoordInfo()</a>.
+<p>
+<div class="fragment"><pre>01976 {
+01977 <span class="keywordflow">if</span> (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a> &amp;&amp; <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner())
+01978 {
+01979 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner()-&gt;releaseRefForUserSysCoordInfo(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea36">getUserMatrixUsageCount</a>());
+01980 }
+01981 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuade1" doxytag="NL3D::CPSFaceLookAt::forceBasicCaps" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::forceBasicCaps </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>force</em> = true </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+this act as if the system had the most basic caps supported (no EMBM for example...) Should be used only in edition mode for test
+<p>
+Definition at line <a class="el" href="a06258.html#l00595">595</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06257.html#l00628">NL3D::CPSMultiTexturedParticle::_ForceBasicCaps</a>.
+<p>
+<div class="fragment"><pre>00595 { <a class="code" href="a03188.html#NL3D_1_1CPSQuadt0">_ForceBasicCaps</a> = force; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb9" doxytag="NL3D::CPSFaceLookAt::forceBasicCapsLocal" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::forceBasicCapsLocal </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>force</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00639">639</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">NL3D::CPSMultiTexturedParticle::_MultiTexState</a>, and <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx2">NL3D::CPSMultiTexturedParticle::BasicCapsForced</a>.
+<p>
+<div class="fragment"><pre>00640 {
+00641 <span class="keywordflow">if</span> (force) <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> |= <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx2">BasicCapsForced</a>;
+00642 <span class="keywordflow">else</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~<a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx2">BasicCapsForced</a>;
+00643 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota11" doxytag="NL3D::CPSFaceLookAt::forceModulateConstantColor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMaterial::forceModulateConstantColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname" nowrap> <em>force</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03337.html">NLMISC::CRGBA</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>col</em> = <a class="el" href="a03337.html#NLMISC_1_1CRGBAs6">NLMISC::CRGBA::White</a></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+Force the material to have one texture that is modulated by diffuse, and a constant color and its diffuse color. This is not compatible with multitextureing, however. <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>force</em>&nbsp;</td><td>true to force constant color modulation</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00573">573</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06257.html#l00598">NL3D::CPSMaterial::forceTexturedMaterialStages()</a>, <a class="el" href="a05641.html#l00046">NL3D::CMaterial::getTexture()</a>, <a class="el" href="a05968.html#l00322">NL3D::CMaterial::setTexture()</a>, <a class="el" href="a05641.html#l00268">NL3D::CMaterial::texConstantColor()</a>, <a class="el" href="a05641.html#l00247">NL3D::CMaterial::texEnvArg0Alpha()</a>, <a class="el" href="a05641.html#l00221">NL3D::CMaterial::texEnvArg0RGB()</a>, <a class="el" href="a05641.html#l00256">NL3D::CMaterial::texEnvArg1Alpha()</a>, <a class="el" href="a05641.html#l00229">NL3D::CMaterial::texEnvArg1RGB()</a>, <a class="el" href="a05641.html#l00240">NL3D::CMaterial::texEnvOpAlpha()</a>, and <a class="el" href="a05641.html#l00214">NL3D::CMaterial::texEnvOpRGB()</a>.
+<p>
+Referenced by <a class="el" href="a06277.html#l00319">NL3D::CPSRibbonLookAt::displayRibbons()</a>, <a class="el" href="a06279.html#l00286">NL3D::CPSShockWave::draw()</a>, and <a class="el" href="a06262.html#l00520">NL3D::CPSQuad::updateMatBeforeRendering()</a>.
+<p>
+<div class="fragment"><pre>00574 {
+00575 <span class="keywordflow">if</span> (force)
+00576 {
+00578 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.texConstantColor(1, col);
+00579 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.texEnvOpRGB(1, CMaterial::Modulate);
+00580 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.texEnvOpAlpha(1, CMaterial::Modulate);
+00581 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.texEnvArg0RGB(1, CMaterial::Previous, CMaterial::SrcColor);
+00582 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.texEnvArg1RGB(1, CMaterial::Constant, CMaterial::SrcColor);
+00583 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.texEnvArg0Alpha(1, CMaterial::Previous, CMaterial::SrcAlpha);
+00584 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.texEnvArg1Alpha(1, CMaterial::Constant, CMaterial::SrcAlpha);
+00585 <a class="code" href="a03178.html#NL3D_1_1CPSTailDota12">forceTexturedMaterialStages</a>(2);
+00586 }
+00587 <span class="keywordflow">else</span>
+00588 {
+00589 <span class="keywordflow">if</span> (<a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.getTexture(1) != NULL)
+00590 {
+00591 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setTexture(1, NULL);
+00592 }
+00593 }
+00594 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota12" doxytag="NL3D::CPSFaceLookAt::forceTexturedMaterialStages" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMaterial::forceTexturedMaterialStages </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>numStages</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+This setup n stage of a material with at least texture.<ul>
+<li>If a texture was present for a given stage it still is</li><li>If a texture wasn't present, it create a dummy white texture there</li><li>Above numStages, textures are disabled. It can be used to do extra math with stages that have no textures (required by the driver)</li></ul>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00598">598</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a05641.html#l00046">NL3D::CMaterial::getTexture()</a>, <a class="el" href="a05969.html#l00047">NL3D::IDRV_MAT_MAXTEXTURES</a>, <a class="el" href="a05968.html#l00322">NL3D::CMaterial::setTexture()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06226.html#l00122">NL3D::CPSDot::draw()</a>, <a class="el" href="a06257.html#l00573">NL3D::CPSMaterial::forceModulateConstantColor()</a>, and <a class="el" href="a06235.html#l00286">NL3D::CPSFanLight::setupMaterial()</a>.
+<p>
+<div class="fragment"><pre>00599 {
+00600 ITexture *blankTex = NULL;
+00601 <a class="code" href="a04558.html#a15">uint</a> k;
+00602 <span class="keywordflow">for</span> (k = 0; k &lt; numStages; ++k)
+00603 {
+00604 <span class="keywordflow">if</span> (<a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.getTexture(k) == NULL)
+00605 {
+00606 <span class="keywordflow">if</span> (!blankTex)
+00607 {
+00608 blankTex = CTextureMem::Create1x1WhiteTex();
+00609 }
+00610 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setTexture(k, blankTex);
+00611 }
+00612 }
+00613 <span class="keywordflow">for</span> (; k &lt; <a class="code" href="a05363.html#a83">IDRV_MAT_MAXTEXTURES</a>; ++k)
+00614 {
+00615 <span class="keywordflow">if</span> (<a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.getTexture(k) != NULL)
+00616 {
+00617 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setTexture(k, NULL);
+00618 }
+00619 }
+00620 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAta16" doxytag="NL3D::CPSFaceLookAt::getAlignOnMotion" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSFaceLookAt::getAlignOnMotion </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06234.html#l00112">112</a> of file <a class="el" href="a06234.html">ps_face_look_at.h</a>.
+<p>
+References <a class="el" href="a06234.html#l00125">_AlignOnMotion</a>.
+<p>
+<div class="fragment"><pre>00112 { <span class="keywordflow">return</span> <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp1">_AlignOnMotion</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada16" doxytag="NL3D::CPSFaceLookAt::getAlternateScrollSpeed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03660.html">NLMISC::CVector2f</a>&amp; NL3D::CPSMultiTexturedParticle::getAlternateScrollSpeed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>stage</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00577">577</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00624">NL3D::CPSMultiTexturedParticle::_TexScrollAlternate</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00578 {
+00579 <a class="code" href="a04199.html#a6">nlassert</a>(stage &lt; 2);
+00580 <span class="keywordflow">return</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp18">_TexScrollAlternate</a>[stage];
+00581 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada17" doxytag="NL3D::CPSFaceLookAt::getAlternateTexOp" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a> NL3D::CPSMultiTexturedParticle::getAlternateTexOp </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00550">550</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00617">NL3D::CPSMultiTexturedParticle::_AlternateOp</a>, and <a class="el" href="a06258.html#l00515">NL3D::CPSMultiTexturedParticle::TOperator</a>.
+<p>
+<div class="fragment"><pre>00551 {
+00552 <span class="keywordflow">return</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp1">_AlternateOp</a>;
+00553 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea14" doxytag="NL3D::CPSFaceLookAt::getAngle2D" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSRotated2DParticle::getAngle2D </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the constant
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00336">336</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00367">NL3D::CPSRotated2DParticle::_Angle2D</a>.
+<p>
+<div class="fragment"><pre>00336 { <span class="keywordflow">return</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep1">_Angle2D</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAtb12" doxytag="NL3D::CPSFaceLookAt::getAngle2DOwner" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03214.html">CPSLocated</a>* NL3D::CPSFaceLookAt::getAngle2DOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+deriver must return their owner there
+<p>
+
+<p>
+Implements <a class="el" href="a02442.html#NL3D_1_1CPSRotated2DParticleb1">NL3D::CPSRotated2DParticle</a>.
+<p>
+Definition at line <a class="el" href="a06234.html#l00130">130</a> of file <a class="el" href="a06234.html">ps_face_look_at.h</a>.
+<p>
+<div class="fragment"><pre>00130 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea15" doxytag="NL3D::CPSFaceLookAt::getAngle2DScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSRotated2DParticle::getAngle2DScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the angle 2D scheme (NULL if none) const version
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00326">326</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00368">NL3D::CPSRotated2DParticle::_Angle2DScheme</a>.
+<p>
+<div class="fragment"><pre>00326 { <span class="keywordflow">return</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea16" doxytag="NL3D::CPSFaceLookAt::getAngle2DScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSRotated2DParticle::getAngle2DScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the angle 2D scheme (NULL if none)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00323">323</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00368">NL3D::CPSRotated2DParticle::_Angle2DScheme</a>.
+<p>
+<div class="fragment"><pre>00323 { <span class="keywordflow">return</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota13" doxytag="NL3D::CPSFaceLookAt::getBlendingMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03178.html#NL3D_1_1CPSTailDotw9">CPSMaterial::TBlendingMode</a> NL3D::CPSMaterial::getBlendingMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00551">551</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw1">NL3D::CPSMaterial::alphaBlend</a>, <a class="el" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw2">NL3D::CPSMaterial::alphaTest</a>, <a class="el" href="a05969.html#l00278">NL3D::CMaterial::getBlend()</a>, <a class="el" href="a05969.html#l00280">NL3D::CMaterial::getDstBlend()</a>, <a class="el" href="a05969.html#l00279">NL3D::CMaterial::getSrcBlend()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+Referenced by <a class="el" href="a06283.html#l00352">NL3D::CPSTailDot::hasTransparentFaces()</a>, <a class="el" href="a06279.html#l00206">NL3D::CPSShockWave::hasTransparentFaces()</a>, <a class="el" href="a06277.html#l00524">NL3D::CPSRibbonLookAt::hasTransparentFaces()</a>, <a class="el" href="a06273.html#l00675">NL3D::CPSRibbon::hasTransparentFaces()</a>, <a class="el" href="a06262.html#l00226">NL3D::CPSQuad::hasTransparentFaces()</a>, <a class="el" href="a06235.html#l00252">NL3D::CPSFanLight::hasTransparentFaces()</a>, and <a class="el" href="a06226.html#l00250">NL3D::CPSDot::hasTransparentFaces()</a>.
+<p>
+<div class="fragment"><pre>00552 {
+00553 <span class="keywordflow">if</span> (<a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.getBlend())
+00554 {
+00555 CMaterial::TBlend srcBlend = <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.getSrcBlend();
+00556 CMaterial::TBlend destBlend = <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.getDstBlend();
+00557
+00558 <span class="keywordflow">if</span> (srcBlend == CMaterial::one &amp;&amp; destBlend == CMaterial::one) <span class="keywordflow">return</span> <a class="code" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw0">add</a>;
+00559 <span class="keywordflow">if</span> (srcBlend == CMaterial::zero &amp;&amp; destBlend == CMaterial::srccolor) <span class="keywordflow">return</span> <a class="code" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw7">modulate</a>;
+00560 <span class="keywordflow">if</span> (srcBlend == CMaterial::srcalpha &amp;&amp; destBlend == CMaterial::invsrcalpha) <span class="keywordflow">return</span> <a class="code" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw1">alphaBlend</a>;
+00561
+00562 <span class="comment">// unrecognized mode</span>
+00563 <a class="code" href="a04199.html#a6">nlassert</a>(0);
+00564 <span class="keywordflow">return</span> <a class="code" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw2">alphaTest</a>; <span class="comment">// to avoid a warning only ...</span>
+00565 }
+00566 <span class="keywordflow">else</span>
+00567 {
+00568 <span class="keywordflow">return</span> <a class="code" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw2">alphaTest</a>;
+00569 }
+00570 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada19" doxytag="NL3D::CPSFaceLookAt::getBumpFactor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSMultiTexturedParticle::getBumpFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00610">610</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00644">NL3D::CPSMultiTexturedParticle::_BumpFactor</a>.
+<p>
+<div class="fragment"><pre>00610 { <span class="keywordflow">return</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp3">_BumpFactor</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1ITrackKeyFramer_3_01CKeyVector_01_4a6" doxytag="NL3D::CPSFaceLookAt::getClassName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual std::string NLMISC::IClassable::getClassName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [pure virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implemented in <a class="el" href="a02995.html#NLAIAGENT_1_1CNumericIndexz1699_0">NLAIAGENT::CNumericIndex</a>, <a class="el" href="a02145.html#NLAIAGENT_1_1VectorTypez1764_0">NLAIC::IPointerGestion</a>, <a class="el" href="a02650.html#NLAIC_1_1CIdentTypez1766_0">NLAIC::CIdentType</a>, and <a class="el" href="a02241.html#CAutomataDescz1896_0">CAutomataDesc</a>.
+<p>
+Referenced by <a class="el" href="a05549.html#l00091">NLMISC::CClassRegistry::checkObject()</a>, and <a class="el" href="a06525.html#l00039">NL3D::GetTextureSize()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota15" doxytag="NL3D::CPSFaceLookAt::getColor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03337.html">NLMISC::CRGBA</a> NL3D::CPSColoredParticle::getColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the color.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00211">211</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+<div class="fragment"><pre>00211 { <span class="keywordflow">return</span> <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp1">_Color</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb10" doxytag="NL3D::CPSFaceLookAt::getColorOwner" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03214.html">CPSLocated</a>* NL3D::CPSQuad::getColorOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+deriver must return their owner there
+<p>
+
+<p>
+Implements <a class="el" href="a03157.html#NL3D_1_1CPSColoredParticleb1">NL3D::CPSColoredParticle</a>.
+<p>
+Definition at line <a class="el" href="a06263.html#l00124">124</a> of file <a class="el" href="a06263.html">ps_quad.h</a>.
+<p>
+<div class="fragment"><pre>00124 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota16" doxytag="NL3D::CPSFaceLookAt::getColorScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;<a class="el" href="a03337.html">CRGBA</a>&gt;* NL3D::CPSColoredParticle::getColorScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the color scheme (NULL if none) const version
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00205">205</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+<div class="fragment"><pre>00205 { <span class="keywordflow">return</span> <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota17" doxytag="NL3D::CPSFaceLookAt::getColorScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;<a class="el" href="a03337.html">CRGBA</a>&gt;* NL3D::CPSColoredParticle::getColorScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the color scheme (NULL if none)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00202">202</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+<div class="fragment"><pre>00202 { <span class="keywordflow">return</span> <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea14" doxytag="NL3D::CPSFaceLookAt::getDriver" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02434.html">IDriver</a>* NL3D::CPSLocatedBindable::getDriver </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+shortcut to get an instance of the driver
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00890">890</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06246.html#l00705">NL3D::CPSLocated::getDriver()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l02038">NL3D::CPSLocatedBindable::displayIcon2d()</a>, <a class="el" href="a06283.html#l00242">NL3D::CPSTailDot::displayRibbons()</a>, <a class="el" href="a06277.html#l00319">NL3D::CPSRibbonLookAt::displayRibbons()</a>, <a class="el" href="a06273.html#l00471">NL3D::CPSRibbon::displayRibbons()</a>, <a class="el" href="a06226.html#l00122">NL3D::CPSDot::draw()</a>, <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06250.html#l00521">NL3D::CPSConstraintMeshHelper::drawMeshs()</a>, <a class="el" href="a06250.html#l00793">NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs()</a>, <a class="el" href="a06287.html#l01375">NL3D::CPSZoneRectangle::show()</a>, <a class="el" href="a06287.html#l01160">NL3D::CPSZoneCylinder::show()</a>, <a class="el" href="a06287.html#l00625">NL3D::CPSZoneDisc::show()</a>, <a class="el" href="a06287.html#l00448">NL3D::CPSZoneSphere::show()</a>, <a class="el" href="a06287.html#l00140">NL3D::CPSZonePlane::show()</a>, <a class="el" href="a06244.html#l00363">NL3D::CPSLight::show()</a>, <a class="el" href="a06239.html#l00900">NL3D::CPSCylindricVortex::show()</a>, <a class="el" href="a06239.html#l00413">NL3D::CPSGravity::show()</a>, <a class="el" href="a06239.html#l00295">NL3D::CPSDirectionnalForce::show()</a>, <a class="el" href="a06229.html#l02491">NL3D::CPSSphericalEmitter::showTool()</a>, <a class="el" href="a06229.html#l02391">NL3D::CPSEmitterRectangle::showTool()</a>, and <a class="el" href="a06229.html#l00447">NL3D::CPSEmitter::showTool()</a>.
+<p>
+<div class="fragment"><pre>00891 {
+00892 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+00893 <a class="code" href="a04199.html#a6">nlassert</a>(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getDriver());
+00894 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getDriver();
+00895 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea15" doxytag="NL3D::CPSFaceLookAt::getExternID" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NL3D::CPSLocatedBindable::getExternID </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the extern ID of this located bindable
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00964">964</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06247.html#l01027">NL3D::CPSLocatedBindable::_ExternID</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l00751">NL3D::CPSLocated::bind()</a>, and <a class="el" href="a06142.html#l01096">NL3D::CParticleSystem::unregisterLocatedBindableExternID()</a>.
+<p>
+<div class="fragment"><pre>00964 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep3">_ExternID</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea16" doxytag="NL3D::CPSFaceLookAt::getFontGenerator" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a02541.html">CFontGenerator</a>* NL3D::CPSLocatedBindable::getFontGenerator </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shortcut to get the font generator if one was set (const version).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00904">904</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06150.html#l00071">NL3D::CParticleSystemProcess::getFontGenerator()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00905 {
+00906 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+00907 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getFontGenerator();
+00908 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea17" doxytag="NL3D::CPSFaceLookAt::getFontGenerator" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02541.html">CFontGenerator</a>* NL3D::CPSLocatedBindable::getFontGenerator </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shortcut to get the font generator if one was set.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00897">897</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06150.html#l00071">NL3D::CParticleSystemProcess::getFontGenerator()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+Referenced by <a class="el" href="a06287.html#l01375">NL3D::CPSZoneRectangle::show()</a>, <a class="el" href="a06287.html#l01160">NL3D::CPSZoneCylinder::show()</a>, <a class="el" href="a06287.html#l00625">NL3D::CPSZoneDisc::show()</a>, <a class="el" href="a06287.html#l00140">NL3D::CPSZonePlane::show()</a>, <a class="el" href="a06239.html#l00900">NL3D::CPSCylindricVortex::show()</a>, <a class="el" href="a06239.html#l00413">NL3D::CPSGravity::show()</a>, and <a class="el" href="a06229.html#l02391">NL3D::CPSEmitterRectangle::showTool()</a>.
+<p>
+<div class="fragment"><pre>00898 {
+00899 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+00900 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getFontGenerator();
+00901 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea18" doxytag="NL3D::CPSFaceLookAt::getFontManager" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a02542.html">CFontManager</a> * NL3D::CPSLocatedBindable::getFontManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shortcut to get the font manager if one was set (const version).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06246.html#l02099">2099</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06150.html#l00085">NL3D::CParticleSystemProcess::getFontManager()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>02100 {
+02101 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+02102 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getFontManager();
+02103 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea19" doxytag="NL3D::CPSFaceLookAt::getFontManager" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02542.html">CFontManager</a> * NL3D::CPSLocatedBindable::getFontManager </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+***************************************************************************************
+<p>
+
+<p>
+Definition at line <a class="el" href="a06246.html#l02091">2091</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06150.html#l00085">NL3D::CParticleSystemProcess::getFontManager()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+Referenced by <a class="el" href="a06287.html#l01375">NL3D::CPSZoneRectangle::show()</a>, <a class="el" href="a06287.html#l01160">NL3D::CPSZoneCylinder::show()</a>, <a class="el" href="a06287.html#l00625">NL3D::CPSZoneDisc::show()</a>, <a class="el" href="a06287.html#l00140">NL3D::CPSZonePlane::show()</a>, <a class="el" href="a06239.html#l00900">NL3D::CPSCylindricVortex::show()</a>, <a class="el" href="a06239.html#l00413">NL3D::CPSGravity::show()</a>, and <a class="el" href="a06229.html#l02391">NL3D::CPSEmitterRectangle::showTool()</a>.
+<p>
+<div class="fragment"><pre>02092 {
+02093 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+02094 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getFontManager();
+02095 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea20" doxytag="NL3D::CPSFaceLookAt::getInvertedSysMat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp; NL3D::CPSLocatedBindable::getInvertedSysMat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+shortcut to get the inverted matrix of the system
+<p>
+
+<p>
+Definition at line <a class="el" href="a06246.html#l02116">2116</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06143.html#l00190">NL3D::CParticleSystem::getInvertedSysMat()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>02117 {
+02118 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+02119 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner()-&gt;getInvertedSysMat();
+02120
+02121 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea21" doxytag="NL3D::CPSFaceLookAt::getInvertedViewMat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp; NL3D::CPSLocatedBindable::getInvertedViewMat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+shortcut to get the inverted view matrix
+<p>
+
+<p>
+Definition at line <a class="el" href="a06246.html#l02134">2134</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06143.html#l00223">NL3D::CParticleSystem::getInvertedViewMat()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>02135 {
+02136 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+02137 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner()-&gt;getInvertedViewMat();
+02138 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea22" doxytag="NL3D::CPSFaceLookAt::getLocalToWorldMatrix" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp; NL3D::CPSLocatedBindable::getLocalToWorldMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shortcut to get the local to world matrix.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l01144">1144</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06246.html#l00092">NL3D::CPSLocated::getLocalToWorldMatrix()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+Referenced by <a class="el" href="a06277.html#l00319">NL3D::CPSRibbonLookAt::displayRibbons()</a>, <a class="el" href="a06281.html#l00355">NL3D::CPSSound::newElement()</a>, <a class="el" href="a06287.html#l01375">NL3D::CPSZoneRectangle::show()</a>, <a class="el" href="a06287.html#l01160">NL3D::CPSZoneCylinder::show()</a>, <a class="el" href="a06287.html#l00625">NL3D::CPSZoneDisc::show()</a>, <a class="el" href="a06287.html#l00140">NL3D::CPSZonePlane::show()</a>, <a class="el" href="a06244.html#l00363">NL3D::CPSLight::show()</a>, <a class="el" href="a06239.html#l00413">NL3D::CPSGravity::show()</a>, <a class="el" href="a06229.html#l02391">NL3D::CPSEmitterRectangle::showTool()</a>, <a class="el" href="a06244.html#l00146">NL3D::CPSLight::step()</a>, and <a class="el" href="a06250.html#l00295">NL3D::CPSMesh::updatePos()</a>.
+<p>
+<div class="fragment"><pre>01145 {
+01146 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+01147 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getLocalToWorldMatrix();
+01148 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea23" doxytag="NL3D::CPSFaceLookAt::getLOD" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05363.html#a558">TPSLod</a> NL3D::CPSLocatedBindable::getLOD </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the valid lods for that object
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00954">954</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06247.html#l01029">NL3D::CPSLocatedBindable::_LOD</a>, and <a class="el" href="a06248.html#l00036">NL3D::TPSLod</a>.
