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authorneodarz <neodarz@neodarz.net>2018-08-11 20:21:34 +0200
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+<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
+<html><head><meta http-equiv="Content-Type" content="text/html;charset=iso-8859-1">
+<title>NeL: NL3D::CNoise3d class Reference</title>
+<link href="doxygen.css" rel="stylesheet" type="text/css">
+</head><body>
+<!-- Generated by Doxygen 1.3.6 -->
+<div class="qindex"> <form class="search" action="search.php" method="get">
+<a class="qindex" href="main.html">Main&nbsp;Page</a> | <a class="qindex" href="namespaces.html">Namespace List</a> | <a class="qindex" href="hierarchy.html">Class&nbsp;Hierarchy</a> | <a class="qindex" href="classes.html">Alphabetical&nbsp;List</a> | <a class="qindex" href="annotated.html">Data&nbsp;Structures</a> | <a class="qindex" href="files.html">File&nbsp;List</a> | <a class="qindex" href="namespacemembers.html">Namespace&nbsp;Members</a> | <a class="qindex" href="functions.html">Data&nbsp;Fields</a> | <a class="qindex" href="globals.html">Globals</a> | <a class="qindex" href="pages.html">Related&nbsp;Pages</a> | <span class="search"><u>S</u>earch&nbsp;for&nbsp;<input class="search" type="text" name="query" value="" size="20" accesskey="s"/></span></form></div>
+<h1>NL3D::CNoise3d Class Reference</h1><code>#include &lt;<a class="el" href="a06104.html">noise_3d.h</a>&gt;</code>
+<p>
+<table border=0 cellpadding=0 cellspacing=0>
+<tr><td></td></tr>
+<tr><td colspan=2><br><h2>Public Member Functions</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3da0">CNoise3d</a> (<a class="el" href="a02434.html">NL3D::IDriver</a> *pDriver)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3da1">flush</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3da2">flush2passes</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3da3">getDepth</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3da4">getHeight</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3da5">getWidth</a> ()</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3da6">init</a> (<a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a575">w</a>=64, <a class="el" href="a04558.html#a11">uint32</a> h=64, <a class="el" href="a04558.html#a11">uint32</a> d=32)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3da7">render</a> (<a class="el" href="a03295.html">NLMISC::CQuadUV</a> &amp;qc, float wpos, float intensity)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3da8">render2passes</a> (<a class="el" href="a03295.html">NLMISC::CQuadUV</a> &amp;qc, float wpos, float intensity)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3da9">renderGrid</a> (<a class="el" href="a04558.html#a11">uint32</a> nbw, <a class="el" href="a04558.html#a11">uint32</a> nbh, <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a575">w</a>, <a class="el" href="a04558.html#a11">uint32</a> h, float UStart, float VStart, float WStart, float dU, float dV, float dW, float intensity)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>void&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3da10">renderGrid2passes</a> (<a class="el" href="a04558.html#a11">uint32</a> nbw, <a class="el" href="a04558.html#a11">uint32</a> nbh, <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a04223.html#a575">w</a>, <a class="el" href="a04558.html#a11">uint32</a> h, float UStart, float VStart, float WStart, float dU, float dV, float dW, float intensity)</td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3da11">~CNoise3d</a> ()</td></tr>
+
+<tr><td colspan=2><br><h2>Private Attributes</h2></td></tr>
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02434.html">NL3D::IDriver</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3dr1">_Driver</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3dr2">_Height</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3dr3">_Intensity</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>bool&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3dr4">_IsDriverSupportCloudSinglePass</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a02839.html">NL3D::CMaterial</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a7">uint8</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3dr6">_Mem</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3dr7">_NbSliceH</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3dr8">_NbSliceW</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3dr9">_NbVertices</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03640.html">NLMISC::CUV</a> *&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3dr11">_ScaleH</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top>float&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3dr12">_ScaleW</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt; <a class="el" href="a03511.html">NL3D::CTextureMem</a> &gt;&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3dr13">_Tex</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a03692.html">NL3D::CVertexBuffer</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a></td></tr>
+
+<tr><td class="memItemLeft" nowrap align=right valign=top><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td><td class="memItemRight" valign=bottom><a class="el" href="a02988.html#NL3D_1_1CNoise3dr15">_Width</a></td></tr>
+
+</table>
+<hr><h2>Constructor &amp; Destructor Documentation</h2>
+<a class="anchor" name="NL3D_1_1CNoise3da0" doxytag="NL3D::CNoise3d::CNoise3d" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CNoise3d::CNoise3d </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a02434.html">NL3D::IDriver</a> *&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> <em>pDriver</em> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06103.html#l00036">36</a> of file <a class="el" href="a06103.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="a06104.html#l00089">_IsDriverSupportCloudSinglePass</a>, <a class="el" href="a06104.html#l00086">_Mat</a>, <a class="el" href="a06104.html#l00077">_Mem</a>, <a class="el" href="a06104.html#l00084">_NbVertices</a>, and <a class="el" href="a06104.html#l00081">_OffS</a>.
+<p>
+<div class="fragment"><pre>00037 {
+00038 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr6">_Mem</a> = NULL;
+00039 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a> = NULL;
+00040 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a> = NULL;
+00041 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr1">_Driver</a> = pDriver;
+00042 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr9">_NbVertices</a> = 0;
+00043 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr4">_IsDriverSupportCloudSinglePass</a> = pDriver-&gt;supportCloudRenderSinglePass();
+00044 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3da11" doxytag="NL3D::CNoise3d::~CNoise3d" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> NL3D::CNoise3d::~<a class="el" href="a02988.html">CNoise3d</a> </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06103.html#l00047">47</a> of file <a class="el" href="a06103.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="a06104.html#l00086">_Mat</a>, and <a class="el" href="a06104.html#l00081">_OffS</a>.
+<p>
+<div class="fragment"><pre>00048 {
+00049 <span class="comment">// delete _Mem; // done by CTertureMem destructor</span>
+00050 <span class="keyword">delete</span> <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a>;
+00051 <span class="keyword">delete</span> [] <a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>;
+00052 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Member Function Documentation</h2>
+<a class="anchor" name="NL3D_1_1CNoise3da1" doxytag="NL3D::CNoise3d::flush" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CNoise3d::flush </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06103.html#l00421">421</a> of file <a class="el" href="a06103.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="a06104.html#l00089">_IsDriverSupportCloudSinglePass</a>, <a class="el" href="a06104.html#l00086">_Mat</a>, <a class="el" href="a06104.html#l00084">_NbVertices</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, <a class="el" href="a06103.html#l00436">flush2passes()</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera54">NL3D::IDriver::renderQuads()</a>, <a class="el" href="a05641.html#l00118">NL3D::CMaterial::setColor()</a>, and <a class="el" href="a05981.html#l00096">uint8</a>.
+<p>
+Referenced by <a class="el" href="a05557.html#l00110">NL3D::CCloud::generate()</a>.
+<p>
+<div class="fragment"><pre>00422 {
+00423 <span class="keywordflow">if</span> (!<a class="code" href="a02988.html#NL3D_1_1CNoise3dr4">_IsDriverSupportCloudSinglePass</a>)
+00424 {
+00425 <a class="code" href="a02988.html#NL3D_1_1CNoise3da2">flush2passes</a> ();
+00426 <span class="keywordflow">return</span>;
+00427 }
+00428
+00429 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a>-&gt;<a class="code" href="a02839.html#NL3D_1_1CMaterialz376_11">setColor</a>(<a class="code" href="a03337.html">CRGBA</a>(0,0,0,(<a class="code" href="a04558.html#a7">uint8</a>)(255*_Intensity)));
+00430 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr1">_Driver</a>-&gt;<a class="code" href="a02434.html#NL3D_1_1IDrivera2">activeVertexBuffer</a> (_VertexBuffer);
+00431 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr1">_Driver</a>-&gt;<a class="code" href="a02434.html#NL3D_1_1IDrivera54">renderQuads</a> (*_Mat, 0, _NbVertices/4);
+00432 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr9">_NbVertices</a> = 0;
+00433 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3da2" doxytag="NL3D::CNoise3d::flush2passes" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CNoise3d::flush2passes </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06103.html#l00436">436</a> of file <a class="el" href="a06103.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="a06104.html#l00086">_Mat</a>, <a class="el" href="a06104.html#l00084">_NbVertices</a>, <a class="el" href="a02434.html#NL3D_1_1IDrivera2">NL3D::IDriver::activeVertexBuffer()</a>, and <a class="el" href="a02434.html#NL3D_1_1IDrivera54">NL3D::IDriver::renderQuads()</a>.
