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diff --git a/docs/doxygen/nel/a03095.html b/docs/doxygen/nel/a03095.html new file mode 100644 index 00000000..07c1b49b --- /dev/null +++ b/docs/doxygen/nel/a03095.html @@ -0,0 +1,568 @@ +<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> +<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1"> +<title>NeL: NL3D::CPointLightNamedArray class Reference</title> +<link href="doxygen.css" rel="stylesheet" type="text/css"> +</head><body> +<!-- Generated by Doxygen 1.3.6 --> +<div class="qindex"> <form class="search" action="search.php" method="get"> +<a class="qindex" href="main.html">Main Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical List</a> | <a class="qindex" href="annotated.html">Data Structures</a> | <a class="qindex" href="files.html">File List</a> | <a class="qindex" href="namespacemembers.html">Namespace Members</a> | <a class="qindex" href="functions.html">Data Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related Pages</a> | <span class="search"><u>S</u>earch for <input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div> +<h1>NL3D::CPointLightNamedArray Class Reference</h1><code>#include <<a class="el" href="a06187.html">point_light_named_array.h</a>></code> +<p> +<hr><a name="_details"></a><h2>Detailed Description</h2> +A class used bi <a class="el" href="a02671.html">CInstanceGroup</a> and <a class="el" href="a03730.html">CZone</a>. Just a list of pointLights, grouped by name. <dl compact><dt><b>Author:</b></dt><dd>Lionel Berenguier <p> +Nevrax France </dd></dl> +<dl compact><dt><b>Date:</b></dt><dd>2001 </dd></dl> + +<p> + +<p> +Definition at line <a class="el" href="a06187.html#l00045">45</a> of file <a class="el" href="a06187.html">point_light_named_array.h</a>.<table border=0 cellpadding=0 cellspacing=0> +<tr><td></td></tr> +<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArraya0">build</a> (const std::vector< <a class="el" href="a03094.html">CPointLightNamed</a> > &pointLights, std::vector< <a class="el" href="a04558.html#a15">uint</a> > &indexRemap)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArraya1">clear</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">clear All: pointLights and map. <a href="#NL3D_1_1CPointLightNamedArraya1"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top> </td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArraya2">CPointLightNamedArray</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Constructor. <a href="#NL3D_1_1CPointLightNamedArraya2"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a03094.html">CPointLightNamed</a> > & </td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArraya3">getPointLights</a> ()</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">get the pointLights sorted (mutable version). Be sure what you do! <a href="#NL3D_1_1CPointLightNamedArraya3"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>const std::vector< <a class="el" href="a03094.html">CPointLightNamed</a> > & </td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArraya4">getPointLights</a> () const </td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">get the pointLights sorted (const version). <a href="#NL3D_1_1CPointLightNamedArraya4"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArraya5">initAnimatedLightIndex</a> (const <a class="el" href="a03348.html">CScene</a> &scene)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArraya6">serial</a> (<a class="el" href="a02270.html">NLMISC::IStream</a> &f)</td></tr> + +<tr><td class="memItemLeft" nowrap align=right valign=top>void </td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArraya7">setPointLightFactor</a> (const <a class="el" href="a03348.html">CScene</a> &scene)</td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">update the Light factor for all pointLights (animated and unanimated one) <a href="#NL3D_1_1CPointLightNamedArraya7"></a><br><br></td></tr> +<tr><td colspan=2><br><h2>Private Types</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>typedef std::vector< <a class="el" href="a03096.html">CPointLightGroup</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArrayy0">TPLGVec</a></td></tr> + +<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArrayy0">TPLGVec</a> </td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">Info for LightGroupName and setPointLightFactor. <a href="#NL3D_1_1CPointLightNamedArrayr0"></a><br><br></td></tr> +<tr><td class="memItemLeft" nowrap align=right valign=top>std::vector< <a class="el" href="a03094.html">CPointLightNamed</a> > </td><td class="memItemRight" valign=bottom><a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a></td></tr> + +<tr><td class="mdescLeft"> </td><td class="mdescRight">List of pointLight. <a