+<p>
+<div class="fragment"><pre>00954 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep4">_LOD</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada34" doxytag="NL3D::CPSFaceLookAt::getMainTexOp" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a> NL3D::CPSMultiTexturedParticle::getMainTexOp </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00533">533</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00617">NL3D::CPSMultiTexturedParticle::_MainOp</a>, and <a class="el" href="a06258.html#l00515">NL3D::CPSMultiTexturedParticle::TOperator</a>.
+<p>
+<div class="fragment"><pre>00533 { <span class="keywordflow">return</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp8">_MainOp</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada35" doxytag="NL3D::CPSFaceLookAt::getMaxNumFaces" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NL3D::CPSQuad::getMaxNumFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==================================================================================
+<p>
+
+<p>
+Implements <a class="el" href="a03162.html#NL3D_1_1CPSRibbonBasea23">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="a06262.html#l00219">219</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>.
+<p>
+References <a class="el" href="a06247.html#l00369">NL3D::CPSLocated::getMaxSize()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00220 {
+00221 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+00222 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getMaxSize() &lt;&lt; 1;
+00223 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAta40" doxytag="NL3D::CPSFaceLookAt::getMotionBlurCoeff" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSFaceLookAt::getMotionBlurCoeff </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return the motion blur coeff (0.f means none) <dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAta0">activateMotionBlur()</a></dd></dl>
+
+<p>
+Definition at line <a class="el" href="a06234.html#l00079">79</a> of file <a class="el" href="a06234.html">ps_face_look_at.h</a>.
+<p>
+References <a class="el" href="a06234.html#l00116">_MotionBlurCoeff</a>.
+<p>
+<div class="fragment"><pre>00079 { <span class="keywordflow">return</span> <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp14">_MotionBlurCoeff</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAta41" doxytag="NL3D::CPSFaceLookAt::getMotionBlurThreshold" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSFaceLookAt::getMotionBlurThreshold </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the motion blur threshold
+<p>
+
+<p>
+Definition at line <a class="el" href="a06234.html#l00082">82</a> of file <a class="el" href="a06234.html">ps_face_look_at.h</a>.
+<p>
+<div class="fragment"><pre>00082 { <span class="keywordflow">return</span> <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp28">_Threshold</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea25" doxytag="NL3D::CPSFaceLookAt::getName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string NL3D::CPSLocatedBindable::getName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the located bindable name (edition purpose)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00948">948</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+<div class="fragment"><pre>00948 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep5">_Name</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb11" doxytag="NL3D::CPSFaceLookAt::getNeededVB" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03692.html">CVertexBuffer</a> &amp; NL3D::CPSQuad::getNeededVB </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the vertex buffer that is needed for drawing
+<p>
+================================================================================== choose the vertex buffex that we need<p>
+check is multitexturing is enabled, and which texture are enabled and / or animated
+<p>
+Definition at line <a class="el" href="a06262.html#l00146">146</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00632">NL3D::CPSMultiTexturedParticle::isAlternateTextureUsed()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx9">NL3D::CPSQuad::VBCol</a>, <a class="el" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx10">NL3D::CPSQuad::VBFullMask</a>, <a class="el" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx11">NL3D::CPSQuad::VBTex</a>, <a class="el" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx12">NL3D::CPSQuad::VBTex2</a>, <a class="el" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx13">NL3D::CPSQuad::VBTex2Animated</a>, <a class="el" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx14">NL3D::CPSQuad::VBTexAnimated</a>, <a class="el" href="a06677.html#l00052">NLMISC::CVector2f::x</a>, and <a class="el" href="a06677.html#l00052">NLMISC::CVector2f::y</a>.
+<p>
+Referenced by <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, and <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>.
+<p>
+<div class="fragment"><pre>00147 {
+00148 <a class="code" href="a04558.html#a15">uint</a> flags = 0;
+00149 <span class="keywordflow">if</span> (<a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a>) flags |= (<a class="code" href="a04558.html#a15">uint</a>) <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx9">VBCol</a>;
+00150 <span class="keywordflow">if</span> (<a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep1">_TexGroup</a>)
+00151 {
+00152 flags |= <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx11">VBTex</a> | <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx14">VBTexAnimated</a>;
+00153 }
+00154 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (<a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep0">_Tex</a>)
+00155 {
+00156
+00157 flags |= <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx11">VBTex</a>;
+00158 }
+00159
+00160 <span class="keywordflow">if</span> (flags &amp; <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx11">VBTex</a>)
+00161 {
+00163 <span class="keywordflow">if</span> (CPSMultiTexturedParticle::isMultiTextureEnabled())
+00164 {
+00165 <span class="keywordflow">if</span> (!<a class="code" href="a03188.html#NL3D_1_1CPSQuadb15">isAlternateTextureUsed</a>())
+00166 {
+00167 <span class="keywordflow">if</span> ((flags &amp; <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx11">VBTex</a>) &amp;&amp; (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp17">_TexScroll</a>[0].<a class="code" href="a03660.html#NLMISC_1_1CVector2fo0">x</a> != 0 || <a class="code" href="a03188.html#NL3D_1_1CPSQuadp17">_TexScroll</a>[0].<a class="code" href="a03660.html#NLMISC_1_1CVector2fo1">y</a> != 0)) flags |= <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx14">VBTexAnimated</a>;
+00168 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a>)
+00169 {
+00170 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp8">_MainOp</a> != <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw5">Decal</a> &amp;&amp; (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp17">_TexScroll</a>[1].<a class="code" href="a03660.html#NLMISC_1_1CVector2fo0">x</a> != 0 || _TexScroll[1].y != 0))
+00171 {
+00172 flags |= <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx12">VBTex2</a> | <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx13">VBTex2Animated</a>;
+00173 }
+00174 <span class="keywordflow">else</span>
+00175 {
+00176 flags |= <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx12">VBTex2</a>;
+00177 }
+00178 }
+00179 }
+00180 <span class="keywordflow">else</span>
+00181 {
+00182 <span class="keywordflow">if</span> ((flags &amp; <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx11">VBTex</a>) &amp;&amp; (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp18">_TexScrollAlternate</a>[0].<a class="code" href="a03660.html#NLMISC_1_1CVector2fo0">x</a> != 0 || <a class="code" href="a03188.html#NL3D_1_1CPSQuadp18">_TexScrollAlternate</a>[0].<a class="code" href="a03660.html#NLMISC_1_1CVector2fo1">y</a> != 0)) flags |= <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx14">VBTexAnimated</a>;
+00183 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a>)
+00184 {
+00185 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp1">_AlternateOp</a> != <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw5">Decal</a> &amp;&amp; (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp18">_TexScrollAlternate</a>[1].<a class="code" href="a03660.html#NLMISC_1_1CVector2fo0">x</a> != 0 || _TexScrollAlternate[1].y != 0))
+00186 {
+00187 flags |= <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx12">VBTex2</a> | <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx13">VBTex2Animated</a>;
+00188 }
+00189 <span class="keywordflow">else</span>
+00190 {
+00191 flags |= <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx12">VBTex2</a>;
+00192 }
+00193 }
+00194 }
+00195 }
+00196 }
+00197
+00198 <a class="code" href="a04199.html#a6">nlassert</a>((flags &amp; ~VBFullMask) == 0); <span class="comment">// check for overflow</span>
+00199 <a class="code" href="a04199.html#a6">nlassert</a>(_VbTab[flags] != NULL);
+00200 <span class="keywordflow">return</span> *(_VbTab[flags]); <span class="comment">// get the vb</span>
+00201 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea28" doxytag="NL3D::CPSFaceLookAt::getOwner" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03214.html">CPSLocated</a>* NL3D::CPSLocatedBindable::getOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the located that owns this bindable (const version)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00944">944</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+<div class="fragment"><pre>00944 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea29" doxytag="NL3D::CPSFaceLookAt::getOwner" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03214.html">CPSLocated</a>* NL3D::CPSLocatedBindable::getOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the located that owns this bindable
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00942">942</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l01051">NL3D::CPSLocated::deleteElement()</a>, <a class="el" href="a06144.html#l00208">NL3D::CParticleSystemInstanceUser::emit()</a>, <a class="el" href="a06234.html#l00122">NL3D::CPSFaceLookAt::CSecondSize::getSizeOwner()</a>, <a class="el" href="a06281.html#l00355">NL3D::CPSSound::newElement()</a>, <a class="el" href="a06246.html#l01836">NL3D::CPSLocated::registerIntegrableForce()</a>, <a class="el" href="a06142.html#l01081">NL3D::CParticleSystem::registerLocatedBindableExternID()</a>, <a class="el" href="a06144.html#l00236">NL3D::CParticleSystemInstanceUser::removeByID()</a>, <a class="el" href="a06281.html#l00415">NL3D::CPSSound::resize()</a>, <a class="el" href="a06244.html#l00337">NL3D::CPSLight::resize()</a>, <a class="el" href="a06281.html#l00109">NL3D::CPSSound::step()</a>, <a class="el" href="a06246.html#l01851">NL3D::CPSLocated::unregisterIntegrableForce()</a>, and <a class="el" href="a06142.html#l01096">NL3D::CParticleSystem::unregisterLocatedBindableExternID()</a>.
+<p>
+<div class="fragment"><pre>00942 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota33" doxytag="NL3D::CPSFaceLookAt::getPriority" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a04558.html#a11">uint32</a> NL3D::CPSParticle::getPriority </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return priority
+<p>
+
+<p>
+Implements <a class="el" href="a02691.html#NL3D_1_1CPSTargetLocatedBindablea25">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="a06258.html#l00066">66</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00066 { <span class="keywordflow">return</span> 1000; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavee0" doxytag="NL3D::CPSFaceLookAt::getRotTable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const float* NL3D::CPSRotated2DParticle::getRotTable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, static, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+this return a float table used to speed up rotations of face look at and the like for each angle, there are 4 float : 2 couple of float : a1, b1, a2, b2 a1 * I + b1 * K = up left corner, a2 * I + b2 * K = up right corner, This table must have been initialized with initRotTable
+<p>
+Definition at line <a class="el" href="a06258.html#l00354">354</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06257.html#l00239">NL3D::CPSRotated2DParticle::_InitializedRotTab</a>, <a class="el" href="a06257.html#l00238">NL3D::CPSRotated2DParticle::_RotTable</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00355 {
+00356 <a class="code" href="a04199.html#a6">nlassert</a>(_InitializedRotTab); <span class="comment">// must have called initRotTable at the start of the apply</span>
+00357 <span class="keywordflow">return</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavet1">_RotTable</a>;
+00358 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada40" doxytag="NL3D::CPSFaceLookAt::getScrollSpeed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03660.html">NLMISC::CVector2f</a>&amp; NL3D::CPSMultiTexturedParticle::getScrollSpeed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>stage</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00563">563</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00622">NL3D::CPSMultiTexturedParticle::_TexScroll</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00564 {
+00565 <a class="code" href="a04199.html#a6">nlassert</a>(stage &lt; 2);
+00566 <span class="keywordflow">return</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp17">_TexScroll</a>[stage];
+00567 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAta47" doxytag="NL3D::CPSFaceLookAt::getSecondSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03164.html">CPSSizedParticle</a>&amp; NL3D::CPSFaceLookAt::getSecondSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve an interface to set the second size const version
+<p>
+
+<p>
+Definition at line <a class="el" href="a06234.html#l00101">101</a> of file <a class="el" href="a06234.html">ps_face_look_at.h</a>.
+<p>
+References <a class="el" href="a06234.html#l00124">_IndependantSizes</a>, <a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtp19">_SecondSize</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00102 {
+00103 <a class="code" href="a04199.html#a6">nlassert</a>(_IndependantSizes);
+00104 <span class="keywordflow">return</span> <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp19">_SecondSize</a>;
+00105 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAta48" doxytag="NL3D::CPSFaceLookAt::getSecondSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03164.html">CPSSizedParticle</a>&amp; NL3D::CPSFaceLookAt::getSecondSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+retrieve an interface to set the second size
+<p>
+
+<p>
+Definition at line <a class="el" href="a06234.html#l00094">94</a> of file <a class="el" href="a06234.html">ps_face_look_at.h</a>.
+<p>
+References <a class="el" href="a06234.html#l00124">_IndependantSizes</a>, <a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtp19">_SecondSize</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00095 {
+00096 <a class="code" href="a04199.html#a6">nlassert</a>(_IndependantSizes);
+00097 <span class="keywordflow">return</span> <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp19">_SecondSize</a>;
+00098 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticlea1" doxytag="NL3D::CPSFaceLookAt::getSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float NL3D::CPSSizedParticle::getSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the constant size
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00274">274</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00289">NL3D::CPSSizedParticle::_ParticleSize</a>.
+<p>
+Referenced by <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06258.html#l00299">NL3D::CPSSizedParticle::resizeSize()</a>, and <a class="el" href="a06257.html#l00183">NL3D::CPSSizedParticle::setSizeScheme()</a>.
+<p>
+<div class="fragment"><pre>00274 { <span class="keywordflow">return</span> <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep0">_ParticleSize</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb12" doxytag="NL3D::CPSFaceLookAt::getSizeOwner" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03214.html">CPSLocated</a>* NL3D::CPSQuad::getSizeOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+deriver must return their owner there
+<p>
+
+<p>
+Implements <a class="el" href="a03164.html#NL3D_1_1CPSSizedParticleb1">NL3D::CPSSizedParticle</a>.
+<p>
+Definition at line <a class="el" href="a06263.html#l00125">125</a> of file <a class="el" href="a06263.html">ps_quad.h</a>.
+<p>
+<div class="fragment"><pre>00125 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticlea2" doxytag="NL3D::CPSFaceLookAt::getSizeScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSSizedParticle::getSizeScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the size scheme (NULL if none) const version
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00268">268</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00290">NL3D::CPSSizedParticle::_SizeScheme</a>.
+<p>
+<div class="fragment"><pre>00268 { <span class="keywordflow">return</span> <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticlea3" doxytag="NL3D::CPSFaceLookAt::getSizeScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;float&gt;* NL3D::CPSSizedParticle::getSizeScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the size scheme (NULL if none)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00265">265</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00290">NL3D::CPSSizedParticle::_SizeScheme</a>.
+<p>
+Referenced by <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, and <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>.
+<p>
+<div class="fragment"><pre>00265 { <span class="keywordflow">return</span> <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea32" doxytag="NL3D::CPSFaceLookAt::getSysMat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp; NL3D::CPSLocatedBindable::getSysMat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+***************************************************************************************
+<p>
+
+<p>
+Definition at line <a class="el" href="a06246.html#l02108">2108</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06143.html#l00184">NL3D::CParticleSystem::getSysMat()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>02109 {
+02110 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+02111 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner()-&gt;getSysMat();
+02112 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTexturedParticlea2" doxytag="NL3D::CPSFaceLookAt::getTexture" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03487.html">ITexture</a>* NL3D::CPSTexturedParticle::getTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00453">453</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+<div class="fragment"><pre>00453 { <span class="keywordflow">return</span> <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep0">_Tex</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTexturedParticlea3" doxytag="NL3D::CPSFaceLookAt::getTexture" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03487.html">ITexture</a>* NL3D::CPSTexturedParticle::getTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the constant texture
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00451">451</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+<div class="fragment"><pre>00451 { <span class="keywordflow">return</span> <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep0">_Tex</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada47" doxytag="NL3D::CPSFaceLookAt::getTexture2" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03487.html">ITexture</a>* NL3D::CPSMultiTexturedParticle::getTexture2 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00526">526</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00618">NL3D::CPSMultiTexturedParticle::_Texture2</a>.
+<p>
+<div class="fragment"><pre>00526 { <span class="keywordflow">return</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada48" doxytag="NL3D::CPSFaceLookAt::getTexture2" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03487.html">ITexture</a>* NL3D::CPSMultiTexturedParticle::getTexture2 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the main texture for multitexturing.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00525">525</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00618">NL3D::CPSMultiTexturedParticle::_Texture2</a>.
+<p>
+<div class="fragment"><pre>00525 { <span class="keywordflow">return</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada49" doxytag="NL3D::CPSFaceLookAt::getTexture2Alternate" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03487.html">ITexture</a>* NL3D::CPSMultiTexturedParticle::getTexture2Alternate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00545">545</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00619">NL3D::CPSMultiTexturedParticle::_AlternateTexture2</a>.
+<p>
+<div class="fragment"><pre>00545 { <span class="keywordflow">return</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada50" doxytag="NL3D::CPSFaceLookAt::getTexture2Alternate" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03487.html">ITexture</a>* NL3D::CPSMultiTexturedParticle::getTexture2Alternate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Get the alternate texture for multitexturing.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00544">544</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00619">NL3D::CPSMultiTexturedParticle::_AlternateTexture2</a>.
+<p>
+<div class="fragment"><pre>00544 { <span class="keywordflow">return</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTexturedParticlea4" doxytag="NL3D::CPSFaceLookAt::getTextureGroup" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03509.html">CTextureGrouped</a>* NL3D::CPSTexturedParticle::getTextureGroup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the texture group used if there's a texture scheme, const version. (if null, there's no texture animation)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00442">442</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00475">NL3D::CPSTexturedParticle::_TexGroup</a>.
+<p>
+<div class="fragment"><pre>00442 { <span class="keywordflow">return</span> <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep1">_TexGroup</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTexturedParticlea5" doxytag="NL3D::CPSFaceLookAt::getTextureGroup" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03509.html">CTextureGrouped</a>* NL3D::CPSTexturedParticle::getTextureGroup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the texture group used. it discard any previous single texture. (if null, there's no texture animation)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00439">439</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00475">NL3D::CPSTexturedParticle::_TexGroup</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00955">NL3D::CPSTexturedParticle::enumTexs()</a>.
+<p>
+<div class="fragment"><pre>00439 { <span class="keywordflow">return</span> <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep1">_TexGroup</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTexturedParticlea6" doxytag="NL3D::CPSFaceLookAt::getTextureIndex" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a10">sint32</a> NL3D::CPSTexturedParticle::getTextureIndex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the animated texture index. MeaningFul only if a texture group was set
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00433">433</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00480">NL3D::CPSTexturedParticle::_TextureIndex</a>, and <a class="el" href="a05981.html#l00099">sint32</a>.
+<p>
+<div class="fragment"><pre>00433 { <span class="keywordflow">return</span> <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep2">_TextureIndex</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb13" doxytag="NL3D::CPSFaceLookAt::getTextureIndexOwner" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual <a class="el" href="a03214.html">CPSLocated</a>* NL3D::CPSQuad::getTextureIndexOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+deriver must return their owner there
+<p>
+
+<p>
+Implements <a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticleb1">NL3D::CPSTexturedParticle</a>.
+<p>
+Definition at line <a class="el" href="a06263.html#l00126">126</a> of file <a class="el" href="a06263.html">ps_quad.h</a>.
+<p>
+<div class="fragment"><pre>00126 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTexturedParticlea7" doxytag="NL3D::CPSFaceLookAt::getTextureIndexScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;<a class="el" href="a04558.html#a10">sint32</a>&gt;* NL3D::CPSTexturedParticle::getTextureIndexScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the texture scheme (null if none) const version
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00427">427</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00477">NL3D::CPSTexturedParticle::_TextureIndexScheme</a>.
+<p>
+<div class="fragment"><pre>00427 { <span class="keywordflow">return</span> <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTexturedParticlea8" doxytag="NL3D::CPSFaceLookAt::getTextureIndexScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;<a class="el" href="a04558.html#a10">sint32</a>&gt;* NL3D::CPSTexturedParticle::getTextureIndexScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+get the texture scheme (null if none)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00424">424</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00477">NL3D::CPSTexturedParticle::_TextureIndexScheme</a>.
+<p>
+<div class="fragment"><pre>00424 { <span class="keywordflow">return</span> <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota35" doxytag="NL3D::CPSFaceLookAt::getType" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NL3D::CPSParticle::getType </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return this bindable type
+<p>
+
+<p>
+Implements <a class="el" href="a02691.html#NL3D_1_1CPSTargetLocatedBindablea29">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="a06258.html#l00063">63</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06247.html#l00806">NL3D::PSParticle</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00063 { <span class="keywordflow">return</span> <a class="code" href="a05363.html#a255">PSParticle</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada57" doxytag="NL3D::CPSFaceLookAt::getUseLocalDate" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::getUseLocalDate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00602">602</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">NL3D::CPSMultiTexturedParticle::_MultiTexState</a>, and <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx5">NL3D::CPSMultiTexturedParticle::ScrollUseLocalDate</a>.
+<p>
+Referenced by <a class="el" href="a06262.html#l00386">NL3D::CPSQuad::updateVbColNUVForRender()</a>.
+<p>
+<div class="fragment"><pre>00602 { <span class="keywordflow">return</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp; <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx5">ScrollUseLocalDate</a>) != 0; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada58" doxytag="NL3D::CPSFaceLookAt::getUseLocalDateAlt" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::getUseLocalDateAlt </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00606">606</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">NL3D::CPSMultiTexturedParticle::_MultiTexState</a>, and <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx6">NL3D::CPSMultiTexturedParticle::ScrollUseLocalDateAlternate</a>.
+<p>
+Referenced by <a class="el" href="a06262.html#l00386">NL3D::CPSQuad::updateVbColNUVForRender()</a>.
+<p>
+<div class="fragment"><pre>00606 { <span class="keywordflow">return</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp; <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx6">ScrollUseLocalDateAlternate</a>) != 0; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea36" doxytag="NL3D::CPSFaceLookAt::getUserMatrixUsageCount" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSLocatedBindable::getUserMatrixUsageCount </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a03179.html#NL3D_1_1CPSSphericalEmittera46">NL3D::CPSEmitter</a>.
+<p>
+Definition at line <a class="el" href="a06247.html#l00974">974</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l01975">NL3D::CPSLocatedBindable::finalize()</a>, and <a class="el" href="a06246.html#l01948">NL3D::CPSLocatedBindable::setOwner()</a>.
+<p>
+<div class="fragment"><pre>00974 { <span class="keywordflow">return</span> 0; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea37" doxytag="NL3D::CPSFaceLookAt::getViewMat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> const <a class="el" href="a02851.html">NLMISC::CMatrix</a> &amp; NL3D::CPSLocatedBindable::getViewMat </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+shortcut to get the view matrix
+<p>
+
+<p>
+Definition at line <a class="el" href="a06246.html#l02125">2125</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06143.html#l00220">NL3D::CParticleSystem::getViewMat()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+Referenced by <a class="el" href="a06277.html#l00319">NL3D::CPSRibbonLookAt::displayRibbons()</a>, and <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>.
+<p>
+<div class="fragment"><pre>02126 {
+02127 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+02128 <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner()-&gt;getViewMat();
+02129 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea38" doxytag="NL3D::CPSFaceLookAt::hasEmitters" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSLocatedBindable::hasEmitters </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+tells wether there are alive emitters
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00958">958</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+<div class="fragment"><pre>00958 { <span class="keywordflow">return</span> <span class="keyword">false</span>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAta70" doxytag="NL3D::CPSFaceLookAt::hasIndependantSizes" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSFaceLookAt::hasIndependantSizes </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+test wether independant sizes are activated
+<p>
+
+<p>
+Definition at line <a class="el" href="a06234.html#l00091">91</a> of file <a class="el" href="a06234.html">ps_face_look_at.h</a>.
+<p>
+References <a class="el" href="a06234.html#l00124">_IndependantSizes</a>.