+<p>
+Referenced by <a class="el" href="a06103.html#l00421">flush()</a>.
+<p>
+<div class="fragment"><pre>00437 {
+00438 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr1">_Driver</a>-&gt;<a class="code" href="a02434.html#NL3D_1_1IDrivera2">activeVertexBuffer</a> (_VertexBuffer);
+00439 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr1">_Driver</a>-&gt;<a class="code" href="a02434.html#NL3D_1_1IDrivera54">renderQuads</a> (*_Mat, 0, _NbVertices/4);
+00440 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr9">_NbVertices</a> = 0;
+00441 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3da3" doxytag="NL3D::CNoise3d::getDepth" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NL3D::CNoise3d::getDepth </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06103.html#l00457">457</a> of file <a class="el" href="a06103.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a05557.html#l00110">NL3D::CCloud::generate()</a>.
+<p>
+<div class="fragment"><pre>00458 {
+00459 <span class="keywordflow">return</span> <a class="code" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a>;
+00460 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3da4" doxytag="NL3D::CNoise3d::getHeight" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NL3D::CNoise3d::getHeight </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06103.html#l00451">451</a> of file <a class="el" href="a06103.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a05557.html#l00110">NL3D::CCloud::generate()</a>.
+<p>
+<div class="fragment"><pre>00452 {
+00453 <span class="keywordflow">return</span> <a class="code" href="a02988.html#NL3D_1_1CNoise3dr2">_Height</a>;
+00454 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3da5" doxytag="NL3D::CNoise3d::getWidth" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> NL3D::CNoise3d::getWidth </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="mdname1" valign="top" nowrap> </td>
+ <td class="md" valign="top">&nbsp;)&nbsp;</td>
+ <td class="md" nowrap></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06103.html#l00445">445</a> of file <a class="el" href="a06103.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="a05981.html#l00100">uint32</a>.
+<p>
+Referenced by <a class="el" href="a05557.html#l00110">NL3D::CCloud::generate()</a>.
+<p>
+<div class="fragment"><pre>00446 {
+00447 <span class="keywordflow">return</span> <a class="code" href="a02988.html#NL3D_1_1CNoise3dr15">_Width</a>;
+00448 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3da6" doxytag="NL3D::CNoise3d::init" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CNoise3d::init </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>w</em> = 64, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>h</em> = 64, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>d</em> = 32</td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06103.html#l00055">55</a> of file <a class="el" href="a06103.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="a06104.html#l00089">_IsDriverSupportCloudSinglePass</a>, <a class="el" href="a06104.html#l00086">_Mat</a>, <a class="el" href="a06104.html#l00077">_Mem</a>, <a class="el" href="a06104.html#l00075">_NbSliceH</a>, <a class="el" href="a06104.html#l00075">_NbSliceW</a>, <a class="el" href="a06104.html#l00081">_OffS</a>, <a class="el" href="a06104.html#l00082">_ScaleH</a>, <a class="el" href="a06104.html#l00082">_ScaleW</a>, <a class="el" href="a05586.html#l00358">NLMISC::getPowerOf2()</a>, <a class="el" href="a05968.html#l00059">NL3D::CMaterial::initUnlit()</a>, <a class="el" href="a05586.html#l00349">NLMISC::raiseToNextPowerOf2()</a>, <a class="el" href="a05641.html#l00064">NL3D::CMaterial::setBlend()</a>, <a class="el" href="a05641.html#l00091">NL3D::CMaterial::setBlendFunc()</a>, <a class="el" href="a05641.html#l00118">NL3D::CMaterial::setColor()</a>, <a class="el" href="a05968.html#l00282">NL3D::CMaterial::setShader()</a>, <a class="el" href="a05968.html#l00322">NL3D::CMaterial::setTexture()</a>, <a class="el" href="a06710.html#l00169">NL3D::CVertexBuffer::setVertexFormat()</a>, <a class="el" href="a05641.html#l00099">NL3D::CMaterial::setZFunc()</a>, <a class="el" href="a05641.html#l00105">NL3D::CMaterial::setZWrite()</a>, <a class="el" href="a06655.html#l00049">NLMISC::CUV::U</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a06655.html#l00049">NLMISC::CUV::V</a>, and <a class="el" href="a05646.html#l00236">w</a>.
+<p>
+Referenced by <a class="el" href="a05559.html#l00269">NL3D::CCloudScape::init()</a>.
+<p>
+<div class="fragment"><pre>00056 {
+00057 <a class="code" href="a04558.html#a11">uint32</a> i;
+00058
+00059 <span class="keywordflow">if</span> (<a class="code" href="a02988.html#NL3D_1_1CNoise3dr6">_Mem</a> != NULL)
+00060 <span class="keywordflow">return</span>;
+00061
+00062 <a class="code" href="a04223.html#a575">w</a> = <a class="code" href="a05378.html#a262">raiseToNextPowerOf2</a> (w);
+00063 h = <a class="code" href="a05378.html#a262">raiseToNextPowerOf2</a> (h);
+00064 d = <a class="code" href="a05378.html#a262">raiseToNextPowerOf2</a> (d);
+00065 <span class="keywordflow">if</span> (<a class="code" href="a04223.html#a575">w</a> &gt; 64) <a class="code" href="a04223.html#a575">w</a> = 64;
+00066 <span class="keywordflow">if</span> (h &gt; 64) h = 64;
+00067 <span class="keywordflow">if</span> (d &gt; 64) d = 64;
+00068 <span class="keywordflow">if</span> (<a class="code" href="a04223.html#a575">w</a> &lt; 4) <a class="code" href="a04223.html#a575">w</a> = 4;
+00069 <span class="keywordflow">if</span> (h &lt; 4) h = 4;
+00070 <span class="keywordflow">if</span> (d &lt; 4) d = 4;
+00071 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr15">_Width</a> = <a class="code" href="a04223.html#a575">w</a>;
+00072 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr2">_Height</a> = h;
+00073 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a> = d;
+00074 <a class="code" href="a04558.html#a11">uint32</a> vdpo2 = <a class="code" href="a05378.html#a263">getPowerOf2</a>(_Depth);
+00075
+00076 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr8">_NbSliceW</a> = 1 &lt;&lt; (vdpo2 / 2);
+00077 <span class="keywordflow">if</span> ((vdpo2 &amp; 1) != 0)
+00078 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr7">_NbSliceH</a> = 2 &lt;&lt; (vdpo2 / 2);
+00079 <span class="keywordflow">else</span>
+00080 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr7">_NbSliceH</a> = 1 &lt;&lt; (vdpo2 / 2);
+00081
+00082 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr12">_ScaleW</a> = 1.0f / <a class="code" href="a02988.html#NL3D_1_1CNoise3dr8">_NbSliceW</a>;
+00083 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr11">_ScaleH</a> = 1.0f / <a class="code" href="a02988.html#NL3D_1_1CNoise3dr7">_NbSliceH</a>;
+00084
+00085 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr6">_Mem</a> = <span class="keyword">new</span> <a class="code" href="a04558.html#a7">uint8</a>[<a class="code" href="a04223.html#a575">w</a>*h*d];
+00086
+00087 <span class="comment">// Create initial noise</span>
+00088 <span class="keywordflow">for</span> (i = 0; i &lt; (<a class="code" href="a04223.html#a575">w</a>*h*d); i++)
+00089 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr6">_Mem</a>[i] = (<a class="code" href="a04558.html#a7">uint8</a>)(256.0f*rand()/RAND_MAX);
+00090