href="#NL3D_1_1CPointLightNamedArrayr1"></a><br><br></td></tr> +</table> +<hr><h2>Member Typedef Documentation</h2> +<a class="anchor" name="NL3D_1_1CPointLightNamedArrayy0" doxytag="NL3D::CPointLightNamedArray::TPLGVec" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> typedef std::vector<<a class="el" href="a03096.html">CPointLightGroup</a>> <a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArrayy0">NL3D::CPointLightNamedArray::TPLGVec</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06187.html#l00125">125</a> of file <a class="el" href="a06187.html">point_light_named_array.h</a>. </td> + </tr> +</table> +<hr><h2>Constructor & Destructor Documentation</h2> +<a class="anchor" name="NL3D_1_1CPointLightNamedArraya2" doxytag="NL3D::CPointLightNamedArray::CPointLightNamedArray" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> NL3D::CPointLightNamedArray::CPointLightNamedArray </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Constructor. +<p> + +<p> +Definition at line <a class="el" href="a06186.html#l00040">40</a> of file <a class="el" href="a06186.html">point_light_named_array.cpp</a>. +<p> +<div class="fragment"><pre>00041 { +00042 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Member Function Documentation</h2> +<a class="anchor" name="NL3D_1_1CPointLightNamedArraya0" doxytag="NL3D::CPointLightNamedArray::build" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPointLightNamedArray::build </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const std::vector< <a class="el" href="a03094.html">CPointLightNamed</a> > & </td> + <td class="mdname" nowrap> <em>pointLights</em>, </td> + </tr> + <tr> + <td class="md" nowrap align="right"></td> + <td></td> + <td class="md" nowrap>std::vector< <a class="el" href="a04558.html#a15">uint</a> > & </td> + <td class="mdname" nowrap> <em>indexRemap</em></td> + </tr> + <tr> + <td></td> + <td class="md">) </td> + <td class="md" colspan="2"></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +sort pointLights and make Groups by name for setFactor(). indexRemap gets news Ids for pointLights. eg: old PointLight nb 0 is now at indexRemap[0]. +<p> +Definition at line <a class="el" href="a06186.html#l00071">71</a> of file <a class="el" href="a06186.html">point_light_named_array.cpp</a>. +<p> +References <a class="el" href="a06187.html#l00127">_PointLightGroupMap</a>, <a class="el" href="a06187.html#l00084">_PointLights</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +Referenced by <a class="el" href="a06758.html#l00122">NL3D::CZone::build()</a>, and <a class="el" href="a06350.html#l01165">NL3D::CInstanceGroup::buildPointLightList()</a>. +<p> +<div class="fragment"><pre>00072 { +00073 <a class="code" href="a04558.html#a15">uint</a> i; +00074 +00075 <span class="comment">// sort by name.</span> +00076 <span class="comment">//----------</span> +00077 <span class="comment">// Fill Sort array</span> +00078 vector<CPointLightNamedSort> pointLightSorts; +00079 pointLightSorts.resize(pointLights.size()); +00080 <span class="keywordflow">for</span>(i=0; i<pointLightSorts.size(); i++) +00081 { +00082 pointLightSorts[i].PointLight= &pointLights[i]; +00083 pointLightSorts[i].SrcId= i; +00084 } +00085 <span class="comment">// sort</span> +00086 sort(pointLightSorts.begin(), pointLightSorts.end()); +00087 <span class="comment">// Copy data, and Fill indexRemap array</span> +00088 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a>.resize(pointLights.size()); +00089 indexRemap.resize(pointLights.size()); +00090 <span class="keywordflow">for</span>(i=0; i<pointLightSorts.size(); i++) +00091 { +00092 <span class="comment">// Copy yhe PointLight to its new destination</span> +00093 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a>[i]= *pointLightSorts[i].PointLight; +00094 <span class="comment">// set the new index at the old position.</span> +00095 indexRemap[pointLightSorts[i].SrcId]= i; +00096 } +00097 +00098 <span class="comment">// Regroup.</span> +00099 <span class="comment">// ---------</span> +00100 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>.clear(); +00101 <span class="keywordflow">if</span>(<a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a>.size() > 0 ) +00102 { +00103 <span class="keywordtype">bool</span> first= <span class="keyword">true</span>; +00104 string precName; +00105 <a class="code" href="a04558.html#a15">uint</a> precGroup; +00106 <span class="comment">// for all sorted pointLights</span> +00107 <a class="code" href="a04558.html#a15">uint</a> i; +00108 <span class="keywordflow">for</span>(i=0;i<<a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a>.size();i++) +00109 { +00110 <span class="keyword">const</span> std::string &curName = <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a>[i].AnimatedLight; +00111 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> curGroup = _PointLights[i].LightGroup; +00112 <span class="keywordflow">if</span> ( first || (precName!