+<p>
+<div class="fragment"><pre>00091 { <span class="keywordflow">return</span> <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp10">_IndependantSizes</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAta71" doxytag="NL3D::CPSFaceLookAt::hasLightableFaces" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSFaceLookAt::hasLightableFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+from <a class="el" href="a03162.html">CPSParticle</a> : return true if there are lightable faces in the object
+<p>
+
+<p>
+Implements <a class="el" href="a03162.html#NL3D_1_1CPSRibbonBasea33">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="a06234.html#l00108">108</a> of file <a class="el" href="a06234.html">ps_face_look_at.h</a>.
+<p>
+<div class="fragment"><pre>00108 { <span class="keywordflow">return</span> <span class="keyword">false</span>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada63" doxytag="NL3D::CPSFaceLookAt::hasOpaqueFaces" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSQuad::hasOpaqueFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==================================================================================
+<p>
+
+<p>
+Implements <a class="el" href="a03162.html#NL3D_1_1CPSRibbonBasea34">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="a06262.html#l00232">232</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>.
+<p>
+References <a class="el" href="a06262.html#l00226">NL3D::CPSQuad::hasTransparentFaces()</a>.
+<p>
+Referenced by <a class="el" href="a06231.html#l00212">NL3D::CPSFace::step()</a>.
+<p>
+<div class="fragment"><pre>00233 {
+00234 <span class="keywordflow">return</span> !<a class="code" href="a03187.html#NL3D_1_1CPSQuada65">hasTransparentFaces</a>();
+00235 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota41" doxytag="NL3D::CPSFaceLookAt::hasParticles" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSParticle::hasParticles </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+return true if this located bindable derived class holds alive particles
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherea39">NL3D::CPSLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="a06258.html#l00069">69</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06247.html#l00361">NL3D::CPSLocated::getSize()</a>, and <a class="el" href="a05622.html#l00290">nlassert</a>.
+<p>
+<div class="fragment"><pre>00069 { <a class="code" href="a04199.html#a6">nlassert</a>(_Owner); <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSize() != 0; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada65" doxytag="NL3D::CPSFaceLookAt::hasTransparentFaces" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSQuad::hasTransparentFaces </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==================================================================================
+<p>
+
+<p>
+Implements <a class="el" href="a03162.html#NL3D_1_1CPSRibbonBasea36">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="a06262.html#l00226">226</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>.
+<p>
+References <a class="el" href="a06257.html#l00551">NL3D::CPSMaterial::getBlendingMode()</a>.
+<p>
+Referenced by <a class="el" href="a06262.html#l00232">NL3D::CPSQuad::hasOpaqueFaces()</a>, and <a class="el" href="a06231.html#l00212">NL3D::CPSFace::step()</a>.
+<p>
+<div class="fragment"><pre>00227 {
+00228 <span class="keywordflow">return</span> <a class="code" href="a03178.html#NL3D_1_1CPSTailDota13">getBlendingMode</a>() != CPSMaterial::alphaTest ;
+00229 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb14" doxytag="NL3D::CPSFaceLookAt::init" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSQuad::init </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==================================================================================
+<p>
+
+<p>
+Definition at line <a class="el" href="a06262.html#l00238">238</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>.
+<p>
+References <a class="el" href="a05641.html#l00071">NL3D::CMaterial::setDoubleSided()</a>, <a class="el" href="a05641.html#l00127">NL3D::CMaterial::setLighting()</a>, <a class="el" href="a06262.html#l00285">NL3D::CPSQuad::updateMatAndVbForColor()</a>, and <a class="el" href="a06262.html#l00249">NL3D::CPSQuad::updateMatAndVbForTexture()</a>.
+<p>
+Referenced by <a class="el" href="a06262.html#l00204">NL3D::CPSQuad::CPSQuad()</a>.
+<p>
+<div class="fragment"><pre>00239 {
+00240 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setLighting(<span class="keyword">false</span>);
+00241 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setDoubleSided(<span class="keyword">true</span>);
+00242
+00243
+00244 <a class="code" href="a03187.html#NL3D_1_1CPSQuadb32">updateMatAndVbForColor</a>();
+00245 <a class="code" href="a03187.html#NL3D_1_1CPSQuadb33">updateMatAndVbForTexture</a>();
+00246 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavee1" doxytag="NL3D::CPSFaceLookAt::initRotTable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::initRotTable </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [static, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00294">294</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06257.html#l00239">NL3D::CPSRotated2DParticle::_InitializedRotTab</a>, <a class="el" href="a06257.html#l00238">NL3D::CPSRotated2DParticle::_RotTable</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00295 {
+00296 <span class="keywordtype">float</span> *ptFloat = <a class="code" href="a02442.html#NL3D_1_1CPSShockWavet1">_RotTable</a>;
+00297 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a11">uint32</a> k = 0; k &lt; 256; ++k)
+00298 {
+00299 <span class="keyword">const</span> <span class="keywordtype">float</span> ca = (<span class="keywordtype">float</span>) cos(k * (1.0f / 256.0f) * 2.0f * NLMISC::Pi);
+00300 <span class="keyword">const</span> <span class="keywordtype">float</span> sa = (<span class="keywordtype">float</span>) sin(k * (1.0f / 256.0f) * 2.0f * NLMISC::Pi);
+00301
+00302 *ptFloat++ = -ca - sa;
+00303 *ptFloat++ = -sa + ca;
+00304
+00305 *ptFloat++ = ca - sa;
+00306 *ptFloat++ = sa + ca;
+00307 }
+00308 <a class="code" href="a02442.html#NL3D_1_1CPSShockWavet0">_InitializedRotTab</a> = <span class="keyword">true</span>;
+00309 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuade2" doxytag="NL3D::CPSFaceLookAt::initVertexBuffers" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSQuad::initVertexBuffers </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [static, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+init the vertex buffers
+<p>
+================================================================================== this static method init vertex buffers<p>
+setup vertex format
+<p>
+Definition at line <a class="el" href="a06262.html#l00115">115</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>.
+<p>
+References <a class="el" href="a03187.html#NL3D_1_1CPSQuadw0NL3D_1_1CPSQuadw10">NL3D::CPSQuad::quadBufSize</a>, <a class="el" href="a06710.html#l00409">NL3D::CVertexBuffer::setNumVertices()</a>, <a class="el" href="a06262.html#l00098">NL3D::SetupQuadVBTexCoords()</a>, <a class="el" href="a06710.html#l00169">NL3D::CVertexBuffer::setVertexFormat()</a>, <a class="el" href="a05981.html#l00105">uint</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx9">NL3D::CPSQuad::VBCol</a>, <a class="el" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx11">NL3D::CPSQuad::VBTex</a>, <a class="el" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx12">NL3D::CPSQuad::VBTex2</a>, <a class="el" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx13">NL3D::CPSQuad::VBTex2Animated</a>, and <a class="el" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx14">NL3D::CPSQuad::VBTexAnimated</a>.
+<p>
+<div class="fragment"><pre>00116 {
+00117 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 0; k &lt; 32; ++k)
+00118 {
+00119 CVertexBuffer *vb = _VbTab[k];
+00120 <span class="keywordflow">if</span> (_VbTab[k]) <span class="comment">// valid vb ?</span>
+00121 {
+00122 <a class="code" href="a04558.html#a11">uint32</a> vf = CVertexBuffer::PositionFlag;
+00124 <span class="keywordflow">if</span> (k &amp; (<a class="code" href="a04558.html#a15">uint</a>) <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx9">VBCol</a>) vf |= CVertexBuffer::PrimaryColorFlag;
+00125 <span class="keywordflow">if</span> (k &amp; (<a class="code" href="a04558.html#a15">uint</a>) <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx11">VBTex</a> || k &amp; (<a class="code" href="a04558.html#a15">uint</a>) <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx14">VBTexAnimated</a>) vf |= CVertexBuffer::TexCoord0Flag;
+00126 <span class="keywordflow">if</span> (k &amp; (<a class="code" href="a04558.html#a15">uint</a>) <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx12">VBTex2</a> || k &amp; (<a class="code" href="a04558.html#a15">uint</a>) <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx13">VBTex2Animated</a>) vf |= CVertexBuffer::TexCoord1Flag;
+00127 vb-&gt;setVertexFormat(vf);
+00128 vb-&gt;setNumVertices(quadBufSize &lt;&lt; 2);
+00129
+00130 <span class="keywordflow">if</span> ((k &amp; (<a class="code" href="a04558.html#a15">uint</a>) <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx11">VBTex</a>) &amp;&amp; !(k &amp; (<a class="code" href="a04558.html#a15">uint</a>) <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx14">VBTexAnimated</a>))
+00131 {
+00132 <a class="code" href="a05363.html#a506">SetupQuadVBTexCoords</a>(*vb, 0);
+00133 }
+00134
+00135 <span class="keywordflow">if</span> ((k &amp; (<a class="code" href="a04558.html#a15">uint</a>) <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx12">VBTex2</a>) &amp;&amp; !(k &amp; (<a class="code" href="a04558.html#a15">uint</a>) <a class="code" href="a03187.html#NL3D_1_1CPSQuadx15NL3D_1_1CPSQuadx13">VBTex2Animated</a>))
+00136 {
+00137 <a class="code" href="a05363.html#a506">SetupQuadVBTexCoords</a>(*vb, 1);
+00138 }
+00139
+00140 }
+00141 }
+00142 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea40" doxytag="NL3D::CPSFaceLookAt::isActive" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSLocatedBindable::isActive </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00844">844</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06247.html#l01033">NL3D::CPSLocatedBindable::_Active</a>.
+<p>
+Referenced by <a class="el" href="a06142.html#l01738">NL3D::CParticleSystem::hasActiveEmitters()</a>.
+<p>
+<div class="fragment"><pre>00844 { <span class="keywordflow">return</span> <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep0">_Active</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada67" doxytag="NL3D::CPSFaceLookAt::isAlternateTexEnabled" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::isAlternateTexEnabled </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00537">537</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">NL3D::CPSMultiTexturedParticle::_MultiTexState</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx0">NL3D::CPSMultiTexturedParticle::AlternateTextureEnabled</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00656">NL3D::CPSMultiTexturedParticle::enableAlternateTex()</a>, and <a class="el" href="a06257.html#l00733">NL3D::CPSMultiTexturedParticle::setupMaterial()</a>.
+<p>
+<div class="fragment"><pre>00537 { <span class="keywordflow">return</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp; (<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx0">AlternateTextureEnabled</a>) != 0; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb15" doxytag="NL3D::CPSFaceLookAt::isAlternateTextureUsed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::isAlternateTextureUsed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+test wether the alternate texture is used
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00632">632</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">NL3D::CPSMultiTexturedParticle::_MultiTexState</a>, and <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx1">NL3D::CPSMultiTexturedParticle::AlternateTextureUsed</a>.
+<p>
+Referenced by <a class="el" href="a06262.html#l00146">NL3D::CPSQuad::getNeededVB()</a>, and <a class="el" href="a06262.html#l00386">NL3D::CPSQuad::updateVbColNUVForRender()</a>.
+<p>
+<div class="fragment"><pre>00632 { <span class="keywordflow">return</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp; <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx1">AlternateTextureUsed</a>) != 0; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota44" doxytag="NL3D::CPSFaceLookAt::isAutoLODDisabled" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSParticle::isAutoLODDisabled </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Test wether Auto-LOD is disabled.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00140">140</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00183">NL3D::CPSParticle::_DisableAutoLOD</a>.
+<p>
+<div class="fragment"><pre>00140 { <span class="keywordflow">return</span> _DisableAutoLOD; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb16" doxytag="NL3D::CPSFaceLookAt::isEnvBumpMapUsed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::isEnvBumpMapUsed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00633">633</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">NL3D::CPSMultiTexturedParticle::_MultiTexState</a>, and <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx3">NL3D::CPSMultiTexturedParticle::EnvBumpMapUsed</a>.
+<p>
+<div class="fragment"><pre>00633 { <span class="keywordflow">return</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp; <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx3">EnvBumpMapUsed</a>) != 0; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada69" doxytag="NL3D::CPSFaceLookAt::isMultiTextureEnabled" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::isMultiTextureEnabled </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00519">519</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">NL3D::CPSMultiTexturedParticle::_MultiTexState</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx4">NL3D::CPSMultiTexturedParticle::MultiTextureEnabled</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+Referenced by <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06257.html#l00656">NL3D::CPSMultiTexturedParticle::enableAlternateTex()</a>, <a class="el" href="a06257.html#l00636">NL3D::CPSMultiTexturedParticle::enableMultiTexture()</a>, <a class="el" href="a06257.html#l00733">NL3D::CPSMultiTexturedParticle::setupMaterial()</a>, and <a class="el" href="a06262.html#l00520">NL3D::CPSQuad::updateMatBeforeRendering()</a>.
+<p>
+<div class="fragment"><pre>00519 { <span class="keywordflow">return</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp; (<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx4">MultiTextureEnabled</a>) != 0; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb17" doxytag="NL3D::CPSFaceLookAt::isTouched" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMultiTexturedParticle::isTouched </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00637">637</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">NL3D::CPSMultiTexturedParticle::_MultiTexState</a>, and <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx8">NL3D::CPSMultiTexturedParticle::TouchFlag</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00733">NL3D::CPSMultiTexturedParticle::setupMaterial()</a>.
+<p>
+<div class="fragment"><pre>00637 { <span class="keywordflow">return</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp; <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx8">TouchFlag</a>) != 0; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota45" doxytag="NL3D::CPSFaceLookAt::isZTestEnabled" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSMaterial::isZTestEnabled </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00514">514</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a05969.html#l00334">NL3D::CMaterial::getZFunc()</a>.
+<p>
+<div class="fragment"><pre>00515 {
+00516 <span class="keywordflow">return</span> <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.getZFunc() != CMaterial::always;
+00517 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea41" doxytag="NL3D::CPSFaceLookAt::motionTypeChanged" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::motionTypeChanged </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>parametric</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+called when a located has switch between incrmental / parametric motion. The default does nothing
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a03227.html#NL3D_1_1CPSTailDotb11">NL3D::CPSRibbonBase</a>.
+<p>
+Definition at line <a class="el" href="a06247.html#l00971">971</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l00751">NL3D::CPSLocated::bind()</a>.
+<p>
+<div class="fragment"><pre>00971 {}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWaveb14" doxytag="NL3D::CPSFaceLookAt::newAngle2DElement" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::newAngle2DElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00376">376</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00368">NL3D::CPSRotated2DParticle::_Angle2DScheme</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; float &gt;::hasMemory()</a>, <a class="el" href="a06214.html#l00290">NL3D::CPSAttribMaker&lt; float &gt;::newElement()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06279.html#l00451">NL3D::CPSShockWave::newElement()</a>, <a class="el" href="a06250.html#l00225">NL3D::CPSMesh::newElement()</a>, <a class="el" href="a06235.html#l00264">NL3D::CPSFanLight::newElement()</a>, and <a class="el" href="a06233.html#l00904">newElement()</a>.
+<p>
+<div class="fragment"><pre>00377 {
+00378 <span class="keywordflow">if</span> (<a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> &amp;&amp; <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>-&gt;hasMemory()) <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>-&gt;newElement(emitterLocated, emitterIndex);
+00379 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDotb12" doxytag="NL3D::CPSFaceLookAt::newColorElement" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSColoredParticle::newColorElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00233">233</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; CRGBA &gt;::hasMemory()</a>, <a class="el" href="a06214.html#l00290">NL3D::CPSAttribMaker&lt; CRGBA &gt;::newElement()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06283.html#l00212">NL3D::CPSTailDot::newElement()</a>, <a class="el" href="a06279.html#l00451">NL3D::CPSShockWave::newElement()</a>, <a class="el" href="a06277.html#l00163">NL3D::CPSRibbonLookAt::newElement()</a>, <a class="el" href="a06273.html#l00313">NL3D::CPSRibbon::newElement()</a>, <a class="el" href="a06263.html#l00097">NL3D::CPSQuad::newElement()</a>, <a class="el" href="a06250.html#l01855">NL3D::CPSConstraintMesh::newElement()</a>, <a class="el" href="a06235.html#l00264">NL3D::CPSFanLight::newElement()</a>, and <a class="el" href="a06226.html#l00233">NL3D::CPSDot::newElement()</a>.
+<p>
+<div class="fragment"><pre>00234 {
+00235 <span class="keywordflow">if</span> (<a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a> &amp;&amp; <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a>-&gt;hasMemory()) <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a>-&gt;newElement(emitterLocated, emitterIndex);
+00236 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAtb23" doxytag="NL3D::CPSFaceLookAt::newElement" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAt::newElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===========================================================================================
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a03187.html#NL3D_1_1CPSQuadb19">NL3D::CPSQuad</a>.
+<p>
+Definition at line <a class="el" href="a06233.html#l00904">904</a> of file <a class="el" href="a06233.html">ps_face_look_at.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00376">NL3D::CPSRotated2DParticle::newAngle2DElement()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00905 {
+00906 CPSQuad::newElement(emitterLocated, emitterIndex);
+00907 <a class="code" href="a02442.html#NL3D_1_1CPSShockWaveb14">newAngle2DElement</a>(emitterLocated, emitterIndex);
+00908 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticleb2" doxytag="NL3D::CPSFaceLookAt::newSizeElement" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSizedParticle::newSizeElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00291">291</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00290">NL3D::CPSSizedParticle::_SizeScheme</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; float &gt;::hasMemory()</a>, <a class="el" href="a06214.html#l00290">NL3D::CPSAttribMaker&lt; float &gt;::newElement()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06279.html#l00451">NL3D::CPSShockWave::newElement()</a>, <a class="el" href="a06277.html#l00163">NL3D::CPSRibbonLookAt::newElement()</a>, <a class="el" href="a06273.html#l00313">NL3D::CPSRibbon::newElement()</a>, <a class="el" href="a06263.html#l00097">NL3D::CPSQuad::newElement()</a>, <a class="el" href="a06250.html#l01855">NL3D::CPSConstraintMesh::newElement()</a>, <a class="el" href="a06250.html#l00225">NL3D::CPSMesh::newElement()</a>, and <a class="el" href="a06235.html#l00264">NL3D::CPSFanLight::newElement()</a>.
+<p>
+<div class="fragment"><pre>00292 {
+00293 <span class="keywordflow">if</span> (<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a> &amp;&amp; <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>-&gt;hasMemory()) <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>-&gt;newElement(emitterLocated, emitterIndex);
+00294 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTexturedParticleb2" doxytag="NL3D::CPSFaceLookAt::newTextureIndexElement" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSTexturedParticle::newTextureIndexElement </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>emitterLocated</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>emitterIndex</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00485">485</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00477">NL3D::CPSTexturedParticle::_TextureIndexScheme</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; sint32 &gt;::hasMemory()</a>, <a class="el" href="a06214.html#l00290">NL3D::CPSAttribMaker&lt; sint32 &gt;::newElement()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06279.html#l00451">NL3D::CPSShockWave::newElement()</a>, and <a class="el" href="a06263.html#l00097">NL3D::CPSQuad::newElement()</a>.
+<p>
+<div class="fragment"><pre>00486 {
+00487 <span class="keywordflow">if</span> (<a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a> &amp;&amp; <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a>-&gt;hasMemory()) <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a>-&gt;newElement(emitterLocated, emitterIndex);
+00488 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAta81" doxytag="NL3D::CPSFaceLookAt::NLMISC_DECLARE_CLASS" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CPSFaceLookAt::NLMISC_DECLARE_CLASS </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03191.html">CPSFaceLookAt</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+ </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDotb14" doxytag="NL3D::CPSFaceLookAt::notifyOwnerMaxNumFacesChanged" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSParticle::notifyOwnerMaxNumFacesChanged </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Shortcut to notify that the max number of faces has changed This must be called when a geometric property of the particle has been modified This needn't to be called during <a class="el" href="a03162.html#NL3D_1_1CPSParticleb6">CPSParticle::resize</a> overrides
+<p>
+Definition at line <a class="el" href="a06258.html#l00151">151</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06246.html#l00422">NL3D::CPSLocated::notifyMaxNumFacesChanged()</a>.
+<p>
+Referenced by <a class="el" href="a06235.html#l00422">NL3D::CPSFanLight::setNbFans()</a>, <a class="el" href="a06279.html#l00218">NL3D::CPSShockWave::setNbSegs()</a>, and <a class="el" href="a06250.html#l01134">NL3D::CPSConstraintMesh::update()</a>.
+<p>
+<div class="fragment"><pre>00152 {
+00153 <span class="keywordflow">if</span> (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>)
+00154 {
+00155 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;notifyMaxNumFacesChanged();
+00156 }
+00157 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota46" doxytag="NL3D::CPSFaceLookAt::notifyTargetRemoved" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::notifyTargetRemoved </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>ptr</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+***************************************************************************************
+<p>
+Can be used by located bindable that have located as targets (emitter, collision zone, forces) to be notified that one of their target has been removed. To do this : The object that focus the target must call registerDTorObserver on the target, with himself as a parameter When the target is removed, this target will call this method for all registered <a class="el" href="a03214.html">CPSLocated</a> The default behaviour remove this object as an observer<p>
+<dl compact><dt><b>See also:</b></dt><dd>CPSLocated::registerDTorObserver()</dd></dl>
+
+<p>
+Reimplemented in <a class="el" href="a03179.html#NL3D_1_1CPSSphericalEmittera55">NL3D::CPSEmitter</a>, and <a class="el" href="a02689.html#NL3D_1_1CPSZoneSphereb5">NL3D::CPSTargetLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="a06246.html#l01996">1996</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06246.html#l00834">NL3D::CPSLocated::unregisterDtorObserver()</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l00185">NL3D::CPSLocated::releaseRefTo()</a>.
+<p>
+<div class="fragment"><pre>01997 {
+01998 ptr-&gt;unregisterDtorObserver(<span class="keyword">this</span>);
+01999 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota47" doxytag="NL3D::CPSFaceLookAt::releaseAllRef" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::releaseAllRef </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+***************************************************************************************
+<p>
+Release any reference this obj may have to other process of the system For example, this is used when detaching a located bindable from a system.
+<p>
+Reimplemented in <a class="el" href="a03179.html#NL3D_1_1CPSSphericalEmittera57">NL3D::CPSEmitter</a>, <a class="el" href="a03213.html#NL3D_1_1CPSLightb4">NL3D::CPSLight</a>, <a class="el" href="a02689.html#NL3D_1_1CPSZoneSpherea45">NL3D::CPSTargetLocatedBindable</a>, and <a class="el" href="a03218.html#NL3D_1_1CPSMeshb15">NL3D::CPSMesh</a>.
+<p>
+Definition at line <a class="el" href="a06246.html#l02170">2170</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l01948">NL3D::CPSLocatedBindable::setOwner()</a>.
+<p>
+<div class="fragment"><pre>02171 {
+02172 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota48" doxytag="NL3D::CPSFaceLookAt::releaseRefTo" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::releaseRefTo </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const <a class="el" href="a03054.html">CParticleSystemProcess</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>other</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Release any reference this obj may have on the given process. For example, this is used when detaching a located bindable from a system.
+<p>
+Reimplemented in <a class="el" href="a03179.html#NL3D_1_1CPSSphericalEmittera58">NL3D::CPSEmitter</a>, and <a class="el" href="a02689.html#NL3D_1_1CPSZoneSpherea46">NL3D::CPSTargetLocatedBindable</a>.
+<p>
+Definition at line <a class="el" href="a06247.html#l00871">871</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+<div class="fragment"><pre>00871 {}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAtb27" doxytag="NL3D::CPSFaceLookAt::resize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAt::resize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===========================================================================================
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a03187.html#NL3D_1_1CPSQuadb23">NL3D::CPSQuad</a>.
+<p>
+Definition at line <a class="el" href="a06233.html#l00918">918</a> of file <a class="el" href="a06233.html">ps_face_look_at.cpp</a>.