+00091 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a> = <span class="keyword">new</span> CUV [<a class="code" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a>];
+00092 <span class="keywordflow">for</span> (i = 0; i &lt; <a class="code" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a>; i++)
+00093 {
+00094 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[i].<a class="code" href="a03640.html#NLMISC_1_1CUVo0">U</a> = ((<span class="keywordtype">float</span>)rand())/RAND_MAX;
+00095 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[i].<a class="code" href="a03640.html#NLMISC_1_1CUVo1">V</a> = ((<span class="keywordtype">float</span>)rand())/RAND_MAX;
+00096 }
+00097
+00098 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr13">_Tex</a> = <span class="keyword">new</span> CTextureMem (_Mem, _Width*_NbSliceW*_Height*_NbSliceH, <span class="keyword">true</span>, <span class="keyword">false</span>, _Width*_NbSliceW, _Height*_NbSliceH,
+00099 CBitmap::Alpha);
+00100 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr13">_Tex</a>-&gt;setWrapS(ITexture::Repeat);
+00101 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr13">_Tex</a>-&gt;setWrapT(ITexture::Repeat);
+00102 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr13">_Tex</a>-&gt;setFilterMode(ITexture::Linear, ITexture::LinearMipMapOff);
+00103 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr13">_Tex</a>-&gt;touch();
+00104 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr13">_Tex</a>-&gt;generate();
+00105
+00106 <span class="keywordflow">if</span> (<a class="code" href="a02988.html#NL3D_1_1CNoise3dr4">_IsDriverSupportCloudSinglePass</a>)
+00107 {
+00108 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a> = <span class="keyword">new</span> CMaterial();
+00109 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a>-&gt;<a class="code" href="a02839.html#NL3D_1_1CMaterialz384_1">initUnlit</a>();
+00110 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a>-&gt;<a class="code" href="a02839.html#NL3D_1_1CMateriala8">setShader</a> (CMaterial::Cloud);
+00111 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a>-&gt;<a class="code" href="a02839.html#NL3D_1_1CMaterialz364_1">setTexture</a> (0, _Tex);
+00112 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a>-&gt;<a class="code" href="a02839.html#NL3D_1_1CMaterialz364_1">setTexture</a> (1, _Tex);
+00113 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a>-&gt;<a class="code" href="a02839.html#NL3D_1_1CMaterialz376_11">setColor</a> (<a class="code" href="a03337.html">CRGBA</a>(255,255,255,255));
+00114 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a>-&gt;<a class="code" href="a02839.html#NL3D_1_1CMaterialz366_3">setBlend</a> (<span class="keyword">true</span>);
+00115 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a>-&gt;<a class="code" href="a02839.html#NL3D_1_1CMaterialz366_4">setBlendFunc</a>(CMaterial::one, CMaterial::one);
+00116 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a>-&gt;<a class="code" href="a02839.html#NL3D_1_1CMaterialz374_4">setZFunc</a> (CMaterial::always);
+00117 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a>-&gt;<a class="code" href="a02839.html#NL3D_1_1CMaterialz374_5">setZWrite</a> (<span class="keyword">false</span>);
+00118 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBufferz1143_30">setVertexFormat</a> (CVertexBuffer::PositionFlag | CVertexBuffer::PrimaryColorFlag |
+00119 CVertexBuffer::TexCoord0Flag | CVertexBuffer::TexCoord1Flag);
+00120 }
+00121 <span class="keywordflow">else</span>
+00122 {
+00123 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a> = <span class="keyword">new</span> CMaterial();
+00124 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a>-&gt;<a class="code" href="a02839.html#NL3D_1_1CMaterialz384_1">initUnlit</a>();
+00125 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a>-&gt;<a class="code" href="a02839.html#NL3D_1_1CMateriala8">setShader</a> (CMaterial::Normal);
+00126 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a>-&gt;<a class="code" href="a02839.html#NL3D_1_1CMaterialz364_1">setTexture</a> (0, _Tex);
+00127 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a>-&gt;<a class="code" href="a02839.html#NL3D_1_1CMaterialz376_11">setColor</a> (<a class="code" href="a03337.html">CRGBA</a>(255,255,255,255));
+00128 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a>-&gt;<a class="code" href="a02839.html#NL3D_1_1CMaterialz366_3">setBlend</a> (<span class="keyword">true</span>);
+00129 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a>-&gt;<a class="code" href="a02839.html#NL3D_1_1CMaterialz366_4">setBlendFunc</a>(CMaterial::one, CMaterial::one);
+00130 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a>-&gt;<a class="code" href="a02839.html#NL3D_1_1CMaterialz374_4">setZFunc</a> (CMaterial::always);
+00131 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr5">_Mat</a>-&gt;<a class="code" href="a02839.html#NL3D_1_1CMaterialz374_5">setZWrite</a> (<span class="keyword">false</span>);
+00132 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBufferz1143_30">setVertexFormat</a> (CVertexBuffer::PositionFlag | CVertexBuffer::PrimaryColorFlag |
+00133 CVertexBuffer::TexCoord0Flag);
+00134 }
+00135 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3da7" doxytag="NL3D::CNoise3d::render" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CNoise3d::render </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03295.html">NLMISC::CQuadUV</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>qc</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>wpos</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>intensity</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06103.html#l00207">207</a> of file <a class="el" href="a06103.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="a06104.html#l00089">_IsDriverSupportCloudSinglePass</a>, <a class="el" href="a06104.html#l00075">_NbSliceW</a>, <a class="el" href="a06104.html#l00084">_NbVertices</a>, <a class="el" href="a06104.html#l00081">_OffS</a>, <a class="el" href="a06104.html#l00082">_ScaleH</a>, <a class="el" href="a06104.html#l00082">_ScaleW</a>, <a class="el" href="a06710.html#l00465">NL3D::CVertexBuffer::getColorPointer()</a>, <a class="el" href="a06711.html#l00453">NL3D::CVertexBuffer::getNumVertices()</a>, <a class="el" href="a06710.html#l00497">NL3D::CVertexBuffer::getTexCoordPointer()</a>, <a class="el" href="a06710.html#l00438">NL3D::CVertexBuffer::getVertexCoordPointer()</a>, <a class="el" href="a06711.html#l00473">NL3D::CVertexBuffer::getVertexSize()</a>, <a class="el" href="a06103.html#l00138">render2passes()</a>, <a class="el" href="a06710.html#l00409">NL3D::CVertexBuffer::setNumVertices()</a>, <a class="el" href="a06655.html#l00049">NLMISC::CUV::U</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a05760.html#l00256">NLMISC::CQuadUV::Uv0</a>, <a class="el" href="a05760.html#l00256">NLMISC::CQuadUV::Uv1</a>, <a class="el" href="a05760.html#l00256">NLMISC::CQuadUV::Uv2</a>, <a class="el" href="a05760.html#l00256">NLMISC::CQuadUV::Uv3</a>, <a class="el" href="a06655.html#l00049">NLMISC::CUV::V</a>, <a class="el" href="a06297.html#l00046">NLMISC::CQuad::V0</a>, <a class="el" href="a06297.html#l00046">NLMISC::CQuad::V1</a>, <a class="el" href="a06297.html#l00046">NLMISC::CQuad::V2</a>, and <a class="el" href="a06297.html#l00046">NLMISC::CQuad::V3</a>.