=curName) || (precGroup != curGroup) ) +00113 { +00114 <span class="comment">// End last group</span> +00115 <span class="keywordflow">if</span>(first) +00116 first= <span class="keyword">false</span>; +00117 <span class="keywordflow">else</span> +00118 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>.back ().EndId= i; +00119 +00120 <span class="comment">// Start new group</span> +00121 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>.push_back (CPointLightGroup ()); +00122 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>.back ().StartId= i; +00123 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>.back ().AnimationLight = curName; +00124 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>.back ().LightGroup = curGroup; +00125 precName = curName; +00126 precGroup = curGroup; +00127 } +00128 } +00129 <span class="comment">// End last group.</span> +00130 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>.back ().EndId= i; +00131 } +00132 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPointLightNamedArraya1" doxytag="NL3D::CPointLightNamedArray::clear" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPointLightNamedArray::clear </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +clear All: pointLights and map. +<p> + +<p> +Definition at line <a class="el" href="a06186.html#l00063">63</a> of file <a class="el" href="a06186.html">point_light_named_array.cpp</a>. +<p> +References <a class="el" href="a06187.html#l00127">_PointLightGroupMap</a>, and <a class="el" href="a06187.html#l00084">_PointLights</a>. +<p> +Referenced by <a class="el" href="a06350.html#l00379">NL3D::CInstanceGroup::serial()</a>. +<p> +<div class="fragment"><pre>00064 { +00065 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a>.clear(); +00066 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>.clear(); +00067 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPointLightNamedArraya3" doxytag="NL3D::CPointLightNamedArray::getPointLights" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a03094.html">CPointLightNamed</a>>& NL3D::CPointLightNamedArray::getPointLights </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap><code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the pointLights sorted (mutable version). Be sure what you do! +<p> + +<p> +Definition at line <a class="el" href="a06187.html#l00066">66</a> of file <a class="el" href="a06187.html">point_light_named_array.h</a>. +<p> +References <a class="el" href="a06187.html#l00084">_PointLights</a>. +<p> +<div class="fragment"><pre>00066 {<span class="keywordflow">return</span> <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a>;} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPointLightNamedArraya4" doxytag="NL3D::CPointLightNamedArray::getPointLights" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> const std::vector<<a class="el" href="a03094.html">CPointLightNamed</a>>& NL3D::CPointLightNamedArray::getPointLights </td> + <td class="md" valign="top">( </td> + <td class="mdname1" valign="top" nowrap> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap> const<code> [inline]</code></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +get the pointLights sorted (const version). +<p> + +<p> +Definition at line <a class="el" href="a06187.html#l00063">63</a> of file <a class="el" href="a06187.html">point_light_named_array.h</a>. +<p> +References <a class="el" href="a06187.html#l00084">_PointLights</a>. +<p> +Referenced by <a class="el" href="a06350.html#l00571">NL3D::CInstanceGroup::addToSceneWhenAllShapesLoaded()</a>, <a class="el" href="a06157.html#l01543">NL3D::CPatch::appendTileLightInfluences()</a>, <a class="el" href="a06758.html#l00122">NL3D::CZone::build()</a>, <a class="el" href="a06350.html#l01165">NL3D::CInstanceGroup::buildPointLightList()</a>, <a class="el" href="a06157.html#l01655">NL3D::CPatch::getCurrentTileTLIColors()</a>, <a class="el" href="a06351.html#l00341">NL3D::CInstanceGroup::getNumPointLights()</a>, <a class="el" href="a06351.html#l00338">NL3D::CInstanceGroup::getPointLightList()</a>, <a class="el" href="a06351.html#l00344">NL3D::CInstanceGroup::getPointLightNamed()</a>, <a class="el" href="a06350.html#l00935">NL3D::CInstanceGroup::removeFromScene()</a>, and <a class="el" href="a06758.html#l00289">NL3D::CZone::retrieve()</a>. +<p> +<div class="fragment"><pre>00063 {<span class="keywordflow">return</span> <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a>;} +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPointLightNamedArraya5" doxytag="NL3D::CPointLightNamedArray::initAnimatedLightIndex" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPointLightNamedArray::initAnimatedLightIndex </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03348.html">CScene</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>scene</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06186.html#l00183">183</a> of file <a class="el" href="a06186.html">point_light_named_array.cpp</a>. +<p> +References <a class="el" href="a06187.html#l00127">_PointLightGroupMap</a>, <a class="el" href="a06187.html#l00089">NL3D::CPointLightNamedArray::CPointLightGroup::AnimationLight</a>, <a class="el" href="a06187.html#l00090">NL3D::CPointLightNamedArray::CPointLightGroup::AnimationLightIndex</a>, <a class="el" href="a05646.html#l00240">count</a>, <a class="el" href="a06348.html#l01101">NL3D::CScene::getAnimatedLightNameToIndex()</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +Referenced by <a class="el" href="a06350.html#l00503">NL3D::CInstanceGroup::addToScene()</a>, <a class="el" href="a06350.html#l00766">NL3D::CInstanceGroup::addToSceneAsync()</a>, and <a class="el" href="a05862.html#l00385">NL3D::CLandscape::addZone()</a>. +<p> +<div class="fragment"><pre>00184 { +00185 <span class="comment">// Search in the map.</span> +00186 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a577">count</a> = <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>.size (); +00187 <a class="code" href="a04558.html#a15">uint</a> i; +00188 <span class="keywordflow">for</span> (i=0; i<<a class="code" href="a04223.html#a577">count</a>; i++) +00189 { +00190 <span class="comment">// Ref</span> +00191 CPointLightGroup &lightGroup = <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>[i]; +00192 lightGroup.AnimationLightIndex = scene.getAnimatedLightNameToIndex (lightGroup.AnimationLight); +00193 } +00194 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPointLightNamedArraya6" doxytag="NL3D::CPointLightNamedArray::serial" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPointLightNamedArray::serial </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top"><a class="el" href="a02270.html">NLMISC::IStream</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>f</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> + +<p> +Definition at line <a class="el" href="a06186.html#l00164">164</a> of file <a class="el" href="a06186.html">point_light_named_array.cpp</a>. +<p> +References <a class="el" href="a06187.html#l00127">_PointLightGroupMap</a>, <a class="el" href="a06187.html#l00084">_PointLights</a>, <a class="el" href="a06462.html#l00324">NLMISC::IStream::serialCont()</a>, <a class="el" href="a06461.html#l00266">NLMISC::IStream::serialVersion()</a>, and <a class="el" href="a05981.html#l00104">sint</a>. +<p> +<div class="fragment"><pre>00165 { +00166 <a class="code" href="a04558.html#a14">sint</a> ver = f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2035_8">serialVersion</a>(1); +00167 +00168 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(_PointLights); +00169 +00170 <span class="keywordflow">if</span> (ver == 0) +00171 { +00172 std::map<string, CPointLightGroupV0> oldMap; +00173 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(oldMap); +00174 } +00175 <span class="keywordflow">else</span> +00176 { +00177 f.<a class="code" href="a02270.html#NLMISC_1_1IStreamz2033_9">serialCont</a>(_PointLightGroupMap); +00178 } +00179 } +</pre></div> </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPointLightNamedArraya7" doxytag="NL3D::CPointLightNamedArray::setPointLightFactor" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> void NL3D::CPointLightNamedArray::setPointLightFactor </td> + <td class="md" valign="top">( </td> + <td class="md" nowrap valign="top">const <a class="el" href="a03348.html">CScene</a> & </td> + <td class="mdname1" valign="top" nowrap> <em>scene</em> </td> + <td class="md" valign="top"> ) </td> + <td class="md" nowrap></td> + </tr> + + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +update the Light factor for all pointLights (animated and unanimated one) +<p> + +<p> +Definition at line <a class="el" href="a06186.html#l00135">135</a> of file <a class="el" href="a06186.html">point_light_named_array.cpp</a>. +<p> +References <a class="el" href="a06187.html#l00127">_PointLightGroupMap</a>, <a class="el" href="a06187.html#l00084">_PointLights</a>, <a class="el" href="a06187.html#l00090">NL3D::CPointLightNamedArray::CPointLightGroup::AnimationLightIndex</a>, <a class="el" href="a05646.html#l00240">count</a>, <a class="el" href="a06187.html#l00093">NL3D::CPointLightNamedArray::CPointLightGroup::EndId</a>, <a class="el" href="a06349.html#l00418">NL3D::CScene::getAnimatedLightFactor()</a>, <a class="el" href="a06349.html#l00410">NL3D::CScene::getLightmapGroupColor()</a>, <a class="el" href="a06187.html#l00091">NL3D::CPointLightNamedArray::CPointLightGroup::LightGroup</a>, <a class="el" href="a05622.html#l00290">nlassert</a>, <a class="el" href="a06187.html#l00092">NL3D::CPointLightNamedArray::CPointLightGroup::StartId</a>, and <a class="el" href="a05981.html#l00105">uint</a>. +<p> +Referenced by <a class="el" href="a05862.html#l00385">NL3D::CLandscape::addZone()</a>, and <a class="el" href="a06350.html#l01205">NL3D::CInstanceGroup::setPointLightFactor()</a>. +<p> +<div class="fragment"><pre>00136 { +00137 <span class="comment">// Search in the map.