+<p>
+References <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06258.html#l00384">NL3D::CPSRotated2DParticle::resizeAngle2D()</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+<div class="fragment"><pre>00919 {
+00920 <a class="code" href="a04199.html#a6">nlassert</a>(capacity &lt; (1 &lt;&lt; 16));
+00921 CPSQuad::resize(capacity);
+00922 <a class="code" href="a02442.html#NL3D_1_1CPSShockWaveb22">resizeAngle2D</a>(capacity);
+00923 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWaveb22" doxytag="NL3D::CPSFaceLookAt::resizeAngle2D" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::resizeAngle2D </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>size</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00384">384</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00368">NL3D::CPSRotated2DParticle::_Angle2DScheme</a>, <a class="el" href="a02442.html#NL3D_1_1CPSRotated2DParticleb1">NL3D::CPSRotated2DParticle::getAngle2DOwner()</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; float &gt;::hasMemory()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06214.html#l00296">NL3D::CPSAttribMaker&lt; float &gt;::resize()</a>, <a class="el" href="a05646.html#l00645">size</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06279.html#l00469">NL3D::CPSShockWave::resize()</a>, <a class="el" href="a06250.html#l00423">NL3D::CPSMesh::resize()</a>, <a class="el" href="a06235.html#l00432">NL3D::CPSFanLight::resize()</a>, and <a class="el" href="a06233.html#l00918">resize()</a>.
+<p>
+<div class="fragment"><pre>00385 {
+00386 <a class="code" href="a04199.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+00387 <span class="keywordflow">if</span> (<a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> &amp;&amp; <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>-&gt;hasMemory()) <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>-&gt;resize(size, <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtb12">getAngle2DOwner</a>()-&gt;<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlea1">getSize</a>());
+00388 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDotb17" doxytag="NL3D::CPSFaceLookAt::resizeColor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSColoredParticle::resizeColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>size</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00241">241</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a03157.html#NL3D_1_1CPSColoredParticleb1">NL3D::CPSColoredParticle::getColorOwner()</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; CRGBA &gt;::hasMemory()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06214.html#l00296">NL3D::CPSAttribMaker&lt; CRGBA &gt;::resize()</a>, <a class="el" href="a05646.html#l00645">size</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06283.html#l00228">NL3D::CPSTailDot::resize()</a>, <a class="el" href="a06279.html#l00469">NL3D::CPSShockWave::resize()</a>, <a class="el" href="a06277.html#l00181">NL3D::CPSRibbonLookAt::resize()</a>, <a class="el" href="a06273.html#l00331">NL3D::CPSRibbon::resize()</a>, <a class="el" href="a06262.html#l00276">NL3D::CPSQuad::resize()</a>, <a class="el" href="a06250.html#l01889">NL3D::CPSConstraintMesh::resize()</a>, <a class="el" href="a06235.html#l00432">NL3D::CPSFanLight::resize()</a>, and <a class="el" href="a06226.html#l00262">NL3D::CPSDot::resize()</a>.
+<p>
+<div class="fragment"><pre>00242 {
+00243 <a class="code" href="a04199.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+00244 <span class="keywordflow">if</span> (<a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a> &amp;&amp; <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a>-&gt;hasMemory()) <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a>-&gt;resize(size, <a class="code" href="a03187.html#NL3D_1_1CPSQuadb10">getColorOwner</a>()-&gt;<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlea1">getSize</a>());
+00245 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticleb3" doxytag="NL3D::CPSFaceLookAt::resizeSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSizedParticle::resizeSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>size</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00299">299</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00290">NL3D::CPSSizedParticle::_SizeScheme</a>, <a class="el" href="a06258.html#l00274">NL3D::CPSSizedParticle::getSize()</a>, <a class="el" href="a03164.html#NL3D_1_1CPSSizedParticleb1">NL3D::CPSSizedParticle::getSizeOwner()</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; float &gt;::hasMemory()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06214.html#l00296">NL3D::CPSAttribMaker&lt; float &gt;::resize()</a>, <a class="el" href="a05646.html#l00645">size</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06279.html#l00469">NL3D::CPSShockWave::resize()</a>, <a class="el" href="a06277.html#l00181">NL3D::CPSRibbonLookAt::resize()</a>, <a class="el" href="a06273.html#l00331">NL3D::CPSRibbon::resize()</a>, <a class="el" href="a06262.html#l00276">NL3D::CPSQuad::resize()</a>, <a class="el" href="a06250.html#l01889">NL3D::CPSConstraintMesh::resize()</a>, <a class="el" href="a06250.html#l00423">NL3D::CPSMesh::resize()</a>, and <a class="el" href="a06235.html#l00432">NL3D::CPSFanLight::resize()</a>.
+<p>
+<div class="fragment"><pre>00300 {
+00301 <a class="code" href="a04199.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+00302 <span class="keywordflow">if</span> (<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a> &amp;&amp; <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>-&gt;hasMemory()) <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>-&gt;resize(size, <a class="code" href="a03187.html#NL3D_1_1CPSQuadb12">getSizeOwner</a>()-&gt;<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlea1">getSize</a>());
+00303 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTexturedParticleb3" doxytag="NL3D::CPSFaceLookAt::resizeTextureIndex" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSTexturedParticle::resizeTextureIndex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>size</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00493">493</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00477">NL3D::CPSTexturedParticle::_TextureIndexScheme</a>, <a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticleb1">NL3D::CPSTexturedParticle::getTextureIndexOwner()</a>, <a class="el" href="a06214.html#l00282">NL3D::CPSAttribMaker&lt; sint32 &gt;::hasMemory()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06214.html#l00296">NL3D::CPSAttribMaker&lt; sint32 &gt;::resize()</a>, <a class="el" href="a05646.html#l00645">size</a>, and <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a06279.html#l00469">NL3D::CPSShockWave::resize()</a>, and <a class="el" href="a06262.html#l00276">NL3D::CPSQuad::resize()</a>.
+<p>
+<div class="fragment"><pre>00494 {
+00495 <a class="code" href="a04199.html#a6">nlassert</a>(size &lt; (1 &lt;&lt; 16));
+00496 <span class="keywordflow">if</span> (<a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a> &amp;&amp; <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a>-&gt;hasMemory()) <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a>-&gt;resize(size, <a class="code" href="a03187.html#NL3D_1_1CPSQuadb13">getTextureIndexOwner</a>()-&gt;<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlea1">getSize</a>() );
+00497 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAta85" doxytag="NL3D::CPSFaceLookAt::serial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAt::serial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)<code> [virtual]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===========================================================================================
+<p>
+
+<p>
+Reimplemented from <a class="el" href="a03187.html#NL3D_1_1CPSQuadb27">NL3D::CPSQuad</a>.
+<p>
+Definition at line <a class="el" href="a06233.html#l00927">927</a> of file <a class="el" href="a06233.html">ps_face_look_at.cpp</a>.
+<p>
+References <a class="el" href="a05981.html#l00104">sint</a>.
+<p>
+<div class="fragment"><pre>00928 {
+00929 <span class="comment">// version 3 : added 'align on motion' flag</span>
+00930 <a class="code" href="a04558.html#a14">sint</a> ver = f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(3);
+00931 CPSQuad::serial(f);
+00932 CPSRotated2DParticle::serialAngle2DScheme(f);
+00933 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_MotionBlurCoeff);
+00934 <span class="keywordflow">if</span> (<a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp14">_MotionBlurCoeff</a> != 0)
+00935 {
+00936 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_Threshold);
+00937 }
+00938 <span class="keywordflow">if</span> (ver &gt; 1)
+00939 {
+00940 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_IndependantSizes);
+00941 <span class="keywordflow">if</span> (<a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp10">_IndependantSizes</a>)
+00942 {
+00943 <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp19">_SecondSize</a>.<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlea4">serialSizeScheme</a>(f);
+00944 }
+00945 }
+00946 <span class="keywordflow">if</span> (ver &gt;= 3)
+00947 {
+00948 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_AlignOnMotion);
+00949 }
+00950 <span class="keywordflow">if</span> (f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00951 {
+00952 <a class="code" href="a03187.html#NL3D_1_1CPSQuadb14">init</a>();
+00953 }
+00954 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea71" doxytag="NL3D::CPSFaceLookAt::serialAngle2DScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::serialAngle2DScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00270">270</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06273.html#l00121">NL3D::CPSRibbon::serial()</a>.
+<p>
+<div class="fragment"><pre>00271 {
+00272 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(1);
+00273 <span class="keywordflow">if</span> (f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00274 {
+00275 <span class="keywordflow">if</span> (<a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>)
+00276 {
+00277 <span class="keyword">delete</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>;
+00278 <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> = NULL;
+00279 }
+00280 }
+00281 <span class="keywordtype">bool</span> useAngle2DScheme = <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> != NULL;
+00282 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(useAngle2DScheme);
+00283 <span class="keywordflow">if</span> (useAngle2DScheme)
+00284 {
+00285 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(_Angle2DScheme);
+00286 }
+00287 <span class="keywordflow">else</span>
+00288 {
+00289 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_Angle2D);
+00290 }
+00291 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota49" doxytag="NL3D::CPSFaceLookAt::serialColorScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSColoredParticle::serialColorScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serialization.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00155">155</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+<div class="fragment"><pre>00156 {
+00157 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(1);
+00158 <span class="keywordflow">if</span> (f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00159 {
+00160 <span class="keywordflow">if</span> (<a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a>)
+00161 {
+00162 <span class="keyword">delete</span> <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a>;
+00163 <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a> = NULL;
+00164 }
+00165 }
+00166 <span class="keywordtype">bool</span> useColorScheme = <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a> != NULL;
+00167 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(useColorScheme);
+00168 <span class="keywordflow">if</span> (useColorScheme)
+00169 {
+00170 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(_ColorScheme);
+00171 }
+00172 <span class="keywordflow">else</span>
+00173 {
+00174 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_Color);
+00175 }
+00176 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota50" doxytag="NL3D::CPSFaceLookAt::serialMaterial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMaterial::serialMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00493">493</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a05981.html#l00104">sint</a>.
+<p>
+<div class="fragment"><pre>00494 {
+00495 <a class="code" href="a04558.html#a14">sint</a> ver = f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(2);
+00496 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotw9">TBlendingMode</a> m = <a class="code" href="a03178.html#NL3D_1_1CPSTailDota13">getBlendingMode</a>();
+00497 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama7">serialEnum</a>(m);
+00498 <a class="code" href="a03178.html#NL3D_1_1CPSTailDota52">setBlendingMode</a>(m);
+00499 <span class="keywordflow">if</span> (ver &gt;= 2)
+00500 {
+00501 <span class="keywordtype">bool</span> zTest = <a class="code" href="a03178.html#NL3D_1_1CPSTailDota45">isZTestEnabled</a>();
+00502 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(zTest);
+00503 <a class="code" href="a03178.html#NL3D_1_1CPSTailDota9">enableZTest</a>(zTest);
+00504 }
+00505 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada77" doxytag="NL3D::CPSFaceLookAt::serialMultiTex" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::serialMultiTex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serial this object
+<p>
+version 1 : bump factor
+<p>
+Definition at line <a class="el" href="a06257.html#l00677">677</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a05981.html#l00104">sint</a>.
+<p>
+<div class="fragment"><pre>00678 {
+00680 <a class="code" href="a04558.html#a14">sint</a> ver = f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(1);
+00681 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_MultiTexState);
+00682 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuada69">isMultiTextureEnabled</a>())
+00683 {
+00684 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama7">serialEnum</a>(_MainOp);
+00685 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp8">_MainOp</a> == <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a> &amp;&amp; ver &gt;= 1)
+00686 {
+00687 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_BumpFactor);
+00688 }
+00689 ITexture *tex = NULL;
+00690 <span class="keywordflow">if</span> (f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00691 {
+00692 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(tex);
+00693 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a> = tex;
+00694 }
+00695 <span class="keywordflow">else</span>
+00696 {
+00697 tex = <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a>;
+00698 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(tex);
+00699 }
+00700 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_TexScroll[0], _TexScroll[1]);
+00701
+00702 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuada67">isAlternateTexEnabled</a>())
+00703 {
+00704 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama7">serialEnum</a>(_AlternateOp);
+00705 <span class="keywordflow">if</span> (f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00706 {
+00707 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(tex);
+00708 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a> = tex;
+00709 }
+00710 <span class="keywordflow">else</span>
+00711 {
+00712 tex = <a class="code" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a>;
+00713 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(tex);
+00714 }
+00715 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_TexScrollAlternate[0], _TexScrollAlternate[1]);
+00716 }
+00717 <span class="keywordflow">else</span>
+00718 {
+00719 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a> = NULL;
+00720 }
+00721 }
+00722 <span class="keywordflow">else</span>
+00723 {
+00724 <span class="keywordflow">if</span> (f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00725 {
+00726 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a> = NULL;
+00727 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a> = NULL;
+00728 }
+00729 }
+00730 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticlea4" doxytag="NL3D::CPSFaceLookAt::serialSizeScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSizedParticle::serialSizeScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+serialization. We choose a different name because of multiple-inheritance
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00211">211</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+<div class="fragment"><pre>00212 {
+00213 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(1);
+00214 <span class="keywordflow">if</span> (f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00215 {
+00216 <span class="keywordflow">if</span> (<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>)
+00217 {
+00218 <span class="keyword">delete</span> <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>;
+00219 <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a> = NULL;
+00220 }
+00221 }
+00222 <span class="keywordtype">bool</span> useSizeScheme = <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a> != NULL;
+00223 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(useSizeScheme);
+00224 <span class="keywordflow">if</span> (useSizeScheme)
+00225 {
+00226 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(_SizeScheme);
+00227 }
+00228 <span class="keywordflow">else</span>
+00229 {
+00230 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_ParticleSize);
+00231 }
+00232 };
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTexturedParticlea9" doxytag="NL3D::CPSFaceLookAt::serialTextureScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSTexturedParticle::serialTextureScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>f</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> throw (<a class="el" href="a03781.html">NLMISC::EStream</a>)<code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00372">372</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+<div class="fragment"><pre>00373 {
+00374 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(1);
+00375 <span class="keywordflow">if</span> (f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00376 {
+00377 <span class="keywordflow">if</span> (<a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a>)
+00378 {
+00379 <span class="keyword">delete</span> <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a>;
+00380 <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a> = NULL;
+00381 <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep0">_Tex</a> = NULL;
+00382 <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep1">_TexGroup</a> = NULL;
+00383 }
+00384 }
+00385
+00386 <span class="keywordtype">bool</span> useAnimatedTexture;
+00387 <span class="keywordflow">if</span> (!f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00388 {
+00389 useAnimatedTexture = (<a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep1">_TexGroup</a> != NULL);
+00390 }
+00391 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(useAnimatedTexture);
+00392 <span class="keywordflow">if</span> (useAnimatedTexture)
+00393 {
+00394 <span class="keywordflow">if</span> (f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00395 {
+00396 CTextureGrouped *ptTex = NULL;
+00397 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(ptTex);
+00398 <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep1">_TexGroup</a> = ptTex;
+00399 }
+00400 <span class="keywordflow">else</span>
+00401 {
+00402 CTextureGrouped *ptTex = <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep1">_TexGroup</a>;
+00403 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(ptTex);
+00404 }
+00405
+00406 <span class="keywordtype">bool</span> useTextureIndexScheme = <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a> != NULL;
+00407 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(useTextureIndexScheme);
+00408 <span class="keywordflow">if</span> (useTextureIndexScheme)
+00409 {
+00410 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(_TextureIndexScheme);
+00411 <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep2">_TextureIndex</a> = 0;
+00412 }
+00413 <span class="keywordflow">else</span>
+00414 {
+00415 f.<a class="code" href="a02270.html#NLMISC_1_1IStreama5">serial</a>(_TextureIndex);
+00416 }
+00417 }
+00418 <span class="keywordflow">else</span>
+00419 {
+00420 <span class="keywordflow">if</span> (f.<a class="code" href="a02270.html#NLMISC_1_1IStreama0">isReading</a>())
+00421 {
+00422 ITexture *ptTex = NULL;
+00423 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(ptTex);
+00424 <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep0">_Tex</a> = ptTex;
+00425 }
+00426 <span class="keywordflow">else</span>
+00427 {
+00428 ITexture *ptTex = <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep0">_Tex</a>;
+00429 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_6">serialPolyPtr</a>(ptTex);
+00430 }
+00431 }
+00432 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea49" doxytag="NL3D::CPSFaceLookAt::setActive" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::setActive </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>active</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Activate / Deactivate this object. When not active, the owning system won't try to call the 'step' method.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00843">843</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06247.html#l01033">NL3D::CPSLocatedBindable::_Active</a>.
+<p>
+Referenced by <a class="el" href="a06142.html#l01718">NL3D::CParticleSystem::activateEmitters()</a>, and <a class="el" href="a06144.html#l00320">NL3D::CParticleSystemInstanceUser::setActive()</a>.
+<p>
+<div class="fragment"><pre>00843 { <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep0">_Active</a> = active; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAta93" doxytag="NL3D::CPSFaceLookAt::setAlignOnMotion" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAt::setAlignOnMotion </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>align</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06234.html#l00111">111</a> of file <a class="el" href="a06234.html">ps_face_look_at.h</a>.
+<p>
+References <a class="el" href="a06234.html#l00125">_AlignOnMotion</a>.
+<p>
+<div class="fragment"><pre>00111 { <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp1">_AlignOnMotion</a> = align; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada81" doxytag="NL3D::CPSFaceLookAt::setAlternateScrollSpeed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setAlternateScrollSpeed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>stage</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03660.html">NLMISC::CVector2f</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>sp</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the scroll speed for tex 1 &amp; 2 when the alternate op is used <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>stage</em>&nbsp;</td><td>can be set to 0 or one</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00572">572</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00624">NL3D::CPSMultiTexturedParticle::_TexScrollAlternate</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00573 {
+00574 <a class="code" href="a04199.html#a6">nlassert</a>(stage &lt; 2);
+00575 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp18">_TexScrollAlternate</a>[stage] = sp;
+00576 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada82" doxytag="NL3D::CPSFaceLookAt::setAlternateTexOp" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setAlternateTexOp </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>op</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the operation for the alternate texture. Convert the texture to / from a bumpmap if needed.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00923">923</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00617">NL3D::CPSMultiTexturedParticle::_AlternateOp</a>, <a class="el" href="a06258.html#l00619">NL3D::CPSMultiTexturedParticle::_AlternateTexture2</a>, <a class="el" href="a06257.html#l00863">NL3D::ConvertFromBumpMap()</a>, <a class="el" href="a06257.html#l00850">NL3D::ConvertToBumpMap()</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">NL3D::CPSMultiTexturedParticle::EnvBumpMap</a>, and <a class="el" href="a06258.html#l00635">NL3D::CPSMultiTexturedParticle::touch()</a>.
+<p>
+<div class="fragment"><pre>00924 {
+00925 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp1">_AlternateOp</a> = op;
+00926 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp1">_AlternateOp</a> == <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>)
+00927 {
+00928 <a class="code" href="a05363.html#a501">ConvertToBumpMap</a>(_AlternateTexture2);
+00929 }
+00930 <span class="keywordflow">else</span>
+00931 {
+00932 <a class="code" href="a05363.html#a502">ConvertFromBumpMap</a>(_AlternateTexture2);
+00933 }
+00934 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb30">touch</a>();
+00935 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea78" doxytag="NL3D::CPSFaceLookAt::setAngle2D" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::setAngle2D </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>angle</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+Set a constant angle for the particle. Angles range from 0.0f to 256.0f (2 pi) This discrad any previous scheme <dl compact><dt><b>See also:</b></dt><dd><a class="el" href="a02442.html#NL3D_1_1CPSShockWavea79">setAngle2DScheme()</a></dd></dl>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00251">251</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00367">NL3D::CPSRotated2DParticle::_Angle2D</a>, and <a class="el" href="a06258.html#l00368">NL3D::CPSRotated2DParticle::_Angle2DScheme</a>.
+<p>
+<div class="fragment"><pre>00252 {
+00253 <span class="keyword">delete</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>;
+00254 <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> = NULL;
+00255 <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep1">_Angle2D</a> = angle2DScheme;
+00256 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea79" doxytag="NL3D::CPSFaceLookAt::setAngle2DScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSRotated2DParticle::setAngle2DScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>scheme</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+Set an attribute maker that produce a float It must have been allocated by new It will be deleted by this object Output angles must range from 0.0f to 256.0f
+<p>
+Definition at line <a class="el" href="a06257.html#l00242">242</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00368">NL3D::CPSRotated2DParticle::_Angle2DScheme</a>, <a class="el" href="a02442.html#NL3D_1_1CPSRotated2DParticleb1">NL3D::CPSRotated2DParticle::getAngle2DOwner()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a06214.html#l00296">NL3D::CPSAttribMaker&lt; T &gt;::resize()</a>.
+<p>
+<div class="fragment"><pre>00243 {
+00244 <a class="code" href="a04199.html#a6">nlassert</a>(angle2DScheme);
+00245 <span class="keyword">delete</span> <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a>;
+00246 <a class="code" href="a02442.html#NL3D_1_1CPSShockWavep2">_Angle2DScheme</a> = angle2DScheme;
+00247 <span class="keywordflow">if</span> (<a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtb12">getAngle2DOwner</a>() &amp;&amp; angle2DScheme-&gt;hasMemory()) angle2DScheme-&gt;resize(<a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtb12">getAngle2DOwner</a>()-&gt;getMaxSize(), <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtb12">getAngle2DOwner</a>()-&gt;<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlea1">getSize</a>());
+00248 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota52" doxytag="NL3D::CPSFaceLookAt::setBlendingMode" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMaterial::setBlendingMode </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03178.html#NL3D_1_1CPSTailDotw9">CPSMaterial::TBlendingMode</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>mode</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00520">520</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw1">NL3D::CPSMaterial::alphaBlend</a>, <a class="el" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw2">NL3D::CPSMaterial::alphaTest</a>, <a class="el" href="a05641.html#l00078">NL3D::CMaterial::setAlphaTest()</a>, <a class="el" href="a05641.html#l00064">NL3D::CMaterial::setBlend()</a>, <a class="el" href="a05641.html#l00091">NL3D::CMaterial::setBlendFunc()</a>, and <a class="el" href="a05641.html#l00105">NL3D::CMaterial::setZWrite()</a>.
+<p>
+<div class="fragment"><pre>00521 {
+00522 <span class="keywordflow">switch</span> (mode)
+00523 {
+00524 <span class="keywordflow">case</span> <a class="code" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw0">add</a>:
+00525 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setBlend(<span class="keyword">true</span>);
+00526 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setBlendFunc(CMaterial::one, CMaterial::one);
+00527 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setZWrite(<span class="keyword">false</span>);
+00528 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setAlphaTest(<span class="keyword">false</span>);
+00529 <span class="keywordflow">break</span>;
+00530 <span class="keywordflow">case</span> <a class="code" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw7">modulate</a>:
+00531 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setBlend(<span class="keyword">true</span>);
+00532 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setBlendFunc(CMaterial::zero, CMaterial::srccolor);
+00533 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setZWrite(<span class="keyword">false</span>);
+00534 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setAlphaTest(<span class="keyword">false</span>);
+00535 <span class="keywordflow">break</span>;
+00536 <span class="keywordflow">case</span> <a class="code" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw1">alphaBlend</a>:
+00537 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setBlend(<span class="keyword">true</span>);
+00538 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setBlendFunc(CMaterial::srcalpha, CMaterial::invsrcalpha);
+00539 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setZWrite(<span class="keyword">false</span>);
+00540 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setAlphaTest(<span class="keyword">false</span>);
+00541 <span class="keywordflow">break</span>;
+00542 <span class="keywordflow">case</span> <a class="code" href="a03178.html#NL3D_1_1CPSTailDotw9NL3D_1_1CPSTailDotw2">alphaTest</a>:
+00543 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setBlend(<span class="keyword">false</span>);
+00544 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setZWrite(<span class="keyword">true</span>);
+00545 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setAlphaTest(<span class="keyword">true</span>);
+00546 <span class="keywordflow">break</span>;
+00547 }
+00548 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada84" doxytag="NL3D::CPSFaceLookAt::setBumpFactor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setBumpFactor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>bumpFactor</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set a bump factor (when embm is used).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00609">609</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00644">NL3D::CPSMultiTexturedParticle::_BumpFactor</a>, and <a class="el" href="a06258.html#l00635">NL3D::CPSMultiTexturedParticle::touch()</a>.