+<p>
+<div class="fragment"><pre>00208 {
+00209 <span class="comment">// [ At0*wpos+At1*(1-wpos) ] * alpha</span>
+00210
+00211 <span class="keywordflow">if</span> (!<a class="code" href="a02988.html#NL3D_1_1CNoise3dr4">_IsDriverSupportCloudSinglePass</a>)
+00212 {
+00213 <a class="code" href="a02988.html#NL3D_1_1CNoise3da8">render2passes</a> (qc, wpos, intensity);
+00214 <span class="keywordflow">return</span>;
+00215 }
+00216
+00217 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr3">_Intensity</a> = intensity;
+00218
+00219 wpos = wpos - floorf (wpos);
+00220 <a class="code" href="a04558.html#a11">uint32</a> nSlice1 = (<a class="code" href="a04558.html#a11">uint32</a>)(wpos * <a class="code" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a>), nSlice2;
+00221 <span class="keywordflow">if</span> (nSlice1 == (<a class="code" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a>-1))
+00222 nSlice2 = 0;
+00223 <span class="keywordflow">else</span>
+00224 nSlice2 = 1 + nSlice1;
+00225 <span class="comment">// If wpos is just on slice1 alpha must be one</span>
+00226 <span class="keywordtype">float</span> alphaPos = 1.0f - <a class="code" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a>*(wpos - (((<span class="keywordtype">float</span>)nSlice1) / <a class="code" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a>));
+00227
+00228 <a class="code" href="a04558.html#a7">uint8</a> nAlphaPos = (<a class="code" href="a04558.html#a7">uint8</a>)(255*alphaPos);
+00229
+00230 <a class="code" href="a04558.html#a11">uint32</a> nVSize = <a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBuffera9">getVertexSize</a> ();
+00231
+00232 <span class="keywordflow">if</span> (<a class="code" href="a02988.html#NL3D_1_1CNoise3dr9">_NbVertices</a> == <a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBuffera4">getNumVertices</a>())
+00233 {
+00234 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBuffera13">setNumVertices</a> (_NbVertices+4);
+00235 }
+00236
+00237 CVector *pVertices = (CVector*)<a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBufferz1143_17">getVertexCoordPointer</a>(_NbVertices);
+00238 *pVertices = qc.<a class="code" href="a03265.html#NLMISC_1_1CQuadUVo4">V0</a>; pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00239 *pVertices = qc.<a class="code" href="a03265.html#NLMISC_1_1CQuadUVo5">V1</a>; pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00240 *pVertices = qc.<a class="code" href="a03265.html#NLMISC_1_1CQuadUVo6">V2</a>; pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00241 *pVertices = qc.<a class="code" href="a03265.html#NLMISC_1_1CQuadUVo7">V3</a>;
+00242
+00243 CUV *pUV = (CUV*)<a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBufferz1143_15">getTexCoordPointer</a> (_NbVertices, 0);
+00244 *pUV = CUV(qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo0">Uv0</a>.U/_NbSliceW+_OffS[nSlice1].U, qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo0">Uv0</a>.V*_ScaleH+_OffS[nSlice1].V);
+00245 pUV = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV) + nVSize );
+00246 *pUV = CUV(qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo1">Uv1</a>.U/_NbSliceW+_OffS[nSlice1].U, qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo1">Uv1</a>.V*_ScaleH+_OffS[nSlice1].V);
+00247 pUV = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV) + nVSize );
+00248 *pUV = CUV(qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo2">Uv2</a>.U/_NbSliceW+_OffS[nSlice1].U, qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo2">Uv2</a>.V*_ScaleH+_OffS[nSlice1].V);
+00249 pUV = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV) + nVSize );
+00250 *pUV = CUV(qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo3">Uv3</a>.U/_NbSliceW+_OffS[nSlice1].U, qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo3">Uv3</a>.V*_ScaleH+_OffS[nSlice1].V);
+00251
+00252 pUV = (CUV*)<a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBufferz1143_15">getTexCoordPointer</a> (_NbVertices, 1);
+00253 *pUV = CUV(qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo0">Uv0</a>.U*_ScaleW+_OffS[nSlice2].U, qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo0">Uv0</a>.V*_ScaleH+_OffS[nSlice2].V);
+00254 pUV = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV) + nVSize );
+00255 *pUV = CUV(qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo1">Uv1</a>.U*_ScaleW+_OffS[nSlice2].U, qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo1">Uv1</a>.V*_ScaleH+_OffS[nSlice2].V);
+00256 pUV = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV) + nVSize );
+00257 *pUV = CUV(qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo2">Uv2</a>.U*_ScaleW+_OffS[nSlice2].U, qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo2">Uv2</a>.V*_ScaleH+_OffS[nSlice2].V);
+00258 pUV = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV) + nVSize );
+00259 *pUV = CUV(qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo3">Uv3</a>.U*_ScaleW+_OffS[nSlice2].U, qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo3">Uv3</a>.V*_ScaleH+_OffS[nSlice2].V);
+00260
+00261 <a class="code" href="a04558.html#a7">uint8</a> *pColA = (<a class="code" href="a04558.html#a7">uint8</a>*)<a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBufferz1143_2">getColorPointer</a>(_NbVertices) + 3;
+00262 *pColA = nAlphaPos; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00263 *pColA = nAlphaPos; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00264 *pColA = nAlphaPos; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00265 *pColA = nAlphaPos;
+00266
+00267 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr9">_NbVertices</a> += 4;
+00268 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3da8" doxytag="NL3D::CNoise3d::render2passes" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CNoise3d::render2passes </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a03295.html">NLMISC::CQuadUV</a> &amp;&nbsp;</td>
+ <td class="mdname" nowrap> <em>qc</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>wpos</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>intensity</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06103.html#l00138">138</a> of file <a class="el" href="a06103.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="a06104.html#l00084">_NbVertices</a>, <a class="el" href="a06104.html#l00081">_OffS</a>, <a class="el" href="a06104.html#l00082">_ScaleH</a>, <a class="el" href="a06104.html#l00082">_ScaleW</a>, <a class="el" href="a05646.html#l01173">alpha</a>, <a class="el" href="a06710.html#l00465">NL3D::CVertexBuffer::getColorPointer()</a>, <a class="el" href="a06711.html#l00453">NL3D::CVertexBuffer::getNumVertices()</a>, <a class="el" href="a06710.html#l00497">NL3D::CVertexBuffer::getTexCoordPointer()</a>, <a class="el" href="a06710.html#l00438">NL3D::CVertexBuffer::getVertexCoordPointer()</a>, <a class="el" href="a06711.html#l00473">NL3D::CVertexBuffer::getVertexSize()</a>, <a class="el" href="a06710.html#l00409">NL3D::CVertexBuffer::setNumVertices()</a>, <a class="el" href="a06655.html#l00049">NLMISC::CUV::U</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a05760.html#l00256">NLMISC::CQuadUV::Uv0</a>, <a class="el" href="a05760.html#l00256">NLMISC::CQuadUV::Uv1</a>, <a class="el" href="a05760.html#l00256">NLMISC::CQuadUV::Uv2</a>, <a class="el" href="a05760.html#l00256">NLMISC::CQuadUV::Uv3</a>, <a class="el" href="a06655.html#l00049">NLMISC::CUV::V</a>, <a class="el" href="a06297.html#l00046">NLMISC::CQuad::V0</a>, <a class="el" href="a06297.html#l00046">NLMISC::CQuad::V1</a>, <a class="el" href="a06297.html#l00046">NLMISC::CQuad::V2</a>, and <a class="el" href="a06297.html#l00046">NLMISC::CQuad::V3</a>.
+<p>
+Referenced by <a class="el" href="a06103.html#l00207">render()</a>.