</span> +00138 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> <a class="code" href="a04223.html#a577">count</a> = <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>.size (); +00139 <a class="code" href="a04558.html#a15">uint</a> i; +00140 <span class="keywordflow">for</span> (i=0; i<<a class="code" href="a04223.html#a577">count</a>; i++) +00141 { +00142 <span class="comment">// Ref</span> +00143 CPointLightGroup &lightGroup = <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">_PointLightGroupMap</a>[i]; +00144 +00145 <span class="comment">// Get the factor</span> +00146 <a class="code" href="a03337.html">CRGBA</a> factorAnimated= scene.getAnimatedLightFactor (lightGroup.AnimationLightIndex, lightGroup.LightGroup); +00147 <a class="code" href="a03337.html">CRGBA</a> factorNotAnimated= scene.getLightmapGroupColor (lightGroup.LightGroup);; +00148 +00149 <span class="comment">// Found the group. what entries in the array?</span> +00150 <a class="code" href="a04558.html#a15">uint</a> startId= lightGroup.StartId; +00151 <span class="keyword">const</span> <a class="code" href="a04558.html#a15">uint</a> endId= lightGroup.EndId; +00152 <a class="code" href="a04199.html#a6">nlassert</a>(endId<=<a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a>.size()); +00153 +00154 <span class="comment">// for all entries, setLightFactor</span> +00155 <span class="keywordflow">for</span>(<a class="code" href="a04558.html#a15">uint</a> i=startId;i<endId;i++) +00156 { +00157 <a class="code" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">_PointLights</a>[i].setLightFactor (factorAnimated, factorNotAnimated); +00158 } +00159 } +00160 } +</pre></div> </td> + </tr> +</table> +<hr><h2>Field Documentation</h2> +<a class="anchor" name="NL3D_1_1CPointLightNamedArrayr0" doxytag="NL3D::CPointLightNamedArray::_PointLightGroupMap" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> <a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArrayy0">TPLGVec</a> <a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArrayr0">NL3D::CPointLightNamedArray::_PointLightGroupMap</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +Info for LightGroupName and setPointLightFactor. +<p> + +<p> +Definition at line <a class="el" href="a06187.html#l00127">127</a> of file <a class="el" href="a06187.html">point_light_named_array.h</a>. +<p> +Referenced by <a class="el" href="a06186.html#l00071">build()</a>, <a class="el" href="a06186.html#l00063">clear()</a>, <a class="el" href="a06186.html#l00183">initAnimatedLightIndex()</a>, <a class="el" href="a06186.html#l00164">serial()</a>, and <a class="el" href="a06186.html#l00135">setPointLightFactor()</a>. </td> + </tr> +</table> +<a class="anchor" name="NL3D_1_1CPointLightNamedArrayr1" doxytag="NL3D::CPointLightNamedArray::_PointLights" ></a><p> +<table class="mdTable" width="100%" cellpadding="2" cellspacing="0"> + <tr> + <td class="mdRow"> + <table cellpadding="0" cellspacing="0" border="0"> + <tr> + <td class="md" nowrap valign="top"> std::vector<<a class="el" href="a03094.html">CPointLightNamed</a>> <a class="el" href="a03095.html#NL3D_1_1CPointLightNamedArrayr1">NL3D::CPointLightNamedArray::_PointLights</a><code> [private]</code> + </table> + </td> + </tr> +</table> +<table cellspacing=5 cellpadding=0 border=0> + <tr> + <td> + + </td> + <td> + +<p> +List of pointLight. +<p> + +<p> +Definition at line <a class="el" href="a06187.html#l00084">84</a> of file <a class="el" href="a06187.html">point_light_named_array.h</a>. +<p> +Referenced by <a class="el" href="a06186.html#l00071">build()</a>, <a class="el" href="a06186.html#l00063">clear()</a>, <a class="el" href="a06187.html#l00063">getPointLights()</a>, <a class="el" href="a06186.html#l00164">serial()</a>, and <a class="el" href="a06186.html#l00135">setPointLightFactor()</a>. </td> + </tr> +</table> +<hr>The documentation for this class was generated from the following files:<ul> +<li><a class="el" href="a06187.html">point_light_named_array.h</a><li><a class="el" href="a06186.html">point_light_named_array.cpp</a></ul> +<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 07:02:33 2004 for NeL by +<a href="http://www.doxygen.org/index.html"> +<img src="doxygen.png" alt="doxygen" align="middle" border=0 > +</a>1.3.6 </small></address> +</body> +</html> |