+<p>
+<div class="fragment"><pre>00609 { <a class="code" href="a03188.html#NL3D_1_1CPSQuadp3">_BumpFactor</a> = bumpFactor; <a class="code" href="a03188.html#NL3D_1_1CPSQuadb30">touch</a>(); }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota53" doxytag="NL3D::CPSFaceLookAt::setColor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSColoredParticle::setColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03337.html">NLMISC::CRGBA</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>col</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set a constant color for the particles. remove any previous scheme.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00135">135</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a03157.html#NL3D_1_1CPSColoredParticleb4">NL3D::CPSColoredParticle::updateMatAndVbForColor()</a>.
+<p>
+<div class="fragment"><pre>00136 {
+00137 <span class="keyword">delete</span> <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a>;
+00138 <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a> = NULL;
+00139 <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp1">_Color</a> = col;
+00140 <a class="code" href="a03187.html#NL3D_1_1CPSQuadb32">updateMatAndVbForColor</a>();
+00141 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota54" doxytag="NL3D::CPSFaceLookAt::setColorScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSColoredParticle::setColorScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; <a class="el" href="a03337.html">CRGBA</a> &gt; *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>col</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set an attribute maker that produce a color It must have been allocated by new It will be deleted by this object
+<p>
+Definition at line <a class="el" href="a06257.html#l00125">125</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a03157.html#NL3D_1_1CPSColoredParticleb1">NL3D::CPSColoredParticle::getColorOwner()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06214.html#l00296">NL3D::CPSAttribMaker&lt; T &gt;::resize()</a>, and <a class="el" href="a03157.html#NL3D_1_1CPSColoredParticleb4">NL3D::CPSColoredParticle::updateMatAndVbForColor()</a>.
+<p>
+<div class="fragment"><pre>00126 {
+00127 <a class="code" href="a04199.html#a6">nlassert</a>(col);
+00128 <span class="keyword">delete</span> <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a>;
+00129 <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a> = col;
+00130 <span class="keywordflow">if</span> (<a class="code" href="a03187.html#NL3D_1_1CPSQuadb10">getColorOwner</a>() &amp;&amp; col-&gt;hasMemory()) col-&gt;resize(<a class="code" href="a03187.html#NL3D_1_1CPSQuadb10">getColorOwner</a>()-&gt;getMaxSize(), <a class="code" href="a03187.html#NL3D_1_1CPSQuadb10">getColorOwner</a>()-&gt;<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlea1">getSize</a>());
+00131 <a class="code" href="a03187.html#NL3D_1_1CPSQuadb32">updateMatAndVbForColor</a>();
+00132 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea52" doxytag="NL3D::CPSFaceLookAt::setExternID" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::setExternID </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>id</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+***************************************************************************************
+<p>
+set the extern ID of this located bindable. 0 means no extern access. The map of ID-locatedBindable. Is in th particle system, so this located bindable must have been attached to a particle system, otherwise an assertion is raised
+<p>
+Definition at line <a class="el" href="a06246.html#l02149">2149</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06247.html#l01027">NL3D::CPSLocatedBindable::_ExternID</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06142.html#l01081">NL3D::CParticleSystem::registerLocatedBindableExternID()</a>, <a class="el" href="a05981.html#l00100">uint32</a>, and <a class="el" href="a06142.html#l01096">NL3D::CParticleSystem::unregisterLocatedBindableExternID()</a>.
+<p>
+<div class="fragment"><pre>02150 {
+02151 <span class="keywordflow">if</span> (<span class="keywordtype">id</span> == <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep3">_ExternID</a>) <span class="keywordflow">return</span>;
+02152 CParticleSystem *ps = NULL;
+02153 <span class="keywordflow">if</span> (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a> &amp;&amp; <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner())
+02154 {
+02155 ps = <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner();
+02156 }
+02157 <span class="keywordflow">if</span> (ps)
+02158 {
+02159 ps-&gt;unregisterLocatedBindableExternID(<span class="keyword">this</span>);
+02160 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep3">_ExternID</a> = 0;
+02161 }
+02162 <span class="keywordflow">if</span> (<span class="keywordtype">id</span> != 0)
+02163 {
+02164 <span class="keywordflow">if</span> (ps) ps-&gt;registerLocatedBindableExternID(<span class="keywordtype">id</span>, <span class="keyword">this</span>);
+02165 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep3">_ExternID</a> = <span class="keywordtype">id</span>;
+02166 }
+02167 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAta103" doxytag="NL3D::CPSFaceLookAt::setIndependantSizes" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAt::setIndependantSizes </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>enable</em> = true </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Setting this to true allows to have independant height and width for these particles. The interface to manage the second size can be obtained from <a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAta48">getSecondSize()</a>, which correspond to the height of particles. The default is to not have independant sizes
+<p>
+Definition at line <a class="el" href="a06234.html#l00088">88</a> of file <a class="el" href="a06234.html">ps_face_look_at.h</a>.
+<p>
+References <a class="el" href="a06234.html#l00124">_IndependantSizes</a>.
+<p>
+<div class="fragment"><pre>00088 { <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp10">_IndependantSizes</a> = enable; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea53" doxytag="NL3D::CPSFaceLookAt::setLOD" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::setLOD </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a05363.html#a558">TPSLod</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>lod</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the LODs that apply to that object (warning : it is based on the position of the system, and don't act on a per instance basis ...) To have per instance precision, you must use an attribute maker that has LOD as its input
+<p>
+Definition at line <a class="el" href="a06247.html#l00952">952</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+References <a class="el" href="a06247.html#l01029">NL3D::CPSLocatedBindable::_LOD</a>.
+<p>
+<div class="fragment"><pre>00952 { <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep4">_LOD</a> = lod; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada89" doxytag="NL3D::CPSFaceLookAt::setMainTexOp" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setMainTexOp </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>op</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the operation for the main texture. When EnvBumpMap is used, setTexture2 must be called with a bump map, and the primary texture must be convertible to rgba. Convert the texture to / from a bumpmap if needed
+<p>
+Definition at line <a class="el" href="a06257.html#l00908">908</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00617">NL3D::CPSMultiTexturedParticle::_MainOp</a>, <a class="el" href="a06258.html#l00618">NL3D::CPSMultiTexturedParticle::_Texture2</a>, <a class="el" href="a06257.html#l00863">NL3D::ConvertFromBumpMap()</a>, <a class="el" href="a06257.html#l00850">NL3D::ConvertToBumpMap()</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">NL3D::CPSMultiTexturedParticle::EnvBumpMap</a>, and <a class="el" href="a06258.html#l00635">NL3D::CPSMultiTexturedParticle::touch()</a>.
+<p>
+<div class="fragment"><pre>00909 {
+00910 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp8">_MainOp</a> = op;
+00911 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp8">_MainOp</a> == <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>)
+00912 {
+00913 <a class="code" href="a05363.html#a501">ConvertToBumpMap</a>(_Texture2);
+00914 }
+00915 <span class="keywordflow">else</span>
+00916 {
+00917 <a class="code" href="a05363.html#a502">ConvertFromBumpMap</a>(_Texture2);
+00918 }
+00919 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb30">touch</a>();
+00920 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAta106" doxytag="NL3D::CPSFaceLookAt::setMotionBlurCoeff" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAt::setMotionBlurCoeff </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>coeff</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the motion blur coeff (0 = none)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06234.html#l00069">69</a> of file <a class="el" href="a06234.html">ps_face_look_at.h</a>.
+<p>
+References <a class="el" href="a06234.html#l00116">_MotionBlurCoeff</a>.
+<p>
+<div class="fragment"><pre>00069 { <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp14">_MotionBlurCoeff</a> = coeff; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAta107" doxytag="NL3D::CPSFaceLookAt::setMotionBlurThreshold" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSFaceLookAt::setMotionBlurThreshold </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>threshold</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the motion blur threshold
+<p>
+
+<p>
+Definition at line <a class="el" href="a06234.html#l00072">72</a> of file <a class="el" href="a06234.html">ps_face_look_at.h</a>.
+<p>
+<div class="fragment"><pre>00072 { <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtp28">_Threshold</a> = threshold; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea55" doxytag="NL3D::CPSFaceLookAt::setName" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::setName </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">const std::string &amp;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>name</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the located bindable name (edition purpose)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l00946">946</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+<div class="fragment"><pre>00946 { <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep5">_Name</a> = name; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSphereb7" doxytag="NL3D::CPSFaceLookAt::setOwner" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::setOwner </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03214.html">CPSLocated</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>psl</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+***************************************************************************************
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a03179.html#NL3D_1_1CPSSphericalEmittera76">NL3D::CPSEmitter</a>.
+<p>
+Definition at line <a class="el" href="a06246.html#l01948">1948</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a06142.html#l01894">NL3D::CParticleSystem::addRefForUserSysCoordInfo()</a>, <a class="el" href="a02691.html#NL3D_1_1CPSZoneb1">NL3D::CPSLocatedBindable::deleteElement()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06247.html#l00361">NL3D::CPSLocated::getSize()</a>, <a class="el" href="a06247.html#l00974">NL3D::CPSLocatedBindable::getUserMatrixUsageCount()</a>, <a class="el" href="a06246.html#l02170">NL3D::CPSLocatedBindable::releaseAllRef()</a>, <a class="el" href="a06142.html#l01907">NL3D::CParticleSystem::releaseRefForUserSysCoordInfo()</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l00751">NL3D::CPSLocated::bind()</a>, and <a class="el" href="a06246.html#l01902">NL3D::CPSLocated::unbind()</a>.
+<p>
+<div class="fragment"><pre>01949 {
+01950 <span class="keywordflow">if</span> (psl == <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>) <span class="keywordflow">return</span>;
+01951 <span class="keywordflow">if</span> (psl == NULL)
+01952 {
+01953 <a class="code" href="a02691.html#NL3D_1_1CPSTailDota47">releaseAllRef</a>();
+01954 <span class="keywordflow">if</span> (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>)
+01955 {
+01956 <span class="comment">// empty this located bindable. Need to be empty if it must be rebound to another located.</span>
+01957 <span class="keywordflow">for</span> (<a class="code" href="a04558.html#a15">uint</a> k = 0; k &lt; <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getSize(); ++k)
+01958 {
+01959 <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtb6">deleteElement</a>(0);
+01960 }
+01961 }
+01962 }
+01963 <span class="keywordflow">if</span> (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a> &amp;&amp; <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner())
+01964 {
+01965 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner()-&gt;releaseRefForUserSysCoordInfo(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea36">getUserMatrixUsageCount</a>());
+01966 }
+01967 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a> = psl;
+01968 <span class="keywordflow">if</span> (<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a> &amp;&amp; <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner())
+01969 {
+01970 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner()-&gt;addRefForUserSysCoordInfo(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherea36">getUserMatrixUsageCount</a>());
+01971 }
+01972 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada91" doxytag="NL3D::CPSFaceLookAt::setScrollSpeed" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setScrollSpeed </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a15">uint</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>stage</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>const <a class="el" href="a03660.html">NLMISC::CVector2f</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>sp</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+set the scroll speed for tex 1 &amp; 2 when the main op is used <dl compact><dt><b>Parameters:</b></dt><dd>
+ <table border="0" cellspacing="2" cellpadding="0">
+ <tr><td valign=top><em>stage</em>&nbsp;</td><td>can be set to 0 or one</td></tr>
+ </table>
+</dl>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00558">558</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00622">NL3D::CPSMultiTexturedParticle::_TexScroll</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+<div class="fragment"><pre>00559 {
+00560 <a class="code" href="a04199.html#a6">nlassert</a>(stage &lt; 2);
+00561 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp17">_TexScroll</a>[stage] = sp;
+00562 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticlea5" doxytag="NL3D::CPSFaceLookAt::setSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSizedParticle::setSize </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>size</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set a constant size for the particles.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00192">192</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00289">NL3D::CPSSizedParticle::_ParticleSize</a>, <a class="el" href="a06258.html#l00290">NL3D::CPSSizedParticle::_SizeScheme</a>, and <a class="el" href="a05646.html#l00645">size</a>.
+<p>
+<div class="fragment"><pre>00193 {
+00194 <span class="keyword">delete</span> <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>;
+00195 <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a> = NULL;
+00196 <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep0">_ParticleSize</a> = <a class="code" href="a04223.html#a587">size</a>;
+00197 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticlea6" doxytag="NL3D::CPSFaceLookAt::setSizeScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSSizedParticle::setSizeScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; float &gt; *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>size</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set an attribute maker that produce a size It must have been allocated by new It will be deleted by this object
+<p>
+Definition at line <a class="el" href="a06257.html#l00183">183</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00290">NL3D::CPSSizedParticle::_SizeScheme</a>, <a class="el" href="a06258.html#l00274">NL3D::CPSSizedParticle::getSize()</a>, <a class="el" href="a03164.html#NL3D_1_1CPSSizedParticleb1">NL3D::CPSSizedParticle::getSizeOwner()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a05646.html#l00645">size</a>.
+<p>
+<div class="fragment"><pre>00184 {
+00185 <a class="code" href="a04199.html#a6">nlassert</a>(size != NULL);
+00186 <span class="keyword">delete</span> <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a>;
+00187 <a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlep1">_SizeScheme</a> = <a class="code" href="a04223.html#a587">size</a>;
+00188 <span class="keywordflow">if</span> (<a class="code" href="a03187.html#NL3D_1_1CPSQuadb12">getSizeOwner</a>() &amp;&amp; <a class="code" href="a04223.html#a587">size</a>-&gt;hasMemory()) <a class="code" href="a04223.html#a587">size</a>-&gt;resize(<a class="code" href="a03187.html#NL3D_1_1CPSQuadb12">getSizeOwner</a>()-&gt;getMaxSize(), <a class="code" href="a03187.html#NL3D_1_1CPSQuadb12">getSizeOwner</a>()-&gt;<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlea1">getSize</a>());
+00189 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTexturedParticlea10" doxytag="NL3D::CPSFaceLookAt::setTexture" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSTexturedParticle::setTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03408.html">CSmartPtr</a>&lt; <a class="el" href="a03487.html">ITexture</a> &gt;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>tex</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+Set a constant texture for the particle This discard any previous scheme <dl compact><dt><b>See also:</b></dt><dd>setTextureScheme()</dd></dl>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00349">349</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00475">NL3D::CPSTexturedParticle::_TexGroup</a>, <a class="el" href="a06258.html#l00477">NL3D::CPSTexturedParticle::_TextureIndexScheme</a>, and <a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticleb4">NL3D::CPSTexturedParticle::updateMatAndVbForTexture()</a>.
+<p>
+Referenced by <a class="el" href="a06262.html#l00204">NL3D::CPSQuad::CPSQuad()</a>, and <a class="el" href="a06279.html#l00186">NL3D::CPSShockWave::CPSShockWave()</a>.
+<p>
+<div class="fragment"><pre>00350 {
+00351 <span class="keyword">delete</span> <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a>;
+00352 <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a> = NULL;
+00353 <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep0">_Tex</a> = tex;
+00354 <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep1">_TexGroup</a> = NULL; <span class="comment">// release any grouped texture if one was set before</span>
+00355 <a class="code" href="a03187.html#NL3D_1_1CPSQuadb33">updateMatAndVbForTexture</a>();
+00356 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada95" doxytag="NL3D::CPSFaceLookAt::setTexture2" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setTexture2 </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03487.html">ITexture</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>tex</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the main texture for multitexturing. Convert the texture to / from a bumpmap if needed (so you just provide its heightmap).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00890">890</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00617">NL3D::CPSMultiTexturedParticle::_MainOp</a>, <a class="el" href="a06258.html#l00618">NL3D::CPSMultiTexturedParticle::_Texture2</a>, <a class="el" href="a06257.html#l00863">NL3D::ConvertFromBumpMap()</a>, <a class="el" href="a06257.html#l00850">NL3D::ConvertToBumpMap()</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">NL3D::CPSMultiTexturedParticle::EnvBumpMap</a>, and <a class="el" href="a06258.html#l00635">NL3D::CPSMultiTexturedParticle::touch()</a>.
+<p>
+<div class="fragment"><pre>00891 {
+00892 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a> = tex;
+00893 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp8">_MainOp</a> != <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>)
+00894 {
+00895 <a class="code" href="a05363.html#a502">ConvertFromBumpMap</a>(_Texture2);
+00896 }
+00897 <span class="keywordflow">else</span>
+00898 {
+00899 <span class="keywordflow">if</span> (!dynamic_cast&lt;NL3D::CTextureBump *&gt;((ITexture *) <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a>))
+00900 {
+00901 <a class="code" href="a05363.html#a501">ConvertToBumpMap</a>(_Texture2);
+00902 }
+00903 }
+00904 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb30">touch</a>();
+00905 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada96" doxytag="NL3D::CPSFaceLookAt::setTexture2Alternate" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setTexture2Alternate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03487.html">ITexture</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>tex</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Set the alternate texture for multitexturing. It is used when the main operator is not supported by the gfx board.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00875">875</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00617">NL3D::CPSMultiTexturedParticle::_AlternateOp</a>, <a class="el" href="a06258.html#l00619">NL3D::CPSMultiTexturedParticle::_AlternateTexture2</a>, <a class="el" href="a06257.html#l00863">NL3D::ConvertFromBumpMap()</a>, <a class="el" href="a06257.html#l00850">NL3D::ConvertToBumpMap()</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">NL3D::CPSMultiTexturedParticle::EnvBumpMap</a>, and <a class="el" href="a06258.html#l00635">NL3D::CPSMultiTexturedParticle::touch()</a>.
+<p>
+<div class="fragment"><pre>00876 {
+00877 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a> = tex;
+00878 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp1">_AlternateOp</a> != <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>)
+00879 {
+00880 <a class="code" href="a05363.html#a502">ConvertFromBumpMap</a>(_AlternateTexture2);
+00881 }
+00882 <span class="keywordflow">else</span>
+00883 {
+00884 <a class="code" href="a05363.html#a501">ConvertToBumpMap</a>(_AlternateTexture2);
+00885 }
+00886 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb30">touch</a>();
+00887 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTexturedParticlea11" doxytag="NL3D::CPSFaceLookAt::setTextureGroup" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSTexturedParticle::setTextureGroup </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="a03509.html">CTextureGrouped</a> &gt;&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>texGroup</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00337">337</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00475">NL3D::CPSTexturedParticle::_TexGroup</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticleb4">NL3D::CPSTexturedParticle::updateMatAndVbForTexture()</a>.
+<p>
+<div class="fragment"><pre>00338 {
+00339 <a class="code" href="a04199.html#a6">nlassert</a>(texGroup);
+00340 <span class="keywordflow">if</span> (<a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep0">_Tex</a>)
+00341 {
+00342 <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep0">_Tex</a> = NULL;
+00343 }
+00344 <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep1">_TexGroup</a> = texGroup;
+00345 <a class="code" href="a03187.html#NL3D_1_1CPSQuadb33">updateMatAndVbForTexture</a>();
+00346 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTexturedParticlea12" doxytag="NL3D::CPSFaceLookAt::setTextureIndex" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSTexturedParticle::setTextureIndex </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a10">sint32</a>&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>index</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00329">329</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00480">NL3D::CPSTexturedParticle::_TextureIndex</a>, <a class="el" href="a06258.html#l00477">NL3D::CPSTexturedParticle::_TextureIndexScheme</a>, <a class="el" href="a05646.html#l00225">index</a>, and <a class="el" href="a05981.html#l00099">sint32</a>.
+<p>
+<div class="fragment"><pre>00330 {
+00331 <span class="keyword">delete</span> <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a>;
+00332 <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a> = NULL;
+00333 <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep2">_TextureIndex</a> = <a class="code" href="a04223.html#a566">index</a>;
+00334 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTexturedParticlea13" doxytag="NL3D::CPSFaceLookAt::setTextureIndexScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSTexturedParticle::setTextureIndexScheme </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03136.html">CPSAttribMaker</a>&lt; <a class="el" href="a04558.html#a10">sint32</a> &gt; *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>animOrder</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+===================================================================================
+<p>
+Set an attribute maker that produce a sint32 It must have been allocated by new It will be deleted by this object a texture group must have been set before this, an assertion occurs otherwise The integer is used as an index in a grouped texture. It tells which frame to use
+<p>
+Definition at line <a class="el" href="a06257.html#l00316">316</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00475">NL3D::CPSTexturedParticle::_TexGroup</a>, <a class="el" href="a06258.html#l00477">NL3D::CPSTexturedParticle::_TextureIndexScheme</a>, <a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticleb1">NL3D::CPSTexturedParticle::getTextureIndexOwner()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06214.html#l00296">NL3D::CPSAttribMaker&lt; T &gt;::resize()</a>, and <a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticleb4">NL3D::CPSTexturedParticle::updateMatAndVbForTexture()</a>.
+<p>
+<div class="fragment"><pre>00317 {
+00318 <a class="code" href="a04199.html#a6">nlassert</a>(animOrder);
+00319 <a class="code" href="a04199.html#a6">nlassert</a>(_TexGroup); <span class="comment">// setTextureGroup must have been called before this </span>
+00320 <span class="keyword">delete</span> <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a>;
+00321 <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a> = animOrder;
+00322 <span class="keywordflow">if</span> (<a class="code" href="a03187.html#NL3D_1_1CPSQuadb13">getTextureIndexOwner</a>() &amp;&amp; animOrder-&gt;hasMemory()) animOrder-&gt;resize(<a class="code" href="a03187.html#NL3D_1_1CPSQuadb13">getTextureIndexOwner</a>()-&gt;getMaxSize(), <a class="code" href="a03187.html#NL3D_1_1CPSQuadb13">getTextureIndexOwner</a>()-&gt;<a class="code" href="a03164.html#NL3D_1_1CPSSizedParticlea1">getSize</a>());
+00323
+00324
+00325 <a class="code" href="a03187.html#NL3D_1_1CPSQuadb33">updateMatAndVbForTexture</a>();
+00326 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea59" doxytag="NL3D::CPSFaceLookAt::setupDriverModelMatrix" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSLocatedBindable::setupDriverModelMatrix </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+shortcut to setup the model matrix (system basis or world basis)
+<p>
+
+<p>
+Definition at line <a class="el" href="a06246.html#l02142">2142</a> of file <a class="el" href="a06246.html">ps_located.cpp</a>.
+<p>
+References <a class="el" href="a05622.html#l00290">nlassert</a>, and <a class="el" href="a06246.html#l01775">NL3D::CPSLocated::setupDriverModelMatrix()</a>.
+<p>
+Referenced by <a class="el" href="a06246.html#l02038">NL3D::CPSLocatedBindable::displayIcon2d()</a>, <a class="el" href="a06283.html#l00242">NL3D::CPSTailDot::displayRibbons()</a>, <a class="el" href="a06277.html#l00319">NL3D::CPSRibbonLookAt::displayRibbons()</a>, <a class="el" href="a06273.html#l00471">NL3D::CPSRibbon::displayRibbons()</a>, <a class="el" href="a06226.html#l00122">NL3D::CPSDot::draw()</a>, <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06250.html#l00521">NL3D::CPSConstraintMeshHelper::drawMeshs()</a>, <a class="el" href="a06250.html#l00793">NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs()</a>, <a class="el" href="a06287.html#l01375">NL3D::CPSZoneRectangle::show()</a>, <a class="el" href="a06287.html#l01160">NL3D::CPSZoneCylinder::show()</a>, <a class="el" href="a06287.html#l00625">NL3D::CPSZoneDisc::show()</a>, <a class="el" href="a06287.html#l00448">NL3D::CPSZoneSphere::show()</a>, <a class="el" href="a06287.html#l00140">NL3D::CPSZonePlane::show()</a>, <a class="el" href="a06239.html#l00900">NL3D::CPSCylindricVortex::show()</a>, <a class="el" href="a06239.html#l00295">NL3D::CPSDirectionnalForce::show()</a>, <a class="el" href="a06229.html#l02491">NL3D::CPSSphericalEmitter::showTool()</a>, <a class="el" href="a06229.html#l02391">NL3D::CPSEmitterRectangle::showTool()</a>, and <a class="el" href="a06229.html#l00447">NL3D::CPSEmitter::showTool()</a>.