+<p>
+<div class="fragment"><pre>00139 {
+00140 <span class="comment">// For the moment we do it in 2 passes : because wpos is a position between slice we have to do :</span>
+00141 <span class="comment">// [ At0*wpos+At1*(1-wpos) ] * alpha</span>
+00142 <span class="comment">// this is done like that :</span>
+00143 <span class="comment">// At0*[wpos*alpha] + At1*[(1-wpos)*alpha] </span>
+00144
+00145 wpos = fmodf (wpos, 1.0f);
+00146 <a class="code" href="a04558.html#a11">uint32</a> nSlice1 = (<a class="code" href="a04558.html#a11">uint32</a>)(wpos * <a class="code" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a>), nSlice2;
+00147 <span class="keywordflow">if</span> (nSlice1 == (<a class="code" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a>-1))
+00148 nSlice2 = 0;
+00149 <span class="keywordflow">else</span>
+00150 nSlice2 = 1 + nSlice1;
+00151 <span class="comment">// If wpos is just on slice1 alpha must be one</span>
+00152 <span class="keywordtype">float</span> alphaPos = 1.0f - <a class="code" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a>*(wpos - (((<span class="keywordtype">float</span>)nSlice1) / <a class="code" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a>));
+00153
+00154 <span class="keywordflow">if</span> (<a class="code" href="a02988.html#NL3D_1_1CNoise3dr9">_NbVertices</a> == <a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBuffera4">getNumVertices</a>())
+00155 {
+00156 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBuffera13">setNumVertices</a>(_NbVertices+8);
+00157 }
+00158
+00159 <a class="code" href="a04558.html#a11">uint32</a> nVSize = <a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBuffera9">getVertexSize</a> ();
+00160 CVector *pVertices = (CVector*)<a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBufferz1143_17">getVertexCoordPointer</a>(_NbVertices);
+00161 *pVertices = qc.<a class="code" href="a03265.html#NLMISC_1_1CQuadUVo4">V0</a>; pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00162 *pVertices = qc.<a class="code" href="a03265.html#NLMISC_1_1CQuadUVo5">V1</a>; pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00163 *pVertices = qc.<a class="code" href="a03265.html#NLMISC_1_1CQuadUVo6">V2</a>; pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00164 *pVertices = qc.<a class="code" href="a03265.html#NLMISC_1_1CQuadUVo7">V3</a>; pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00165 *pVertices = qc.<a class="code" href="a03265.html#NLMISC_1_1CQuadUVo4">V0</a>; pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00166 *pVertices = qc.<a class="code" href="a03265.html#NLMISC_1_1CQuadUVo5">V1</a>; pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00167 *pVertices = qc.<a class="code" href="a03265.html#NLMISC_1_1CQuadUVo6">V2</a>; pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00168 *pVertices = qc.<a class="code" href="a03265.html#NLMISC_1_1CQuadUVo7">V3</a>;
+00169
+00170 CUV *pUV = (CUV*)<a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBufferz1143_15">getTexCoordPointer</a> (_NbVertices, 0);
+00171 *pUV = CUV(qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo0">Uv0</a>.U*_ScaleW+_OffS[nSlice1].U, qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo0">Uv0</a>.V*_ScaleH+_OffS[nSlice1].V);
+00172 pUV = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV) + nVSize );
+00173 *pUV = CUV(qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo1">Uv1</a>.U*_ScaleW+_OffS[nSlice1].U, qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo1">Uv1</a>.V*_ScaleH+_OffS[nSlice1].V);
+00174 pUV = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV) + nVSize );
+00175 *pUV = CUV(qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo2">Uv2</a>.U*_ScaleW+_OffS[nSlice1].U, qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo2">Uv2</a>.V*_ScaleH+_OffS[nSlice1].V);
+00176 pUV = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV) + nVSize );
+00177 *pUV = CUV(qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo3">Uv3</a>.U*_ScaleW+_OffS[nSlice1].U, qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo3">Uv3</a>.V*_ScaleH+_OffS[nSlice1].V);
+00178 pUV = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV) + nVSize );
+00179
+00180 *pUV = CUV(qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo0">Uv0</a>.U*_ScaleW+_OffS[nSlice2].U, qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo0">Uv0</a>.V*_ScaleH+_OffS[nSlice2].V);
+00181 pUV = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV) + nVSize );
+00182 *pUV = CUV(qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo1">Uv1</a>.U*_ScaleW+_OffS[nSlice2].U, qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo1">Uv1</a>.V*_ScaleH+_OffS[nSlice2].V);
+00183 pUV = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV) + nVSize );
+00184 *pUV = CUV(qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo2">Uv2</a>.U*_ScaleW+_OffS[nSlice2].U, qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo2">Uv2</a>.V*_ScaleH+_OffS[nSlice2].V);
+00185 pUV = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV) + nVSize );
+00186 *pUV = CUV(qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo3">Uv3</a>.U*_ScaleW+_OffS[nSlice2].U, qc.<a class="code" href="a03295.html#NLMISC_1_1CQuadUVo3">Uv3</a>.V*_ScaleH+_OffS[nSlice2].V);
+00187
+00188 <a class="code" href="a04558.html#a7">uint8</a> finalAlpha = (<a class="code" href="a04558.html#a7">uint8</a>)(255*alphaPos*<a class="code" href="a04223.html#a663">alpha</a>);
+00189
+00190 <a class="code" href="a04558.html#a7">uint8</a> *pColA = (<a class="code" href="a04558.html#a7">uint8</a>*)<a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBufferz1143_2">getColorPointer</a>(_NbVertices) + 3;
+00191 *pColA = finalAlpha; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00192 *pColA = finalAlpha; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00193 *pColA = finalAlpha; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00194 *pColA = finalAlpha; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00195
+00196 finalAlpha = (<a class="code" href="a04558.html#a7">uint8</a>)(255*(1.0f-alphaPos)*<a class="code" href="a04223.html#a663">alpha</a>);
+00197
+00198 *pColA = finalAlpha; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00199 *pColA = finalAlpha; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00200 *pColA = finalAlpha; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00201 *pColA = finalAlpha;
+00202
+00203 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr9">_NbVertices</a> += 8;
+00204 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3da9" doxytag="NL3D::CNoise3d::renderGrid" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CNoise3d::renderGrid </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>nbw</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>nbh</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>w</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>h</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>UStart</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>VStart</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>WStart</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>dU</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>dV</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>dW</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>intensity</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06103.html#l00271">271</a> of file <a class="el" href="a06103.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="a06104.html#l00089">_IsDriverSupportCloudSinglePass</a>, <a class="el" href="a06104.html#l00075">_NbSliceH</a>, <a class="el" href="a06104.html#l00075">_NbSliceW</a>, <a class="el" href="a06104.html#l00084">_NbVertices</a>, <a class="el" href="a06104.html#l00081">_OffS</a>, <a class="el" href="a06710.html#l00465">NL3D::CVertexBuffer::getColorPointer()</a>, <a class="el" href="a06711.html#l00453">NL3D::CVertexBuffer::getNumVertices()</a>, <a class="el" href="a06710.html#l00497">NL3D::CVertexBuffer::getTexCoordPointer()</a>, <a class="el" href="a06710.html#l00438">NL3D::CVertexBuffer::getVertexCoordPointer()</a>, <a class="el" href="a06711.html#l00473">NL3D::CVertexBuffer::getVertexSize()</a>, <a class="el" href="a06103.html#l00345">renderGrid2passes()</a>, <a class="el" href="a06710.html#l00409">NL3D::CVertexBuffer::setNumVertices()</a>, <a class="el" href="a06655.html#l00049">NLMISC::CUV::U</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a06655.html#l00049">NLMISC::CUV::V</a>, and <a class="el" href="a05646.html#l00236">w</a>.
+<p>
+Referenced by <a class="el" href="a05557.html#l00110">NL3D::CCloud::generate()</a>.