+<p>
+<div class="fragment"><pre>02143 {
+02144 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+02145 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;setupDriverModelMatrix();
+02146 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada101" doxytag="NL3D::CPSFaceLookAt::setupMaterial" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setupMaterial </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03487.html">ITexture</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>primary</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02434.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>drv</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02839.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+setup a material from this object and a primary texture drv is used to check the device caps. Must be called before display when multitextureing is used
+<p>
+Definition at line <a class="el" href="a06257.html#l00733">733</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00617">NL3D::CPSMultiTexturedParticle::_AlternateOp</a>, <a class="el" href="a06258.html#l00619">NL3D::CPSMultiTexturedParticle::_AlternateTexture2</a>, <a class="el" href="a06258.html#l00644">NL3D::CPSMultiTexturedParticle::_BumpFactor</a>, <a class="el" href="a06257.html#l00628">NL3D::CPSMultiTexturedParticle::_ForceBasicCaps</a>, <a class="el" href="a06258.html#l00617">NL3D::CPSMultiTexturedParticle::_MainOp</a>, <a class="el" href="a06258.html#l00629">NL3D::CPSMultiTexturedParticle::_MultiTexState</a>, <a class="el" href="a06258.html#l00618">NL3D::CPSMultiTexturedParticle::_Texture2</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx1">NL3D::CPSMultiTexturedParticle::AlternateTextureUsed</a>, <a class="el" href="a06258.html#l00598">NL3D::CPSMultiTexturedParticle::areBasicCapsForced()</a>, <a class="el" href="a06258.html#l00638">NL3D::CPSMultiTexturedParticle::areBasicCapsForcedLocal()</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw5">NL3D::CPSMultiTexturedParticle::Decal</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">NL3D::CPSMultiTexturedParticle::EnvBumpMap</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx3">NL3D::CPSMultiTexturedParticle::EnvBumpMapUsed</a>, <a class="el" href="a06506.html#l00309">NL3D::ITexture::generate()</a>, <a class="el" href="a06511.html#l00382">NL3D::CTextureBump::getNormalizationFactor()</a>, <a class="el" href="a06258.html#l00537">NL3D::CPSMultiTexturedParticle::isAlternateTexEnabled()</a>, <a class="el" href="a06258.html#l00519">NL3D::CPSMultiTexturedParticle::isMultiTextureEnabled()</a>, <a class="el" href="a02434.html#NL3D_1_1IDriverz149_0">NL3D::IDriver::isTextureAddrModeSupported()</a>, <a class="el" href="a06258.html#l00637">NL3D::CPSMultiTexturedParticle::isTouched()</a>, <a class="el" href="a06511.html#l00354">NL3D::CTextureBump::release()</a>, <a class="el" href="a02434.html#NL3D_1_1IDriverz149_2">NL3D::IDriver::setMatrix2DForTextureOffsetAddrMode()</a>, <a class="el" href="a05968.html#l00322">NL3D::CMaterial::setTexture()</a>, <a class="el" href="a06257.html#l00812">NL3D::CPSMultiTexturedParticle::setupMultiTexEnv()</a>, <a class="el" href="a05641.html#l00214">NL3D::CMaterial::texEnvOpRGB()</a>, <a class="el" href="a05981.html#l00096">uint8</a>, and <a class="el" href="a06258.html#l00636">NL3D::CPSMultiTexturedParticle::unTouch()</a>.
+<p>
+Referenced by <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, and <a class="el" href="a06262.html#l00520">NL3D::CPSQuad::updateMatBeforeRendering()</a>.
+<p>
+<div class="fragment"><pre>00734 {
+00736 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuada69">isMultiTextureEnabled</a>() &amp;&amp; <a class="code" href="a03188.html#NL3D_1_1CPSQuadp8">_MainOp</a> == <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a> &amp;&amp; driver-&gt;isTextureAddrModeSupported(CMaterial::OffsetTexture))
+00737 {
+00738 CTextureBump *tb = dynamic_cast&lt;CTextureBump *&gt;((ITexture *) <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a>);
+00739 <span class="keywordflow">if</span> (tb != NULL)
+00740 {
+00741 <span class="keywordtype">float</span> normFactor = tb-&gt;getNormalizationFactor();
+00742 <span class="keywordflow">if</span> (normFactor == 0.f) <span class="comment">// have we computed the normalization factor ?</span>
+00743 {
+00745 tb-&gt;generate();
+00746 normFactor = tb-&gt;getNormalizationFactor();
+00747 tb-&gt;release();
+00748 }
+00749 <span class="keyword">const</span> <span class="keywordtype">float</span> bMat[] = { <a class="code" href="a03188.html#NL3D_1_1CPSQuadp3">_BumpFactor</a> * normFactor, 0.f, 0.f, <a class="code" href="a03188.html#NL3D_1_1CPSQuadp3">_BumpFactor</a> * normFactor};
+00750 driver-&gt;setMatrix2DForTextureOffsetAddrMode(1, bMat);
+00751 }
+00752 }
+00753
+00754 <span class="keywordflow">if</span> (!<a class="code" href="a03188.html#NL3D_1_1CPSQuadb17">isTouched</a>() &amp;&amp; <a class="code" href="a03188.html#NL3D_1_1CPSQuadb0">areBasicCapsForcedLocal</a>() == <a class="code" href="a03188.html#NL3D_1_1CPSQuade0">areBasicCapsForced</a>()) <span class="keywordflow">return</span>;
+00755 <span class="keywordflow">if</span> (!<a class="code" href="a03188.html#NL3D_1_1CPSQuada69">isMultiTextureEnabled</a>())
+00756 {
+00757 mat.setTexture(0, primary);
+00758 mat.texEnvOpRGB(0, CMaterial::Modulate);
+00759 mat.setTexture(1, NULL);
+00760 }
+00761 <span class="keywordflow">else</span>
+00762 {
+00763 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp8">_MainOp</a> != <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>)
+00764 {
+00765 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb29">setupMultiTexEnv</a>(_MainOp, primary, _Texture2, mat);
+00766 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~(<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx3">EnvBumpMapUsed</a>;
+00767 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~(<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx1">AlternateTextureUsed</a>;
+00768 }
+00769 <span class="keywordflow">else</span>
+00770 {
+00771 <span class="keywordflow">if</span> (!<a class="code" href="a03188.html#NL3D_1_1CPSQuadt0">_ForceBasicCaps</a> &amp;&amp; driver-&gt;isTextureAddrModeSupported(CMaterial::OffsetTexture)) <span class="comment">// envbumpmap supported ?</span>
+00772 {
+00773 CTextureBump *tb = dynamic_cast&lt;CTextureBump *&gt;((ITexture *) <a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a>);
+00774 <span class="keywordflow">if</span> (tb != NULL)
+00775 {
+00776 <span class="keywordtype">float</span> normFactor = tb-&gt;getNormalizationFactor();
+00777 <span class="keywordflow">if</span> (normFactor == 0.f) <span class="comment">// have we computed the normalization factor ?</span>
+00778 {
+00780 tb-&gt;generate();
+00781 normFactor = tb-&gt;getNormalizationFactor();
+00782 tb-&gt;release();
+00783 }
+00784 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb29">setupMultiTexEnv</a>(_MainOp, primary, _Texture2, mat);
+00785 }
+00786 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~(<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx1">AlternateTextureUsed</a>;
+00787 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> |= (<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx3">EnvBumpMapUsed</a>;
+00788 }
+00789 <span class="keywordflow">else</span> <span class="comment">// switch to alternate</span>
+00790 {
+00791 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuada67">isAlternateTexEnabled</a>())
+00792 {
+00793 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> |= (<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx1">AlternateTextureUsed</a>;
+00794 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb29">setupMultiTexEnv</a>(_AlternateOp, primary, _AlternateTexture2, mat);
+00795 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~(<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx3">EnvBumpMapUsed</a>;
+00796 }
+00797 <span class="keywordflow">else</span> <span class="comment">// display the texture as it</span>
+00798 {
+00799 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb29">setupMultiTexEnv</a>(Decal, primary, NULL, mat);
+00800 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~(<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx1">AlternateTextureUsed</a>;
+00801 <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~(<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx3">EnvBumpMapUsed</a>;
+00802 }
+00803 }
+00804 }
+00805 }
+00806
+00807 (<a class="code" href="a03188.html#NL3D_1_1CPSQuade0">areBasicCapsForced</a>());
+00808 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb31">unTouch</a>();
+00809 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb29" doxytag="NL3D::CPSFaceLookAt::setupMultiTexEnv" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setupMultiTexEnv </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>op</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03487.html">ITexture</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>tex1</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a03487.html">ITexture</a> *&nbsp;</td>
+ <td class="mdname" nowrap> <em>tex2</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a02839.html">CMaterial</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>mat</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00812">812</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw5">NL3D::CPSMultiTexturedParticle::Decal</a>, <a class="el" href="a05968.html#l00479">NL3D::CMaterial::enableTexAddrMode()</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">NL3D::CPSMultiTexturedParticle::EnvBumpMap</a>, <a class="el" href="a05968.html#l00505">NL3D::CMaterial::setTexAddressingMode()</a>, <a class="el" href="a05968.html#l00322">NL3D::CMaterial::setTexture()</a>, and <a class="el" href="a05641.html#l00214">NL3D::CMaterial::texEnvOpRGB()</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00733">NL3D::CPSMultiTexturedParticle::setupMaterial()</a>.
+<p>
+<div class="fragment"><pre>00813 {
+00814 <span class="keywordflow">switch</span> (op)
+00815 {
+00816 <span class="keywordflow">case</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw2">Add</a>:
+00817 mat.setTexture(0, tex1);
+00818 mat.setTexture(1, tex2);
+00819 mat.texEnvOpRGB(0, CMaterial::Modulate);
+00820 mat.texEnvOpRGB(1, CMaterial::Add);
+00821 mat.enableTexAddrMode(<span class="keyword">false</span>);
+00822 <span class="keywordflow">break</span>;
+00823 <span class="keywordflow">case</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw9">Modulate</a>:
+00824 mat.setTexture(0, tex1);
+00825 mat.setTexture(1, tex2);
+00826 mat.texEnvOpRGB(0, CMaterial::Modulate);
+00827 mat.texEnvOpRGB(1, CMaterial::Modulate);
+00828 mat.enableTexAddrMode(<span class="keyword">false</span>);
+00829 <span class="keywordflow">break</span>;
+00830 <span class="keywordflow">case</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw6">EnvBumpMap</a>:
+00831 mat.setTexture(0, tex2);
+00832 mat.setTexture(1, tex1);
+00833 mat.texEnvOpRGB(0, CMaterial::Replace);
+00834 mat.texEnvOpRGB(1, CMaterial::Modulate);
+00835 mat.enableTexAddrMode(<span class="keyword">true</span>);
+00836 mat.setTexAddressingMode(0, CMaterial::FetchTexture);
+00837 mat.setTexAddressingMode(1, CMaterial::OffsetTexture);
+00838 <span class="keywordflow">break</span>;
+00839 <span class="keywordflow">case</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadw12NL3D_1_1CPSQuadw5">Decal</a>:
+00840 mat.setTexture(0, tex1);
+00841 mat.texEnvOpRGB(0, CMaterial::Replace);
+00842 mat.setTexture(1, NULL);
+00843 mat.enableTexAddrMode(<span class="keyword">false</span>);
+00844 <span class="keywordflow">break</span>;
+00845 <span class="keywordflow">default</span>: <span class="keywordflow">break</span>;
+00846 }
+00847 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada102" doxytag="NL3D::CPSFaceLookAt::setUseLocalDate" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setUseLocalDate </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>use</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Use the particle age rather than the global time to compute textures coordinates.
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00940">940</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">NL3D::CPSMultiTexturedParticle::_MultiTexState</a>, and <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx5">NL3D::CPSMultiTexturedParticle::ScrollUseLocalDate</a>.
+<p>
+<div class="fragment"><pre>00941 {
+00942 <span class="keywordflow">if</span> (use) <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> |= <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx5">ScrollUseLocalDate</a>;
+00943 <span class="keywordflow">else</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~ ScrollUseLocalDate;
+00944 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada103" doxytag="NL3D::CPSFaceLookAt::setUseLocalDateAlt" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::setUseLocalDateAlt </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">bool&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>use</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Use the particle age rather than the global time to compute textures coordinates. (when alternate texture is used).
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00948">948</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">NL3D::CPSMultiTexturedParticle::_MultiTexState</a>, and <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx6">NL3D::CPSMultiTexturedParticle::ScrollUseLocalDateAlternate</a>.
+<p>
+<div class="fragment"><pre>00949 {
+00950 <span class="keywordflow">if</span> (use) <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> |= <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx6">ScrollUseLocalDateAlternate</a>;
+00951 <span class="keywordflow">else</span> <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~ ScrollUseLocalDateAlternate;
+00952 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada104" doxytag="NL3D::CPSFaceLookAt::setZBias" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSQuad::setZBias </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">float&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>value</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a03162.html#NL3D_1_1CPSRibbonBasea51">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="a06262.html#l00585">585</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>.
+<p>
+References <a class="el" href="a05646.html#l01132">value</a>.
+<p>
+<div class="fragment"><pre>00586 {
+00587 CPSMaterial::setZBias(value);
+00588 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota61" doxytag="NL3D::CPSFaceLookAt::showTool" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSParticle::showTool </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+draw the particles for edition mode. The default behaviour just draw a wireframe model
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00055">55</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+References <a class="el" href="a06246.html#l02038">NL3D::CPSLocatedBindable::displayIcon2d()</a>, <a class="el" href="a06152.html#l00060">PARTICLES_CHECK_MEM</a>, and <a class="el" href="a05981.html#l00105">uint</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00074">NL3D::CPSParticle::step()</a>, <a class="el" href="a06250.html#l01614">NL3D::CPSConstraintMesh::step()</a>, <a class="el" href="a06250.html#l00280">NL3D::CPSMesh::step()</a>, and <a class="el" href="a06231.html#l00212">NL3D::CPSFace::step()</a>.
+<p>
+<div class="fragment"><pre>00056 {
+00057 <a class="code" href="a04729.html#a0">PARTICLES_CHECK_MEM</a>;
+00058
+00059 CVector I = CVector::I;
+00060 CVector J = CVector::J;
+00061
+00062 <span class="keyword">const</span> CVector tab[] = { 2 * J, I + J
+00063 , I + J, 2 * I + J
+00064 , 2 * I + J, I
+00065 , I, 2 * I - J
+00066 , 2 * I - J, - .5f * J
+00067 , - .5f * J, -2 * I - J
+00068 , -2 * I - J, - I
+00069 , - I, -2 * I + J
+00070 , -2 * I + J, - I + J
+00071 , - I + J, 2 * J
+00072 };
+00073 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> tabSize = <span class="keyword">sizeof</span>(tab) / (2 * <span class="keyword">sizeof</span>(CVector));
+00074
+00075 <span class="keyword">const</span> <span class="keywordtype">float</span> sSize = 0.1f;
+00076 <a class="code" href="a02691.html#NL3D_1_1CPSZoneSphereb3">displayIcon2d</a>(tab, tabSize, sSize);
+00077
+00078 <a class="code" href="a04729.html#a0">PARTICLES_CHECK_MEM</a>;
+00079 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavea100" doxytag="NL3D::CPSFaceLookAt::step" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSParticle::step </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a05363.html#a556">TPSProcessPass</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>pass</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a05363.html#a366">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>ellapsedTime</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a05363.html#a366">TAnimationTime</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>realEt</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+process one pass for the particles. The default behaviour shows the particles
+<p>
+Implements <a class="el" href="a02691.html#NL3D_1_1CPSTargetLocatedBindablea46">NL3D::CPSLocatedBindable</a>.
+<p>
+Reimplemented in <a class="el" href="a03186.html#NL3D_1_1CPSFaceb34">NL3D::CPSFace</a>, <a class="el" href="a03218.html#NL3D_1_1CPSMeshb21">NL3D::CPSMesh</a>, <a class="el" href="a03161.html#NL3D_1_1CPSConstraintMeshb31">NL3D::CPSConstraintMesh</a>, <a class="el" href="a03226.html#NL3D_1_1CPSRibbona77">NL3D::CPSRibbon</a>, <a class="el" href="a03230.html#NL3D_1_1CPSRibbonLookAta68">NL3D::CPSRibbonLookAt</a>, and <a class="el" href="a03240.html#NL3D_1_1CPSTailDota62">NL3D::CPSTailDot</a>.
+<p>
+Definition at line <a class="el" href="a06258.html#l00074">74</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00110">NL3D::CPSParticle::draw()</a>, <a class="el" href="a03162.html#NL3D_1_1CPSRibbonBasea34">NL3D::CPSParticle::hasOpaqueFaces()</a>, <a class="el" href="a03162.html#NL3D_1_1CPSRibbonBasea36">NL3D::CPSParticle::hasTransparentFaces()</a>, <a class="el" href="a05363.html#a556a216">NL3D::PSBlendRender</a>, <a class="el" href="a05363.html#a556a215">NL3D::PSSolidRender</a>, <a class="el" href="a05363.html#a556a217">NL3D::PSToolRender</a>, <a class="el" href="a06257.html#l00055">NL3D::CPSParticle::showTool()</a>, and <a class="el" href="a05454.html#l00044">NL3D::TAnimationTime</a>.
+<p>
+<div class="fragment"><pre>00075 {
+00076 <span class="keywordflow">if</span> (
+00077 (pass == <a class="code" href="a05363.html#a556a216">PSBlendRender</a> &amp;&amp; <a class="code" href="a03187.html#NL3D_1_1CPSQuada65">hasTransparentFaces</a>())
+00078 || (pass == <a class="code" href="a05363.html#a556a215">PSSolidRender</a> &amp;&amp; <a class="code" href="a03187.html#NL3D_1_1CPSQuada63">hasOpaqueFaces</a>())
+00079 )
+00080 {
+00081 <a class="code" href="a03191.html#NL3D_1_1CPSFaceLookAtb10">draw</a>(pass == PSSolidRender);
+00082 }
+00083 <span class="keywordflow">else</span>
+00084 <span class="keywordflow">if</span> (pass == <a class="code" href="a05363.html#a556a217">PSToolRender</a>) <span class="comment">// edition mode only</span>
+00085 {
+00086 <a class="code" href="a03162.html#NL3D_1_1CPSTailDota61">showTool</a>();
+00087 }
+00088 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuada107" doxytag="NL3D::CPSFaceLookAt::supportGlobalColorLighting" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual bool NL3D::CPSQuad::supportGlobalColorLighting </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap> const<code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Implements <a class="el" href="a03162.html#NL3D_1_1CPSRibbonBasea54">NL3D::CPSParticle</a>.
+<p>
+Definition at line <a class="el" href="a06263.html#l00071">71</a> of file <a class="el" href="a06263.html">ps_quad.h</a>.
+<p>
+<div class="fragment"><pre>00071 { <span class="keywordflow">return</span> <span class="keyword">true</span>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherea65" doxytag="NL3D::CPSFaceLookAt::systemDateChanged" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> virtual void NL3D::CPSLocatedBindable::systemDateChanged </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+PRIVATE USE : called by the system when its date has been manually changed. This his usually for object that expect time to be always increasing, so that they can reset their datas
+<p>
+Reimplemented in <a class="el" href="a03227.html#NL3D_1_1CPSRibbonBased6">NL3D::CPSRibbonBase</a>.
+<p>
+Definition at line <a class="el" href="a06247.html#l01038">1038</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+<div class="fragment"><pre>01038 {}
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb30" doxytag="NL3D::CPSFaceLookAt::touch" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::touch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00635">635</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">NL3D::CPSMultiTexturedParticle::_MultiTexState</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx8">NL3D::CPSMultiTexturedParticle::TouchFlag</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00656">NL3D::CPSMultiTexturedParticle::enableAlternateTex()</a>, <a class="el" href="a06257.html#l00636">NL3D::CPSMultiTexturedParticle::enableMultiTexture()</a>, <a class="el" href="a06257.html#l00923">NL3D::CPSMultiTexturedParticle::setAlternateTexOp()</a>, <a class="el" href="a06258.html#l00609">NL3D::CPSMultiTexturedParticle::setBumpFactor()</a>, <a class="el" href="a06257.html#l00908">NL3D::CPSMultiTexturedParticle::setMainTexOp()</a>, <a class="el" href="a06257.html#l00890">NL3D::CPSMultiTexturedParticle::setTexture2()</a>, <a class="el" href="a06257.html#l00875">NL3D::CPSMultiTexturedParticle::setTexture2Alternate()</a>, and <a class="el" href="a06262.html#l00249">NL3D::CPSQuad::updateMatAndVbForTexture()</a>.
+<p>
+<div class="fragment"><pre>00635 { <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> |= (<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx8">TouchFlag</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb31" doxytag="NL3D::CPSFaceLookAt::unTouch" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSMultiTexturedParticle::unTouch </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00636">636</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00629">NL3D::CPSMultiTexturedParticle::_MultiTexState</a>, <a class="el" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx8">NL3D::CPSMultiTexturedParticle::TouchFlag</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00733">NL3D::CPSMultiTexturedParticle::setupMaterial()</a>.
+<p>
+<div class="fragment"><pre>00636 { <a class="code" href="a03188.html#NL3D_1_1CPSQuadp10">_MultiTexState</a> &amp;= ~ (<a class="code" href="a04558.html#a7">uint8</a>) <a class="code" href="a03188.html#NL3D_1_1CPSQuadx7NL3D_1_1CPSQuadx8">TouchFlag</a>; }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb32" doxytag="NL3D::CPSFaceLookAt::updateMatAndVbForColor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSQuad::updateMatAndVbForColor </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+update the material and the vb so that they match the color scheme. Inherited from <a class="el" href="a03157.html">CPSColoredParticle</a>
+<p>
+
+<p>
+Implements <a class="el" href="a03157.html#NL3D_1_1CPSColoredParticleb4">NL3D::CPSColoredParticle</a>.
+<p>
+Definition at line <a class="el" href="a06262.html#l00285">285</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06262.html#l00238">NL3D::CPSQuad::init()</a>.
+<p>
+<div class="fragment"><pre>00286 {
+00287 <span class="comment">// no vb to setup, now..</span>
+00288 <span class="comment">/* if (!_ColorScheme)</span>
+00289 <span class="comment"> { </span>
+00290 <span class="comment"> _Mat.setColor(_Color);</span>
+00291 <span class="comment"> }</span>
+00292 <span class="comment"> else</span>
+00293 <span class="comment"> { </span>
+00294 <span class="comment"> _Mat.setColor(CRGBA::White);</span>
+00295 <span class="comment"> } */</span>
+00296 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb33" doxytag="NL3D::CPSFaceLookAt::updateMatAndVbForTexture" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSQuad::updateMatAndVbForTexture </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top">void&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, virtual, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==================================================================================
+<p>
+
+<p>
+Implements <a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticleb4">NL3D::CPSTexturedParticle</a>.
+<p>
+Definition at line <a class="el" href="a06262.html#l00249">249</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>.
+<p>
+References <a class="el" href="a05968.html#l00322">NL3D::CMaterial::setTexture()</a>, and <a class="el" href="a06258.html#l00635">NL3D::CPSMultiTexturedParticle::touch()</a>.