+<p>
+<div class="fragment"><pre>00273 {
+00274
+00275 <span class="keywordflow">if</span> (!<a class="code" href="a02988.html#NL3D_1_1CNoise3dr4">_IsDriverSupportCloudSinglePass</a>)
+00276 {
+00277 <a class="code" href="a02988.html#NL3D_1_1CNoise3da10">renderGrid2passes</a> (nbw, nbh, w, h, UStart, VStart, WStart, dU, dV, dW, intensity);
+00278 <span class="keywordflow">return</span>;
+00279 }
+00280
+00281 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr3">_Intensity</a> = intensity;
+00282
+00283 <a class="code" href="a04558.html#a11">uint32</a> i, j, nSlice1, nSlice2;
+00284 <span class="keywordtype">float</span> wpos, oneOverNbWNbH = 1.0f / (nbw*nbh);
+00285 CVector *pVertices;
+00286 CUV *pUV0, *pUV1;
+00287 <a class="code" href="a04558.html#a7">uint8</a> *pColA, nAlphaPos;
+00288 <a class="code" href="a04558.html#a11">uint32</a> nVSize = <a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBuffera9">getVertexSize</a> ();
+00289
+00290 <span class="keywordflow">if</span> (<a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBuffera4">getNumVertices</a>() &lt; nbw*nbh*4)
+00291 {
+00292 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBuffera13">setNumVertices</a> (nbw*nbh*4);
+00293 }
+00294
+00295 dU = (UStart+dU) /<a class="code" href="a02988.html#NL3D_1_1CNoise3dr8">_NbSliceW</a>;
+00296 dV = (VStart+dV) /<a class="code" href="a02988.html#NL3D_1_1CNoise3dr7">_NbSliceH</a>;
+00297 UStart = UStart / <a class="code" href="a02988.html#NL3D_1_1CNoise3dr8">_NbSliceW</a>;
+00298 VStart = VStart / <a class="code" href="a02988.html#NL3D_1_1CNoise3dr7">_NbSliceH</a>;
+00299
+00300 pVertices = (CVector*)<a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBufferz1143_17">getVertexCoordPointer</a>(0);
+00301 pUV0 = (CUV*)<a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBufferz1143_15">getTexCoordPointer</a> (0, 0);
+00302 pUV1 = (CUV*)<a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBufferz1143_15">getTexCoordPointer</a> (0, 1);
+00303 pColA = (<a class="code" href="a04558.html#a7">uint8</a>*)<a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBufferz1143_2">getColorPointer</a>(0) + 3;
+00304
+00305 <span class="keywordflow">for</span> (j = 0; j &lt; nbh; ++j)
+00306 {
+00307 <span class="keywordflow">for</span> (i = 0; i &lt; nbw; ++i)
+00308 {
+00309 wpos = (<span class="keywordtype">float</span>)WStart+dW*(i+(<span class="keywordtype">float</span>)j*nbw)*oneOverNbWNbH;
+00310 wpos = wpos - floorf (wpos);
+00311 nSlice1 = (<a class="code" href="a04558.html#a11">uint32</a>)(wpos * <a class="code" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a>);
+00312 <span class="keywordflow">if</span> (nSlice1 == (<a class="code" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a>-1))
+00313 nSlice2 = 0;
+00314 <span class="keywordflow">else</span>
+00315 nSlice2 = 1 + nSlice1;
+00316 <span class="comment">// If wpos is just on slice1 alpha must be one</span>
+00317 nAlphaPos = (<a class="code" href="a04558.html#a7">uint8</a>)( 255*(1.0f - <a class="code" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a>*(wpos - (((<span class="keywordtype">float</span>)nSlice1) / <a class="code" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a>))) );
+00318
+00319 *pVertices = CVector((<span class="keywordtype">float</span>)i*w, (<span class="keywordtype">float</span>)j*h, 0.0f); pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00320 *pVertices = CVector((<span class="keywordtype">float</span>)(i+1)*w, (<span class="keywordtype">float</span>)j*h, 0.0f); pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00321 *pVertices = CVector((<span class="keywordtype">float</span>)(i+1)*w, (<span class="keywordtype">float</span>)(j+1)*h, 0.0f); pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00322 *pVertices = CVector((<span class="keywordtype">float</span>)i*w, (<span class="keywordtype">float</span>)(j+1)*h, 0.0f); pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00323
+00324 pUV0-&gt;U = UStart+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice1].<a class="code" href="a03640.html#NLMISC_1_1CUVo0">U</a>; pUV0-&gt;V = VStart+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice1].<a class="code" href="a03640.html#NLMISC_1_1CUVo1">V</a>; pUV0 = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV0) + nVSize );
+00325 pUV0-&gt;U = dU+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice1].<a class="code" href="a03640.html#NLMISC_1_1CUVo0">U</a>; pUV0-&gt;V = VStart+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice1].<a class="code" href="a03640.html#NLMISC_1_1CUVo1">V</a>; pUV0 = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV0) + nVSize );
+00326 pUV0-&gt;U = dU+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice1].<a class="code" href="a03640.html#NLMISC_1_1CUVo0">U</a>; pUV0-&gt;V = dV+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice1].<a class="code" href="a03640.html#NLMISC_1_1CUVo1">V</a>; pUV0 = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV0) + nVSize );
+00327 pUV0-&gt;U = UStart+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice1].<a class="code" href="a03640.html#NLMISC_1_1CUVo0">U</a>; pUV0-&gt;V = dV+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice1].<a class="code" href="a03640.html#NLMISC_1_1CUVo1">V</a>; pUV0 = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV0) + nVSize );
+00328
+00329 pUV1-&gt;U = UStart+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice2].<a class="code" href="a03640.html#NLMISC_1_1CUVo0">U</a>; pUV1-&gt;V = VStart+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice2].<a class="code" href="a03640.html#NLMISC_1_1CUVo1">V</a>; pUV1 = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV1) + nVSize );
+00330 pUV1-&gt;U = dU+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice2].<a class="code" href="a03640.html#NLMISC_1_1CUVo0">U</a>; pUV1-&gt;V = VStart+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice2].<a class="code" href="a03640.html#NLMISC_1_1CUVo1">V</a>; pUV1 = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV1) + nVSize );
+00331 pUV1-&gt;U = dU+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice2].<a class="code" href="a03640.html#NLMISC_1_1CUVo0">U</a>; pUV1-&gt;V = dV+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice2].<a class="code" href="a03640.html#NLMISC_1_1CUVo1">V</a>; pUV1 = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV1) + nVSize );
+00332 pUV1-&gt;U = UStart+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice2].<a class="code" href="a03640.html#NLMISC_1_1CUVo0">U</a>; pUV1-&gt;V = dV+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice2].<a class="code" href="a03640.html#NLMISC_1_1CUVo1">V</a>; pUV1 = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV1) + nVSize );
+00333
+00334 *pColA = nAlphaPos; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00335 *pColA = nAlphaPos; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00336 *pColA = nAlphaPos; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00337 *pColA = nAlphaPos; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00338 }
+00339 }
+00340
+00341 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr9">_NbVertices</a> = nbw*nbh*4;
+00342 }
+</pre></div> </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3da10" doxytag="NL3D::CNoise3d::renderGrid2passes" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> void NL3D::CNoise3d::renderGrid2passes </td>
+ <td class="md" valign="top">(&nbsp;</td>
+ <td class="md" nowrap valign="top"><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>nbw</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>nbh</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>w</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap><a class="el" href="a04558.html#a11">uint32</a>&nbsp;</td>
+ <td class="mdname" nowrap> <em>h</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>UStart</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>VStart</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>WStart</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>dU</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>dV</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>dW</em>, </td>
+ </tr>
+ <tr>
+ <td class="md" nowrap align="right"></td>
+ <td></td>
+ <td class="md" nowrap>float&nbsp;</td>
+ <td class="mdname" nowrap> <em>intensity</em></td>
+ </tr>
+ <tr>
+ <td></td>
+ <td class="md">)&nbsp;</td>
+ <td class="md" colspan="2"></td>
+ </tr>
+
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06103.html#l00345">345</a> of file <a class="el" href="a06103.html">noise_3d.cpp</a>.
+<p>
+References <a class="el" href="a06104.html#l00075">_NbSliceH</a>, <a class="el" href="a06104.html#l00075">_NbSliceW</a>, <a class="el" href="a06104.html#l00084">_NbVertices</a>, <a class="el" href="a06104.html#l00081">_OffS</a>, <a class="el" href="a06710.html#l00465">NL3D::CVertexBuffer::getColorPointer()</a>, <a class="el" href="a06711.html#l00453">NL3D::CVertexBuffer::getNumVertices()</a>, <a class="el" href="a06710.html#l00497">NL3D::CVertexBuffer::getTexCoordPointer()</a>, <a class="el" href="a06710.html#l00438">NL3D::CVertexBuffer::getVertexCoordPointer()</a>, <a class="el" href="a06711.html#l00473">NL3D::CVertexBuffer::getVertexSize()</a>, <a class="el" href="a06710.html#l00409">NL3D::CVertexBuffer::setNumVertices()</a>, <a class="el" href="a06655.html#l00049">NLMISC::CUV::U</a>, <a class="el" href="a05981.html#l00100">uint32</a>, <a class="el" href="a05981.html#l00096">uint8</a>, <a class="el" href="a06655.html#l00049">NLMISC::CUV::V</a>, and <a class="el" href="a05646.html#l00236">w</a>.
+<p>
+Referenced by <a class="el" href="a06103.html#l00271">renderGrid()</a>.
+<p>
+<div class="fragment"><pre>00347 {
+00348 <a class="code" href="a04558.html#a11">uint32</a> i, j, nSlice1, nSlice2;
+00349 <span class="keywordtype">float</span> wpos, oneOverNbWNbH = 1.0f / (nbw*nbh);
+00350 CVector *pVertices;
+00351 CUV *pUV0;
+00352 <a class="code" href="a04558.html#a7">uint8</a> *pColA, nFinalAlpha;
+00353 <a class="code" href="a04558.html#a11">uint32</a> nVSize = <a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBuffera9">getVertexSize</a> ();
+00354
+00355 <span class="keywordflow">if</span> (<a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBuffera4">getNumVertices</a>() &lt; 2*nbw*nbh*4)
+00356 {
+00357 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBuffera13">setNumVertices</a> (2*nbw*nbh*4);
+00358 }
+00359
+00360 dU = (UStart+dU) /<a class="code" href="a02988.html#NL3D_1_1CNoise3dr8">_NbSliceW</a>;
+00361 dV = (VStart+dV) /<a class="code" href="a02988.html#NL3D_1_1CNoise3dr7">_NbSliceH</a>;
+00362 UStart = UStart / <a class="code" href="a02988.html#NL3D_1_1CNoise3dr8">_NbSliceW</a>;
+00363 VStart = VStart / <a class="code" href="a02988.html#NL3D_1_1CNoise3dr7">_NbSliceH</a>;
+00364
+00365 pVertices = (CVector*)<a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBufferz1143_17">getVertexCoordPointer</a>(0);
+00366 pUV0 = (CUV*)<a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBufferz1143_15">getTexCoordPointer</a> (0, 0);
+00367 pColA = (<a class="code" href="a04558.html#a7">uint8</a>*)<a class="code" href="a02988.html#NL3D_1_1CNoise3dr14">_VertexBuffer</a>.<a class="code" href="a03692.html#NL3D_1_1CVertexBufferz1143_2">getColorPointer</a>(0) + 3;
+00368
+00369 <span class="keywordflow">for</span> (j = 0; j &lt; nbh; ++j)
+00370 {
+00371 <span class="keywordflow">for</span> (i = 0; i &lt; nbw; ++i)
+00372 {
+00373 wpos = (<span class="keywordtype">float</span>)WStart+dW*(i+(<span class="keywordtype">float</span>)j*nbw)*oneOverNbWNbH;
+00374 wpos = fmodf (wpos, 1.0f);
+00375 nSlice1 = (<a class="code" href="a04558.html#a11">uint32</a>)(wpos * <a class="code" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a>);
+00376 <span class="keywordflow">if</span> (nSlice1 == (<a class="code" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a>-1))
+00377 nSlice2 = 0;
+00378 <span class="keywordflow">else</span>
+00379 nSlice2 = 1 + nSlice1;
+00380 <span class="comment">// If wpos is just on slice1 alpha must be one</span>
+00381 <span class="keywordtype">float</span> alphaPos = 1.0f - <a class="code" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a>*(wpos - (((<span class="keywordtype">float</span>)nSlice1) / <a class="code" href="a02988.html#NL3D_1_1CNoise3dr0">_Depth</a>));
+00382
+00383 *pVertices = CVector((<span class="keywordtype">float</span>)i*w, (<span class="keywordtype">float</span>)j*h, 0.0f); pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00384 *pVertices = CVector((<span class="keywordtype">float</span>)(i+1)*w, (<span class="keywordtype">float</span>)j*h, 0.0f); pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00385 *pVertices = CVector((<span class="keywordtype">float</span>)(i+1)*w, (<span class="keywordtype">float</span>)(j+1)*h, 0.0f); pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00386 *pVertices = CVector((<span class="keywordtype">float</span>)i*w, (<span class="keywordtype">float</span>)(j+1)*h, 0.0f); pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00387 *pVertices = CVector((<span class="keywordtype">float</span>)i*w, (<span class="keywordtype">float</span>)j*h, 0.0f); pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00388 *pVertices = CVector((<span class="keywordtype">float</span>)(i+1)*w, (<span class="keywordtype">float</span>)j*h, 0.0f); pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00389 *pVertices = CVector((<span class="keywordtype">float</span>)(i+1)*w, (<span class="keywordtype">float</span>)(j+1)*h, 0.0f); pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00390 *pVertices = CVector((<span class="keywordtype">float</span>)i*w, (<span class="keywordtype">float</span>)(j+1)*h, 0.0f); pVertices = (CVector*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pVertices) + nVSize );
+00391
+00392 pUV0-&gt;U = UStart+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice1].<a class="code" href="a03640.html#NLMISC_1_1CUVo0">U</a>; pUV0-&gt;V = VStart+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice1].<a class="code" href="a03640.html#NLMISC_1_1CUVo1">V</a>; pUV0 = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV0) + nVSize );
+00393 pUV0-&gt;U = dU+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice1].<a class="code" href="a03640.html#NLMISC_1_1CUVo0">U</a>; pUV0-&gt;V = VStart+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice1].<a class="code" href="a03640.html#NLMISC_1_1CUVo1">V</a>; pUV0 = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV0) + nVSize );
+00394 pUV0-&gt;U = dU+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice1].<a class="code" href="a03640.html#NLMISC_1_1CUVo0">U</a>; pUV0-&gt;V = dV+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice1].<a class="code" href="a03640.html#NLMISC_1_1CUVo1">V</a>; pUV0 = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV0) + nVSize );
+00395 pUV0-&gt;U = UStart+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice1].<a class="code" href="a03640.html#NLMISC_1_1CUVo0">U</a>; pUV0-&gt;V = dV+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice1].<a class="code" href="a03640.html#NLMISC_1_1CUVo1">V</a>; pUV0 = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV0) + nVSize );
+00396
+00397 pUV0-&gt;U = UStart+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice2].<a class="code" href="a03640.html#NLMISC_1_1CUVo0">U</a>; pUV0-&gt;V = VStart+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice2].<a class="code" href="a03640.html#NLMISC_1_1CUVo1">V</a>; pUV0 = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV0) + nVSize );
+00398 pUV0-&gt;U = dU+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice2].<a class="code" href="a03640.html#NLMISC_1_1CUVo0">U</a>; pUV0-&gt;V = VStart+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice2].<a class="code" href="a03640.html#NLMISC_1_1CUVo1">V</a>; pUV0 = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV0) + nVSize );
+00399 pUV0-&gt;U = dU+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice2].<a class="code" href="a03640.html#NLMISC_1_1CUVo0">U</a>; pUV0-&gt;V = dV+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice2].<a class="code" href="a03640.html#NLMISC_1_1CUVo1">V</a>; pUV0 = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV0) + nVSize );
+00400 pUV0-&gt;U = UStart+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice2].<a class="code" href="a03640.html#NLMISC_1_1CUVo0">U</a>; pUV0-&gt;V = dV+<a class="code" href="a02988.html#NL3D_1_1CNoise3dr10">_OffS</a>[nSlice2].<a class="code" href="a03640.html#NLMISC_1_1CUVo1">V</a>; pUV0 = (CUV*)( ((<a class="code" href="a04558.html#a7">uint8</a>*)pUV0) + nVSize );
+00401
+00402 nFinalAlpha = (<a class="code" href="a04558.html#a7">uint8</a>)(255*alphaPos*intensity);
+00403
+00404 *pColA = nFinalAlpha; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00405 *pColA = nFinalAlpha; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00406 *pColA = nFinalAlpha; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00407 *pColA = nFinalAlpha; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00408
+00409 nFinalAlpha = (<a class="code" href="a04558.html#a7">uint8</a>)(255*(1.0f-alphaPos)*intensity);
+00410
+00411 *pColA = nFinalAlpha; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00412 *pColA = nFinalAlpha; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00413 *pColA = nFinalAlpha; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00414 *pColA = nFinalAlpha; pColA = ((<a class="code" href="a04558.html#a7">uint8</a>*)pColA) + nVSize;
+00415 }
+00416 }
+00417 <a class="code" href="a02988.html#NL3D_1_1CNoise3dr9">_NbVertices</a> = 2*4*nbw*nbh;
+00418 }
+</pre></div> </td>
+ </tr>
+</table>
+<hr><h2>Field Documentation</h2>