+<p>
+Referenced by <a class="el" href="a06262.html#l00238">NL3D::CPSQuad::init()</a>.
+<p>
+<div class="fragment"><pre>00250 {
+00251 <span class="keywordflow">if</span> (CPSMultiTexturedParticle::isMultiTextureEnabled())
+00252 {
+00253 <a class="code" href="a03188.html#NL3D_1_1CPSQuadb30">touch</a>();
+00254 }
+00255 <span class="keywordflow">else</span>
+00256 {
+00257 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setTexture(0, _TexGroup ? (ITexture *) _TexGroup : (ITexture *) _Tex);
+00258 }
+00259 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb34" doxytag="NL3D::CPSFaceLookAt::updateMatBeforeRendering" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSQuad::updateMatBeforeRendering </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02434.html">IDriver</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>drv</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+==================================================================================
+<p>
+update the material if the global color of the system is variable
+<p>
+Definition at line <a class="el" href="a06262.html#l00520">520</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>.
+<p>
+References <a class="el" href="a06257.html#l00573">NL3D::CPSMaterial::forceModulateConstantColor()</a>, <a class="el" href="a06143.html#l00657">NL3D::CParticleSystem::getColorAttenuationScheme()</a>, <a class="el" href="a06143.html#l00679">NL3D::CParticleSystem::getForceGlobalColorLightingFlag()</a>, <a class="el" href="a06143.html#l00674">NL3D::CParticleSystem::getGlobalColor()</a>, <a class="el" href="a06143.html#l00677">NL3D::CParticleSystem::getGlobalColorLighted()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06258.html#l00519">NL3D::CPSMultiTexturedParticle::isMultiTextureEnabled()</a>, <a class="el" href="a06143.html#l00669">NL3D::CParticleSystem::isUserColorUsed()</a>, <a class="el" href="a06340.html#l00133">NLMISC::CRGBA::modulateFromColor()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a05641.html#l00118">NL3D::CMaterial::setColor()</a>, <a class="el" href="a06257.html#l00733">NL3D::CPSMultiTexturedParticle::setupMaterial()</a>, and <a class="el" href="a06258.html#l00103">NL3D::CPSParticle::usesGlobalColorLighting()</a>.
+<p>
+Referenced by <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, and <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>.
+<p>
+<div class="fragment"><pre>00521 {
+00522 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner &amp;&amp; <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner());
+00523 CParticleSystem &amp;ps = *(<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner());
+00524 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuada69">isMultiTextureEnabled</a>())
+00525 {
+00526 <a class="code" href="a03188.html#NL3D_1_1CPSQuada101">setupMaterial</a>(_Tex, drv, _Mat);
+00527 <span class="keywordflow">if</span> (ps.getForceGlobalColorLightingFlag() || <a class="code" href="a03162.html#NL3D_1_1CPSTailDota64">usesGlobalColorLighting</a>())
+00528 {
+00529 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setColor(ps.getGlobalColorLighted());
+00530 }
+00531 <span class="keywordflow">else</span>
+00532 {
+00533 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setColor(ps.getGlobalColor());
+00534 }
+00535 }
+00536 <span class="keywordflow">else</span>
+00537 {
+00539 <span class="keywordflow">if</span> (<a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a> != NULL &amp;&amp;
+00540 (ps.getColorAttenuationScheme() != NULL ||
+00541 ps.isUserColorUsed() ||
+00542 ps.getForceGlobalColorLightingFlag() ||
+00543 <a class="code" href="a03162.html#NL3D_1_1CPSTailDota64">usesGlobalColorLighting</a>()
+00544 )
+00545 )
+00546 {
+00547 <span class="keywordflow">if</span> (ps.getForceGlobalColorLightingFlag() || <a class="code" href="a03162.html#NL3D_1_1CPSTailDota64">usesGlobalColorLighting</a>())
+00548 {
+00549 CPSMaterial::forceModulateConstantColor(<span class="keyword">true</span>, ps.getGlobalColorLighted());
+00550 }
+00551 <span class="keywordflow">else</span>
+00552 {
+00553 CPSMaterial::forceModulateConstantColor(<span class="keyword">true</span>, ps.getGlobalColor());
+00554 }
+00555 }
+00556 <span class="keywordflow">else</span>
+00557 {
+00558 <a class="code" href="a03178.html#NL3D_1_1CPSTailDota11">forceModulateConstantColor</a>(<span class="keyword">false</span>);
+00559 <a class="code" href="a03337.html">NLMISC::CRGBA</a> col;
+00560 <span class="keywordflow">if</span> (ps.getForceGlobalColorLightingFlag() || <a class="code" href="a03162.html#NL3D_1_1CPSTailDota64">usesGlobalColorLighting</a>())
+00561 {
+00562 col.<a class="code" href="a03337.html#NLMISC_1_1CRGBAa8">modulateFromColor</a>(ps.getGlobalColorLighted(), <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp1">_Color</a>);
+00563 }
+00564 <span class="keywordflow">else</span> <span class="keywordflow">if</span> (ps.getColorAttenuationScheme() != NULL || ps.isUserColorUsed())
+00565 {
+00566 col.<a class="code" href="a03337.html#NLMISC_1_1CRGBAa8">modulateFromColor</a>(ps.getGlobalColor(), <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp1">_Color</a>);
+00567 }
+00568 <span class="keywordflow">else</span>
+00569 {
+00570 col = <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp1">_Color</a>;
+00571 }
+00572 <a class="code" href="a03178.html#NL3D_1_1CPSTailDotp5">_Mat</a>.setColor(col);
+00573 }
+00574 }
+00575 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadb35" doxytag="NL3D::CPSFaceLookAt::updateVbColNUVForRender" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CPSQuad::updateVbColNUVForRender </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03692.html">CVertexBuffer</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>vb</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>startIndex</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>numQuad</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>srcStep</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"><code> [protected, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+calculate current color and texture coordinate before any rendering size can't be higher that quadBufSize ...
+<p>
+Definition at line <a class="el" href="a06262.html#l00386">386</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>.
+<p>
+References <a class="el" href="a06262.html#l00315">NL3D::FillQuadCoords()</a>, <a class="el" href="a06262.html#l00339">NL3D::FillQuadCoordsLocalTime()</a>, <a class="el" href="a06710.html#l00465">NL3D::CVertexBuffer::getColorPointer()</a>, <a class="el" href="a06151.html#l00111">NL3D::CParticleSystemProcess::getOwner()</a>, <a class="el" href="a06143.html#l00311">NL3D::CParticleSystem::getSystemDate()</a>, <a class="el" href="a06710.html#l00497">NL3D::CVertexBuffer::getTexCoordPointer()</a>, <a class="el" href="a06258.html#l00602">NL3D::CPSMultiTexturedParticle::getUseLocalDate()</a>, <a class="el" href="a06258.html#l00606">NL3D::CPSMultiTexturedParticle::getUseLocalDateAlt()</a>, <a class="el" href="a06711.html#l00473">NL3D::CVertexBuffer::getVertexSize()</a>, <a class="el" href="a06258.html#l00632">NL3D::CPSMultiTexturedParticle::isAlternateTextureUsed()</a>, <a class="el" href="a03136.html#NL3D_1_1CPSAttribMakerz714_2">NL3D::CPSAttribMaker&lt; sint32 &gt;::make()</a>, <a class="el" href="a03136.html#NL3D_1_1CPSAttribMakerz714_3">NL3D::CPSAttribMaker&lt; CRGBA &gt;::make4()</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a03187.html#NL3D_1_1CPSQuadw0NL3D_1_1CPSQuadw10">NL3D::CPSQuad::quadBufSize</a>, <a class="el" href="a05981.html#l00099">sint32</a>, <a class="el" href="a05646.html#l00645">size</a>, <a class="el" href="a05646.html#l00244">stride</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a06526.html#l00129">NL3D::CTextureGrouped::TFourUV::uv0</a>, <a class="el" href="a06526.html#l00129">NL3D::CTextureGrouped::TFourUV::uv1</a>, <a class="el" href="a06526.html#l00129">NL3D::CTextureGrouped::TFourUV::uv2</a>, <a class="el" href="a06526.html#l00129">NL3D::CTextureGrouped::TFourUV::uv3</a>, and <a class="el" href="a06677.html#l00052">NLMISC::CVector2f::x</a>.
+<p>
+Referenced by <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, and <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>.
+<p>
+<div class="fragment"><pre>00387 {
+00388 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner);
+00389
+00390 <span class="keywordflow">if</span> (!<a class="code" href="a04223.html#a587">size</a>) <span class="keywordflow">return</span>;
+00391
+00392 <span class="keywordflow">if</span> (<a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a>)
+00393 {
+00394 <span class="comment">// compute the colors, each color is replicated 4 times</span>
+00395 <a class="code" href="a03157.html#NL3D_1_1CPSTailDotp2">_ColorScheme</a>-&gt;make4(_Owner, startIndex, vb.getColorPointer(), vb.getVertexSize(), <a class="code" href="a04223.html#a587">size</a>, srcStep);
+00396 }
+00397
+00398
+00399 <span class="keywordflow">if</span> (<a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep1">_TexGroup</a>) <span class="comment">// if it has a constant texture we are sure it has been setupped before...</span>
+00400 {
+00401 <a class="code" href="a04558.html#a10">sint32</a> textureIndex[<a class="code" href="a03187.html#NL3D_1_1CPSQuadw0NL3D_1_1CPSQuadw10">quadBufSize</a>];
+00402 <span class="keyword">const</span> <a class="code" href="a04558.html#a11">uint32</a> <a class="code" href="a04223.html#a582">stride</a> = vb.getVertexSize(), stride2 = <a class="code" href="a04223.html#a582">stride</a> &lt;&lt; 1, stride3 = stride2 + <a class="code" href="a04223.html#a582">stride</a>, stride4 = stride2 &lt;&lt; 1;
+00403 <a class="code" href="a04558.html#a7">uint8</a> *currUV = (<a class="code" href="a04558.html#a7">uint8</a> *) vb.getTexCoordPointer();
+00404
+00405
+00406 <span class="keyword">const</span> <a class="code" href="a04558.html#a10">sint32</a> *currIndex;
+00407 <a class="code" href="a04558.html#a11">uint32</a> currIndexIncr;
+00408
+00409 <span class="keywordflow">if</span> (<a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a>)
+00410 {
+00411 currIndex = (<a class="code" href="a04558.html#a10">sint32</a> *) <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">_TextureIndexScheme</a>-&gt;make(_Owner, startIndex, textureIndex, <span class="keyword">sizeof</span>(<a class="code" href="a04558.html#a10">sint32</a>), size, <span class="keyword">true</span>, srcStep);
+00412 currIndexIncr = 1;
+00413 }
+00414 <span class="keywordflow">else</span>
+00415 {
+00416 currIndex = &amp;<a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep2">_TextureIndex</a>;
+00417 currIndexIncr = 0;
+00418 }
+00419
+00420 <a class="code" href="a04558.html#a11">uint32</a> left = <a class="code" href="a04223.html#a587">size</a>;
+00421 <span class="keywordflow">while</span> (left--)
+00422 {
+00423 <span class="comment">// for now, we don't make texture index wrapping</span>
+00424 <span class="keyword">const</span> CTextureGrouped::TFourUV &amp;uvGroup = <a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep1">_TexGroup</a>-&gt;getUVQuad((<a class="code" href="a04558.html#a11">uint32</a>) *currIndex);
+00425
+00426 <span class="comment">// copy the 4 uv's for this face</span>
+00427 *(CUV *) currUV = uvGroup.uv0;
+00428 *(CUV *) (currUV + <a class="code" href="a04223.html#a582">stride</a>) = uvGroup.uv1;
+00429 *(CUV *) (currUV + stride2) = uvGroup.uv2;
+00430 *(CUV *) (currUV + stride3) = uvGroup.uv3;
+00431
+00432 <span class="comment">// point the next face</span>
+00433 currUV += stride4;
+00434 currIndex += currIndexIncr;
+00435 }
+00436 }
+00437
+00438 <a class="code" href="a04199.html#a6">nlassert</a>(_Owner &amp;&amp; <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner());
+00439 <span class="keyword">const</span> <span class="keywordtype">float</span> date= (<span class="keywordtype">float</span>) <a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>-&gt;getOwner()-&gt;getSystemDate();
+00440
+00441
+00443
+00444 <span class="keywordflow">if</span> (CPSMultiTexturedParticle::isMultiTextureEnabled())
+00445 {
+00446
+00447 <span class="comment">// perform tex1 animation if needed</span>
+00448 <span class="keywordflow">if</span> (!<a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep1">_TexGroup</a>) <span class="comment">// doesn't work with texGroup enabled</span>
+00449 {
+00450 <span class="keywordflow">if</span> (!<a class="code" href="a03188.html#NL3D_1_1CPSQuadb15">isAlternateTextureUsed</a>())
+00451 {
+00452 <span class="keywordflow">if</span> (<a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep0">_Tex</a> &amp;&amp; (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp17">_TexScroll</a>[0].<a class="code" href="a03660.html#NLMISC_1_1CVector2fo0">x</a> != 0 || _TexScroll[0].y != 0))
+00453 {
+00454 <span class="comment">// animation of texture 1 with main speed</span>
+00455 <span class="keywordflow">if</span> (!<a class="code" href="a03188.html#NL3D_1_1CPSQuada57">getUseLocalDate</a>())
+00456 {
+00457 <a class="code" href="a05363.html#a507">FillQuadCoords</a>((<a class="code" href="a04558.html#a7">uint8</a> *) vb.getTexCoordPointer(0, 0), vb.getVertexSize(), _TexScroll[0], date, <a class="code" href="a04223.html#a587">size</a>);
+00458 }
+00459 <span class="keywordflow">else</span>
+00460 {
+00461 <a class="code" href="a05363.html#a508">FillQuadCoordsLocalTime</a>((<a class="code" href="a04558.html#a7">uint8</a> *) vb.getTexCoordPointer(0, 0), vb.getVertexSize(), _TexScroll[0], *<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>, startIndex, <a class="code" href="a04223.html#a587">size</a>, srcStep);
+00462 }
+00463 }
+00464 }
+00465 <span class="keywordflow">else</span>
+00466 {
+00467 <span class="keywordflow">if</span> (<a class="code" href="a03189.html#NL3D_1_1CPSTexturedParticlep0">_Tex</a> &amp;&amp; (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp18">_TexScrollAlternate</a>[0].<a class="code" href="a03660.html#NLMISC_1_1CVector2fo0">x</a> != 0 || _TexScrollAlternate[0].y != 0))
+00468 {
+00469 <span class="comment">// animation of texture 1 with alternate speed</span>
+00470 <span class="keywordflow">if</span> (!<a class="code" href="a03188.html#NL3D_1_1CPSQuada58">getUseLocalDateAlt</a>())
+00471 {
+00472 <a class="code" href="a05363.html#a507">FillQuadCoords</a>((<a class="code" href="a04558.html#a7">uint8</a> *) vb.getTexCoordPointer(0, 0), vb.getVertexSize(), _TexScrollAlternate[0], date, <a class="code" href="a04223.html#a587">size</a>);
+00473 }
+00474 <span class="keywordflow">else</span>
+00475 {
+00476 <a class="code" href="a05363.html#a508">FillQuadCoordsLocalTime</a>((<a class="code" href="a04558.html#a7">uint8</a> *) vb.getTexCoordPointer(0, 0), vb.getVertexSize(), _TexScrollAlternate[0], *<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>, startIndex, <a class="code" href="a04223.html#a587">size</a>, srcStep);
+00477 }
+00478 }
+00479 }
+00480 }
+00481
+00482 <span class="comment">// perform tex2 animation if needed</span>
+00483 <span class="keywordflow">if</span> (!<a class="code" href="a03188.html#NL3D_1_1CPSQuadb15">isAlternateTextureUsed</a>())
+00484 {
+00485 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp19">_Texture2</a> &amp;&amp; (_TexScroll[1].x != 0 || _TexScroll[1].y != 0))
+00486 {
+00487 <span class="comment">// animation of texture 2 with main speed</span>
+00488 <span class="keywordflow">if</span> (!<a class="code" href="a03188.html#NL3D_1_1CPSQuada57">getUseLocalDate</a>())
+00489 {
+00490 <a class="code" href="a05363.html#a507">FillQuadCoords</a>((<a class="code" href="a04558.html#a7">uint8</a> *) vb.getTexCoordPointer(0, 1), vb.getVertexSize(), _TexScroll[1], date, <a class="code" href="a04223.html#a587">size</a>);
+00491 }
+00492 <span class="keywordflow">else</span>
+00493 {
+00494 <a class="code" href="a05363.html#a508">FillQuadCoordsLocalTime</a>((<a class="code" href="a04558.html#a7">uint8</a> *) vb.getTexCoordPointer(0, 1), vb.getVertexSize(), _TexScroll[1], *<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>, startIndex, <a class="code" href="a04223.html#a587">size</a>, srcStep);
+00495 }
+00496 }
+00497 }
+00498 <span class="keywordflow">else</span>
+00499 {
+00500 <span class="keywordflow">if</span> (<a class="code" href="a03188.html#NL3D_1_1CPSQuadp2">_AlternateTexture2</a> &amp;&amp; (_TexScrollAlternate[1].x != 0 || _TexScrollAlternate[1].y != 0))
+00501 {
+00502 <span class="comment">// animation of texture 2 with alternate speed</span>
+00503 <span class="keywordflow">if</span> (!<a class="code" href="a03188.html#NL3D_1_1CPSQuada58">getUseLocalDateAlt</a>())
+00504 {
+00505 <a class="code" href="a05363.html#a507">FillQuadCoords</a>((<a class="code" href="a04558.html#a7">uint8</a> *) vb.getTexCoordPointer(0, 1), vb.getVertexSize(), _TexScrollAlternate[1], date, <a class="code" href="a04223.html#a587">size</a>);
+00506 }
+00507 <span class="keywordflow">else</span>
+00508 {
+00509 <a class="code" href="a05363.html#a508">FillQuadCoordsLocalTime</a>((<a class="code" href="a04558.html#a7">uint8</a> *) vb.getTexCoordPointer(0, 1), vb.getVertexSize(), _TexScrollAlternate[1], *<a class="code" href="a02691.html#NL3D_1_1CPSZoneSpherep6">_Owner</a>, startIndex, <a class="code" href="a04223.html#a587">size</a>, srcStep);
+00510 }
+00511 }
+00512 }
+00513
+00514 }
+00515 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDota64" doxytag="NL3D::CPSFaceLookAt::usesGlobalColorLighting" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool NL3D::CPSParticle::usesGlobalColorLighting </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap><code> [inline, inherited]</code></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+Returns true if the object can use global lighting color. (example : 'lookat' particle do not have normals, so they use global lighting color instead
+<p>
+Definition at line <a class="el" href="a06258.html#l00103">103</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+References <a class="el" href="a06258.html#l00184">NL3D::CPSParticle::_UsesGlobalColorLighting</a>.
+<p>
+Referenced by <a class="el" href="a06283.html#l00242">NL3D::CPSTailDot::displayRibbons()</a>, <a class="el" href="a06277.html#l00319">NL3D::CPSRibbonLookAt::displayRibbons()</a>, <a class="el" href="a06273.html#l00471">NL3D::CPSRibbon::displayRibbons()</a>, <a class="el" href="a06279.html#l00286">NL3D::CPSShockWave::draw()</a>, <a class="el" href="a06226.html#l00122">NL3D::CPSDot::draw()</a>, <a class="el" href="a06283.html#l00508">NL3D::CPSTailDot::setupGlobalColor()</a>, <a class="el" href="a06235.html#l00286">NL3D::CPSFanLight::setupMaterial()</a>, <a class="el" href="a06273.html#l01026">NL3D::CPSRibbon::setupTexturedGlobalColor()</a>, <a class="el" href="a06273.html#l00984">NL3D::CPSRibbon::setupUntexturedGlobalColor()</a>, <a class="el" href="a06283.html#l00165">NL3D::CPSTailDot::step()</a>, <a class="el" href="a06277.html#l00119">NL3D::CPSRibbonLookAt::step()</a>, <a class="el" href="a06273.html#l00266">NL3D::CPSRibbon::step()</a>, <a class="el" href="a06262.html#l00520">NL3D::CPSQuad::updateMatBeforeRendering()</a>, <a class="el" href="a06283.html#l00443">NL3D::CPSTailDot::updateMaterial()</a>, <a class="el" href="a06273.html#l00890">NL3D::CPSRibbon::updateTexturedMaterial()</a>, and <a class="el" href="a06273.html#l00824">NL3D::CPSRibbon::updateUntexturedMaterial()</a>.
+<p>
+<div class="fragment"><pre>00103 { <span class="keywordflow">return</span> _UsesGlobalColorLighting; }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Friends And Related Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAtn0" doxytag="NL3D::CPSFaceLookAt::CPSFaceLookAtHelper" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class <a class="el" href="a03193.html">CPSFaceLookAtHelper</a><code> [friend]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06234.html#l00115">115</a> of file <a class="el" href="a06234.html">ps_face_look_at.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpheren0" doxytag="NL3D::CPSFaceLookAt::CPSLocated" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> friend class <a class="el" href="a03214.html">CPSLocated</a><code> [friend, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Reimplemented in <a class="el" href="a02690.html#NL3D_1_1CPSTurbuln1">NL3D::CPSForce</a>.
+<p>
+Definition at line <a class="el" href="a06247.html#l00986">986</a> of file <a class="el" href="a06247.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherep0" doxytag="NL3D::CPSFaceLookAt::_Active" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep0">NL3D::CPSLocatedBindable::_Active</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l01033">1033</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+Referenced by <a class="el" href="a06247.html#l00844">NL3D::CPSLocatedBindable::isActive()</a>, and <a class="el" href="a06247.html#l00843">NL3D::CPSLocatedBindable::setActive()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAtp1" doxytag="NL3D::CPSFaceLookAt::_AlignOnMotion" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtp1">NL3D::CPSFaceLookAt::_AlignOnMotion</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06234.html#l00125">125</a> of file <a class="el" href="a06234.html">ps_face_look_at.h</a>.