+<a class="anchor" name="NL3D_1_1CNoise3dr0" doxytag="NL3D::CNoise3d::_Depth" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02988.html#NL3D_1_1CNoise3dr0">NL3D::CNoise3d::_Depth</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06104.html#l00074">74</a> of file <a class="el" href="a06104.html">noise_3d.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3dr1" doxytag="NL3D::CNoise3d::_Driver" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02434.html">NL3D::IDriver</a>* <a class="el" href="a02988.html#NL3D_1_1CNoise3dr1">NL3D::CNoise3d::_Driver</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06104.html#l00088">88</a> of file <a class="el" href="a06104.html">noise_3d.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3dr2" doxytag="NL3D::CNoise3d::_Height" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02988.html#NL3D_1_1CNoise3dr2">NL3D::CNoise3d::_Height</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06104.html#l00074">74</a> of file <a class="el" href="a06104.html">noise_3d.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3dr3" doxytag="NL3D::CNoise3d::_Intensity" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02988.html#NL3D_1_1CNoise3dr3">NL3D::CNoise3d::_Intensity</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06104.html#l00080">80</a> of file <a class="el" href="a06104.html">noise_3d.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3dr4" doxytag="NL3D::CNoise3d::_IsDriverSupportCloudSinglePass" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> bool <a class="el" href="a02988.html#NL3D_1_1CNoise3dr4">NL3D::CNoise3d::_IsDriverSupportCloudSinglePass</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06104.html#l00089">89</a> of file <a class="el" href="a06104.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="a06103.html#l00036">CNoise3d()</a>, <a class="el" href="a06103.html#l00421">flush()</a>, <a class="el" href="a06103.html#l00055">init()</a>, <a class="el" href="a06103.html#l00207">render()</a>, and <a class="el" href="a06103.html#l00271">renderGrid()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3dr5" doxytag="NL3D::CNoise3d::_Mat" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a02839.html">NL3D::CMaterial</a>* <a class="el" href="a02988.html#NL3D_1_1CNoise3dr5">NL3D::CNoise3d::_Mat</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06104.html#l00086">86</a> of file <a class="el" href="a06104.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="a06103.html#l00036">CNoise3d()</a>, <a class="el" href="a06103.html#l00421">flush()</a>, <a class="el" href="a06103.html#l00436">flush2passes()</a>, <a class="el" href="a06103.html#l00055">init()</a>, and <a class="el" href="a06103.html#l00047">~CNoise3d()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3dr6" doxytag="NL3D::CNoise3d::_Mem" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a7">uint8</a>* <a class="el" href="a02988.html#NL3D_1_1CNoise3dr6">NL3D::CNoise3d::_Mem</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06104.html#l00077">77</a> of file <a class="el" href="a06104.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="a06103.html#l00036">CNoise3d()</a>, and <a class="el" href="a06103.html#l00055">init()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3dr7" doxytag="NL3D::CNoise3d::_NbSliceH" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02988.html#NL3D_1_1CNoise3dr7">NL3D::CNoise3d::_NbSliceH</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06104.html#l00075">75</a> of file <a class="el" href="a06104.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="a06103.html#l00055">init()</a>, <a class="el" href="a06103.html#l00271">renderGrid()</a>, and <a class="el" href="a06103.html#l00345">renderGrid2passes()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3dr8" doxytag="NL3D::CNoise3d::_NbSliceW" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02988.html#NL3D_1_1CNoise3dr8">NL3D::CNoise3d::_NbSliceW</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06104.html#l00075">75</a> of file <a class="el" href="a06104.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="a06103.html#l00055">init()</a>, <a class="el" href="a06103.html#l00207">render()</a>, <a class="el" href="a06103.html#l00271">renderGrid()</a>, and <a class="el" href="a06103.html#l00345">renderGrid2passes()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3dr9" doxytag="NL3D::CNoise3d::_NbVertices" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02988.html#NL3D_1_1CNoise3dr9">NL3D::CNoise3d::_NbVertices</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06104.html#l00084">84</a> of file <a class="el" href="a06104.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="a06103.html#l00036">CNoise3d()</a>, <a class="el" href="a06103.html#l00421">flush()</a>, <a class="el" href="a06103.html#l00436">flush2passes()</a>, <a class="el" href="a06103.html#l00207">render()</a>, <a class="el" href="a06103.html#l00138">render2passes()</a>, <a class="el" href="a06103.html#l00271">renderGrid()</a>, and <a class="el" href="a06103.html#l00345">renderGrid2passes()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3dr10" doxytag="NL3D::CNoise3d::_OffS" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03640.html">NLMISC::CUV</a>* <a class="el" href="a02988.html#NL3D_1_1CNoise3dr10">NL3D::CNoise3d::_OffS</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06104.html#l00081">81</a> of file <a class="el" href="a06104.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="a06103.html#l00036">CNoise3d()</a>, <a class="el" href="a06103.html#l00055">init()</a>, <a class="el" href="a06103.html#l00207">render()</a>, <a class="el" href="a06103.html#l00138">render2passes()</a>, <a class="el" href="a06103.html#l00271">renderGrid()</a>, <a class="el" href="a06103.html#l00345">renderGrid2passes()</a>, and <a class="el" href="a06103.html#l00047">~CNoise3d()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3dr11" doxytag="NL3D::CNoise3d::_ScaleH" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02988.html#NL3D_1_1CNoise3dr11">NL3D::CNoise3d::_ScaleH</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06104.html#l00082">82</a> of file <a class="el" href="a06104.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="a06103.html#l00055">init()</a>, <a class="el" href="a06103.html#l00207">render()</a>, and <a class="el" href="a06103.html#l00138">render2passes()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3dr12" doxytag="NL3D::CNoise3d::_ScaleW" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> float <a class="el" href="a02988.html#NL3D_1_1CNoise3dr12">NL3D::CNoise3d::_ScaleW</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06104.html#l00082">82</a> of file <a class="el" href="a06104.html">noise_3d.h</a>.
+<p>
+Referenced by <a class="el" href="a06103.html#l00055">init()</a>, <a class="el" href="a06103.html#l00207">render()</a>, and <a class="el" href="a06103.html#l00138">render2passes()</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3dr13" doxytag="NL3D::CNoise3d::_Tex" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03408.html">NLMISC::CSmartPtr</a>&lt;<a class="el" href="a03511.html">NL3D::CTextureMem</a>&gt; <a class="el" href="a02988.html#NL3D_1_1CNoise3dr13">NL3D::CNoise3d::_Tex</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06104.html#l00078">78</a> of file <a class="el" href="a06104.html">noise_3d.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3dr14" doxytag="NL3D::CNoise3d::_VertexBuffer" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a03692.html">NL3D::CVertexBuffer</a> <a class="el" href="a02988.html#NL3D_1_1CNoise3dr14">NL3D::CNoise3d::_VertexBuffer</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06104.html#l00085">85</a> of file <a class="el" href="a06104.html">noise_3d.h</a>. </td>
+ </tr>
+</table>
+<a class="anchor" name="NL3D_1_1CNoise3dr15" doxytag="NL3D::CNoise3d::_Width" ></a><p>
+<table class="mdTable" width="100%" cellpadding="2" cellspacing="0">
+ <tr>
+ <td class="mdRow">
+ <table cellpadding="0" cellspacing="0" border="0">
+ <tr>
+ <td class="md" nowrap valign="top"> <a class="el" href="a04558.html#a11">uint32</a> <a class="el" href="a02988.html#NL3D_1_1CNoise3dr15">NL3D::CNoise3d::_Width</a><code> [private]</code>
+ </table>
+ </td>
+ </tr>
+</table>
+<table cellspacing=5 cellpadding=0 border=0>
+ <tr>
+ <td>
+ &nbsp;
+ </td>
+ <td>
+
+<p>
+
+<p>
+Definition at line <a class="el" href="a06104.html#l00074">74</a> of file <a class="el" href="a06104.html">noise_3d.h</a>. </td>
+ </tr>
+</table>
+<hr>The documentation for this class was generated from the following files:<ul>
+<li><a class="el" href="a06104.html">noise_3d.h</a><li><a class="el" href="a06103.html">noise_3d.cpp</a></ul>
+<hr size="1"><address style="align: right;"><small>Generated on Tue Mar 16 06:57:20 2004 for NeL by
+<a href="http://www.doxygen.org/index.html">
+<img src="doxygen.png" alt="doxygen" align="middle" border=0 >
+</a>1.3.6 </small></address>
+</body>
+</html>