+<p>
+Referenced by <a class="el" href="a06233.html#l00838">draw()</a>, <a class="el" href="a06234.html#l00112">getAlignOnMotion()</a>, and <a class="el" href="a06234.html#l00111">setAlignOnMotion()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadp1" doxytag="NL3D::CPSFaceLookAt::_AlternateOp" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a> <a class="el" href="a03188.html#NL3D_1_1CPSQuadp1">NL3D::CPSMultiTexturedParticle::_AlternateOp</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00617">617</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00656">NL3D::CPSMultiTexturedParticle::enableAlternateTex()</a>, <a class="el" href="a06258.html#l00550">NL3D::CPSMultiTexturedParticle::getAlternateTexOp()</a>, <a class="el" href="a06257.html#l00923">NL3D::CPSMultiTexturedParticle::setAlternateTexOp()</a>, <a class="el" href="a06257.html#l00875">NL3D::CPSMultiTexturedParticle::setTexture2Alternate()</a>, and <a class="el" href="a06257.html#l00733">NL3D::CPSMultiTexturedParticle::setupMaterial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadp2" doxytag="NL3D::CPSFaceLookAt::_AlternateTexture2" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt;<a class="el" href="a03487.html">ITexture</a>&gt; <a class="el" href="a03188.html#NL3D_1_1CPSQuadp2">NL3D::CPSMultiTexturedParticle::_AlternateTexture2</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00619">619</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00636">NL3D::CPSMultiTexturedParticle::enableMultiTexture()</a>, <a class="el" href="a06257.html#l00968">NL3D::CPSMultiTexturedParticle::enumTexs()</a>, <a class="el" href="a06258.html#l00544">NL3D::CPSMultiTexturedParticle::getTexture2Alternate()</a>, <a class="el" href="a06257.html#l00923">NL3D::CPSMultiTexturedParticle::setAlternateTexOp()</a>, <a class="el" href="a06257.html#l00875">NL3D::CPSMultiTexturedParticle::setTexture2Alternate()</a>, and <a class="el" href="a06257.html#l00733">NL3D::CPSMultiTexturedParticle::setupMaterial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavep1" doxytag="NL3D::CPSFaceLookAt::_Angle2D" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02442.html#NL3D_1_1CPSShockWavep1">NL3D::CPSRotated2DParticle::_Angle2D</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00367">367</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06258.html#l00336">NL3D::CPSRotated2DParticle::getAngle2D()</a>, and <a class="el" href="a06257.html#l00251">NL3D::CPSRotated2DParticle::setAngle2D()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavep2" doxytag="NL3D::CPSFaceLookAt::_Angle2DScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;float&gt;* <a class="el" href="a02442.html#NL3D_1_1CPSShockWavep2">NL3D::CPSRotated2DParticle::_Angle2DScheme</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00368">368</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00380">NL3D::CPSRotated2DParticle::deleteAngle2DElement()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06258.html#l00323">NL3D::CPSRotated2DParticle::getAngle2DScheme()</a>, <a class="el" href="a06258.html#l00376">NL3D::CPSRotated2DParticle::newAngle2DElement()</a>, <a class="el" href="a06258.html#l00384">NL3D::CPSRotated2DParticle::resizeAngle2D()</a>, <a class="el" href="a06257.html#l00251">NL3D::CPSRotated2DParticle::setAngle2D()</a>, <a class="el" href="a06257.html#l00242">NL3D::CPSRotated2DParticle::setAngle2DScheme()</a>, and <a class="el" href="a06257.html#l00264">NL3D::CPSRotated2DParticle::~CPSRotated2DParticle()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadp3" doxytag="NL3D::CPSFaceLookAt::_BumpFactor" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a03188.html#NL3D_1_1CPSQuadp3">NL3D::CPSMultiTexturedParticle::_BumpFactor</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00644">644</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00610">NL3D::CPSMultiTexturedParticle::getBumpFactor()</a>, <a class="el" href="a06258.html#l00609">NL3D::CPSMultiTexturedParticle::setBumpFactor()</a>, and <a class="el" href="a06257.html#l00733">NL3D::CPSMultiTexturedParticle::setupMaterial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDotp1" doxytag="NL3D::CPSFaceLookAt::_Color" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03337.html">CRGBA</a> <a class="el" href="a03157.html#NL3D_1_1CPSTailDotp1">NL3D::CPSColoredParticle::_Color</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00226">226</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDotp2" doxytag="NL3D::CPSFaceLookAt::_ColorScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;<a class="el" href="a03337.html">CRGBA</a>&gt;* <a class="el" href="a03157.html#NL3D_1_1CPSTailDotp2">NL3D::CPSColoredParticle::_ColorScheme</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00228">228</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06250.html#l00521">NL3D::CPSConstraintMeshHelper::drawMeshs()</a>, and <a class="el" href="a06250.html#l00793">NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherep3" doxytag="NL3D::CPSFaceLookAt::_ExternID" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep3">NL3D::CPSLocatedBindable::_ExternID</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l01027">1027</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+Referenced by <a class="el" href="a06247.html#l00964">NL3D::CPSLocatedBindable::getExternID()</a>, <a class="el" href="a06246.html#l02149">NL3D::CPSLocatedBindable::setExternID()</a>, and <a class="el" href="a06246.html#l01984">NL3D::CPSLocatedBindable::~CPSLocatedBindable()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadt0" doxytag="NL3D::CPSFaceLookAt::_ForceBasicCaps" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a03188.html#NL3D_1_1CPSQuadt0">NL3D::CPSMultiTexturedParticle::_ForceBasicCaps</a> = false<code> [static, protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00628">628</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00598">NL3D::CPSMultiTexturedParticle::areBasicCapsForced()</a>, <a class="el" href="a06258.html#l00595">NL3D::CPSMultiTexturedParticle::forceBasicCaps()</a>, and <a class="el" href="a06257.html#l00733">NL3D::CPSMultiTexturedParticle::setupMaterial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAtp10" doxytag="NL3D::CPSFaceLookAt::_IndependantSizes" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtp10">NL3D::CPSFaceLookAt::_IndependantSizes</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06234.html#l00124">124</a> of file <a class="el" href="a06234.html">ps_face_look_at.h</a>.
+<p>
+Referenced by <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06234.html#l00094">getSecondSize()</a>, <a class="el" href="a06234.html#l00091">hasIndependantSizes()</a>, and <a class="el" href="a06234.html#l00088">setIndependantSizes()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavet0" doxytag="NL3D::CPSFaceLookAt::_InitializedRotTab" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02442.html#NL3D_1_1CPSShockWavet0">NL3D::CPSRotated2DParticle::_InitializedRotTab</a> = false<code> [static, protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+it is true if the table has been initialized, for debug purposes
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00239">239</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00354">NL3D::CPSRotated2DParticle::getRotTable()</a>, and <a class="el" href="a06257.html#l00294">NL3D::CPSRotated2DParticle::initRotTable()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherep4" doxytag="NL3D::CPSFaceLookAt::_LOD" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a05363.html#a558">TPSLod</a> <a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep4">NL3D::CPSLocatedBindable::_LOD</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+tells when this object must be dealt with
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l01029">1029</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+Referenced by <a class="el" href="a06247.html#l00954">NL3D::CPSLocatedBindable::getLOD()</a>, and <a class="el" href="a06247.html#l00952">NL3D::CPSLocatedBindable::setLOD()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadp8" doxytag="NL3D::CPSFaceLookAt::_MainOp" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03188.html#NL3D_1_1CPSQuadw12">TOperator</a> <a class="el" href="a03188.html#NL3D_1_1CPSQuadp8">NL3D::CPSMultiTexturedParticle::_MainOp</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00617">617</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00636">NL3D::CPSMultiTexturedParticle::enableMultiTexture()</a>, <a class="el" href="a06257.html#l00968">NL3D::CPSMultiTexturedParticle::enumTexs()</a>, <a class="el" href="a06258.html#l00533">NL3D::CPSMultiTexturedParticle::getMainTexOp()</a>, <a class="el" href="a06257.html#l00908">NL3D::CPSMultiTexturedParticle::setMainTexOp()</a>, <a class="el" href="a06257.html#l00890">NL3D::CPSMultiTexturedParticle::setTexture2()</a>, and <a class="el" href="a06257.html#l00733">NL3D::CPSMultiTexturedParticle::setupMaterial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTailDotp5" doxytag="NL3D::CPSFaceLookAt::_Mat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02839.html">CMaterial</a> <a class="el" href="a03178.html#NL3D_1_1CPSTailDotp5">NL3D::CPSMaterial::_Mat</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00844">844</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, and <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAtp14" doxytag="NL3D::CPSFaceLookAt::_MotionBlurCoeff" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtp14">NL3D::CPSFaceLookAt::_MotionBlurCoeff</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+used for implementation only
+<p>
+
+<p>
+Definition at line <a class="el" href="a06234.html#l00116">116</a> of file <a class="el" href="a06234.html">ps_face_look_at.h</a>.
+<p>
+Referenced by <a class="el" href="a06234.html#l00062">activateMotionBlur()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06234.html#l00079">getMotionBlurCoeff()</a>, and <a class="el" href="a06234.html#l00069">setMotionBlurCoeff()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadp10" doxytag="NL3D::CPSFaceLookAt::_MultiTexState" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a> <a class="el" href="a03188.html#NL3D_1_1CPSQuadp10">NL3D::CPSMultiTexturedParticle::_MultiTexState</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00629">629</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00638">NL3D::CPSMultiTexturedParticle::areBasicCapsForcedLocal()</a>, <a class="el" href="a06257.html#l00656">NL3D::CPSMultiTexturedParticle::enableAlternateTex()</a>, <a class="el" href="a06257.html#l00636">NL3D::CPSMultiTexturedParticle::enableMultiTexture()</a>, <a class="el" href="a06258.html#l00639">NL3D::CPSMultiTexturedParticle::forceBasicCapsLocal()</a>, <a class="el" href="a06258.html#l00602">NL3D::CPSMultiTexturedParticle::getUseLocalDate()</a>, <a class="el" href="a06258.html#l00606">NL3D::CPSMultiTexturedParticle::getUseLocalDateAlt()</a>, <a class="el" href="a06258.html#l00537">NL3D::CPSMultiTexturedParticle::isAlternateTexEnabled()</a>, <a class="el" href="a06258.html#l00632">NL3D::CPSMultiTexturedParticle::isAlternateTextureUsed()</a>, <a class="el" href="a06258.html#l00633">NL3D::CPSMultiTexturedParticle::isEnvBumpMapUsed()</a>, <a class="el" href="a06258.html#l00519">NL3D::CPSMultiTexturedParticle::isMultiTextureEnabled()</a>, <a class="el" href="a06258.html#l00637">NL3D::CPSMultiTexturedParticle::isTouched()</a>, <a class="el" href="a06257.html#l00733">NL3D::CPSMultiTexturedParticle::setupMaterial()</a>, <a class="el" href="a06257.html#l00940">NL3D::CPSMultiTexturedParticle::setUseLocalDate()</a>, <a class="el" href="a06257.html#l00948">NL3D::CPSMultiTexturedParticle::setUseLocalDateAlt()</a>, <a class="el" href="a06258.html#l00635">NL3D::CPSMultiTexturedParticle::touch()</a>, and <a class="el" href="a06258.html#l00636">NL3D::CPSMultiTexturedParticle::unTouch()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherep5" doxytag="NL3D::CPSFaceLookAt::_Name" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> std::string <a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep5">NL3D::CPSLocatedBindable::_Name</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l01031">1031</a> of file <a class="el" href="a06247.html">ps_located.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSZoneSpherep6" doxytag="NL3D::CPSFaceLookAt::_Owner" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03214.html">CPSLocated</a>* <a class="el" href="a02691.html#NL3D_1_1CPSZoneSpherep6">NL3D::CPSLocatedBindable::_Owner</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06247.html#l01026">1026</a> of file <a class="el" href="a06247.html">ps_located.h</a>.
+<p>
+Referenced by <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06250.html#l00521">NL3D::CPSConstraintMeshHelper::drawMeshs()</a>, and <a class="el" href="a06250.html#l00793">NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticlep0" doxytag="NL3D::CPSFaceLookAt::_ParticleSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a03164.html#NL3D_1_1CPSSizedParticlep0">NL3D::CPSSizedParticle::_ParticleSize</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00289">289</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06250.html#l00521">NL3D::CPSConstraintMeshHelper::drawMeshs()</a>, <a class="el" href="a06250.html#l00793">NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs()</a>, <a class="el" href="a06258.html#l00274">NL3D::CPSSizedParticle::getSize()</a>, and <a class="el" href="a06257.html#l00192">NL3D::CPSSizedParticle::setSize()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSShockWavet1" doxytag="NL3D::CPSFaceLookAt::_RotTable" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02442.html#NL3D_1_1CPSShockWavet1">NL3D::CPSRotated2DParticle::_RotTable</a><code> [static, protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06257.html#l00238">238</a> of file <a class="el" href="a06257.html">ps_particle_basic.cpp</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00354">NL3D::CPSRotated2DParticle::getRotTable()</a>, and <a class="el" href="a06257.html#l00294">NL3D::CPSRotated2DParticle::initRotTable()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAtp19" doxytag="NL3D::CPSFaceLookAt::_SecondSize" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03192.html">NL3D::CPSFaceLookAt::CSecondSize</a> <a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtp19">NL3D::CPSFaceLookAt::_SecondSize</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Referenced by <a class="el" href="a06233.html#l00893">CPSFaceLookAt()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, and <a class="el" href="a06234.html#l00094">getSecondSize()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSSizedParticlep1" doxytag="NL3D::CPSFaceLookAt::_SizeScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;float&gt;* <a class="el" href="a03164.html#NL3D_1_1CPSSizedParticlep1">NL3D::CPSSizedParticle::_SizeScheme</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00290">290</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00295">NL3D::CPSSizedParticle::deleteSizeElement()</a>, <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>, <a class="el" href="a06235.html#l00072">NL3D::CPSFanLightHelper::drawFanLight()</a>, <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>, <a class="el" href="a06233.html#l00089">NL3D::CPSFaceLookAtHelper::drawLookAtAlignOnMotion()</a>, <a class="el" href="a06250.html#l00521">NL3D::CPSConstraintMeshHelper::drawMeshs()</a>, <a class="el" href="a06250.html#l00793">NL3D::CPSConstraintMeshHelper::drawPrerotatedMeshs()</a>, <a class="el" href="a06258.html#l00265">NL3D::CPSSizedParticle::getSizeScheme()</a>, <a class="el" href="a06258.html#l00291">NL3D::CPSSizedParticle::newSizeElement()</a>, <a class="el" href="a06258.html#l00299">NL3D::CPSSizedParticle::resizeSize()</a>, <a class="el" href="a06257.html#l00192">NL3D::CPSSizedParticle::setSize()</a>, <a class="el" href="a06257.html#l00183">NL3D::CPSSizedParticle::setSizeScheme()</a>, and <a class="el" href="a06257.html#l00205">NL3D::CPSSizedParticle::~CPSSizedParticle()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTexturedParticlep0" doxytag="NL3D::CPSFaceLookAt::_Tex" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03408.html">CSmartPtr</a>&lt;<a class="el" href="a03487.html">ITexture</a>&gt; <a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlep0">NL3D::CPSTexturedParticle::_Tex</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00472">472</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06231.html#l00055">NL3D::CPSFaceHelper::drawFaces()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTexturedParticlep1" doxytag="NL3D::CPSFaceLookAt::_TexGroup" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03408.html">CSmartPtr</a>&lt;<a class="el" href="a03509.html">CTextureGrouped</a>&gt; <a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlep1">NL3D::CPSTexturedParticle::_TexGroup</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00475">475</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00439">NL3D::CPSTexturedParticle::getTextureGroup()</a>, <a class="el" href="a06257.html#l00349">NL3D::CPSTexturedParticle::setTexture()</a>, <a class="el" href="a06257.html#l00337">NL3D::CPSTexturedParticle::setTextureGroup()</a>, and <a class="el" href="a06257.html#l00316">NL3D::CPSTexturedParticle::setTextureIndexScheme()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadp17" doxytag="NL3D::CPSFaceLookAt::_TexScroll" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03660.html">NLMISC::CVector2f</a> <a class="el" href="a03188.html#NL3D_1_1CPSQuadp17">NL3D::CPSMultiTexturedParticle::_TexScroll</a>[2]<code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+texture scrolling
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00622">622</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00636">NL3D::CPSMultiTexturedParticle::enableMultiTexture()</a>, <a class="el" href="a06258.html#l00563">NL3D::CPSMultiTexturedParticle::getScrollSpeed()</a>, and <a class="el" href="a06258.html#l00558">NL3D::CPSMultiTexturedParticle::setScrollSpeed()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadp18" doxytag="NL3D::CPSFaceLookAt::_TexScrollAlternate" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03660.html">NLMISC::CVector2f</a> <a class="el" href="a03188.html#NL3D_1_1CPSQuadp18">NL3D::CPSMultiTexturedParticle::_TexScrollAlternate</a>[2]<code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+alternate texture scrollMultiTextureEnabled
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00624">624</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00656">NL3D::CPSMultiTexturedParticle::enableAlternateTex()</a>, <a class="el" href="a06258.html#l00577">NL3D::CPSMultiTexturedParticle::getAlternateScrollSpeed()</a>, and <a class="el" href="a06258.html#l00572">NL3D::CPSMultiTexturedParticle::setAlternateScrollSpeed()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadp19" doxytag="NL3D::CPSFaceLookAt::_Texture2" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt;<a class="el" href="a03487.html">ITexture</a>&gt; <a class="el" href="a03188.html#NL3D_1_1CPSQuadp19">NL3D::CPSMultiTexturedParticle::_Texture2</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00618">618</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06257.html#l00656">NL3D::CPSMultiTexturedParticle::enableAlternateTex()</a>, <a class="el" href="a06257.html#l00636">NL3D::CPSMultiTexturedParticle::enableMultiTexture()</a>, <a class="el" href="a06257.html#l00968">NL3D::CPSMultiTexturedParticle::enumTexs()</a>, <a class="el" href="a06258.html#l00525">NL3D::CPSMultiTexturedParticle::getTexture2()</a>, <a class="el" href="a06257.html#l00908">NL3D::CPSMultiTexturedParticle::setMainTexOp()</a>, <a class="el" href="a06257.html#l00890">NL3D::CPSMultiTexturedParticle::setTexture2()</a>, and <a class="el" href="a06257.html#l00733">NL3D::CPSMultiTexturedParticle::setupMaterial()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTexturedParticlep2" doxytag="NL3D::CPSFaceLookAt::_TextureIndex" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a10">sint32</a> <a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlep2">NL3D::CPSTexturedParticle::_TextureIndex</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00480">480</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00433">NL3D::CPSTexturedParticle::getTextureIndex()</a>, and <a class="el" href="a06257.html#l00329">NL3D::CPSTexturedParticle::setTextureIndex()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSTexturedParticlep3" doxytag="NL3D::CPSFaceLookAt::_TextureIndexScheme" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03136.html">CPSAttribMaker</a>&lt;<a class="el" href="a04558.html#a10">sint32</a>&gt;* <a class="el" href="a03189.html#NL3D_1_1CPSTexturedParticlep3">NL3D::CPSTexturedParticle::_TextureIndexScheme</a><code> [protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06258.html#l00477">477</a> of file <a class="el" href="a06258.html">ps_particle_basic.h</a>.
+<p>
+Referenced by <a class="el" href="a06258.html#l00489">NL3D::CPSTexturedParticle::deleteTextureIndexElement()</a>, <a class="el" href="a06258.html#l00424">NL3D::CPSTexturedParticle::getTextureIndexScheme()</a>, <a class="el" href="a06258.html#l00485">NL3D::CPSTexturedParticle::newTextureIndexElement()</a>, <a class="el" href="a06258.html#l00493">NL3D::CPSTexturedParticle::resizeTextureIndex()</a>, <a class="el" href="a06257.html#l00349">NL3D::CPSTexturedParticle::setTexture()</a>, <a class="el" href="a06257.html#l00329">NL3D::CPSTexturedParticle::setTextureIndex()</a>, <a class="el" href="a06257.html#l00316">NL3D::CPSTexturedParticle::setTextureIndexScheme()</a>, and <a class="el" href="a06257.html#l00366">NL3D::CPSTexturedParticle::~CPSTexturedParticle()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSFaceLookAtp28" doxytag="NL3D::CPSFaceLookAt::_Threshold" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a03191.html#NL3D_1_1CPSFaceLookAtp28">NL3D::CPSFaceLookAt::_Threshold</a><code> [protected]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06234.html#l00117">117</a> of file <a class="el" href="a06234.html">ps_face_look_at.h</a>.
+<p>
+Referenced by <a class="el" href="a06233.html#l00379">NL3D::CPSFaceLookAtHelper::drawLookAt()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadt1" doxytag="NL3D::CPSFaceLookAt::_VBPos" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03692.html">CVertexBuffer</a> <a class="el" href="a03187.html#NL3D_1_1CPSQuadt1">NL3D::CPSQuad::_VBPos</a><code> [static, protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+the various kind of vertex buffers we need for quads
+<p>
+
+<p>
+Definition at line <a class="el" href="a06262.html#l00053">53</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadt2" doxytag="NL3D::CPSFaceLookAt::_VBPosCol" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03692.html">CVertexBuffer</a> <a class="el" href="a03187.html#NL3D_1_1CPSQuadt2">NL3D::CPSQuad::_VBPosCol</a><code> [static, protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06262.html#l00054">54</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadt3" doxytag="NL3D::CPSFaceLookAt::_VBPosTex1" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03692.html">CVertexBuffer</a> <a class="el" href="a03187.html#NL3D_1_1CPSQuadt3">NL3D::CPSQuad::_VBPosTex1</a><code> [static, protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06262.html#l00055">55</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadt4" doxytag="NL3D::CPSFaceLookAt::_VBPosTex1Anim" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03692.html">CVertexBuffer</a> <a class="el" href="a03187.html#NL3D_1_1CPSQuadt4">NL3D::CPSQuad::_VBPosTex1Anim</a><code> [static, protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06262.html#l00057">57</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadt5" doxytag="NL3D::CPSFaceLookAt::_VBPosTex1AnimCol" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03692.html">CVertexBuffer</a> <a class="el" href="a03187.html#NL3D_1_1CPSQuadt5">NL3D::CPSQuad::_VBPosTex1AnimCol</a><code> [static, protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06262.html#l00058">58</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadt6" doxytag="NL3D::CPSFaceLookAt::_VBPosTex1AnimColTex2" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03692.html">CVertexBuffer</a> <a class="el" href="a03187.html#NL3D_1_1CPSQuadt6">NL3D::CPSQuad::_VBPosTex1AnimColTex2</a><code> [static, protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06262.html#l00063">63</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadt7" doxytag="NL3D::CPSFaceLookAt::_VBPosTex1AnimColTex2Anim" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03692.html">CVertexBuffer</a> <a class="el" href="a03187.html#NL3D_1_1CPSQuadt7">NL3D::CPSQuad::_VBPosTex1AnimColTex2Anim</a><code> [static, protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06262.html#l00068">68</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadt8" doxytag="NL3D::CPSFaceLookAt::_VBPosTex1AnimTex2" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03692.html">CVertexBuffer</a> <a class="el" href="a03187.html#NL3D_1_1CPSQuadt8">NL3D::CPSQuad::_VBPosTex1AnimTex2</a><code> [static, protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06262.html#l00062">62</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadt9" doxytag="NL3D::CPSFaceLookAt::_VBPosTex1AnimTex2Anim" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03692.html">CVertexBuffer</a> <a class="el" href="a03187.html#NL3D_1_1CPSQuadt9">NL3D::CPSQuad::_VBPosTex1AnimTex2Anim</a><code> [static, protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06262.html#l00067">67</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadt10" doxytag="NL3D::CPSFaceLookAt::_VBPosTex1Col" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03692.html">CVertexBuffer</a> <a class="el" href="a03187.html#NL3D_1_1CPSQuadt10">NL3D::CPSQuad::_VBPosTex1Col</a><code> [static, protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06262.html#l00056">56</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadt11" doxytag="NL3D::CPSFaceLookAt::_VBPosTex1ColTex2" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03692.html">CVertexBuffer</a> <a class="el" href="a03187.html#NL3D_1_1CPSQuadt11">NL3D::CPSQuad::_VBPosTex1ColTex2</a><code> [static, protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06262.html#l00061">61</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadt12" doxytag="NL3D::CPSFaceLookAt::_VBPosTex1ColTex2Anim" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03692.html">CVertexBuffer</a> <a class="el" href="a03187.html#NL3D_1_1CPSQuadt12">NL3D::CPSQuad::_VBPosTex1ColTex2Anim</a><code> [static, protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06262.html#l00066">66</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadt13" doxytag="NL3D::CPSFaceLookAt::_VBPosTex1Tex2" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03692.html">CVertexBuffer</a> <a class="el" href="a03187.html#NL3D_1_1CPSQuadt13">NL3D::CPSQuad::_VBPosTex1Tex2</a><code> [static, protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06262.html#l00060">60</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CPSQuadt14" doxytag="NL3D::CPSFaceLookAt::_VBPosTex1Tex2Anim" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03692.html">CVertexBuffer</a> <a class="el" href="a03187.html#NL3D_1_1CPSQuadt14">NL3D::CPSQuad::_VBPosTex1Tex2Anim</a><code> [static, protected, inherited]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06262.html#l00065">65</a> of file <a class="el" href="a06262.html">ps_quad.cpp</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06234.html">ps_face_look_at.h</a><li><a class="el" href="a06233.html">ps_face_look_at.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:12:17 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>